@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,393 @@
1
+ import { Texture, type TextureColorSpace } from "./Texture";
2
+
3
+ export type ProceduralTextureFixtureKind =
4
+ | "metallic-paint"
5
+ | "metallic-roughness-map"
6
+ | "racing-stripes"
7
+ | "racing-number-decal"
8
+ | "carbon-fiber"
9
+ | "tire-tread"
10
+ | "concrete-asphalt"
11
+ | "sci-fi-panel"
12
+ | "wood-plank"
13
+ | "marble"
14
+ | "starfield-nebula"
15
+ | "normal-from-height";
16
+
17
+ export interface ProceduralTextureFixtureOptions {
18
+ readonly width?: number;
19
+ readonly height?: number;
20
+ readonly seed?: number;
21
+ readonly label?: string;
22
+ }
23
+
24
+ export interface ProceduralTextureFixture {
25
+ readonly id: ProceduralTextureFixtureKind;
26
+ readonly label: string;
27
+ readonly width: number;
28
+ readonly height: number;
29
+ readonly seed: number;
30
+ readonly semantic: "albedo" | "normal" | "metallic-roughness" | "emissive-background";
31
+ readonly colorSpace: TextureColorSpace;
32
+ readonly data: Uint8Array;
33
+ readonly hash: string;
34
+ readonly knownLimits: readonly string[];
35
+ }
36
+
37
+ const DEFAULT_SIZE = 96;
38
+ const DEFAULT_SEEDS: Readonly<Record<ProceduralTextureFixtureKind, number>> = {
39
+ "metallic-paint": 0x8a41_1201,
40
+ "metallic-roughness-map": 0x8a41_1211,
41
+ "racing-stripes": 0x8a41_1210,
42
+ "racing-number-decal": 0x8a41_1212,
43
+ "carbon-fiber": 0x8a41_1202,
44
+ "tire-tread": 0x8a41_1203,
45
+ "concrete-asphalt": 0x8a41_1204,
46
+ "sci-fi-panel": 0x8a41_1205,
47
+ "wood-plank": 0x8a41_1206,
48
+ "marble": 0x8a41_1207,
49
+ "starfield-nebula": 0x8a41_1208,
50
+ "normal-from-height": 0x8a41_1209
51
+ };
52
+
53
+ export const proceduralTextureFixtureKinds: readonly ProceduralTextureFixtureKind[] = [
54
+ "metallic-paint",
55
+ "metallic-roughness-map",
56
+ "racing-stripes",
57
+ "racing-number-decal",
58
+ "carbon-fiber",
59
+ "tire-tread",
60
+ "concrete-asphalt",
61
+ "sci-fi-panel",
62
+ "wood-plank",
63
+ "marble",
64
+ "starfield-nebula",
65
+ "normal-from-height"
66
+ ] as const;
67
+
68
+ export function createProceduralTextureFixture(kind: ProceduralTextureFixtureKind, options: ProceduralTextureFixtureOptions = {}): ProceduralTextureFixture {
69
+ const width = options.width ?? DEFAULT_SIZE;
70
+ const height = options.height ?? DEFAULT_SIZE;
71
+ if (!Number.isInteger(width) || width < 8 || !Number.isInteger(height) || height < 8) {
72
+ throw new RangeError("Procedural texture fixtures require integer dimensions >= 8.");
73
+ }
74
+ const seed = options.seed ?? DEFAULT_SEEDS[kind];
75
+ if (!Number.isInteger(seed)) {
76
+ throw new RangeError("Procedural texture fixture seed must be an integer.");
77
+ }
78
+ const data = kind === "normal-from-height" ? normalFromHeightMap(width, height, seed) : new Uint8Array(width * height * 4);
79
+ if (kind !== "normal-from-height") {
80
+ const generator = generatorFor(kind);
81
+ for (let y = 0; y < height; y += 1) {
82
+ for (let x = 0; x < width; x += 1) {
83
+ const index = (y * width + x) * 4;
84
+ const color = generator(x, y, width, height, seed);
85
+ data[index] = color[0];
86
+ data[index + 1] = color[1];
87
+ data[index + 2] = color[2];
88
+ data[index + 3] = color[3];
89
+ }
90
+ }
91
+ }
92
+ const descriptor = descriptorFor(kind);
93
+ return {
94
+ id: kind,
95
+ label: options.label ?? `external-parity-procedural-${kind}`,
96
+ width,
97
+ height,
98
+ seed,
99
+ semantic: descriptor.semantic,
100
+ colorSpace: descriptor.colorSpace,
101
+ data,
102
+ hash: hashRgba8(data),
103
+ knownLimits: [
104
+ "Deterministic procedural fixture for browser evidence, not a production scanned material.",
105
+ "Generated locally from seeded math; no external texture license or photogrammetry claim is made."
106
+ ]
107
+ };
108
+ }
109
+
110
+ export function createProceduralTexture(kind: ProceduralTextureFixtureKind, options: ProceduralTextureFixtureOptions = {}): Texture {
111
+ const fixture = createProceduralTextureFixture(kind, options);
112
+ return new Texture({
113
+ width: fixture.width,
114
+ height: fixture.height,
115
+ colorSpace: fixture.colorSpace,
116
+ label: fixture.label,
117
+ data: fixture.data
118
+ });
119
+ }
120
+
121
+ export function createProceduralTextureFixtureManifest(options: ProceduralTextureFixtureOptions = {}): readonly Omit<ProceduralTextureFixture, "data">[] {
122
+ return proceduralTextureFixtureKinds.map((kind) => {
123
+ const { data: _data, ...fixture } = createProceduralTextureFixture(kind, options);
124
+ return fixture;
125
+ });
126
+ }
127
+
128
+ export function normalFromHeightMap(width: number, height: number, seed = DEFAULT_SEEDS["normal-from-height"]): Uint8Array {
129
+ const heights = new Float32Array(width * height);
130
+ for (let y = 0; y < height; y += 1) {
131
+ for (let x = 0; x < width; x += 1) {
132
+ heights[y * width + x] = layeredNoise(x / width, y / height, seed, 5);
133
+ }
134
+ }
135
+ const data = new Uint8Array(width * height * 4);
136
+ for (let y = 0; y < height; y += 1) {
137
+ for (let x = 0; x < width; x += 1) {
138
+ const left = heights[y * width + ((x + width - 1) % width)] ?? 0;
139
+ const right = heights[y * width + ((x + 1) % width)] ?? 0;
140
+ const down = heights[((y + height - 1) % height) * width + x] ?? 0;
141
+ const up = heights[((y + 1) % height) * width + x] ?? 0;
142
+ const normal = normalize([-((right - left) * 3.5), 1, -((up - down) * 3.5)]);
143
+ const index = (y * width + x) * 4;
144
+ data[index] = byte(normal[0] * 0.5 + 0.5);
145
+ data[index + 1] = byte(normal[1] * 0.5 + 0.5);
146
+ data[index + 2] = byte(normal[2] * 0.5 + 0.5);
147
+ data[index + 3] = 255;
148
+ }
149
+ }
150
+ return data;
151
+ }
152
+
153
+ export function hashRgba8(data: Uint8Array): string {
154
+ let hash = 0x811c9dc5;
155
+ for (const value of data) {
156
+ hash ^= value;
157
+ hash = Math.imul(hash, 0x01000193) >>> 0;
158
+ }
159
+ return hash.toString(16).padStart(8, "0");
160
+ }
161
+
162
+ type Rgba = readonly [number, number, number, number];
163
+ type Generator = (x: number, y: number, width: number, height: number, seed: number) => Rgba;
164
+
165
+ function generatorFor(kind: ProceduralTextureFixtureKind): Generator {
166
+ switch (kind) {
167
+ case "metallic-paint":
168
+ return metallicPaint;
169
+ case "metallic-roughness-map":
170
+ return metallicRoughnessMap;
171
+ case "racing-stripes":
172
+ return racingStripes;
173
+ case "racing-number-decal":
174
+ return racingNumberDecal;
175
+ case "carbon-fiber":
176
+ return carbonFiber;
177
+ case "tire-tread":
178
+ return tireTread;
179
+ case "concrete-asphalt":
180
+ return concreteAsphalt;
181
+ case "sci-fi-panel":
182
+ return sciFiPanel;
183
+ case "wood-plank":
184
+ return woodPlank;
185
+ case "marble":
186
+ return marble;
187
+ case "starfield-nebula":
188
+ return starfieldNebula;
189
+ case "normal-from-height":
190
+ return () => [128, 255, 128, 255];
191
+ }
192
+ }
193
+
194
+ function descriptorFor(kind: ProceduralTextureFixtureKind): Pick<ProceduralTextureFixture, "semantic" | "colorSpace"> {
195
+ if (kind === "normal-from-height") return { semantic: "normal", colorSpace: "linear" };
196
+ if (kind === "metallic-roughness-map") return { semantic: "metallic-roughness", colorSpace: "linear" };
197
+ if (kind === "starfield-nebula") return { semantic: "emissive-background", colorSpace: "srgb" };
198
+ return { semantic: "albedo", colorSpace: "srgb" };
199
+ }
200
+
201
+ function metallicPaint(x: number, y: number, width: number, height: number, seed: number): Rgba {
202
+ const u = x / width;
203
+ const v = y / height;
204
+ const flake = Math.pow(layeredNoise(u * 15.3, v * 15.3, seed, 4), 8);
205
+ const stripe = Math.sin((u + v * 0.12) * Math.PI * 9) > 0.86 ? 0.16 : 0;
206
+ return [byte(0.64 + flake * 0.34 + stripe), byte(0.06 + flake * 0.18), byte(0.1 + flake * 0.22), 255];
207
+ }
208
+
209
+ function metallicRoughnessMap(x: number, y: number, width: number, height: number, seed: number): Rgba {
210
+ const u = x / width;
211
+ const v = y / height;
212
+ const brushed = Math.sin((u * 22 + v * 2.5) * Math.PI) * 0.5 + 0.5;
213
+ const panelEdge = x % 32 < 2 || y % 32 < 2 ? 0.16 : 0;
214
+ const flake = Math.pow(layeredNoise(u * 11.5, v * 11.5, seed, 4), 4);
215
+ const roughness = 0.28 + brushed * 0.22 + panelEdge + flake * 0.12;
216
+ const metallic = 0.52 + flake * 0.28 - panelEdge * 0.2;
217
+ return [255, byte(roughness), byte(metallic), 255];
218
+ }
219
+
220
+ function racingStripes(x: number, y: number, width: number, height: number, seed: number): Rgba {
221
+ const u = x / width;
222
+ const v = y / height;
223
+ const centerStripe = Math.abs(u - 0.5) < 0.055;
224
+ const sideStripe = Math.abs(u - 0.37) < 0.025 || Math.abs(u - 0.63) < 0.025;
225
+ const diagonalAccent = Math.abs(((u + v * 0.22 + noise2(u * 4, v * 4, seed) * 0.015) % 1) - 0.18) < 0.012;
226
+ if (centerStripe || sideStripe) return [248, 250, 244, 255];
227
+ if (diagonalAccent) return [32, 38, 48, 255];
228
+ return [186, 14, 28, 255];
229
+ }
230
+
231
+ function racingNumberDecal(x: number, y: number, width: number, height: number, seed: number): Rgba {
232
+ const u = x / Math.max(1, width - 1);
233
+ const v = y / Math.max(1, height - 1);
234
+ const plate = roundedBox(u, v, 0.1, 0.18, 0.8, 0.64, 0.055);
235
+ if (!plate) return [0, 0, 0, 0];
236
+ const border = roundedBoxBorder(u, v, 0.1, 0.18, 0.8, 0.64, 0.055, 0.045);
237
+ const stripe = Math.abs(v - 0.5) < 0.035 && u > 0.14 && u < 0.86;
238
+ const digit = sevenSegmentDigit(u, v, 0.23, 0.27, 0.2, 0.46, 3) || sevenSegmentDigit(u, v, 0.56, 0.27, 0.2, 0.46, 7);
239
+ const speckle = noise2(u * 18, v * 18, seed) * 0.04;
240
+ if (digit) return [byte(0.02 + speckle), byte(0.025 + speckle), byte(0.035 + speckle), 255];
241
+ if (border || stripe) return [186, 14, 28, 255];
242
+ return [byte(0.9 + speckle), byte(0.91 + speckle), byte(0.86 + speckle), 248];
243
+ }
244
+
245
+ function carbonFiber(x: number, y: number, width: number, height: number, seed: number): Rgba {
246
+ const weaveA = ((Math.floor(x / 5) + Math.floor(y / 5)) % 2) === 0 ? 1 : 0;
247
+ const weaveB = Math.sin((x + y) * 0.72) * 0.5 + 0.5;
248
+ const n = noise2(x / width * 18, y / height * 18, seed);
249
+ const shade = 0.08 + weaveA * 0.12 + weaveB * 0.08 + n * 0.05;
250
+ return [byte(shade * 0.72), byte(shade * 0.78), byte(shade), 255];
251
+ }
252
+
253
+ function tireTread(x: number, y: number, width: number, height: number, seed: number): Rgba {
254
+ const center = Math.abs((x / width) - 0.5);
255
+ const grooves = Math.sin((y / height) * Math.PI * 24 + center * 11) > 0.48 ? 0.16 : 0;
256
+ const shoulder = center > 0.34 ? -0.08 : 0;
257
+ const n = noise2(x / width * 24, y / height * 24, seed) * 0.06;
258
+ const shade = 0.12 + grooves + shoulder + n;
259
+ return [byte(shade), byte(shade), byte(shade * 0.96), 255];
260
+ }
261
+
262
+ function concreteAsphalt(x: number, y: number, width: number, height: number, seed: number): Rgba {
263
+ const n = layeredNoise(x / width * 7, y / height * 7, seed, 5);
264
+ const speckle = noise2(x * 0.91, y * 0.91, seed ^ 0x55aa) > 0.82 ? 0.18 : 0;
265
+ const shade = 0.28 + n * 0.32 + speckle;
266
+ return [byte(shade * 0.92), byte(shade * 0.94), byte(shade), 255];
267
+ }
268
+
269
+ function sciFiPanel(x: number, y: number, width: number, height: number, seed: number): Rgba {
270
+ const u = x / width;
271
+ const v = y / height;
272
+ const grid = x % 24 < 2 || y % 24 < 2 ? 0.18 : 0;
273
+ const inset = (x % 48 > 8 && x % 48 < 40 && y % 48 > 8 && y % 48 < 40) ? 0.08 : -0.02;
274
+ const diode = distance2(u, v, 0.78, 0.28) < 0.0018 ? 0.78 : 0;
275
+ const n = noise2(u * 8, v * 8, seed) * 0.05;
276
+ return [byte(0.1 + grid + inset + n), byte(0.16 + grid + inset + diode + n), byte(0.2 + grid + inset + diode * 0.7 + n), 255];
277
+ }
278
+
279
+ function woodPlank(x: number, y: number, width: number, height: number, seed: number): Rgba {
280
+ const u = x / width;
281
+ const v = y / height;
282
+ const plank = Math.floor(v * 6);
283
+ const grain = Math.sin((u * 22 + layeredNoise(u * 5, v * 3 + plank, seed, 4) * 9) * Math.PI) * 0.5 + 0.5;
284
+ const seam = Math.abs((v * 6) % 1) < 0.035 ? -0.16 : 0;
285
+ return [byte(0.5 + grain * 0.22 + seam), byte(0.28 + grain * 0.14 + seam), byte(0.12 + grain * 0.08 + seam), 255];
286
+ }
287
+
288
+ function marble(x: number, y: number, width: number, height: number, seed: number): Rgba {
289
+ const u = x / width;
290
+ const v = y / height;
291
+ const turbulence = layeredNoise(u * 4.2, v * 4.2, seed, 5);
292
+ const vein = Math.pow(Math.abs(Math.sin((u * 6 + v * 3 + turbulence * 2.4) * Math.PI)), 9);
293
+ return [byte(0.82 - vein * 0.32 + turbulence * 0.1), byte(0.8 - vein * 0.34 + turbulence * 0.08), byte(0.76 - vein * 0.32 + turbulence * 0.12), 255];
294
+ }
295
+
296
+ function starfieldNebula(x: number, y: number, width: number, height: number, seed: number): Rgba {
297
+ const u = x / width;
298
+ const v = y / height;
299
+ const nebula = Math.pow(layeredNoise(u * 2.2 + 8, v * 2.2 - 3, seed, 5), 2.2);
300
+ const star = hashUnit(Math.floor(u * 220), Math.floor(v * 140), seed) > 0.996 ? 1 : 0;
301
+ const dust = hashUnit(Math.floor(u * 90), Math.floor(v * 70), seed ^ 0xa11ce) > 0.985 ? 0.45 : 0;
302
+ return [byte(0.03 + nebula * 0.32 + star + dust), byte(0.04 + nebula * 0.12 + star + dust), byte(0.08 + nebula * 0.46 + star + dust * 0.8), 255];
303
+ }
304
+
305
+ function sevenSegmentDigit(u: number, v: number, x: number, y: number, width: number, height: number, digit: 3 | 7): boolean {
306
+ const du = (u - x) / width;
307
+ const dv = (v - y) / height;
308
+ if (du < 0 || du > 1 || dv < 0 || dv > 1) return false;
309
+ const thickness = 0.16;
310
+ const horizontal = du > thickness * 0.65 && du < 1 - thickness * 0.65;
311
+ const verticalTop = dv > thickness * 0.45 && dv < 0.5 - thickness * 0.15;
312
+ const verticalBottom = dv > 0.5 + thickness * 0.15 && dv < 1 - thickness * 0.45;
313
+ const top = horizontal && dv < thickness;
314
+ const middle = horizontal && Math.abs(dv - 0.5) < thickness * 0.5;
315
+ const bottom = horizontal && dv > 1 - thickness;
316
+ const upperRight = du > 1 - thickness && verticalTop;
317
+ const lowerRight = du > 1 - thickness && verticalBottom;
318
+ if (digit === 3) return top || middle || bottom || upperRight || lowerRight;
319
+ const diagonal = Math.abs(du + dv * 0.42 - 0.95) < thickness * 0.3 && dv > 0.12;
320
+ return top || upperRight || lowerRight || diagonal;
321
+ }
322
+
323
+ function roundedBox(u: number, v: number, x: number, y: number, width: number, height: number, radius: number): boolean {
324
+ if (u < x || u > x + width || v < y || v > y + height) return false;
325
+ const cx = u < x + radius ? x + radius : u > x + width - radius ? x + width - radius : u;
326
+ const cy = v < y + radius ? y + radius : v > y + height - radius ? y + height - radius : v;
327
+ return distance2(u, v, cx, cy) <= radius * radius;
328
+ }
329
+
330
+ function roundedBoxBorder(u: number, v: number, x: number, y: number, width: number, height: number, radius: number, thickness: number): boolean {
331
+ return roundedBox(u, v, x, y, width, height, radius) && !roundedBox(u, v, x + thickness, y + thickness, width - thickness * 2, height - thickness * 2, Math.max(0, radius - thickness));
332
+ }
333
+
334
+ function layeredNoise(x: number, y: number, seed: number, octaves: number): number {
335
+ let amplitude = 0.5;
336
+ let frequency = 1;
337
+ let value = 0;
338
+ let total = 0;
339
+ for (let octave = 0; octave < octaves; octave += 1) {
340
+ value += smoothNoise(x * frequency, y * frequency, seed + octave * 1013) * amplitude;
341
+ total += amplitude;
342
+ amplitude *= 0.5;
343
+ frequency *= 2;
344
+ }
345
+ return total > 0 ? value / total : 0;
346
+ }
347
+
348
+ function smoothNoise(x: number, y: number, seed: number): number {
349
+ const x0 = Math.floor(x);
350
+ const y0 = Math.floor(y);
351
+ const tx = smoothstep(x - x0);
352
+ const ty = smoothstep(y - y0);
353
+ const a = hashUnit(x0, y0, seed);
354
+ const b = hashUnit(x0 + 1, y0, seed);
355
+ const c = hashUnit(x0, y0 + 1, seed);
356
+ const d = hashUnit(x0 + 1, y0 + 1, seed);
357
+ return mix(mix(a, b, tx), mix(c, d, tx), ty);
358
+ }
359
+
360
+ function noise2(x: number, y: number, seed: number): number {
361
+ return smoothNoise(x, y, seed);
362
+ }
363
+
364
+ function hashUnit(x: number, y: number, seed: number): number {
365
+ let value = (seed ^ Math.imul(x, 0x27d4eb2d) ^ Math.imul(y, 0x165667b1)) >>> 0;
366
+ value ^= value >>> 15;
367
+ value = Math.imul(value, 0x85ebca6b) >>> 0;
368
+ value ^= value >>> 13;
369
+ value = Math.imul(value, 0xc2b2ae35) >>> 0;
370
+ value ^= value >>> 16;
371
+ return value / 0xffffffff;
372
+ }
373
+
374
+ function normalize(value: readonly [number, number, number]): readonly [number, number, number] {
375
+ const length = Math.hypot(value[0], value[1], value[2]) || 1;
376
+ return [value[0] / length, value[1] / length, value[2] / length];
377
+ }
378
+
379
+ function smoothstep(value: number): number {
380
+ return value * value * (3 - 2 * value);
381
+ }
382
+
383
+ function mix(left: number, right: number, amount: number): number {
384
+ return left + (right - left) * amount;
385
+ }
386
+
387
+ function byte(value: number): number {
388
+ return Math.max(0, Math.min(255, Math.round(value * 255)));
389
+ }
390
+
391
+ function distance2(x: number, y: number, cx: number, cy: number): number {
392
+ return (x - cx) ** 2 + (y - cy) ** 2;
393
+ }