@aura3d/rendering 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -0
- package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
- package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
- package/dist/ArchitecturalLightingFixtures.js +171 -0
- package/dist/ArchitecturalLightingFixtures.js.map +1 -0
- package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
- package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
- package/dist/ArchitecturalMaterialCatalog.js +90 -0
- package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
- package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
- package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
- package/dist/ArchitecturalMeasurementFixtures.js +115 -0
- package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
- package/dist/BRDFLut.d.ts +13 -0
- package/dist/BRDFLut.d.ts.map +1 -0
- package/dist/BRDFLut.js +34 -0
- package/dist/BRDFLut.js.map +1 -0
- package/dist/CameraFraming.d.ts +31 -0
- package/dist/CameraFraming.d.ts.map +1 -0
- package/dist/CameraFraming.js +143 -0
- package/dist/CameraFraming.js.map +1 -0
- package/dist/CanonicalSceneFixtures.d.ts +13 -0
- package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
- package/dist/CanonicalSceneFixtures.js +78 -0
- package/dist/CanonicalSceneFixtures.js.map +1 -0
- package/dist/CascadedShadowMaps.d.ts +121 -0
- package/dist/CascadedShadowMaps.d.ts.map +1 -0
- package/dist/CascadedShadowMaps.js +315 -0
- package/dist/CascadedShadowMaps.js.map +1 -0
- package/dist/ColorManagement.d.ts +33 -0
- package/dist/ColorManagement.d.ts.map +1 -0
- package/dist/ColorManagement.js +71 -0
- package/dist/ColorManagement.js.map +1 -0
- package/dist/CullingFixtures.d.ts +70 -0
- package/dist/CullingFixtures.d.ts.map +1 -0
- package/dist/CullingFixtures.js +191 -0
- package/dist/CullingFixtures.js.map +1 -0
- package/dist/DecalGeometry.d.ts +3 -0
- package/dist/DecalGeometry.d.ts.map +1 -0
- package/dist/DecalGeometry.js +2 -0
- package/dist/DecalGeometry.js.map +1 -0
- package/dist/DepthPass.d.ts +23 -0
- package/dist/DepthPass.d.ts.map +1 -0
- package/dist/DepthPass.js +99 -0
- package/dist/DepthPass.js.map +1 -0
- package/dist/EnvironmentBackgroundPass.d.ts +27 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
- package/dist/EnvironmentBackgroundPass.js +167 -0
- package/dist/EnvironmentBackgroundPass.js.map +1 -0
- package/dist/EnvironmentBackgroundResources.d.ts +31 -0
- package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
- package/dist/EnvironmentBackgroundResources.js +237 -0
- package/dist/EnvironmentBackgroundResources.js.map +1 -0
- package/dist/EnvironmentLighting.d.ts +10 -0
- package/dist/EnvironmentLighting.d.ts.map +1 -0
- package/dist/EnvironmentLighting.js +64 -0
- package/dist/EnvironmentLighting.js.map +1 -0
- package/dist/EnvironmentMapResources.d.ts +98 -0
- package/dist/EnvironmentMapResources.d.ts.map +1 -0
- package/dist/EnvironmentMapResources.js +794 -0
- package/dist/EnvironmentMapResources.js.map +1 -0
- package/dist/EnvironmentPipeline.d.ts +21 -0
- package/dist/EnvironmentPipeline.d.ts.map +1 -0
- package/dist/EnvironmentPipeline.js +43 -0
- package/dist/EnvironmentPipeline.js.map +1 -0
- package/dist/EnvironmentPlatform.d.ts +185 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -0
- package/dist/EnvironmentPlatform.js +922 -0
- package/dist/EnvironmentPlatform.js.map +1 -0
- package/dist/EnvironmentPreset.d.ts +35 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -0
- package/dist/EnvironmentPreset.js +96 -0
- package/dist/EnvironmentPreset.js.map +1 -0
- package/dist/Exposure.d.ts +19 -0
- package/dist/Exposure.d.ts.map +1 -0
- package/dist/Exposure.js +34 -0
- package/dist/Exposure.js.map +1 -0
- package/dist/ExternalParityRenderPreset.d.ts +149 -0
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
- package/dist/ExternalParityRenderPreset.js +519 -0
- package/dist/ExternalParityRenderPreset.js.map +1 -0
- package/dist/ForwardPass.d.ts +122 -0
- package/dist/ForwardPass.d.ts.map +1 -0
- package/dist/ForwardPass.js +1352 -0
- package/dist/ForwardPass.js.map +1 -0
- package/dist/FrameVisualMetrics.d.ts +60 -0
- package/dist/FrameVisualMetrics.d.ts.map +1 -0
- package/dist/FrameVisualMetrics.js +146 -0
- package/dist/FrameVisualMetrics.js.map +1 -0
- package/dist/Geometry.d.ts +50 -0
- package/dist/Geometry.d.ts.map +1 -0
- package/dist/Geometry.js +385 -0
- package/dist/Geometry.js.map +1 -0
- package/dist/GeometryPrimitives.d.ts +3 -0
- package/dist/GeometryPrimitives.d.ts.map +1 -0
- package/dist/GeometryPrimitives.js +2 -0
- package/dist/GeometryPrimitives.js.map +1 -0
- package/dist/HDRRenderPipeline.d.ts +27 -0
- package/dist/HDRRenderPipeline.d.ts.map +1 -0
- package/dist/HDRRenderPipeline.js +67 -0
- package/dist/HDRRenderPipeline.js.map +1 -0
- package/dist/IBL.d.ts +37 -0
- package/dist/IBL.d.ts.map +1 -0
- package/dist/IBL.js +48 -0
- package/dist/IBL.js.map +1 -0
- package/dist/IndexBuffer.d.ts +15 -0
- package/dist/IndexBuffer.d.ts.map +1 -0
- package/dist/IndexBuffer.js +51 -0
- package/dist/IndexBuffer.js.map +1 -0
- package/dist/InstancedPBRMaterial.d.ts +33 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -0
- package/dist/InstancedPBRMaterial.js +147 -0
- package/dist/InstancedPBRMaterial.js.map +1 -0
- package/dist/InstancedUnlitMaterial.d.ts +11 -0
- package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
- package/dist/InstancedUnlitMaterial.js +50 -0
- package/dist/InstancedUnlitMaterial.js.map +1 -0
- package/dist/Instancing.d.ts +7 -0
- package/dist/Instancing.d.ts.map +1 -0
- package/dist/Instancing.js +14 -0
- package/dist/Instancing.js.map +1 -0
- package/dist/LightCollector.d.ts +24 -0
- package/dist/LightCollector.d.ts.map +1 -0
- package/dist/LightCollector.js +56 -0
- package/dist/LightCollector.js.map +1 -0
- package/dist/LightUniforms.d.ts +14 -0
- package/dist/LightUniforms.d.ts.map +1 -0
- package/dist/LightUniforms.js +37 -0
- package/dist/LightUniforms.js.map +1 -0
- package/dist/LightingDebug.d.ts +13 -0
- package/dist/LightingDebug.d.ts.map +1 -0
- package/dist/LightingDebug.js +69 -0
- package/dist/LightingDebug.js.map +1 -0
- package/dist/LightingDefaults.d.ts +13 -0
- package/dist/LightingDefaults.d.ts.map +1 -0
- package/dist/LightingDefaults.js +64 -0
- package/dist/LightingDefaults.js.map +1 -0
- package/dist/LightingRig.d.ts +53 -0
- package/dist/LightingRig.d.ts.map +1 -0
- package/dist/LightingRig.js +197 -0
- package/dist/LightingRig.js.map +1 -0
- package/dist/LineGeometry.d.ts +3 -0
- package/dist/LineGeometry.d.ts.map +1 -0
- package/dist/LineGeometry.js +2 -0
- package/dist/LineGeometry.js.map +1 -0
- package/dist/Material.d.ts +77 -0
- package/dist/Material.d.ts.map +1 -0
- package/dist/Material.js +137 -0
- package/dist/Material.js.map +1 -0
- package/dist/MaterialBinding.d.ts +17 -0
- package/dist/MaterialBinding.d.ts.map +1 -0
- package/dist/MaterialBinding.js +119 -0
- package/dist/MaterialBinding.js.map +1 -0
- package/dist/MaterialInstance.d.ts +16 -0
- package/dist/MaterialInstance.d.ts.map +1 -0
- package/dist/MaterialInstance.js +53 -0
- package/dist/MaterialInstance.js.map +1 -0
- package/dist/MaterialPresets.d.ts +31 -0
- package/dist/MaterialPresets.d.ts.map +1 -0
- package/dist/MaterialPresets.js +219 -0
- package/dist/MaterialPresets.js.map +1 -0
- package/dist/MorphTarget.d.ts +10 -0
- package/dist/MorphTarget.d.ts.map +1 -0
- package/dist/MorphTarget.js +101 -0
- package/dist/MorphTarget.js.map +1 -0
- package/dist/MorphUnlitMaterial.d.ts +11 -0
- package/dist/MorphUnlitMaterial.d.ts.map +1 -0
- package/dist/MorphUnlitMaterial.js +45 -0
- package/dist/MorphUnlitMaterial.js.map +1 -0
- package/dist/NormalMappedPBRMaterial.d.ts +37 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
- package/dist/NormalMappedPBRMaterial.js +148 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -0
- package/dist/OceanFixtures.d.ts +62 -0
- package/dist/OceanFixtures.d.ts.map +1 -0
- package/dist/OceanFixtures.js +240 -0
- package/dist/OceanFixtures.js.map +1 -0
- package/dist/PBRLightingDefaults.d.ts +4 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -0
- package/dist/PBRLightingDefaults.js +10 -0
- package/dist/PBRLightingDefaults.js.map +1 -0
- package/dist/PBRMaterial.d.ts +84 -0
- package/dist/PBRMaterial.d.ts.map +1 -0
- package/dist/PBRMaterial.js +349 -0
- package/dist/PBRMaterial.js.map +1 -0
- package/dist/PMREM.d.ts +26 -0
- package/dist/PMREM.d.ts.map +1 -0
- package/dist/PMREM.js +26 -0
- package/dist/PMREM.js.map +1 -0
- package/dist/PbrReference.d.ts +153 -0
- package/dist/PbrReference.d.ts.map +1 -0
- package/dist/PbrReference.js +500 -0
- package/dist/PbrReference.js.map +1 -0
- package/dist/PostProcessPass.d.ts +439 -0
- package/dist/PostProcessPass.d.ts.map +1 -0
- package/dist/PostProcessPass.js +1834 -0
- package/dist/PostProcessPass.js.map +1 -0
- package/dist/ProceduralTextureFixtures.d.ts +27 -0
- package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
- package/dist/ProceduralTextureFixtures.js +336 -0
- package/dist/ProceduralTextureFixtures.js.map +1 -0
- package/dist/ProductTurntableFixtures.d.ts +96 -0
- package/dist/ProductTurntableFixtures.d.ts.map +1 -0
- package/dist/ProductTurntableFixtures.js +559 -0
- package/dist/ProductTurntableFixtures.js.map +1 -0
- package/dist/Raycaster.d.ts +14 -0
- package/dist/Raycaster.d.ts.map +1 -0
- package/dist/Raycaster.js +10 -0
- package/dist/Raycaster.js.map +1 -0
- package/dist/ReflectionProbe.d.ts +8 -0
- package/dist/ReflectionProbe.d.ts.map +1 -0
- package/dist/ReflectionProbe.js +10 -0
- package/dist/ReflectionProbe.js.map +1 -0
- package/dist/ReflectionSurfaces.d.ts +35 -0
- package/dist/ReflectionSurfaces.d.ts.map +1 -0
- package/dist/ReflectionSurfaces.js +155 -0
- package/dist/ReflectionSurfaces.js.map +1 -0
- package/dist/RenderBackend.d.ts +14 -0
- package/dist/RenderBackend.d.ts.map +1 -0
- package/dist/RenderBackend.js +33 -0
- package/dist/RenderBackend.js.map +1 -0
- package/dist/RenderDebugViews.d.ts +26 -0
- package/dist/RenderDebugViews.d.ts.map +1 -0
- package/dist/RenderDebugViews.js +97 -0
- package/dist/RenderDebugViews.js.map +1 -0
- package/dist/RenderDevice.d.ts +280 -0
- package/dist/RenderDevice.d.ts.map +1 -0
- package/dist/RenderDevice.js +561 -0
- package/dist/RenderDevice.js.map +1 -0
- package/dist/RenderGraph.d.ts +22 -0
- package/dist/RenderGraph.d.ts.map +1 -0
- package/dist/RenderGraph.js +159 -0
- package/dist/RenderGraph.js.map +1 -0
- package/dist/RenderPass.d.ts +23 -0
- package/dist/RenderPass.d.ts.map +1 -0
- package/dist/RenderPass.js +14 -0
- package/dist/RenderPass.js.map +1 -0
- package/dist/RenderPipeline.d.ts +39 -0
- package/dist/RenderPipeline.d.ts.map +1 -0
- package/dist/RenderPipeline.js +67 -0
- package/dist/RenderPipeline.js.map +1 -0
- package/dist/RenderQueue.d.ts +3 -0
- package/dist/RenderQueue.d.ts.map +1 -0
- package/dist/RenderQueue.js +2 -0
- package/dist/RenderQueue.js.map +1 -0
- package/dist/RenderState.d.ts +3 -0
- package/dist/RenderState.d.ts.map +1 -0
- package/dist/RenderState.js +2 -0
- package/dist/RenderState.js.map +1 -0
- package/dist/Renderer.d.ts +265 -0
- package/dist/Renderer.d.ts.map +1 -0
- package/dist/Renderer.js +2094 -0
- package/dist/Renderer.js.map +1 -0
- package/dist/RendererDebugOverlay.d.ts +20 -0
- package/dist/RendererDebugOverlay.d.ts.map +1 -0
- package/dist/RendererDebugOverlay.js +54 -0
- package/dist/RendererDebugOverlay.js.map +1 -0
- package/dist/RendererFeatureGates.d.ts +17 -0
- package/dist/RendererFeatureGates.d.ts.map +1 -0
- package/dist/RendererFeatureGates.js +92 -0
- package/dist/RendererFeatureGates.js.map +1 -0
- package/dist/RendererPostprocessPlan.d.ts +59 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -0
- package/dist/RendererPostprocessPlan.js +155 -0
- package/dist/RendererPostprocessPlan.js.map +1 -0
- package/dist/RendererTiming.d.ts +53 -0
- package/dist/RendererTiming.d.ts.map +1 -0
- package/dist/RendererTiming.js +186 -0
- package/dist/RendererTiming.js.map +1 -0
- package/dist/RendererVisualPipelineReport.d.ts +224 -0
- package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
- package/dist/RendererVisualPipelineReport.js +499 -0
- package/dist/RendererVisualPipelineReport.js.map +1 -0
- package/dist/ResourceLifecycle.d.ts +8 -0
- package/dist/ResourceLifecycle.d.ts.map +1 -0
- package/dist/ResourceLifecycle.js +18 -0
- package/dist/ResourceLifecycle.js.map +1 -0
- package/dist/Sampler.d.ts +20 -0
- package/dist/Sampler.d.ts.map +1 -0
- package/dist/Sampler.js +19 -0
- package/dist/Sampler.js.map +1 -0
- package/dist/SceneOptimization.d.ts +127 -0
- package/dist/SceneOptimization.d.ts.map +1 -0
- package/dist/SceneOptimization.js +342 -0
- package/dist/SceneOptimization.js.map +1 -0
- package/dist/ShaderChunks.d.ts +8 -0
- package/dist/ShaderChunks.d.ts.map +1 -0
- package/dist/ShaderChunks.js +386 -0
- package/dist/ShaderChunks.js.map +1 -0
- package/dist/ShaderLibrary.d.ts +63 -0
- package/dist/ShaderLibrary.d.ts.map +1 -0
- package/dist/ShaderLibrary.js +2707 -0
- package/dist/ShaderLibrary.js.map +1 -0
- package/dist/ShaderModule.d.ts +14 -0
- package/dist/ShaderModule.d.ts.map +1 -0
- package/dist/ShaderModule.js +33 -0
- package/dist/ShaderModule.js.map +1 -0
- package/dist/ShaderPreprocessor.d.ts +19 -0
- package/dist/ShaderPreprocessor.d.ts.map +1 -0
- package/dist/ShaderPreprocessor.js +212 -0
- package/dist/ShaderPreprocessor.js.map +1 -0
- package/dist/ShaderReflection.d.ts +23 -0
- package/dist/ShaderReflection.d.ts.map +1 -0
- package/dist/ShaderReflection.js +134 -0
- package/dist/ShaderReflection.js.map +1 -0
- package/dist/ShadowMap.d.ts +58 -0
- package/dist/ShadowMap.d.ts.map +1 -0
- package/dist/ShadowMap.js +183 -0
- package/dist/ShadowMap.js.map +1 -0
- package/dist/ShadowPass.d.ts +44 -0
- package/dist/ShadowPass.d.ts.map +1 -0
- package/dist/ShadowPass.js +162 -0
- package/dist/ShadowPass.js.map +1 -0
- package/dist/ShadowProjection.d.ts +15 -0
- package/dist/ShadowProjection.d.ts.map +1 -0
- package/dist/ShadowProjection.js +90 -0
- package/dist/ShadowProjection.js.map +1 -0
- package/dist/SkinnedLitMaterial.d.ts +63 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -0
- package/dist/SkinnedLitMaterial.js +296 -0
- package/dist/SkinnedLitMaterial.js.map +1 -0
- package/dist/SkinnedUnlitMaterial.d.ts +13 -0
- package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
- package/dist/SkinnedUnlitMaterial.js +52 -0
- package/dist/SkinnedUnlitMaterial.js.map +1 -0
- package/dist/SkinningBounds.d.ts +10 -0
- package/dist/SkinningBounds.d.ts.map +1 -0
- package/dist/SkinningBounds.js +107 -0
- package/dist/SkinningBounds.js.map +1 -0
- package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
- package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
- package/dist/SpaceEnvironmentFixtures.js +132 -0
- package/dist/SpaceEnvironmentFixtures.js.map +1 -0
- package/dist/SpriteGeometry.d.ts +3 -0
- package/dist/SpriteGeometry.d.ts.map +1 -0
- package/dist/SpriteGeometry.js +21 -0
- package/dist/SpriteGeometry.js.map +1 -0
- package/dist/StereoCameraRig.d.ts +34 -0
- package/dist/StereoCameraRig.d.ts.map +1 -0
- package/dist/StereoCameraRig.js +79 -0
- package/dist/StereoCameraRig.js.map +1 -0
- package/dist/StereoEffects.d.ts +90 -0
- package/dist/StereoEffects.d.ts.map +1 -0
- package/dist/StereoEffects.js +171 -0
- package/dist/StereoEffects.js.map +1 -0
- package/dist/TerrainFixtures.d.ts +36 -0
- package/dist/TerrainFixtures.d.ts.map +1 -0
- package/dist/TerrainFixtures.js +143 -0
- package/dist/TerrainFixtures.js.map +1 -0
- package/dist/Texture.d.ts +64 -0
- package/dist/Texture.d.ts.map +1 -0
- package/dist/Texture.js +257 -0
- package/dist/Texture.js.map +1 -0
- package/dist/TextureBinding.d.ts +38 -0
- package/dist/TextureBinding.d.ts.map +1 -0
- package/dist/TextureBinding.js +66 -0
- package/dist/TextureBinding.js.map +1 -0
- package/dist/TexturedPBRMaterial.d.ts +206 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -0
- package/dist/TexturedPBRMaterial.js +842 -0
- package/dist/TexturedPBRMaterial.js.map +1 -0
- package/dist/TexturedUnlitMaterial.d.ts +19 -0
- package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
- package/dist/TexturedUnlitMaterial.js +52 -0
- package/dist/TexturedUnlitMaterial.js.map +1 -0
- package/dist/ToneMapping.d.ts +19 -0
- package/dist/ToneMapping.d.ts.map +1 -0
- package/dist/ToneMapping.js +53 -0
- package/dist/ToneMapping.js.map +1 -0
- package/dist/UniformBinder.d.ts +7 -0
- package/dist/UniformBinder.d.ts.map +1 -0
- package/dist/UniformBinder.js +14 -0
- package/dist/UniformBinder.js.map +1 -0
- package/dist/UniformLayout.d.ts +19 -0
- package/dist/UniformLayout.d.ts.map +1 -0
- package/dist/UniformLayout.js +107 -0
- package/dist/UniformLayout.js.map +1 -0
- package/dist/UnlitMaterial.d.ts +16 -0
- package/dist/UnlitMaterial.d.ts.map +1 -0
- package/dist/UnlitMaterial.js +60 -0
- package/dist/UnlitMaterial.js.map +1 -0
- package/dist/VegetationFixtures.d.ts +68 -0
- package/dist/VegetationFixtures.d.ts.map +1 -0
- package/dist/VegetationFixtures.js +241 -0
- package/dist/VegetationFixtures.js.map +1 -0
- package/dist/VertexBuffer.d.ts +29 -0
- package/dist/VertexBuffer.d.ts.map +1 -0
- package/dist/VertexBuffer.js +106 -0
- package/dist/VertexBuffer.js.map +1 -0
- package/dist/VertexFormat.d.ts +36 -0
- package/dist/VertexFormat.d.ts.map +1 -0
- package/dist/VertexFormat.js +127 -0
- package/dist/VertexFormat.js.map +1 -0
- package/dist/VoxelWorldFixtures.d.ts +54 -0
- package/dist/VoxelWorldFixtures.d.ts.map +1 -0
- package/dist/VoxelWorldFixtures.js +186 -0
- package/dist/VoxelWorldFixtures.js.map +1 -0
- package/dist/WeatherFixtures.d.ts +46 -0
- package/dist/WeatherFixtures.d.ts.map +1 -0
- package/dist/WeatherFixtures.js +142 -0
- package/dist/WeatherFixtures.js.map +1 -0
- package/dist/WebGL2Device.d.ts +137 -0
- package/dist/WebGL2Device.d.ts.map +1 -0
- package/dist/WebGL2Device.js +2107 -0
- package/dist/WebGL2Device.js.map +1 -0
- package/dist/WebGL2StateCache.d.ts +89 -0
- package/dist/WebGL2StateCache.d.ts.map +1 -0
- package/dist/WebGL2StateCache.js +265 -0
- package/dist/WebGL2StateCache.js.map +1 -0
- package/dist/WebGPUDevice.d.ts +287 -0
- package/dist/WebGPUDevice.d.ts.map +1 -0
- package/dist/WebGPUDevice.js +2403 -0
- package/dist/WebGPUDevice.js.map +1 -0
- package/dist/WebGPURenderToTextureProof.d.ts +29 -0
- package/dist/WebGPURenderToTextureProof.d.ts.map +1 -0
- package/dist/WebGPURenderToTextureProof.js +96 -0
- package/dist/WebGPURenderToTextureProof.js.map +1 -0
- package/dist/advanced-runtime/AdvancedRenderer.d.ts +23 -0
- package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +1 -0
- package/dist/advanced-runtime/AdvancedRenderer.js +45 -0
- package/dist/advanced-runtime/AdvancedRenderer.js.map +1 -0
- package/dist/advanced-runtime/index.d.ts +10 -0
- package/dist/advanced-runtime/index.d.ts.map +1 -0
- package/dist/advanced-runtime/index.js +9 -0
- package/dist/advanced-runtime/index.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +10 -0
- package/dist/cinematic/BloomPass.d.ts.map +1 -0
- package/dist/cinematic/BloomPass.js +18 -0
- package/dist/cinematic/BloomPass.js.map +1 -0
- package/dist/cinematic/CinematicDepthComposition.d.ts +12 -0
- package/dist/cinematic/CinematicDepthComposition.d.ts.map +1 -0
- package/dist/cinematic/CinematicDepthComposition.js +22 -0
- package/dist/cinematic/CinematicDepthComposition.js.map +1 -0
- package/dist/cinematic/CinematicEvidence.d.ts +43 -0
- package/dist/cinematic/CinematicEvidence.d.ts.map +1 -0
- package/dist/cinematic/CinematicEvidence.js +55 -0
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- package/src/cinematic/CinematicEvidence.ts +123 -0
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- package/src/cinematic/CinematicPostProcess.ts +83 -0
- package/src/cinematic/DepthHazePass.ts +30 -0
- package/src/cinematic/EmissivePracticalLightSystem.ts +45 -0
- package/src/cinematic/FilmGrainPass.ts +24 -0
- package/src/cinematic/FogVolumeSystem.ts +30 -0
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- package/src/cinematic/RainParticleSystem.ts +151 -0
- package/src/cinematic/VignettePass.ts +25 -0
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- package/src/effects/ParticleDiagnostics.ts +224 -0
- package/src/effects/ParticleEffectPresets.ts +147 -0
- package/src/effects/ParticleEmitter.ts +326 -0
- package/src/effects/ParticleModule.ts +26 -0
- package/src/effects/ParticleRenderPass.ts +117 -0
- package/src/effects/ParticleRenderer.ts +132 -0
- package/src/effects/ParticleSystem.ts +333 -0
- package/src/effects/SizeModule.ts +56 -0
- package/src/effects/TrailModule.ts +72 -0
- package/src/effects/VelocityModule.ts +75 -0
- package/src/effects/index.ts +15 -0
- package/src/index.ts +914 -0
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- package/src/materials/MaterialExtensions.ts +42 -0
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- package/src/materials/TransmissionPass.ts +51 -0
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- package/src/performance/LOD.ts +20 -0
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- package/src/performance/RenderItemSorting.ts +167 -0
- package/src/performance/RendererStats.ts +43 -0
- package/src/performance/ResourceBudget.ts +44 -0
- package/src/postprocess/BloomPass.ts +28 -0
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- package/src/postprocess/DepthOfFieldPass.ts +12 -0
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- package/src/production-runtime/PBRHDRPipeline.ts +381 -0
- package/src/production-runtime/ProductionEffectsPipeline.ts +85 -0
- package/src/production-runtime/ProductionRendererTypes.ts +136 -0
- package/src/production-runtime/ProductionRuntimeRenderer.ts +172 -0
- package/src/production-runtime/ProductionWebGL2Renderer.ts +313 -0
- package/src/production-runtime/ProductionWebGPURenderer.ts +396 -0
- package/src/production-runtime/TransmissionBackdropCapture.ts +130 -0
- package/src/production-runtime/animation/MorphTargetRenderer.ts +2 -0
- package/src/production-runtime/animation/SkinningRenderer.ts +2 -0
- package/src/production-runtime/backends/RendererBackend.ts +17 -0
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +30 -0
- package/src/production-runtime/backends/WebGPURendererBackend.ts +24 -0
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +1 -0
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +2 -0
- package/src/production-runtime/color/ColorManagement.ts +3 -0
- package/src/production-runtime/color/ToneMapping.ts +7 -0
- package/src/production-runtime/diagnostics/FrameCapture.ts +2 -0
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +2 -0
- package/src/production-runtime/diagnostics/RendererStats.ts +2 -0
- package/src/production-runtime/environment/EnvironmentMap.ts +1 -0
- package/src/production-runtime/environment/HDRLoader.ts +57 -0
- package/src/production-runtime/environment/PMREMGenerator.ts +713 -0
- package/src/production-runtime/framegraph/FrameGraph.ts +18 -0
- package/src/production-runtime/framegraph/RenderPass.ts +15 -0
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +439 -0
- package/src/production-runtime/index.ts +127 -0
- package/src/production-runtime/lights/LightManager.ts +7 -0
- package/src/production-runtime/lights/ShadowMapRenderer.ts +5 -0
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +6 -0
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +2 -0
- package/src/production-runtime/materials/MaterialCompiler.ts +7 -0
- package/src/production-runtime/materials/MaterialTextureBindings.ts +5 -0
- package/src/production-runtime/materials/PBRMaterial.ts +2 -0
- package/src/production-runtime/materials/PBRShaderFeatures.ts +2 -0
- package/src/production-runtime/passes/ContactShadowPass.ts +184 -0
- package/src/production-runtime/passes/DepthPrepass.ts +7 -0
- package/src/production-runtime/passes/OpaquePass.ts +7 -0
- package/src/production-runtime/passes/ShadowPass.ts +7 -0
- package/src/production-runtime/passes/SkyboxPass.ts +7 -0
- package/src/production-runtime/passes/ToneMappingPass.ts +7 -0
- package/src/production-runtime/passes/TransparentPass.ts +7 -0
- package/src/production-runtime/postprocess/BloomPass.ts +51 -0
- package/src/production-runtime/postprocess/ColorGradingPass.ts +49 -0
- package/src/production-runtime/postprocess/DOFPass.ts +47 -0
- package/src/production-runtime/postprocess/FXAAPass.ts +53 -0
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +78 -0
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +174 -0
- package/src/production-runtime/postprocess/SSAOPass.ts +45 -0
- package/src/production-runtime/resources/GPUBuffer.ts +2 -0
- package/src/production-runtime/resources/GPUTexture.ts +2 -0
- package/src/production-runtime/resources/RenderTarget.ts +3 -0
- package/src/production-runtime/resources/ResourceCache.ts +7 -0
- package/src/production-runtime/scene/Camera.ts +1 -0
- package/src/production-runtime/scene/Lights.ts +2 -0
- package/src/production-runtime/scene/RenderableMesh.ts +2 -0
- package/src/production-runtime/scene/RenderablePrimitive.ts +1 -0
- package/src/production-runtime/scene/RenderableScene.ts +4 -0
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +7 -0
- package/src/production-runtime/shaders/chunks/brdf.glsl +2 -0
- package/src/production-runtime/shaders/chunks/ibl.glsl +3 -0
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +47 -0
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +8 -0
- package/src/production-runtime/shaders/chunks/shadows.glsl +2 -0
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
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- package/src/shaders/depth.vert.glsl +8 -0
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- package/src/shaders/unlit.frag.glsl +18 -0
- package/src/shaders/unlit.vert.glsl +13 -0
- package/src/shadows/CascadedShadowPipeline.ts +53 -0
- package/src/shadows/ContactShadows.ts +106 -0
- package/src/shadows/ShadowDebugViews.ts +46 -0
- package/src/threejs-compatibility/InstancingSystem.ts +17 -0
- package/src/threejs-compatibility/LightingSystem.ts +22 -0
- package/src/threejs-compatibility/MaterialSystem.ts +9 -0
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- package/src/threejs-compatibility/SceneRenderer.ts +34 -0
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- package/src/threejs-compatibility/TextureSystem.ts +19 -0
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
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- package/src/webgpu/WebGPUPipelineCache.ts +15 -0
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- package/tsconfig.json +26 -0
- package/vitest.config.ts +20 -0
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export type VoxelFixtureBlockType =
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export type VoxelFixtureLod = "near" | "mid" | "far" | "culled";
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export interface VoxelBlockDescriptor {
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readonly hardness: number;
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export interface VoxelVisibleBlock {
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export interface VoxelWorldFixture {
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readonly id: "external-parity-old-branch-voxel-world-fixture";
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readonly source: "origin-master-voxel-world-adapted";
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readonly lodCounts: Record<VoxelFixtureLod, number>;
|
|
71
|
+
readonly blockCounts: Partial<Record<VoxelFixtureBlockType, number>>;
|
|
72
|
+
readonly visibleBlocks: readonly VoxelVisibleBlock[];
|
|
73
|
+
readonly visibleFaceEstimate: number;
|
|
74
|
+
readonly memoryBytes: number;
|
|
75
|
+
readonly hash: string;
|
|
76
|
+
readonly claimBoundary: string;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
const registry: readonly VoxelBlockDescriptor[] = [
|
|
80
|
+
block("air", [0, 0, 0, 0], 0, null, null, "none", false, 0, true, false),
|
|
81
|
+
block("stone", [0.5, 0.5, 0.5, 1], 1.5, "pickaxe", "cobblestone", "stone", false, 0, false, true),
|
|
82
|
+
block("dirt", [0.4, 0.25, 0.15, 1], 0.5, null, "dirt", "dirt", false, 0, false, true),
|
|
83
|
+
block("grass", [0.3, 0.7, 0.3, 1], 0.6, null, "dirt", "grass", false, 0, false, true),
|
|
84
|
+
block("sand", [0.9, 0.85, 0.6, 1], 0.5, null, "sand", "sand", false, 0, false, true),
|
|
85
|
+
block("water", [0.15, 0.4, 0.8, 0.6], 100, null, null, "water", true, 0, true, false),
|
|
86
|
+
block("wood", [0.4, 0.25, 0.1, 1], 2, "axe", "wood", "wood", false, 0, false, true),
|
|
87
|
+
block("leaves", [0.2, 0.6, 0.2, 0.9], 0.2, null, null, "grass", false, 0, true, true),
|
|
88
|
+
block("glass", [0.7, 0.9, 1, 0.3], 0.3, null, "glass", "glass", false, 0, true, true),
|
|
89
|
+
block("coal-ore", [0.12, 0.12, 0.12, 1], 3, "pickaxe", "coal-ore", "stone", false, 0, false, true),
|
|
90
|
+
block("iron-ore", [0.72, 0.5, 0.34, 1], 3, "pickaxe", "iron-ore", "stone", false, 0, false, true),
|
|
91
|
+
block("gold-ore", [1, 0.78, 0.2, 1], 3, "pickaxe", "gold-ore", "stone", false, 0, false, true),
|
|
92
|
+
block("diamond-ore", [0.2, 0.85, 1, 1], 3, "pickaxe", "diamond-ore", "stone", false, 0, false, true),
|
|
93
|
+
block("bedrock", [0.05, 0.05, 0.06, 1], 1000, null, null, "stone", false, 0, false, true),
|
|
94
|
+
block("cobblestone", [0.38, 0.38, 0.38, 1], 2, "pickaxe", "cobblestone", "stone", false, 0, false, true),
|
|
95
|
+
block("planks", [0.64, 0.42, 0.2, 1], 2, "axe", "planks", "wood", false, 0, false, true),
|
|
96
|
+
block("brick", [0.62, 0.24, 0.18, 1], 2, "pickaxe", "brick", "stone", false, 0, false, true),
|
|
97
|
+
block("snow", [0.92, 0.96, 1, 1], 0.2, null, "snow", "snow", false, 0, false, true),
|
|
98
|
+
block("ice", [0.64, 0.88, 1, 0.72], 0.5, null, "ice", "glass", false, 0, true, true),
|
|
99
|
+
block("lava", [1, 0.28, 0.02, 0.95], 100, null, null, "lava", true, 12, true, false)
|
|
100
|
+
];
|
|
101
|
+
|
|
102
|
+
export function sampleVoxelWorldFixture(options: VoxelFixtureOptions = {}): VoxelWorldFixture {
|
|
103
|
+
const seed = integer(options.seed ?? 0x3d2025, "seed");
|
|
104
|
+
const chunkSize = integer(options.chunkSize ?? 16, "chunkSize");
|
|
105
|
+
if (chunkSize < 8 || chunkSize > 64) throw new RangeError("Voxel fixture chunkSize must be between 8 and 64.");
|
|
106
|
+
const viewDistance = integer(options.viewDistance ?? 4, "viewDistance");
|
|
107
|
+
if (viewDistance < 1 || viewDistance > 16) throw new RangeError("Voxel fixture viewDistance must be between 1 and 16.");
|
|
108
|
+
const cameraChunkX = Math.trunc(options.cameraChunkX ?? 0);
|
|
109
|
+
const cameraChunkZ = Math.trunc(options.cameraChunkZ ?? 0);
|
|
110
|
+
const blockCounts: Partial<Record<VoxelFixtureBlockType, number>> = {};
|
|
111
|
+
const visibleBlocks: VoxelVisibleBlock[] = [];
|
|
112
|
+
let visibleFaceEstimate = 0;
|
|
113
|
+
|
|
114
|
+
for (let x = 0; x < chunkSize; x += 1) {
|
|
115
|
+
for (let z = 0; z < chunkSize; z += 1) {
|
|
116
|
+
const worldX = cameraChunkX * chunkSize + x;
|
|
117
|
+
const worldZ = cameraChunkZ * chunkSize + z;
|
|
118
|
+
const height = terrainHeight(worldX, worldZ, seed, chunkSize);
|
|
119
|
+
const surface = surfaceBlock(worldX, worldZ, seed, height, chunkSize);
|
|
120
|
+
addCount(blockCounts, "bedrock", 1);
|
|
121
|
+
addCount(blockCounts, "stone", Math.max(0, height - 4));
|
|
122
|
+
addCount(blockCounts, "dirt", 3);
|
|
123
|
+
addCount(blockCounts, surface, 1);
|
|
124
|
+
if (height < chunkSize * 0.38) addCount(blockCounts, "water", Math.ceil(chunkSize * 0.38 - height));
|
|
125
|
+
if (noise(worldX * 0.19 + 31, worldZ * 0.19 - 17, seed) > 0.9) addCount(blockCounts, oreBlock(height), 1);
|
|
126
|
+
if (surface === "grass" && noise(worldX * 0.13 + 1000, worldZ * 0.13 + 1000, seed) > 0.88) {
|
|
127
|
+
addCount(blockCounts, "wood", 3);
|
|
128
|
+
addCount(blockCounts, "leaves", 6);
|
|
129
|
+
}
|
|
130
|
+
visibleFaceEstimate += 4 + Math.round(Math.abs(height - chunkSize * 0.5) * 0.8);
|
|
131
|
+
if (visibleBlocks.length < 28 && (x + z) % 3 === 0) {
|
|
132
|
+
const distance = Math.hypot(x - chunkSize / 2, z - chunkSize / 2) / chunkSize * viewDistance;
|
|
133
|
+
visibleBlocks.push({
|
|
134
|
+
id: `voxel-${x}-${z}`,
|
|
135
|
+
type: surface,
|
|
136
|
+
x: Number(((x / chunkSize - 0.5) * 2.3).toFixed(4)),
|
|
137
|
+
y: Number(((height / chunkSize) * 0.72 - 0.64).toFixed(4)),
|
|
138
|
+
z: Number(((z / chunkSize - 0.5) * 0.44 - 0.22).toFixed(4)),
|
|
139
|
+
lod: lodForDistance(distance)
|
|
140
|
+
});
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
const lodCounts = chunkLodCounts(viewDistance);
|
|
146
|
+
const chunkQueueSize = Object.values(lodCounts).reduce((sum, count) => sum + count, 0);
|
|
147
|
+
const memoryBytes = chunkQueueSize * chunkSize * chunkSize * chunkSize * 2;
|
|
148
|
+
return {
|
|
149
|
+
id: "external-parity-old-branch-voxel-world-fixture",
|
|
150
|
+
source: "origin-master-voxel-world-adapted",
|
|
151
|
+
seed,
|
|
152
|
+
chunkSize,
|
|
153
|
+
viewDistance,
|
|
154
|
+
registry,
|
|
155
|
+
blockTypeCount: registry.length,
|
|
156
|
+
solidBlockTypes: registry.filter((entry) => entry.solid).length,
|
|
157
|
+
transparentBlockTypes: registry.filter((entry) => entry.transparent).length,
|
|
158
|
+
animatedBlockTypes: registry.filter((entry) => entry.animated).length,
|
|
159
|
+
emittingBlockTypes: registry.filter((entry) => entry.lightLevel > 0).length,
|
|
160
|
+
chunkQueueSize,
|
|
161
|
+
generatingChunks: Math.min(2, chunkQueueSize),
|
|
162
|
+
meshingChunks: Math.min(3, chunkQueueSize),
|
|
163
|
+
lodCounts,
|
|
164
|
+
blockCounts,
|
|
165
|
+
visibleBlocks,
|
|
166
|
+
visibleFaceEstimate,
|
|
167
|
+
memoryBytes,
|
|
168
|
+
hash: hashVoxel(seed, chunkSize, viewDistance, blockCounts, lodCounts, visibleFaceEstimate),
|
|
169
|
+
claimBoundary: "Deterministic block registry, chunk queue, terrain columns, LOD buckets, and visible block markers adapted from the old voxel-world example; this is not a production voxel engine, mesh builder, collision system, multiplayer sandbox, or Minecraft parity claim."
|
|
170
|
+
};
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
function block(
|
|
174
|
+
type: VoxelFixtureBlockType,
|
|
175
|
+
color: readonly [number, number, number, number],
|
|
176
|
+
hardness: number,
|
|
177
|
+
toolRequired: string | null,
|
|
178
|
+
drops: VoxelFixtureBlockType | null,
|
|
179
|
+
sound: string,
|
|
180
|
+
animated: boolean,
|
|
181
|
+
lightLevel: number,
|
|
182
|
+
transparent: boolean,
|
|
183
|
+
solid: boolean
|
|
184
|
+
): VoxelBlockDescriptor {
|
|
185
|
+
return { type, color, hardness, toolRequired, drops, sound, animated, lightLevel, transparent, solid };
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
function terrainHeight(x: number, z: number, seed: number, chunkSize: number): number {
|
|
189
|
+
const base = noise(x * 0.08, z * 0.08, seed);
|
|
190
|
+
const detail = noise(x * 0.21 + 11, z * 0.21 - 7, seed) * 0.32;
|
|
191
|
+
return Math.max(3, Math.min(chunkSize - 2, Math.round(chunkSize * (0.34 + base * 0.34 + detail))));
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
function surfaceBlock(x: number, z: number, seed: number, height: number, chunkSize: number): VoxelFixtureBlockType {
|
|
195
|
+
if (height < chunkSize * 0.38) return "sand";
|
|
196
|
+
if (height > chunkSize * 0.78) return noise(x * 0.13, z * 0.13, seed) > 0.45 ? "snow" : "stone";
|
|
197
|
+
const biome = noise(x * 0.05 - 20, z * 0.05 + 30, seed);
|
|
198
|
+
if (biome < 0.18) return "sand";
|
|
199
|
+
if (biome > 0.82) return "stone";
|
|
200
|
+
return "grass";
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
function oreBlock(height: number): VoxelFixtureBlockType {
|
|
204
|
+
if (height < 6) return "diamond-ore";
|
|
205
|
+
if (height < 9) return "gold-ore";
|
|
206
|
+
if (height < 12) return "iron-ore";
|
|
207
|
+
return "coal-ore";
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
function lodForDistance(distance: number): VoxelFixtureLod {
|
|
211
|
+
if (distance <= 1.25) return "near";
|
|
212
|
+
if (distance <= 2.5) return "mid";
|
|
213
|
+
if (distance <= 4) return "far";
|
|
214
|
+
return "culled";
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
function chunkLodCounts(viewDistance: number): Record<VoxelFixtureLod, number> {
|
|
218
|
+
const counts: Record<VoxelFixtureLod, number> = { near: 0, mid: 0, far: 0, culled: 0 };
|
|
219
|
+
const unloadDistance = viewDistance * 1.5;
|
|
220
|
+
for (let x = -viewDistance; x <= viewDistance; x += 1) {
|
|
221
|
+
for (let z = -viewDistance; z <= viewDistance; z += 1) {
|
|
222
|
+
const distance = Math.hypot(x, z);
|
|
223
|
+
if (distance <= viewDistance) counts[lodForDistance(distance)] += 1;
|
|
224
|
+
else if (distance <= unloadDistance) counts.culled += 1;
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
return counts;
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
function addCount(counts: Partial<Record<VoxelFixtureBlockType, number>>, type: VoxelFixtureBlockType, count: number): void {
|
|
231
|
+
counts[type] = (counts[type] ?? 0) + count;
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
function noise(x: number, z: number, seed: number): number {
|
|
235
|
+
const xi = Math.floor(x);
|
|
236
|
+
const zi = Math.floor(z);
|
|
237
|
+
const xf = x - xi;
|
|
238
|
+
const zf = z - zi;
|
|
239
|
+
const top = lerp(hash(xi, zi, seed), hash(xi + 1, zi, seed), smoothstep(xf));
|
|
240
|
+
const bottom = lerp(hash(xi, zi + 1, seed), hash(xi + 1, zi + 1, seed), smoothstep(xf));
|
|
241
|
+
return lerp(top, bottom, smoothstep(zf));
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
function hash(x: number, z: number, seed: number): number {
|
|
245
|
+
let value = Math.imul(x, 374761393) + Math.imul(z, 668265263) + seed;
|
|
246
|
+
value = Math.imul(value ^ (value >>> 13), 1274126177);
|
|
247
|
+
return ((value ^ (value >>> 16)) >>> 0) / 4294967296;
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
function hashVoxel(
|
|
251
|
+
seed: number,
|
|
252
|
+
chunkSize: number,
|
|
253
|
+
viewDistance: number,
|
|
254
|
+
blockCounts: Partial<Record<VoxelFixtureBlockType, number>>,
|
|
255
|
+
lodCounts: Record<VoxelFixtureLod, number>,
|
|
256
|
+
visibleFaceEstimate: number
|
|
257
|
+
): string {
|
|
258
|
+
let value = 0x811c9dc5;
|
|
259
|
+
for (const entry of [seed, chunkSize, viewDistance, visibleFaceEstimate, ...Object.values(blockCounts), ...Object.values(lodCounts)]) {
|
|
260
|
+
const scaled = Math.round((entry ?? 0) * 10);
|
|
261
|
+
value ^= scaled & 0xff;
|
|
262
|
+
value = Math.imul(value, 0x01000193) >>> 0;
|
|
263
|
+
value ^= (scaled >>> 8) & 0xff;
|
|
264
|
+
value = Math.imul(value, 0x01000193) >>> 0;
|
|
265
|
+
}
|
|
266
|
+
return value.toString(16).padStart(8, "0");
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
function integer(value: number, label: string): number {
|
|
270
|
+
if (!Number.isInteger(value)) throw new RangeError(`Voxel fixture ${label} must be an integer.`);
|
|
271
|
+
return value;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
function lerp(left: number, right: number, t: number): number {
|
|
275
|
+
return left + (right - left) * t;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
function smoothstep(value: number): number {
|
|
279
|
+
return value * value * (3 - 2 * value);
|
|
280
|
+
}
|
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
export type WeatherFixtureType = "clear" | "cloudy" | "rain" | "heavy-rain" | "thunderstorm" | "snow";
|
|
2
|
+
|
|
3
|
+
export interface WeatherFixtureOptions {
|
|
4
|
+
readonly type?: WeatherFixtureType;
|
|
5
|
+
readonly elapsedSeconds?: number;
|
|
6
|
+
readonly seed?: number;
|
|
7
|
+
readonly cameraX?: number;
|
|
8
|
+
readonly cameraZ?: number;
|
|
9
|
+
readonly maxVisualDrops?: number;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export interface WeatherVisualDrop {
|
|
13
|
+
readonly x: number;
|
|
14
|
+
readonly y: number;
|
|
15
|
+
readonly z: number;
|
|
16
|
+
readonly length: number;
|
|
17
|
+
readonly alpha: number;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export interface WeatherPuddlePatch {
|
|
21
|
+
readonly x: number;
|
|
22
|
+
readonly z: number;
|
|
23
|
+
readonly radius: number;
|
|
24
|
+
readonly depth: number;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export interface WeatherFixtureSample {
|
|
28
|
+
readonly type: WeatherFixtureType;
|
|
29
|
+
readonly cloudCoverage: number;
|
|
30
|
+
readonly fogDensity: number;
|
|
31
|
+
readonly rainIntensity: number;
|
|
32
|
+
readonly snowIntensity: number;
|
|
33
|
+
readonly windSpeed: number;
|
|
34
|
+
readonly windDirectionX: number;
|
|
35
|
+
readonly windDirectionZ: number;
|
|
36
|
+
readonly lightningFrequency: number;
|
|
37
|
+
readonly visibleDropCount: number;
|
|
38
|
+
readonly splashCount: number;
|
|
39
|
+
readonly puddleDepth: number;
|
|
40
|
+
readonly wetness: number;
|
|
41
|
+
readonly ambientIntensity: number;
|
|
42
|
+
readonly visibilityMeters: number;
|
|
43
|
+
readonly visualDrops: readonly WeatherVisualDrop[];
|
|
44
|
+
readonly puddlePatches: readonly WeatherPuddlePatch[];
|
|
45
|
+
readonly hash: string;
|
|
46
|
+
readonly source: "origin-master-weather-system-adapted";
|
|
47
|
+
readonly claimBoundary: string;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
export function sampleWeatherFixture(options: WeatherFixtureOptions = {}): WeatherFixtureSample {
|
|
51
|
+
const type = options.type ?? "rain";
|
|
52
|
+
const preset = weatherPreset(type);
|
|
53
|
+
const elapsedSeconds = Math.max(0, finite(options.elapsedSeconds ?? 1, "elapsedSeconds"));
|
|
54
|
+
const seed = Math.floor(options.seed ?? 0x5ea50a);
|
|
55
|
+
if (!Number.isInteger(seed)) {
|
|
56
|
+
throw new RangeError("Weather fixture seed must be an integer.");
|
|
57
|
+
}
|
|
58
|
+
const cameraX = finite(options.cameraX ?? 0, "cameraX");
|
|
59
|
+
const cameraZ = finite(options.cameraZ ?? 0, "cameraZ");
|
|
60
|
+
const windGust = (seeded01(seed + Math.floor(elapsedSeconds * 17)) * 2 - 1) * preset.windGustiness;
|
|
61
|
+
const windSpeed = Math.max(0, preset.windSpeed * (1 + windGust));
|
|
62
|
+
const weatherLoad = preset.rainIntensity + preset.snowIntensity;
|
|
63
|
+
const visibleDropCount = Math.round(weatherLoad * 420 + windSpeed * 8 + Math.abs(cameraX + cameraZ) * 3);
|
|
64
|
+
const splashCount = Math.round(preset.rainIntensity * elapsedSeconds * 180);
|
|
65
|
+
const puddleDepth = clamp(preset.rainIntensity * elapsedSeconds * 0.018 + preset.wetnessRate * 0.08, 0, 1);
|
|
66
|
+
const wetness = clamp(preset.wetnessRate + puddleDepth * 0.45, 0, 1);
|
|
67
|
+
const visualDrops = sampleVisualDrops({
|
|
68
|
+
count: Math.min(Math.max(0, Math.floor(options.maxVisualDrops ?? 36)), visibleDropCount),
|
|
69
|
+
seed,
|
|
70
|
+
elapsedSeconds,
|
|
71
|
+
cameraX,
|
|
72
|
+
cameraZ,
|
|
73
|
+
intensity: weatherLoad,
|
|
74
|
+
windSpeed
|
|
75
|
+
});
|
|
76
|
+
const puddlePatches = samplePuddlePatches({
|
|
77
|
+
count: preset.rainIntensity > 0 ? Math.max(1, Math.min(8, Math.round(preset.rainIntensity * 8))) : 0,
|
|
78
|
+
seed,
|
|
79
|
+
cameraX,
|
|
80
|
+
cameraZ,
|
|
81
|
+
depth: puddleDepth
|
|
82
|
+
});
|
|
83
|
+
const hash = hashWeather([
|
|
84
|
+
preset.cloudCoverage,
|
|
85
|
+
preset.fogDensity,
|
|
86
|
+
preset.rainIntensity,
|
|
87
|
+
preset.snowIntensity,
|
|
88
|
+
windSpeed,
|
|
89
|
+
visibleDropCount,
|
|
90
|
+
splashCount,
|
|
91
|
+
puddleDepth,
|
|
92
|
+
wetness,
|
|
93
|
+
preset.visibility,
|
|
94
|
+
visualDrops.length,
|
|
95
|
+
puddlePatches.length
|
|
96
|
+
]);
|
|
97
|
+
return {
|
|
98
|
+
type,
|
|
99
|
+
cloudCoverage: preset.cloudCoverage,
|
|
100
|
+
fogDensity: preset.fogDensity,
|
|
101
|
+
rainIntensity: preset.rainIntensity,
|
|
102
|
+
snowIntensity: preset.snowIntensity,
|
|
103
|
+
windSpeed: Number(windSpeed.toFixed(4)),
|
|
104
|
+
windDirectionX: preset.windDirectionX,
|
|
105
|
+
windDirectionZ: preset.windDirectionZ,
|
|
106
|
+
lightningFrequency: preset.lightningFrequency,
|
|
107
|
+
visibleDropCount,
|
|
108
|
+
splashCount,
|
|
109
|
+
puddleDepth: Number(puddleDepth.toFixed(4)),
|
|
110
|
+
wetness: Number(wetness.toFixed(4)),
|
|
111
|
+
ambientIntensity: preset.ambientIntensity,
|
|
112
|
+
visibilityMeters: preset.visibility,
|
|
113
|
+
visualDrops,
|
|
114
|
+
puddlePatches,
|
|
115
|
+
hash,
|
|
116
|
+
source: "origin-master-weather-system-adapted",
|
|
117
|
+
claimBoundary: "Deterministic weather, wind, rain/snow particle-count, splash, puddle, wetness, fog, and cloud telemetry adapted from the old weather system; this is bounded scene evidence, not volumetric clouds, full precipitation rendering, atmospheric scattering, or weather simulation parity."
|
|
118
|
+
};
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
function weatherPreset(type: WeatherFixtureType): {
|
|
122
|
+
readonly cloudCoverage: number;
|
|
123
|
+
readonly fogDensity: number;
|
|
124
|
+
readonly rainIntensity: number;
|
|
125
|
+
readonly snowIntensity: number;
|
|
126
|
+
readonly windSpeed: number;
|
|
127
|
+
readonly windDirectionX: number;
|
|
128
|
+
readonly windDirectionZ: number;
|
|
129
|
+
readonly windGustiness: number;
|
|
130
|
+
readonly lightningFrequency: number;
|
|
131
|
+
readonly ambientIntensity: number;
|
|
132
|
+
readonly wetnessRate: number;
|
|
133
|
+
readonly visibility: number;
|
|
134
|
+
} {
|
|
135
|
+
switch (type) {
|
|
136
|
+
case "clear":
|
|
137
|
+
return { cloudCoverage: 0.1, fogDensity: 0, rainIntensity: 0, snowIntensity: 0, windSpeed: 2, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.1, lightningFrequency: 0, ambientIntensity: 0.8, wetnessRate: 0, visibility: 50_000 };
|
|
138
|
+
case "cloudy":
|
|
139
|
+
return { cloudCoverage: 0.85, fogDensity: 0.1, rainIntensity: 0, snowIntensity: 0, windSpeed: 5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.3, lightningFrequency: 0, ambientIntensity: 0.6, wetnessRate: 0, visibility: 20_000 };
|
|
140
|
+
case "heavy-rain":
|
|
141
|
+
return { cloudCoverage: 1, fogDensity: 0.3, rainIntensity: 0.9, snowIntensity: 0, windSpeed: 9, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.5, lightningFrequency: 1.5, ambientIntensity: 0.4, wetnessRate: 0.9, visibility: 5_000 };
|
|
142
|
+
case "thunderstorm":
|
|
143
|
+
return { cloudCoverage: 1, fogDensity: 0.35, rainIntensity: 1, snowIntensity: 0, windSpeed: 12, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.7, lightningFrequency: 3, ambientIntensity: 0.35, wetnessRate: 1, visibility: 3_000 };
|
|
144
|
+
case "snow":
|
|
145
|
+
return { cloudCoverage: 0.95, fogDensity: 0.2, rainIntensity: 0, snowIntensity: 0.6, windSpeed: 5.5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.35, lightningFrequency: 0, ambientIntensity: 0.6, wetnessRate: 0.2, visibility: 8_000 };
|
|
146
|
+
case "rain":
|
|
147
|
+
return { cloudCoverage: 0.9, fogDensity: 0.2, rainIntensity: 0.6, snowIntensity: 0, windSpeed: 6.5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.4, lightningFrequency: 0.5, ambientIntensity: 0.5, wetnessRate: 0.6, visibility: 10_000 };
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
function hashWeather(values: readonly number[]): string {
|
|
152
|
+
let hash = 0x811c9dc5;
|
|
153
|
+
for (const value of values) {
|
|
154
|
+
const scaled = Math.round(value * 10_000);
|
|
155
|
+
hash ^= scaled & 0xff;
|
|
156
|
+
hash = Math.imul(hash, 0x01000193) >>> 0;
|
|
157
|
+
hash ^= (scaled >>> 8) & 0xff;
|
|
158
|
+
hash = Math.imul(hash, 0x01000193) >>> 0;
|
|
159
|
+
}
|
|
160
|
+
return hash.toString(16).padStart(8, "0");
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
function sampleVisualDrops(options: {
|
|
164
|
+
readonly count: number;
|
|
165
|
+
readonly seed: number;
|
|
166
|
+
readonly elapsedSeconds: number;
|
|
167
|
+
readonly cameraX: number;
|
|
168
|
+
readonly cameraZ: number;
|
|
169
|
+
readonly intensity: number;
|
|
170
|
+
readonly windSpeed: number;
|
|
171
|
+
}): readonly WeatherVisualDrop[] {
|
|
172
|
+
return Array.from({ length: options.count }, (_, index): WeatherVisualDrop => {
|
|
173
|
+
const lane = seeded01(options.seed + index * 97);
|
|
174
|
+
const fall = (seeded01(options.seed ^ (index * 131)) + options.elapsedSeconds * (0.42 + options.intensity * 0.18)) % 1;
|
|
175
|
+
const x = options.cameraX - 1.25 + lane * 2.5 + Math.sin(options.elapsedSeconds * 1.7 + index) * 0.025;
|
|
176
|
+
const z = options.cameraZ - 0.38 + seeded01(options.seed + index * 53) * 0.76;
|
|
177
|
+
const y = 0.78 - fall * 1.38;
|
|
178
|
+
return {
|
|
179
|
+
x: Number(x.toFixed(4)),
|
|
180
|
+
y: Number(y.toFixed(4)),
|
|
181
|
+
z: Number(z.toFixed(4)),
|
|
182
|
+
length: Number((0.055 + options.intensity * 0.055 + options.windSpeed * 0.003).toFixed(4)),
|
|
183
|
+
alpha: Number((0.28 + options.intensity * 0.36).toFixed(4))
|
|
184
|
+
};
|
|
185
|
+
});
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
function samplePuddlePatches(options: {
|
|
189
|
+
readonly count: number;
|
|
190
|
+
readonly seed: number;
|
|
191
|
+
readonly cameraX: number;
|
|
192
|
+
readonly cameraZ: number;
|
|
193
|
+
readonly depth: number;
|
|
194
|
+
}): readonly WeatherPuddlePatch[] {
|
|
195
|
+
return Array.from({ length: options.count }, (_, index): WeatherPuddlePatch => {
|
|
196
|
+
const x = options.cameraX - 1.08 + seeded01(options.seed + index * 19) * 2.16;
|
|
197
|
+
const z = options.cameraZ - 0.32 + seeded01(options.seed + index * 47) * 0.64;
|
|
198
|
+
const radius = 0.035 + seeded01(options.seed ^ (index * 83)) * 0.05 + options.depth * 0.08;
|
|
199
|
+
return {
|
|
200
|
+
x: Number(x.toFixed(4)),
|
|
201
|
+
z: Number(z.toFixed(4)),
|
|
202
|
+
radius: Number(radius.toFixed(4)),
|
|
203
|
+
depth: Number(options.depth.toFixed(4))
|
|
204
|
+
};
|
|
205
|
+
});
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
function seeded01(seed: number): number {
|
|
209
|
+
let value = seed >>> 0;
|
|
210
|
+
value ^= value << 13;
|
|
211
|
+
value ^= value >>> 17;
|
|
212
|
+
value ^= value << 5;
|
|
213
|
+
return ((value >>> 0) % 10_000) / 10_000;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
function finite(value: number, label: string): number {
|
|
217
|
+
if (!Number.isFinite(value)) throw new RangeError(`Weather fixture ${label} must be finite.`);
|
|
218
|
+
return value;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
function clamp(value: number, min: number, max: number): number {
|
|
222
|
+
return Math.max(min, Math.min(max, value));
|
|
223
|
+
}
|