@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,280 @@
1
+ export type VoxelFixtureBlockType =
2
+ | "air"
3
+ | "stone"
4
+ | "dirt"
5
+ | "grass"
6
+ | "sand"
7
+ | "water"
8
+ | "wood"
9
+ | "leaves"
10
+ | "glass"
11
+ | "coal-ore"
12
+ | "iron-ore"
13
+ | "gold-ore"
14
+ | "diamond-ore"
15
+ | "bedrock"
16
+ | "cobblestone"
17
+ | "planks"
18
+ | "brick"
19
+ | "snow"
20
+ | "ice"
21
+ | "lava";
22
+
23
+ export type VoxelFixtureLod = "near" | "mid" | "far" | "culled";
24
+
25
+ export interface VoxelFixtureOptions {
26
+ readonly seed?: number;
27
+ readonly chunkSize?: number;
28
+ readonly viewDistance?: number;
29
+ readonly cameraChunkX?: number;
30
+ readonly cameraChunkZ?: number;
31
+ }
32
+
33
+ export interface VoxelBlockDescriptor {
34
+ readonly type: VoxelFixtureBlockType;
35
+ readonly color: readonly [number, number, number, number];
36
+ readonly hardness: number;
37
+ readonly toolRequired: string | null;
38
+ readonly drops: VoxelFixtureBlockType | null;
39
+ readonly sound: string;
40
+ readonly animated: boolean;
41
+ readonly lightLevel: number;
42
+ readonly transparent: boolean;
43
+ readonly solid: boolean;
44
+ }
45
+
46
+ export interface VoxelVisibleBlock {
47
+ readonly id: string;
48
+ readonly type: VoxelFixtureBlockType;
49
+ readonly x: number;
50
+ readonly y: number;
51
+ readonly z: number;
52
+ readonly lod: VoxelFixtureLod;
53
+ }
54
+
55
+ export interface VoxelWorldFixture {
56
+ readonly id: "external-parity-old-branch-voxel-world-fixture";
57
+ readonly source: "origin-master-voxel-world-adapted";
58
+ readonly seed: number;
59
+ readonly chunkSize: number;
60
+ readonly viewDistance: number;
61
+ readonly registry: readonly VoxelBlockDescriptor[];
62
+ readonly blockTypeCount: number;
63
+ readonly solidBlockTypes: number;
64
+ readonly transparentBlockTypes: number;
65
+ readonly animatedBlockTypes: number;
66
+ readonly emittingBlockTypes: number;
67
+ readonly chunkQueueSize: number;
68
+ readonly generatingChunks: number;
69
+ readonly meshingChunks: number;
70
+ readonly lodCounts: Record<VoxelFixtureLod, number>;
71
+ readonly blockCounts: Partial<Record<VoxelFixtureBlockType, number>>;
72
+ readonly visibleBlocks: readonly VoxelVisibleBlock[];
73
+ readonly visibleFaceEstimate: number;
74
+ readonly memoryBytes: number;
75
+ readonly hash: string;
76
+ readonly claimBoundary: string;
77
+ }
78
+
79
+ const registry: readonly VoxelBlockDescriptor[] = [
80
+ block("air", [0, 0, 0, 0], 0, null, null, "none", false, 0, true, false),
81
+ block("stone", [0.5, 0.5, 0.5, 1], 1.5, "pickaxe", "cobblestone", "stone", false, 0, false, true),
82
+ block("dirt", [0.4, 0.25, 0.15, 1], 0.5, null, "dirt", "dirt", false, 0, false, true),
83
+ block("grass", [0.3, 0.7, 0.3, 1], 0.6, null, "dirt", "grass", false, 0, false, true),
84
+ block("sand", [0.9, 0.85, 0.6, 1], 0.5, null, "sand", "sand", false, 0, false, true),
85
+ block("water", [0.15, 0.4, 0.8, 0.6], 100, null, null, "water", true, 0, true, false),
86
+ block("wood", [0.4, 0.25, 0.1, 1], 2, "axe", "wood", "wood", false, 0, false, true),
87
+ block("leaves", [0.2, 0.6, 0.2, 0.9], 0.2, null, null, "grass", false, 0, true, true),
88
+ block("glass", [0.7, 0.9, 1, 0.3], 0.3, null, "glass", "glass", false, 0, true, true),
89
+ block("coal-ore", [0.12, 0.12, 0.12, 1], 3, "pickaxe", "coal-ore", "stone", false, 0, false, true),
90
+ block("iron-ore", [0.72, 0.5, 0.34, 1], 3, "pickaxe", "iron-ore", "stone", false, 0, false, true),
91
+ block("gold-ore", [1, 0.78, 0.2, 1], 3, "pickaxe", "gold-ore", "stone", false, 0, false, true),
92
+ block("diamond-ore", [0.2, 0.85, 1, 1], 3, "pickaxe", "diamond-ore", "stone", false, 0, false, true),
93
+ block("bedrock", [0.05, 0.05, 0.06, 1], 1000, null, null, "stone", false, 0, false, true),
94
+ block("cobblestone", [0.38, 0.38, 0.38, 1], 2, "pickaxe", "cobblestone", "stone", false, 0, false, true),
95
+ block("planks", [0.64, 0.42, 0.2, 1], 2, "axe", "planks", "wood", false, 0, false, true),
96
+ block("brick", [0.62, 0.24, 0.18, 1], 2, "pickaxe", "brick", "stone", false, 0, false, true),
97
+ block("snow", [0.92, 0.96, 1, 1], 0.2, null, "snow", "snow", false, 0, false, true),
98
+ block("ice", [0.64, 0.88, 1, 0.72], 0.5, null, "ice", "glass", false, 0, true, true),
99
+ block("lava", [1, 0.28, 0.02, 0.95], 100, null, null, "lava", true, 12, true, false)
100
+ ];
101
+
102
+ export function sampleVoxelWorldFixture(options: VoxelFixtureOptions = {}): VoxelWorldFixture {
103
+ const seed = integer(options.seed ?? 0x3d2025, "seed");
104
+ const chunkSize = integer(options.chunkSize ?? 16, "chunkSize");
105
+ if (chunkSize < 8 || chunkSize > 64) throw new RangeError("Voxel fixture chunkSize must be between 8 and 64.");
106
+ const viewDistance = integer(options.viewDistance ?? 4, "viewDistance");
107
+ if (viewDistance < 1 || viewDistance > 16) throw new RangeError("Voxel fixture viewDistance must be between 1 and 16.");
108
+ const cameraChunkX = Math.trunc(options.cameraChunkX ?? 0);
109
+ const cameraChunkZ = Math.trunc(options.cameraChunkZ ?? 0);
110
+ const blockCounts: Partial<Record<VoxelFixtureBlockType, number>> = {};
111
+ const visibleBlocks: VoxelVisibleBlock[] = [];
112
+ let visibleFaceEstimate = 0;
113
+
114
+ for (let x = 0; x < chunkSize; x += 1) {
115
+ for (let z = 0; z < chunkSize; z += 1) {
116
+ const worldX = cameraChunkX * chunkSize + x;
117
+ const worldZ = cameraChunkZ * chunkSize + z;
118
+ const height = terrainHeight(worldX, worldZ, seed, chunkSize);
119
+ const surface = surfaceBlock(worldX, worldZ, seed, height, chunkSize);
120
+ addCount(blockCounts, "bedrock", 1);
121
+ addCount(blockCounts, "stone", Math.max(0, height - 4));
122
+ addCount(blockCounts, "dirt", 3);
123
+ addCount(blockCounts, surface, 1);
124
+ if (height < chunkSize * 0.38) addCount(blockCounts, "water", Math.ceil(chunkSize * 0.38 - height));
125
+ if (noise(worldX * 0.19 + 31, worldZ * 0.19 - 17, seed) > 0.9) addCount(blockCounts, oreBlock(height), 1);
126
+ if (surface === "grass" && noise(worldX * 0.13 + 1000, worldZ * 0.13 + 1000, seed) > 0.88) {
127
+ addCount(blockCounts, "wood", 3);
128
+ addCount(blockCounts, "leaves", 6);
129
+ }
130
+ visibleFaceEstimate += 4 + Math.round(Math.abs(height - chunkSize * 0.5) * 0.8);
131
+ if (visibleBlocks.length < 28 && (x + z) % 3 === 0) {
132
+ const distance = Math.hypot(x - chunkSize / 2, z - chunkSize / 2) / chunkSize * viewDistance;
133
+ visibleBlocks.push({
134
+ id: `voxel-${x}-${z}`,
135
+ type: surface,
136
+ x: Number(((x / chunkSize - 0.5) * 2.3).toFixed(4)),
137
+ y: Number(((height / chunkSize) * 0.72 - 0.64).toFixed(4)),
138
+ z: Number(((z / chunkSize - 0.5) * 0.44 - 0.22).toFixed(4)),
139
+ lod: lodForDistance(distance)
140
+ });
141
+ }
142
+ }
143
+ }
144
+
145
+ const lodCounts = chunkLodCounts(viewDistance);
146
+ const chunkQueueSize = Object.values(lodCounts).reduce((sum, count) => sum + count, 0);
147
+ const memoryBytes = chunkQueueSize * chunkSize * chunkSize * chunkSize * 2;
148
+ return {
149
+ id: "external-parity-old-branch-voxel-world-fixture",
150
+ source: "origin-master-voxel-world-adapted",
151
+ seed,
152
+ chunkSize,
153
+ viewDistance,
154
+ registry,
155
+ blockTypeCount: registry.length,
156
+ solidBlockTypes: registry.filter((entry) => entry.solid).length,
157
+ transparentBlockTypes: registry.filter((entry) => entry.transparent).length,
158
+ animatedBlockTypes: registry.filter((entry) => entry.animated).length,
159
+ emittingBlockTypes: registry.filter((entry) => entry.lightLevel > 0).length,
160
+ chunkQueueSize,
161
+ generatingChunks: Math.min(2, chunkQueueSize),
162
+ meshingChunks: Math.min(3, chunkQueueSize),
163
+ lodCounts,
164
+ blockCounts,
165
+ visibleBlocks,
166
+ visibleFaceEstimate,
167
+ memoryBytes,
168
+ hash: hashVoxel(seed, chunkSize, viewDistance, blockCounts, lodCounts, visibleFaceEstimate),
169
+ claimBoundary: "Deterministic block registry, chunk queue, terrain columns, LOD buckets, and visible block markers adapted from the old voxel-world example; this is not a production voxel engine, mesh builder, collision system, multiplayer sandbox, or Minecraft parity claim."
170
+ };
171
+ }
172
+
173
+ function block(
174
+ type: VoxelFixtureBlockType,
175
+ color: readonly [number, number, number, number],
176
+ hardness: number,
177
+ toolRequired: string | null,
178
+ drops: VoxelFixtureBlockType | null,
179
+ sound: string,
180
+ animated: boolean,
181
+ lightLevel: number,
182
+ transparent: boolean,
183
+ solid: boolean
184
+ ): VoxelBlockDescriptor {
185
+ return { type, color, hardness, toolRequired, drops, sound, animated, lightLevel, transparent, solid };
186
+ }
187
+
188
+ function terrainHeight(x: number, z: number, seed: number, chunkSize: number): number {
189
+ const base = noise(x * 0.08, z * 0.08, seed);
190
+ const detail = noise(x * 0.21 + 11, z * 0.21 - 7, seed) * 0.32;
191
+ return Math.max(3, Math.min(chunkSize - 2, Math.round(chunkSize * (0.34 + base * 0.34 + detail))));
192
+ }
193
+
194
+ function surfaceBlock(x: number, z: number, seed: number, height: number, chunkSize: number): VoxelFixtureBlockType {
195
+ if (height < chunkSize * 0.38) return "sand";
196
+ if (height > chunkSize * 0.78) return noise(x * 0.13, z * 0.13, seed) > 0.45 ? "snow" : "stone";
197
+ const biome = noise(x * 0.05 - 20, z * 0.05 + 30, seed);
198
+ if (biome < 0.18) return "sand";
199
+ if (biome > 0.82) return "stone";
200
+ return "grass";
201
+ }
202
+
203
+ function oreBlock(height: number): VoxelFixtureBlockType {
204
+ if (height < 6) return "diamond-ore";
205
+ if (height < 9) return "gold-ore";
206
+ if (height < 12) return "iron-ore";
207
+ return "coal-ore";
208
+ }
209
+
210
+ function lodForDistance(distance: number): VoxelFixtureLod {
211
+ if (distance <= 1.25) return "near";
212
+ if (distance <= 2.5) return "mid";
213
+ if (distance <= 4) return "far";
214
+ return "culled";
215
+ }
216
+
217
+ function chunkLodCounts(viewDistance: number): Record<VoxelFixtureLod, number> {
218
+ const counts: Record<VoxelFixtureLod, number> = { near: 0, mid: 0, far: 0, culled: 0 };
219
+ const unloadDistance = viewDistance * 1.5;
220
+ for (let x = -viewDistance; x <= viewDistance; x += 1) {
221
+ for (let z = -viewDistance; z <= viewDistance; z += 1) {
222
+ const distance = Math.hypot(x, z);
223
+ if (distance <= viewDistance) counts[lodForDistance(distance)] += 1;
224
+ else if (distance <= unloadDistance) counts.culled += 1;
225
+ }
226
+ }
227
+ return counts;
228
+ }
229
+
230
+ function addCount(counts: Partial<Record<VoxelFixtureBlockType, number>>, type: VoxelFixtureBlockType, count: number): void {
231
+ counts[type] = (counts[type] ?? 0) + count;
232
+ }
233
+
234
+ function noise(x: number, z: number, seed: number): number {
235
+ const xi = Math.floor(x);
236
+ const zi = Math.floor(z);
237
+ const xf = x - xi;
238
+ const zf = z - zi;
239
+ const top = lerp(hash(xi, zi, seed), hash(xi + 1, zi, seed), smoothstep(xf));
240
+ const bottom = lerp(hash(xi, zi + 1, seed), hash(xi + 1, zi + 1, seed), smoothstep(xf));
241
+ return lerp(top, bottom, smoothstep(zf));
242
+ }
243
+
244
+ function hash(x: number, z: number, seed: number): number {
245
+ let value = Math.imul(x, 374761393) + Math.imul(z, 668265263) + seed;
246
+ value = Math.imul(value ^ (value >>> 13), 1274126177);
247
+ return ((value ^ (value >>> 16)) >>> 0) / 4294967296;
248
+ }
249
+
250
+ function hashVoxel(
251
+ seed: number,
252
+ chunkSize: number,
253
+ viewDistance: number,
254
+ blockCounts: Partial<Record<VoxelFixtureBlockType, number>>,
255
+ lodCounts: Record<VoxelFixtureLod, number>,
256
+ visibleFaceEstimate: number
257
+ ): string {
258
+ let value = 0x811c9dc5;
259
+ for (const entry of [seed, chunkSize, viewDistance, visibleFaceEstimate, ...Object.values(blockCounts), ...Object.values(lodCounts)]) {
260
+ const scaled = Math.round((entry ?? 0) * 10);
261
+ value ^= scaled & 0xff;
262
+ value = Math.imul(value, 0x01000193) >>> 0;
263
+ value ^= (scaled >>> 8) & 0xff;
264
+ value = Math.imul(value, 0x01000193) >>> 0;
265
+ }
266
+ return value.toString(16).padStart(8, "0");
267
+ }
268
+
269
+ function integer(value: number, label: string): number {
270
+ if (!Number.isInteger(value)) throw new RangeError(`Voxel fixture ${label} must be an integer.`);
271
+ return value;
272
+ }
273
+
274
+ function lerp(left: number, right: number, t: number): number {
275
+ return left + (right - left) * t;
276
+ }
277
+
278
+ function smoothstep(value: number): number {
279
+ return value * value * (3 - 2 * value);
280
+ }
@@ -0,0 +1,223 @@
1
+ export type WeatherFixtureType = "clear" | "cloudy" | "rain" | "heavy-rain" | "thunderstorm" | "snow";
2
+
3
+ export interface WeatherFixtureOptions {
4
+ readonly type?: WeatherFixtureType;
5
+ readonly elapsedSeconds?: number;
6
+ readonly seed?: number;
7
+ readonly cameraX?: number;
8
+ readonly cameraZ?: number;
9
+ readonly maxVisualDrops?: number;
10
+ }
11
+
12
+ export interface WeatherVisualDrop {
13
+ readonly x: number;
14
+ readonly y: number;
15
+ readonly z: number;
16
+ readonly length: number;
17
+ readonly alpha: number;
18
+ }
19
+
20
+ export interface WeatherPuddlePatch {
21
+ readonly x: number;
22
+ readonly z: number;
23
+ readonly radius: number;
24
+ readonly depth: number;
25
+ }
26
+
27
+ export interface WeatherFixtureSample {
28
+ readonly type: WeatherFixtureType;
29
+ readonly cloudCoverage: number;
30
+ readonly fogDensity: number;
31
+ readonly rainIntensity: number;
32
+ readonly snowIntensity: number;
33
+ readonly windSpeed: number;
34
+ readonly windDirectionX: number;
35
+ readonly windDirectionZ: number;
36
+ readonly lightningFrequency: number;
37
+ readonly visibleDropCount: number;
38
+ readonly splashCount: number;
39
+ readonly puddleDepth: number;
40
+ readonly wetness: number;
41
+ readonly ambientIntensity: number;
42
+ readonly visibilityMeters: number;
43
+ readonly visualDrops: readonly WeatherVisualDrop[];
44
+ readonly puddlePatches: readonly WeatherPuddlePatch[];
45
+ readonly hash: string;
46
+ readonly source: "origin-master-weather-system-adapted";
47
+ readonly claimBoundary: string;
48
+ }
49
+
50
+ export function sampleWeatherFixture(options: WeatherFixtureOptions = {}): WeatherFixtureSample {
51
+ const type = options.type ?? "rain";
52
+ const preset = weatherPreset(type);
53
+ const elapsedSeconds = Math.max(0, finite(options.elapsedSeconds ?? 1, "elapsedSeconds"));
54
+ const seed = Math.floor(options.seed ?? 0x5ea50a);
55
+ if (!Number.isInteger(seed)) {
56
+ throw new RangeError("Weather fixture seed must be an integer.");
57
+ }
58
+ const cameraX = finite(options.cameraX ?? 0, "cameraX");
59
+ const cameraZ = finite(options.cameraZ ?? 0, "cameraZ");
60
+ const windGust = (seeded01(seed + Math.floor(elapsedSeconds * 17)) * 2 - 1) * preset.windGustiness;
61
+ const windSpeed = Math.max(0, preset.windSpeed * (1 + windGust));
62
+ const weatherLoad = preset.rainIntensity + preset.snowIntensity;
63
+ const visibleDropCount = Math.round(weatherLoad * 420 + windSpeed * 8 + Math.abs(cameraX + cameraZ) * 3);
64
+ const splashCount = Math.round(preset.rainIntensity * elapsedSeconds * 180);
65
+ const puddleDepth = clamp(preset.rainIntensity * elapsedSeconds * 0.018 + preset.wetnessRate * 0.08, 0, 1);
66
+ const wetness = clamp(preset.wetnessRate + puddleDepth * 0.45, 0, 1);
67
+ const visualDrops = sampleVisualDrops({
68
+ count: Math.min(Math.max(0, Math.floor(options.maxVisualDrops ?? 36)), visibleDropCount),
69
+ seed,
70
+ elapsedSeconds,
71
+ cameraX,
72
+ cameraZ,
73
+ intensity: weatherLoad,
74
+ windSpeed
75
+ });
76
+ const puddlePatches = samplePuddlePatches({
77
+ count: preset.rainIntensity > 0 ? Math.max(1, Math.min(8, Math.round(preset.rainIntensity * 8))) : 0,
78
+ seed,
79
+ cameraX,
80
+ cameraZ,
81
+ depth: puddleDepth
82
+ });
83
+ const hash = hashWeather([
84
+ preset.cloudCoverage,
85
+ preset.fogDensity,
86
+ preset.rainIntensity,
87
+ preset.snowIntensity,
88
+ windSpeed,
89
+ visibleDropCount,
90
+ splashCount,
91
+ puddleDepth,
92
+ wetness,
93
+ preset.visibility,
94
+ visualDrops.length,
95
+ puddlePatches.length
96
+ ]);
97
+ return {
98
+ type,
99
+ cloudCoverage: preset.cloudCoverage,
100
+ fogDensity: preset.fogDensity,
101
+ rainIntensity: preset.rainIntensity,
102
+ snowIntensity: preset.snowIntensity,
103
+ windSpeed: Number(windSpeed.toFixed(4)),
104
+ windDirectionX: preset.windDirectionX,
105
+ windDirectionZ: preset.windDirectionZ,
106
+ lightningFrequency: preset.lightningFrequency,
107
+ visibleDropCount,
108
+ splashCount,
109
+ puddleDepth: Number(puddleDepth.toFixed(4)),
110
+ wetness: Number(wetness.toFixed(4)),
111
+ ambientIntensity: preset.ambientIntensity,
112
+ visibilityMeters: preset.visibility,
113
+ visualDrops,
114
+ puddlePatches,
115
+ hash,
116
+ source: "origin-master-weather-system-adapted",
117
+ claimBoundary: "Deterministic weather, wind, rain/snow particle-count, splash, puddle, wetness, fog, and cloud telemetry adapted from the old weather system; this is bounded scene evidence, not volumetric clouds, full precipitation rendering, atmospheric scattering, or weather simulation parity."
118
+ };
119
+ }
120
+
121
+ function weatherPreset(type: WeatherFixtureType): {
122
+ readonly cloudCoverage: number;
123
+ readonly fogDensity: number;
124
+ readonly rainIntensity: number;
125
+ readonly snowIntensity: number;
126
+ readonly windSpeed: number;
127
+ readonly windDirectionX: number;
128
+ readonly windDirectionZ: number;
129
+ readonly windGustiness: number;
130
+ readonly lightningFrequency: number;
131
+ readonly ambientIntensity: number;
132
+ readonly wetnessRate: number;
133
+ readonly visibility: number;
134
+ } {
135
+ switch (type) {
136
+ case "clear":
137
+ return { cloudCoverage: 0.1, fogDensity: 0, rainIntensity: 0, snowIntensity: 0, windSpeed: 2, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.1, lightningFrequency: 0, ambientIntensity: 0.8, wetnessRate: 0, visibility: 50_000 };
138
+ case "cloudy":
139
+ return { cloudCoverage: 0.85, fogDensity: 0.1, rainIntensity: 0, snowIntensity: 0, windSpeed: 5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.3, lightningFrequency: 0, ambientIntensity: 0.6, wetnessRate: 0, visibility: 20_000 };
140
+ case "heavy-rain":
141
+ return { cloudCoverage: 1, fogDensity: 0.3, rainIntensity: 0.9, snowIntensity: 0, windSpeed: 9, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.5, lightningFrequency: 1.5, ambientIntensity: 0.4, wetnessRate: 0.9, visibility: 5_000 };
142
+ case "thunderstorm":
143
+ return { cloudCoverage: 1, fogDensity: 0.35, rainIntensity: 1, snowIntensity: 0, windSpeed: 12, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.7, lightningFrequency: 3, ambientIntensity: 0.35, wetnessRate: 1, visibility: 3_000 };
144
+ case "snow":
145
+ return { cloudCoverage: 0.95, fogDensity: 0.2, rainIntensity: 0, snowIntensity: 0.6, windSpeed: 5.5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.35, lightningFrequency: 0, ambientIntensity: 0.6, wetnessRate: 0.2, visibility: 8_000 };
146
+ case "rain":
147
+ return { cloudCoverage: 0.9, fogDensity: 0.2, rainIntensity: 0.6, snowIntensity: 0, windSpeed: 6.5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.4, lightningFrequency: 0.5, ambientIntensity: 0.5, wetnessRate: 0.6, visibility: 10_000 };
148
+ }
149
+ }
150
+
151
+ function hashWeather(values: readonly number[]): string {
152
+ let hash = 0x811c9dc5;
153
+ for (const value of values) {
154
+ const scaled = Math.round(value * 10_000);
155
+ hash ^= scaled & 0xff;
156
+ hash = Math.imul(hash, 0x01000193) >>> 0;
157
+ hash ^= (scaled >>> 8) & 0xff;
158
+ hash = Math.imul(hash, 0x01000193) >>> 0;
159
+ }
160
+ return hash.toString(16).padStart(8, "0");
161
+ }
162
+
163
+ function sampleVisualDrops(options: {
164
+ readonly count: number;
165
+ readonly seed: number;
166
+ readonly elapsedSeconds: number;
167
+ readonly cameraX: number;
168
+ readonly cameraZ: number;
169
+ readonly intensity: number;
170
+ readonly windSpeed: number;
171
+ }): readonly WeatherVisualDrop[] {
172
+ return Array.from({ length: options.count }, (_, index): WeatherVisualDrop => {
173
+ const lane = seeded01(options.seed + index * 97);
174
+ const fall = (seeded01(options.seed ^ (index * 131)) + options.elapsedSeconds * (0.42 + options.intensity * 0.18)) % 1;
175
+ const x = options.cameraX - 1.25 + lane * 2.5 + Math.sin(options.elapsedSeconds * 1.7 + index) * 0.025;
176
+ const z = options.cameraZ - 0.38 + seeded01(options.seed + index * 53) * 0.76;
177
+ const y = 0.78 - fall * 1.38;
178
+ return {
179
+ x: Number(x.toFixed(4)),
180
+ y: Number(y.toFixed(4)),
181
+ z: Number(z.toFixed(4)),
182
+ length: Number((0.055 + options.intensity * 0.055 + options.windSpeed * 0.003).toFixed(4)),
183
+ alpha: Number((0.28 + options.intensity * 0.36).toFixed(4))
184
+ };
185
+ });
186
+ }
187
+
188
+ function samplePuddlePatches(options: {
189
+ readonly count: number;
190
+ readonly seed: number;
191
+ readonly cameraX: number;
192
+ readonly cameraZ: number;
193
+ readonly depth: number;
194
+ }): readonly WeatherPuddlePatch[] {
195
+ return Array.from({ length: options.count }, (_, index): WeatherPuddlePatch => {
196
+ const x = options.cameraX - 1.08 + seeded01(options.seed + index * 19) * 2.16;
197
+ const z = options.cameraZ - 0.32 + seeded01(options.seed + index * 47) * 0.64;
198
+ const radius = 0.035 + seeded01(options.seed ^ (index * 83)) * 0.05 + options.depth * 0.08;
199
+ return {
200
+ x: Number(x.toFixed(4)),
201
+ z: Number(z.toFixed(4)),
202
+ radius: Number(radius.toFixed(4)),
203
+ depth: Number(options.depth.toFixed(4))
204
+ };
205
+ });
206
+ }
207
+
208
+ function seeded01(seed: number): number {
209
+ let value = seed >>> 0;
210
+ value ^= value << 13;
211
+ value ^= value >>> 17;
212
+ value ^= value << 5;
213
+ return ((value >>> 0) % 10_000) / 10_000;
214
+ }
215
+
216
+ function finite(value: number, label: string): number {
217
+ if (!Number.isFinite(value)) throw new RangeError(`Weather fixture ${label} must be finite.`);
218
+ return value;
219
+ }
220
+
221
+ function clamp(value: number, min: number, max: number): number {
222
+ return Math.max(min, Math.min(max, value));
223
+ }