@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,80 @@
1
+ import { type CollectedLight } from "./LightCollector";
2
+ import { type CascadeSplit } from "./CascadedShadowMaps";
3
+
4
+ export interface DebugLine {
5
+ readonly from: readonly [number, number, number];
6
+ readonly to: readonly [number, number, number];
7
+ readonly color: readonly [number, number, number, number];
8
+ }
9
+
10
+ export class LightingDebug {
11
+ buildLightLines(lights: readonly CollectedLight[], length = 1): readonly DebugLine[] {
12
+ if (!(length > 0)) {
13
+ throw new RangeError("Debug light line length must be positive");
14
+ }
15
+ return lights.map((light) => {
16
+ const from = light.position;
17
+ const to: [number, number, number] = [
18
+ from[0] + light.direction[0] * length,
19
+ from[1] + light.direction[1] * length,
20
+ from[2] + light.direction[2] * length
21
+ ];
22
+ return {
23
+ from,
24
+ to,
25
+ color: [light.color[0], light.color[1], light.color[2], 1]
26
+ };
27
+ });
28
+ }
29
+
30
+ buildShadowMapLabel(light: CollectedLight): string {
31
+ return `${light.kind}:${light.castsShadow ? "shadow" : "unshadowed"}:${light.intensity.toFixed(3)}`;
32
+ }
33
+
34
+ buildCascadeLines(splits: readonly CascadeSplit[], width = 2): readonly DebugLine[] {
35
+ if (!(width > 0)) {
36
+ throw new RangeError("Cascade debug width must be positive");
37
+ }
38
+
39
+ const lines: DebugLine[] = [];
40
+ for (const split of splits) {
41
+ if (!(split.near > 0) || !(split.far > split.near)) {
42
+ throw new RangeError("Cascade split near/far range is invalid");
43
+ }
44
+ const halfWidth = width / 2;
45
+ const color = cascadeColor(split.index);
46
+ const nearZ = -split.near;
47
+ const farZ = -split.far;
48
+ const nearCorners = [
49
+ [-halfWidth, -halfWidth, nearZ],
50
+ [halfWidth, -halfWidth, nearZ],
51
+ [halfWidth, halfWidth, nearZ],
52
+ [-halfWidth, halfWidth, nearZ]
53
+ ] as const;
54
+ const farCorners = [
55
+ [-halfWidth, -halfWidth, farZ],
56
+ [halfWidth, -halfWidth, farZ],
57
+ [halfWidth, halfWidth, farZ],
58
+ [-halfWidth, halfWidth, farZ]
59
+ ] as const;
60
+
61
+ for (let index = 0; index < 4; index += 1) {
62
+ const next = (index + 1) % 4;
63
+ lines.push({ from: nearCorners[index]!, to: nearCorners[next]!, color });
64
+ lines.push({ from: farCorners[index]!, to: farCorners[next]!, color });
65
+ lines.push({ from: nearCorners[index]!, to: farCorners[index]!, color });
66
+ }
67
+ }
68
+ return lines;
69
+ }
70
+ }
71
+
72
+ function cascadeColor(index: number): readonly [number, number, number, number] {
73
+ const palette: readonly (readonly [number, number, number, number])[] = [
74
+ [0.95, 0.3, 0.2, 1],
75
+ [0.2, 0.75, 0.35, 1],
76
+ [0.2, 0.45, 1, 1],
77
+ [0.95, 0.8, 0.2, 1]
78
+ ];
79
+ return palette[Math.abs(index) % palette.length]!;
80
+ }
@@ -0,0 +1,79 @@
1
+ import { createExternalParityEnvironmentLighting } from "./ExternalParityRenderPreset";
2
+ import type { EnvironmentLightingOptions } from "./ForwardPass";
3
+ import type { RendererPostProcessOptions, RendererShadowOptions } from "./Renderer";
4
+
5
+ export type LightingDefaultPreset = "studioProduct" | "outdoorDay" | "interiorGallery" | "gameNight";
6
+
7
+ export interface LightingDefault {
8
+ readonly id: LightingDefaultPreset;
9
+ readonly environmentLighting: EnvironmentLightingOptions;
10
+ readonly exposure: number;
11
+ readonly whitePoint: number;
12
+ readonly shadow: RendererShadowOptions;
13
+ readonly postprocess: RendererPostProcessOptions;
14
+ }
15
+
16
+ export function createLightingDefault(preset: LightingDefaultPreset = "studioProduct"): LightingDefault {
17
+ const environment = createExternalParityEnvironmentLighting(environmentPresetFor(preset)).lighting;
18
+ return {
19
+ id: preset,
20
+ environmentLighting: environment,
21
+ exposure: exposureFor(preset),
22
+ whitePoint: preset === "gameNight" ? 1.05 : 1.25,
23
+ shadow: {
24
+ enabled: true,
25
+ size: preset === "studioProduct" ? 768 : 1024,
26
+ strength: preset === "gameNight" ? 0.52 : 0.42,
27
+ bias: 0.0025,
28
+ slopeBias: 1.2,
29
+ filter: "pcf",
30
+ pcfRadius: 1.25,
31
+ pcfSamples: 9
32
+ },
33
+ postprocess: {
34
+ targetFormat: "rgba16f",
35
+ toneMapping: {
36
+ operator: "filmic",
37
+ exposure: exposureFor(preset),
38
+ whitePoint: preset === "gameNight" ? 1.05 : 1.25,
39
+ inputColorSpace: "linear",
40
+ outputColorSpace: "srgb"
41
+ },
42
+ colorGrade: {
43
+ contrast: preset === "gameNight" ? 1.16 : 1.1,
44
+ saturation: preset === "interiorGallery" ? 1.02 : 1.08,
45
+ vibrance: preset === "studioProduct" ? 0.16 : 0.1,
46
+ vignette: preset === "outdoorDay" ? 0.05 : 0.12,
47
+ sharpening: 0.28
48
+ },
49
+ bloom: { threshold: preset === "gameNight" ? 0.72 : 0.82, intensity: preset === "gameNight" ? 0.16 : 0.1, radius: 1 },
50
+ fxaa: true
51
+ }
52
+ };
53
+ }
54
+
55
+ function environmentPresetFor(preset: LightingDefaultPreset): Parameters<typeof createExternalParityEnvironmentLighting>[0] {
56
+ switch (preset) {
57
+ case "outdoorDay":
58
+ return "inspection";
59
+ case "interiorGallery":
60
+ return "softbox";
61
+ case "gameNight":
62
+ return "exhibit";
63
+ case "studioProduct":
64
+ return "studio";
65
+ }
66
+ }
67
+
68
+ function exposureFor(preset: LightingDefaultPreset): number {
69
+ switch (preset) {
70
+ case "outdoorDay":
71
+ return 1.0;
72
+ case "interiorGallery":
73
+ return 1.08;
74
+ case "gameNight":
75
+ return 1.28;
76
+ case "studioProduct":
77
+ return 1.12;
78
+ }
79
+ }
@@ -0,0 +1,301 @@
1
+ import { DirectionalLight, Light, PointLight, SpotLight } from "@aura3d/scene";
2
+ import type { CollectedLight, CollectedLightKind } from "./LightCollector";
3
+
4
+ export type LightingRigPreset =
5
+ | "key-fill-rim"
6
+ | "studio-softbox"
7
+ | "sun"
8
+ | "industrial"
9
+ | "urban-neon"
10
+ | "product-detail"
11
+ | "product-shot";
12
+
13
+ export type LightingRigUnsupportedFeature =
14
+ | "rectangular-area-light"
15
+ | "ies-photometric-profile"
16
+ | "contact-shadow-map"
17
+ | "cascaded-shadow-map"
18
+ | "global-illumination";
19
+
20
+ export interface LightingRigLightDescriptor {
21
+ readonly id: string;
22
+ readonly kind: CollectedLightKind;
23
+ readonly role: "key" | "fill" | "rim" | "sun" | "accent" | "practical" | "ambient-proxy";
24
+ readonly color: readonly [number, number, number];
25
+ readonly intensity: number;
26
+ readonly position: readonly [number, number, number];
27
+ readonly direction: readonly [number, number, number];
28
+ readonly range: number;
29
+ readonly spotAngle: number;
30
+ readonly penumbra: number;
31
+ readonly castsShadow: boolean;
32
+ readonly claimBoundary: string;
33
+ }
34
+
35
+ export interface LightingRigSoftboxDescriptor {
36
+ readonly id: string;
37
+ readonly role: "key" | "fill" | "rim";
38
+ readonly color: readonly [number, number, number];
39
+ readonly intensity: number;
40
+ readonly position: readonly [number, number, number];
41
+ readonly direction: readonly [number, number, number];
42
+ readonly size: readonly [number, number];
43
+ readonly linkedLightIds: readonly string[];
44
+ readonly claimBoundary: string;
45
+ }
46
+
47
+ export interface LightingRigDiagnostics {
48
+ readonly preset: LightingRigPreset;
49
+ readonly lightCount: number;
50
+ readonly shadowCastingLightCount: number;
51
+ readonly softboxProxyCount: number;
52
+ readonly unsupportedFeatures: readonly LightingRigUnsupportedFeature[];
53
+ readonly disclosures: readonly string[];
54
+ readonly claimBoundary: string;
55
+ }
56
+
57
+ export interface LightingRig {
58
+ readonly preset: LightingRigPreset;
59
+ readonly lights: readonly LightingRigLightDescriptor[];
60
+ readonly softboxes: readonly LightingRigSoftboxDescriptor[];
61
+ readonly collectedLights: readonly CollectedLight[];
62
+ readonly diagnostics: LightingRigDiagnostics;
63
+ }
64
+
65
+ export interface LightingRigOptions {
66
+ readonly preset?: LightingRigPreset;
67
+ readonly intensityScale?: number;
68
+ readonly shadows?: boolean;
69
+ readonly includeUnsupportedDiagnostics?: boolean;
70
+ }
71
+
72
+ export function createLightingRig(options: LightingRigOptions = {}): LightingRig {
73
+ const preset = options.preset ?? "key-fill-rim";
74
+ const intensityScale = positive(options.intensityScale ?? 1, "lighting rig intensityScale");
75
+ const shadows = options.shadows ?? true;
76
+ const lights = lightingRigDescriptors(preset).map((light) => ({
77
+ ...light,
78
+ intensity: round3(light.intensity * intensityScale),
79
+ castsShadow: shadows && light.castsShadow
80
+ }));
81
+ const softboxes = lightingRigSoftboxes(preset).map((softbox) => ({
82
+ ...softbox,
83
+ intensity: round3(softbox.intensity * intensityScale)
84
+ }));
85
+ const unsupportedFeatures = unsupportedFeaturesForRig(preset, options.includeUnsupportedDiagnostics ?? true);
86
+ return {
87
+ preset,
88
+ lights,
89
+ softboxes,
90
+ collectedLights: lights.map(toCollectedLight),
91
+ diagnostics: {
92
+ preset,
93
+ lightCount: lights.length,
94
+ shadowCastingLightCount: lights.filter((light) => light.castsShadow).length,
95
+ softboxProxyCount: softboxes.length,
96
+ unsupportedFeatures,
97
+ disclosures: unsupportedFeatures.map(lightingDisclosure),
98
+ claimBoundary: "Lighting rigs are reusable direct-light descriptors for A3D ForwardPass; true area lights, IES profiles, GI, contact shadows, and cascaded-shadow production claims require separate renderer evidence."
99
+ }
100
+ };
101
+ }
102
+
103
+ export function listLightingRigPresets(): readonly LightingRigPreset[] {
104
+ return ["key-fill-rim", "studio-softbox", "sun", "industrial", "urban-neon", "product-detail", "product-shot"];
105
+ }
106
+
107
+ function lightingRigDescriptors(preset: LightingRigPreset): readonly LightingRigLightDescriptor[] {
108
+ switch (preset) {
109
+ case "studio-softbox":
110
+ return [
111
+ light("studio-key", "directional", "key", [1, 0.95, 0.88], 1.25, [-3, 5, 4], [0.45, -0.72, -0.53], 0, 0, 0, true, "Softbox represented as a broad directional key plus fill accents, not a physical rectangular area light."),
112
+ light("studio-fill", "directional", "fill", [0.68, 0.78, 1], 0.38, [4, 3, 2], [-0.76, -0.42, -0.5], 0, 0, 0, false, "Fill is a direct-light approximation."),
113
+ light("studio-rim", "spot", "rim", [0.78, 0.9, 1], 0.72, [0, 3.2, -4], [0, -0.42, 0.91], 9, Math.PI / 5, 0.45, false, "Rim light is a bounded spot helper.")
114
+ ];
115
+ case "sun":
116
+ return [
117
+ light("sun-main", "directional", "sun", [1, 0.92, 0.78], 2.4, [-8, 9, 4], [0.62, -0.68, -0.38], 0, 0, 0, true, "Sun preset is a directional light and does not imply physical atmosphere or cascaded shadow proof."),
118
+ light("sky-fill", "directional", "fill", [0.45, 0.58, 0.85], 0.28, [4, 6, -3], [-0.25, -0.8, 0.54], 0, 0, 0, false, "Sky fill is an approximation.")
119
+ ];
120
+ case "industrial":
121
+ return [
122
+ light("industrial-key", "spot", "key", [1, 0.88, 0.68], 1.45, [-2.5, 5.5, 2.5], [0.36, -0.86, -0.36], 11, Math.PI / 6, 0.35, true, "Overhead industrial fixture represented as spot light."),
123
+ light("industrial-practical-a", "point", "practical", [1, 0.72, 0.48], 0.56, [3, 2.8, -2], [0, -1, 0], 7, 0, 0, false, "Point practical has no IES profile."),
124
+ light("industrial-fill", "directional", "fill", [0.45, 0.58, 0.72], 0.24, [5, 3, 4], [-0.64, -0.48, -0.6], 0, 0, 0, false, "Fill is a direct-light approximation.")
125
+ ];
126
+ case "urban-neon":
127
+ return [
128
+ light("neon-key", "spot", "key", [0.42, 0.86, 1], 1.05, [-3, 4, 2.5], [0.5, -0.68, -0.54], 10, Math.PI / 5, 0.55, true, "Neon key is a colored spot helper, not emissive GI."),
129
+ light("neon-magenta", "point", "accent", [1, 0.2, 0.66], 0.75, [3.2, 2.1, -1.2], [-1, -0.2, 0.1], 6, 0, 0, false, "Neon accent does not bounce light globally."),
130
+ light("neon-rim", "directional", "rim", [0.64, 0.72, 1], 0.4, [1, 5, -5], [-0.2, -0.44, 0.88], 0, 0, 0, false, "Rim is a direct-light approximation.")
131
+ ];
132
+ case "product-detail":
133
+ return [
134
+ light("product-detail-key", "directional", "key", [1, 0.9, 0.78], 1.48, [-4.8, 3.3, 3.2], [0.7, -0.48, -0.52], 0, 0, 0, true, "Product detail key is a low glancing directional softbox approximation for normal/AO inspection."),
135
+ light("product-detail-cool-edge", "spot", "rim", [0.64, 0.78, 1], 1.15, [2.9, 2.6, -3.6], [-0.42, -0.34, 0.84], 8, Math.PI / 5.5, 0.38, false, "Cool edge strip is a bounded spot helper for product silhouette separation."),
136
+ light("product-detail-warm-edge", "point", "accent", [1, 0.55, 0.28], 0.54, [-2.4, 1.1, -1.2], [0.3, -0.18, 0.72], 4.8, 0, 0, false, "Warm practical accent adds bounded hue separation; it is not emissive bounce or GI."),
137
+ light("product-detail-fill", "directional", "fill", [0.48, 0.56, 0.68], 0.16, [4.2, 2.4, 3.6], [-0.68, -0.34, -0.64], 0, 0, 0, false, "Low fill preserves product material contrast.")
138
+ ];
139
+ case "product-shot":
140
+ return [
141
+ light("product-key", "directional", "key", [1, 0.95, 0.88], 1.55, [-4, 5, 4], [0.52, -0.64, -0.56], 0, 0, 0, true, "Product key approximates a large softbox."),
142
+ light("product-fill", "directional", "fill", [0.7, 0.78, 0.9], 0.3, [4, 3, 3], [-0.68, -0.46, -0.57], 0, 0, 0, false, "Product fill is direct lighting."),
143
+ light("product-rim", "spot", "rim", [0.85, 0.92, 1], 0.78, [0.5, 3.2, -4.5], [-0.08, -0.36, 0.93], 8, Math.PI / 6, 0.42, false, "Rim light is a bounded spot helper.")
144
+ ];
145
+ case "key-fill-rim":
146
+ return [
147
+ light("key", "directional", "key", [1, 0.94, 0.86], 1.2, [-3, 4, 3], [0.5, -0.66, -0.56], 0, 0, 0, true, "Reusable key light descriptor."),
148
+ light("fill", "directional", "fill", [0.62, 0.72, 1], 0.35, [4, 3, 2], [-0.75, -0.42, -0.51], 0, 0, 0, false, "Reusable fill light descriptor."),
149
+ light("rim", "directional", "rim", [0.72, 0.86, 1], 0.55, [0, 3, -4], [0, -0.45, 0.89], 0, 0, 0, false, "Reusable rim light descriptor.")
150
+ ];
151
+ }
152
+ }
153
+
154
+ function lightingRigSoftboxes(preset: LightingRigPreset): readonly LightingRigSoftboxDescriptor[] {
155
+ switch (preset) {
156
+ case "studio-softbox":
157
+ return [
158
+ softbox("studio-key-softbox", "key", [1, 0.95, 0.88], 1.25, [-2.6, 3.4, 2.6], [0.45, -0.72, -0.53], [2.2, 1.2], ["studio-key"], "Large studio key softbox proxy used for panel placement and diagnostics only."),
159
+ softbox("studio-fill-card", "fill", [0.68, 0.78, 1], 0.42, [2.8, 2.5, 1.8], [-0.76, -0.42, -0.5], [1.8, 1.1], ["studio-fill"], "Cool fill card proxy; not a physical rectangular area light."),
160
+ softbox("studio-rim-strip", "rim", [0.78, 0.9, 1], 0.72, [0, 2.9, -3.4], [0, -0.42, 0.91], [1.6, 0.42], ["studio-rim"], "Rim strip proxy coupled to a spot helper.")
161
+ ];
162
+ case "product-shot":
163
+ return [
164
+ softbox("product-key-softbox", "key", [1, 0.95, 0.88], 1.55, [-3.2, 3.8, 3.1], [0.52, -0.64, -0.56], [2.4, 1.35], ["product-key"], "Product key softbox proxy; renderer still receives direct light descriptors."),
165
+ softbox("product-fill-card", "fill", [0.7, 0.78, 0.9], 0.32, [3.1, 2.2, 2.4], [-0.68, -0.46, -0.57], [1.65, 1.0], ["product-fill"], "Low-intensity fill card proxy for product studio reports."),
166
+ softbox("product-rim-strip", "rim", [0.85, 0.92, 1], 0.78, [0.5, 2.8, -3.7], [-0.08, -0.36, 0.93], [1.85, 0.38], ["product-rim"], "Rear strip proxy for product edge separation; not GI or area-light shading.")
167
+ ];
168
+ case "product-detail":
169
+ return [
170
+ softbox("product-detail-key-strip", "key", [1, 0.9, 0.78], 1.48, [-4.0, 2.7, 2.7], [0.7, -0.48, -0.52], [1.9, 0.58], ["product-detail-key"], "Low glancing key strip proxy for product material inspection; renderer still receives direct lights."),
171
+ softbox("product-detail-cool-rim", "rim", [0.64, 0.78, 1], 1.15, [2.5, 2.3, -3.0], [-0.42, -0.34, 0.84], [1.55, 0.34], ["product-detail-cool-edge"], "Cool rim proxy for edge separation; not GI or physical area lighting."),
172
+ softbox("product-detail-fill-card", "fill", [0.48, 0.56, 0.68], 0.16, [3.2, 2.0, 2.7], [-0.68, -0.34, -0.64], [1.3, 0.9], ["product-detail-fill"], "Low fill proxy keeps material contrast bounded.")
173
+ ];
174
+ default:
175
+ return [];
176
+ }
177
+ }
178
+
179
+ function softbox(
180
+ id: string,
181
+ role: LightingRigSoftboxDescriptor["role"],
182
+ color: readonly [number, number, number],
183
+ intensity: number,
184
+ position: readonly [number, number, number],
185
+ direction: readonly [number, number, number],
186
+ size: readonly [number, number],
187
+ linkedLightIds: readonly string[],
188
+ claimBoundary: string
189
+ ): LightingRigSoftboxDescriptor {
190
+ return {
191
+ id,
192
+ role,
193
+ color,
194
+ intensity,
195
+ position,
196
+ direction: normalize(direction),
197
+ size,
198
+ linkedLightIds,
199
+ claimBoundary
200
+ };
201
+ }
202
+
203
+ function light(
204
+ id: string,
205
+ kind: CollectedLightKind,
206
+ role: LightingRigLightDescriptor["role"],
207
+ color: readonly [number, number, number],
208
+ intensity: number,
209
+ position: readonly [number, number, number],
210
+ direction: readonly [number, number, number],
211
+ range: number,
212
+ spotAngle: number,
213
+ penumbra: number,
214
+ castsShadow: boolean,
215
+ claimBoundary: string
216
+ ): LightingRigLightDescriptor {
217
+ return { id, kind, role, color, intensity, position, direction: normalize(direction), range, spotAngle, penumbra, castsShadow, claimBoundary };
218
+ }
219
+
220
+ function toCollectedLight(light: LightingRigLightDescriptor): CollectedLight {
221
+ const source = createSourceLight(light);
222
+ return {
223
+ kind: light.kind,
224
+ color: light.color,
225
+ intensity: light.intensity,
226
+ position: light.position,
227
+ direction: light.direction,
228
+ range: light.range,
229
+ spotAngle: light.spotAngle,
230
+ penumbra: light.penumbra,
231
+ castsShadow: light.castsShadow,
232
+ layerMask: 0xffffffff,
233
+ source
234
+ };
235
+ }
236
+
237
+ function createSourceLight(light: LightingRigLightDescriptor): Light {
238
+ const source = light.kind === "directional"
239
+ ? new DirectionalLight(light.id)
240
+ : light.kind === "point"
241
+ ? new PointLight(light.id)
242
+ : new SpotLight(light.id);
243
+ source.color = [...light.color];
244
+ source.intensity = light.intensity;
245
+ source.castsShadow = light.castsShadow;
246
+ source.transform.setPosition(light.position[0], light.position[1], light.position[2]);
247
+ if (source instanceof PointLight || source instanceof SpotLight) source.range = Math.max(0.001, light.range);
248
+ if (source instanceof SpotLight) {
249
+ source.angle = clamp(light.spotAngle || Math.PI / 5, 0.001, Math.PI / 2 - 0.001);
250
+ source.penumbra = clamp(light.penumbra, 0, 1);
251
+ }
252
+ return source;
253
+ }
254
+
255
+ function unsupportedFeaturesForRig(
256
+ preset: LightingRigPreset,
257
+ includeUnsupportedDiagnostics: boolean
258
+ ): readonly LightingRigUnsupportedFeature[] {
259
+ if (!includeUnsupportedDiagnostics) return [];
260
+ const base: LightingRigUnsupportedFeature[] = ["ies-photometric-profile", "contact-shadow-map", "global-illumination"];
261
+ if (preset === "studio-softbox" || preset === "product-shot" || preset === "product-detail") base.unshift("rectangular-area-light");
262
+ if (preset === "sun") base.push("cascaded-shadow-map");
263
+ return base;
264
+ }
265
+
266
+ function lightingDisclosure(feature: LightingRigUnsupportedFeature): string {
267
+ switch (feature) {
268
+ case "rectangular-area-light":
269
+ return "Rectangular/area lights are represented by direct-light and emissive-panel approximations until physical area-light shading exists.";
270
+ case "ies-photometric-profile":
271
+ return "IES photometric profiles are unsupported; point and spot practicals use bounded cone/range descriptors only.";
272
+ case "contact-shadow-map":
273
+ return "Contact shadows require the separate contact-shadow pipeline and visual grounding evidence; direct-light rigs do not claim it.";
274
+ case "cascaded-shadow-map":
275
+ return "Cascaded shadow maps are a separate shadow pipeline and are not implied by the sun lighting preset.";
276
+ case "global-illumination":
277
+ return "Global illumination/light bounce is unsupported; rigs expose direct lights plus environment-light approximations only.";
278
+ }
279
+ }
280
+
281
+ function normalize(value: readonly [number, number, number]): readonly [number, number, number] {
282
+ const length = Math.hypot(value[0], value[1], value[2]);
283
+ return length === 0 ? [0, -1, 0] : [round5(value[0] / length), round5(value[1] / length), round5(value[2] / length)];
284
+ }
285
+
286
+ function positive(value: number, label: string): number {
287
+ if (!Number.isFinite(value) || value <= 0) throw new RangeError(`${label} must be finite and positive.`);
288
+ return value;
289
+ }
290
+
291
+ function clamp(value: number, min: number, max: number): number {
292
+ return Math.max(min, Math.min(max, Number.isFinite(value) ? value : min));
293
+ }
294
+
295
+ function round3(value: number): number {
296
+ return Number(value.toFixed(3));
297
+ }
298
+
299
+ function round5(value: number): number {
300
+ return Number(value.toFixed(5));
301
+ }
@@ -0,0 +1,2 @@
1
+ export { Geometry } from "./Geometry";
2
+ export type { WideLineSegment } from "./Geometry";
@@ -0,0 +1,209 @@
1
+ import { type UniformValue } from "./RenderDevice";
2
+ import { TextureBinding } from "./TextureBinding";
3
+
4
+ export type CullMode = "none" | "back" | "front";
5
+ export type DepthCompare = "always" | "less-equal";
6
+ export type ColorWriteMask = readonly [boolean, boolean, boolean, boolean];
7
+ export type StencilCompare = "never" | "less" | "less-equal" | "greater" | "greater-equal" | "equal" | "not-equal" | "always";
8
+ export type StencilOperation = "keep" | "zero" | "replace" | "increment" | "decrement" | "invert" | "increment-wrap" | "decrement-wrap";
9
+
10
+ export interface ScissorRect {
11
+ readonly x: number;
12
+ readonly y: number;
13
+ readonly width: number;
14
+ readonly height: number;
15
+ }
16
+
17
+ export interface PolygonOffsetState {
18
+ readonly factor: number;
19
+ readonly units: number;
20
+ }
21
+
22
+ export interface StencilState {
23
+ readonly compare?: StencilCompare;
24
+ readonly reference?: number;
25
+ readonly readMask?: number;
26
+ readonly writeMask?: number;
27
+ readonly fail?: StencilOperation;
28
+ readonly depthFail?: StencilOperation;
29
+ readonly depthPass?: StencilOperation;
30
+ }
31
+
32
+ export interface RenderState {
33
+ readonly depthTest: boolean;
34
+ readonly depthWrite: boolean;
35
+ readonly cullMode: CullMode;
36
+ readonly blend: boolean;
37
+ readonly depthCompare: DepthCompare;
38
+ readonly colorWrite: ColorWriteMask;
39
+ readonly scissor?: ScissorRect | null;
40
+ readonly polygonOffset?: PolygonOffsetState | null;
41
+ readonly stencil?: StencilState | null;
42
+ }
43
+
44
+ export type MaterialUniformKind = "any" | "float" | "vec2" | "vec3" | "vec4" | "mat4" | "texture2d" | "textureCube";
45
+
46
+ export interface MaterialUniformDescriptor {
47
+ readonly name: string;
48
+ readonly kind: MaterialUniformKind;
49
+ readonly required?: boolean;
50
+ }
51
+
52
+ export interface MaterialDescriptor {
53
+ readonly name?: string;
54
+ readonly shaderKey: string;
55
+ readonly shaderVariant?: string;
56
+ readonly renderState?: Partial<RenderState>;
57
+ readonly parameters?: Readonly<Record<string, UniformValue>>;
58
+ readonly requiredAttributes?: readonly string[];
59
+ readonly requiredUniforms?: readonly string[];
60
+ readonly uniformSchema?: readonly MaterialUniformDescriptor[];
61
+ }
62
+
63
+ export const DEFAULT_RENDER_STATE: RenderState = {
64
+ depthTest: true,
65
+ depthWrite: true,
66
+ cullMode: "back",
67
+ blend: false,
68
+ depthCompare: "less-equal",
69
+ colorWrite: [true, true, true, true],
70
+ scissor: null,
71
+ polygonOffset: null,
72
+ stencil: null
73
+ };
74
+
75
+ export class Material {
76
+ public disposed = false;
77
+ public readonly name: string;
78
+ public readonly shaderKey: string;
79
+ public readonly shaderVariant?: string;
80
+ public readonly renderState: RenderState;
81
+ public readonly requiredAttributes: readonly string[];
82
+ public readonly requiredUniforms: readonly string[];
83
+ public readonly uniformSchema: readonly MaterialUniformDescriptor[];
84
+ protected readonly parameters = new Map<string, UniformValue>();
85
+ private dirty = true;
86
+ private revision = 0;
87
+
88
+ constructor(descriptor: MaterialDescriptor) {
89
+ if (!descriptor.shaderKey.trim()) {
90
+ throw new Error("Material shaderKey is required");
91
+ }
92
+ this.name = descriptor.name ?? descriptor.shaderKey;
93
+ this.shaderKey = descriptor.shaderKey;
94
+ this.shaderVariant = validateShaderVariant(descriptor.shaderVariant);
95
+ this.renderState = validateRenderState({ ...DEFAULT_RENDER_STATE, ...(descriptor.renderState ?? {}) });
96
+ this.requiredAttributes = descriptor.requiredAttributes ?? [];
97
+ this.uniformSchema = validateUniformSchema(descriptor.uniformSchema ?? deriveRequiredUniformSchema(descriptor.requiredUniforms ?? []));
98
+ this.requiredUniforms = descriptor.requiredUniforms ?? this.uniformSchema.filter((uniform) => uniform.required !== false).map((uniform) => uniform.name);
99
+ for (const [key, value] of Object.entries(descriptor.parameters ?? {})) {
100
+ this.setParameter(key, value);
101
+ }
102
+ }
103
+
104
+ setParameter(name: string, value: UniformValue): void {
105
+ this.assertAlive();
106
+ if (!name.trim()) {
107
+ throw new Error("Material parameter name is required");
108
+ }
109
+ this.parameters.set(name, cloneUniformValue(value));
110
+ this.dirty = true;
111
+ this.revision += 1;
112
+ }
113
+
114
+ getParameter(name: string): UniformValue | undefined {
115
+ this.assertAlive();
116
+ const value = this.parameters.get(name);
117
+ return value === undefined ? undefined : cloneUniformValue(value);
118
+ }
119
+
120
+ getParameters(): ReadonlyMap<string, UniformValue> {
121
+ this.assertAlive();
122
+ const output = new Map<string, UniformValue>();
123
+ for (const [key, value] of this.parameters) {
124
+ output.set(key, cloneUniformValue(value));
125
+ }
126
+ return output;
127
+ }
128
+
129
+ isDirty(): boolean {
130
+ return this.dirty;
131
+ }
132
+
133
+ getRevision(): number {
134
+ return this.revision;
135
+ }
136
+
137
+ markClean(): void {
138
+ this.assertAlive();
139
+ this.dirty = false;
140
+ }
141
+
142
+ dispose(): void {
143
+ if (this.disposed) return;
144
+ this.parameters.clear();
145
+ this.dirty = false;
146
+ this.disposed = true;
147
+ }
148
+
149
+ private assertAlive(): void {
150
+ if (this.disposed) {
151
+ throw new Error(`Material ${this.name} is disposed`);
152
+ }
153
+ }
154
+ }
155
+
156
+ function validateShaderVariant(variant: string | undefined): string | undefined {
157
+ if (variant === undefined) return undefined;
158
+ const trimmed = variant.trim();
159
+ if (!trimmed) {
160
+ throw new Error("Material shaderVariant must be non-empty when provided");
161
+ }
162
+ return trimmed;
163
+ }
164
+
165
+ export function validateRenderState(state: RenderState): RenderState {
166
+ if (state.blend && state.depthWrite) {
167
+ throw new Error("Transparent blended materials must disable depthWrite");
168
+ }
169
+ if (state.scissor) {
170
+ if (state.scissor.width < 0 || state.scissor.height < 0) {
171
+ throw new Error("RenderState scissor width and height must be non-negative");
172
+ }
173
+ }
174
+ if (state.stencil) {
175
+ const reference = state.stencil.reference ?? 0;
176
+ if (!Number.isInteger(reference) || reference < 0) {
177
+ throw new Error("RenderState stencil reference must be a non-negative integer");
178
+ }
179
+ }
180
+ return state;
181
+ }
182
+
183
+ function deriveRequiredUniformSchema(requiredUniforms: readonly string[]): readonly MaterialUniformDescriptor[] {
184
+ return requiredUniforms.map((name) => ({ name, kind: "any", required: true }));
185
+ }
186
+
187
+ function validateUniformSchema(schema: readonly MaterialUniformDescriptor[]): readonly MaterialUniformDescriptor[] {
188
+ const seen = new Set<string>();
189
+ return schema.map((uniform) => {
190
+ if (!uniform.name.trim()) {
191
+ throw new Error("Material uniform schema name is required");
192
+ }
193
+ if (seen.has(uniform.name)) {
194
+ throw new Error(`Duplicate material uniform schema entry: ${uniform.name}`);
195
+ }
196
+ seen.add(uniform.name);
197
+ return { ...uniform, required: uniform.required ?? true };
198
+ });
199
+ }
200
+
201
+ function cloneUniformValue(value: UniformValue): UniformValue {
202
+ if (typeof value === "number") {
203
+ return value;
204
+ }
205
+ if (value instanceof TextureBinding) {
206
+ return value;
207
+ }
208
+ return ArrayBuffer.isView(value) ? new (value.constructor as Float32ArrayConstructor)(value as Float32Array) : [...value];
209
+ }