@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,131 @@
1
+ import { Material } from "./Material";
2
+ import { MaterialInstance } from "./MaterialInstance";
3
+ import { type RenderShaderProgram, type UniformValue } from "./RenderDevice";
4
+ import { TextureBinding } from "./TextureBinding";
5
+
6
+ export interface MaterialBindingResult {
7
+ readonly shader: RenderShaderProgram;
8
+ readonly uniforms: ReadonlyMap<string, UniformValue>;
9
+ readonly diagnostics: readonly string[];
10
+ readonly warnings: readonly string[];
11
+ }
12
+
13
+ export class MaterialBinding {
14
+ bind(materialLike: Material | MaterialInstance, shader: RenderShaderProgram): MaterialBindingResult {
15
+ const material = materialLike instanceof MaterialInstance ? materialLike.baseMaterial : materialLike;
16
+ const uniforms = materialLike.getParameters();
17
+ const diagnostics: string[] = [];
18
+ const warnings: string[] = [];
19
+
20
+ for (const attribute of material.requiredAttributes) {
21
+ if (!shader.reflection.attributes.has(attribute)) {
22
+ diagnostics.push(`Missing shader attribute: ${attribute}`);
23
+ }
24
+ }
25
+ for (const uniform of material.requiredUniforms) {
26
+ if (!shader.reflection.uniforms.has(uniform)) {
27
+ diagnostics.push(`Missing shader uniform: ${uniform}`);
28
+ }
29
+ if (!uniforms.has(uniform)) {
30
+ diagnostics.push(`Missing material parameter: ${uniform}`);
31
+ }
32
+ }
33
+ for (const uniform of material.uniformSchema) {
34
+ if (uniform.required !== false && !shader.reflection.uniforms.has(uniform.name)) {
35
+ diagnostics.push(`Missing shader uniform declared by material schema: ${uniform.name}`);
36
+ }
37
+ const value = uniforms.get(uniform.name);
38
+ if (value === undefined) {
39
+ if (uniform.required !== false) {
40
+ diagnostics.push(`Missing material parameter declared by schema: ${uniform.name}`);
41
+ }
42
+ continue;
43
+ }
44
+ const typeDiagnostic = validateUniformSchemaValue(uniform.name, uniform.kind, value);
45
+ if (typeDiagnostic) {
46
+ diagnostics.push(typeDiagnostic);
47
+ }
48
+ }
49
+ for (const [name, value] of uniforms) {
50
+ if (value instanceof TextureBinding) {
51
+ const validation = value.validate();
52
+ diagnostics.push(...validation.diagnostics);
53
+ warnings.push(...validation.warnings);
54
+ } else {
55
+ const valueDiagnostics = uniformValueDiagnostics(name, value);
56
+ if (valueDiagnostics.length > 0) {
57
+ diagnostics.push(...valueDiagnostics);
58
+ }
59
+ }
60
+ }
61
+ if (diagnostics.length > 0) {
62
+ throw new MaterialBindingError("Material binding validation failed", diagnostics);
63
+ }
64
+ return { shader, uniforms, diagnostics: warnings, warnings };
65
+ }
66
+ }
67
+
68
+ export class MaterialBindingError extends Error {
69
+ constructor(
70
+ message: string,
71
+ public readonly diagnostics: readonly string[]
72
+ ) {
73
+ super(message);
74
+ this.name = "MaterialBindingError";
75
+ }
76
+ }
77
+
78
+ function uniformValueDiagnostics(name: string, value: unknown): readonly string[] {
79
+ if (typeof value === "number") {
80
+ return Number.isFinite(value) ? [] : [`Unsupported uniform value for ${name}: non-finite number`];
81
+ }
82
+ if (ArrayBuffer.isView(value)) {
83
+ const values = Array.from(value as Float32Array | Int32Array | Uint32Array);
84
+ return values.every(Number.isFinite) ? [] : [`Unsupported uniform value for ${name}: typed array contains non-finite values`];
85
+ }
86
+ if (Array.isArray(value)) {
87
+ return value.every((entry) => typeof entry === "number" && Number.isFinite(entry))
88
+ ? []
89
+ : [`Unsupported uniform value for ${name}: array must contain finite numbers`];
90
+ }
91
+ return [`Unsupported uniform value for ${name}`];
92
+ }
93
+
94
+ function validateUniformSchemaValue(name: string, kind: string, value: UniformValue): string | null {
95
+ if (kind === "any") {
96
+ return null;
97
+ }
98
+ if (kind === "texture2d" || kind === "textureCube") {
99
+ return value instanceof TextureBinding ? null : `Material uniform ${name} must be ${kind}`;
100
+ }
101
+ if (value instanceof TextureBinding) {
102
+ return `Material uniform ${name} must be ${kind}, got texture binding`;
103
+ }
104
+ const numbers = typeof value === "number"
105
+ ? [value]
106
+ : ArrayBuffer.isView(value)
107
+ ? Array.from(value as Float32Array | Int32Array | Uint32Array)
108
+ : Array.from(value);
109
+ const expected = scalarCount(kind);
110
+ if (numbers.length !== expected) {
111
+ return `Material uniform ${name} must be ${kind} with ${expected} scalar values, got ${numbers.length}`;
112
+ }
113
+ return numbers.every(Number.isFinite) ? null : `Material uniform ${name} must contain finite ${kind} scalar values`;
114
+ }
115
+
116
+ function scalarCount(kind: string): number {
117
+ switch (kind) {
118
+ case "float":
119
+ return 1;
120
+ case "vec2":
121
+ return 2;
122
+ case "vec3":
123
+ return 3;
124
+ case "vec4":
125
+ return 4;
126
+ case "mat4":
127
+ return 16;
128
+ default:
129
+ return 0;
130
+ }
131
+ }
@@ -0,0 +1,59 @@
1
+ import { Material } from "./Material";
2
+ import { type UniformValue } from "./RenderDevice";
3
+ import { TextureBinding } from "./TextureBinding";
4
+
5
+ export class MaterialInstance {
6
+ private readonly overrides = new Map<string, UniformValue>();
7
+ private dirty = true;
8
+ private baseRevision: number;
9
+
10
+ constructor(public readonly baseMaterial: Material) {
11
+ this.baseRevision = baseMaterial.getRevision();
12
+ }
13
+
14
+ setOverride(name: string, value: UniformValue): void {
15
+ this.overrides.set(name, cloneUniformValue(value));
16
+ this.dirty = true;
17
+ }
18
+
19
+ clearOverride(name: string): void {
20
+ if (this.overrides.delete(name)) {
21
+ this.dirty = true;
22
+ }
23
+ }
24
+
25
+ getParameter(name: string): UniformValue | undefined {
26
+ const override = this.overrides.get(name);
27
+ if (override !== undefined) {
28
+ return cloneUniformValue(override);
29
+ }
30
+ return this.baseMaterial.getParameter(name);
31
+ }
32
+
33
+ getParameters(): ReadonlyMap<string, UniformValue> {
34
+ const parameters = new Map(this.baseMaterial.getParameters());
35
+ for (const [key, value] of this.overrides) {
36
+ parameters.set(key, cloneUniformValue(value));
37
+ }
38
+ return parameters;
39
+ }
40
+
41
+ isDirty(): boolean {
42
+ return this.dirty || this.baseRevision !== this.baseMaterial.getRevision();
43
+ }
44
+
45
+ markClean(): void {
46
+ this.dirty = false;
47
+ this.baseRevision = this.baseMaterial.getRevision();
48
+ }
49
+ }
50
+
51
+ function cloneUniformValue(value: UniformValue): UniformValue {
52
+ if (typeof value === "number") {
53
+ return value;
54
+ }
55
+ if (value instanceof TextureBinding) {
56
+ return value;
57
+ }
58
+ return ArrayBuffer.isView(value) ? new (value.constructor as Float32ArrayConstructor)(value as Float32Array) : [...value];
59
+ }
@@ -0,0 +1,272 @@
1
+ import { Material } from "./Material";
2
+ import { PBRMaterial, type PBRMaterialOptions } from "./PBRMaterial";
3
+ import { UnlitMaterial, type UnlitMaterialOptions } from "./UnlitMaterial";
4
+
5
+ export type MaterialPresetKind = "unlit" | "pbr" | string;
6
+ export type PhysicalMaterialPresetName =
7
+ | "gold"
8
+ | "silver"
9
+ | "copper"
10
+ | "iron"
11
+ | "aluminum"
12
+ | "plastic"
13
+ | "rubber"
14
+ | "wood"
15
+ | "concrete"
16
+ | "fabric"
17
+ | "glass"
18
+ | "water"
19
+ | "skin"
20
+ | "eye"
21
+ | "hair"
22
+ | "terrain"
23
+ | "toon";
24
+
25
+ export type MaterialPresetOptions = Readonly<Record<string, unknown>>;
26
+
27
+ export type MaterialFactory<TOptions extends MaterialPresetOptions = MaterialPresetOptions> = (options?: TOptions) => Material;
28
+
29
+ export interface MaterialPresetDescriptor<TOptions extends MaterialPresetOptions = MaterialPresetOptions> {
30
+ readonly kind: MaterialPresetKind;
31
+ readonly description?: string;
32
+ readonly create: MaterialFactory<TOptions>;
33
+ }
34
+
35
+ export interface PhysicalMaterialPresetDescriptor {
36
+ readonly name: PhysicalMaterialPresetName;
37
+ readonly category: "metal" | "dielectric" | "fabric" | "transmission" | "subsurface" | "anisotropic" | "terrain" | "npr";
38
+ readonly source: "old-branch-material-presets";
39
+ readonly options: PBRMaterialOptions;
40
+ readonly knownLimits: readonly string[];
41
+ }
42
+
43
+ export class MaterialPresetRegistry {
44
+ private readonly presets = new Map<MaterialPresetKind, MaterialPresetDescriptor>();
45
+
46
+ constructor(descriptors: readonly MaterialPresetDescriptor[] = defaultMaterialPresets()) {
47
+ for (const descriptor of descriptors) {
48
+ this.register(descriptor);
49
+ }
50
+ }
51
+
52
+ register<TOptions extends MaterialPresetOptions>(descriptor: MaterialPresetDescriptor<TOptions>): void {
53
+ if (!descriptor.kind.trim()) {
54
+ throw new Error("Material preset kind is required.");
55
+ }
56
+ if (this.presets.has(descriptor.kind)) {
57
+ throw new Error(`Material preset already exists: ${descriptor.kind}`);
58
+ }
59
+ this.presets.set(descriptor.kind, descriptor as MaterialPresetDescriptor);
60
+ }
61
+
62
+ create<TOptions extends MaterialPresetOptions = MaterialPresetOptions>(kind: MaterialPresetKind, options?: TOptions): Material {
63
+ const descriptor = this.presets.get(kind);
64
+ if (!descriptor) {
65
+ throw new Error(`Unknown material preset: ${kind}`);
66
+ }
67
+ return descriptor.create(options);
68
+ }
69
+
70
+ has(kind: MaterialPresetKind): boolean {
71
+ return this.presets.has(kind);
72
+ }
73
+
74
+ list(): readonly MaterialPresetDescriptor[] {
75
+ return [...this.presets.values()];
76
+ }
77
+ }
78
+
79
+ export function defaultMaterialPresets(): readonly MaterialPresetDescriptor[] {
80
+ return [
81
+ {
82
+ kind: "unlit",
83
+ description: "Constant color material for debug, UI, and non-lighting-dependent geometry.",
84
+ create: (options?: MaterialPresetOptions) => new UnlitMaterial(options as UnlitMaterialOptions)
85
+ },
86
+ {
87
+ kind: "pbr",
88
+ description: "Direct-light physically based material with base color, metallic, roughness, and emissive controls.",
89
+ create: (options?: MaterialPresetOptions) => new PBRMaterial(options as PBRMaterialOptions)
90
+ },
91
+ ...listPhysicalMaterialPresets().map((preset): MaterialPresetDescriptor => ({
92
+ kind: `physical:${preset.name}`,
93
+ description: `Old-branch physical material preset port for ${preset.name}.`,
94
+ create: (options?: MaterialPresetOptions) => createPhysicalMaterialPreset(preset.name, options as Partial<PBRMaterialOptions>)
95
+ }))
96
+ ];
97
+ }
98
+
99
+ export function listPhysicalMaterialPresets(): readonly PhysicalMaterialPresetDescriptor[] {
100
+ return physicalMaterialPresets;
101
+ }
102
+
103
+ export function physicalMaterialPresetDescriptor(name: PhysicalMaterialPresetName): PhysicalMaterialPresetDescriptor {
104
+ const descriptor = physicalMaterialPresets.find((entry) => entry.name === name);
105
+ if (!descriptor) throw new Error(`Unknown physical material preset: ${name}`);
106
+ return descriptor;
107
+ }
108
+
109
+ export function createPhysicalMaterialPreset(name: PhysicalMaterialPresetName, overrides: Partial<PBRMaterialOptions> = {}): PBRMaterial {
110
+ const descriptor = physicalMaterialPresetDescriptor(name);
111
+ return new PBRMaterial({
112
+ ...descriptor.options,
113
+ ...overrides,
114
+ name: overrides.name ?? descriptor.options.name ?? `physical-${name}`
115
+ });
116
+ }
117
+
118
+ const physicalMaterialPresets: readonly PhysicalMaterialPresetDescriptor[] = [
119
+ physicalPreset("gold", "metal", {
120
+ baseColor: [1, 0.782, 0.344, 1],
121
+ metallic: 1,
122
+ roughness: 0.2,
123
+ specularFactor: 1
124
+ }, ["Gold F0/albedo values are clamped into the current [0,1] PBR parameter range."]),
125
+ physicalPreset("silver", "metal", {
126
+ baseColor: [0.972, 0.96, 0.915, 1],
127
+ metallic: 1,
128
+ roughness: 0.15,
129
+ specularFactor: 1
130
+ }, ["Silver preset uses the current direct PBR shader and generated environment resources, not measured spectral data."]),
131
+ physicalPreset("copper", "metal", {
132
+ baseColor: [0.955, 0.638, 0.538, 1],
133
+ metallic: 1,
134
+ roughness: 0.25,
135
+ specularFactor: 1
136
+ }, ["Copper preset uses bounded RGB material response rather than wavelength-dependent metal reflectance."]),
137
+ physicalPreset("iron", "metal", {
138
+ baseColor: [0.56, 0.57, 0.58, 1],
139
+ metallic: 1,
140
+ roughness: 0.4,
141
+ specularFactor: 0.9
142
+ }, ["Iron preset is a bounded rough metal preset without oxidation or anisotropic brushing."]),
143
+ physicalPreset("aluminum", "metal", {
144
+ baseColor: [0.913, 0.921, 0.925, 1],
145
+ metallic: 1,
146
+ roughness: 0.3,
147
+ specularFactor: 0.95
148
+ }, ["Aluminum preset is isotropic; brushed anisotropy must be enabled through a separate material."]),
149
+ physicalPreset("plastic", "dielectric", {
150
+ baseColor: [0.8, 0.8, 0.8, 1],
151
+ metallic: 0,
152
+ roughness: 0.5,
153
+ specularFactor: 0.55
154
+ }, ["Plastic preset is a neutral dielectric baseline without measured polymer BRDF."]),
155
+ physicalPreset("rubber", "dielectric", {
156
+ baseColor: [0.2, 0.2, 0.2, 1],
157
+ metallic: 0,
158
+ roughness: 0.9,
159
+ specularFactor: 0.25
160
+ }, ["Rubber preset is a rough dark dielectric; subsurface or tire-specific normal detail is supplied by procedural texture fixtures."]),
161
+ physicalPreset("wood", "dielectric", {
162
+ baseColor: [0.6, 0.4, 0.2, 1],
163
+ metallic: 0,
164
+ roughness: 0.7,
165
+ specularFactor: 0.35
166
+ }, ["Wood preset captures bounded base response; grain detail comes from procedural wood textures."]),
167
+ physicalPreset("concrete", "dielectric", {
168
+ baseColor: [0.5, 0.5, 0.5, 1],
169
+ metallic: 0,
170
+ roughness: 0.85,
171
+ specularFactor: 0.22
172
+ }, ["Concrete preset is a rough dielectric response without aggregate displacement."]),
173
+ physicalPreset("fabric", "fabric", {
174
+ baseColor: [0.5, 0.3, 0.2, 1],
175
+ metallic: 0,
176
+ roughness: 0.8,
177
+ sheenColorFactor: [0.42, 0.28, 0.22],
178
+ sheenRoughnessFactor: 0.3,
179
+ specularFactor: 0.28
180
+ }, ["Fabric ports old cloth sheen intent into current bounded sheen parameters; fiber scattering parity is not claimed."]),
181
+ physicalPreset("glass", "transmission", {
182
+ baseColor: [1, 1, 1, 0.62],
183
+ roughness: 0,
184
+ transmissionFactor: 1,
185
+ transmissionFallbackEnergy: 0.18,
186
+ volumeThicknessFactor: 0.5,
187
+ volumeAttenuationDistance: 12,
188
+ volumeAttenuationColor: [0.94, 0.98, 1],
189
+ ior: 1.5,
190
+ specularFactor: 1,
191
+ renderState: { blend: true, depthWrite: false, cullMode: "none" }
192
+ }, ["Glass is a bounded transmission fallback in WebGL2; refraction ray marching and Unity/Unreal glass parity remain blocked."]),
193
+ physicalPreset("water", "transmission", {
194
+ baseColor: [0, 0.3, 0.5, 0.72],
195
+ roughness: 0.08,
196
+ transmissionFactor: 0.58,
197
+ diffuseTransmissionFactor: 0.18,
198
+ diffuseTransmissionColorFactor: [0.2, 0.72, 1],
199
+ volumeThicknessFactor: 0.35,
200
+ volumeAttenuationDistance: 5,
201
+ volumeAttenuationColor: [0.1, 0.45, 0.72],
202
+ ior: 1.333,
203
+ specularFactor: 0.92,
204
+ renderState: { blend: true, depthWrite: false, cullMode: "none" }
205
+ }, ["Water ports old ocean color/reflectivity intent; waves, foam, planar reflection, and caustics are not claimed by this preset."]),
206
+ physicalPreset("skin", "subsurface", {
207
+ baseColor: [0.95, 0.8, 0.7, 1],
208
+ roughness: 0.4,
209
+ diffuseTransmissionFactor: 0.32,
210
+ diffuseTransmissionColorFactor: [1, 0.5, 0.3],
211
+ transmissionFallbackEnergy: 0.1,
212
+ sheenColorFactor: [0.55, 0.28, 0.2],
213
+ sheenRoughnessFactor: 0.46,
214
+ specularFactor: 0.46
215
+ }, ["Skin ports old subsurface color intent into bounded diffuse-transmission parameters; production SSS is not claimed."]),
216
+ physicalPreset("eye", "subsurface", {
217
+ baseColor: [1, 1, 1, 1],
218
+ roughness: 0.1,
219
+ diffuseTransmissionFactor: 0.24,
220
+ diffuseTransmissionColorFactor: [0.8, 0.5, 0.5],
221
+ clearcoatFactor: 0.75,
222
+ clearcoatRoughnessFactor: 0.04,
223
+ specularFactor: 1
224
+ }, ["Eye preset combines bounded clearcoat and diffuse transmission; cornea/iris layered geometry is not included."]),
225
+ physicalPreset("hair", "anisotropic", {
226
+ baseColor: [0.3, 0.2, 0.1, 1],
227
+ roughness: 0.32,
228
+ anisotropyStrength: 0.78,
229
+ anisotropyRotation: -0.15,
230
+ sheenColorFactor: [0.5, 0.34, 0.18],
231
+ sheenRoughnessFactor: 0.48,
232
+ specularFactor: 0.72
233
+ }, ["Hair ports old anisotropic highlight intent; Marschner-style strand scattering is not claimed."]),
234
+ physicalPreset("terrain", "terrain", {
235
+ baseColor: [0.34, 0.44, 0.22, 1],
236
+ metallic: 0,
237
+ roughness: 0.88,
238
+ specularFactor: 0.24,
239
+ environmentColor: [0.42, 0.48, 0.34],
240
+ environmentIntensity: 0.12,
241
+ sheenColorFactor: [0.14, 0.22, 0.1],
242
+ sheenRoughnessFactor: 0.72
243
+ }, ["Terrain ports old multi-layer terrain material intent into a bounded rough dielectric preset; splat maps, triplanar blending, and distance texture LOD are not claimed."]),
244
+ physicalPreset("toon", "npr", {
245
+ baseColor: [0.92, 0.58, 0.16, 1],
246
+ metallic: 0,
247
+ roughness: 0.64,
248
+ specularFactor: 0.5,
249
+ clearcoatFactor: 0.24,
250
+ clearcoatRoughnessFactor: 0.18,
251
+ emissiveColor: [0.08, 0.035, 0.005],
252
+ emissiveStrength: 0.55
253
+ }, ["Toon ports old cel-shading/rim-light material intent into bounded current PBR and emissive parameters; discrete lighting bands, outline rendering, and hatching are not claimed."])
254
+ ];
255
+
256
+ function physicalPreset(
257
+ name: PhysicalMaterialPresetName,
258
+ category: PhysicalMaterialPresetDescriptor["category"],
259
+ options: PBRMaterialOptions,
260
+ knownLimits: readonly string[]
261
+ ): PhysicalMaterialPresetDescriptor {
262
+ return {
263
+ name,
264
+ category,
265
+ source: "old-branch-material-presets",
266
+ options: {
267
+ name: `physical-${name}`,
268
+ ...options
269
+ },
270
+ knownLimits
271
+ };
272
+ }
@@ -0,0 +1,123 @@
1
+ import { Geometry, type Bounds3 } from "./Geometry";
2
+ import { IndexBuffer } from "./IndexBuffer";
3
+ import { VertexBuffer } from "./VertexBuffer";
4
+
5
+ export interface MorphTargetDelta {
6
+ readonly positions?: readonly (readonly [number, number, number])[];
7
+ readonly normals?: readonly (readonly [number, number, number])[];
8
+ readonly tangents?: readonly (readonly [number, number, number])[];
9
+ }
10
+
11
+ export function applyMorphTargets(
12
+ geometry: Geometry,
13
+ targets: readonly MorphTargetDelta[],
14
+ weights: readonly number[]
15
+ ): Geometry {
16
+ if (targets.length !== weights.length) {
17
+ throw new Error("Morph target count must match morph weight count.");
18
+ }
19
+ const source = geometry.vertexBuffer;
20
+ const output = new VertexBuffer(source.format, source.vertexCount);
21
+ for (let vertex = 0; vertex < source.vertexCount; vertex += 1) {
22
+ for (const attribute of source.format.attributes) {
23
+ output.setAttribute(vertex, attribute.semantic, source.getAttribute(vertex, attribute.semantic));
24
+ }
25
+ if (source.format.hasAttribute("position")) {
26
+ output.setAttribute(vertex, "position", morphVec3(source.getAttribute(vertex, "position"), targets, weights, vertex, "positions"));
27
+ }
28
+ if (source.format.hasAttribute("normal")) {
29
+ output.setAttribute(vertex, "normal", normalizeVec3(morphVec3(source.getAttribute(vertex, "normal"), targets, weights, vertex, "normals")));
30
+ }
31
+ if (source.format.hasAttribute("tangent")) {
32
+ output.setAttribute(vertex, "tangent", morphTangent(source.getAttribute(vertex, "tangent"), targets, weights, vertex));
33
+ }
34
+ }
35
+ return new Geometry(output, geometry.indexBuffer ? new IndexBuffer(Array.from(geometry.indexBuffer.data), source.vertexCount) : null, geometry.topology);
36
+ }
37
+
38
+ export function computeMorphTargetEnvelopeBounds(geometry: Geometry, targets: readonly MorphTargetDelta[]): Bounds3 {
39
+ if (targets.length === 0 || !geometry.vertexBuffer.format.hasAttribute("position")) {
40
+ return geometry.bounds;
41
+ }
42
+ const min: [number, number, number] = [Infinity, Infinity, Infinity];
43
+ const max: [number, number, number] = [-Infinity, -Infinity, -Infinity];
44
+ for (let vertex = 0; vertex < geometry.vertexBuffer.vertexCount; vertex += 1) {
45
+ const base = geometry.vertexBuffer.getAttribute(vertex, "position");
46
+ const lower: [number, number, number] = [base[0] ?? 0, base[1] ?? 0, base[2] ?? 0];
47
+ const upper: [number, number, number] = [base[0] ?? 0, base[1] ?? 0, base[2] ?? 0];
48
+ for (const target of targets) {
49
+ const delta = target.positions?.[vertex];
50
+ if (!delta) continue;
51
+ for (let axis = 0; axis < 3; axis += 1) {
52
+ const value = delta[axis] ?? 0;
53
+ if (value < 0) lower[axis] += value;
54
+ if (value > 0) upper[axis] += value;
55
+ }
56
+ }
57
+ includeBoundsPoint(min, max, lower);
58
+ includeBoundsPoint(min, max, upper);
59
+ }
60
+ if (!Number.isFinite(min[0]) || !Number.isFinite(max[0])) {
61
+ return geometry.bounds;
62
+ }
63
+ return { min, max };
64
+ }
65
+
66
+ export function computeMorphTargetWeightedBounds(geometry: Geometry, targets: readonly MorphTargetDelta[], weights: readonly number[]): Bounds3 {
67
+ if (targets.length === 0 || weights.length === 0 || !geometry.vertexBuffer.format.hasAttribute("position")) {
68
+ return geometry.bounds;
69
+ }
70
+ const min: [number, number, number] = [Infinity, Infinity, Infinity];
71
+ const max: [number, number, number] = [-Infinity, -Infinity, -Infinity];
72
+ for (let vertex = 0; vertex < geometry.vertexBuffer.vertexCount; vertex += 1) {
73
+ includeBoundsPoint(min, max, morphVec3(geometry.vertexBuffer.getAttribute(vertex, "position"), targets, weights, vertex, "positions"));
74
+ }
75
+ if (!Number.isFinite(min[0]) || !Number.isFinite(max[0])) {
76
+ return geometry.bounds;
77
+ }
78
+ return { min, max };
79
+ }
80
+
81
+ function morphVec3(
82
+ base: readonly number[],
83
+ targets: readonly MorphTargetDelta[],
84
+ weights: readonly number[],
85
+ vertex: number,
86
+ key: "positions" | "normals" | "tangents"
87
+ ): readonly [number, number, number] {
88
+ const result: [number, number, number] = [base[0] ?? 0, base[1] ?? 0, base[2] ?? 0];
89
+ for (let index = 0; index < targets.length; index += 1) {
90
+ const weight = weights[index] ?? 0;
91
+ if (weight === 0) continue;
92
+ const delta = targets[index]?.[key]?.[vertex];
93
+ if (!delta) continue;
94
+ result[0] += delta[0] * weight;
95
+ result[1] += delta[1] * weight;
96
+ result[2] += delta[2] * weight;
97
+ }
98
+ return result;
99
+ }
100
+
101
+ function normalizeVec3(value: readonly [number, number, number]): readonly [number, number, number] {
102
+ const length = Math.hypot(value[0], value[1], value[2]);
103
+ return length > 1e-9 ? [value[0] / length, value[1] / length, value[2] / length] : [0, 0, 1];
104
+ }
105
+
106
+ function includeBoundsPoint(min: [number, number, number], max: [number, number, number], point: readonly [number, number, number]): void {
107
+ min[0] = Math.min(min[0], point[0]);
108
+ min[1] = Math.min(min[1], point[1]);
109
+ min[2] = Math.min(min[2], point[2]);
110
+ max[0] = Math.max(max[0], point[0]);
111
+ max[1] = Math.max(max[1], point[1]);
112
+ max[2] = Math.max(max[2], point[2]);
113
+ }
114
+
115
+ function morphTangent(
116
+ base: readonly number[],
117
+ targets: readonly MorphTargetDelta[],
118
+ weights: readonly number[],
119
+ vertex: number
120
+ ): readonly [number, number, number, number] {
121
+ const morphed = normalizeVec3(morphVec3(base, targets, weights, vertex, "tangents"));
122
+ return [morphed[0], morphed[1], morphed[2], base[3] ?? 1];
123
+ }
@@ -0,0 +1,54 @@
1
+ import { Material } from "./Material";
2
+ import { DEFAULT_MORPH_UNLIT_SHADER_NAME } from "./ShaderLibrary";
3
+
4
+ export interface MorphUnlitMaterialOptions {
5
+ readonly name?: string;
6
+ readonly color?: readonly [number, number, number, number];
7
+ }
8
+
9
+ export class MorphUnlitMaterial extends Material {
10
+ constructor(options: MorphUnlitMaterialOptions = {}) {
11
+ const color = options.color ?? [1, 1, 1, 1];
12
+ validateColor(color);
13
+ super({
14
+ name: options.name ?? "morph-unlit",
15
+ shaderKey: DEFAULT_MORPH_UNLIT_SHADER_NAME,
16
+ parameters: {
17
+ u_baseColor: color,
18
+ u_modelViewProjection: identityMatrix()
19
+ },
20
+ requiredAttributes: ["a_position"],
21
+ uniformSchema: [
22
+ { name: "u_baseColor", kind: "vec4" },
23
+ { name: "u_modelViewProjection", kind: "mat4" },
24
+ { name: "u_morphPositionDeltas", kind: "any", required: false },
25
+ { name: "u_morphWeights", kind: "vec4", required: false },
26
+ { name: "u_morphTargetCount", kind: "float", required: false }
27
+ ]
28
+ });
29
+ }
30
+
31
+ set color(value: readonly [number, number, number, number]) {
32
+ validateColor(value);
33
+ this.setParameter("u_baseColor", value);
34
+ }
35
+
36
+ get color(): readonly [number, number, number, number] {
37
+ return this.getParameter("u_baseColor") as readonly [number, number, number, number];
38
+ }
39
+ }
40
+
41
+ function validateColor(color: readonly [number, number, number, number]): void {
42
+ if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
43
+ throw new Error("MorphUnlitMaterial color must contain four finite values in [0, 1]");
44
+ }
45
+ }
46
+
47
+ function identityMatrix(): Float32Array {
48
+ return new Float32Array([
49
+ 1, 0, 0, 0,
50
+ 0, 1, 0, 0,
51
+ 0, 0, 1, 0,
52
+ 0, 0, 0, 1
53
+ ]);
54
+ }