@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,681 @@
1
+ export type Vec3 = readonly [number, number, number];
2
+
3
+ export interface PbrDirectLightInput {
4
+ readonly normal: Vec3;
5
+ readonly viewDirection: Vec3;
6
+ readonly lightDirection: Vec3;
7
+ readonly lightColor: Vec3;
8
+ readonly lightIntensity: number;
9
+ readonly albedo: Vec3;
10
+ readonly metallic: number;
11
+ readonly roughness: number;
12
+ readonly specularFactor?: number;
13
+ readonly specularColorFactor?: Vec3;
14
+ }
15
+
16
+ export interface PbrEnvironmentLightInput {
17
+ readonly normal: Vec3;
18
+ readonly viewDirection: Vec3;
19
+ readonly diffuseIrradiance: Vec3;
20
+ readonly specularRadiance: Vec3;
21
+ readonly albedo: Vec3;
22
+ readonly metallic: number;
23
+ readonly roughness: number;
24
+ readonly specularFactor?: number;
25
+ readonly specularColorFactor?: Vec3;
26
+ }
27
+
28
+ export type PbrPhotometricConformanceCategory =
29
+ | "direct-material-response"
30
+ | "environment-response"
31
+ | "fresnel-response"
32
+ | "specular-extension-response"
33
+ | "caustics-response";
34
+
35
+ export interface PbrPhotometricConformanceSample {
36
+ readonly id: string;
37
+ readonly category: PbrPhotometricConformanceCategory;
38
+ readonly rgb: Vec3;
39
+ readonly luminance: number;
40
+ }
41
+
42
+ export interface PbrPhotometricConformanceCheck {
43
+ readonly id: string;
44
+ readonly passed: boolean;
45
+ readonly metric: number;
46
+ readonly threshold: number;
47
+ }
48
+
49
+ export interface PbrPhotometricConformanceReport {
50
+ readonly ok: boolean;
51
+ readonly samples: readonly PbrPhotometricConformanceSample[];
52
+ readonly checks: readonly PbrPhotometricConformanceCheck[];
53
+ readonly metrics: {
54
+ readonly sampleCount: number;
55
+ readonly checkCount: number;
56
+ readonly failedCheckCount: number;
57
+ readonly finiteNonNegativeSamples: number;
58
+ readonly directRoughnessDelta: number;
59
+ readonly directMetalDielectricDelta: number;
60
+ readonly environmentMetalDielectricDelta: number;
61
+ readonly grazingFresnelGain: number;
62
+ readonly specularFactorGain: number;
63
+ readonly specularTintRedBias: number;
64
+ readonly irradianceGain: number;
65
+ };
66
+ }
67
+
68
+ export interface PbrTransmissionVolumeInput {
69
+ readonly baseColor: Vec3;
70
+ readonly transmissionFactor?: number;
71
+ readonly diffuseTransmissionFactor?: number;
72
+ readonly diffuseTransmissionColorFactor?: Vec3;
73
+ readonly transmissionFallbackEnergy?: number;
74
+ readonly volumeThicknessFactor?: number;
75
+ readonly volumeAttenuationDistance?: number;
76
+ readonly volumeAttenuationColor?: Vec3;
77
+ readonly ior?: number;
78
+ readonly specularFactor?: number;
79
+ readonly specularColorFactor?: Vec3;
80
+ readonly dispersion?: number;
81
+ }
82
+
83
+ export interface PbrTransmissionVolumeResponse {
84
+ readonly color: Vec3;
85
+ readonly transmitted: Vec3;
86
+ readonly volumeAttenuation: Vec3;
87
+ readonly dispersionTint: Vec3;
88
+ readonly specularLobe: Vec3;
89
+ readonly luminance: number;
90
+ }
91
+
92
+ export interface PbrTransmissionVolumeConformanceReport {
93
+ readonly ok: boolean;
94
+ readonly samples: readonly PbrPhotometricConformanceSample[];
95
+ readonly checks: readonly PbrPhotometricConformanceCheck[];
96
+ readonly metrics: {
97
+ readonly sampleCount: number;
98
+ readonly checkCount: number;
99
+ readonly failedCheckCount: number;
100
+ readonly finiteNonNegativeSamples: number;
101
+ readonly thickGlassAttenuationLoss: number;
102
+ readonly attenuationBlueBias: number;
103
+ readonly diffuseTransmissionGreenBias: number;
104
+ readonly iorSpecularGain: number;
105
+ readonly dispersionRedBlueSpread: number;
106
+ };
107
+ }
108
+
109
+ export interface PbrCausticsTransmissionInput {
110
+ readonly incidentColor: Vec3;
111
+ readonly transmittedColor: Vec3;
112
+ readonly ior: number;
113
+ readonly curvature: number;
114
+ readonly thickness: number;
115
+ readonly roughness: number;
116
+ readonly receiverDistance: number;
117
+ readonly attenuationDistance?: number;
118
+ readonly attenuationColor?: Vec3;
119
+ readonly dispersion?: number;
120
+ }
121
+
122
+ export interface PbrCausticsTransmissionResponse {
123
+ readonly color: Vec3;
124
+ readonly attenuation: Vec3;
125
+ readonly dispersionTint: Vec3;
126
+ readonly footprintRadius: number;
127
+ readonly focusStrength: number;
128
+ readonly peakIntensity: number;
129
+ readonly luminance: number;
130
+ }
131
+
132
+ export interface PbrCausticsConformanceReport {
133
+ readonly ok: boolean;
134
+ readonly samples: readonly PbrPhotometricConformanceSample[];
135
+ readonly checks: readonly PbrPhotometricConformanceCheck[];
136
+ readonly metrics: {
137
+ readonly sampleCount: number;
138
+ readonly checkCount: number;
139
+ readonly failedCheckCount: number;
140
+ readonly finiteNonNegativeSamples: number;
141
+ readonly focusedPeakGain: number;
142
+ readonly roughnessPeakLoss: number;
143
+ readonly focusedFootprintContraction: number;
144
+ readonly attenuationRedBias: number;
145
+ readonly dispersionRedBlueSpread: number;
146
+ };
147
+ }
148
+
149
+ export const PBR_REFERENCE_PI = Math.PI;
150
+ export const PBR_REFERENCE_INV_PI = 1 / Math.PI;
151
+ export const PBR_REFERENCE_EPSILON = 0.00001;
152
+ export const PBR_REFERENCE_MIN_ROUGHNESS = 0.045;
153
+
154
+ export function pbrSaturate(value: number): number {
155
+ return clampFinite(value, 0, 1);
156
+ }
157
+
158
+ export function pbrFresnelSchlick(f0: Vec3, vDotH: number): Vec3 {
159
+ const f = Math.pow(pbrSaturate(1 - vDotH), 5);
160
+ return add(f0, multiplyScalar(subtract([1, 1, 1], f0), f));
161
+ }
162
+
163
+ export function pbrFresnelSchlickSpecular(f0: Vec3, vDotH: number, specularFactor: number): Vec3 {
164
+ const f = Math.pow(pbrSaturate(1 - vDotH), 5);
165
+ const f90 = Math.max(pbrSaturate(specularFactor), ...f0);
166
+ return add(f0, multiplyScalar(subtract([f90, f90, f90], f0), f));
167
+ }
168
+
169
+ export function pbrFresnelSchlickRoughness(f0: Vec3, nDotV: number, roughness: number): Vec3 {
170
+ const smoothness = 1 - pbrSaturate(roughness);
171
+ return add(f0, multiplyScalar(subtract(maxVec([smoothness, smoothness, smoothness], f0), f0), Math.pow(pbrSaturate(1 - nDotV), 5)));
172
+ }
173
+
174
+ export function pbrFresnelSchlickRoughnessSpecular(f0: Vec3, nDotV: number, roughness: number, specularFactor: number): Vec3 {
175
+ const smoothness = 1 - pbrSaturate(roughness);
176
+ const f90 = Math.max(pbrSaturate(smoothness * specularFactor), ...f0);
177
+ return add(f0, multiplyScalar(subtract([f90, f90, f90], f0), Math.pow(pbrSaturate(1 - nDotV), 5)));
178
+ }
179
+
180
+ export function pbrDistributionGgx(nDotH: number, roughness: number): number {
181
+ let alpha = Math.max(roughness, PBR_REFERENCE_MIN_ROUGHNESS);
182
+ alpha *= alpha;
183
+ const alpha2 = alpha * alpha;
184
+ const nDotH2 = nDotH * nDotH;
185
+ const denom = nDotH2 * (alpha2 - 1) + 1;
186
+ return alpha2 / Math.max(PBR_REFERENCE_PI * denom * denom, PBR_REFERENCE_EPSILON);
187
+ }
188
+
189
+ export function pbrGeometrySmithGgxCorrelated(nDotV: number, nDotL: number, roughness: number): number {
190
+ let alpha = Math.max(roughness, PBR_REFERENCE_MIN_ROUGHNESS);
191
+ alpha *= alpha;
192
+ const alpha2 = alpha * alpha;
193
+ const lambdaV = nDotL * Math.sqrt(Math.max((nDotV - alpha2 * nDotV) * nDotV + alpha2, PBR_REFERENCE_EPSILON));
194
+ const lambdaL = nDotV * Math.sqrt(Math.max((nDotL - alpha2 * nDotL) * nDotL + alpha2, PBR_REFERENCE_EPSILON));
195
+ return 0.5 / Math.max(lambdaV + lambdaL, PBR_REFERENCE_EPSILON);
196
+ }
197
+
198
+ export function pbrDiffuseBurley(nDotV: number, nDotL: number, lDotH: number, roughness: number): number {
199
+ const clampedRoughness = pbrSaturate(roughness);
200
+ const energyBias = mix(0, 0.5, clampedRoughness);
201
+ const energyFactor = mix(1, 1 / 1.51, clampedRoughness);
202
+ const fd90 = energyBias + 2 * lDotH * lDotH * clampedRoughness;
203
+ const lightScatter = 1 + (fd90 - 1) * Math.pow(pbrSaturate(1 - nDotL), 5);
204
+ const viewScatter = 1 + (fd90 - 1) * Math.pow(pbrSaturate(1 - nDotV), 5);
205
+ return lightScatter * viewScatter * energyFactor;
206
+ }
207
+
208
+ export function pbrF0(albedo: Vec3, metallic: number, specularFactor = 1, specularColorFactor: Vec3 = [1, 1, 1]): Vec3 {
209
+ const dielectricF0 = multiply(multiplyScalar([0.04, 0.04, 0.04], pbrSaturate(specularFactor)), clampVec(specularColorFactor));
210
+ return mixVec(dielectricF0, clampVec(albedo), pbrSaturate(metallic));
211
+ }
212
+
213
+ export function pbrDirectLight(input: PbrDirectLightInput): Vec3 {
214
+ const normal = normalize(input.normal);
215
+ const view = normalize(input.viewDirection);
216
+ const light = normalize(input.lightDirection);
217
+ const halfVector = normalize(add(view, light));
218
+ const nDotL = pbrSaturate(dot(normal, light));
219
+ const nDotV = Math.max(pbrSaturate(dot(normal, view)), PBR_REFERENCE_EPSILON);
220
+ const nDotH = pbrSaturate(dot(normal, halfVector));
221
+ const vDotH = pbrSaturate(dot(view, halfVector));
222
+ const lDotH = pbrSaturate(dot(light, halfVector));
223
+ const specularFactor = input.specularFactor ?? 1;
224
+ const specularColorFactor = input.specularColorFactor ?? [1, 1, 1];
225
+ const f0 = pbrF0(input.albedo, input.metallic, specularFactor, specularColorFactor);
226
+ const fresnel = pbrFresnelSchlickSpecular(f0, vDotH, specularFactor);
227
+ const distribution = pbrDistributionGgx(nDotH, input.roughness);
228
+ const geometry = pbrGeometrySmithGgxCorrelated(nDotV, nDotL, input.roughness);
229
+ const specular = multiplyScalar(fresnel, distribution * geometry);
230
+ const kd = multiplyScalar(subtract([1, 1, 1], fresnel), 1 - pbrSaturate(input.metallic));
231
+ const diffuse = multiplyScalar(
232
+ multiply(kd, input.albedo),
233
+ PBR_REFERENCE_INV_PI * pbrDiffuseBurley(nDotV, nDotL, lDotH, input.roughness)
234
+ );
235
+ return multiplyScalar(multiply(add(diffuse, specular), input.lightColor), input.lightIntensity * nDotL);
236
+ }
237
+
238
+ export function pbrEnvironmentLight(input: PbrEnvironmentLightInput): Vec3 {
239
+ const normal = normalize(input.normal);
240
+ const view = normalize(input.viewDirection);
241
+ const nDotV = Math.max(pbrSaturate(dot(normal, view)), PBR_REFERENCE_EPSILON);
242
+ const specularFactor = input.specularFactor ?? 1;
243
+ const specularColorFactor = input.specularColorFactor ?? [1, 1, 1];
244
+ const f0 = pbrF0(input.albedo, input.metallic, specularFactor, specularColorFactor);
245
+ const fresnel = pbrFresnelSchlickRoughnessSpecular(f0, nDotV, input.roughness, specularFactor);
246
+ const kd = multiplyScalar(subtract([1, 1, 1], fresnel), 1 - pbrSaturate(input.metallic));
247
+ const diffuse = multiply(multiply(kd, input.albedo), input.diffuseIrradiance);
248
+ const specular = multiply(input.specularRadiance, fresnel);
249
+ return add(diffuse, specular);
250
+ }
251
+
252
+ export function pbrReferenceLuminance(value: Vec3): number {
253
+ return value[0] * 0.2126 + value[1] * 0.7152 + value[2] * 0.0722;
254
+ }
255
+
256
+ export function pbrReferenceFinite(value: Vec3): boolean {
257
+ return value.every((channel) => Number.isFinite(channel) && channel >= 0);
258
+ }
259
+
260
+ export function pbrPhotometricConformanceSuite(): PbrPhotometricConformanceReport {
261
+ const directBase = {
262
+ normal: [0, 0, 1] as const,
263
+ viewDirection: [0.18, -0.12, 1] as const,
264
+ lightDirection: [-0.32, 0.44, 1] as const,
265
+ lightColor: [1, 0.94, 0.82] as const,
266
+ lightIntensity: 2.75,
267
+ albedo: [0.78, 0.42, 0.18] as const,
268
+ };
269
+ const environmentBase = {
270
+ normal: [0, 0, 1] as const,
271
+ viewDirection: [0.16, 0.1, 1] as const,
272
+ diffuseIrradiance: [0.28, 0.32, 0.38] as const,
273
+ specularRadiance: [1.65, 1.4, 1.12] as const,
274
+ albedo: [0.78, 0.42, 0.18] as const,
275
+ };
276
+ const directDielectricRough = pbrDirectLight({ ...directBase, metallic: 0, roughness: 0.82 });
277
+ const directDielectricSmooth = pbrDirectLight({ ...directBase, metallic: 0, roughness: 0.18 });
278
+ const directMetalRough = pbrDirectLight({ ...directBase, metallic: 1, roughness: 0.82 });
279
+ const directMetalSmooth = pbrDirectLight({ ...directBase, metallic: 1, roughness: 0.18 });
280
+ const environmentDielectric = pbrEnvironmentLight({ ...environmentBase, metallic: 0, roughness: 0.48 });
281
+ const environmentMetal = pbrEnvironmentLight({ ...environmentBase, metallic: 1, roughness: 0.48 });
282
+ const environmentLowIrradiance = pbrEnvironmentLight({
283
+ ...environmentBase,
284
+ diffuseIrradiance: [0.08, 0.09, 0.1],
285
+ specularRadiance: [0.42, 0.38, 0.32],
286
+ metallic: 0,
287
+ roughness: 0.48,
288
+ });
289
+ const environmentHighIrradiance = pbrEnvironmentLight({
290
+ ...environmentBase,
291
+ diffuseIrradiance: [0.48, 0.54, 0.62],
292
+ specularRadiance: [2.2, 1.85, 1.48],
293
+ metallic: 0,
294
+ roughness: 0.48,
295
+ });
296
+ const specularLow = pbrDirectLight({ ...directBase, metallic: 0, roughness: 0.28, specularFactor: 0.18 });
297
+ const specularHigh = pbrDirectLight({ ...directBase, metallic: 0, roughness: 0.28, specularFactor: 1 });
298
+ const specularTinted = pbrDirectLight({
299
+ ...directBase,
300
+ metallic: 0,
301
+ roughness: 0.22,
302
+ specularFactor: 1,
303
+ specularColorFactor: [1, 0.34, 0.16],
304
+ });
305
+ const facingFresnel = pbrFresnelSchlickRoughness([0.04, 0.04, 0.04], 0.92, 0.36);
306
+ const grazingFresnel = pbrFresnelSchlickRoughness([0.04, 0.04, 0.04], 0.18, 0.36);
307
+ const samples: readonly PbrPhotometricConformanceSample[] = [
308
+ sample("direct-dielectric-rough", "direct-material-response", directDielectricRough),
309
+ sample("direct-dielectric-smooth", "direct-material-response", directDielectricSmooth),
310
+ sample("direct-metal-rough", "direct-material-response", directMetalRough),
311
+ sample("direct-metal-smooth", "direct-material-response", directMetalSmooth),
312
+ sample("environment-dielectric-balanced", "environment-response", environmentDielectric),
313
+ sample("environment-metal-balanced", "environment-response", environmentMetal),
314
+ sample("environment-low-irradiance", "environment-response", environmentLowIrradiance),
315
+ sample("environment-high-irradiance", "environment-response", environmentHighIrradiance),
316
+ sample("specular-factor-low", "specular-extension-response", specularLow),
317
+ sample("specular-factor-high", "specular-extension-response", specularHigh),
318
+ sample("specular-color-red-tint", "specular-extension-response", specularTinted),
319
+ sample("fresnel-facing", "fresnel-response", facingFresnel),
320
+ sample("fresnel-grazing", "fresnel-response", grazingFresnel),
321
+ ];
322
+ const finiteNonNegativeSamples = samples.filter((entry) => pbrReferenceFinite(entry.rgb)).length;
323
+ const directRoughnessDelta = Math.abs(pbrReferenceLuminance(directDielectricSmooth) - pbrReferenceLuminance(directDielectricRough));
324
+ const directMetalDielectricDelta = Math.abs(pbrReferenceLuminance(directMetalSmooth) - pbrReferenceLuminance(directDielectricSmooth));
325
+ const environmentMetalDielectricDelta = Math.abs(pbrReferenceLuminance(environmentMetal) - pbrReferenceLuminance(environmentDielectric));
326
+ const grazingFresnelGain = pbrReferenceLuminance(grazingFresnel) - pbrReferenceLuminance(facingFresnel);
327
+ const specularFactorGain = pbrReferenceLuminance(specularHigh) - pbrReferenceLuminance(specularLow);
328
+ const specularTintRedBias = specularTinted[0] - Math.max(specularTinted[1], specularTinted[2]);
329
+ const irradianceGain = pbrReferenceLuminance(environmentHighIrradiance) - pbrReferenceLuminance(environmentLowIrradiance);
330
+ const checks = [
331
+ check("all-samples-finite-non-negative", finiteNonNegativeSamples, samples.length),
332
+ check("direct-roughness-response", directRoughnessDelta, 0.01),
333
+ check("direct-metal-dielectric-response", directMetalDielectricDelta, 0.05),
334
+ check("environment-metal-dielectric-response", environmentMetalDielectricDelta, 0.02),
335
+ check("grazing-fresnel-increases-reflectance", grazingFresnelGain, 0.1),
336
+ check("specular-factor-increases-response", specularFactorGain, 0.0005),
337
+ check("specular-color-factor-tints-response", specularTintRedBias, 0.01),
338
+ check("ibl-irradiance-increases-response", irradianceGain, 0.1),
339
+ ] as const;
340
+ const failedCheckCount = checks.filter((entry) => !entry.passed).length;
341
+ return {
342
+ ok: failedCheckCount === 0,
343
+ samples,
344
+ checks,
345
+ metrics: {
346
+ sampleCount: samples.length,
347
+ checkCount: checks.length,
348
+ failedCheckCount,
349
+ finiteNonNegativeSamples,
350
+ directRoughnessDelta: roundedConformanceMetric(directRoughnessDelta),
351
+ directMetalDielectricDelta: roundedConformanceMetric(directMetalDielectricDelta),
352
+ environmentMetalDielectricDelta: roundedConformanceMetric(environmentMetalDielectricDelta),
353
+ grazingFresnelGain: roundedConformanceMetric(grazingFresnelGain),
354
+ specularFactorGain: roundedConformanceMetric(specularFactorGain),
355
+ specularTintRedBias: roundedConformanceMetric(specularTintRedBias),
356
+ irradianceGain: roundedConformanceMetric(irradianceGain),
357
+ },
358
+ };
359
+ }
360
+
361
+ export function pbrTransmissionVolumeResponse(input: PbrTransmissionVolumeInput): PbrTransmissionVolumeResponse {
362
+ const baseColor = clampVec(input.baseColor);
363
+ const transmission = pbrSaturate(input.transmissionFactor ?? 0);
364
+ const diffuseTransmission = pbrSaturate(input.diffuseTransmissionFactor ?? 0) * (1 - transmission);
365
+ const diffuseTransmissionColorFactor = clampVec(input.diffuseTransmissionColorFactor ?? [1, 1, 1]);
366
+ const volumeThickness = Math.max(input.volumeThicknessFactor ?? 0, 0);
367
+ const volumeAttenuationDistance = Math.max(input.volumeAttenuationDistance ?? 1_000_000, PBR_REFERENCE_EPSILON);
368
+ const volumeTravel = clampFinite(volumeThickness / volumeAttenuationDistance, 0, 16);
369
+ const rawAttenuationColor = input.volumeAttenuationColor ?? [1, 1, 1];
370
+ const attenuationColor = [
371
+ clampFinite(rawAttenuationColor[0], 0.0001, 1),
372
+ clampFinite(rawAttenuationColor[1], 0.0001, 1),
373
+ clampFinite(rawAttenuationColor[2], 0.0001, 1),
374
+ ] as const;
375
+ const volumeAttenuation = [
376
+ Math.pow(attenuationColor[0], volumeTravel),
377
+ Math.pow(attenuationColor[1], volumeTravel),
378
+ Math.pow(attenuationColor[2], volumeTravel),
379
+ ] as const;
380
+ const iorBoost = pbrSaturate(((input.ior ?? 1.5) - 1) / 1.5);
381
+ const baseLuminance = pbrReferenceLuminance(baseColor);
382
+ let transmitted = mixVec(baseColor, [baseLuminance, baseLuminance, baseLuminance], transmission * 0.35);
383
+ transmitted = mixVec(transmitted, diffuseTransmissionColorFactor, diffuseTransmission);
384
+ transmitted = mixVec(transmitted, multiply(transmitted, volumeAttenuation), transmission * pbrSaturate(volumeThickness));
385
+ const fallbackEnergy = pbrSaturate(input.transmissionFallbackEnergy ?? 0.08);
386
+ const fallbackTransmissionEnergy = 1 * (1 - transmission) + fallbackEnergy * transmission;
387
+ const boundedFallbackSpecular = Math.max(fallbackEnergy < 0.079 ? Math.max(0, Math.min(1, fallbackEnergy * 8)) : fallbackEnergy, 0.35);
388
+ const fallbackSpecularEnergy = 1 * (1 - transmission) + boundedFallbackSpecular * transmission;
389
+ transmitted = multiplyScalar(transmitted, fallbackTransmissionEnergy);
390
+ const specularLobe = multiplyScalar(multiply(clampVec(input.specularColorFactor ?? [1, 1, 1]), [1, 1, 1]), pbrSaturate(input.specularFactor ?? 1) * (0.08 + iorBoost * 0.08) * fallbackSpecularEnergy);
391
+ const dispersionAmount = pbrSaturate((input.dispersion ?? 0) / 100) * transmission;
392
+ const dispersionTint = mixVec([1, 1, 1], [1.04, 0.98, 0.94], dispersionAmount);
393
+ const color = maxVec([0, 0, 0], add(multiply(transmitted, dispersionTint), specularLobe));
394
+ return {
395
+ color: roundedVec(color),
396
+ transmitted: roundedVec(transmitted),
397
+ volumeAttenuation: roundedVec(volumeAttenuation),
398
+ dispersionTint: roundedVec(dispersionTint),
399
+ specularLobe: roundedVec(specularLobe),
400
+ luminance: roundedConformanceMetric(pbrReferenceLuminance(color)),
401
+ };
402
+ }
403
+
404
+ export function pbrTransmissionVolumeConformanceSuite(): PbrTransmissionVolumeConformanceReport {
405
+ const clearGlass = pbrTransmissionVolumeResponse({
406
+ baseColor: [0.72, 0.88, 1],
407
+ transmissionFactor: 0.72,
408
+ volumeThicknessFactor: 0.08,
409
+ volumeAttenuationDistance: 8,
410
+ volumeAttenuationColor: [0.94, 0.98, 1],
411
+ ior: 1.45,
412
+ });
413
+ const thickBlueGlass = pbrTransmissionVolumeResponse({
414
+ baseColor: [0.72, 0.88, 1],
415
+ transmissionFactor: 0.72,
416
+ volumeThicknessFactor: 0.9,
417
+ volumeAttenuationDistance: 1.1,
418
+ volumeAttenuationColor: [0.42, 0.68, 1],
419
+ ior: 1.45,
420
+ });
421
+ const diffuseGreenPanel = pbrTransmissionVolumeResponse({
422
+ baseColor: [0.62, 0.82, 0.58],
423
+ transmissionFactor: 0.12,
424
+ diffuseTransmissionFactor: 0.62,
425
+ diffuseTransmissionColorFactor: [0.32, 1, 0.54],
426
+ volumeThicknessFactor: 0.24,
427
+ volumeAttenuationDistance: 2.6,
428
+ volumeAttenuationColor: [0.7, 1, 0.78],
429
+ });
430
+ const lowIor = pbrTransmissionVolumeResponse({
431
+ baseColor: [0.72, 0.88, 1],
432
+ transmissionFactor: 0.65,
433
+ ior: 1.05,
434
+ specularFactor: 1,
435
+ });
436
+ const highIor = pbrTransmissionVolumeResponse({
437
+ baseColor: [0.72, 0.88, 1],
438
+ transmissionFactor: 0.65,
439
+ ior: 2.2,
440
+ specularFactor: 1,
441
+ });
442
+ const dispersed = pbrTransmissionVolumeResponse({
443
+ baseColor: [0.72, 0.88, 1],
444
+ transmissionFactor: 0.8,
445
+ volumeThicknessFactor: 0.28,
446
+ volumeAttenuationDistance: 3,
447
+ volumeAttenuationColor: [0.88, 0.95, 1],
448
+ ior: 1.5,
449
+ dispersion: 42,
450
+ });
451
+ const samples: readonly PbrPhotometricConformanceSample[] = [
452
+ sample("transmission-clear-glass", "specular-extension-response", clearGlass.color),
453
+ sample("transmission-thick-blue-glass", "specular-extension-response", thickBlueGlass.color),
454
+ sample("diffuse-transmission-green-panel", "specular-extension-response", diffuseGreenPanel.color),
455
+ sample("transmission-low-ior", "specular-extension-response", lowIor.color),
456
+ sample("transmission-high-ior", "specular-extension-response", highIor.color),
457
+ sample("transmission-dispersion-prism", "specular-extension-response", dispersed.color),
458
+ ];
459
+ const finiteNonNegativeSamples = samples.filter((entry) => pbrReferenceFinite(entry.rgb)).length;
460
+ const thickGlassAttenuationLoss = clearGlass.luminance - thickBlueGlass.luminance;
461
+ const attenuationBlueBias = thickBlueGlass.volumeAttenuation[2] - thickBlueGlass.volumeAttenuation[0];
462
+ const diffuseTransmissionGreenBias = diffuseGreenPanel.transmitted[1] - Math.max(diffuseGreenPanel.transmitted[0], diffuseGreenPanel.transmitted[2]);
463
+ const iorSpecularGain = pbrReferenceLuminance(highIor.specularLobe) - pbrReferenceLuminance(lowIor.specularLobe);
464
+ const dispersionRedBlueSpread = dispersed.dispersionTint[0] - dispersed.dispersionTint[2];
465
+ const checks = [
466
+ check("all-transmission-samples-finite-non-negative", finiteNonNegativeSamples, samples.length),
467
+ check("volume-thickness-attenuates-luminance", thickGlassAttenuationLoss, 0.04),
468
+ check("attenuation-color-tints-volume", attenuationBlueBias, 0.2),
469
+ check("diffuse-transmission-color-tints-response", diffuseTransmissionGreenBias, 0.08),
470
+ check("ior-increases-specular-lobe", iorSpecularGain, 0.03),
471
+ check("dispersion-tints-transmitted-response", dispersionRedBlueSpread, 0.02),
472
+ ] as const;
473
+ const failedCheckCount = checks.filter((entry) => !entry.passed).length;
474
+ return {
475
+ ok: failedCheckCount === 0,
476
+ samples,
477
+ checks,
478
+ metrics: {
479
+ sampleCount: samples.length,
480
+ checkCount: checks.length,
481
+ failedCheckCount,
482
+ finiteNonNegativeSamples,
483
+ thickGlassAttenuationLoss: roundedConformanceMetric(thickGlassAttenuationLoss),
484
+ attenuationBlueBias: roundedConformanceMetric(attenuationBlueBias),
485
+ diffuseTransmissionGreenBias: roundedConformanceMetric(diffuseTransmissionGreenBias),
486
+ iorSpecularGain: roundedConformanceMetric(iorSpecularGain),
487
+ dispersionRedBlueSpread: roundedConformanceMetric(dispersionRedBlueSpread),
488
+ },
489
+ };
490
+ }
491
+
492
+ export function pbrCausticsTransmissionResponse(input: PbrCausticsTransmissionInput): PbrCausticsTransmissionResponse {
493
+ const incidentColor = clampVec(input.incidentColor);
494
+ const transmittedColor = clampVec(input.transmittedColor);
495
+ const iorContrast = Math.max(input.ior - 1, 0);
496
+ const curvature = Math.max(input.curvature, 0);
497
+ const thickness = Math.max(input.thickness, 0);
498
+ const roughness = pbrSaturate(input.roughness);
499
+ const receiverDistance = Math.max(input.receiverDistance, 0.05);
500
+ const attenuationDistance = Math.max(input.attenuationDistance ?? 1_000_000, PBR_REFERENCE_EPSILON);
501
+ const attenuationTravel = pbrSaturate(thickness / attenuationDistance);
502
+ const attenuation = mixVec([1, 1, 1], clampVec(input.attenuationColor ?? [1, 1, 1]), attenuationTravel);
503
+ const roughnessDamping = 1 / (1 + roughness * 8);
504
+ const focusStrength = pbrSaturate((iorContrast * curvature * thickness * 1.8) / receiverDistance) * roughnessDamping;
505
+ const footprintRadius = Math.max(0.015, receiverDistance / (1 + iorContrast * curvature * thickness * 9)) * (1 + roughness * 3.5);
506
+ const peakIntensity = (1 + focusStrength * 3.8) / Math.max(0.45 + footprintRadius, PBR_REFERENCE_EPSILON);
507
+ const dispersionAmount = pbrSaturate((input.dispersion ?? 0) / 100) * focusStrength;
508
+ const dispersionTint = [1 + dispersionAmount * 0.28, 1, Math.max(0, 1 - dispersionAmount * 0.22)] as const;
509
+ const color = multiplyScalar(multiply(multiply(multiply(incidentColor, transmittedColor), attenuation), dispersionTint), peakIntensity);
510
+ return {
511
+ color: roundedVec(color),
512
+ attenuation: roundedVec(attenuation),
513
+ dispersionTint: roundedVec(dispersionTint),
514
+ footprintRadius: roundedConformanceMetric(footprintRadius),
515
+ focusStrength: roundedConformanceMetric(focusStrength),
516
+ peakIntensity: roundedConformanceMetric(peakIntensity),
517
+ luminance: roundedConformanceMetric(pbrReferenceLuminance(color)),
518
+ };
519
+ }
520
+
521
+ export function pbrCausticsConformanceSuite(): PbrCausticsConformanceReport {
522
+ const diffuseGlass = pbrCausticsTransmissionResponse({
523
+ incidentColor: [1, 0.96, 0.86],
524
+ transmittedColor: [0.86, 0.94, 1],
525
+ ior: 1.08,
526
+ curvature: 0.15,
527
+ thickness: 0.08,
528
+ roughness: 0.16,
529
+ receiverDistance: 1.1,
530
+ });
531
+ const focusedGlass = pbrCausticsTransmissionResponse({
532
+ incidentColor: [1, 0.96, 0.86],
533
+ transmittedColor: [0.86, 0.94, 1],
534
+ ior: 1.62,
535
+ curvature: 1.15,
536
+ thickness: 0.92,
537
+ roughness: 0.02,
538
+ receiverDistance: 0.7,
539
+ });
540
+ const roughGlass = pbrCausticsTransmissionResponse({
541
+ incidentColor: [1, 0.96, 0.86],
542
+ transmittedColor: [0.86, 0.94, 1],
543
+ ior: 1.62,
544
+ curvature: 1.15,
545
+ thickness: 0.92,
546
+ roughness: 0.72,
547
+ receiverDistance: 0.7,
548
+ });
549
+ const amberBlock = pbrCausticsTransmissionResponse({
550
+ incidentColor: [1, 0.96, 0.86],
551
+ transmittedColor: [1, 0.72, 0.3],
552
+ ior: 1.5,
553
+ curvature: 0.82,
554
+ thickness: 1.1,
555
+ roughness: 0.08,
556
+ receiverDistance: 0.82,
557
+ attenuationDistance: 1.1,
558
+ attenuationColor: [1, 0.46, 0.18],
559
+ });
560
+ const dispersedPrism = pbrCausticsTransmissionResponse({
561
+ incidentColor: [1, 0.96, 0.86],
562
+ transmittedColor: [0.86, 0.94, 1],
563
+ ior: 1.58,
564
+ curvature: 1.05,
565
+ thickness: 0.74,
566
+ roughness: 0.04,
567
+ receiverDistance: 0.66,
568
+ dispersion: 48,
569
+ });
570
+ const samples: readonly PbrPhotometricConformanceSample[] = [
571
+ sample("caustic-diffuse-glass", "caustics-response", diffuseGlass.color),
572
+ sample("caustic-focused-glass", "caustics-response", focusedGlass.color),
573
+ sample("caustic-rough-glass", "caustics-response", roughGlass.color),
574
+ sample("caustic-amber-attenuation", "caustics-response", amberBlock.color),
575
+ sample("caustic-dispersed-prism", "caustics-response", dispersedPrism.color),
576
+ ];
577
+ const finiteNonNegativeSamples = samples.filter((entry) => pbrReferenceFinite(entry.rgb)).length;
578
+ const focusedPeakGain = focusedGlass.peakIntensity - diffuseGlass.peakIntensity;
579
+ const roughnessPeakLoss = focusedGlass.peakIntensity - roughGlass.peakIntensity;
580
+ const focusedFootprintContraction = diffuseGlass.footprintRadius - focusedGlass.footprintRadius;
581
+ const attenuationRedBias = amberBlock.color[0] - Math.max(amberBlock.color[1], amberBlock.color[2]);
582
+ const dispersionRedBlueSpread = dispersedPrism.dispersionTint[0] - dispersedPrism.dispersionTint[2];
583
+ const checks = [
584
+ check("all-caustic-samples-finite-non-negative", finiteNonNegativeSamples, samples.length),
585
+ check("curved-transmissive-surface-focuses-energy", focusedPeakGain, 1.5),
586
+ check("surface-roughness-reduces-caustic-peak", roughnessPeakLoss, 1),
587
+ check("focused-caustic-footprint-contracts", focusedFootprintContraction, 0.5),
588
+ check("attenuation-color-tints-caustic", attenuationRedBias, 0.5),
589
+ check("dispersion-splits-caustic-response", dispersionRedBlueSpread, 0.08),
590
+ ] as const;
591
+ const failedCheckCount = checks.filter((entry) => !entry.passed).length;
592
+ return {
593
+ ok: failedCheckCount === 0,
594
+ samples,
595
+ checks,
596
+ metrics: {
597
+ sampleCount: samples.length,
598
+ checkCount: checks.length,
599
+ failedCheckCount,
600
+ finiteNonNegativeSamples,
601
+ focusedPeakGain: roundedConformanceMetric(focusedPeakGain),
602
+ roughnessPeakLoss: roundedConformanceMetric(roughnessPeakLoss),
603
+ focusedFootprintContraction: roundedConformanceMetric(focusedFootprintContraction),
604
+ attenuationRedBias: roundedConformanceMetric(attenuationRedBias),
605
+ dispersionRedBlueSpread: roundedConformanceMetric(dispersionRedBlueSpread),
606
+ },
607
+ };
608
+ }
609
+
610
+ function clampFinite(value: number, min: number, max: number): number {
611
+ if (!Number.isFinite(value)) return min;
612
+ return Math.max(min, Math.min(max, value));
613
+ }
614
+
615
+ function sample(id: string, category: PbrPhotometricConformanceCategory, rgb: Vec3): PbrPhotometricConformanceSample {
616
+ return {
617
+ id,
618
+ category,
619
+ rgb: roundedVec(rgb),
620
+ luminance: roundedConformanceMetric(pbrReferenceLuminance(rgb)),
621
+ };
622
+ }
623
+
624
+ function check(id: string, metric: number, threshold: number): PbrPhotometricConformanceCheck {
625
+ return {
626
+ id,
627
+ metric: roundedConformanceMetric(metric),
628
+ threshold,
629
+ passed: metric >= threshold,
630
+ };
631
+ }
632
+
633
+ function clampVec(value: Vec3): Vec3 {
634
+ return [pbrSaturate(value[0]), pbrSaturate(value[1]), pbrSaturate(value[2])];
635
+ }
636
+
637
+ function mix(left: number, right: number, amount: number): number {
638
+ return left * (1 - amount) + right * amount;
639
+ }
640
+
641
+ function mixVec(left: Vec3, right: Vec3, amount: number): Vec3 {
642
+ return [mix(left[0], right[0], amount), mix(left[1], right[1], amount), mix(left[2], right[2], amount)];
643
+ }
644
+
645
+ function add(left: Vec3, right: Vec3): Vec3 {
646
+ return [left[0] + right[0], left[1] + right[1], left[2] + right[2]];
647
+ }
648
+
649
+ function subtract(left: Vec3, right: Vec3): Vec3 {
650
+ return [left[0] - right[0], left[1] - right[1], left[2] - right[2]];
651
+ }
652
+
653
+ function multiply(left: Vec3, right: Vec3): Vec3 {
654
+ return [left[0] * right[0], left[1] * right[1], left[2] * right[2]];
655
+ }
656
+
657
+ function multiplyScalar(value: Vec3, amount: number): Vec3 {
658
+ return [value[0] * amount, value[1] * amount, value[2] * amount];
659
+ }
660
+
661
+ function roundedVec(value: Vec3): Vec3 {
662
+ return [roundedConformanceMetric(value[0]), roundedConformanceMetric(value[1]), roundedConformanceMetric(value[2])];
663
+ }
664
+
665
+ function roundedConformanceMetric(value: number): number {
666
+ return Number(value.toFixed(6));
667
+ }
668
+
669
+ function maxVec(left: Vec3, right: Vec3): Vec3 {
670
+ return [Math.max(left[0], right[0]), Math.max(left[1], right[1]), Math.max(left[2], right[2])];
671
+ }
672
+
673
+ function dot(left: Vec3, right: Vec3): number {
674
+ return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
675
+ }
676
+
677
+ function normalize(value: Vec3): Vec3 {
678
+ const length = Math.hypot(value[0], value[1], value[2]);
679
+ if (length <= PBR_REFERENCE_EPSILON) return [0, 0, 1];
680
+ return [value[0] / length, value[1] / length, value[2] / length];
681
+ }