@aura3d/rendering 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -0
- package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
- package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
- package/dist/ArchitecturalLightingFixtures.js +171 -0
- package/dist/ArchitecturalLightingFixtures.js.map +1 -0
- package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
- package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
- package/dist/ArchitecturalMaterialCatalog.js +90 -0
- package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
- package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
- package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
- package/dist/ArchitecturalMeasurementFixtures.js +115 -0
- package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
- package/dist/BRDFLut.d.ts +13 -0
- package/dist/BRDFLut.d.ts.map +1 -0
- package/dist/BRDFLut.js +34 -0
- package/dist/BRDFLut.js.map +1 -0
- package/dist/CameraFraming.d.ts +31 -0
- package/dist/CameraFraming.d.ts.map +1 -0
- package/dist/CameraFraming.js +143 -0
- package/dist/CameraFraming.js.map +1 -0
- package/dist/CanonicalSceneFixtures.d.ts +13 -0
- package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
- package/dist/CanonicalSceneFixtures.js +78 -0
- package/dist/CanonicalSceneFixtures.js.map +1 -0
- package/dist/CascadedShadowMaps.d.ts +121 -0
- package/dist/CascadedShadowMaps.d.ts.map +1 -0
- package/dist/CascadedShadowMaps.js +315 -0
- package/dist/CascadedShadowMaps.js.map +1 -0
- package/dist/ColorManagement.d.ts +33 -0
- package/dist/ColorManagement.d.ts.map +1 -0
- package/dist/ColorManagement.js +71 -0
- package/dist/ColorManagement.js.map +1 -0
- package/dist/CullingFixtures.d.ts +70 -0
- package/dist/CullingFixtures.d.ts.map +1 -0
- package/dist/CullingFixtures.js +191 -0
- package/dist/CullingFixtures.js.map +1 -0
- package/dist/DecalGeometry.d.ts +3 -0
- package/dist/DecalGeometry.d.ts.map +1 -0
- package/dist/DecalGeometry.js +2 -0
- package/dist/DecalGeometry.js.map +1 -0
- package/dist/DepthPass.d.ts +23 -0
- package/dist/DepthPass.d.ts.map +1 -0
- package/dist/DepthPass.js +99 -0
- package/dist/DepthPass.js.map +1 -0
- package/dist/EnvironmentBackgroundPass.d.ts +27 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
- package/dist/EnvironmentBackgroundPass.js +167 -0
- package/dist/EnvironmentBackgroundPass.js.map +1 -0
- package/dist/EnvironmentBackgroundResources.d.ts +31 -0
- package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
- package/dist/EnvironmentBackgroundResources.js +237 -0
- package/dist/EnvironmentBackgroundResources.js.map +1 -0
- package/dist/EnvironmentLighting.d.ts +10 -0
- package/dist/EnvironmentLighting.d.ts.map +1 -0
- package/dist/EnvironmentLighting.js +64 -0
- package/dist/EnvironmentLighting.js.map +1 -0
- package/dist/EnvironmentMapResources.d.ts +98 -0
- package/dist/EnvironmentMapResources.d.ts.map +1 -0
- package/dist/EnvironmentMapResources.js +794 -0
- package/dist/EnvironmentMapResources.js.map +1 -0
- package/dist/EnvironmentPipeline.d.ts +21 -0
- package/dist/EnvironmentPipeline.d.ts.map +1 -0
- package/dist/EnvironmentPipeline.js +43 -0
- package/dist/EnvironmentPipeline.js.map +1 -0
- package/dist/EnvironmentPlatform.d.ts +185 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -0
- package/dist/EnvironmentPlatform.js +922 -0
- package/dist/EnvironmentPlatform.js.map +1 -0
- package/dist/EnvironmentPreset.d.ts +35 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -0
- package/dist/EnvironmentPreset.js +96 -0
- package/dist/EnvironmentPreset.js.map +1 -0
- package/dist/Exposure.d.ts +19 -0
- package/dist/Exposure.d.ts.map +1 -0
- package/dist/Exposure.js +34 -0
- package/dist/Exposure.js.map +1 -0
- package/dist/ExternalParityRenderPreset.d.ts +149 -0
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
- package/dist/ExternalParityRenderPreset.js +519 -0
- package/dist/ExternalParityRenderPreset.js.map +1 -0
- package/dist/ForwardPass.d.ts +122 -0
- package/dist/ForwardPass.d.ts.map +1 -0
- package/dist/ForwardPass.js +1352 -0
- package/dist/ForwardPass.js.map +1 -0
- package/dist/FrameVisualMetrics.d.ts +60 -0
- package/dist/FrameVisualMetrics.d.ts.map +1 -0
- package/dist/FrameVisualMetrics.js +146 -0
- package/dist/FrameVisualMetrics.js.map +1 -0
- package/dist/Geometry.d.ts +50 -0
- package/dist/Geometry.d.ts.map +1 -0
- package/dist/Geometry.js +385 -0
- package/dist/Geometry.js.map +1 -0
- package/dist/GeometryPrimitives.d.ts +3 -0
- package/dist/GeometryPrimitives.d.ts.map +1 -0
- package/dist/GeometryPrimitives.js +2 -0
- package/dist/GeometryPrimitives.js.map +1 -0
- package/dist/HDRRenderPipeline.d.ts +27 -0
- package/dist/HDRRenderPipeline.d.ts.map +1 -0
- package/dist/HDRRenderPipeline.js +67 -0
- package/dist/HDRRenderPipeline.js.map +1 -0
- package/dist/IBL.d.ts +37 -0
- package/dist/IBL.d.ts.map +1 -0
- package/dist/IBL.js +48 -0
- package/dist/IBL.js.map +1 -0
- package/dist/IndexBuffer.d.ts +15 -0
- package/dist/IndexBuffer.d.ts.map +1 -0
- package/dist/IndexBuffer.js +51 -0
- package/dist/IndexBuffer.js.map +1 -0
- package/dist/InstancedPBRMaterial.d.ts +33 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -0
- package/dist/InstancedPBRMaterial.js +147 -0
- package/dist/InstancedPBRMaterial.js.map +1 -0
- package/dist/InstancedUnlitMaterial.d.ts +11 -0
- package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
- package/dist/InstancedUnlitMaterial.js +50 -0
- package/dist/InstancedUnlitMaterial.js.map +1 -0
- package/dist/Instancing.d.ts +7 -0
- package/dist/Instancing.d.ts.map +1 -0
- package/dist/Instancing.js +14 -0
- package/dist/Instancing.js.map +1 -0
- package/dist/LightCollector.d.ts +24 -0
- package/dist/LightCollector.d.ts.map +1 -0
- package/dist/LightCollector.js +56 -0
- package/dist/LightCollector.js.map +1 -0
- package/dist/LightUniforms.d.ts +14 -0
- package/dist/LightUniforms.d.ts.map +1 -0
- package/dist/LightUniforms.js +37 -0
- package/dist/LightUniforms.js.map +1 -0
- package/dist/LightingDebug.d.ts +13 -0
- package/dist/LightingDebug.d.ts.map +1 -0
- package/dist/LightingDebug.js +69 -0
- package/dist/LightingDebug.js.map +1 -0
- package/dist/LightingDefaults.d.ts +13 -0
- package/dist/LightingDefaults.d.ts.map +1 -0
- package/dist/LightingDefaults.js +64 -0
- package/dist/LightingDefaults.js.map +1 -0
- package/dist/LightingRig.d.ts +53 -0
- package/dist/LightingRig.d.ts.map +1 -0
- package/dist/LightingRig.js +197 -0
- package/dist/LightingRig.js.map +1 -0
- package/dist/LineGeometry.d.ts +3 -0
- package/dist/LineGeometry.d.ts.map +1 -0
- package/dist/LineGeometry.js +2 -0
- package/dist/LineGeometry.js.map +1 -0
- package/dist/Material.d.ts +77 -0
- package/dist/Material.d.ts.map +1 -0
- package/dist/Material.js +137 -0
- package/dist/Material.js.map +1 -0
- package/dist/MaterialBinding.d.ts +17 -0
- package/dist/MaterialBinding.d.ts.map +1 -0
- package/dist/MaterialBinding.js +119 -0
- package/dist/MaterialBinding.js.map +1 -0
- package/dist/MaterialInstance.d.ts +16 -0
- package/dist/MaterialInstance.d.ts.map +1 -0
- package/dist/MaterialInstance.js +53 -0
- package/dist/MaterialInstance.js.map +1 -0
- package/dist/MaterialPresets.d.ts +31 -0
- package/dist/MaterialPresets.d.ts.map +1 -0
- package/dist/MaterialPresets.js +219 -0
- package/dist/MaterialPresets.js.map +1 -0
- package/dist/MorphTarget.d.ts +10 -0
- package/dist/MorphTarget.d.ts.map +1 -0
- package/dist/MorphTarget.js +101 -0
- package/dist/MorphTarget.js.map +1 -0
- package/dist/MorphUnlitMaterial.d.ts +11 -0
- package/dist/MorphUnlitMaterial.d.ts.map +1 -0
- package/dist/MorphUnlitMaterial.js +45 -0
- package/dist/MorphUnlitMaterial.js.map +1 -0
- package/dist/NormalMappedPBRMaterial.d.ts +37 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
- package/dist/NormalMappedPBRMaterial.js +148 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -0
- package/dist/OceanFixtures.d.ts +62 -0
- package/dist/OceanFixtures.d.ts.map +1 -0
- package/dist/OceanFixtures.js +240 -0
- package/dist/OceanFixtures.js.map +1 -0
- package/dist/PBRLightingDefaults.d.ts +4 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -0
- package/dist/PBRLightingDefaults.js +10 -0
- package/dist/PBRLightingDefaults.js.map +1 -0
- package/dist/PBRMaterial.d.ts +84 -0
- package/dist/PBRMaterial.d.ts.map +1 -0
- package/dist/PBRMaterial.js +349 -0
- package/dist/PBRMaterial.js.map +1 -0
- package/dist/PMREM.d.ts +26 -0
- package/dist/PMREM.d.ts.map +1 -0
- package/dist/PMREM.js +26 -0
- package/dist/PMREM.js.map +1 -0
- package/dist/PbrReference.d.ts +153 -0
- package/dist/PbrReference.d.ts.map +1 -0
- package/dist/PbrReference.js +500 -0
- package/dist/PbrReference.js.map +1 -0
- package/dist/PostProcessPass.d.ts +439 -0
- package/dist/PostProcessPass.d.ts.map +1 -0
- package/dist/PostProcessPass.js +1834 -0
- package/dist/PostProcessPass.js.map +1 -0
- package/dist/ProceduralTextureFixtures.d.ts +27 -0
- package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
- package/dist/ProceduralTextureFixtures.js +336 -0
- package/dist/ProceduralTextureFixtures.js.map +1 -0
- package/dist/ProductTurntableFixtures.d.ts +96 -0
- package/dist/ProductTurntableFixtures.d.ts.map +1 -0
- package/dist/ProductTurntableFixtures.js +559 -0
- package/dist/ProductTurntableFixtures.js.map +1 -0
- package/dist/Raycaster.d.ts +14 -0
- package/dist/Raycaster.d.ts.map +1 -0
- package/dist/Raycaster.js +10 -0
- package/dist/Raycaster.js.map +1 -0
- package/dist/ReflectionProbe.d.ts +8 -0
- package/dist/ReflectionProbe.d.ts.map +1 -0
- package/dist/ReflectionProbe.js +10 -0
- package/dist/ReflectionProbe.js.map +1 -0
- package/dist/ReflectionSurfaces.d.ts +35 -0
- package/dist/ReflectionSurfaces.d.ts.map +1 -0
- package/dist/ReflectionSurfaces.js +155 -0
- package/dist/ReflectionSurfaces.js.map +1 -0
- package/dist/RenderBackend.d.ts +14 -0
- package/dist/RenderBackend.d.ts.map +1 -0
- package/dist/RenderBackend.js +33 -0
- package/dist/RenderBackend.js.map +1 -0
- package/dist/RenderDebugViews.d.ts +26 -0
- package/dist/RenderDebugViews.d.ts.map +1 -0
- package/dist/RenderDebugViews.js +97 -0
- package/dist/RenderDebugViews.js.map +1 -0
- package/dist/RenderDevice.d.ts +280 -0
- package/dist/RenderDevice.d.ts.map +1 -0
- package/dist/RenderDevice.js +561 -0
- package/dist/RenderDevice.js.map +1 -0
- package/dist/RenderGraph.d.ts +22 -0
- package/dist/RenderGraph.d.ts.map +1 -0
- package/dist/RenderGraph.js +159 -0
- package/dist/RenderGraph.js.map +1 -0
- package/dist/RenderPass.d.ts +23 -0
- package/dist/RenderPass.d.ts.map +1 -0
- package/dist/RenderPass.js +14 -0
- package/dist/RenderPass.js.map +1 -0
- package/dist/RenderPipeline.d.ts +39 -0
- package/dist/RenderPipeline.d.ts.map +1 -0
- package/dist/RenderPipeline.js +67 -0
- package/dist/RenderPipeline.js.map +1 -0
- package/dist/RenderQueue.d.ts +3 -0
- package/dist/RenderQueue.d.ts.map +1 -0
- package/dist/RenderQueue.js +2 -0
- package/dist/RenderQueue.js.map +1 -0
- package/dist/RenderState.d.ts +3 -0
- package/dist/RenderState.d.ts.map +1 -0
- package/dist/RenderState.js +2 -0
- package/dist/RenderState.js.map +1 -0
- package/dist/Renderer.d.ts +265 -0
- package/dist/Renderer.d.ts.map +1 -0
- package/dist/Renderer.js +2094 -0
- package/dist/Renderer.js.map +1 -0
- package/dist/RendererDebugOverlay.d.ts +20 -0
- package/dist/RendererDebugOverlay.d.ts.map +1 -0
- package/dist/RendererDebugOverlay.js +54 -0
- package/dist/RendererDebugOverlay.js.map +1 -0
- package/dist/RendererFeatureGates.d.ts +17 -0
- package/dist/RendererFeatureGates.d.ts.map +1 -0
- package/dist/RendererFeatureGates.js +92 -0
- package/dist/RendererFeatureGates.js.map +1 -0
- package/dist/RendererPostprocessPlan.d.ts +59 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -0
- package/dist/RendererPostprocessPlan.js +155 -0
- package/dist/RendererPostprocessPlan.js.map +1 -0
- package/dist/RendererTiming.d.ts +53 -0
- package/dist/RendererTiming.d.ts.map +1 -0
- package/dist/RendererTiming.js +186 -0
- package/dist/RendererTiming.js.map +1 -0
- package/dist/RendererVisualPipelineReport.d.ts +224 -0
- package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
- package/dist/RendererVisualPipelineReport.js +499 -0
- package/dist/RendererVisualPipelineReport.js.map +1 -0
- package/dist/ResourceLifecycle.d.ts +8 -0
- package/dist/ResourceLifecycle.d.ts.map +1 -0
- package/dist/ResourceLifecycle.js +18 -0
- package/dist/ResourceLifecycle.js.map +1 -0
- package/dist/Sampler.d.ts +20 -0
- package/dist/Sampler.d.ts.map +1 -0
- package/dist/Sampler.js +19 -0
- package/dist/Sampler.js.map +1 -0
- package/dist/SceneOptimization.d.ts +127 -0
- package/dist/SceneOptimization.d.ts.map +1 -0
- package/dist/SceneOptimization.js +342 -0
- package/dist/SceneOptimization.js.map +1 -0
- package/dist/ShaderChunks.d.ts +8 -0
- package/dist/ShaderChunks.d.ts.map +1 -0
- package/dist/ShaderChunks.js +386 -0
- package/dist/ShaderChunks.js.map +1 -0
- package/dist/ShaderLibrary.d.ts +63 -0
- package/dist/ShaderLibrary.d.ts.map +1 -0
- package/dist/ShaderLibrary.js +2707 -0
- package/dist/ShaderLibrary.js.map +1 -0
- package/dist/ShaderModule.d.ts +14 -0
- package/dist/ShaderModule.d.ts.map +1 -0
- package/dist/ShaderModule.js +33 -0
- package/dist/ShaderModule.js.map +1 -0
- package/dist/ShaderPreprocessor.d.ts +19 -0
- package/dist/ShaderPreprocessor.d.ts.map +1 -0
- package/dist/ShaderPreprocessor.js +212 -0
- package/dist/ShaderPreprocessor.js.map +1 -0
- package/dist/ShaderReflection.d.ts +23 -0
- package/dist/ShaderReflection.d.ts.map +1 -0
- package/dist/ShaderReflection.js +134 -0
- package/dist/ShaderReflection.js.map +1 -0
- package/dist/ShadowMap.d.ts +58 -0
- package/dist/ShadowMap.d.ts.map +1 -0
- package/dist/ShadowMap.js +183 -0
- package/dist/ShadowMap.js.map +1 -0
- package/dist/ShadowPass.d.ts +44 -0
- package/dist/ShadowPass.d.ts.map +1 -0
- package/dist/ShadowPass.js +162 -0
- package/dist/ShadowPass.js.map +1 -0
- package/dist/ShadowProjection.d.ts +15 -0
- package/dist/ShadowProjection.d.ts.map +1 -0
- package/dist/ShadowProjection.js +90 -0
- package/dist/ShadowProjection.js.map +1 -0
- package/dist/SkinnedLitMaterial.d.ts +63 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -0
- package/dist/SkinnedLitMaterial.js +296 -0
- package/dist/SkinnedLitMaterial.js.map +1 -0
- package/dist/SkinnedUnlitMaterial.d.ts +13 -0
- package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
- package/dist/SkinnedUnlitMaterial.js +52 -0
- package/dist/SkinnedUnlitMaterial.js.map +1 -0
- package/dist/SkinningBounds.d.ts +10 -0
- package/dist/SkinningBounds.d.ts.map +1 -0
- package/dist/SkinningBounds.js +107 -0
- package/dist/SkinningBounds.js.map +1 -0
- package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
- package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
- package/dist/SpaceEnvironmentFixtures.js +132 -0
- package/dist/SpaceEnvironmentFixtures.js.map +1 -0
- package/dist/SpriteGeometry.d.ts +3 -0
- package/dist/SpriteGeometry.d.ts.map +1 -0
- package/dist/SpriteGeometry.js +21 -0
- package/dist/SpriteGeometry.js.map +1 -0
- package/dist/StereoCameraRig.d.ts +34 -0
- package/dist/StereoCameraRig.d.ts.map +1 -0
- package/dist/StereoCameraRig.js +79 -0
- package/dist/StereoCameraRig.js.map +1 -0
- package/dist/StereoEffects.d.ts +90 -0
- package/dist/StereoEffects.d.ts.map +1 -0
- package/dist/StereoEffects.js +171 -0
- package/dist/StereoEffects.js.map +1 -0
- package/dist/TerrainFixtures.d.ts +36 -0
- package/dist/TerrainFixtures.d.ts.map +1 -0
- package/dist/TerrainFixtures.js +143 -0
- package/dist/TerrainFixtures.js.map +1 -0
- package/dist/Texture.d.ts +64 -0
- package/dist/Texture.d.ts.map +1 -0
- package/dist/Texture.js +257 -0
- package/dist/Texture.js.map +1 -0
- package/dist/TextureBinding.d.ts +38 -0
- package/dist/TextureBinding.d.ts.map +1 -0
- package/dist/TextureBinding.js +66 -0
- package/dist/TextureBinding.js.map +1 -0
- package/dist/TexturedPBRMaterial.d.ts +206 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -0
- package/dist/TexturedPBRMaterial.js +842 -0
- package/dist/TexturedPBRMaterial.js.map +1 -0
- package/dist/TexturedUnlitMaterial.d.ts +19 -0
- package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
- package/dist/TexturedUnlitMaterial.js +52 -0
- package/dist/TexturedUnlitMaterial.js.map +1 -0
- package/dist/ToneMapping.d.ts +19 -0
- package/dist/ToneMapping.d.ts.map +1 -0
- package/dist/ToneMapping.js +53 -0
- package/dist/ToneMapping.js.map +1 -0
- package/dist/UniformBinder.d.ts +7 -0
- package/dist/UniformBinder.d.ts.map +1 -0
- package/dist/UniformBinder.js +14 -0
- package/dist/UniformBinder.js.map +1 -0
- package/dist/UniformLayout.d.ts +19 -0
- package/dist/UniformLayout.d.ts.map +1 -0
- package/dist/UniformLayout.js +107 -0
- package/dist/UniformLayout.js.map +1 -0
- package/dist/UnlitMaterial.d.ts +16 -0
- package/dist/UnlitMaterial.d.ts.map +1 -0
- package/dist/UnlitMaterial.js +60 -0
- package/dist/UnlitMaterial.js.map +1 -0
- package/dist/VegetationFixtures.d.ts +68 -0
- package/dist/VegetationFixtures.d.ts.map +1 -0
- package/dist/VegetationFixtures.js +241 -0
- package/dist/VegetationFixtures.js.map +1 -0
- package/dist/VertexBuffer.d.ts +29 -0
- package/dist/VertexBuffer.d.ts.map +1 -0
- package/dist/VertexBuffer.js +106 -0
- package/dist/VertexBuffer.js.map +1 -0
- package/dist/VertexFormat.d.ts +36 -0
- package/dist/VertexFormat.d.ts.map +1 -0
- package/dist/VertexFormat.js +127 -0
- package/dist/VertexFormat.js.map +1 -0
- package/dist/VoxelWorldFixtures.d.ts +54 -0
- package/dist/VoxelWorldFixtures.d.ts.map +1 -0
- package/dist/VoxelWorldFixtures.js +186 -0
- package/dist/VoxelWorldFixtures.js.map +1 -0
- package/dist/WeatherFixtures.d.ts +46 -0
- package/dist/WeatherFixtures.d.ts.map +1 -0
- package/dist/WeatherFixtures.js +142 -0
- package/dist/WeatherFixtures.js.map +1 -0
- package/dist/WebGL2Device.d.ts +137 -0
- package/dist/WebGL2Device.d.ts.map +1 -0
- package/dist/WebGL2Device.js +2107 -0
- package/dist/WebGL2Device.js.map +1 -0
- package/dist/WebGL2StateCache.d.ts +89 -0
- package/dist/WebGL2StateCache.d.ts.map +1 -0
- package/dist/WebGL2StateCache.js +265 -0
- package/dist/WebGL2StateCache.js.map +1 -0
- package/dist/WebGPUDevice.d.ts +287 -0
- package/dist/WebGPUDevice.d.ts.map +1 -0
- package/dist/WebGPUDevice.js +2403 -0
- package/dist/WebGPUDevice.js.map +1 -0
- package/dist/WebGPURenderToTextureProof.d.ts +29 -0
- package/dist/WebGPURenderToTextureProof.d.ts.map +1 -0
- package/dist/WebGPURenderToTextureProof.js +96 -0
- package/dist/WebGPURenderToTextureProof.js.map +1 -0
- package/dist/advanced-runtime/AdvancedRenderer.d.ts +23 -0
- package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +1 -0
- package/dist/advanced-runtime/AdvancedRenderer.js +45 -0
- package/dist/advanced-runtime/AdvancedRenderer.js.map +1 -0
- package/dist/advanced-runtime/index.d.ts +10 -0
- package/dist/advanced-runtime/index.d.ts.map +1 -0
- package/dist/advanced-runtime/index.js +9 -0
- package/dist/advanced-runtime/index.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +10 -0
- package/dist/cinematic/BloomPass.d.ts.map +1 -0
- package/dist/cinematic/BloomPass.js +18 -0
- package/dist/cinematic/BloomPass.js.map +1 -0
- package/dist/cinematic/CinematicDepthComposition.d.ts +12 -0
- package/dist/cinematic/CinematicDepthComposition.d.ts.map +1 -0
- package/dist/cinematic/CinematicDepthComposition.js +22 -0
- package/dist/cinematic/CinematicDepthComposition.js.map +1 -0
- package/dist/cinematic/CinematicEvidence.d.ts +43 -0
- package/dist/cinematic/CinematicEvidence.d.ts.map +1 -0
- package/dist/cinematic/CinematicEvidence.js +55 -0
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- package/src/cinematic/CinematicEvidence.ts +123 -0
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- package/src/cinematic/DepthHazePass.ts +30 -0
- package/src/cinematic/EmissivePracticalLightSystem.ts +45 -0
- package/src/cinematic/FilmGrainPass.ts +24 -0
- package/src/cinematic/FogVolumeSystem.ts +30 -0
- package/src/cinematic/GlowCardSystem.ts +44 -0
- package/src/cinematic/RainParticleSystem.ts +151 -0
- package/src/cinematic/VignettePass.ts +25 -0
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- package/src/effects/ParticleEffectPresets.ts +147 -0
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- package/src/effects/ParticleSystem.ts +333 -0
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- package/src/effects/TrailModule.ts +72 -0
- package/src/effects/VelocityModule.ts +75 -0
- package/src/effects/index.ts +15 -0
- package/src/index.ts +914 -0
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- package/src/materials/PhysicalMaterial.ts +133 -0
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- package/src/performance/LOD.ts +20 -0
- package/src/performance/Octree.ts +10 -0
- package/src/performance/RenderItemSorting.ts +167 -0
- package/src/performance/RendererStats.ts +43 -0
- package/src/performance/ResourceBudget.ts +44 -0
- package/src/postprocess/BloomPass.ts +28 -0
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- package/src/postprocess/ColorGradingPass.ts +24 -0
- package/src/postprocess/DepthOfFieldPass.ts +12 -0
- package/src/postprocess/EffectComposer.ts +349 -0
- package/src/postprocess/SSAOPass.ts +20 -0
- package/src/postprocess/index.ts +34 -0
- package/src/production-runtime/AnimationControlsPipeline.ts +77 -0
- package/src/production-runtime/PBRHDRPipeline.ts +381 -0
- package/src/production-runtime/ProductionEffectsPipeline.ts +85 -0
- package/src/production-runtime/ProductionRendererTypes.ts +136 -0
- package/src/production-runtime/ProductionRuntimeRenderer.ts +172 -0
- package/src/production-runtime/ProductionWebGL2Renderer.ts +313 -0
- package/src/production-runtime/ProductionWebGPURenderer.ts +396 -0
- package/src/production-runtime/TransmissionBackdropCapture.ts +130 -0
- package/src/production-runtime/animation/MorphTargetRenderer.ts +2 -0
- package/src/production-runtime/animation/SkinningRenderer.ts +2 -0
- package/src/production-runtime/backends/RendererBackend.ts +17 -0
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +30 -0
- package/src/production-runtime/backends/WebGPURendererBackend.ts +24 -0
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +1 -0
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +2 -0
- package/src/production-runtime/color/ColorManagement.ts +3 -0
- package/src/production-runtime/color/ToneMapping.ts +7 -0
- package/src/production-runtime/diagnostics/FrameCapture.ts +2 -0
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +2 -0
- package/src/production-runtime/diagnostics/RendererStats.ts +2 -0
- package/src/production-runtime/environment/EnvironmentMap.ts +1 -0
- package/src/production-runtime/environment/HDRLoader.ts +57 -0
- package/src/production-runtime/environment/PMREMGenerator.ts +713 -0
- package/src/production-runtime/framegraph/FrameGraph.ts +18 -0
- package/src/production-runtime/framegraph/RenderPass.ts +15 -0
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +439 -0
- package/src/production-runtime/index.ts +127 -0
- package/src/production-runtime/lights/LightManager.ts +7 -0
- package/src/production-runtime/lights/ShadowMapRenderer.ts +5 -0
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +6 -0
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +2 -0
- package/src/production-runtime/materials/MaterialCompiler.ts +7 -0
- package/src/production-runtime/materials/MaterialTextureBindings.ts +5 -0
- package/src/production-runtime/materials/PBRMaterial.ts +2 -0
- package/src/production-runtime/materials/PBRShaderFeatures.ts +2 -0
- package/src/production-runtime/passes/ContactShadowPass.ts +184 -0
- package/src/production-runtime/passes/DepthPrepass.ts +7 -0
- package/src/production-runtime/passes/OpaquePass.ts +7 -0
- package/src/production-runtime/passes/ShadowPass.ts +7 -0
- package/src/production-runtime/passes/SkyboxPass.ts +7 -0
- package/src/production-runtime/passes/ToneMappingPass.ts +7 -0
- package/src/production-runtime/passes/TransparentPass.ts +7 -0
- package/src/production-runtime/postprocess/BloomPass.ts +51 -0
- package/src/production-runtime/postprocess/ColorGradingPass.ts +49 -0
- package/src/production-runtime/postprocess/DOFPass.ts +47 -0
- package/src/production-runtime/postprocess/FXAAPass.ts +53 -0
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +78 -0
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +174 -0
- package/src/production-runtime/postprocess/SSAOPass.ts +45 -0
- package/src/production-runtime/resources/GPUBuffer.ts +2 -0
- package/src/production-runtime/resources/GPUTexture.ts +2 -0
- package/src/production-runtime/resources/RenderTarget.ts +3 -0
- package/src/production-runtime/resources/ResourceCache.ts +7 -0
- package/src/production-runtime/scene/Camera.ts +1 -0
- package/src/production-runtime/scene/Lights.ts +2 -0
- package/src/production-runtime/scene/RenderableMesh.ts +2 -0
- package/src/production-runtime/scene/RenderablePrimitive.ts +1 -0
- package/src/production-runtime/scene/RenderableScene.ts +4 -0
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +7 -0
- package/src/production-runtime/shaders/chunks/brdf.glsl +2 -0
- package/src/production-runtime/shaders/chunks/ibl.glsl +3 -0
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +47 -0
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +8 -0
- package/src/production-runtime/shaders/chunks/shadows.glsl +2 -0
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
- package/src/shaders/depth.frag.glsl +5 -0
- package/src/shaders/depth.vert.glsl +8 -0
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- package/src/shaders/pbr-direct.vert.glsl +18 -0
- package/src/shaders/unlit.frag.glsl +18 -0
- package/src/shaders/unlit.vert.glsl +13 -0
- package/src/shadows/CascadedShadowPipeline.ts +53 -0
- package/src/shadows/ContactShadows.ts +106 -0
- package/src/shadows/ShadowDebugViews.ts +46 -0
- package/src/threejs-compatibility/InstancingSystem.ts +17 -0
- package/src/threejs-compatibility/LightingSystem.ts +22 -0
- package/src/threejs-compatibility/MaterialSystem.ts +9 -0
- package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
- package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
- package/src/threejs-compatibility/SceneRenderer.ts +34 -0
- package/src/threejs-compatibility/ShadowSystem.ts +19 -0
- package/src/threejs-compatibility/TextureSystem.ts +19 -0
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
- package/src/threejs-compatibility/TransparencySystem.ts +19 -0
- package/src/threejs-compatibility/index.ts +29 -0
- package/src/threejs-compatibility/performance/BVH.ts +14 -0
- package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
- package/src/threejs-compatibility/performance/Instancing.ts +4 -0
- package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
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- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
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- package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
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- package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
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- package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
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- package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
- package/src/threejs-compatibility/vfx/index.ts +9 -0
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- package/src/webgpu/WebGPUBuffer.ts +1 -0
- package/src/webgpu/WebGPUCompute.ts +2 -0
- package/src/webgpu/WebGPUPipelineCache.ts +15 -0
- package/src/webgpu/WebGPUPostProcess.ts +2 -0
- package/src/webgpu/WebGPUTexture.ts +2 -0
- package/tsconfig.json +26 -0
- package/vitest.config.ts +20 -0
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readonly forward: ShadowCameraVec3;
|
|
72
|
+
};
|
|
73
|
+
readonly frustumCornersWorld: readonly ShadowCameraVec3[];
|
|
74
|
+
readonly casterBoundsWorld: Bounds3 | null;
|
|
75
|
+
readonly receiverBoundsWorld: Bounds3 | null;
|
|
76
|
+
readonly combinedBoundsWorld: Bounds3;
|
|
77
|
+
readonly lightSpaceBounds: LightSpaceBounds;
|
|
78
|
+
readonly centerLightSpace: ShadowCameraVec3;
|
|
79
|
+
readonly snappedCenterLightSpace: ShadowCameraVec3;
|
|
80
|
+
readonly stableOffsetLightSpace: ShadowCameraVec3;
|
|
81
|
+
readonly orthographic: {
|
|
82
|
+
readonly left: number;
|
|
83
|
+
readonly right: number;
|
|
84
|
+
readonly bottom: number;
|
|
85
|
+
readonly top: number;
|
|
86
|
+
readonly near: number;
|
|
87
|
+
readonly far: number;
|
|
88
|
+
};
|
|
89
|
+
readonly casterCount: number;
|
|
90
|
+
readonly receiverCount: number;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
export class CascadedShadowMaps {
|
|
94
|
+
private readonly cascades: readonly ShadowCascade[];
|
|
95
|
+
|
|
96
|
+
constructor(options: CascadedShadowMapsOptions) {
|
|
97
|
+
const size = options.size ?? 1024;
|
|
98
|
+
const bias = options.bias ?? 0.001;
|
|
99
|
+
const label = options.label ?? "csm";
|
|
100
|
+
this.cascades = CascadedShadowMaps.computeSplits(options).map((split) => ({
|
|
101
|
+
index: split.index,
|
|
102
|
+
split,
|
|
103
|
+
shadowMap: new ShadowMap({
|
|
104
|
+
size,
|
|
105
|
+
bias,
|
|
106
|
+
filter: options.filter,
|
|
107
|
+
pcfRadius: options.pcfRadius,
|
|
108
|
+
pcfSamples: options.pcfSamples,
|
|
109
|
+
label: `${label}-cascade-${split.index}`
|
|
110
|
+
})
|
|
111
|
+
}));
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
static computeSplits(options: CascadeSplitOptions): readonly CascadeSplit[] {
|
|
115
|
+
const { cascadeCount, near, far, lambda = 0.5 } = options;
|
|
116
|
+
if (!Number.isInteger(cascadeCount) || cascadeCount <= 0) {
|
|
117
|
+
throw new Error("Cascade count must be a positive integer");
|
|
118
|
+
}
|
|
119
|
+
if (near <= 0 || far <= near) {
|
|
120
|
+
throw new Error("Cascade near/far range is invalid");
|
|
121
|
+
}
|
|
122
|
+
if (lambda < 0 || lambda > 1) {
|
|
123
|
+
throw new Error("Cascade lambda must be between 0 and 1");
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
const splits: CascadeSplit[] = [];
|
|
127
|
+
let previous = near;
|
|
128
|
+
for (let index = 1; index <= cascadeCount; index += 1) {
|
|
129
|
+
const ratio = index / cascadeCount;
|
|
130
|
+
const logarithmic = near * (far / near) ** ratio;
|
|
131
|
+
const uniform = near + (far - near) * ratio;
|
|
132
|
+
const cascadeFar = index === cascadeCount ? far : lambda * logarithmic + (1 - lambda) * uniform;
|
|
133
|
+
splits.push({
|
|
134
|
+
index: index - 1,
|
|
135
|
+
near: previous,
|
|
136
|
+
far: cascadeFar
|
|
137
|
+
});
|
|
138
|
+
previous = cascadeFar;
|
|
139
|
+
}
|
|
140
|
+
return splits;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
get cascadeCount(): number {
|
|
144
|
+
return this.cascades.length;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
getCascades(): readonly ShadowCascade[] {
|
|
148
|
+
return this.cascades;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
computeStableCameraFits(options: ShadowCameraFitOptions): readonly ShadowCameraFit[] {
|
|
152
|
+
return this.cascades.map((cascade) => computeShadowCameraFit(cascade, options));
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
resize(size: number): CascadedShadowMaps {
|
|
156
|
+
const first = this.cascades[0];
|
|
157
|
+
if (!first) {
|
|
158
|
+
throw new Error("Cannot resize cascaded shadow maps without cascades");
|
|
159
|
+
}
|
|
160
|
+
const resized = Object.create(CascadedShadowMaps.prototype) as CascadedShadowMaps;
|
|
161
|
+
Object.assign(resized, {
|
|
162
|
+
cascades: this.cascades.map((cascade) => ({
|
|
163
|
+
index: cascade.index,
|
|
164
|
+
split: cascade.split,
|
|
165
|
+
shadowMap: cascade.shadowMap.resize(size)
|
|
166
|
+
}))
|
|
167
|
+
});
|
|
168
|
+
return resized;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
dispose(): void {
|
|
172
|
+
for (const cascade of this.cascades) {
|
|
173
|
+
cascade.shadowMap.dispose();
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
function computeShadowCameraFit(cascade: ShadowCascade, options: ShadowCameraFitOptions): ShadowCameraFit {
|
|
179
|
+
const padding = options.padding ?? 0.25;
|
|
180
|
+
if (!Number.isFinite(padding) || padding < 0) {
|
|
181
|
+
throw new Error("Shadow camera fit padding must be finite and non-negative");
|
|
182
|
+
}
|
|
183
|
+
const basis = lightBasis(options.lightDirection);
|
|
184
|
+
const frustumCornersWorld = cameraFrustumCorners(options.camera, cascade.split);
|
|
185
|
+
const casterBoundsWorld = mergeItemBounds(options.casters);
|
|
186
|
+
const receiverBoundsWorld = mergeItemBounds(options.receivers ?? []);
|
|
187
|
+
const combinedBoundsWorld = expandBounds(mergeBounds([boundsFromPoints(frustumCornersWorld), casterBoundsWorld, receiverBoundsWorld]), padding);
|
|
188
|
+
const lightSpacePoints = corners(combinedBoundsWorld).map((point) => projectToLightSpace(point, basis));
|
|
189
|
+
const lightSpaceBounds = boundsFromPoints(lightSpacePoints);
|
|
190
|
+
const centerLightSpace: ShadowCameraVec3 = [
|
|
191
|
+
(lightSpaceBounds.min[0] + lightSpaceBounds.max[0]) / 2,
|
|
192
|
+
(lightSpaceBounds.min[1] + lightSpaceBounds.max[1]) / 2,
|
|
193
|
+
(lightSpaceBounds.min[2] + lightSpaceBounds.max[2]) / 2
|
|
194
|
+
];
|
|
195
|
+
const width = Math.max(1e-6, lightSpaceBounds.max[0] - lightSpaceBounds.min[0]);
|
|
196
|
+
const height = Math.max(1e-6, lightSpaceBounds.max[1] - lightSpaceBounds.min[1]);
|
|
197
|
+
const extent = Math.max(width, height);
|
|
198
|
+
const texelSize = extent / cascade.shadowMap.size;
|
|
199
|
+
const snappedCenterLightSpace = options.stabilize === false ? centerLightSpace : [
|
|
200
|
+
snap(centerLightSpace[0], texelSize),
|
|
201
|
+
snap(centerLightSpace[1], texelSize),
|
|
202
|
+
centerLightSpace[2]
|
|
203
|
+
] as const;
|
|
204
|
+
const halfExtent = extent / 2;
|
|
205
|
+
const depthPadding = Math.max(padding, extent * 0.05);
|
|
206
|
+
return {
|
|
207
|
+
cascadeIndex: cascade.index,
|
|
208
|
+
split: cascade.split,
|
|
209
|
+
mapSize: cascade.shadowMap.size,
|
|
210
|
+
texelSize,
|
|
211
|
+
lightDirection: normalize(options.lightDirection),
|
|
212
|
+
basis,
|
|
213
|
+
frustumCornersWorld,
|
|
214
|
+
casterBoundsWorld,
|
|
215
|
+
receiverBoundsWorld,
|
|
216
|
+
combinedBoundsWorld,
|
|
217
|
+
lightSpaceBounds,
|
|
218
|
+
centerLightSpace,
|
|
219
|
+
snappedCenterLightSpace,
|
|
220
|
+
stableOffsetLightSpace: [
|
|
221
|
+
snappedCenterLightSpace[0] - centerLightSpace[0],
|
|
222
|
+
snappedCenterLightSpace[1] - centerLightSpace[1],
|
|
223
|
+
snappedCenterLightSpace[2] - centerLightSpace[2]
|
|
224
|
+
],
|
|
225
|
+
orthographic: {
|
|
226
|
+
left: snappedCenterLightSpace[0] - halfExtent,
|
|
227
|
+
right: snappedCenterLightSpace[0] + halfExtent,
|
|
228
|
+
bottom: snappedCenterLightSpace[1] - halfExtent,
|
|
229
|
+
top: snappedCenterLightSpace[1] + halfExtent,
|
|
230
|
+
near: lightSpaceBounds.min[2] - depthPadding,
|
|
231
|
+
far: lightSpaceBounds.max[2] + depthPadding
|
|
232
|
+
},
|
|
233
|
+
casterCount: options.casters.length,
|
|
234
|
+
receiverCount: options.receivers?.length ?? 0
|
|
235
|
+
};
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
function cameraFrustumCorners(camera: ShadowCameraFrustumOptions, split: CascadeSplit): readonly ShadowCameraVec3[] {
|
|
239
|
+
if (!Number.isFinite(camera.fovYRadians) || camera.fovYRadians <= 0 || camera.fovYRadians >= Math.PI) {
|
|
240
|
+
throw new Error("Shadow camera fit requires a finite perspective fov in radians");
|
|
241
|
+
}
|
|
242
|
+
if (!Number.isFinite(camera.aspect) || camera.aspect <= 0) {
|
|
243
|
+
throw new Error("Shadow camera fit requires a finite positive aspect ratio");
|
|
244
|
+
}
|
|
245
|
+
const forward = normalize(sub(camera.target, camera.position));
|
|
246
|
+
const right = normalize(cross(forward, camera.up ?? [0, 1, 0]));
|
|
247
|
+
const up = normalize(cross(right, forward));
|
|
248
|
+
return [split.near, split.far].flatMap((distance) => {
|
|
249
|
+
const halfHeight = Math.tan(camera.fovYRadians / 2) * distance;
|
|
250
|
+
const halfWidth = halfHeight * camera.aspect;
|
|
251
|
+
const center = add(camera.position, scale(forward, distance));
|
|
252
|
+
return [
|
|
253
|
+
add(add(center, scale(right, -halfWidth)), scale(up, -halfHeight)),
|
|
254
|
+
add(add(center, scale(right, halfWidth)), scale(up, -halfHeight)),
|
|
255
|
+
add(add(center, scale(right, halfWidth)), scale(up, halfHeight)),
|
|
256
|
+
add(add(center, scale(right, -halfWidth)), scale(up, halfHeight))
|
|
257
|
+
];
|
|
258
|
+
});
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
function mergeItemBounds(items: readonly RenderItem[]): Bounds3 | null {
|
|
262
|
+
const bounds = items.map(worldBoundsForItem);
|
|
263
|
+
return bounds.length > 0 ? mergeBounds(bounds) : null;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
function worldBoundsForItem(item: RenderItem): Bounds3 {
|
|
267
|
+
return boundsFromPoints(corners(item.geometry.bounds).map((point) => transformPoint(point, item.modelMatrix)));
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
function transformPoint(point: ShadowCameraVec3, matrix: Float32Array | readonly number[] | undefined): ShadowCameraVec3 {
|
|
271
|
+
if (!matrix) {
|
|
272
|
+
return point;
|
|
273
|
+
}
|
|
274
|
+
if (matrix.length < 16) {
|
|
275
|
+
throw new Error("RenderItem modelMatrix must contain 16 numbers for shadow camera fitting");
|
|
276
|
+
}
|
|
277
|
+
return [
|
|
278
|
+
matrix[0]! * point[0] + matrix[4]! * point[1] + matrix[8]! * point[2] + matrix[12]!,
|
|
279
|
+
matrix[1]! * point[0] + matrix[5]! * point[1] + matrix[9]! * point[2] + matrix[13]!,
|
|
280
|
+
matrix[2]! * point[0] + matrix[6]! * point[1] + matrix[10]! * point[2] + matrix[14]!
|
|
281
|
+
];
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
function lightBasis(lightDirection: ShadowCameraVec3): ShadowCameraFit["basis"] {
|
|
285
|
+
const forward = normalize(scale(normalize(lightDirection), -1));
|
|
286
|
+
const fallbackUp: ShadowCameraVec3 = Math.abs(forward[1]) > 0.94 ? [0, 0, 1] : [0, 1, 0];
|
|
287
|
+
const right = normalize(cross(fallbackUp, forward));
|
|
288
|
+
const up = normalize(cross(forward, right));
|
|
289
|
+
return { right, up, forward };
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
function projectToLightSpace(point: ShadowCameraVec3, basis: ShadowCameraFit["basis"]): ShadowCameraVec3 {
|
|
293
|
+
return [dot(point, basis.right), dot(point, basis.up), dot(point, basis.forward)];
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
function mergeBounds(bounds: readonly (Bounds3 | null)[]): Bounds3 {
|
|
297
|
+
const filtered = bounds.filter((value): value is Bounds3 => value !== null);
|
|
298
|
+
if (filtered.length === 0) {
|
|
299
|
+
throw new Error("Cannot merge empty shadow fitting bounds");
|
|
300
|
+
}
|
|
301
|
+
const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
|
|
302
|
+
const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
|
|
303
|
+
for (const bound of filtered) {
|
|
304
|
+
for (let axis = 0; axis < 3; axis += 1) {
|
|
305
|
+
min[axis] = Math.min(min[axis]!, bound.min[axis]!);
|
|
306
|
+
max[axis] = Math.max(max[axis]!, bound.max[axis]!);
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
return { min, max };
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
function expandBounds(bounds: Bounds3, padding: number): Bounds3 {
|
|
313
|
+
return {
|
|
314
|
+
min: [bounds.min[0] - padding, bounds.min[1] - padding, bounds.min[2] - padding],
|
|
315
|
+
max: [bounds.max[0] + padding, bounds.max[1] + padding, bounds.max[2] + padding]
|
|
316
|
+
};
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
function boundsFromPoints(points: readonly ShadowCameraVec3[]): Bounds3 {
|
|
320
|
+
if (points.length === 0) {
|
|
321
|
+
throw new Error("Cannot compute shadow bounds from no points");
|
|
322
|
+
}
|
|
323
|
+
const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
|
|
324
|
+
const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
|
|
325
|
+
for (const point of points) {
|
|
326
|
+
for (let axis = 0; axis < 3; axis += 1) {
|
|
327
|
+
min[axis] = Math.min(min[axis]!, point[axis]!);
|
|
328
|
+
max[axis] = Math.max(max[axis]!, point[axis]!);
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
return { min, max };
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
function corners(bounds: Bounds3): readonly ShadowCameraVec3[] {
|
|
335
|
+
const { min, max } = bounds;
|
|
336
|
+
return [
|
|
337
|
+
[min[0], min[1], min[2]],
|
|
338
|
+
[max[0], min[1], min[2]],
|
|
339
|
+
[max[0], max[1], min[2]],
|
|
340
|
+
[min[0], max[1], min[2]],
|
|
341
|
+
[min[0], min[1], max[2]],
|
|
342
|
+
[max[0], min[1], max[2]],
|
|
343
|
+
[max[0], max[1], max[2]],
|
|
344
|
+
[min[0], max[1], max[2]]
|
|
345
|
+
];
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
function snap(value: number, increment: number): number {
|
|
349
|
+
if (!Number.isFinite(increment) || increment <= 0) {
|
|
350
|
+
return value;
|
|
351
|
+
}
|
|
352
|
+
return Math.round(value / increment) * increment;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
function add(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
|
|
356
|
+
return [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
function sub(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
|
|
360
|
+
return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
function scale(value: ShadowCameraVec3, amount: number): ShadowCameraVec3 {
|
|
364
|
+
return [value[0] * amount, value[1] * amount, value[2] * amount];
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
function dot(a: ShadowCameraVec3, b: ShadowCameraVec3): number {
|
|
368
|
+
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
function cross(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
|
|
372
|
+
return [
|
|
373
|
+
a[1] * b[2] - a[2] * b[1],
|
|
374
|
+
a[2] * b[0] - a[0] * b[2],
|
|
375
|
+
a[0] * b[1] - a[1] * b[0]
|
|
376
|
+
];
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
function normalize(value: ShadowCameraVec3): ShadowCameraVec3 {
|
|
380
|
+
const length = Math.hypot(value[0], value[1], value[2]);
|
|
381
|
+
if (!Number.isFinite(length) || length <= 1e-8) {
|
|
382
|
+
throw new Error("Shadow camera fitting vector cannot be zero");
|
|
383
|
+
}
|
|
384
|
+
return [value[0] / length, value[1] / length, value[2] / length];
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
export interface CascadedShadowPassOptions {
|
|
388
|
+
readonly light: Light | null;
|
|
389
|
+
readonly casters: readonly RenderItem[];
|
|
390
|
+
readonly cascades: CascadedShadowMaps;
|
|
391
|
+
readonly shaderLibrary?: ShaderLibrary;
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
export interface CascadeShadowPassResult {
|
|
395
|
+
readonly index: number;
|
|
396
|
+
readonly split: CascadeSplit;
|
|
397
|
+
readonly rendered: boolean;
|
|
398
|
+
readonly reason: ShadowPassReason;
|
|
399
|
+
readonly casterCount: number;
|
|
400
|
+
readonly skippedTransparentCasters: number;
|
|
401
|
+
readonly diagnostics: RenderDeviceDiagnostics;
|
|
402
|
+
readonly shadowMap: ShadowMap;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
export interface CascadedShadowPassResult {
|
|
406
|
+
readonly rendered: boolean;
|
|
407
|
+
readonly cascades: readonly CascadeShadowPassResult[];
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
export class CascadedShadowPass {
|
|
411
|
+
private lastResult: CascadedShadowPassResult | null = null;
|
|
412
|
+
|
|
413
|
+
constructor(private readonly options: CascadedShadowPassOptions) {}
|
|
414
|
+
|
|
415
|
+
execute(context: RenderPassContext): CascadedShadowPassResult {
|
|
416
|
+
const cascadeResults = this.options.cascades.getCascades().map((cascade) => {
|
|
417
|
+
const shadowPass = new ShadowPass({
|
|
418
|
+
light: this.options.light,
|
|
419
|
+
casters: this.options.casters,
|
|
420
|
+
shadowMap: cascade.shadowMap,
|
|
421
|
+
...(this.options.shaderLibrary ? { shaderLibrary: this.options.shaderLibrary } : {})
|
|
422
|
+
});
|
|
423
|
+
const result = shadowPass.execute(context);
|
|
424
|
+
return {
|
|
425
|
+
index: cascade.index,
|
|
426
|
+
split: cascade.split,
|
|
427
|
+
rendered: result.rendered,
|
|
428
|
+
reason: result.reason,
|
|
429
|
+
casterCount: result.casterCount,
|
|
430
|
+
skippedTransparentCasters: result.skippedTransparentCasters,
|
|
431
|
+
diagnostics: result.diagnostics,
|
|
432
|
+
shadowMap: cascade.shadowMap
|
|
433
|
+
};
|
|
434
|
+
});
|
|
435
|
+
this.lastResult = {
|
|
436
|
+
rendered: cascadeResults.length > 0 && cascadeResults.every((cascade) => cascade.rendered),
|
|
437
|
+
cascades: cascadeResults
|
|
438
|
+
};
|
|
439
|
+
return this.lastResult;
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
getLastResult(): CascadedShadowPassResult | null {
|
|
443
|
+
return this.lastResult;
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
|
|
447
|
+
export function supportsCascadedShadowLight(light: Light | null): light is DirectionalLight {
|
|
448
|
+
return light instanceof DirectionalLight && light.visible && light.castsShadow;
|
|
449
|
+
}
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
export type A3DColorSpace = "linear" | "srgb";
|
|
2
|
+
export type A3DTextureSemantic =
|
|
3
|
+
| "base-color"
|
|
4
|
+
| "emissive"
|
|
5
|
+
| "normal"
|
|
6
|
+
| "metallic-roughness"
|
|
7
|
+
| "roughness"
|
|
8
|
+
| "metallic"
|
|
9
|
+
| "occlusion"
|
|
10
|
+
| "height"
|
|
11
|
+
| "transmission"
|
|
12
|
+
| "specular"
|
|
13
|
+
| "sheen"
|
|
14
|
+
| "anisotropy"
|
|
15
|
+
| "iridescence"
|
|
16
|
+
| "environment";
|
|
17
|
+
|
|
18
|
+
export interface A3DColorManagementPolicy {
|
|
19
|
+
readonly lightingColorSpace: "linear";
|
|
20
|
+
readonly outputColorSpace: A3DColorSpace;
|
|
21
|
+
readonly texturePolicy: Readonly<Record<A3DTextureSemantic, A3DColorSpace>>;
|
|
22
|
+
readonly allowLdrFallback: boolean;
|
|
23
|
+
readonly fallbackBehavior: string;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export interface A3DColorConversionSample {
|
|
27
|
+
readonly input: number;
|
|
28
|
+
readonly linear: number;
|
|
29
|
+
readonly srgb: number;
|
|
30
|
+
readonly roundTripError: number;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
export interface A3DTextureColorSpaceValidation {
|
|
34
|
+
readonly semantic: A3DTextureSemantic;
|
|
35
|
+
readonly expected: A3DColorSpace;
|
|
36
|
+
readonly actual: A3DColorSpace;
|
|
37
|
+
readonly pass: boolean;
|
|
38
|
+
readonly warning?: string;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
export const EXTERNAL_PARITY_TEXTURE_COLOR_POLICY: Readonly<Record<A3DTextureSemantic, A3DColorSpace>> = {
|
|
42
|
+
"base-color": "srgb",
|
|
43
|
+
emissive: "srgb",
|
|
44
|
+
normal: "linear",
|
|
45
|
+
"metallic-roughness": "linear",
|
|
46
|
+
roughness: "linear",
|
|
47
|
+
metallic: "linear",
|
|
48
|
+
occlusion: "linear",
|
|
49
|
+
height: "linear",
|
|
50
|
+
transmission: "linear",
|
|
51
|
+
specular: "linear",
|
|
52
|
+
sheen: "srgb",
|
|
53
|
+
anisotropy: "linear",
|
|
54
|
+
iridescence: "linear",
|
|
55
|
+
environment: "linear"
|
|
56
|
+
};
|
|
57
|
+
|
|
58
|
+
export function createExternalParityColorManagementPolicy(options: {
|
|
59
|
+
readonly outputColorSpace?: A3DColorSpace;
|
|
60
|
+
readonly allowLdrFallback?: boolean;
|
|
61
|
+
} = {}): A3DColorManagementPolicy {
|
|
62
|
+
return {
|
|
63
|
+
lightingColorSpace: "linear",
|
|
64
|
+
outputColorSpace: options.outputColorSpace ?? "srgb",
|
|
65
|
+
texturePolicy: EXTERNAL_PARITY_TEXTURE_COLOR_POLICY,
|
|
66
|
+
allowLdrFallback: options.allowLdrFallback ?? true,
|
|
67
|
+
fallbackBehavior: "HDR render targets are preferred. LDR fallback must keep linear lighting and tone-map to the configured output color space."
|
|
68
|
+
};
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
export function srgbToLinearChannel(value: number): number {
|
|
72
|
+
const channel = clamp01(value);
|
|
73
|
+
return channel <= 0.04045 ? channel / 12.92 : ((channel + 0.055) / 1.055) ** 2.4;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
export function linearToSrgbChannel(value: number): number {
|
|
77
|
+
const channel = clamp01(value);
|
|
78
|
+
return channel <= 0.0031308 ? channel * 12.92 : 1.055 * channel ** (1 / 2.4) - 0.055;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
export function convertColorSpace(
|
|
82
|
+
color: readonly [number, number, number, number],
|
|
83
|
+
from: A3DColorSpace,
|
|
84
|
+
to: A3DColorSpace
|
|
85
|
+
): [number, number, number, number] {
|
|
86
|
+
if (from === to) return [clamp01(color[0]), clamp01(color[1]), clamp01(color[2]), clamp01(color[3])];
|
|
87
|
+
const convert = from === "srgb" && to === "linear" ? srgbToLinearChannel : linearToSrgbChannel;
|
|
88
|
+
return [convert(color[0]), convert(color[1]), convert(color[2]), clamp01(color[3])];
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
export function validateTextureColorSpace(
|
|
92
|
+
semantic: A3DTextureSemantic,
|
|
93
|
+
actual: A3DColorSpace,
|
|
94
|
+
policy: A3DColorManagementPolicy = createExternalParityColorManagementPolicy()
|
|
95
|
+
): A3DTextureColorSpaceValidation {
|
|
96
|
+
const expected = policy.texturePolicy[semantic];
|
|
97
|
+
const pass = expected === actual;
|
|
98
|
+
return {
|
|
99
|
+
semantic,
|
|
100
|
+
expected,
|
|
101
|
+
actual,
|
|
102
|
+
pass,
|
|
103
|
+
...(pass ? {} : { warning: `${semantic} texture must be tagged ${expected}; received ${actual}.` })
|
|
104
|
+
};
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
export function createColorConversionSamples(samples: readonly number[] = [0, 0.0031308, 0.18, 0.5, 1]): readonly A3DColorConversionSample[] {
|
|
108
|
+
return samples.map((input) => {
|
|
109
|
+
const linear = srgbToLinearChannel(input);
|
|
110
|
+
const srgb = linearToSrgbChannel(linear);
|
|
111
|
+
return {
|
|
112
|
+
input,
|
|
113
|
+
linear: round(linear),
|
|
114
|
+
srgb: round(srgb),
|
|
115
|
+
roundTripError: round(Math.abs(clamp01(input) - srgb))
|
|
116
|
+
};
|
|
117
|
+
});
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
function clamp01(value: number): number {
|
|
121
|
+
if (!Number.isFinite(value)) return 0;
|
|
122
|
+
return Math.min(1, Math.max(0, value));
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
function round(value: number): number {
|
|
126
|
+
return Number(value.toFixed(6));
|
|
127
|
+
}
|