@aura3d/rendering 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -0
- package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
- package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
- package/dist/ArchitecturalLightingFixtures.js +171 -0
- package/dist/ArchitecturalLightingFixtures.js.map +1 -0
- package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
- package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
- package/dist/ArchitecturalMaterialCatalog.js +90 -0
- package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
- package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
- package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
- package/dist/ArchitecturalMeasurementFixtures.js +115 -0
- package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
- package/dist/BRDFLut.d.ts +13 -0
- package/dist/BRDFLut.d.ts.map +1 -0
- package/dist/BRDFLut.js +34 -0
- package/dist/BRDFLut.js.map +1 -0
- package/dist/CameraFraming.d.ts +31 -0
- package/dist/CameraFraming.d.ts.map +1 -0
- package/dist/CameraFraming.js +143 -0
- package/dist/CameraFraming.js.map +1 -0
- package/dist/CanonicalSceneFixtures.d.ts +13 -0
- package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
- package/dist/CanonicalSceneFixtures.js +78 -0
- package/dist/CanonicalSceneFixtures.js.map +1 -0
- package/dist/CascadedShadowMaps.d.ts +121 -0
- package/dist/CascadedShadowMaps.d.ts.map +1 -0
- package/dist/CascadedShadowMaps.js +315 -0
- package/dist/CascadedShadowMaps.js.map +1 -0
- package/dist/ColorManagement.d.ts +33 -0
- package/dist/ColorManagement.d.ts.map +1 -0
- package/dist/ColorManagement.js +71 -0
- package/dist/ColorManagement.js.map +1 -0
- package/dist/CullingFixtures.d.ts +70 -0
- package/dist/CullingFixtures.d.ts.map +1 -0
- package/dist/CullingFixtures.js +191 -0
- package/dist/CullingFixtures.js.map +1 -0
- package/dist/DecalGeometry.d.ts +3 -0
- package/dist/DecalGeometry.d.ts.map +1 -0
- package/dist/DecalGeometry.js +2 -0
- package/dist/DecalGeometry.js.map +1 -0
- package/dist/DepthPass.d.ts +23 -0
- package/dist/DepthPass.d.ts.map +1 -0
- package/dist/DepthPass.js +99 -0
- package/dist/DepthPass.js.map +1 -0
- package/dist/EnvironmentBackgroundPass.d.ts +27 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
- package/dist/EnvironmentBackgroundPass.js +167 -0
- package/dist/EnvironmentBackgroundPass.js.map +1 -0
- package/dist/EnvironmentBackgroundResources.d.ts +31 -0
- package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
- package/dist/EnvironmentBackgroundResources.js +237 -0
- package/dist/EnvironmentBackgroundResources.js.map +1 -0
- package/dist/EnvironmentLighting.d.ts +10 -0
- package/dist/EnvironmentLighting.d.ts.map +1 -0
- package/dist/EnvironmentLighting.js +64 -0
- package/dist/EnvironmentLighting.js.map +1 -0
- package/dist/EnvironmentMapResources.d.ts +98 -0
- package/dist/EnvironmentMapResources.d.ts.map +1 -0
- package/dist/EnvironmentMapResources.js +794 -0
- package/dist/EnvironmentMapResources.js.map +1 -0
- package/dist/EnvironmentPipeline.d.ts +21 -0
- package/dist/EnvironmentPipeline.d.ts.map +1 -0
- package/dist/EnvironmentPipeline.js +43 -0
- package/dist/EnvironmentPipeline.js.map +1 -0
- package/dist/EnvironmentPlatform.d.ts +185 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -0
- package/dist/EnvironmentPlatform.js +922 -0
- package/dist/EnvironmentPlatform.js.map +1 -0
- package/dist/EnvironmentPreset.d.ts +35 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -0
- package/dist/EnvironmentPreset.js +96 -0
- package/dist/EnvironmentPreset.js.map +1 -0
- package/dist/Exposure.d.ts +19 -0
- package/dist/Exposure.d.ts.map +1 -0
- package/dist/Exposure.js +34 -0
- package/dist/Exposure.js.map +1 -0
- package/dist/ExternalParityRenderPreset.d.ts +149 -0
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
- package/dist/ExternalParityRenderPreset.js +519 -0
- package/dist/ExternalParityRenderPreset.js.map +1 -0
- package/dist/ForwardPass.d.ts +122 -0
- package/dist/ForwardPass.d.ts.map +1 -0
- package/dist/ForwardPass.js +1352 -0
- package/dist/ForwardPass.js.map +1 -0
- package/dist/FrameVisualMetrics.d.ts +60 -0
- package/dist/FrameVisualMetrics.d.ts.map +1 -0
- package/dist/FrameVisualMetrics.js +146 -0
- package/dist/FrameVisualMetrics.js.map +1 -0
- package/dist/Geometry.d.ts +50 -0
- package/dist/Geometry.d.ts.map +1 -0
- package/dist/Geometry.js +385 -0
- package/dist/Geometry.js.map +1 -0
- package/dist/GeometryPrimitives.d.ts +3 -0
- package/dist/GeometryPrimitives.d.ts.map +1 -0
- package/dist/GeometryPrimitives.js +2 -0
- package/dist/GeometryPrimitives.js.map +1 -0
- package/dist/HDRRenderPipeline.d.ts +27 -0
- package/dist/HDRRenderPipeline.d.ts.map +1 -0
- package/dist/HDRRenderPipeline.js +67 -0
- package/dist/HDRRenderPipeline.js.map +1 -0
- package/dist/IBL.d.ts +37 -0
- package/dist/IBL.d.ts.map +1 -0
- package/dist/IBL.js +48 -0
- package/dist/IBL.js.map +1 -0
- package/dist/IndexBuffer.d.ts +15 -0
- package/dist/IndexBuffer.d.ts.map +1 -0
- package/dist/IndexBuffer.js +51 -0
- package/dist/IndexBuffer.js.map +1 -0
- package/dist/InstancedPBRMaterial.d.ts +33 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -0
- package/dist/InstancedPBRMaterial.js +147 -0
- package/dist/InstancedPBRMaterial.js.map +1 -0
- package/dist/InstancedUnlitMaterial.d.ts +11 -0
- package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
- package/dist/InstancedUnlitMaterial.js +50 -0
- package/dist/InstancedUnlitMaterial.js.map +1 -0
- package/dist/Instancing.d.ts +7 -0
- package/dist/Instancing.d.ts.map +1 -0
- package/dist/Instancing.js +14 -0
- package/dist/Instancing.js.map +1 -0
- package/dist/LightCollector.d.ts +24 -0
- package/dist/LightCollector.d.ts.map +1 -0
- package/dist/LightCollector.js +56 -0
- package/dist/LightCollector.js.map +1 -0
- package/dist/LightUniforms.d.ts +14 -0
- package/dist/LightUniforms.d.ts.map +1 -0
- package/dist/LightUniforms.js +37 -0
- package/dist/LightUniforms.js.map +1 -0
- package/dist/LightingDebug.d.ts +13 -0
- package/dist/LightingDebug.d.ts.map +1 -0
- package/dist/LightingDebug.js +69 -0
- package/dist/LightingDebug.js.map +1 -0
- package/dist/LightingDefaults.d.ts +13 -0
- package/dist/LightingDefaults.d.ts.map +1 -0
- package/dist/LightingDefaults.js +64 -0
- package/dist/LightingDefaults.js.map +1 -0
- package/dist/LightingRig.d.ts +53 -0
- package/dist/LightingRig.d.ts.map +1 -0
- package/dist/LightingRig.js +197 -0
- package/dist/LightingRig.js.map +1 -0
- package/dist/LineGeometry.d.ts +3 -0
- package/dist/LineGeometry.d.ts.map +1 -0
- package/dist/LineGeometry.js +2 -0
- package/dist/LineGeometry.js.map +1 -0
- package/dist/Material.d.ts +77 -0
- package/dist/Material.d.ts.map +1 -0
- package/dist/Material.js +137 -0
- package/dist/Material.js.map +1 -0
- package/dist/MaterialBinding.d.ts +17 -0
- package/dist/MaterialBinding.d.ts.map +1 -0
- package/dist/MaterialBinding.js +119 -0
- package/dist/MaterialBinding.js.map +1 -0
- package/dist/MaterialInstance.d.ts +16 -0
- package/dist/MaterialInstance.d.ts.map +1 -0
- package/dist/MaterialInstance.js +53 -0
- package/dist/MaterialInstance.js.map +1 -0
- package/dist/MaterialPresets.d.ts +31 -0
- package/dist/MaterialPresets.d.ts.map +1 -0
- package/dist/MaterialPresets.js +219 -0
- package/dist/MaterialPresets.js.map +1 -0
- package/dist/MorphTarget.d.ts +10 -0
- package/dist/MorphTarget.d.ts.map +1 -0
- package/dist/MorphTarget.js +101 -0
- package/dist/MorphTarget.js.map +1 -0
- package/dist/MorphUnlitMaterial.d.ts +11 -0
- package/dist/MorphUnlitMaterial.d.ts.map +1 -0
- package/dist/MorphUnlitMaterial.js +45 -0
- package/dist/MorphUnlitMaterial.js.map +1 -0
- package/dist/NormalMappedPBRMaterial.d.ts +37 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
- package/dist/NormalMappedPBRMaterial.js +148 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -0
- package/dist/OceanFixtures.d.ts +62 -0
- package/dist/OceanFixtures.d.ts.map +1 -0
- package/dist/OceanFixtures.js +240 -0
- package/dist/OceanFixtures.js.map +1 -0
- package/dist/PBRLightingDefaults.d.ts +4 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -0
- package/dist/PBRLightingDefaults.js +10 -0
- package/dist/PBRLightingDefaults.js.map +1 -0
- package/dist/PBRMaterial.d.ts +84 -0
- package/dist/PBRMaterial.d.ts.map +1 -0
- package/dist/PBRMaterial.js +349 -0
- package/dist/PBRMaterial.js.map +1 -0
- package/dist/PMREM.d.ts +26 -0
- package/dist/PMREM.d.ts.map +1 -0
- package/dist/PMREM.js +26 -0
- package/dist/PMREM.js.map +1 -0
- package/dist/PbrReference.d.ts +153 -0
- package/dist/PbrReference.d.ts.map +1 -0
- package/dist/PbrReference.js +500 -0
- package/dist/PbrReference.js.map +1 -0
- package/dist/PostProcessPass.d.ts +439 -0
- package/dist/PostProcessPass.d.ts.map +1 -0
- package/dist/PostProcessPass.js +1834 -0
- package/dist/PostProcessPass.js.map +1 -0
- package/dist/ProceduralTextureFixtures.d.ts +27 -0
- package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
- package/dist/ProceduralTextureFixtures.js +336 -0
- package/dist/ProceduralTextureFixtures.js.map +1 -0
- package/dist/ProductTurntableFixtures.d.ts +96 -0
- package/dist/ProductTurntableFixtures.d.ts.map +1 -0
- package/dist/ProductTurntableFixtures.js +559 -0
- package/dist/ProductTurntableFixtures.js.map +1 -0
- package/dist/Raycaster.d.ts +14 -0
- package/dist/Raycaster.d.ts.map +1 -0
- package/dist/Raycaster.js +10 -0
- package/dist/Raycaster.js.map +1 -0
- package/dist/ReflectionProbe.d.ts +8 -0
- package/dist/ReflectionProbe.d.ts.map +1 -0
- package/dist/ReflectionProbe.js +10 -0
- package/dist/ReflectionProbe.js.map +1 -0
- package/dist/ReflectionSurfaces.d.ts +35 -0
- package/dist/ReflectionSurfaces.d.ts.map +1 -0
- package/dist/ReflectionSurfaces.js +155 -0
- package/dist/ReflectionSurfaces.js.map +1 -0
- package/dist/RenderBackend.d.ts +14 -0
- package/dist/RenderBackend.d.ts.map +1 -0
- package/dist/RenderBackend.js +33 -0
- package/dist/RenderBackend.js.map +1 -0
- package/dist/RenderDebugViews.d.ts +26 -0
- package/dist/RenderDebugViews.d.ts.map +1 -0
- package/dist/RenderDebugViews.js +97 -0
- package/dist/RenderDebugViews.js.map +1 -0
- package/dist/RenderDevice.d.ts +280 -0
- package/dist/RenderDevice.d.ts.map +1 -0
- package/dist/RenderDevice.js +561 -0
- package/dist/RenderDevice.js.map +1 -0
- package/dist/RenderGraph.d.ts +22 -0
- package/dist/RenderGraph.d.ts.map +1 -0
- package/dist/RenderGraph.js +159 -0
- package/dist/RenderGraph.js.map +1 -0
- package/dist/RenderPass.d.ts +23 -0
- package/dist/RenderPass.d.ts.map +1 -0
- package/dist/RenderPass.js +14 -0
- package/dist/RenderPass.js.map +1 -0
- package/dist/RenderPipeline.d.ts +39 -0
- package/dist/RenderPipeline.d.ts.map +1 -0
- package/dist/RenderPipeline.js +67 -0
- package/dist/RenderPipeline.js.map +1 -0
- package/dist/RenderQueue.d.ts +3 -0
- package/dist/RenderQueue.d.ts.map +1 -0
- package/dist/RenderQueue.js +2 -0
- package/dist/RenderQueue.js.map +1 -0
- package/dist/RenderState.d.ts +3 -0
- package/dist/RenderState.d.ts.map +1 -0
- package/dist/RenderState.js +2 -0
- package/dist/RenderState.js.map +1 -0
- package/dist/Renderer.d.ts +265 -0
- package/dist/Renderer.d.ts.map +1 -0
- package/dist/Renderer.js +2094 -0
- package/dist/Renderer.js.map +1 -0
- package/dist/RendererDebugOverlay.d.ts +20 -0
- package/dist/RendererDebugOverlay.d.ts.map +1 -0
- package/dist/RendererDebugOverlay.js +54 -0
- package/dist/RendererDebugOverlay.js.map +1 -0
- package/dist/RendererFeatureGates.d.ts +17 -0
- package/dist/RendererFeatureGates.d.ts.map +1 -0
- package/dist/RendererFeatureGates.js +92 -0
- package/dist/RendererFeatureGates.js.map +1 -0
- package/dist/RendererPostprocessPlan.d.ts +59 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -0
- package/dist/RendererPostprocessPlan.js +155 -0
- package/dist/RendererPostprocessPlan.js.map +1 -0
- package/dist/RendererTiming.d.ts +53 -0
- package/dist/RendererTiming.d.ts.map +1 -0
- package/dist/RendererTiming.js +186 -0
- package/dist/RendererTiming.js.map +1 -0
- package/dist/RendererVisualPipelineReport.d.ts +224 -0
- package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
- package/dist/RendererVisualPipelineReport.js +499 -0
- package/dist/RendererVisualPipelineReport.js.map +1 -0
- package/dist/ResourceLifecycle.d.ts +8 -0
- package/dist/ResourceLifecycle.d.ts.map +1 -0
- package/dist/ResourceLifecycle.js +18 -0
- package/dist/ResourceLifecycle.js.map +1 -0
- package/dist/Sampler.d.ts +20 -0
- package/dist/Sampler.d.ts.map +1 -0
- package/dist/Sampler.js +19 -0
- package/dist/Sampler.js.map +1 -0
- package/dist/SceneOptimization.d.ts +127 -0
- package/dist/SceneOptimization.d.ts.map +1 -0
- package/dist/SceneOptimization.js +342 -0
- package/dist/SceneOptimization.js.map +1 -0
- package/dist/ShaderChunks.d.ts +8 -0
- package/dist/ShaderChunks.d.ts.map +1 -0
- package/dist/ShaderChunks.js +386 -0
- package/dist/ShaderChunks.js.map +1 -0
- package/dist/ShaderLibrary.d.ts +63 -0
- package/dist/ShaderLibrary.d.ts.map +1 -0
- package/dist/ShaderLibrary.js +2707 -0
- package/dist/ShaderLibrary.js.map +1 -0
- package/dist/ShaderModule.d.ts +14 -0
- package/dist/ShaderModule.d.ts.map +1 -0
- package/dist/ShaderModule.js +33 -0
- package/dist/ShaderModule.js.map +1 -0
- package/dist/ShaderPreprocessor.d.ts +19 -0
- package/dist/ShaderPreprocessor.d.ts.map +1 -0
- package/dist/ShaderPreprocessor.js +212 -0
- package/dist/ShaderPreprocessor.js.map +1 -0
- package/dist/ShaderReflection.d.ts +23 -0
- package/dist/ShaderReflection.d.ts.map +1 -0
- package/dist/ShaderReflection.js +134 -0
- package/dist/ShaderReflection.js.map +1 -0
- package/dist/ShadowMap.d.ts +58 -0
- package/dist/ShadowMap.d.ts.map +1 -0
- package/dist/ShadowMap.js +183 -0
- package/dist/ShadowMap.js.map +1 -0
- package/dist/ShadowPass.d.ts +44 -0
- package/dist/ShadowPass.d.ts.map +1 -0
- package/dist/ShadowPass.js +162 -0
- package/dist/ShadowPass.js.map +1 -0
- package/dist/ShadowProjection.d.ts +15 -0
- package/dist/ShadowProjection.d.ts.map +1 -0
- package/dist/ShadowProjection.js +90 -0
- package/dist/ShadowProjection.js.map +1 -0
- package/dist/SkinnedLitMaterial.d.ts +63 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -0
- package/dist/SkinnedLitMaterial.js +296 -0
- package/dist/SkinnedLitMaterial.js.map +1 -0
- package/dist/SkinnedUnlitMaterial.d.ts +13 -0
- package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
- package/dist/SkinnedUnlitMaterial.js +52 -0
- package/dist/SkinnedUnlitMaterial.js.map +1 -0
- package/dist/SkinningBounds.d.ts +10 -0
- package/dist/SkinningBounds.d.ts.map +1 -0
- package/dist/SkinningBounds.js +107 -0
- package/dist/SkinningBounds.js.map +1 -0
- package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
- package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
- package/dist/SpaceEnvironmentFixtures.js +132 -0
- package/dist/SpaceEnvironmentFixtures.js.map +1 -0
- package/dist/SpriteGeometry.d.ts +3 -0
- package/dist/SpriteGeometry.d.ts.map +1 -0
- package/dist/SpriteGeometry.js +21 -0
- package/dist/SpriteGeometry.js.map +1 -0
- package/dist/StereoCameraRig.d.ts +34 -0
- package/dist/StereoCameraRig.d.ts.map +1 -0
- package/dist/StereoCameraRig.js +79 -0
- package/dist/StereoCameraRig.js.map +1 -0
- package/dist/StereoEffects.d.ts +90 -0
- package/dist/StereoEffects.d.ts.map +1 -0
- package/dist/StereoEffects.js +171 -0
- package/dist/StereoEffects.js.map +1 -0
- package/dist/TerrainFixtures.d.ts +36 -0
- package/dist/TerrainFixtures.d.ts.map +1 -0
- package/dist/TerrainFixtures.js +143 -0
- package/dist/TerrainFixtures.js.map +1 -0
- package/dist/Texture.d.ts +64 -0
- package/dist/Texture.d.ts.map +1 -0
- package/dist/Texture.js +257 -0
- package/dist/Texture.js.map +1 -0
- package/dist/TextureBinding.d.ts +38 -0
- package/dist/TextureBinding.d.ts.map +1 -0
- package/dist/TextureBinding.js +66 -0
- package/dist/TextureBinding.js.map +1 -0
- package/dist/TexturedPBRMaterial.d.ts +206 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -0
- package/dist/TexturedPBRMaterial.js +842 -0
- package/dist/TexturedPBRMaterial.js.map +1 -0
- package/dist/TexturedUnlitMaterial.d.ts +19 -0
- package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
- package/dist/TexturedUnlitMaterial.js +52 -0
- package/dist/TexturedUnlitMaterial.js.map +1 -0
- package/dist/ToneMapping.d.ts +19 -0
- package/dist/ToneMapping.d.ts.map +1 -0
- package/dist/ToneMapping.js +53 -0
- package/dist/ToneMapping.js.map +1 -0
- package/dist/UniformBinder.d.ts +7 -0
- package/dist/UniformBinder.d.ts.map +1 -0
- package/dist/UniformBinder.js +14 -0
- package/dist/UniformBinder.js.map +1 -0
- package/dist/UniformLayout.d.ts +19 -0
- package/dist/UniformLayout.d.ts.map +1 -0
- package/dist/UniformLayout.js +107 -0
- package/dist/UniformLayout.js.map +1 -0
- package/dist/UnlitMaterial.d.ts +16 -0
- package/dist/UnlitMaterial.d.ts.map +1 -0
- package/dist/UnlitMaterial.js +60 -0
- package/dist/UnlitMaterial.js.map +1 -0
- package/dist/VegetationFixtures.d.ts +68 -0
- package/dist/VegetationFixtures.d.ts.map +1 -0
- package/dist/VegetationFixtures.js +241 -0
- package/dist/VegetationFixtures.js.map +1 -0
- package/dist/VertexBuffer.d.ts +29 -0
- package/dist/VertexBuffer.d.ts.map +1 -0
- package/dist/VertexBuffer.js +106 -0
- package/dist/VertexBuffer.js.map +1 -0
- package/dist/VertexFormat.d.ts +36 -0
- package/dist/VertexFormat.d.ts.map +1 -0
- package/dist/VertexFormat.js +127 -0
- package/dist/VertexFormat.js.map +1 -0
- package/dist/VoxelWorldFixtures.d.ts +54 -0
- package/dist/VoxelWorldFixtures.d.ts.map +1 -0
- package/dist/VoxelWorldFixtures.js +186 -0
- package/dist/VoxelWorldFixtures.js.map +1 -0
- package/dist/WeatherFixtures.d.ts +46 -0
- package/dist/WeatherFixtures.d.ts.map +1 -0
- package/dist/WeatherFixtures.js +142 -0
- package/dist/WeatherFixtures.js.map +1 -0
- package/dist/WebGL2Device.d.ts +137 -0
- package/dist/WebGL2Device.d.ts.map +1 -0
- package/dist/WebGL2Device.js +2107 -0
- package/dist/WebGL2Device.js.map +1 -0
- package/dist/WebGL2StateCache.d.ts +89 -0
- package/dist/WebGL2StateCache.d.ts.map +1 -0
- package/dist/WebGL2StateCache.js +265 -0
- package/dist/WebGL2StateCache.js.map +1 -0
- package/dist/WebGPUDevice.d.ts +287 -0
- package/dist/WebGPUDevice.d.ts.map +1 -0
- package/dist/WebGPUDevice.js +2403 -0
- package/dist/WebGPUDevice.js.map +1 -0
- package/dist/WebGPURenderToTextureProof.d.ts +29 -0
- package/dist/WebGPURenderToTextureProof.d.ts.map +1 -0
- package/dist/WebGPURenderToTextureProof.js +96 -0
- package/dist/WebGPURenderToTextureProof.js.map +1 -0
- package/dist/advanced-runtime/AdvancedRenderer.d.ts +23 -0
- package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +1 -0
- package/dist/advanced-runtime/AdvancedRenderer.js +45 -0
- package/dist/advanced-runtime/AdvancedRenderer.js.map +1 -0
- package/dist/advanced-runtime/index.d.ts +10 -0
- package/dist/advanced-runtime/index.d.ts.map +1 -0
- package/dist/advanced-runtime/index.js +9 -0
- package/dist/advanced-runtime/index.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +10 -0
- package/dist/cinematic/BloomPass.d.ts.map +1 -0
- package/dist/cinematic/BloomPass.js +18 -0
- package/dist/cinematic/BloomPass.js.map +1 -0
- package/dist/cinematic/CinematicDepthComposition.d.ts +12 -0
- package/dist/cinematic/CinematicDepthComposition.d.ts.map +1 -0
- package/dist/cinematic/CinematicDepthComposition.js +22 -0
- package/dist/cinematic/CinematicDepthComposition.js.map +1 -0
- package/dist/cinematic/CinematicEvidence.d.ts +43 -0
- package/dist/cinematic/CinematicEvidence.d.ts.map +1 -0
- package/dist/cinematic/CinematicEvidence.js +55 -0
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- package/dist/threejs-example-parity/index.js.map +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts +2 -0
- package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -0
- package/dist/webgpu/WebGPUBuffer.js +2 -0
- package/dist/webgpu/WebGPUBuffer.js.map +1 -0
- package/dist/webgpu/WebGPUCompute.d.ts +3 -0
- package/dist/webgpu/WebGPUCompute.d.ts.map +1 -0
- package/dist/webgpu/WebGPUCompute.js +2 -0
- package/dist/webgpu/WebGPUCompute.js.map +1 -0
- package/dist/webgpu/WebGPUPipelineCache.d.ts +6 -0
- package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -0
- package/dist/webgpu/WebGPUPipelineCache.js +15 -0
- package/dist/webgpu/WebGPUPipelineCache.js.map +1 -0
- package/dist/webgpu/WebGPUPostProcess.d.ts +3 -0
- package/dist/webgpu/WebGPUPostProcess.d.ts.map +1 -0
- package/dist/webgpu/WebGPUPostProcess.js +2 -0
- package/dist/webgpu/WebGPUPostProcess.js.map +1 -0
- package/dist/webgpu/WebGPUTexture.d.ts +3 -0
- package/dist/webgpu/WebGPUTexture.d.ts.map +1 -0
- package/dist/webgpu/WebGPUTexture.js +2 -0
- package/dist/webgpu/WebGPUTexture.js.map +1 -0
- package/package.json +18 -0
- package/src/ArchitecturalLightingFixtures.ts +241 -0
- package/src/ArchitecturalMaterialCatalog.ts +130 -0
- package/src/ArchitecturalMeasurementFixtures.ts +155 -0
- package/src/BRDFLut.ts +47 -0
- package/src/CameraFraming.ts +200 -0
- package/src/CanonicalSceneFixtures.ts +95 -0
- package/src/CascadedShadowMaps.ts +449 -0
- package/src/ColorManagement.ts +127 -0
- package/src/CullingFixtures.ts +280 -0
- package/src/DecalGeometry.ts +26 -0
- package/src/DepthPass.ts +110 -0
- package/src/EnvironmentBackgroundPass.ts +194 -0
- package/src/EnvironmentBackgroundResources.ts +309 -0
- package/src/EnvironmentLighting.ts +96 -0
- package/src/EnvironmentMapResources.ts +1026 -0
- package/src/EnvironmentPipeline.ts +69 -0
- package/src/EnvironmentPlatform.ts +1306 -0
- package/src/EnvironmentPreset.ts +155 -0
- package/src/Exposure.ts +66 -0
- package/src/ExternalParityRenderPreset.ts +725 -0
- package/src/ForwardPass.ts +1639 -0
- package/src/FrameVisualMetrics.ts +218 -0
- package/src/Geometry.ts +461 -0
- package/src/GeometryPrimitives.ts +2 -0
- package/src/HDRRenderPipeline.ts +94 -0
- package/src/IBL.ts +86 -0
- package/src/IndexBuffer.ts +57 -0
- package/src/InstancedPBRMaterial.ts +186 -0
- package/src/InstancedUnlitMaterial.ts +60 -0
- package/src/Instancing.ts +19 -0
- package/src/LightCollector.ts +82 -0
- package/src/LightUniforms.ts +47 -0
- package/src/LightingDebug.ts +80 -0
- package/src/LightingDefaults.ts +79 -0
- package/src/LightingRig.ts +301 -0
- package/src/LineGeometry.ts +2 -0
- package/src/Material.ts +209 -0
- package/src/MaterialBinding.ts +131 -0
- package/src/MaterialInstance.ts +59 -0
- package/src/MaterialPresets.ts +272 -0
- package/src/MorphTarget.ts +123 -0
- package/src/MorphUnlitMaterial.ts +54 -0
- package/src/NormalMappedPBRMaterial.ts +188 -0
- package/src/OceanFixtures.ts +318 -0
- package/src/PBRLightingDefaults.ts +12 -0
- package/src/PBRMaterial.ts +442 -0
- package/src/PMREM.ts +53 -0
- package/src/PbrReference.ts +681 -0
- package/src/PostProcessPass.ts +2507 -0
- package/src/ProceduralTextureFixtures.ts +393 -0
- package/src/ProductTurntableFixtures.ts +815 -0
- package/src/Raycaster.ts +21 -0
- package/src/ReflectionProbe.ts +13 -0
- package/src/ReflectionSurfaces.ts +219 -0
- package/src/RenderBackend.ts +43 -0
- package/src/RenderDebugViews.ts +138 -0
- package/src/RenderDevice.ts +836 -0
- package/src/RenderGraph.ts +194 -0
- package/src/RenderPass.ts +27 -0
- package/src/RenderPipeline.ts +101 -0
- package/src/RenderQueue.ts +12 -0
- package/src/RenderState.ts +12 -0
- package/src/Renderer.ts +2626 -0
- package/src/RendererDebugOverlay.ts +80 -0
- package/src/RendererFeatureGates.ts +150 -0
- package/src/RendererPostprocessPlan.ts +279 -0
- package/src/RendererTiming.ts +251 -0
- package/src/RendererVisualPipelineReport.ts +836 -0
- package/src/ResourceLifecycle.ts +21 -0
- package/src/Sampler.ts +37 -0
- package/src/SceneOptimization.ts +518 -0
- package/src/ShaderChunks.ts +393 -0
- package/src/ShaderLibrary.ts +2738 -0
- package/src/ShaderModule.ts +36 -0
- package/src/ShaderPreprocessor.ts +260 -0
- package/src/ShaderReflection.ts +201 -0
- package/src/ShadowMap.ts +237 -0
- package/src/ShadowPass.ts +198 -0
- package/src/ShadowProjection.ts +115 -0
- package/src/SkinnedLitMaterial.ts +366 -0
- package/src/SkinnedUnlitMaterial.ts +63 -0
- package/src/SkinningBounds.ts +131 -0
- package/src/SpaceEnvironmentFixtures.ts +200 -0
- package/src/SpriteGeometry.ts +21 -0
- package/src/StereoCameraRig.ts +127 -0
- package/src/StereoEffects.ts +274 -0
- package/src/TerrainFixtures.ts +180 -0
- package/src/Texture.ts +307 -0
- package/src/TextureBinding.ts +91 -0
- package/src/TexturedPBRMaterial.ts +1112 -0
- package/src/TexturedUnlitMaterial.ts +67 -0
- package/src/ToneMapping.ts +105 -0
- package/src/UniformBinder.ts +16 -0
- package/src/UniformLayout.ts +129 -0
- package/src/UnlitMaterial.ts +75 -0
- package/src/VegetationFixtures.ts +314 -0
- package/src/VertexBuffer.ts +120 -0
- package/src/VertexFormat.ts +171 -0
- package/src/VoxelWorldFixtures.ts +280 -0
- package/src/WeatherFixtures.ts +223 -0
- package/src/WebGL2Device.ts +2280 -0
- package/src/WebGL2StateCache.ts +330 -0
- package/src/WebGPUDevice.ts +2806 -0
- package/src/WebGPURenderToTextureProof.ts +139 -0
- package/src/advanced-runtime/AdvancedRenderer.ts +73 -0
- package/src/advanced-runtime/index.ts +9 -0
- package/src/cinematic/BloomPass.ts +26 -0
- package/src/cinematic/CinematicDepthComposition.ts +30 -0
- package/src/cinematic/CinematicEvidence.ts +123 -0
- package/src/cinematic/CinematicLightingRig.ts +144 -0
- package/src/cinematic/CinematicMaterialPresets.ts +130 -0
- package/src/cinematic/CinematicPostProcess.ts +83 -0
- package/src/cinematic/DepthHazePass.ts +30 -0
- package/src/cinematic/EmissivePracticalLightSystem.ts +45 -0
- package/src/cinematic/FilmGrainPass.ts +24 -0
- package/src/cinematic/FogVolumeSystem.ts +30 -0
- package/src/cinematic/GlowCardSystem.ts +44 -0
- package/src/cinematic/RainParticleSystem.ts +151 -0
- package/src/cinematic/VignettePass.ts +25 -0
- package/src/cinematic/WetReflectionApproximation.ts +27 -0
- package/src/cinematic/index.ts +14 -0
- package/src/effects/CollisionModule.ts +64 -0
- package/src/effects/ColorModule.ts +60 -0
- package/src/effects/ForceModule.ts +25 -0
- package/src/effects/GPUParticleBackend.ts +569 -0
- package/src/effects/Particle.ts +108 -0
- package/src/effects/ParticleDiagnostics.ts +224 -0
- package/src/effects/ParticleEffectPresets.ts +147 -0
- package/src/effects/ParticleEmitter.ts +326 -0
- package/src/effects/ParticleModule.ts +26 -0
- package/src/effects/ParticleRenderPass.ts +117 -0
- package/src/effects/ParticleRenderer.ts +132 -0
- package/src/effects/ParticleSystem.ts +333 -0
- package/src/effects/SizeModule.ts +56 -0
- package/src/effects/TrailModule.ts +72 -0
- package/src/effects/VelocityModule.ts +75 -0
- package/src/effects/index.ts +15 -0
- package/src/index.ts +914 -0
- package/src/materials/AlphaSorting.ts +30 -0
- package/src/materials/MaterialExtensions.ts +42 -0
- package/src/materials/PhysicalMaterial.ts +133 -0
- package/src/materials/TransmissionPass.ts +51 -0
- package/src/performance/BVH.ts +18 -0
- package/src/performance/Batcher.ts +2 -0
- package/src/performance/FrustumCuller.ts +9 -0
- package/src/performance/LOD.ts +20 -0
- package/src/performance/Octree.ts +10 -0
- package/src/performance/RenderItemSorting.ts +167 -0
- package/src/performance/RendererStats.ts +43 -0
- package/src/performance/ResourceBudget.ts +44 -0
- package/src/postprocess/BloomPass.ts +28 -0
- package/src/postprocess/CinematicDiagnostics.ts +642 -0
- package/src/postprocess/ColorGradingPass.ts +24 -0
- package/src/postprocess/DepthOfFieldPass.ts +12 -0
- package/src/postprocess/EffectComposer.ts +349 -0
- package/src/postprocess/SSAOPass.ts +20 -0
- package/src/postprocess/index.ts +34 -0
- package/src/production-runtime/AnimationControlsPipeline.ts +77 -0
- package/src/production-runtime/PBRHDRPipeline.ts +381 -0
- package/src/production-runtime/ProductionEffectsPipeline.ts +85 -0
- package/src/production-runtime/ProductionRendererTypes.ts +136 -0
- package/src/production-runtime/ProductionRuntimeRenderer.ts +172 -0
- package/src/production-runtime/ProductionWebGL2Renderer.ts +313 -0
- package/src/production-runtime/ProductionWebGPURenderer.ts +396 -0
- package/src/production-runtime/TransmissionBackdropCapture.ts +130 -0
- package/src/production-runtime/animation/MorphTargetRenderer.ts +2 -0
- package/src/production-runtime/animation/SkinningRenderer.ts +2 -0
- package/src/production-runtime/backends/RendererBackend.ts +17 -0
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +30 -0
- package/src/production-runtime/backends/WebGPURendererBackend.ts +24 -0
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +2 -0
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +1 -0
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +2 -0
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +2 -0
- package/src/production-runtime/color/ColorManagement.ts +3 -0
- package/src/production-runtime/color/ToneMapping.ts +7 -0
- package/src/production-runtime/diagnostics/FrameCapture.ts +2 -0
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +2 -0
- package/src/production-runtime/diagnostics/RendererStats.ts +2 -0
- package/src/production-runtime/environment/EnvironmentMap.ts +1 -0
- package/src/production-runtime/environment/HDRLoader.ts +57 -0
- package/src/production-runtime/environment/PMREMGenerator.ts +713 -0
- package/src/production-runtime/framegraph/FrameGraph.ts +18 -0
- package/src/production-runtime/framegraph/RenderPass.ts +15 -0
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +439 -0
- package/src/production-runtime/index.ts +127 -0
- package/src/production-runtime/lights/LightManager.ts +7 -0
- package/src/production-runtime/lights/ShadowMapRenderer.ts +5 -0
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +6 -0
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +2 -0
- package/src/production-runtime/materials/MaterialCompiler.ts +7 -0
- package/src/production-runtime/materials/MaterialTextureBindings.ts +5 -0
- package/src/production-runtime/materials/PBRMaterial.ts +2 -0
- package/src/production-runtime/materials/PBRShaderFeatures.ts +2 -0
- package/src/production-runtime/passes/ContactShadowPass.ts +184 -0
- package/src/production-runtime/passes/DepthPrepass.ts +7 -0
- package/src/production-runtime/passes/OpaquePass.ts +7 -0
- package/src/production-runtime/passes/ShadowPass.ts +7 -0
- package/src/production-runtime/passes/SkyboxPass.ts +7 -0
- package/src/production-runtime/passes/ToneMappingPass.ts +7 -0
- package/src/production-runtime/passes/TransparentPass.ts +7 -0
- package/src/production-runtime/postprocess/BloomPass.ts +51 -0
- package/src/production-runtime/postprocess/ColorGradingPass.ts +49 -0
- package/src/production-runtime/postprocess/DOFPass.ts +47 -0
- package/src/production-runtime/postprocess/FXAAPass.ts +53 -0
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +78 -0
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +174 -0
- package/src/production-runtime/postprocess/SSAOPass.ts +45 -0
- package/src/production-runtime/resources/GPUBuffer.ts +2 -0
- package/src/production-runtime/resources/GPUTexture.ts +2 -0
- package/src/production-runtime/resources/RenderTarget.ts +3 -0
- package/src/production-runtime/resources/ResourceCache.ts +7 -0
- package/src/production-runtime/scene/Camera.ts +1 -0
- package/src/production-runtime/scene/Lights.ts +2 -0
- package/src/production-runtime/scene/RenderableMesh.ts +2 -0
- package/src/production-runtime/scene/RenderablePrimitive.ts +1 -0
- package/src/production-runtime/scene/RenderableScene.ts +4 -0
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +7 -0
- package/src/production-runtime/shaders/chunks/brdf.glsl +2 -0
- package/src/production-runtime/shaders/chunks/ibl.glsl +3 -0
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +47 -0
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +8 -0
- package/src/production-runtime/shaders/chunks/shadows.glsl +2 -0
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
- package/src/shaders/depth.frag.glsl +5 -0
- package/src/shaders/depth.vert.glsl +8 -0
- package/src/shaders/pbr-direct.frag.glsl +687 -0
- package/src/shaders/pbr-direct.vert.glsl +18 -0
- package/src/shaders/unlit.frag.glsl +18 -0
- package/src/shaders/unlit.vert.glsl +13 -0
- package/src/shadows/CascadedShadowPipeline.ts +53 -0
- package/src/shadows/ContactShadows.ts +106 -0
- package/src/shadows/ShadowDebugViews.ts +46 -0
- package/src/threejs-compatibility/InstancingSystem.ts +17 -0
- package/src/threejs-compatibility/LightingSystem.ts +22 -0
- package/src/threejs-compatibility/MaterialSystem.ts +9 -0
- package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
- package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
- package/src/threejs-compatibility/SceneRenderer.ts +34 -0
- package/src/threejs-compatibility/ShadowSystem.ts +19 -0
- package/src/threejs-compatibility/TextureSystem.ts +19 -0
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
- package/src/threejs-compatibility/TransparencySystem.ts +19 -0
- package/src/threejs-compatibility/index.ts +29 -0
- package/src/threejs-compatibility/performance/BVH.ts +14 -0
- package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
- package/src/threejs-compatibility/performance/Instancing.ts +4 -0
- package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
- package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
- package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
- package/src/threejs-compatibility/performance/index.ts +12 -0
- package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
- package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
- package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
- package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
- package/src/threejs-compatibility/postprocess/index.ts +15 -0
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
- package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
- package/src/threejs-compatibility/shaders/index.ts +9 -0
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
- package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
- package/src/threejs-compatibility/vfx/index.ts +9 -0
- package/src/threejs-example-parity/index.ts +205 -0
- package/src/webgpu/WebGPUBuffer.ts +1 -0
- package/src/webgpu/WebGPUCompute.ts +2 -0
- package/src/webgpu/WebGPUPipelineCache.ts +15 -0
- package/src/webgpu/WebGPUPostProcess.ts +2 -0
- package/src/webgpu/WebGPUTexture.ts +2 -0
- package/tsconfig.json +26 -0
- package/vitest.config.ts +20 -0
package/dist/Renderer.js
ADDED
|
@@ -0,0 +1,2094 @@
|
|
|
1
|
+
import { Bounds3 as SceneBounds3, Camera, DirectionalLight, Light, PointLight, Scene, SpotLight, identityMat4, invertMat4, multiplyMat4, orthographicMat4, perspectiveMat4, transformPoint } from "@aura3d/scene";
|
|
2
|
+
import { createRenderDevice } from "./RenderBackend.js";
|
|
3
|
+
import { RenderDeviceError } from "./RenderDevice.js";
|
|
4
|
+
import { ENVIRONMENT_BACKGROUND_COLOR_RESOURCE, EnvironmentBackgroundPass } from "./EnvironmentBackgroundPass.js";
|
|
5
|
+
import { ForwardPass } from "./ForwardPass.js";
|
|
6
|
+
import { LightCollector } from "./LightCollector.js";
|
|
7
|
+
import { Geometry } from "./Geometry.js";
|
|
8
|
+
import {} from "./MorphTarget.js";
|
|
9
|
+
import { computeSkinnedMorphTargetWeightedBounds } from "./SkinningBounds.js";
|
|
10
|
+
import { RenderGraph } from "./RenderGraph.js";
|
|
11
|
+
import { BloomPass, FXAAPass, ToneMappingPass, bloomFloatPixels, bloomPixels, chromaticAberrationPixels, colorGradePixels, contactShadowPixels, createDepthTextureBinding, depthOfFieldPixels, filmGrainPixels, fusedLdrPostprocessPixels, fxaaPixels, motionBlurPixels, outlinePixels, ssaoPixels, ssrPixels, taaPixels, toneMapFloatPixels, toneMapPixels, writePostProcessPixels } from "./PostProcessPass.js";
|
|
12
|
+
import { createRendererPostprocessPasses, createRendererPostprocessPlanDiagnostics } from "./RendererPostprocessPlan.js";
|
|
13
|
+
import { createDefaultShaderLibrary } from "./ShaderLibrary.js";
|
|
14
|
+
import { ShadowMap } from "./ShadowMap.js";
|
|
15
|
+
import { ShadowPass } from "./ShadowPass.js";
|
|
16
|
+
import { Sampler } from "./Sampler.js";
|
|
17
|
+
import { TextureBinding } from "./TextureBinding.js";
|
|
18
|
+
import { computePerspectiveCameraFrame } from "./CameraFraming.js";
|
|
19
|
+
import { assertRendererFeatures, createRendererFeatureReport } from "./RendererFeatureGates.js";
|
|
20
|
+
import { batchStaticRenderItems } from "./SceneOptimization.js";
|
|
21
|
+
export const DEFAULT_RENDERER_AUTO_FRAME_OPTIONS = {
|
|
22
|
+
paddingRatio: 0.14,
|
|
23
|
+
yawRadians: -0.38,
|
|
24
|
+
pitchRadians: -0.18,
|
|
25
|
+
nearPadding: 0.2,
|
|
26
|
+
farPadding: 2.4
|
|
27
|
+
};
|
|
28
|
+
export const DEFAULT_RENDERER_ENVIRONMENT_LIGHTING = {
|
|
29
|
+
color: [0.78, 0.8, 0.84],
|
|
30
|
+
intensity: 0.42,
|
|
31
|
+
proceduralMap: {
|
|
32
|
+
skyColor: [0.64, 0.76, 0.94],
|
|
33
|
+
horizonColor: [0.94, 0.82, 0.62],
|
|
34
|
+
groundColor: [0.12, 0.13, 0.15],
|
|
35
|
+
specularColor: [1, 0.94, 0.78],
|
|
36
|
+
intensity: 0.5,
|
|
37
|
+
specularIntensity: 0.82
|
|
38
|
+
}
|
|
39
|
+
};
|
|
40
|
+
const DISABLED_RENDERER_ENVIRONMENT_LIGHTING = {
|
|
41
|
+
color: [0, 0, 0],
|
|
42
|
+
intensity: 0,
|
|
43
|
+
proceduralMap: {
|
|
44
|
+
skyColor: [0, 0, 0],
|
|
45
|
+
horizonColor: [0, 0, 0],
|
|
46
|
+
groundColor: [0, 0, 0],
|
|
47
|
+
specularColor: [0, 0, 0],
|
|
48
|
+
intensity: 0,
|
|
49
|
+
specularIntensity: 0
|
|
50
|
+
},
|
|
51
|
+
environmentMapIntensity: 0,
|
|
52
|
+
environmentMapSpecularIntensity: 0
|
|
53
|
+
};
|
|
54
|
+
export const DEFAULT_RENDERER_DIRECT_LIGHTING = {
|
|
55
|
+
key: {
|
|
56
|
+
color: [1, 0.92, 0.78],
|
|
57
|
+
intensity: 2.25,
|
|
58
|
+
direction: [0.42, -0.58, -0.7]
|
|
59
|
+
},
|
|
60
|
+
fill: {
|
|
61
|
+
color: [0.48, 0.62, 0.9],
|
|
62
|
+
intensity: 0.55,
|
|
63
|
+
direction: [-0.35, -0.22, -0.91]
|
|
64
|
+
}
|
|
65
|
+
};
|
|
66
|
+
export class Renderer {
|
|
67
|
+
device;
|
|
68
|
+
graph = new RenderGraph();
|
|
69
|
+
shaderLibrary;
|
|
70
|
+
canvas;
|
|
71
|
+
width;
|
|
72
|
+
height;
|
|
73
|
+
clearColor;
|
|
74
|
+
disposed = false;
|
|
75
|
+
animationLoop = null;
|
|
76
|
+
fusedLdrPostprocessScratch = {};
|
|
77
|
+
constructor(device, options) {
|
|
78
|
+
this.device = device;
|
|
79
|
+
this.canvas = options.canvas;
|
|
80
|
+
this.width = options.width ?? inferInitialCanvasDimension(options.canvas, "width");
|
|
81
|
+
this.height = options.height ?? inferInitialCanvasDimension(options.canvas, "height");
|
|
82
|
+
this.clearColor = options.clearColor ?? [0, 0, 0, 1];
|
|
83
|
+
this.shaderLibrary = options.shaderLibrary ?? createDefaultShaderLibrary();
|
|
84
|
+
this.resizeCanvas(this.width, this.height);
|
|
85
|
+
}
|
|
86
|
+
static async create(options = {}) {
|
|
87
|
+
const device = await createRenderDevice(options);
|
|
88
|
+
if (options.requiredFeatures && options.requiredFeatures.length > 0) {
|
|
89
|
+
assertRendererFeatures(device, options.requiredFeatures);
|
|
90
|
+
}
|
|
91
|
+
return new Renderer(device, options);
|
|
92
|
+
}
|
|
93
|
+
getFeatureReport() {
|
|
94
|
+
return createRendererFeatureReport(this.device);
|
|
95
|
+
}
|
|
96
|
+
resize(width, height) {
|
|
97
|
+
this.assertAlive();
|
|
98
|
+
if (width <= 0 || height <= 0 || !Number.isInteger(width) || !Number.isInteger(height)) {
|
|
99
|
+
throw new RenderDeviceError("Renderer dimensions must be positive integers", "INVALID_FRAME_SIZE", { width, height });
|
|
100
|
+
}
|
|
101
|
+
this.width = width;
|
|
102
|
+
this.height = height;
|
|
103
|
+
this.resizeCanvas(width, height);
|
|
104
|
+
}
|
|
105
|
+
resizeToDisplay(options = {}) {
|
|
106
|
+
this.assertAlive();
|
|
107
|
+
if (!this.canvas) {
|
|
108
|
+
throw new RenderDeviceError("resizeToDisplay requires a canvas-backed renderer", "CANVAS_REQUIRED");
|
|
109
|
+
}
|
|
110
|
+
const cssWidth = options.cssWidth ?? readCanvasCssSize(this.canvas, "width");
|
|
111
|
+
const cssHeight = options.cssHeight ?? readCanvasCssSize(this.canvas, "height");
|
|
112
|
+
const devicePixelRatio = options.devicePixelRatio ?? globalThis.devicePixelRatio ?? 1;
|
|
113
|
+
if (![cssWidth, cssHeight, devicePixelRatio].every(Number.isFinite) || cssWidth <= 0 || cssHeight <= 0 || devicePixelRatio <= 0) {
|
|
114
|
+
throw new RenderDeviceError("Display size and DPR must be finite positive values", "INVALID_DISPLAY_SIZE", {
|
|
115
|
+
cssWidth,
|
|
116
|
+
cssHeight,
|
|
117
|
+
devicePixelRatio
|
|
118
|
+
});
|
|
119
|
+
}
|
|
120
|
+
const width = Math.max(1, Math.round(cssWidth * devicePixelRatio));
|
|
121
|
+
const height = Math.max(1, Math.round(cssHeight * devicePixelRatio));
|
|
122
|
+
const resized = width !== this.width || height !== this.height;
|
|
123
|
+
if (resized) {
|
|
124
|
+
this.resize(width, height);
|
|
125
|
+
}
|
|
126
|
+
return { resized, cssWidth, cssHeight, devicePixelRatio, width, height };
|
|
127
|
+
}
|
|
128
|
+
startAnimationLoop(callback) {
|
|
129
|
+
this.assertAlive();
|
|
130
|
+
this.animationLoop?.stop();
|
|
131
|
+
const loop = new RendererAnimationLoopImpl(this, callback);
|
|
132
|
+
this.animationLoop = loop;
|
|
133
|
+
loop.start();
|
|
134
|
+
return loop;
|
|
135
|
+
}
|
|
136
|
+
render(sourceOrInput, camera) {
|
|
137
|
+
this.assertAlive();
|
|
138
|
+
const { source, camera: inputCamera } = normalizeRendererInput(sourceOrInput, camera);
|
|
139
|
+
sceneFromSource(source)?.updateWorldTransforms();
|
|
140
|
+
const cameraPolicy = collectCameraPolicy(source);
|
|
141
|
+
const identityPolicyIgnoresSceneCamera = inputCamera === undefined && cameraPolicy === "identity";
|
|
142
|
+
const autoFrameOverridesSceneCamera = inputCamera === undefined && hasExplicitAutoFrameCameraPolicy(source);
|
|
143
|
+
const resolvedCamera = resolveCamera(source, inputCamera, { width: this.width, height: this.height }, {
|
|
144
|
+
allowSceneCamera: !identityPolicyIgnoresSceneCamera && !autoFrameOverridesSceneCamera
|
|
145
|
+
});
|
|
146
|
+
if (!resolvedCamera && cameraPolicy === "require") {
|
|
147
|
+
throw new RenderDeviceError("RenderSource requires an explicit camera but none was supplied or found in the scene.", "CAMERA_REQUIRED");
|
|
148
|
+
}
|
|
149
|
+
let cameraViewProjection = resolvedCamera?.viewProjectionMatrix;
|
|
150
|
+
const collectedItems = collectRenderItemsWithDiagnostics(source, cameraViewProjection, resolvedCamera?.camera);
|
|
151
|
+
const collectionDiagnostics = collectedItems.diagnostics;
|
|
152
|
+
let items = collectedItems.items;
|
|
153
|
+
const lights = collectRenderLights(source);
|
|
154
|
+
const environmentBackground = collectEnvironmentBackground(source);
|
|
155
|
+
const environmentLighting = collectEnvironmentLighting(source);
|
|
156
|
+
const environmentFog = collectEnvironmentFog(source);
|
|
157
|
+
const explicitShadowMap = collectForwardShadowMap(source);
|
|
158
|
+
const shadowOptions = collectRendererShadowOptions(source);
|
|
159
|
+
const sourceCameraPosition = collectSourceCameraPosition(source);
|
|
160
|
+
const explicitRenderTarget = collectRenderTarget(source);
|
|
161
|
+
validateExplicitRenderTarget(explicitRenderTarget, this.width, this.height);
|
|
162
|
+
let cameraPosition = sourceCameraPosition ?? resolvedCamera?.cameraPosition;
|
|
163
|
+
if (!resolvedCamera && cameraPolicy === "auto-frame") {
|
|
164
|
+
const autoFrame = createAutoFrameCamera(source, items, this.width, this.height);
|
|
165
|
+
if (autoFrame) {
|
|
166
|
+
cameraViewProjection = autoFrame.viewProjectionMatrix;
|
|
167
|
+
items = applyViewProjection(items, autoFrame.viewProjectionMatrix);
|
|
168
|
+
cameraPosition = sourceCameraPosition ?? autoFrame.cameraPosition;
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
const postprocess = collectPostprocess(source);
|
|
172
|
+
const ownedTargets = [];
|
|
173
|
+
const ownedShadowPasses = [];
|
|
174
|
+
this.graph.clear();
|
|
175
|
+
let postprocessTargetFormat;
|
|
176
|
+
if (postprocess) {
|
|
177
|
+
const format = postprocess.targetFormat ?? defaultPostprocessTargetFormat(this.device, postprocess);
|
|
178
|
+
postprocessTargetFormat = format;
|
|
179
|
+
if ((format === "rgba16f" || format === "rgba32f") && !this.device.info.capabilities?.includes("hdr-render-targets")) {
|
|
180
|
+
throw new RenderDeviceError("Renderer HDR postprocess requires an HDR-capable backend", "HDR_POSTPROCESS_UNSUPPORTED", {
|
|
181
|
+
backend: this.device.kind,
|
|
182
|
+
format
|
|
183
|
+
});
|
|
184
|
+
}
|
|
185
|
+
if ((format === "rgba16f" || format === "rgba32f") && postprocess.toneMapping === false) {
|
|
186
|
+
throw new RenderDeviceError("Renderer HDR postprocess requires tone mapping before presentation or LDR postprocess passes", "HDR_POSTPROCESS_TONEMAPPING_REQUIRED", {
|
|
187
|
+
backend: this.device.kind,
|
|
188
|
+
format
|
|
189
|
+
});
|
|
190
|
+
}
|
|
191
|
+
if (!this.device.presentRenderTarget) {
|
|
192
|
+
throw new RenderDeviceError("Renderer postprocess requires a backend presentation path", "POSTPROCESS_PRESENT_UNSUPPORTED", {
|
|
193
|
+
backend: this.device.kind
|
|
194
|
+
});
|
|
195
|
+
}
|
|
196
|
+
const requiresDepthTexture = postprocessRequiresDepthTexture(postprocess);
|
|
197
|
+
if (requiresDepthTexture && !this.device.info.capabilities?.includes("depth-textures")) {
|
|
198
|
+
throw new RenderDeviceError("Depth-aware renderer postprocess requires a backend with sampleable depth texture render targets.", "DEPTH_POSTPROCESS_UNSUPPORTED", {
|
|
199
|
+
backend: this.device.kind
|
|
200
|
+
});
|
|
201
|
+
}
|
|
202
|
+
const forwardTarget = this.device.createRenderTarget({
|
|
203
|
+
width: this.width,
|
|
204
|
+
height: this.height,
|
|
205
|
+
label: "renderer-forward-color",
|
|
206
|
+
format,
|
|
207
|
+
depth: requiresDepthTexture ? "texture" : true
|
|
208
|
+
});
|
|
209
|
+
ownedTargets.push(forwardTarget);
|
|
210
|
+
this.device.setRenderTarget(forwardTarget);
|
|
211
|
+
}
|
|
212
|
+
this.device.beginFrame(this.width, this.height);
|
|
213
|
+
try {
|
|
214
|
+
const rendererShadowMap = explicitShadowMap ?? this.executeRendererShadowMap({
|
|
215
|
+
shadowOptions,
|
|
216
|
+
source,
|
|
217
|
+
items,
|
|
218
|
+
lights,
|
|
219
|
+
ownedTargets,
|
|
220
|
+
ownedShadowPasses
|
|
221
|
+
});
|
|
222
|
+
if (postprocess) {
|
|
223
|
+
const forwardTarget = ownedTargets[0];
|
|
224
|
+
if (!forwardTarget) {
|
|
225
|
+
throw new RenderDeviceError("Renderer postprocess missing forward render target", "POSTPROCESS_TARGET_MISSING");
|
|
226
|
+
}
|
|
227
|
+
this.device.setRenderTarget(forwardTarget);
|
|
228
|
+
}
|
|
229
|
+
else {
|
|
230
|
+
this.device.setRenderTarget(explicitRenderTarget ?? null);
|
|
231
|
+
}
|
|
232
|
+
this.device.clear(this.clearColor);
|
|
233
|
+
if (environmentBackground) {
|
|
234
|
+
this.graph.addPass(new EnvironmentBackgroundPass({
|
|
235
|
+
...environmentBackground,
|
|
236
|
+
outputColorSpace: postprocess ? "linear" : environmentBackground.outputColorSpace,
|
|
237
|
+
inverseViewProjectionMatrix: environmentBackground.inverseViewProjectionMatrix ?? invertMat4(cameraViewProjection ?? identityMat4()),
|
|
238
|
+
shaderLibrary: this.shaderLibrary
|
|
239
|
+
}));
|
|
240
|
+
}
|
|
241
|
+
this.graph.addPass(new ForwardPass({
|
|
242
|
+
items,
|
|
243
|
+
lights,
|
|
244
|
+
environmentLighting,
|
|
245
|
+
environmentFog,
|
|
246
|
+
inputColorResource: environmentBackground ? ENVIRONMENT_BACKGROUND_COLOR_RESOURCE : undefined,
|
|
247
|
+
shadowMap: rendererShadowMap,
|
|
248
|
+
cameraPosition,
|
|
249
|
+
outputColorSpace: postprocess ? "linear" : "srgb",
|
|
250
|
+
shaderLibrary: this.shaderLibrary
|
|
251
|
+
}));
|
|
252
|
+
this.graph.execute({ device: this.device, width: this.width, height: this.height });
|
|
253
|
+
if (postprocess) {
|
|
254
|
+
this.executePostprocess(postprocess, ownedTargets, explicitRenderTarget);
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
finally {
|
|
258
|
+
this.device.endFrame();
|
|
259
|
+
for (const shadowPass of ownedShadowPasses) {
|
|
260
|
+
shadowPass.dispose();
|
|
261
|
+
}
|
|
262
|
+
for (const target of ownedTargets) {
|
|
263
|
+
target.dispose();
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
return withRendererFrameDiagnostics(this.device.getDiagnostics(), collectionDiagnostics, createPostprocessDiagnostics(postprocess, ownedTargets, this.width, this.height, {
|
|
267
|
+
targetFormat: postprocessTargetFormat,
|
|
268
|
+
nativeLdrPostprocess: Boolean(this.device.presentLdrPostprocess),
|
|
269
|
+
rendererDepthAvailable: Boolean(postprocess && postprocessRequiresDepthTexture(postprocess) && this.device.info.capabilities?.includes("depth-textures"))
|
|
270
|
+
}));
|
|
271
|
+
}
|
|
272
|
+
async renderAsync(sourceOrInput, camera) {
|
|
273
|
+
this.assertAlive();
|
|
274
|
+
const { source, camera: inputCamera } = normalizeRendererInput(sourceOrInput, camera);
|
|
275
|
+
sceneFromSource(source)?.updateWorldTransforms();
|
|
276
|
+
const cameraPolicy = collectCameraPolicy(source);
|
|
277
|
+
const identityPolicyIgnoresSceneCamera = inputCamera === undefined && cameraPolicy === "identity";
|
|
278
|
+
const autoFrameOverridesSceneCamera = inputCamera === undefined && hasExplicitAutoFrameCameraPolicy(source);
|
|
279
|
+
const resolvedCamera = resolveCamera(source, inputCamera, { width: this.width, height: this.height }, {
|
|
280
|
+
allowSceneCamera: !identityPolicyIgnoresSceneCamera && !autoFrameOverridesSceneCamera
|
|
281
|
+
});
|
|
282
|
+
if (!resolvedCamera && cameraPolicy === "require") {
|
|
283
|
+
throw new RenderDeviceError("RenderSource requires an explicit camera but none was supplied or found in the scene.", "CAMERA_REQUIRED");
|
|
284
|
+
}
|
|
285
|
+
let cameraViewProjection = resolvedCamera?.viewProjectionMatrix;
|
|
286
|
+
const collectedItems = collectRenderItemsWithDiagnostics(source, cameraViewProjection, resolvedCamera?.camera);
|
|
287
|
+
const collectionDiagnostics = collectedItems.diagnostics;
|
|
288
|
+
let items = collectedItems.items;
|
|
289
|
+
const lights = collectRenderLights(source);
|
|
290
|
+
const environmentBackground = collectEnvironmentBackground(source);
|
|
291
|
+
const environmentLighting = collectEnvironmentLighting(source);
|
|
292
|
+
const environmentFog = collectEnvironmentFog(source);
|
|
293
|
+
const explicitShadowMap = collectForwardShadowMap(source);
|
|
294
|
+
const shadowOptions = collectRendererShadowOptions(source);
|
|
295
|
+
const sourceCameraPosition = collectSourceCameraPosition(source);
|
|
296
|
+
const explicitRenderTarget = collectRenderTarget(source);
|
|
297
|
+
validateExplicitRenderTarget(explicitRenderTarget, this.width, this.height);
|
|
298
|
+
let cameraPosition = sourceCameraPosition ?? resolvedCamera?.cameraPosition;
|
|
299
|
+
if (!resolvedCamera && cameraPolicy === "auto-frame") {
|
|
300
|
+
const autoFrame = createAutoFrameCamera(source, items, this.width, this.height);
|
|
301
|
+
if (autoFrame) {
|
|
302
|
+
cameraViewProjection = autoFrame.viewProjectionMatrix;
|
|
303
|
+
items = applyViewProjection(items, autoFrame.viewProjectionMatrix);
|
|
304
|
+
cameraPosition = sourceCameraPosition ?? autoFrame.cameraPosition;
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
const postprocess = collectPostprocess(source);
|
|
308
|
+
const ownedTargets = [];
|
|
309
|
+
const ownedShadowPasses = [];
|
|
310
|
+
this.graph.clear();
|
|
311
|
+
let postprocessTargetFormat;
|
|
312
|
+
if (postprocess) {
|
|
313
|
+
const format = postprocess.targetFormat ?? defaultPostprocessTargetFormat(this.device, postprocess);
|
|
314
|
+
postprocessTargetFormat = format;
|
|
315
|
+
if ((format === "rgba16f" || format === "rgba32f") && !this.device.info.capabilities?.includes("hdr-render-targets")) {
|
|
316
|
+
throw new RenderDeviceError("Renderer HDR postprocess requires an HDR-capable backend", "HDR_POSTPROCESS_UNSUPPORTED", {
|
|
317
|
+
backend: this.device.kind,
|
|
318
|
+
format
|
|
319
|
+
});
|
|
320
|
+
}
|
|
321
|
+
if ((format === "rgba16f" || format === "rgba32f") && postprocess.toneMapping === false) {
|
|
322
|
+
throw new RenderDeviceError("Renderer HDR postprocess requires tone mapping before presentation or LDR postprocess passes", "HDR_POSTPROCESS_TONEMAPPING_REQUIRED", {
|
|
323
|
+
backend: this.device.kind,
|
|
324
|
+
format
|
|
325
|
+
});
|
|
326
|
+
}
|
|
327
|
+
if (!this.device.presentRenderTarget) {
|
|
328
|
+
throw new RenderDeviceError("Renderer postprocess requires a backend presentation path", "POSTPROCESS_PRESENT_UNSUPPORTED", {
|
|
329
|
+
backend: this.device.kind
|
|
330
|
+
});
|
|
331
|
+
}
|
|
332
|
+
const requiresDepthTexture = postprocessRequiresDepthTexture(postprocess);
|
|
333
|
+
if (requiresDepthTexture && !this.device.info.capabilities?.includes("depth-textures")) {
|
|
334
|
+
throw new RenderDeviceError("Depth-aware renderer postprocess requires a backend with sampleable depth texture render targets.", "DEPTH_POSTPROCESS_UNSUPPORTED", {
|
|
335
|
+
backend: this.device.kind
|
|
336
|
+
});
|
|
337
|
+
}
|
|
338
|
+
const forwardTarget = this.device.createRenderTarget({
|
|
339
|
+
width: this.width,
|
|
340
|
+
height: this.height,
|
|
341
|
+
label: "renderer-forward-color",
|
|
342
|
+
format,
|
|
343
|
+
depth: requiresDepthTexture ? "texture" : true
|
|
344
|
+
});
|
|
345
|
+
ownedTargets.push(forwardTarget);
|
|
346
|
+
this.device.setRenderTarget(forwardTarget);
|
|
347
|
+
}
|
|
348
|
+
this.device.beginFrame(this.width, this.height);
|
|
349
|
+
try {
|
|
350
|
+
const rendererShadowMap = explicitShadowMap ?? this.executeRendererShadowMap({
|
|
351
|
+
shadowOptions,
|
|
352
|
+
source,
|
|
353
|
+
items,
|
|
354
|
+
lights,
|
|
355
|
+
ownedTargets,
|
|
356
|
+
ownedShadowPasses
|
|
357
|
+
});
|
|
358
|
+
if (postprocess) {
|
|
359
|
+
const forwardTarget = ownedTargets[0];
|
|
360
|
+
if (!forwardTarget) {
|
|
361
|
+
throw new RenderDeviceError("Renderer postprocess missing forward render target", "POSTPROCESS_TARGET_MISSING");
|
|
362
|
+
}
|
|
363
|
+
this.device.setRenderTarget(forwardTarget);
|
|
364
|
+
}
|
|
365
|
+
else {
|
|
366
|
+
this.device.setRenderTarget(explicitRenderTarget ?? null);
|
|
367
|
+
}
|
|
368
|
+
this.device.clear(this.clearColor);
|
|
369
|
+
if (environmentBackground) {
|
|
370
|
+
this.graph.addPass(new EnvironmentBackgroundPass({
|
|
371
|
+
...environmentBackground,
|
|
372
|
+
outputColorSpace: postprocess ? "linear" : environmentBackground.outputColorSpace,
|
|
373
|
+
inverseViewProjectionMatrix: environmentBackground.inverseViewProjectionMatrix ?? invertMat4(cameraViewProjection ?? identityMat4()),
|
|
374
|
+
shaderLibrary: this.shaderLibrary
|
|
375
|
+
}));
|
|
376
|
+
}
|
|
377
|
+
this.graph.addPass(new ForwardPass({
|
|
378
|
+
items,
|
|
379
|
+
lights,
|
|
380
|
+
environmentLighting,
|
|
381
|
+
environmentFog,
|
|
382
|
+
inputColorResource: environmentBackground ? ENVIRONMENT_BACKGROUND_COLOR_RESOURCE : undefined,
|
|
383
|
+
shadowMap: rendererShadowMap,
|
|
384
|
+
cameraPosition,
|
|
385
|
+
outputColorSpace: postprocess ? "linear" : "srgb",
|
|
386
|
+
shaderLibrary: this.shaderLibrary
|
|
387
|
+
}));
|
|
388
|
+
this.graph.execute({ device: this.device, width: this.width, height: this.height });
|
|
389
|
+
if (postprocess) {
|
|
390
|
+
await this.executePostprocessAsync(postprocess, ownedTargets, explicitRenderTarget);
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
finally {
|
|
394
|
+
this.device.endFrame();
|
|
395
|
+
for (const shadowPass of ownedShadowPasses) {
|
|
396
|
+
shadowPass.dispose();
|
|
397
|
+
}
|
|
398
|
+
for (const target of ownedTargets) {
|
|
399
|
+
target.dispose();
|
|
400
|
+
}
|
|
401
|
+
}
|
|
402
|
+
return withRendererFrameDiagnostics(this.device.getDiagnostics(), collectionDiagnostics, createPostprocessDiagnostics(postprocess, ownedTargets, this.width, this.height, {
|
|
403
|
+
targetFormat: postprocessTargetFormat,
|
|
404
|
+
nativeLdrPostprocess: Boolean(this.device.presentLdrPostprocess),
|
|
405
|
+
rendererDepthAvailable: Boolean(postprocess && postprocessRequiresDepthTexture(postprocess) && this.device.info.capabilities?.includes("depth-textures"))
|
|
406
|
+
}));
|
|
407
|
+
}
|
|
408
|
+
renderScene(scene, camera) {
|
|
409
|
+
return this.render(scene, camera);
|
|
410
|
+
}
|
|
411
|
+
renderItems(items, camera, options = {}) {
|
|
412
|
+
return this.render({ ...options, renderItems: items }, camera);
|
|
413
|
+
}
|
|
414
|
+
captureFrame(source, camera) {
|
|
415
|
+
const diagnostics = source ? this.render(source, camera) : this.device.getDiagnostics();
|
|
416
|
+
const pixels = this.device.readPixels(0, 0, this.width, this.height);
|
|
417
|
+
const metadata = createRendererFrameCaptureMetadata(this.device, this.width, this.height, pixels, diagnostics);
|
|
418
|
+
return {
|
|
419
|
+
width: this.width,
|
|
420
|
+
height: this.height,
|
|
421
|
+
pixels,
|
|
422
|
+
diagnostics,
|
|
423
|
+
capturedAt: metadata.capturedAt,
|
|
424
|
+
renderSize: metadata.renderSize,
|
|
425
|
+
pixelHash: metadata.pixelHash,
|
|
426
|
+
pixelDigest: metadata.pixelDigest,
|
|
427
|
+
pixelStats: metadata.pixelStats,
|
|
428
|
+
diagnosticsSummary: metadata.diagnosticsSummary,
|
|
429
|
+
metadata
|
|
430
|
+
};
|
|
431
|
+
}
|
|
432
|
+
getDiagnostics() {
|
|
433
|
+
return this.device.getDiagnostics();
|
|
434
|
+
}
|
|
435
|
+
dispose() {
|
|
436
|
+
this.animationLoop?.stop();
|
|
437
|
+
this.animationLoop = null;
|
|
438
|
+
this.device.dispose();
|
|
439
|
+
this.disposed = true;
|
|
440
|
+
}
|
|
441
|
+
assertAlive() {
|
|
442
|
+
if (this.disposed || this.device.disposed) {
|
|
443
|
+
throw new RenderDeviceError("Renderer is disposed", "DISPOSED_DEVICE");
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
resizeCanvas(width, height) {
|
|
447
|
+
if (!this.canvas)
|
|
448
|
+
return;
|
|
449
|
+
if (this.canvas.width !== width) {
|
|
450
|
+
this.canvas.width = width;
|
|
451
|
+
}
|
|
452
|
+
if (this.canvas.height !== height) {
|
|
453
|
+
this.canvas.height = height;
|
|
454
|
+
}
|
|
455
|
+
}
|
|
456
|
+
executePostprocess(postprocess, ownedTargets, outputTarget) {
|
|
457
|
+
const forwardTarget = ownedTargets[0];
|
|
458
|
+
let current = forwardTarget;
|
|
459
|
+
if (!current) {
|
|
460
|
+
throw new RenderDeviceError("Renderer postprocess missing forward render target", "POSTPROCESS_TARGET_MISSING");
|
|
461
|
+
}
|
|
462
|
+
const passes = createRendererPostprocessPasses(postprocess);
|
|
463
|
+
if (passes.length === 0) {
|
|
464
|
+
if (outputTarget) {
|
|
465
|
+
this.device.setRenderTarget(current);
|
|
466
|
+
writePostProcessPixels(this.device, current, outputTarget, this.device.readPixels(0, 0, current.width, current.height));
|
|
467
|
+
}
|
|
468
|
+
else {
|
|
469
|
+
this.device.presentRenderTarget?.(current);
|
|
470
|
+
}
|
|
471
|
+
return;
|
|
472
|
+
}
|
|
473
|
+
if (this.executeFusedLdrPostprocess(current, passes, outputTarget))
|
|
474
|
+
return;
|
|
475
|
+
for (let index = 0; index < passes.length; index += 1) {
|
|
476
|
+
const pass = passes[index];
|
|
477
|
+
const nextPass = passes[index + 1];
|
|
478
|
+
if (pass.name === "bloom" && isHdrRenderTarget(current)) {
|
|
479
|
+
if (nextPass?.name !== "tone-mapping") {
|
|
480
|
+
throw new RenderDeviceError("Renderer HDR bloom requires tone mapping immediately after the float bloom pass.", "HDR_BLOOM_TONEMAPPING_REQUIRED", {
|
|
481
|
+
source: current.label
|
|
482
|
+
});
|
|
483
|
+
}
|
|
484
|
+
const isCombinedLast = index + 1 === passes.length - 1;
|
|
485
|
+
const target = isCombinedLast ? outputTarget : this.device.createRenderTarget({
|
|
486
|
+
width: this.width,
|
|
487
|
+
height: this.height,
|
|
488
|
+
label: "renderer-postprocess-tone-mapping",
|
|
489
|
+
format: "rgba8",
|
|
490
|
+
depth: false
|
|
491
|
+
});
|
|
492
|
+
if (target)
|
|
493
|
+
ownedTargets.push(target);
|
|
494
|
+
this.device.setRenderTarget(current);
|
|
495
|
+
const bloomed = bloomFloatPixels(this.device.readFloatPixels(0, 0, current.width, current.height), current.width, current.height, pass.options);
|
|
496
|
+
const mapped = toneMapFloatPixels(bloomed.pixels, current.width, current.height, {
|
|
497
|
+
outputColorSpace: "srgb",
|
|
498
|
+
...nextPass.options
|
|
499
|
+
});
|
|
500
|
+
writePostProcessPixels(this.device, current, target, mapped.pixels);
|
|
501
|
+
if (target)
|
|
502
|
+
current = target;
|
|
503
|
+
index += 1;
|
|
504
|
+
continue;
|
|
505
|
+
}
|
|
506
|
+
const isLast = index === passes.length - 1;
|
|
507
|
+
const target = isLast ? outputTarget : this.device.createRenderTarget({
|
|
508
|
+
width: this.width,
|
|
509
|
+
height: this.height,
|
|
510
|
+
label: `renderer-postprocess-${pass.name}`,
|
|
511
|
+
format: "rgba8",
|
|
512
|
+
depth: false
|
|
513
|
+
});
|
|
514
|
+
if (target)
|
|
515
|
+
ownedTargets.push(target);
|
|
516
|
+
if (pass.name === "tone-mapping") {
|
|
517
|
+
new ToneMappingPass({
|
|
518
|
+
source: current,
|
|
519
|
+
target,
|
|
520
|
+
outputColorSpace: "srgb",
|
|
521
|
+
...pass.options
|
|
522
|
+
}).execute({ device: this.device, width: this.width, height: this.height });
|
|
523
|
+
}
|
|
524
|
+
else if (pass.name === "bloom") {
|
|
525
|
+
new BloomPass({
|
|
526
|
+
source: current,
|
|
527
|
+
target,
|
|
528
|
+
...pass.options
|
|
529
|
+
}).execute({ device: this.device, width: this.width, height: this.height });
|
|
530
|
+
}
|
|
531
|
+
else if (pass.name === "fxaa") {
|
|
532
|
+
new FXAAPass({
|
|
533
|
+
source: current,
|
|
534
|
+
target,
|
|
535
|
+
...pass.options
|
|
536
|
+
}).execute({ device: this.device, width: this.width, height: this.height });
|
|
537
|
+
}
|
|
538
|
+
else {
|
|
539
|
+
this.executePixelPostprocessPass(pass, current, target, forwardTarget);
|
|
540
|
+
}
|
|
541
|
+
if (target)
|
|
542
|
+
current = target;
|
|
543
|
+
}
|
|
544
|
+
}
|
|
545
|
+
executeFusedLdrPostprocess(current, passes, outputTarget) {
|
|
546
|
+
if (!canFuseLdrPostprocess(current, passes))
|
|
547
|
+
return false;
|
|
548
|
+
if (this.device.presentLdrPostprocess) {
|
|
549
|
+
this.device.presentLdrPostprocess(current, {
|
|
550
|
+
passes: passes.map((pass) => ({
|
|
551
|
+
name: pass.name,
|
|
552
|
+
options: pass.options
|
|
553
|
+
})),
|
|
554
|
+
...(outputTarget ? { outputTarget } : {}),
|
|
555
|
+
toneMappingDefaults: { outputColorSpace: "srgb" }
|
|
556
|
+
});
|
|
557
|
+
return true;
|
|
558
|
+
}
|
|
559
|
+
this.device.setRenderTarget(current);
|
|
560
|
+
const pixels = fusedLdrPostprocessPixels(this.device.readPixels(0, 0, current.width, current.height), current.width, current.height, passes, {
|
|
561
|
+
mutateInput: true,
|
|
562
|
+
scratch: this.fusedLdrPostprocessScratch,
|
|
563
|
+
toneMappingDefaults: { outputColorSpace: "srgb" }
|
|
564
|
+
});
|
|
565
|
+
writePostProcessPixels(this.device, current, outputTarget, pixels);
|
|
566
|
+
return true;
|
|
567
|
+
}
|
|
568
|
+
async executePostprocessAsync(postprocess, ownedTargets, outputTarget) {
|
|
569
|
+
const forwardTarget = ownedTargets[0];
|
|
570
|
+
let current = forwardTarget;
|
|
571
|
+
if (!current) {
|
|
572
|
+
throw new RenderDeviceError("Renderer postprocess missing forward render target", "POSTPROCESS_TARGET_MISSING");
|
|
573
|
+
}
|
|
574
|
+
const passes = createRendererPostprocessPasses(postprocess);
|
|
575
|
+
if (passes.length === 0) {
|
|
576
|
+
if (outputTarget) {
|
|
577
|
+
this.device.setRenderTarget(current);
|
|
578
|
+
writePostProcessPixels(this.device, current, outputTarget, await this.readRenderTargetPixelsAsync(current));
|
|
579
|
+
}
|
|
580
|
+
else {
|
|
581
|
+
this.device.presentRenderTarget?.(current);
|
|
582
|
+
}
|
|
583
|
+
return;
|
|
584
|
+
}
|
|
585
|
+
if (await this.executeFusedLdrPostprocessAsync(current, passes, outputTarget))
|
|
586
|
+
return;
|
|
587
|
+
for (let index = 0; index < passes.length; index += 1) {
|
|
588
|
+
const pass = passes[index];
|
|
589
|
+
const nextPass = passes[index + 1];
|
|
590
|
+
if (pass.name === "bloom" && isHdrRenderTarget(current)) {
|
|
591
|
+
if (nextPass?.name !== "tone-mapping") {
|
|
592
|
+
throw new RenderDeviceError("Renderer HDR bloom requires tone mapping immediately after the float bloom pass.", "HDR_BLOOM_TONEMAPPING_REQUIRED", {
|
|
593
|
+
source: current.label
|
|
594
|
+
});
|
|
595
|
+
}
|
|
596
|
+
const isCombinedLast = index + 1 === passes.length - 1;
|
|
597
|
+
const target = isCombinedLast ? outputTarget : this.device.createRenderTarget({
|
|
598
|
+
width: this.width,
|
|
599
|
+
height: this.height,
|
|
600
|
+
label: "renderer-postprocess-tone-mapping",
|
|
601
|
+
format: "rgba8",
|
|
602
|
+
depth: false
|
|
603
|
+
});
|
|
604
|
+
if (target)
|
|
605
|
+
ownedTargets.push(target);
|
|
606
|
+
const bloomed = bloomFloatPixels(await this.readRenderTargetFloatPixelsAsync(current), current.width, current.height, pass.options);
|
|
607
|
+
const mapped = toneMapFloatPixels(bloomed.pixels, current.width, current.height, {
|
|
608
|
+
outputColorSpace: "srgb",
|
|
609
|
+
...nextPass.options
|
|
610
|
+
});
|
|
611
|
+
writePostProcessPixels(this.device, current, target, mapped.pixels);
|
|
612
|
+
if (target)
|
|
613
|
+
current = target;
|
|
614
|
+
index += 1;
|
|
615
|
+
continue;
|
|
616
|
+
}
|
|
617
|
+
const isLast = index === passes.length - 1;
|
|
618
|
+
const target = isLast ? outputTarget : this.device.createRenderTarget({
|
|
619
|
+
width: this.width,
|
|
620
|
+
height: this.height,
|
|
621
|
+
label: `renderer-postprocess-${pass.name}`,
|
|
622
|
+
format: "rgba8",
|
|
623
|
+
depth: false
|
|
624
|
+
});
|
|
625
|
+
if (target)
|
|
626
|
+
ownedTargets.push(target);
|
|
627
|
+
if (pass.name === "tone-mapping") {
|
|
628
|
+
const mapped = isHdrRenderTarget(current)
|
|
629
|
+
? toneMapFloatPixels(await this.readRenderTargetFloatPixelsAsync(current), current.width, current.height, {
|
|
630
|
+
outputColorSpace: "srgb",
|
|
631
|
+
...pass.options
|
|
632
|
+
})
|
|
633
|
+
: toneMapPixels(await this.readRenderTargetPixelsAsync(current), current.width, current.height, {
|
|
634
|
+
outputColorSpace: "srgb",
|
|
635
|
+
...pass.options
|
|
636
|
+
});
|
|
637
|
+
writePostProcessPixels(this.device, current, target, mapped.pixels);
|
|
638
|
+
}
|
|
639
|
+
else if (pass.name === "bloom") {
|
|
640
|
+
const bloomed = bloomPixels(await this.readRenderTargetPixelsAsync(current), current.width, current.height, pass.options);
|
|
641
|
+
writePostProcessPixels(this.device, current, target, bloomed.pixels);
|
|
642
|
+
}
|
|
643
|
+
else if (pass.name === "fxaa") {
|
|
644
|
+
const smoothed = fxaaPixels(await this.readRenderTargetPixelsAsync(current), current.width, current.height, pass.options);
|
|
645
|
+
writePostProcessPixels(this.device, current, target, smoothed.pixels);
|
|
646
|
+
}
|
|
647
|
+
else {
|
|
648
|
+
await this.executePixelPostprocessPassAsync(pass, current, target, forwardTarget);
|
|
649
|
+
}
|
|
650
|
+
if (target)
|
|
651
|
+
current = target;
|
|
652
|
+
}
|
|
653
|
+
}
|
|
654
|
+
async executeFusedLdrPostprocessAsync(current, passes, outputTarget) {
|
|
655
|
+
if (!canFuseLdrPostprocess(current, passes))
|
|
656
|
+
return false;
|
|
657
|
+
if (this.device.presentLdrPostprocess) {
|
|
658
|
+
this.device.presentLdrPostprocess(current, {
|
|
659
|
+
passes: passes.map((pass) => ({
|
|
660
|
+
name: pass.name,
|
|
661
|
+
options: pass.options
|
|
662
|
+
})),
|
|
663
|
+
...(outputTarget ? { outputTarget } : {}),
|
|
664
|
+
toneMappingDefaults: { outputColorSpace: "srgb" }
|
|
665
|
+
});
|
|
666
|
+
return true;
|
|
667
|
+
}
|
|
668
|
+
const pixels = fusedLdrPostprocessPixels(await this.readRenderTargetPixelsAsync(current), current.width, current.height, passes, {
|
|
669
|
+
mutateInput: true,
|
|
670
|
+
scratch: this.fusedLdrPostprocessScratch,
|
|
671
|
+
toneMappingDefaults: { outputColorSpace: "srgb" }
|
|
672
|
+
});
|
|
673
|
+
writePostProcessPixels(this.device, current, outputTarget, pixels);
|
|
674
|
+
return true;
|
|
675
|
+
}
|
|
676
|
+
executePixelPostprocessPass(pass, source, target, forwardTarget) {
|
|
677
|
+
this.device.setRenderTarget(source);
|
|
678
|
+
const input = this.device.readPixels(0, 0, source.width, source.height);
|
|
679
|
+
const rendererDepth = isDepthPostprocessPass(pass.name) && !postprocessPassHasDepth(pass.options)
|
|
680
|
+
? this.readRendererOwnedDepthTexture(forwardTarget)
|
|
681
|
+
: undefined;
|
|
682
|
+
const result = pass.name === "color-grade"
|
|
683
|
+
? colorGradePixels(input, source.width, source.height, pass.options).pixels
|
|
684
|
+
: pass.name === "chromatic-aberration"
|
|
685
|
+
? chromaticAberrationPixels(input, source.width, source.height, pass.options).pixels
|
|
686
|
+
: pass.name === "film-grain"
|
|
687
|
+
? filmGrainPixels(input, source.width, source.height, pass.options).pixels
|
|
688
|
+
: pass.name === "depth-of-field"
|
|
689
|
+
? depthOfFieldPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
690
|
+
: pass.name === "motion-blur"
|
|
691
|
+
? motionBlurPixels(input, source.width, source.height, pass.options).pixels
|
|
692
|
+
: pass.name === "contact-shadow"
|
|
693
|
+
? contactShadowPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
694
|
+
: pass.name === "ssao"
|
|
695
|
+
? ssaoPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
696
|
+
: pass.name === "ssr"
|
|
697
|
+
? ssrPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
698
|
+
: pass.name === "taa"
|
|
699
|
+
? taaPixels(input, source.width, source.height, pass.options).pixels
|
|
700
|
+
: pass.name === "outline"
|
|
701
|
+
? outlinePixels(input, source.width, source.height, pass.options).pixels
|
|
702
|
+
: undefined;
|
|
703
|
+
if (!result) {
|
|
704
|
+
throw new RenderDeviceError("Renderer postprocess pass is outside the supported renderer pass catalog", "POSTPROCESS_PASS_UNKNOWN", {
|
|
705
|
+
pass: pass.name
|
|
706
|
+
});
|
|
707
|
+
}
|
|
708
|
+
writePostProcessPixels(this.device, source, target, result);
|
|
709
|
+
}
|
|
710
|
+
async executePixelPostprocessPassAsync(pass, source, target, forwardTarget) {
|
|
711
|
+
const input = await this.readRenderTargetPixelsAsync(source);
|
|
712
|
+
const rendererDepth = isDepthPostprocessPass(pass.name) && !postprocessPassHasDepth(pass.options)
|
|
713
|
+
? this.readRendererOwnedDepthTexture(forwardTarget)
|
|
714
|
+
: undefined;
|
|
715
|
+
const result = pass.name === "color-grade"
|
|
716
|
+
? colorGradePixels(input, source.width, source.height, pass.options).pixels
|
|
717
|
+
: pass.name === "chromatic-aberration"
|
|
718
|
+
? chromaticAberrationPixels(input, source.width, source.height, pass.options).pixels
|
|
719
|
+
: pass.name === "film-grain"
|
|
720
|
+
? filmGrainPixels(input, source.width, source.height, pass.options).pixels
|
|
721
|
+
: pass.name === "depth-of-field"
|
|
722
|
+
? depthOfFieldPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
723
|
+
: pass.name === "motion-blur"
|
|
724
|
+
? motionBlurPixels(input, source.width, source.height, pass.options).pixels
|
|
725
|
+
: pass.name === "contact-shadow"
|
|
726
|
+
? contactShadowPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
727
|
+
: pass.name === "ssao"
|
|
728
|
+
? ssaoPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
729
|
+
: pass.name === "ssr"
|
|
730
|
+
? ssrPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
731
|
+
: pass.name === "taa"
|
|
732
|
+
? taaPixels(input, source.width, source.height, pass.options).pixels
|
|
733
|
+
: pass.name === "outline"
|
|
734
|
+
? outlinePixels(input, source.width, source.height, pass.options).pixels
|
|
735
|
+
: undefined;
|
|
736
|
+
if (!result) {
|
|
737
|
+
throw new RenderDeviceError("Renderer postprocess pass is outside the supported renderer pass catalog", "POSTPROCESS_PASS_UNKNOWN", {
|
|
738
|
+
pass: pass.name
|
|
739
|
+
});
|
|
740
|
+
}
|
|
741
|
+
writePostProcessPixels(this.device, source, target, result);
|
|
742
|
+
}
|
|
743
|
+
async readRenderTargetPixelsAsync(target) {
|
|
744
|
+
this.device.setRenderTarget(target);
|
|
745
|
+
if (this.device.readPixelsAsync && target.colorTexture.format === "rgba8") {
|
|
746
|
+
return this.device.readPixelsAsync(0, 0, target.width, target.height);
|
|
747
|
+
}
|
|
748
|
+
return this.device.readPixels(0, 0, target.width, target.height);
|
|
749
|
+
}
|
|
750
|
+
async readRenderTargetFloatPixelsAsync(target) {
|
|
751
|
+
this.device.setRenderTarget(target);
|
|
752
|
+
if (this.device.readFloatPixelsAsync && isHdrRenderTarget(target)) {
|
|
753
|
+
return this.device.readFloatPixelsAsync(0, 0, target.width, target.height);
|
|
754
|
+
}
|
|
755
|
+
return this.device.readFloatPixels(0, 0, target.width, target.height);
|
|
756
|
+
}
|
|
757
|
+
readRendererOwnedDepthTexture(forwardTarget) {
|
|
758
|
+
if (!forwardTarget.depthTexture) {
|
|
759
|
+
throw new RenderDeviceError("Renderer-owned depth postprocess requires the forward target to expose a depth texture.", "POSTPROCESS_DEPTH_TARGET_MISSING", {
|
|
760
|
+
renderTarget: forwardTarget.label
|
|
761
|
+
});
|
|
762
|
+
}
|
|
763
|
+
if (!this.device.readDepthPixels) {
|
|
764
|
+
throw new RenderDeviceError("Renderer-owned depth postprocess requires backend depth readback.", "DEPTH_READBACK_UNSUPPORTED", {
|
|
765
|
+
backend: this.device.kind
|
|
766
|
+
});
|
|
767
|
+
}
|
|
768
|
+
this.device.setRenderTarget(forwardTarget);
|
|
769
|
+
return createDepthTextureBinding({
|
|
770
|
+
label: forwardTarget.depthTexture.label,
|
|
771
|
+
width: forwardTarget.width,
|
|
772
|
+
height: forwardTarget.height,
|
|
773
|
+
data: this.device.readDepthPixels(0, 0, forwardTarget.width, forwardTarget.height)
|
|
774
|
+
});
|
|
775
|
+
}
|
|
776
|
+
executeRendererShadowMap(options) {
|
|
777
|
+
if (!options.shadowOptions || options.shadowOptions.enabled === false) {
|
|
778
|
+
return undefined;
|
|
779
|
+
}
|
|
780
|
+
if (!this.device.info.capabilities?.includes("render-targets")) {
|
|
781
|
+
throw new RenderDeviceError("Renderer-owned shadows require render targets", "SHADOW_RENDER_TARGET_UNSUPPORTED", {
|
|
782
|
+
backend: this.device.kind
|
|
783
|
+
});
|
|
784
|
+
}
|
|
785
|
+
const light = options.shadowOptions.light ?? firstShadowCastingLight(options.source, options.lights);
|
|
786
|
+
if (light instanceof PointLight) {
|
|
787
|
+
return this.executeRendererPointShadowMap({
|
|
788
|
+
shadowOptions: options.shadowOptions,
|
|
789
|
+
items: options.items,
|
|
790
|
+
ownedTargets: options.ownedTargets,
|
|
791
|
+
ownedShadowPasses: options.ownedShadowPasses,
|
|
792
|
+
light
|
|
793
|
+
});
|
|
794
|
+
}
|
|
795
|
+
if (light && !(light instanceof DirectionalLight) && !(light instanceof SpotLight)) {
|
|
796
|
+
throw new RenderDeviceError("Renderer-owned shadow maps require directional, spot, or point lights.", "SHADOW_LIGHT_TYPE_UNSUPPORTED", {
|
|
797
|
+
lightName: light.name,
|
|
798
|
+
lightType: light.constructor.name
|
|
799
|
+
});
|
|
800
|
+
}
|
|
801
|
+
const lightMatrix = options.shadowOptions.lightMatrix
|
|
802
|
+
? toMat4(options.shadowOptions.lightMatrix, "shadow.lightMatrix")
|
|
803
|
+
: createRendererOwnedShadowMatrix(light, options.items, firstShadowCastingCollectedLight(options.lights));
|
|
804
|
+
const shadowMap = new ShadowMap({
|
|
805
|
+
size: options.shadowOptions.size,
|
|
806
|
+
bias: options.shadowOptions.bias,
|
|
807
|
+
filter: options.shadowOptions.filter,
|
|
808
|
+
pcfRadius: options.shadowOptions.pcfRadius,
|
|
809
|
+
pcfSamples: options.shadowOptions.pcfSamples,
|
|
810
|
+
pcfDistribution: options.shadowOptions.pcfDistribution,
|
|
811
|
+
label: options.shadowOptions.label ?? "renderer-shadow-map"
|
|
812
|
+
});
|
|
813
|
+
const shadowPass = new ShadowPass({
|
|
814
|
+
light,
|
|
815
|
+
casters: options.items,
|
|
816
|
+
shadowMap,
|
|
817
|
+
viewProjectionMatrix: lightMatrix,
|
|
818
|
+
shaderLibrary: this.shaderLibrary
|
|
819
|
+
});
|
|
820
|
+
options.ownedShadowPasses.push(shadowPass);
|
|
821
|
+
const result = shadowPass.execute({ device: this.device, width: this.width, height: this.height });
|
|
822
|
+
if (!result.rendered) {
|
|
823
|
+
if (result.reason === "no-light" || result.reason === "light-disabled" || result.reason === "not-shadow-casting") {
|
|
824
|
+
throw new RenderDeviceError("Renderer-owned shadows require an enabled shadow-casting light.", "SHADOW_LIGHT_REQUIRED", {
|
|
825
|
+
reason: result.reason
|
|
826
|
+
});
|
|
827
|
+
}
|
|
828
|
+
return undefined;
|
|
829
|
+
}
|
|
830
|
+
return shadowPass.getForwardShadowMap({
|
|
831
|
+
lightMatrix,
|
|
832
|
+
strength: options.shadowOptions.strength,
|
|
833
|
+
slopeBias: options.shadowOptions.slopeBias,
|
|
834
|
+
texelSize: options.shadowOptions.texelSize,
|
|
835
|
+
bias: options.shadowOptions.bias,
|
|
836
|
+
filterKernel: options.shadowOptions.filterKernel
|
|
837
|
+
}) ?? undefined;
|
|
838
|
+
}
|
|
839
|
+
executeRendererPointShadowMap(options) {
|
|
840
|
+
if (!this.device.writeRenderTargetPixels) {
|
|
841
|
+
throw new RenderDeviceError("Renderer-owned point shadows require render-target pixel upload for the point-light atlas.", "POINT_SHADOW_ATLAS_UPLOAD_UNSUPPORTED", {
|
|
842
|
+
backend: this.device.kind
|
|
843
|
+
});
|
|
844
|
+
}
|
|
845
|
+
options.light.transform.updateWorld(undefined, true);
|
|
846
|
+
const size = options.shadowOptions.size ?? 512;
|
|
847
|
+
const faceMatrices = createPointShadowFaceMatrices(options.light);
|
|
848
|
+
const faceRects = createPointShadowFaceRects();
|
|
849
|
+
const shadowMapOptions = {
|
|
850
|
+
size,
|
|
851
|
+
bias: options.shadowOptions.bias,
|
|
852
|
+
filter: options.shadowOptions.filter,
|
|
853
|
+
pcfRadius: options.shadowOptions.pcfRadius,
|
|
854
|
+
pcfSamples: options.shadowOptions.pcfSamples,
|
|
855
|
+
pcfDistribution: options.shadowOptions.pcfDistribution
|
|
856
|
+
};
|
|
857
|
+
const atlasPixels = new Uint8Array(size * 3 * size * 2 * 4);
|
|
858
|
+
for (let face = 0; face < 6; face += 1) {
|
|
859
|
+
const faceMatrix = faceMatrices.slice(face * 16, face * 16 + 16);
|
|
860
|
+
const shadowPass = new ShadowPass({
|
|
861
|
+
light: options.light,
|
|
862
|
+
casters: options.items,
|
|
863
|
+
shadowMap: new ShadowMap({ ...shadowMapOptions, label: `${options.shadowOptions.label ?? "renderer-point-shadow"}-face-${face}` }),
|
|
864
|
+
viewProjectionMatrix: faceMatrix,
|
|
865
|
+
shaderLibrary: this.shaderLibrary
|
|
866
|
+
});
|
|
867
|
+
options.ownedShadowPasses.push(shadowPass);
|
|
868
|
+
const result = shadowPass.execute({ device: this.device, width: this.width, height: this.height });
|
|
869
|
+
if (!result.rendered) {
|
|
870
|
+
return undefined;
|
|
871
|
+
}
|
|
872
|
+
const target = shadowPass.getRenderTarget();
|
|
873
|
+
if (!target) {
|
|
874
|
+
throw new RenderDeviceError("Renderer-owned point shadow face did not expose a render target.", "POINT_SHADOW_FACE_TARGET_MISSING", { face });
|
|
875
|
+
}
|
|
876
|
+
const facePixels = readShadowFacePixels(this.device, target);
|
|
877
|
+
blitPointShadowFace(atlasPixels, size * 3, size * 2, facePixels, size, faceRects, face);
|
|
878
|
+
}
|
|
879
|
+
const atlasTarget = this.device.createRenderTarget({
|
|
880
|
+
width: size * 3,
|
|
881
|
+
height: size * 2,
|
|
882
|
+
label: `${options.shadowOptions.label ?? "renderer-point-shadow"}-atlas`,
|
|
883
|
+
format: "rgba8",
|
|
884
|
+
depth: false
|
|
885
|
+
});
|
|
886
|
+
options.ownedTargets.push(atlasTarget);
|
|
887
|
+
this.device.writeRenderTargetPixels(atlasTarget, atlasPixels);
|
|
888
|
+
const texture = new TextureBinding({
|
|
889
|
+
name: "u_pointShadowMapTexture",
|
|
890
|
+
texture: atlasTarget.colorTexture,
|
|
891
|
+
sampler: new Sampler({ minFilter: "nearest", magFilter: "nearest", addressU: "clamp-to-edge", addressV: "clamp-to-edge" }),
|
|
892
|
+
required: true
|
|
893
|
+
});
|
|
894
|
+
return {
|
|
895
|
+
texture: new TextureBinding({
|
|
896
|
+
name: "u_shadowMapTexture",
|
|
897
|
+
texture: atlasTarget.colorTexture,
|
|
898
|
+
sampler: new Sampler({ minFilter: "nearest", magFilter: "nearest", addressU: "clamp-to-edge", addressV: "clamp-to-edge" }),
|
|
899
|
+
required: true
|
|
900
|
+
}),
|
|
901
|
+
lightMatrix: identityMat4(),
|
|
902
|
+
strength: options.shadowOptions.strength,
|
|
903
|
+
slopeBias: options.shadowOptions.slopeBias,
|
|
904
|
+
texelSize: options.shadowOptions.texelSize,
|
|
905
|
+
bias: options.shadowOptions.bias,
|
|
906
|
+
filterKernel: options.shadowOptions.filterKernel,
|
|
907
|
+
pointLight: {
|
|
908
|
+
texture,
|
|
909
|
+
lightPosition: [options.light.transform.worldMatrix[12], options.light.transform.worldMatrix[13], options.light.transform.worldMatrix[14]],
|
|
910
|
+
range: options.light.range,
|
|
911
|
+
faceMatrices,
|
|
912
|
+
faceRects,
|
|
913
|
+
strength: options.shadowOptions.strength,
|
|
914
|
+
slopeBias: options.shadowOptions.slopeBias,
|
|
915
|
+
texelSize: [1 / Math.max(1, size * 3), 1 / Math.max(1, size * 2)],
|
|
916
|
+
bias: options.shadowOptions.bias,
|
|
917
|
+
filterKernel: options.shadowOptions.filterKernel
|
|
918
|
+
}
|
|
919
|
+
};
|
|
920
|
+
}
|
|
921
|
+
}
|
|
922
|
+
export function pickSceneRenderables(source, ray, options = {}) {
|
|
923
|
+
return pickSceneRenderableHits(source, ray, options)[0];
|
|
924
|
+
}
|
|
925
|
+
export function pickSceneRenderableHits(source, ray, options = {}) {
|
|
926
|
+
const pointRadius = options.pointRadius;
|
|
927
|
+
const lineRadius = options.lineRadius;
|
|
928
|
+
if (pointRadius !== undefined && (!Number.isFinite(pointRadius) || pointRadius <= 0)) {
|
|
929
|
+
throw new RenderDeviceError("Scene point picking radius must be a finite positive number", "SCENE_PICK_RADIUS_INVALID", { pointRadius });
|
|
930
|
+
}
|
|
931
|
+
if (lineRadius !== undefined && (!Number.isFinite(lineRadius) || lineRadius <= 0)) {
|
|
932
|
+
throw new RenderDeviceError("Scene line picking radius must be a finite positive number", "SCENE_PICK_RADIUS_INVALID", { lineRadius });
|
|
933
|
+
}
|
|
934
|
+
const scene = source.scene;
|
|
935
|
+
if (!scene) {
|
|
936
|
+
throw new RenderDeviceError("Scene picking requires a scene", "SCENE_PICKING_SCENE_MISSING");
|
|
937
|
+
}
|
|
938
|
+
if (!source.geometryLibrary) {
|
|
939
|
+
throw new RenderDeviceError("Scene picking requires a geometryLibrary resource lookup", "SCENE_PICKING_RESOURCES_MISSING");
|
|
940
|
+
}
|
|
941
|
+
scene.updateWorldTransforms();
|
|
942
|
+
const hits = [];
|
|
943
|
+
for (const { node, renderable } of scene.collectRenderables()) {
|
|
944
|
+
const geometry = lookupRenderResource(source.geometryLibrary, renderable.geometry);
|
|
945
|
+
if (!geometry) {
|
|
946
|
+
throw new RenderDeviceError("Scene pick target references missing geometry", "SCENE_PICK_GEOMETRY_MISSING", {
|
|
947
|
+
node: node.name,
|
|
948
|
+
geometry: renderable.geometry
|
|
949
|
+
});
|
|
950
|
+
}
|
|
951
|
+
const morphTargets = source.morphTargetLibrary ? lookupRenderResource(source.morphTargetLibrary, renderable.geometry) : undefined;
|
|
952
|
+
if (renderable.morphWeights.length > 0 && !morphTargets) {
|
|
953
|
+
throw new RenderDeviceError("Scene pick target has morph weights but no morph target resource entry", "SCENE_PICK_MORPH_TARGETS_MISSING", {
|
|
954
|
+
node: node.name,
|
|
955
|
+
geometry: renderable.geometry,
|
|
956
|
+
morphWeights: renderable.morphWeights.length
|
|
957
|
+
});
|
|
958
|
+
}
|
|
959
|
+
const bounds = renderableWorldBounds(geometry, node.transform.worldMatrix, renderable.instanceTransforms, morphTargets, renderable.morphWeights, renderable.skinning);
|
|
960
|
+
if (geometry.topology === "points" && options.pointRadius !== undefined) {
|
|
961
|
+
hits.push(...pickPoints(node, geometry, ray, node.transform.worldMatrix, renderable.instanceTransforms, options.pointRadius));
|
|
962
|
+
continue;
|
|
963
|
+
}
|
|
964
|
+
const pickBounds = geometry.topology === "lines" && options.lineRadius !== undefined
|
|
965
|
+
? expandSceneBounds(bounds, options.lineRadius)
|
|
966
|
+
: bounds;
|
|
967
|
+
const hitPoint = ray.intersectBox(pickBounds.toMathBox());
|
|
968
|
+
if (hitPoint) {
|
|
969
|
+
hits.push({ node, geometry, bounds: pickBounds, distance: hitPoint.distanceTo(ray.origin), hitPoint: hitPoint.toArray() });
|
|
970
|
+
}
|
|
971
|
+
}
|
|
972
|
+
return hits.sort((left, right) => left.distance - right.distance);
|
|
973
|
+
}
|
|
974
|
+
function pickPoints(node, geometry, ray, modelMatrix, instanceTransforms, pointRadius) {
|
|
975
|
+
const hits = [];
|
|
976
|
+
const radiusSquared = pointRadius * pointRadius;
|
|
977
|
+
const transforms = instanceTransforms ? collectInstanceWorldMatrices(modelMatrix, instanceTransforms) : [modelMatrix];
|
|
978
|
+
for (let instanceIndex = 0; instanceIndex < transforms.length; instanceIndex += 1) {
|
|
979
|
+
const transform = transforms[instanceIndex];
|
|
980
|
+
for (let pointIndex = 0; pointIndex < geometry.vertexBuffer.vertexCount; pointIndex += 1) {
|
|
981
|
+
const position = geometry.vertexBuffer.getAttribute(pointIndex, "position");
|
|
982
|
+
const worldPoint = transformPoint(transform, [position[0] ?? 0, position[1] ?? 0, position[2] ?? 0]);
|
|
983
|
+
const distance = distanceAlongRay(ray, worldPoint);
|
|
984
|
+
if (distance < 0)
|
|
985
|
+
continue;
|
|
986
|
+
const radialDistanceSquared = squaredDistanceToRayAt(ray, worldPoint, distance);
|
|
987
|
+
if (radialDistanceSquared <= radiusSquared) {
|
|
988
|
+
hits.push({
|
|
989
|
+
node,
|
|
990
|
+
geometry,
|
|
991
|
+
bounds: expandPointBounds(worldPoint, pointRadius),
|
|
992
|
+
distance,
|
|
993
|
+
hitPoint: worldPoint,
|
|
994
|
+
pointIndex,
|
|
995
|
+
instanceIndex: instanceTransforms ? instanceIndex : undefined
|
|
996
|
+
});
|
|
997
|
+
}
|
|
998
|
+
}
|
|
999
|
+
}
|
|
1000
|
+
return hits;
|
|
1001
|
+
}
|
|
1002
|
+
function collectInstanceWorldMatrices(modelMatrix, instanceTransforms) {
|
|
1003
|
+
const matrices = [];
|
|
1004
|
+
for (let offset = 0; offset < instanceTransforms.length; offset += 16) {
|
|
1005
|
+
matrices.push(multiplyMat4(modelMatrix, toMat4(instanceTransforms.slice(offset, offset + 16), "instanceTransforms")));
|
|
1006
|
+
}
|
|
1007
|
+
return matrices;
|
|
1008
|
+
}
|
|
1009
|
+
function distanceAlongRay(ray, point) {
|
|
1010
|
+
return ((point[0] - ray.origin.x) * ray.direction.x +
|
|
1011
|
+
(point[1] - ray.origin.y) * ray.direction.y +
|
|
1012
|
+
(point[2] - ray.origin.z) * ray.direction.z);
|
|
1013
|
+
}
|
|
1014
|
+
function squaredDistanceToRayAt(ray, point, distance) {
|
|
1015
|
+
const closestX = ray.origin.x + ray.direction.x * distance;
|
|
1016
|
+
const closestY = ray.origin.y + ray.direction.y * distance;
|
|
1017
|
+
const closestZ = ray.origin.z + ray.direction.z * distance;
|
|
1018
|
+
const dx = point[0] - closestX;
|
|
1019
|
+
const dy = point[1] - closestY;
|
|
1020
|
+
const dz = point[2] - closestZ;
|
|
1021
|
+
return dx * dx + dy * dy + dz * dz;
|
|
1022
|
+
}
|
|
1023
|
+
function expandPointBounds(center, radius) {
|
|
1024
|
+
return new SceneBounds3([center[0] - radius, center[1] - radius, center[2] - radius], [center[0] + radius, center[1] + radius, center[2] + radius]);
|
|
1025
|
+
}
|
|
1026
|
+
function expandSceneBounds(bounds, radius) {
|
|
1027
|
+
return new SceneBounds3([bounds.min[0] - radius, bounds.min[1] - radius, bounds.min[2] - radius], [bounds.max[0] + radius, bounds.max[1] + radius, bounds.max[2] + radius]);
|
|
1028
|
+
}
|
|
1029
|
+
class RendererAnimationLoopImpl {
|
|
1030
|
+
renderer;
|
|
1031
|
+
callback;
|
|
1032
|
+
requestId = null;
|
|
1033
|
+
running = false;
|
|
1034
|
+
constructor(renderer, callback) {
|
|
1035
|
+
this.renderer = renderer;
|
|
1036
|
+
this.callback = callback;
|
|
1037
|
+
}
|
|
1038
|
+
start() {
|
|
1039
|
+
if (typeof requestAnimationFrame !== "function" || typeof cancelAnimationFrame !== "function") {
|
|
1040
|
+
throw new RenderDeviceError("Renderer animation loops require requestAnimationFrame", "ANIMATION_LOOP_UNAVAILABLE");
|
|
1041
|
+
}
|
|
1042
|
+
this.running = true;
|
|
1043
|
+
this.requestId = requestAnimationFrame((timeMs) => this.tick(timeMs));
|
|
1044
|
+
}
|
|
1045
|
+
stop() {
|
|
1046
|
+
this.running = false;
|
|
1047
|
+
if (this.requestId !== null) {
|
|
1048
|
+
cancelAnimationFrame(this.requestId);
|
|
1049
|
+
this.requestId = null;
|
|
1050
|
+
}
|
|
1051
|
+
}
|
|
1052
|
+
tick(timeMs) {
|
|
1053
|
+
if (!this.running) {
|
|
1054
|
+
return;
|
|
1055
|
+
}
|
|
1056
|
+
this.callback(timeMs, this.renderer);
|
|
1057
|
+
if (this.running) {
|
|
1058
|
+
this.requestId = requestAnimationFrame((nextTimeMs) => this.tick(nextTimeMs));
|
|
1059
|
+
}
|
|
1060
|
+
}
|
|
1061
|
+
}
|
|
1062
|
+
function readCanvasCssSize(canvas, axis) {
|
|
1063
|
+
if ("getBoundingClientRect" in canvas) {
|
|
1064
|
+
const bounds = canvas.getBoundingClientRect();
|
|
1065
|
+
const value = axis === "width" ? bounds.width : bounds.height;
|
|
1066
|
+
if (value > 0) {
|
|
1067
|
+
return value;
|
|
1068
|
+
}
|
|
1069
|
+
}
|
|
1070
|
+
return axis === "width" ? canvas.width : canvas.height;
|
|
1071
|
+
}
|
|
1072
|
+
function inferInitialCanvasDimension(canvas, axis) {
|
|
1073
|
+
if (!canvas)
|
|
1074
|
+
return 1;
|
|
1075
|
+
const cssSize = readCanvasCssSize(canvas, axis);
|
|
1076
|
+
const dpr = Number.isFinite(globalThis.devicePixelRatio) && globalThis.devicePixelRatio > 0 ? globalThis.devicePixelRatio : 1;
|
|
1077
|
+
const displaySize = Math.round(cssSize * dpr);
|
|
1078
|
+
return Math.max(1, displaySize || (axis === "width" ? canvas.width : canvas.height) || 1);
|
|
1079
|
+
}
|
|
1080
|
+
function collectEnvironmentLighting(source) {
|
|
1081
|
+
if (source instanceof Scene || isIterable(source))
|
|
1082
|
+
return undefined;
|
|
1083
|
+
if (source.environmentLighting === false)
|
|
1084
|
+
return cloneEnvironmentLighting(DISABLED_RENDERER_ENVIRONMENT_LIGHTING);
|
|
1085
|
+
if (source.environmentLighting)
|
|
1086
|
+
return source.environmentLighting;
|
|
1087
|
+
return cloneEnvironmentLighting(DEFAULT_RENDERER_ENVIRONMENT_LIGHTING);
|
|
1088
|
+
}
|
|
1089
|
+
function collectEnvironmentBackground(source) {
|
|
1090
|
+
if (source instanceof Scene || isIterable(source) || source.environmentBackground === false)
|
|
1091
|
+
return undefined;
|
|
1092
|
+
return source.environmentBackground;
|
|
1093
|
+
}
|
|
1094
|
+
function collectEnvironmentFog(source) {
|
|
1095
|
+
if (source instanceof Scene || isIterable(source))
|
|
1096
|
+
return undefined;
|
|
1097
|
+
return source.environmentFog;
|
|
1098
|
+
}
|
|
1099
|
+
function collectForwardShadowMap(source) {
|
|
1100
|
+
return source instanceof Scene || isIterable(source) ? undefined : source.shadowMap;
|
|
1101
|
+
}
|
|
1102
|
+
function collectRenderTarget(source) {
|
|
1103
|
+
return source instanceof Scene || isIterable(source) ? undefined : source.renderTarget;
|
|
1104
|
+
}
|
|
1105
|
+
function validateExplicitRenderTarget(target, width, height) {
|
|
1106
|
+
if (!target)
|
|
1107
|
+
return;
|
|
1108
|
+
if (target.disposed) {
|
|
1109
|
+
throw new RenderDeviceError("Renderer renderTarget must be a live render target.", "RENDER_TARGET_DISPOSED", {
|
|
1110
|
+
renderTarget: target.label
|
|
1111
|
+
});
|
|
1112
|
+
}
|
|
1113
|
+
if (target.width !== width || target.height !== height) {
|
|
1114
|
+
throw new RenderDeviceError("Renderer renderTarget dimensions must match the renderer viewport.", "RENDER_TARGET_VIEWPORT_MISMATCH", {
|
|
1115
|
+
renderTarget: target.label,
|
|
1116
|
+
targetWidth: target.width,
|
|
1117
|
+
targetHeight: target.height,
|
|
1118
|
+
rendererWidth: width,
|
|
1119
|
+
rendererHeight: height
|
|
1120
|
+
});
|
|
1121
|
+
}
|
|
1122
|
+
}
|
|
1123
|
+
function collectRendererShadowOptions(source) {
|
|
1124
|
+
if (source instanceof Scene || isIterable(source))
|
|
1125
|
+
return undefined;
|
|
1126
|
+
if (source.shadow === true)
|
|
1127
|
+
return {};
|
|
1128
|
+
if (!source.shadow)
|
|
1129
|
+
return undefined;
|
|
1130
|
+
return source.shadow;
|
|
1131
|
+
}
|
|
1132
|
+
function firstShadowCastingLight(source, lights) {
|
|
1133
|
+
const explicit = lights.find((light) => light.castsShadow && light.source.visible)?.source;
|
|
1134
|
+
if (explicit)
|
|
1135
|
+
return explicit;
|
|
1136
|
+
const scene = sceneFromSource(source);
|
|
1137
|
+
return scene?.collectLights().find((light) => light.visible && light.castsShadow) ?? null;
|
|
1138
|
+
}
|
|
1139
|
+
function firstShadowCastingCollectedLight(lights) {
|
|
1140
|
+
return lights.find((light) => light.castsShadow && light.source.visible);
|
|
1141
|
+
}
|
|
1142
|
+
function lightDirectionFromLight(light) {
|
|
1143
|
+
if (!light)
|
|
1144
|
+
return [0, -1, -1];
|
|
1145
|
+
const direction = light instanceof DirectionalLight ? light.getDirection() : undefined;
|
|
1146
|
+
return normalizeVec3([
|
|
1147
|
+
Number(direction?.[0] ?? 0),
|
|
1148
|
+
Number(direction?.[1] ?? -1),
|
|
1149
|
+
Number(direction?.[2] ?? -1)
|
|
1150
|
+
]);
|
|
1151
|
+
}
|
|
1152
|
+
function createRendererOwnedShadowMatrix(light, items, collectedLight) {
|
|
1153
|
+
if (light instanceof SpotLight) {
|
|
1154
|
+
light.transform.updateWorld(undefined, true);
|
|
1155
|
+
const near = 0.01;
|
|
1156
|
+
const far = Math.max(near + 0.01, light.range);
|
|
1157
|
+
const projectionMatrix = perspectiveMat4(light.angle * 2, 1, near, far);
|
|
1158
|
+
return multiplyMat4(projectionMatrix, light.transform.inverseWorldMatrix);
|
|
1159
|
+
}
|
|
1160
|
+
return createDirectionalShadowMatrix(items, collectedLight?.direction ?? lightDirectionFromLight(light));
|
|
1161
|
+
}
|
|
1162
|
+
function createPointShadowFaceMatrices(light) {
|
|
1163
|
+
light.transform.updateWorld(undefined, true);
|
|
1164
|
+
const position = [
|
|
1165
|
+
light.transform.worldMatrix[12],
|
|
1166
|
+
light.transform.worldMatrix[13],
|
|
1167
|
+
light.transform.worldMatrix[14]
|
|
1168
|
+
];
|
|
1169
|
+
const projection = perspectiveMat4(Math.PI / 2, 1, 0.01, Math.max(0.02, light.range));
|
|
1170
|
+
const faces = [
|
|
1171
|
+
{ direction: [1, 0, 0], up: [0, -1, 0] },
|
|
1172
|
+
{ direction: [-1, 0, 0], up: [0, -1, 0] },
|
|
1173
|
+
{ direction: [0, 1, 0], up: [0, 0, 1] },
|
|
1174
|
+
{ direction: [0, -1, 0], up: [0, 0, -1] },
|
|
1175
|
+
{ direction: [0, 0, 1], up: [0, -1, 0] },
|
|
1176
|
+
{ direction: [0, 0, -1], up: [0, -1, 0] }
|
|
1177
|
+
];
|
|
1178
|
+
const matrices = new Float32Array(6 * 16);
|
|
1179
|
+
for (const [index, face] of faces.entries()) {
|
|
1180
|
+
const view = lookAtMatrix(position, addVec3(position, face.direction), face.up);
|
|
1181
|
+
matrices.set(multiplyMat4(projection, view), index * 16);
|
|
1182
|
+
}
|
|
1183
|
+
return matrices;
|
|
1184
|
+
}
|
|
1185
|
+
function createPointShadowFaceRects() {
|
|
1186
|
+
const rects = new Float32Array(6 * 4);
|
|
1187
|
+
for (let face = 0; face < 6; face += 1) {
|
|
1188
|
+
const column = face % 3;
|
|
1189
|
+
const row = Math.floor(face / 3);
|
|
1190
|
+
rects.set([column / 3, row / 2, 1 / 3, 1 / 2], face * 4);
|
|
1191
|
+
}
|
|
1192
|
+
return rects;
|
|
1193
|
+
}
|
|
1194
|
+
function readShadowFacePixels(device, target) {
|
|
1195
|
+
device.setRenderTarget(target);
|
|
1196
|
+
if (target.depthTexture && device.readDepthPixels) {
|
|
1197
|
+
const depth = device.readDepthPixels(0, 0, target.width, target.height);
|
|
1198
|
+
const pixels = new Uint8Array(target.width * target.height * 4);
|
|
1199
|
+
for (let index = 0; index < depth.length; index += 1) {
|
|
1200
|
+
const byte = Math.max(0, Math.min(255, Math.round((depth[index] ?? 1) * 255)));
|
|
1201
|
+
const offset = index * 4;
|
|
1202
|
+
pixels[offset] = byte;
|
|
1203
|
+
pixels[offset + 1] = byte;
|
|
1204
|
+
pixels[offset + 2] = byte;
|
|
1205
|
+
pixels[offset + 3] = 255;
|
|
1206
|
+
}
|
|
1207
|
+
return pixels;
|
|
1208
|
+
}
|
|
1209
|
+
return device.readPixels(0, 0, target.width, target.height);
|
|
1210
|
+
}
|
|
1211
|
+
function blitPointShadowFace(atlasPixels, atlasWidth, atlasHeight, facePixels, faceSize, faceRects, face) {
|
|
1212
|
+
const rectOffset = face * 4;
|
|
1213
|
+
const destX = Math.round((faceRects[rectOffset] ?? 0) * atlasWidth);
|
|
1214
|
+
const destY = Math.round((faceRects[rectOffset + 1] ?? 0) * atlasHeight);
|
|
1215
|
+
for (let row = 0; row < faceSize; row += 1) {
|
|
1216
|
+
const sourceOffset = row * faceSize * 4;
|
|
1217
|
+
const targetOffset = ((destY + row) * atlasWidth + destX) * 4;
|
|
1218
|
+
atlasPixels.set(facePixels.subarray(sourceOffset, sourceOffset + faceSize * 4), targetOffset);
|
|
1219
|
+
}
|
|
1220
|
+
}
|
|
1221
|
+
function lookAtMatrix(eye, target, up) {
|
|
1222
|
+
const forward = normalizeVec3(subtractVec3(target, eye));
|
|
1223
|
+
const right = normalizeVec3(crossVec3(forward, up));
|
|
1224
|
+
const correctedUp = crossVec3(right, forward);
|
|
1225
|
+
return [
|
|
1226
|
+
right[0], correctedUp[0], -forward[0], 0,
|
|
1227
|
+
right[1], correctedUp[1], -forward[1], 0,
|
|
1228
|
+
right[2], correctedUp[2], -forward[2], 0,
|
|
1229
|
+
-dotVec3(right, eye), -dotVec3(correctedUp, eye), dotVec3(forward, eye), 1
|
|
1230
|
+
];
|
|
1231
|
+
}
|
|
1232
|
+
function createDirectionalShadowMatrix(items, lightDirection) {
|
|
1233
|
+
const bounds = collectRenderItemBounds(items);
|
|
1234
|
+
if (!bounds || bounds.isEmpty()) {
|
|
1235
|
+
return identityMat4();
|
|
1236
|
+
}
|
|
1237
|
+
const basis = directionalLightBasis(lightDirection);
|
|
1238
|
+
const points = boundsCorners(bounds).map((point) => projectPointToLightSpace(point, basis));
|
|
1239
|
+
const lightBounds = boundsFromVec3(points);
|
|
1240
|
+
const width = Math.max(0.01, lightBounds.max[0] - lightBounds.min[0]);
|
|
1241
|
+
const height = Math.max(0.01, lightBounds.max[1] - lightBounds.min[1]);
|
|
1242
|
+
const depth = Math.max(0.01, lightBounds.max[2] - lightBounds.min[2]);
|
|
1243
|
+
const padding = Math.max(width, height, depth) * 0.08 + 0.05;
|
|
1244
|
+
const viewMatrix = lightViewMatrix(basis);
|
|
1245
|
+
const projectionMatrix = orthographicMat4(lightBounds.min[0] - padding, lightBounds.max[0] + padding, lightBounds.min[1] - padding, lightBounds.max[1] + padding, lightBounds.min[2] - padding, lightBounds.max[2] + padding);
|
|
1246
|
+
return multiplyMat4(projectionMatrix, viewMatrix);
|
|
1247
|
+
}
|
|
1248
|
+
function directionalLightBasis(lightDirection) {
|
|
1249
|
+
const forward = normalizeVec3(scaleVec3(normalizeVec3(lightDirection), -1));
|
|
1250
|
+
const fallbackUp = Math.abs(forward[1]) > 0.94 ? [0, 0, 1] : [0, 1, 0];
|
|
1251
|
+
const right = normalizeVec3(crossVec3(fallbackUp, forward));
|
|
1252
|
+
const up = normalizeVec3(crossVec3(forward, right));
|
|
1253
|
+
return { right, up, forward };
|
|
1254
|
+
}
|
|
1255
|
+
function lightViewMatrix(basis) {
|
|
1256
|
+
return [
|
|
1257
|
+
basis.right[0], basis.up[0], basis.forward[0], 0,
|
|
1258
|
+
basis.right[1], basis.up[1], basis.forward[1], 0,
|
|
1259
|
+
basis.right[2], basis.up[2], basis.forward[2], 0,
|
|
1260
|
+
0, 0, 0, 1
|
|
1261
|
+
];
|
|
1262
|
+
}
|
|
1263
|
+
function projectPointToLightSpace(point, basis) {
|
|
1264
|
+
return [dotVec3(point, basis.right), dotVec3(point, basis.up), dotVec3(point, basis.forward)];
|
|
1265
|
+
}
|
|
1266
|
+
function boundsCorners(bounds) {
|
|
1267
|
+
return [
|
|
1268
|
+
[bounds.min[0], bounds.min[1], bounds.min[2]],
|
|
1269
|
+
[bounds.max[0], bounds.min[1], bounds.min[2]],
|
|
1270
|
+
[bounds.min[0], bounds.max[1], bounds.min[2]],
|
|
1271
|
+
[bounds.min[0], bounds.min[1], bounds.max[2]],
|
|
1272
|
+
[bounds.max[0], bounds.max[1], bounds.min[2]],
|
|
1273
|
+
[bounds.max[0], bounds.min[1], bounds.max[2]],
|
|
1274
|
+
[bounds.min[0], bounds.max[1], bounds.max[2]],
|
|
1275
|
+
[bounds.max[0], bounds.max[1], bounds.max[2]]
|
|
1276
|
+
];
|
|
1277
|
+
}
|
|
1278
|
+
function boundsFromVec3(points) {
|
|
1279
|
+
const min = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
|
|
1280
|
+
const max = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
|
|
1281
|
+
for (const point of points) {
|
|
1282
|
+
for (let axis = 0; axis < 3; axis += 1) {
|
|
1283
|
+
min[axis] = Math.min(min[axis], point[axis]);
|
|
1284
|
+
max[axis] = Math.max(max[axis], point[axis]);
|
|
1285
|
+
}
|
|
1286
|
+
}
|
|
1287
|
+
return { min, max };
|
|
1288
|
+
}
|
|
1289
|
+
function normalizeVec3(value) {
|
|
1290
|
+
const length = Math.hypot(value[0], value[1], value[2]);
|
|
1291
|
+
if (!Number.isFinite(length) || length <= 1e-8)
|
|
1292
|
+
return [0, -1 / Math.SQRT2, -1 / Math.SQRT2];
|
|
1293
|
+
return [value[0] / length, value[1] / length, value[2] / length];
|
|
1294
|
+
}
|
|
1295
|
+
function scaleVec3(value, amount) {
|
|
1296
|
+
return [value[0] * amount, value[1] * amount, value[2] * amount];
|
|
1297
|
+
}
|
|
1298
|
+
function addVec3(left, right) {
|
|
1299
|
+
return [left[0] + right[0], left[1] + right[1], left[2] + right[2]];
|
|
1300
|
+
}
|
|
1301
|
+
function subtractVec3(left, right) {
|
|
1302
|
+
return [left[0] - right[0], left[1] - right[1], left[2] - right[2]];
|
|
1303
|
+
}
|
|
1304
|
+
function crossVec3(left, right) {
|
|
1305
|
+
return [
|
|
1306
|
+
left[1] * right[2] - left[2] * right[1],
|
|
1307
|
+
left[2] * right[0] - left[0] * right[2],
|
|
1308
|
+
left[0] * right[1] - left[1] * right[0]
|
|
1309
|
+
];
|
|
1310
|
+
}
|
|
1311
|
+
function dotVec3(left, right) {
|
|
1312
|
+
return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
|
|
1313
|
+
}
|
|
1314
|
+
function collectPostprocess(source) {
|
|
1315
|
+
if (source instanceof Scene || isIterable(source))
|
|
1316
|
+
return undefined;
|
|
1317
|
+
if (source.postprocess === true)
|
|
1318
|
+
return {};
|
|
1319
|
+
if (!source.postprocess)
|
|
1320
|
+
return undefined;
|
|
1321
|
+
return source.postprocess;
|
|
1322
|
+
}
|
|
1323
|
+
function normalizeRendererInput(sourceOrInput, camera) {
|
|
1324
|
+
if (isRendererInput(sourceOrInput)) {
|
|
1325
|
+
return { source: sourceOrInput.source, camera: camera ?? sourceOrInput.camera };
|
|
1326
|
+
}
|
|
1327
|
+
return { source: sourceOrInput, ...(camera ? { camera } : {}) };
|
|
1328
|
+
}
|
|
1329
|
+
function isRendererInput(value) {
|
|
1330
|
+
return !(value instanceof Scene) && !isIterable(value) && isRecord(value) && "source" in value;
|
|
1331
|
+
}
|
|
1332
|
+
function isRecord(value) {
|
|
1333
|
+
return typeof value === "object" && value !== null;
|
|
1334
|
+
}
|
|
1335
|
+
function collectCameraPolicy(source) {
|
|
1336
|
+
if (source instanceof Scene || isIterable(source))
|
|
1337
|
+
return "identity";
|
|
1338
|
+
if (source.cameraPolicy)
|
|
1339
|
+
return source.cameraPolicy;
|
|
1340
|
+
if (source.scene && !source.renderItems && !source.collectRenderItems)
|
|
1341
|
+
return "auto-frame";
|
|
1342
|
+
if ((source.renderItems || source.collectRenderItems) && !source.renderTarget)
|
|
1343
|
+
return "auto-frame";
|
|
1344
|
+
return "identity";
|
|
1345
|
+
}
|
|
1346
|
+
function postprocessRequiresDepthTexture(postprocess) {
|
|
1347
|
+
return Boolean((postprocess.depthOfField && !postprocess.depthOfField.depth) ||
|
|
1348
|
+
(postprocess.contactShadow && !postprocess.contactShadow.depth) ||
|
|
1349
|
+
(postprocess.ssao && !postprocess.ssao.depth) ||
|
|
1350
|
+
(postprocess.ssr && !postprocess.ssr.depth));
|
|
1351
|
+
}
|
|
1352
|
+
function canFuseLdrPostprocess(source, passes) {
|
|
1353
|
+
const sourceIsHdr = isHdrRenderTarget(source);
|
|
1354
|
+
return passes.length > 1
|
|
1355
|
+
&& (!sourceIsHdr || passes[0]?.name === "tone-mapping")
|
|
1356
|
+
&& passes.every((pass) => pass.name === "tone-mapping" || pass.name === "color-grade" || pass.name === "fxaa")
|
|
1357
|
+
&& passes.every((pass, index) => {
|
|
1358
|
+
const previousRank = index === 0 ? -1 : ldrFusionPassRank(passes[index - 1].name);
|
|
1359
|
+
return ldrFusionPassRank(pass.name) >= previousRank;
|
|
1360
|
+
});
|
|
1361
|
+
}
|
|
1362
|
+
function ldrFusionPassRank(name) {
|
|
1363
|
+
if (name === "tone-mapping")
|
|
1364
|
+
return 0;
|
|
1365
|
+
if (name === "color-grade")
|
|
1366
|
+
return 1;
|
|
1367
|
+
if (name === "fxaa")
|
|
1368
|
+
return 2;
|
|
1369
|
+
return Number.POSITIVE_INFINITY;
|
|
1370
|
+
}
|
|
1371
|
+
function isDepthPostprocessPass(name) {
|
|
1372
|
+
return name === "depth-of-field" || name === "contact-shadow" || name === "ssao" || name === "ssr";
|
|
1373
|
+
}
|
|
1374
|
+
function postprocessPassHasDepth(options) {
|
|
1375
|
+
return typeof options === "object" && options !== null && "depth" in options && Boolean(options.depth);
|
|
1376
|
+
}
|
|
1377
|
+
function withRendererDepth(options, depth) {
|
|
1378
|
+
return depth && !options.depth ? { ...options, depth } : options;
|
|
1379
|
+
}
|
|
1380
|
+
function defaultPostprocessTargetFormat(device, postprocess) {
|
|
1381
|
+
if (postprocess.toneMapping === false)
|
|
1382
|
+
return "rgba8";
|
|
1383
|
+
return device.info.capabilities?.includes("hdr-render-targets") ? "rgba16f" : "rgba8";
|
|
1384
|
+
}
|
|
1385
|
+
function isHdrRenderTarget(target) {
|
|
1386
|
+
return target.colorTexture.format === "rgba16f" || target.colorTexture.format === "rgba32f";
|
|
1387
|
+
}
|
|
1388
|
+
function collectSourceCameraPosition(source) {
|
|
1389
|
+
if (source instanceof Scene || isIterable(source))
|
|
1390
|
+
return undefined;
|
|
1391
|
+
const position = source.cameraPosition;
|
|
1392
|
+
if (position === undefined)
|
|
1393
|
+
return undefined;
|
|
1394
|
+
if (position.length !== 3 || position.some((value) => !Number.isFinite(value))) {
|
|
1395
|
+
throw new RenderDeviceError("RenderSource cameraPosition must contain three finite numbers", "CAMERA_POSITION_INVALID", {
|
|
1396
|
+
cameraPosition: [...position]
|
|
1397
|
+
});
|
|
1398
|
+
}
|
|
1399
|
+
return position;
|
|
1400
|
+
}
|
|
1401
|
+
function collectRenderItems(source, cameraViewProjection, camera) {
|
|
1402
|
+
return collectRenderItemsWithDiagnostics(source, cameraViewProjection, camera).items;
|
|
1403
|
+
}
|
|
1404
|
+
function collectRenderItemsWithDiagnostics(source, cameraViewProjection, camera) {
|
|
1405
|
+
const diagnostics = createRenderCollectionDiagnostics();
|
|
1406
|
+
if (isIterable(source)) {
|
|
1407
|
+
const items = applyViewProjection([...source], cameraViewProjection);
|
|
1408
|
+
diagnostics.submittedObjects += items.length;
|
|
1409
|
+
diagnostics.visibleObjects += items.length;
|
|
1410
|
+
return { items, diagnostics };
|
|
1411
|
+
}
|
|
1412
|
+
if (source instanceof Scene) {
|
|
1413
|
+
const items = collectSceneRenderItems(source, {}, cameraViewProjection, camera, diagnostics);
|
|
1414
|
+
return { items, diagnostics };
|
|
1415
|
+
}
|
|
1416
|
+
const items = [];
|
|
1417
|
+
if (source.scene) {
|
|
1418
|
+
items.push(...collectSceneRenderItems(source.scene, source, cameraViewProjection, source.frustumCulling === false ? undefined : camera, diagnostics));
|
|
1419
|
+
}
|
|
1420
|
+
const explicitItems = [];
|
|
1421
|
+
if (source.collectRenderItems) {
|
|
1422
|
+
explicitItems.push(...source.collectRenderItems());
|
|
1423
|
+
}
|
|
1424
|
+
if (source.renderItems) {
|
|
1425
|
+
explicitItems.push(...source.renderItems);
|
|
1426
|
+
}
|
|
1427
|
+
if (explicitItems.length > 0) {
|
|
1428
|
+
const optimizedItems = applyRendererOwnedStaticBatching(source, explicitItems);
|
|
1429
|
+
const projectedItems = applyViewProjection(optimizedItems, cameraViewProjection);
|
|
1430
|
+
diagnostics.submittedObjects += explicitItems.length;
|
|
1431
|
+
diagnostics.visibleObjects += explicitItems.length;
|
|
1432
|
+
items.push(...projectedItems);
|
|
1433
|
+
}
|
|
1434
|
+
return { items, diagnostics };
|
|
1435
|
+
}
|
|
1436
|
+
const staticBatchGeometryIds = new WeakMap();
|
|
1437
|
+
const staticBatchMaterialIds = new WeakMap();
|
|
1438
|
+
let nextStaticBatchResourceId = 1;
|
|
1439
|
+
function applyRendererOwnedStaticBatching(source, items) {
|
|
1440
|
+
if (!source.staticBatching)
|
|
1441
|
+
return items;
|
|
1442
|
+
const batchable = [];
|
|
1443
|
+
const passthrough = [];
|
|
1444
|
+
for (const item of items) {
|
|
1445
|
+
if (isStaticBatchCandidate(item)) {
|
|
1446
|
+
batchable.push({
|
|
1447
|
+
geometry: item.geometry,
|
|
1448
|
+
material: item.material,
|
|
1449
|
+
modelMatrix: item.modelMatrix ?? identityMat4(),
|
|
1450
|
+
batchKey: staticBatchKey(item),
|
|
1451
|
+
label: item.label
|
|
1452
|
+
});
|
|
1453
|
+
}
|
|
1454
|
+
else {
|
|
1455
|
+
passthrough.push(item);
|
|
1456
|
+
}
|
|
1457
|
+
}
|
|
1458
|
+
if (batchable.length === 0)
|
|
1459
|
+
return items;
|
|
1460
|
+
const options = source.staticBatching === true ? {} : source.staticBatching;
|
|
1461
|
+
const batched = batchStaticRenderItems(batchable, {
|
|
1462
|
+
labelPrefix: "renderer-static-batch",
|
|
1463
|
+
...options
|
|
1464
|
+
});
|
|
1465
|
+
return [...passthrough, ...batched.renderItems];
|
|
1466
|
+
}
|
|
1467
|
+
function isStaticBatchCandidate(item) {
|
|
1468
|
+
return item.material !== undefined &&
|
|
1469
|
+
item.drawRange === undefined &&
|
|
1470
|
+
item.skinning === undefined &&
|
|
1471
|
+
item.morphTargets === undefined &&
|
|
1472
|
+
item.morphWeights === undefined &&
|
|
1473
|
+
item.instanceTransforms === undefined &&
|
|
1474
|
+
item.instanceColors === undefined &&
|
|
1475
|
+
item.instanceAttributes === undefined;
|
|
1476
|
+
}
|
|
1477
|
+
function staticBatchKey(item) {
|
|
1478
|
+
return `${resourceId(staticBatchGeometryIds, item.geometry)}:${resourceId(staticBatchMaterialIds, item.material)}`;
|
|
1479
|
+
}
|
|
1480
|
+
function resourceId(ids, resource) {
|
|
1481
|
+
const existing = ids.get(resource);
|
|
1482
|
+
if (existing !== undefined)
|
|
1483
|
+
return existing;
|
|
1484
|
+
const next = nextStaticBatchResourceId++;
|
|
1485
|
+
ids.set(resource, next);
|
|
1486
|
+
return next;
|
|
1487
|
+
}
|
|
1488
|
+
function collectSceneRenderItems(scene, source, cameraViewProjection, camera, diagnostics) {
|
|
1489
|
+
scene.updateWorldTransforms();
|
|
1490
|
+
const renderables = scene.collectRenderables();
|
|
1491
|
+
if (renderables.length === 0) {
|
|
1492
|
+
return [];
|
|
1493
|
+
}
|
|
1494
|
+
if (!source.geometryLibrary || !source.materialLibrary) {
|
|
1495
|
+
throw new RenderDeviceError("Scene rendering requires geometryLibrary and materialLibrary resource lookups", "SCENE_RENDER_RESOURCES_MISSING", {
|
|
1496
|
+
renderables: renderables.length
|
|
1497
|
+
});
|
|
1498
|
+
}
|
|
1499
|
+
const items = [];
|
|
1500
|
+
for (const { node, renderable } of renderables) {
|
|
1501
|
+
const geometry = lookupRenderResource(source.geometryLibrary, renderable.geometry);
|
|
1502
|
+
const material = lookupRenderResource(source.materialLibrary, renderable.material);
|
|
1503
|
+
if (!geometry) {
|
|
1504
|
+
throw new RenderDeviceError("Scene renderable references missing geometry", "SCENE_GEOMETRY_MISSING", {
|
|
1505
|
+
node: node.name,
|
|
1506
|
+
geometry: renderable.geometry
|
|
1507
|
+
});
|
|
1508
|
+
}
|
|
1509
|
+
if (!material) {
|
|
1510
|
+
throw new RenderDeviceError("Scene renderable references missing material", "SCENE_MATERIAL_MISSING", {
|
|
1511
|
+
node: node.name,
|
|
1512
|
+
material: renderable.material
|
|
1513
|
+
});
|
|
1514
|
+
}
|
|
1515
|
+
const morphTargets = source.morphTargetLibrary ? lookupRenderResource(source.morphTargetLibrary, renderable.geometry) : undefined;
|
|
1516
|
+
if (renderable.morphWeights.length > 0 && !morphTargets) {
|
|
1517
|
+
throw new RenderDeviceError("Scene renderable has morph weights but no morph target resource entry", "SCENE_MORPH_TARGETS_MISSING", {
|
|
1518
|
+
node: node.name,
|
|
1519
|
+
geometry: renderable.geometry,
|
|
1520
|
+
morphWeights: renderable.morphWeights.length
|
|
1521
|
+
});
|
|
1522
|
+
}
|
|
1523
|
+
const modelMatrix = node.transform.worldMatrix;
|
|
1524
|
+
const bounds = renderableWorldBounds(geometry, modelMatrix, renderable.instanceTransforms, morphTargets, renderable.morphWeights, renderable.skinning);
|
|
1525
|
+
if (diagnostics) {
|
|
1526
|
+
diagnostics.submittedObjects += 1;
|
|
1527
|
+
if (camera)
|
|
1528
|
+
diagnostics.frustumTestedObjects += 1;
|
|
1529
|
+
}
|
|
1530
|
+
if (camera && !camera.frustum.intersectsBox(bounds.toMathBox())) {
|
|
1531
|
+
if (diagnostics)
|
|
1532
|
+
diagnostics.culledObjects += 1;
|
|
1533
|
+
continue;
|
|
1534
|
+
}
|
|
1535
|
+
if (diagnostics)
|
|
1536
|
+
diagnostics.visibleObjects += 1;
|
|
1537
|
+
items.push({
|
|
1538
|
+
geometry,
|
|
1539
|
+
material,
|
|
1540
|
+
label: node.name,
|
|
1541
|
+
modelMatrix,
|
|
1542
|
+
normalMatrix: normalMatrixFromModel(modelMatrix),
|
|
1543
|
+
modelViewProjectionMatrix: multiplyMat4(cameraViewProjection ?? identityMat4(), modelMatrix),
|
|
1544
|
+
...(renderable.skinning ? { skinning: renderable.skinning } : {}),
|
|
1545
|
+
...(renderable.instanceTransforms ? { instanceTransforms: renderable.instanceTransforms } : {}),
|
|
1546
|
+
...(renderable.instanceColors ? { instanceColors: renderable.instanceColors } : {}),
|
|
1547
|
+
...(morphTargets && renderable.morphWeights.length > 0 ? { morphTargets, morphWeights: renderable.morphWeights } : {})
|
|
1548
|
+
});
|
|
1549
|
+
}
|
|
1550
|
+
return items;
|
|
1551
|
+
}
|
|
1552
|
+
function createRenderCollectionDiagnostics() {
|
|
1553
|
+
return {
|
|
1554
|
+
submittedObjects: 0,
|
|
1555
|
+
visibleObjects: 0,
|
|
1556
|
+
culledObjects: 0,
|
|
1557
|
+
frustumTestedObjects: 0
|
|
1558
|
+
};
|
|
1559
|
+
}
|
|
1560
|
+
function createPostprocessDiagnostics(postprocess, ownedTargets, width, height, context = {}) {
|
|
1561
|
+
if (!postprocess)
|
|
1562
|
+
return undefined;
|
|
1563
|
+
const passes = createRendererPostprocessPasses(postprocess);
|
|
1564
|
+
const targetFormat = context.targetFormat ?? postprocess.targetFormat ?? "rgba8";
|
|
1565
|
+
return {
|
|
1566
|
+
postprocessPasses: passes.length,
|
|
1567
|
+
postprocessPassNames: passes.map((pass) => pass.name),
|
|
1568
|
+
postprocessTargetFormat: targetFormat,
|
|
1569
|
+
postprocessRenderTargets: ownedTargets.length,
|
|
1570
|
+
postprocessTextures: ownedTargets.reduce((total, target) => total + 1 + (target.depthTexture ? 1 : 0), 0),
|
|
1571
|
+
postprocessTargetWidth: width,
|
|
1572
|
+
postprocessTargetHeight: height,
|
|
1573
|
+
postprocessPlan: createRendererPostprocessPlanDiagnostics(postprocess, {
|
|
1574
|
+
sourceTargetFormat: targetFormat,
|
|
1575
|
+
targetFormat,
|
|
1576
|
+
nativeLdrPostprocess: context.nativeLdrPostprocess,
|
|
1577
|
+
rendererDepthAvailable: context.rendererDepthAvailable
|
|
1578
|
+
})
|
|
1579
|
+
};
|
|
1580
|
+
}
|
|
1581
|
+
const CAPTURE_NON_BLANK_LUMINANCE_THRESHOLD = 1 / 255;
|
|
1582
|
+
const CAPTURE_UNDEREXPOSED_LUMINANCE_THRESHOLD = 5 / 255;
|
|
1583
|
+
const CAPTURE_OVEREXPOSED_LUMINANCE_THRESHOLD = 250 / 255;
|
|
1584
|
+
const CAPTURE_CLIPPED_CHANNEL_THRESHOLD = 254;
|
|
1585
|
+
function createRendererFrameCaptureMetadata(device, width, height, pixels, diagnostics) {
|
|
1586
|
+
const pixelDigest = createRendererFramePixelDigest(pixels);
|
|
1587
|
+
return {
|
|
1588
|
+
capturedAt: new Date().toISOString(),
|
|
1589
|
+
renderSize: {
|
|
1590
|
+
width,
|
|
1591
|
+
height,
|
|
1592
|
+
pixelCount: width * height,
|
|
1593
|
+
byteLength: pixels.byteLength,
|
|
1594
|
+
aspectRatio: roundCaptureMetric(height > 0 ? width / height : 0)
|
|
1595
|
+
},
|
|
1596
|
+
pixelHash: pixelDigest.value,
|
|
1597
|
+
pixelDigest,
|
|
1598
|
+
pixelStats: createRendererFramePixelStats(pixels, width, height),
|
|
1599
|
+
diagnosticsSummary: createRendererFrameDiagnosticsSummary(device, diagnostics)
|
|
1600
|
+
};
|
|
1601
|
+
}
|
|
1602
|
+
function createRendererFramePixelDigest(pixels) {
|
|
1603
|
+
return {
|
|
1604
|
+
algorithm: "sha256",
|
|
1605
|
+
encoding: "hex",
|
|
1606
|
+
source: "rgba8",
|
|
1607
|
+
value: sha256Hex(pixels),
|
|
1608
|
+
byteLength: pixels.byteLength
|
|
1609
|
+
};
|
|
1610
|
+
}
|
|
1611
|
+
function createRendererFramePixelStats(pixels, width, height) {
|
|
1612
|
+
const totalPixels = Math.max(0, width * height);
|
|
1613
|
+
const divisor = totalPixels > 0 ? totalPixels : 1;
|
|
1614
|
+
let opaquePixels = 0;
|
|
1615
|
+
let transparentPixels = 0;
|
|
1616
|
+
let nonBlankPixels = 0;
|
|
1617
|
+
let underexposedPixels = 0;
|
|
1618
|
+
let overexposedPixels = 0;
|
|
1619
|
+
let clippedChannelPixels = 0;
|
|
1620
|
+
let luminanceSum = 0;
|
|
1621
|
+
let alphaSum = 0;
|
|
1622
|
+
let redSum = 0;
|
|
1623
|
+
let greenSum = 0;
|
|
1624
|
+
let blueSum = 0;
|
|
1625
|
+
let minLuminance = totalPixels > 0 ? Number.POSITIVE_INFINITY : 0;
|
|
1626
|
+
let maxLuminance = 0;
|
|
1627
|
+
for (let pixel = 0; pixel < totalPixels; pixel += 1) {
|
|
1628
|
+
const offset = pixel * 4;
|
|
1629
|
+
const red = pixels[offset] ?? 0;
|
|
1630
|
+
const green = pixels[offset + 1] ?? 0;
|
|
1631
|
+
const blue = pixels[offset + 2] ?? 0;
|
|
1632
|
+
const alpha = pixels[offset + 3] ?? 0;
|
|
1633
|
+
const luminance = ((0.2126 * red) + (0.7152 * green) + (0.0722 * blue)) / 255;
|
|
1634
|
+
redSum += red;
|
|
1635
|
+
greenSum += green;
|
|
1636
|
+
blueSum += blue;
|
|
1637
|
+
alphaSum += alpha;
|
|
1638
|
+
luminanceSum += luminance;
|
|
1639
|
+
minLuminance = Math.min(minLuminance, luminance);
|
|
1640
|
+
maxLuminance = Math.max(maxLuminance, luminance);
|
|
1641
|
+
if (alpha === 255)
|
|
1642
|
+
opaquePixels += 1;
|
|
1643
|
+
if (alpha === 0)
|
|
1644
|
+
transparentPixels += 1;
|
|
1645
|
+
if (alpha > 0 && luminance > CAPTURE_NON_BLANK_LUMINANCE_THRESHOLD)
|
|
1646
|
+
nonBlankPixels += 1;
|
|
1647
|
+
if (alpha > 0 && luminance <= CAPTURE_UNDEREXPOSED_LUMINANCE_THRESHOLD)
|
|
1648
|
+
underexposedPixels += 1;
|
|
1649
|
+
if (alpha > 0 && luminance >= CAPTURE_OVEREXPOSED_LUMINANCE_THRESHOLD)
|
|
1650
|
+
overexposedPixels += 1;
|
|
1651
|
+
if (alpha > 0 &&
|
|
1652
|
+
(red >= CAPTURE_CLIPPED_CHANNEL_THRESHOLD ||
|
|
1653
|
+
green >= CAPTURE_CLIPPED_CHANNEL_THRESHOLD ||
|
|
1654
|
+
blue >= CAPTURE_CLIPPED_CHANNEL_THRESHOLD)) {
|
|
1655
|
+
clippedChannelPixels += 1;
|
|
1656
|
+
}
|
|
1657
|
+
}
|
|
1658
|
+
return {
|
|
1659
|
+
totalPixels,
|
|
1660
|
+
opaquePixels,
|
|
1661
|
+
opaqueRatio: captureRatio(opaquePixels, totalPixels),
|
|
1662
|
+
transparentPixels,
|
|
1663
|
+
transparentRatio: captureRatio(transparentPixels, totalPixels),
|
|
1664
|
+
nonBlankPixels,
|
|
1665
|
+
nonBlankRatio: captureRatio(nonBlankPixels, totalPixels),
|
|
1666
|
+
underexposedPixels,
|
|
1667
|
+
underexposedRatio: captureRatio(underexposedPixels, totalPixels),
|
|
1668
|
+
overexposedPixels,
|
|
1669
|
+
overexposedRatio: captureRatio(overexposedPixels, totalPixels),
|
|
1670
|
+
clippedChannelPixels,
|
|
1671
|
+
clippedChannelRatio: captureRatio(clippedChannelPixels, totalPixels),
|
|
1672
|
+
averageLuminance: roundCaptureMetric(luminanceSum / divisor),
|
|
1673
|
+
minLuminance: roundCaptureMetric(minLuminance),
|
|
1674
|
+
maxLuminance: roundCaptureMetric(maxLuminance),
|
|
1675
|
+
averageAlpha: roundCaptureMetric((alphaSum / divisor) / 255),
|
|
1676
|
+
averageRgb: [
|
|
1677
|
+
roundCaptureMetric((redSum / divisor) / 255),
|
|
1678
|
+
roundCaptureMetric((greenSum / divisor) / 255),
|
|
1679
|
+
roundCaptureMetric((blueSum / divisor) / 255)
|
|
1680
|
+
],
|
|
1681
|
+
thresholds: {
|
|
1682
|
+
nonBlankLuminance: roundCaptureMetric(CAPTURE_NON_BLANK_LUMINANCE_THRESHOLD),
|
|
1683
|
+
underexposedLuminance: roundCaptureMetric(CAPTURE_UNDEREXPOSED_LUMINANCE_THRESHOLD),
|
|
1684
|
+
overexposedLuminance: roundCaptureMetric(CAPTURE_OVEREXPOSED_LUMINANCE_THRESHOLD),
|
|
1685
|
+
clippedChannel: roundCaptureMetric(CAPTURE_CLIPPED_CHANNEL_THRESHOLD / 255)
|
|
1686
|
+
}
|
|
1687
|
+
};
|
|
1688
|
+
}
|
|
1689
|
+
function createRendererFrameDiagnosticsSummary(device, diagnostics) {
|
|
1690
|
+
const resources = {
|
|
1691
|
+
buffers: diagnostics.buffers,
|
|
1692
|
+
shaders: diagnostics.shaders,
|
|
1693
|
+
...(diagnostics.renderTargets !== undefined ? { renderTargets: diagnostics.renderTargets } : {}),
|
|
1694
|
+
...(diagnostics.textures !== undefined ? { textures: diagnostics.textures } : {})
|
|
1695
|
+
};
|
|
1696
|
+
const memoryBytes = {
|
|
1697
|
+
...(diagnostics.bufferBytes !== undefined ? { buffers: diagnostics.bufferBytes } : {}),
|
|
1698
|
+
...(diagnostics.textureBytes !== undefined ? { textures: diagnostics.textureBytes } : {}),
|
|
1699
|
+
...(diagnostics.approximateGpuMemoryBytes !== undefined ? { approximateGpu: diagnostics.approximateGpuMemoryBytes } : {})
|
|
1700
|
+
};
|
|
1701
|
+
const scene = {
|
|
1702
|
+
...(diagnostics.submittedObjects !== undefined ? { submittedObjects: diagnostics.submittedObjects } : {}),
|
|
1703
|
+
...(diagnostics.visibleObjects !== undefined ? { visibleObjects: diagnostics.visibleObjects } : {}),
|
|
1704
|
+
...(diagnostics.culledObjects !== undefined ? { culledObjects: diagnostics.culledObjects } : {}),
|
|
1705
|
+
...(diagnostics.frustumTestedObjects !== undefined ? { frustumTestedObjects: diagnostics.frustumTestedObjects } : {})
|
|
1706
|
+
};
|
|
1707
|
+
const postprocess = {
|
|
1708
|
+
...(diagnostics.postprocessPasses !== undefined ? { passes: diagnostics.postprocessPasses } : {}),
|
|
1709
|
+
...(diagnostics.postprocessPassNames !== undefined ? { passNames: diagnostics.postprocessPassNames } : {}),
|
|
1710
|
+
...(diagnostics.postprocessTargetFormat !== undefined ? { targetFormat: diagnostics.postprocessTargetFormat } : {}),
|
|
1711
|
+
...(diagnostics.postprocessRenderTargets !== undefined ? { renderTargets: diagnostics.postprocessRenderTargets } : {}),
|
|
1712
|
+
...(diagnostics.postprocessTextures !== undefined ? { textures: diagnostics.postprocessTextures } : {}),
|
|
1713
|
+
...(diagnostics.postprocessTargetWidth !== undefined ? { targetWidth: diagnostics.postprocessTargetWidth } : {}),
|
|
1714
|
+
...(diagnostics.postprocessTargetHeight !== undefined ? { targetHeight: diagnostics.postprocessTargetHeight } : {})
|
|
1715
|
+
};
|
|
1716
|
+
return {
|
|
1717
|
+
backend: device.kind,
|
|
1718
|
+
renderer: device.info.renderer,
|
|
1719
|
+
vendor: device.info.vendor,
|
|
1720
|
+
capabilities: device.info.capabilities ?? [],
|
|
1721
|
+
limitations: device.info.limitations ?? [],
|
|
1722
|
+
drawCalls: diagnostics.drawCalls,
|
|
1723
|
+
resources,
|
|
1724
|
+
...(Object.keys(memoryBytes).length > 0 ? { memoryBytes } : {}),
|
|
1725
|
+
...(Object.keys(scene).length > 0 ? { scene } : {}),
|
|
1726
|
+
...(Object.keys(postprocess).length > 0 ? { postprocess } : {}),
|
|
1727
|
+
contextLost: diagnostics.contextLost,
|
|
1728
|
+
lastError: diagnostics.lastError
|
|
1729
|
+
};
|
|
1730
|
+
}
|
|
1731
|
+
function captureRatio(count, total) {
|
|
1732
|
+
return roundCaptureMetric(total > 0 ? count / total : 0);
|
|
1733
|
+
}
|
|
1734
|
+
function roundCaptureMetric(value) {
|
|
1735
|
+
if (!Number.isFinite(value))
|
|
1736
|
+
return 0;
|
|
1737
|
+
return Math.round(value * 1000000) / 1000000;
|
|
1738
|
+
}
|
|
1739
|
+
const SHA256_INITIAL_HASH = [
|
|
1740
|
+
0x6a09e667,
|
|
1741
|
+
0xbb67ae85,
|
|
1742
|
+
0x3c6ef372,
|
|
1743
|
+
0xa54ff53a,
|
|
1744
|
+
0x510e527f,
|
|
1745
|
+
0x9b05688c,
|
|
1746
|
+
0x1f83d9ab,
|
|
1747
|
+
0x5be0cd19
|
|
1748
|
+
];
|
|
1749
|
+
const SHA256_ROUND_CONSTANTS = [
|
|
1750
|
+
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
|
|
1751
|
+
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
|
|
1752
|
+
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
|
|
1753
|
+
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
|
|
1754
|
+
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
|
|
1755
|
+
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
|
|
1756
|
+
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
|
|
1757
|
+
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
|
|
1758
|
+
];
|
|
1759
|
+
function sha256Hex(bytes) {
|
|
1760
|
+
const paddedLength = Math.ceil((bytes.length + 9) / 64) * 64;
|
|
1761
|
+
const bitLengthHigh = Math.floor(bytes.length / 0x20000000);
|
|
1762
|
+
const bitLengthLow = (bytes.length % 0x20000000) * 8;
|
|
1763
|
+
const hash = [...SHA256_INITIAL_HASH];
|
|
1764
|
+
const words = new Uint32Array(64);
|
|
1765
|
+
for (let block = 0; block < paddedLength; block += 64) {
|
|
1766
|
+
for (let index = 0; index < 16; index += 1) {
|
|
1767
|
+
const offset = block + index * 4;
|
|
1768
|
+
words[index] = ((sha256PaddedByte(bytes, offset, paddedLength, bitLengthHigh, bitLengthLow) << 24) |
|
|
1769
|
+
(sha256PaddedByte(bytes, offset + 1, paddedLength, bitLengthHigh, bitLengthLow) << 16) |
|
|
1770
|
+
(sha256PaddedByte(bytes, offset + 2, paddedLength, bitLengthHigh, bitLengthLow) << 8) |
|
|
1771
|
+
sha256PaddedByte(bytes, offset + 3, paddedLength, bitLengthHigh, bitLengthLow)) >>> 0;
|
|
1772
|
+
}
|
|
1773
|
+
for (let index = 16; index < 64; index += 1) {
|
|
1774
|
+
const first = words[index - 15];
|
|
1775
|
+
const second = words[index - 2];
|
|
1776
|
+
const sigma0 = rightRotate32(first, 7) ^ rightRotate32(first, 18) ^ (first >>> 3);
|
|
1777
|
+
const sigma1 = rightRotate32(second, 17) ^ rightRotate32(second, 19) ^ (second >>> 10);
|
|
1778
|
+
words[index] = (words[index - 16] + sigma0 + words[index - 7] + sigma1) >>> 0;
|
|
1779
|
+
}
|
|
1780
|
+
let a = hash[0];
|
|
1781
|
+
let b = hash[1];
|
|
1782
|
+
let c = hash[2];
|
|
1783
|
+
let d = hash[3];
|
|
1784
|
+
let e = hash[4];
|
|
1785
|
+
let f = hash[5];
|
|
1786
|
+
let g = hash[6];
|
|
1787
|
+
let h = hash[7];
|
|
1788
|
+
for (let index = 0; index < 64; index += 1) {
|
|
1789
|
+
const sigma1 = rightRotate32(e, 6) ^ rightRotate32(e, 11) ^ rightRotate32(e, 25);
|
|
1790
|
+
const choice = (e & f) ^ (~e & g);
|
|
1791
|
+
const temp1 = (h + sigma1 + choice + SHA256_ROUND_CONSTANTS[index] + words[index]) >>> 0;
|
|
1792
|
+
const sigma0 = rightRotate32(a, 2) ^ rightRotate32(a, 13) ^ rightRotate32(a, 22);
|
|
1793
|
+
const majority = (a & b) ^ (a & c) ^ (b & c);
|
|
1794
|
+
const temp2 = (sigma0 + majority) >>> 0;
|
|
1795
|
+
h = g;
|
|
1796
|
+
g = f;
|
|
1797
|
+
f = e;
|
|
1798
|
+
e = (d + temp1) >>> 0;
|
|
1799
|
+
d = c;
|
|
1800
|
+
c = b;
|
|
1801
|
+
b = a;
|
|
1802
|
+
a = (temp1 + temp2) >>> 0;
|
|
1803
|
+
}
|
|
1804
|
+
hash[0] = (hash[0] + a) >>> 0;
|
|
1805
|
+
hash[1] = (hash[1] + b) >>> 0;
|
|
1806
|
+
hash[2] = (hash[2] + c) >>> 0;
|
|
1807
|
+
hash[3] = (hash[3] + d) >>> 0;
|
|
1808
|
+
hash[4] = (hash[4] + e) >>> 0;
|
|
1809
|
+
hash[5] = (hash[5] + f) >>> 0;
|
|
1810
|
+
hash[6] = (hash[6] + g) >>> 0;
|
|
1811
|
+
hash[7] = (hash[7] + h) >>> 0;
|
|
1812
|
+
}
|
|
1813
|
+
return hash.map((word) => word.toString(16).padStart(8, "0")).join("");
|
|
1814
|
+
}
|
|
1815
|
+
function sha256PaddedByte(bytes, index, paddedLength, bitLengthHigh, bitLengthLow) {
|
|
1816
|
+
if (index < bytes.length)
|
|
1817
|
+
return bytes[index];
|
|
1818
|
+
if (index === bytes.length)
|
|
1819
|
+
return 0x80;
|
|
1820
|
+
const lengthOffset = index - (paddedLength - 8);
|
|
1821
|
+
if (lengthOffset < 0)
|
|
1822
|
+
return 0;
|
|
1823
|
+
if (lengthOffset < 4)
|
|
1824
|
+
return (bitLengthHigh >>> ((3 - lengthOffset) * 8)) & 0xff;
|
|
1825
|
+
return (bitLengthLow >>> ((7 - lengthOffset) * 8)) & 0xff;
|
|
1826
|
+
}
|
|
1827
|
+
function rightRotate32(value, bits) {
|
|
1828
|
+
return ((value >>> bits) | (value << (32 - bits))) >>> 0;
|
|
1829
|
+
}
|
|
1830
|
+
function withRendererFrameDiagnostics(diagnostics, collection, postprocess) {
|
|
1831
|
+
return {
|
|
1832
|
+
...diagnostics,
|
|
1833
|
+
submittedObjects: collection.submittedObjects,
|
|
1834
|
+
visibleObjects: collection.visibleObjects,
|
|
1835
|
+
culledObjects: collection.culledObjects,
|
|
1836
|
+
frustumTestedObjects: collection.frustumTestedObjects,
|
|
1837
|
+
...(postprocess ?? {})
|
|
1838
|
+
};
|
|
1839
|
+
}
|
|
1840
|
+
function renderableWorldBounds(geometry, modelMatrix, instanceTransforms, morphTargets, morphWeights, skinning) {
|
|
1841
|
+
const envelope = computeSkinnedMorphTargetWeightedBounds(geometry, skinning, morphTargets, morphWeights);
|
|
1842
|
+
const local = new SceneBounds3([envelope.min[0], envelope.min[1], envelope.min[2]], [envelope.max[0], envelope.max[1], envelope.max[2]]);
|
|
1843
|
+
if (!instanceTransforms) {
|
|
1844
|
+
return local.transform(modelMatrix);
|
|
1845
|
+
}
|
|
1846
|
+
let bounds = new SceneBounds3();
|
|
1847
|
+
for (let offset = 0; offset < instanceTransforms.length; offset += 16) {
|
|
1848
|
+
const instanceMatrix = toMat4(instanceTransforms.slice(offset, offset + 16), "instanceTransforms");
|
|
1849
|
+
bounds = bounds.union(local.transform(multiplyMat4(modelMatrix, instanceMatrix)));
|
|
1850
|
+
}
|
|
1851
|
+
return bounds;
|
|
1852
|
+
}
|
|
1853
|
+
function applyViewProjection(items, cameraViewProjection) {
|
|
1854
|
+
const hasCameraViewProjection = cameraViewProjection !== undefined;
|
|
1855
|
+
const viewProjection = cameraViewProjection ?? identityMat4();
|
|
1856
|
+
return items.map((item) => {
|
|
1857
|
+
const modelMatrix = toMat4(item.modelMatrix ?? identityMat4(), "modelMatrix", item.label);
|
|
1858
|
+
const explicitModelViewProjection = item.modelViewProjectionMatrix
|
|
1859
|
+
? toMat4(item.modelViewProjectionMatrix, "modelViewProjectionMatrix", item.label)
|
|
1860
|
+
: undefined;
|
|
1861
|
+
return {
|
|
1862
|
+
...item,
|
|
1863
|
+
modelMatrix,
|
|
1864
|
+
normalMatrix: item.normalMatrix ? toMat4(item.normalMatrix, "normalMatrix", item.label) : normalMatrixFromModel(modelMatrix),
|
|
1865
|
+
modelViewProjectionMatrix: hasCameraViewProjection || !explicitModelViewProjection
|
|
1866
|
+
? multiplyMat4(viewProjection, modelMatrix)
|
|
1867
|
+
: explicitModelViewProjection
|
|
1868
|
+
};
|
|
1869
|
+
});
|
|
1870
|
+
}
|
|
1871
|
+
function createAutoFrameCamera(source, items, width, height) {
|
|
1872
|
+
const bounds = collectCameraFrameBounds(source) ?? collectRenderItemBounds(items);
|
|
1873
|
+
if (!bounds || bounds.isEmpty()) {
|
|
1874
|
+
return undefined;
|
|
1875
|
+
}
|
|
1876
|
+
const frame = computePerspectiveCameraFrame(bounds, { width, height }, {
|
|
1877
|
+
...DEFAULT_RENDERER_AUTO_FRAME_OPTIONS,
|
|
1878
|
+
...collectCameraFrameOptions(source)
|
|
1879
|
+
});
|
|
1880
|
+
return {
|
|
1881
|
+
viewProjectionMatrix: frame.viewProjectionMatrix,
|
|
1882
|
+
cameraPosition: frame.cameraPosition
|
|
1883
|
+
};
|
|
1884
|
+
}
|
|
1885
|
+
function collectRenderItemBounds(items) {
|
|
1886
|
+
let bounds;
|
|
1887
|
+
for (const item of items) {
|
|
1888
|
+
if (item.includeInAutoFrame === false)
|
|
1889
|
+
continue;
|
|
1890
|
+
const itemBounds = renderableWorldBounds(item.geometry, toMat4(item.modelMatrix ?? identityMat4(), "modelMatrix", item.label), item.instanceTransforms, item.morphTargets, item.morphWeights, item.skinning);
|
|
1891
|
+
bounds = bounds ? bounds.union(itemBounds) : itemBounds;
|
|
1892
|
+
}
|
|
1893
|
+
return bounds;
|
|
1894
|
+
}
|
|
1895
|
+
function collectCameraFrameOptions(source) {
|
|
1896
|
+
if (source instanceof Scene || isIterable(source) || !source.cameraFrameOptions)
|
|
1897
|
+
return {};
|
|
1898
|
+
return source.cameraFrameOptions;
|
|
1899
|
+
}
|
|
1900
|
+
function collectCameraFrameBounds(source) {
|
|
1901
|
+
if (source instanceof Scene || isIterable(source) || !source.cameraFrameBounds)
|
|
1902
|
+
return undefined;
|
|
1903
|
+
const bounds = source.cameraFrameBounds;
|
|
1904
|
+
const min = bounds.min;
|
|
1905
|
+
const max = bounds.max;
|
|
1906
|
+
const values = [...min, ...max];
|
|
1907
|
+
if (values.length !== 6 || values.some((value) => !Number.isFinite(value))) {
|
|
1908
|
+
throw new RenderDeviceError("RenderSource cameraFrameBounds must contain finite min/max vectors.", "CAMERA_FRAME_BOUNDS_INVALID", {
|
|
1909
|
+
min: [...min],
|
|
1910
|
+
max: [...max]
|
|
1911
|
+
});
|
|
1912
|
+
}
|
|
1913
|
+
if (max[0] < min[0] || max[1] < min[1] || max[2] < min[2]) {
|
|
1914
|
+
throw new RenderDeviceError("RenderSource cameraFrameBounds max must be greater than or equal to min.", "CAMERA_FRAME_BOUNDS_INVALID", {
|
|
1915
|
+
min: [...min],
|
|
1916
|
+
max: [...max]
|
|
1917
|
+
});
|
|
1918
|
+
}
|
|
1919
|
+
return new SceneBounds3([min[0], min[1], min[2]], [max[0], max[1], max[2]]);
|
|
1920
|
+
}
|
|
1921
|
+
function resolveCamera(source, camera, viewport, options = {}) {
|
|
1922
|
+
const resolved = camera ?? (options.allowSceneCamera === false ? undefined : resolveSceneCamera(source));
|
|
1923
|
+
if (!resolved) {
|
|
1924
|
+
return undefined;
|
|
1925
|
+
}
|
|
1926
|
+
const resize = maybeCameraResize(resolved);
|
|
1927
|
+
if (viewport && resize) {
|
|
1928
|
+
resize(viewport.width, viewport.height);
|
|
1929
|
+
}
|
|
1930
|
+
resolved.updateCameraMatrices?.();
|
|
1931
|
+
if (resolved.viewProjectionMatrix) {
|
|
1932
|
+
const viewMatrix = resolved.viewMatrix ? toMat4(resolved.viewMatrix, "viewMatrix") : undefined;
|
|
1933
|
+
return {
|
|
1934
|
+
viewProjectionMatrix: toMat4(resolved.viewProjectionMatrix, "viewProjectionMatrix"),
|
|
1935
|
+
...(resolved instanceof Camera
|
|
1936
|
+
? { camera: resolved, cameraPosition: cameraWorldPosition(resolved) }
|
|
1937
|
+
: viewMatrix
|
|
1938
|
+
? { cameraPosition: cameraPositionFromViewMatrix(viewMatrix) }
|
|
1939
|
+
: {})
|
|
1940
|
+
};
|
|
1941
|
+
}
|
|
1942
|
+
if (resolved.projectionMatrix && resolved.viewMatrix) {
|
|
1943
|
+
const viewMatrix = toMat4(resolved.viewMatrix, "viewMatrix");
|
|
1944
|
+
return {
|
|
1945
|
+
viewProjectionMatrix: multiplyMat4(toMat4(resolved.projectionMatrix, "projectionMatrix"), viewMatrix),
|
|
1946
|
+
...(resolved instanceof Camera
|
|
1947
|
+
? { camera: resolved, cameraPosition: cameraWorldPosition(resolved) }
|
|
1948
|
+
: { cameraPosition: cameraPositionFromViewMatrix(viewMatrix) })
|
|
1949
|
+
};
|
|
1950
|
+
}
|
|
1951
|
+
throw new RenderDeviceError("Renderer camera must expose a viewProjectionMatrix or projectionMatrix plus viewMatrix", "CAMERA_VIEW_PROJECTION_MISSING");
|
|
1952
|
+
}
|
|
1953
|
+
function hasExplicitAutoFrameCameraPolicy(source) {
|
|
1954
|
+
return !(source instanceof Scene) && !isIterable(source) && source.cameraPolicy === "auto-frame";
|
|
1955
|
+
}
|
|
1956
|
+
function cameraWorldPosition(camera) {
|
|
1957
|
+
const matrix = camera.transform.worldMatrix;
|
|
1958
|
+
return [matrix[12] ?? 0, matrix[13] ?? 0, matrix[14] ?? 0];
|
|
1959
|
+
}
|
|
1960
|
+
function cameraPositionFromViewMatrix(viewMatrix) {
|
|
1961
|
+
const inverseView = invertMat4(viewMatrix);
|
|
1962
|
+
return [inverseView[12] ?? 0, inverseView[13] ?? 0, inverseView[14] ?? 0];
|
|
1963
|
+
}
|
|
1964
|
+
function maybeCameraResize(camera) {
|
|
1965
|
+
const candidate = camera.resize;
|
|
1966
|
+
return typeof candidate === "function" ? candidate.bind(camera) : undefined;
|
|
1967
|
+
}
|
|
1968
|
+
function resolveSceneCamera(source) {
|
|
1969
|
+
return sceneFromSource(source)?.collectCameras()[0];
|
|
1970
|
+
}
|
|
1971
|
+
function sceneFromSource(source) {
|
|
1972
|
+
return source instanceof Scene ? source : isIterable(source) ? undefined : source.scene;
|
|
1973
|
+
}
|
|
1974
|
+
function normalMatrixFromModel(modelMatrix) {
|
|
1975
|
+
const matrix = transposeMat4(invertMat4(modelMatrix));
|
|
1976
|
+
return [
|
|
1977
|
+
matrix[0], matrix[1], matrix[2], 0,
|
|
1978
|
+
matrix[4], matrix[5], matrix[6], 0,
|
|
1979
|
+
matrix[8], matrix[9], matrix[10], 0,
|
|
1980
|
+
0, 0, 0, 1
|
|
1981
|
+
];
|
|
1982
|
+
}
|
|
1983
|
+
function transposeMat4(matrix) {
|
|
1984
|
+
return [
|
|
1985
|
+
matrix[0], matrix[4], matrix[8], matrix[12],
|
|
1986
|
+
matrix[1], matrix[5], matrix[9], matrix[13],
|
|
1987
|
+
matrix[2], matrix[6], matrix[10], matrix[14],
|
|
1988
|
+
matrix[3], matrix[7], matrix[11], matrix[15]
|
|
1989
|
+
];
|
|
1990
|
+
}
|
|
1991
|
+
function toMat4(value, field, label) {
|
|
1992
|
+
const values = Array.from(value);
|
|
1993
|
+
if (values.length !== 16 || !values.every(Number.isFinite)) {
|
|
1994
|
+
throw new RenderDeviceError("Renderer matrix inputs must be finite mat4 values", "RENDERER_MATRIX_CONTRACT", {
|
|
1995
|
+
field,
|
|
1996
|
+
label,
|
|
1997
|
+
scalars: values.length
|
|
1998
|
+
});
|
|
1999
|
+
}
|
|
2000
|
+
return values;
|
|
2001
|
+
}
|
|
2002
|
+
function lookupRenderResource(lookup, key) {
|
|
2003
|
+
if (isReadonlyMap(lookup)) {
|
|
2004
|
+
return lookup.get(key);
|
|
2005
|
+
}
|
|
2006
|
+
return lookup[key];
|
|
2007
|
+
}
|
|
2008
|
+
function isReadonlyMap(lookup) {
|
|
2009
|
+
return typeof lookup.get === "function";
|
|
2010
|
+
}
|
|
2011
|
+
function collectRenderLights(source) {
|
|
2012
|
+
if (source instanceof Scene) {
|
|
2013
|
+
return new LightCollector().collect(source);
|
|
2014
|
+
}
|
|
2015
|
+
if (isIterable(source)) {
|
|
2016
|
+
return [];
|
|
2017
|
+
}
|
|
2018
|
+
if (source.collectedLights !== undefined) {
|
|
2019
|
+
return [...source.collectedLights];
|
|
2020
|
+
}
|
|
2021
|
+
if (source.scene) {
|
|
2022
|
+
const collected = new LightCollector().collect(source.scene);
|
|
2023
|
+
if (collected.length > 0 || source.environmentLighting === false) {
|
|
2024
|
+
return collected;
|
|
2025
|
+
}
|
|
2026
|
+
return createDefaultRendererDirectLights();
|
|
2027
|
+
}
|
|
2028
|
+
if (source.environmentLighting !== false && (source.renderItems || source.collectRenderItems)) {
|
|
2029
|
+
return createDefaultRendererDirectLights();
|
|
2030
|
+
}
|
|
2031
|
+
return [];
|
|
2032
|
+
}
|
|
2033
|
+
function createDefaultRendererDirectLights() {
|
|
2034
|
+
const key = new DirectionalLight("default-renderer-key-light");
|
|
2035
|
+
const fill = new DirectionalLight("default-renderer-fill-light");
|
|
2036
|
+
const lights = [
|
|
2037
|
+
{ source: key, ...DEFAULT_RENDERER_DIRECT_LIGHTING.key },
|
|
2038
|
+
{ source: fill, ...DEFAULT_RENDERER_DIRECT_LIGHTING.fill }
|
|
2039
|
+
];
|
|
2040
|
+
return lights.map((light) => {
|
|
2041
|
+
light.source.color = [...light.color];
|
|
2042
|
+
light.source.intensity = light.intensity;
|
|
2043
|
+
return {
|
|
2044
|
+
kind: "directional",
|
|
2045
|
+
color: [...light.color],
|
|
2046
|
+
intensity: light.intensity,
|
|
2047
|
+
position: [0, 0, 0],
|
|
2048
|
+
direction: normalizeDefaultLightDirection(light.direction),
|
|
2049
|
+
range: 0,
|
|
2050
|
+
spotAngle: 0,
|
|
2051
|
+
penumbra: 0,
|
|
2052
|
+
castsShadow: false,
|
|
2053
|
+
layerMask: 0xffffffff,
|
|
2054
|
+
source: light.source
|
|
2055
|
+
};
|
|
2056
|
+
});
|
|
2057
|
+
}
|
|
2058
|
+
function normalizeDefaultLightDirection(direction) {
|
|
2059
|
+
const length = Math.hypot(direction[0], direction[1], direction[2]);
|
|
2060
|
+
if (length <= 0 || !Number.isFinite(length)) {
|
|
2061
|
+
return [0, 0, -1];
|
|
2062
|
+
}
|
|
2063
|
+
return [direction[0] / length, direction[1] / length, direction[2] / length];
|
|
2064
|
+
}
|
|
2065
|
+
function cloneEnvironmentLighting(environment) {
|
|
2066
|
+
return {
|
|
2067
|
+
color: [...environment.color],
|
|
2068
|
+
intensity: environment.intensity,
|
|
2069
|
+
...(environment.proceduralMap
|
|
2070
|
+
? {
|
|
2071
|
+
proceduralMap: {
|
|
2072
|
+
skyColor: [...environment.proceduralMap.skyColor],
|
|
2073
|
+
horizonColor: [...environment.proceduralMap.horizonColor],
|
|
2074
|
+
groundColor: [...environment.proceduralMap.groundColor],
|
|
2075
|
+
specularColor: [...environment.proceduralMap.specularColor],
|
|
2076
|
+
intensity: environment.proceduralMap.intensity,
|
|
2077
|
+
specularIntensity: environment.proceduralMap.specularIntensity
|
|
2078
|
+
}
|
|
2079
|
+
}
|
|
2080
|
+
: {}),
|
|
2081
|
+
...(environment.environmentMapTexture ? { environmentMapTexture: environment.environmentMapTexture } : {}),
|
|
2082
|
+
...(environment.environmentCubeMapTexture ? { environmentCubeMapTexture: environment.environmentCubeMapTexture } : {}),
|
|
2083
|
+
...(environment.environmentMapIntensity !== undefined ? { environmentMapIntensity: environment.environmentMapIntensity } : {}),
|
|
2084
|
+
...(environment.environmentMapSpecularIntensity !== undefined ? { environmentMapSpecularIntensity: environment.environmentMapSpecularIntensity } : {}),
|
|
2085
|
+
...(environment.environmentMapRotation !== undefined ? { environmentMapRotation: environment.environmentMapRotation } : {}),
|
|
2086
|
+
...(environment.environmentMapMipCount !== undefined ? { environmentMapMipCount: environment.environmentMapMipCount } : {}),
|
|
2087
|
+
...(environment.environmentMapEncoding ? { environmentMapEncoding: environment.environmentMapEncoding } : {}),
|
|
2088
|
+
...(environment.environmentBrdfLutTexture ? { environmentBrdfLutTexture: environment.environmentBrdfLutTexture } : {})
|
|
2089
|
+
};
|
|
2090
|
+
}
|
|
2091
|
+
function isIterable(value) {
|
|
2092
|
+
return typeof value[Symbol.iterator] === "function";
|
|
2093
|
+
}
|
|
2094
|
+
//# sourceMappingURL=Renderer.js.map
|