@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,794 @@
1
+ import {} from "./Texture.js";
2
+ const A3D_EPSILON_NUMBER = 0.00001;
3
+ export function srgbChannelToLinear(value) {
4
+ const channel = validateNormalizedChannel(value, "sRGB channel");
5
+ return channel <= 0.04045 ? channel / 12.92 : Math.pow((channel + 0.055) / 1.055, 2.4);
6
+ }
7
+ export function linearChannelToSrgb(value) {
8
+ const channel = clampFinite(value, 0, 1, "linear channel");
9
+ return channel <= 0.0031308 ? channel * 12.92 : 1.055 * Math.pow(channel, 1 / 2.4) - 0.055;
10
+ }
11
+ export function decodeRgbeEnvironmentMap(source) {
12
+ validateSource(source);
13
+ const data = new Float32Array(source.width * source.height * 4);
14
+ for (let index = 0; index < source.width * source.height; index += 1) {
15
+ const sourceOffset = index * 4;
16
+ const exponent = source.data[sourceOffset + 3] ?? 0;
17
+ const outputOffset = sourceOffset;
18
+ if (exponent === 0) {
19
+ data[outputOffset] = 0;
20
+ data[outputOffset + 1] = 0;
21
+ data[outputOffset + 2] = 0;
22
+ data[outputOffset + 3] = 1;
23
+ continue;
24
+ }
25
+ const scale = Math.pow(2, exponent - 128) / 256;
26
+ data[outputOffset] = (source.data[sourceOffset] ?? 0) * scale;
27
+ data[outputOffset + 1] = (source.data[sourceOffset + 1] ?? 0) * scale;
28
+ data[outputOffset + 2] = (source.data[sourceOffset + 2] ?? 0) * scale;
29
+ data[outputOffset + 3] = 1;
30
+ }
31
+ return { width: source.width, height: source.height, data };
32
+ }
33
+ export function decodeRgba8EnvironmentToLinear(source, inputColorSpace = "srgb") {
34
+ validateSource(source);
35
+ const data = new Float32Array(source.width * source.height * 4);
36
+ for (let index = 0; index < source.width * source.height; index += 1) {
37
+ const offset = index * 4;
38
+ data[offset] = decodeColorByte(source.data[offset] ?? 0, inputColorSpace);
39
+ data[offset + 1] = decodeColorByte(source.data[offset + 1] ?? 0, inputColorSpace);
40
+ data[offset + 2] = decodeColorByte(source.data[offset + 2] ?? 0, inputColorSpace);
41
+ data[offset + 3] = (source.data[offset + 3] ?? 255) / 255;
42
+ }
43
+ return { width: source.width, height: source.height, data };
44
+ }
45
+ export function encodeLinearHdrEnvironmentToRgba8(source, options = {}) {
46
+ validateHdrSource(source);
47
+ const exposure = options.exposure ?? 1;
48
+ if (!Number.isFinite(exposure) || exposure < 0) {
49
+ throw new RangeError("Environment HDR exposure must be finite and non-negative");
50
+ }
51
+ const toneMapping = options.toneMapping ?? "reinhard";
52
+ const outputColorSpace = options.outputColorSpace ?? "srgb";
53
+ const data = new Uint8Array(source.width * source.height * 4);
54
+ for (let index = 0; index < source.width * source.height; index += 1) {
55
+ const offset = index * 4;
56
+ data[offset] = encodeColorByte(toneMap((source.data[offset] ?? 0) * exposure, toneMapping), outputColorSpace);
57
+ data[offset + 1] = encodeColorByte(toneMap((source.data[offset + 1] ?? 0) * exposure, toneMapping), outputColorSpace);
58
+ data[offset + 2] = encodeColorByte(toneMap((source.data[offset + 2] ?? 0) * exposure, toneMapping), outputColorSpace);
59
+ data[offset + 3] = Math.round(clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha") * 255);
60
+ }
61
+ return { width: source.width, height: source.height, data };
62
+ }
63
+ export function encodeLinearHdrEnvironmentToRgbe(source) {
64
+ validateHdrSource(source);
65
+ const data = new Uint8Array(source.width * source.height * 4);
66
+ for (let index = 0; index < source.width * source.height; index += 1) {
67
+ const offset = index * 4;
68
+ encodeLinearRgbePixel(source.data[offset] ?? 0, source.data[offset + 1] ?? 0, source.data[offset + 2] ?? 0, source.data[offset + 3] ?? 1, data, offset);
69
+ }
70
+ return { width: source.width, height: source.height, data };
71
+ }
72
+ export function encodeLinearHdrEnvironmentToRgba16f(source) {
73
+ validateHdrSource(source);
74
+ const data = new Uint16Array(source.width * source.height * 4);
75
+ for (let index = 0; index < source.width * source.height; index += 1) {
76
+ const offset = index * 4;
77
+ data[offset] = numberToHalfFloat(Math.max(0, source.data[offset] ?? 0));
78
+ data[offset + 1] = numberToHalfFloat(Math.max(0, source.data[offset + 1] ?? 0));
79
+ data[offset + 2] = numberToHalfFloat(Math.max(0, source.data[offset + 2] ?? 0));
80
+ data[offset + 3] = numberToHalfFloat(clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha"));
81
+ }
82
+ return { width: source.width, height: source.height, data };
83
+ }
84
+ export function generateRgba8EnvironmentMipLevels(source, options = {}) {
85
+ validateSource(source);
86
+ const maxLevels = maxMipLevels(source.width, source.height);
87
+ const requestedLevels = options.levels ?? maxLevels;
88
+ if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
89
+ throw new RangeError("Environment mip levels must be a positive integer");
90
+ }
91
+ const blurRadius = options.blurRadius ?? 1;
92
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
93
+ throw new RangeError("Environment mip blurRadius must be a non-negative integer");
94
+ }
95
+ const levels = [{
96
+ width: source.width,
97
+ height: source.height,
98
+ data: new Uint8Array(source.data)
99
+ }];
100
+ while (levels.length < Math.min(requestedLevels, maxLevels)) {
101
+ const previous = levels[levels.length - 1];
102
+ levels.push(downsampleEnvironmentLevel(previous, blurRadius + levels.length - 1));
103
+ }
104
+ return levels;
105
+ }
106
+ export function generateSpecularPrefilterMipLevels(source, options = {}) {
107
+ return generateRgba8EnvironmentMipLevels(source, {
108
+ levels: options.levels,
109
+ blurRadius: options.blurRadius ?? 2
110
+ });
111
+ }
112
+ export function generateRgbeEnvironmentMipLevels(source, options = {}) {
113
+ validateHdrSource(source);
114
+ const maxLevels = maxMipLevels(source.width, source.height);
115
+ const requestedLevels = options.levels ?? maxLevels;
116
+ if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
117
+ throw new RangeError("Environment RGBe mip levels must be a positive integer");
118
+ }
119
+ const blurRadius = options.blurRadius ?? 2;
120
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
121
+ throw new RangeError("Environment RGBe mip blurRadius must be a non-negative integer");
122
+ }
123
+ const levels = [];
124
+ let linearLevel = {
125
+ width: source.width,
126
+ height: source.height,
127
+ data: new Float32Array(source.data)
128
+ };
129
+ levels.push(encodeLinearHdrEnvironmentToRgbe(linearLevel));
130
+ while (levels.length < Math.min(requestedLevels, maxLevels)) {
131
+ linearLevel = downsampleLinearHdrEnvironmentLevel(linearLevel, blurRadius + levels.length - 1);
132
+ levels.push(encodeLinearHdrEnvironmentToRgbe(linearLevel));
133
+ }
134
+ return levels;
135
+ }
136
+ export function generateRgba16fEnvironmentMipLevels(source, options = {}) {
137
+ validateHdrSource(source);
138
+ const maxLevels = maxMipLevels(source.width, source.height);
139
+ const requestedLevels = options.levels ?? maxLevels;
140
+ if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
141
+ throw new RangeError("Environment RGBA16F mip levels must be a positive integer");
142
+ }
143
+ const blurRadius = options.blurRadius ?? 2;
144
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
145
+ throw new RangeError("Environment RGBA16F mip blurRadius must be a non-negative integer");
146
+ }
147
+ const levels = [];
148
+ let linearLevel = {
149
+ width: source.width,
150
+ height: source.height,
151
+ data: new Float32Array(source.data)
152
+ };
153
+ levels.push(encodeLinearHdrEnvironmentToRgba16f(linearLevel));
154
+ while (levels.length < Math.min(requestedLevels, maxLevels)) {
155
+ linearLevel = downsampleLinearHdrEnvironmentLevel(linearLevel, blurRadius + levels.length - 1);
156
+ levels.push(encodeLinearHdrEnvironmentToRgba16f(linearLevel));
157
+ }
158
+ return levels;
159
+ }
160
+ export function generateRgba16fSpecularPrefilterMipLevels(source, options = {}) {
161
+ validateHdrSource(source);
162
+ const maxLevels = maxMipLevels(source.width, source.height);
163
+ const requestedLevels = options.levels ?? maxLevels;
164
+ if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
165
+ throw new RangeError("Environment RGBA16F specular prefilter mip levels must be a positive integer");
166
+ }
167
+ const sampleCount = options.sampleCount ?? 16;
168
+ if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
169
+ throw new RangeError("Environment RGBA16F specular prefilter sampleCount must be a positive integer");
170
+ }
171
+ const mipCount = Math.min(requestedLevels, maxLevels);
172
+ const levels = [
173
+ encodeLinearHdrEnvironmentToRgba16f({
174
+ width: source.width,
175
+ height: source.height,
176
+ data: new Float32Array(source.data)
177
+ })
178
+ ];
179
+ for (let mipIndex = 1; mipIndex < mipCount; mipIndex += 1) {
180
+ const roughness = clamp(mipIndex / Math.max(1, mipCount - 1), 0, 1);
181
+ const effectiveSamples = Math.max(8, Math.round(sampleCount * lerp(0.5, 1, roughness)));
182
+ const level = prefilterLinearHdrEnvironmentLevel(source, mipIndex, roughness, effectiveSamples);
183
+ levels.push(encodeLinearHdrEnvironmentToRgba16f(level));
184
+ }
185
+ if (levels.length > 1) {
186
+ const diffuseLevel = levels[levels.length - 1];
187
+ levels[levels.length - 1] = generateRgba16fDiffuseIrradianceMipLevel(source, {
188
+ width: diffuseLevel.width,
189
+ height: diffuseLevel.height,
190
+ sampleCount: Math.max(32, sampleCount * 2)
191
+ });
192
+ }
193
+ return levels;
194
+ }
195
+ export function generateRgba16fDiffuseIrradianceMipLevel(source, options = {}) {
196
+ validateHdrSource(source);
197
+ const width = options.width ?? Math.min(32, source.width);
198
+ const height = options.height ?? Math.min(16, source.height);
199
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
200
+ throw new RangeError("Environment RGBA16F diffuse irradiance dimensions must be positive integers");
201
+ }
202
+ const sampleCount = options.sampleCount ?? 64;
203
+ if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
204
+ throw new RangeError("Environment RGBA16F diffuse irradiance sampleCount must be a positive integer");
205
+ }
206
+ const data = new Float32Array(width * height * 4);
207
+ for (let y = 0; y < height; y += 1) {
208
+ for (let x = 0; x < width; x += 1) {
209
+ const normal = equirectPixelDirection(x, y, width, height);
210
+ const color = integrateDiffuseIrradianceOverHemisphere(source, normal, sampleCount);
211
+ const index = (y * width + x) * 4;
212
+ data[index] = color[0];
213
+ data[index + 1] = color[1];
214
+ data[index + 2] = color[2];
215
+ data[index + 3] = color[3];
216
+ }
217
+ }
218
+ return encodeLinearHdrEnvironmentToRgba16f({ width, height, data });
219
+ }
220
+ export function generateDiffuseIrradianceRgba8(source, options = {}) {
221
+ validateSource(source);
222
+ const width = options.width ?? Math.min(16, source.width);
223
+ const height = options.height ?? Math.min(8, source.height);
224
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
225
+ throw new RangeError("Environment diffuse irradiance dimensions must be positive integers");
226
+ }
227
+ const blurRadius = options.blurRadius ?? Math.max(2, Math.ceil(Math.max(source.width / width, source.height / height)));
228
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
229
+ throw new RangeError("Environment diffuse irradiance blurRadius must be a non-negative integer");
230
+ }
231
+ const data = new Uint8Array(width * height * 4);
232
+ for (let y = 0; y < height; y += 1) {
233
+ for (let x = 0; x < width; x += 1) {
234
+ const sourceX = Math.round((x / Math.max(1, width - 1)) * (source.width - 1));
235
+ const sourceY = Math.round((y / Math.max(1, height - 1)) * (source.height - 1));
236
+ const color = sampleBox(source, sourceX, sourceY, blurRadius);
237
+ const index = (y * width + x) * 4;
238
+ data[index] = color[0];
239
+ data[index + 1] = color[1];
240
+ data[index + 2] = color[2];
241
+ data[index + 3] = color[3];
242
+ }
243
+ }
244
+ return { width, height, data };
245
+ }
246
+ export function generateDiffuseIrradianceRgbe(source, options = {}) {
247
+ validateHdrSource(source);
248
+ const width = options.width ?? Math.min(16, source.width);
249
+ const height = options.height ?? Math.min(8, source.height);
250
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
251
+ throw new RangeError("Environment diffuse irradiance dimensions must be positive integers");
252
+ }
253
+ const blurRadius = options.blurRadius ?? Math.max(2, Math.ceil(Math.max(source.width / width, source.height / height)));
254
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
255
+ throw new RangeError("Environment diffuse irradiance blurRadius must be a non-negative integer");
256
+ }
257
+ const data = new Uint8Array(width * height * 4);
258
+ for (let y = 0; y < height; y += 1) {
259
+ for (let x = 0; x < width; x += 1) {
260
+ const sourceX = Math.round((x / Math.max(1, width - 1)) * (source.width - 1));
261
+ const sourceY = Math.round((y / Math.max(1, height - 1)) * (source.height - 1));
262
+ const color = sampleLinearHdrBox(source, sourceX, sourceY, blurRadius);
263
+ encodeLinearRgbePixel(color[0], color[1], color[2], color[3], data, (y * width + x) * 4);
264
+ }
265
+ }
266
+ return { width, height, data };
267
+ }
268
+ export function createEnvironmentMapResourceSet(input, options = {}) {
269
+ const inputEncoding = options.inputEncoding ?? input.encoding ?? "rgba8-srgb";
270
+ const outputColorSpace = options.outputColorSpace ?? "srgb";
271
+ const textureEncoding = options.textureEncoding ?? (outputColorSpace === "linear" ? "rgba8-linear" : "rgba8-srgb");
272
+ const linear = toLinearHdrEnvironment(input, inputEncoding);
273
+ const linearForTexture = textureEncoding === "rgbe"
274
+ ? scaleLinearHdrEnvironment(linear, 1)
275
+ : scaleLinearHdrEnvironment(linear, options.exposure ?? 1);
276
+ const base = textureEncoding === "rgbe"
277
+ ? encodeLinearHdrEnvironmentToRgbe(linearForTexture)
278
+ : encodeLinearHdrEnvironmentToRgba8(linear, {
279
+ exposure: options.exposure ?? 1,
280
+ toneMapping: options.toneMapping ?? (inputEncoding === "rgba8-linear" || inputEncoding === "rgba8-srgb" ? "linear" : "reinhard"),
281
+ outputColorSpace: textureEncoding === "rgba8-linear" ? "linear" : "srgb"
282
+ });
283
+ const specularMipLevels = textureEncoding === "rgbe"
284
+ ? generateRgbeEnvironmentMipLevels(linearForTexture, {
285
+ levels: options.specularLevels,
286
+ blurRadius: options.specularBlurRadius ?? 2
287
+ })
288
+ : generateSpecularPrefilterMipLevels(base, {
289
+ levels: options.specularLevels,
290
+ blurRadius: options.specularBlurRadius ?? 2
291
+ });
292
+ const diffuseIrradiance = textureEncoding === "rgbe"
293
+ ? generateDiffuseIrradianceRgbe(linearForTexture, {
294
+ width: options.irradianceWidth,
295
+ height: options.irradianceHeight,
296
+ blurRadius: options.irradianceBlurRadius
297
+ })
298
+ : generateDiffuseIrradianceRgba8(base, {
299
+ width: options.irradianceWidth,
300
+ height: options.irradianceHeight,
301
+ blurRadius: options.irradianceBlurRadius
302
+ });
303
+ const brdfLut = generateApproximateBrdfLutPixels({
304
+ width: options.brdfLutSize ?? 32,
305
+ height: options.brdfLutSize ?? 32,
306
+ sampleCount: options.brdfLutSampleCount
307
+ });
308
+ return {
309
+ base,
310
+ diffuseIrradiance,
311
+ specularMipLevels,
312
+ brdfLut,
313
+ diagnostics: {
314
+ inputEncoding,
315
+ textureEncoding,
316
+ outputColorSpace,
317
+ hdrSource: inputEncoding === "rgbe" || inputEncoding === "linear-hdr",
318
+ maxLinearValue: Number(maxLinearValue(linear).toFixed(6)),
319
+ specularMipCount: specularMipLevels.length,
320
+ diffuseIrradianceSize: [diffuseIrradiance.width, diffuseIrradiance.height],
321
+ brdfLutSize: [brdfLut.width, brdfLut.height]
322
+ }
323
+ };
324
+ }
325
+ export function generateApproximateBrdfLutPixels(descriptor = {}) {
326
+ const width = descriptor.width ?? 32;
327
+ const height = descriptor.height ?? 32;
328
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
329
+ throw new RangeError("Environment BRDF LUT dimensions must be positive integers");
330
+ }
331
+ const sampleCount = descriptor.sampleCount ?? 128;
332
+ if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
333
+ throw new RangeError("Environment BRDF LUT sampleCount must be a positive integer");
334
+ }
335
+ const data = new Uint8Array(width * height * 4);
336
+ for (let y = 0; y < height; y += 1) {
337
+ const roughness = clamp(y / Math.max(1, height - 1), 0, 1);
338
+ for (let x = 0; x < width; x += 1) {
339
+ const nDotV = clamp(x / Math.max(1, width - 1), 0.001, 1);
340
+ const brdf = integrateGgxEnvironmentBrdf(nDotV, roughness, sampleCount);
341
+ const index = (y * width + x) * 4;
342
+ data[index] = encodeColorByte(brdf[0], "linear");
343
+ data[index + 1] = encodeColorByte(brdf[1], "linear");
344
+ data[index + 2] = 0;
345
+ data[index + 3] = 255;
346
+ }
347
+ }
348
+ return { width, height, data };
349
+ }
350
+ function integrateGgxEnvironmentBrdf(nDotV, roughness, sampleCount) {
351
+ const view = [
352
+ Math.sqrt(Math.max(0, 1 - nDotV * nDotV)),
353
+ 0,
354
+ nDotV
355
+ ];
356
+ let scale = 0;
357
+ let bias = 0;
358
+ for (let index = 0; index < sampleCount; index += 1) {
359
+ const xi = hammersley2d(index, sampleCount);
360
+ const halfVector = importanceSampleGgx(xi, roughness);
361
+ const vDotH = Math.max(dot3(view, halfVector), 0);
362
+ const light = normalize3([
363
+ 2 * vDotH * halfVector[0] - view[0],
364
+ 2 * vDotH * halfVector[1] - view[1],
365
+ 2 * vDotH * halfVector[2] - view[2]
366
+ ]);
367
+ const nDotL = Math.max(light[2], 0);
368
+ const nDotH = Math.max(halfVector[2], 0);
369
+ if (nDotL <= 0 || nDotH <= 0 || vDotH <= 0) {
370
+ continue;
371
+ }
372
+ const visibility = ggxGeometrySmithCorrelated(nDotV, nDotL, roughness) * vDotH / Math.max(nDotH * nDotV, A3D_EPSILON_NUMBER);
373
+ const fresnel = Math.pow(1 - vDotH, 5);
374
+ scale += (1 - fresnel) * visibility;
375
+ bias += fresnel * visibility;
376
+ }
377
+ return [
378
+ clamp(scale / sampleCount, 0, 1),
379
+ clamp(bias / sampleCount, 0, 1)
380
+ ];
381
+ }
382
+ function hammersley2d(index, count) {
383
+ return [index / count, radicalInverseVdc(index)];
384
+ }
385
+ function radicalInverseVdc(bits) {
386
+ let value = bits >>> 0;
387
+ value = ((value << 16) | (value >>> 16)) >>> 0;
388
+ value = (((value & 0x55555555) << 1) | ((value & 0xaaaaaaaa) >>> 1)) >>> 0;
389
+ value = (((value & 0x33333333) << 2) | ((value & 0xcccccccc) >>> 2)) >>> 0;
390
+ value = (((value & 0x0f0f0f0f) << 4) | ((value & 0xf0f0f0f0) >>> 4)) >>> 0;
391
+ value = (((value & 0x00ff00ff) << 8) | ((value & 0xff00ff00) >>> 8)) >>> 0;
392
+ return value * 2.3283064365386963e-10;
393
+ }
394
+ function importanceSampleGgx(xi, roughness) {
395
+ const alpha = Math.max(roughness, 0.001) * Math.max(roughness, 0.001);
396
+ const alpha2 = alpha * alpha;
397
+ const phi = 2 * Math.PI * xi[0];
398
+ const cosTheta = Math.sqrt((1 - xi[1]) / Math.max(1 + (alpha2 - 1) * xi[1], A3D_EPSILON_NUMBER));
399
+ const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
400
+ return [
401
+ Math.cos(phi) * sinTheta,
402
+ Math.sin(phi) * sinTheta,
403
+ cosTheta
404
+ ];
405
+ }
406
+ function ggxGeometrySmithCorrelated(nDotV, nDotL, roughness) {
407
+ const alpha = Math.max(roughness, 0.045);
408
+ const alpha2 = alpha * alpha * alpha * alpha;
409
+ const lambdaV = nDotL * Math.sqrt(Math.max((nDotV - alpha2 * nDotV) * nDotV + alpha2, A3D_EPSILON_NUMBER));
410
+ const lambdaL = nDotV * Math.sqrt(Math.max((nDotL - alpha2 * nDotL) * nDotL + alpha2, A3D_EPSILON_NUMBER));
411
+ return 0.5 / Math.max(lambdaV + lambdaL, A3D_EPSILON_NUMBER);
412
+ }
413
+ function normalize3(value) {
414
+ const length = Math.hypot(value[0], value[1], value[2]);
415
+ if (length <= A3D_EPSILON_NUMBER)
416
+ return [0, 0, 1];
417
+ return [value[0] / length, value[1] / length, value[2] / length];
418
+ }
419
+ function dot3(left, right) {
420
+ return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
421
+ }
422
+ function downsampleEnvironmentLevel(level, blurRadius) {
423
+ const width = Math.max(1, Math.floor(level.width / 2));
424
+ const height = Math.max(1, Math.floor(level.height / 2));
425
+ const data = new Uint8Array(width * height * 4);
426
+ for (let y = 0; y < height; y += 1) {
427
+ for (let x = 0; x < width; x += 1) {
428
+ const color = sampleBox(level, x * 2, y * 2, Math.max(1, blurRadius));
429
+ const index = (y * width + x) * 4;
430
+ data[index] = color[0];
431
+ data[index + 1] = color[1];
432
+ data[index + 2] = color[2];
433
+ data[index + 3] = color[3];
434
+ }
435
+ }
436
+ return { width, height, data };
437
+ }
438
+ function downsampleLinearHdrEnvironmentLevel(source, blurRadius) {
439
+ const width = Math.max(1, Math.floor(source.width / 2));
440
+ const height = Math.max(1, Math.floor(source.height / 2));
441
+ const data = new Float32Array(width * height * 4);
442
+ for (let y = 0; y < height; y += 1) {
443
+ for (let x = 0; x < width; x += 1) {
444
+ const color = sampleLinearHdrBox(source, x * 2, y * 2, Math.max(1, blurRadius));
445
+ const index = (y * width + x) * 4;
446
+ data[index] = color[0];
447
+ data[index + 1] = color[1];
448
+ data[index + 2] = color[2];
449
+ data[index + 3] = color[3];
450
+ }
451
+ }
452
+ return { width, height, data };
453
+ }
454
+ function prefilterLinearHdrEnvironmentLevel(source, mipIndex, roughness, sampleCount) {
455
+ const width = Math.max(1, Math.floor(source.width / 2 ** mipIndex));
456
+ const height = Math.max(1, Math.floor(source.height / 2 ** mipIndex));
457
+ const data = new Float32Array(width * height * 4);
458
+ for (let y = 0; y < height; y += 1) {
459
+ for (let x = 0; x < width; x += 1) {
460
+ const direction = equirectPixelDirection(x, y, width, height);
461
+ const color = prefilterLinearHdrEnvironmentDirection(source, direction, roughness, sampleCount);
462
+ const index = (y * width + x) * 4;
463
+ data[index] = color[0];
464
+ data[index + 1] = color[1];
465
+ data[index + 2] = color[2];
466
+ data[index + 3] = color[3];
467
+ }
468
+ }
469
+ return { width, height, data };
470
+ }
471
+ function prefilterLinearHdrEnvironmentDirection(source, reflectionDirection, roughness, sampleCount) {
472
+ if (roughness <= A3D_EPSILON_NUMBER) {
473
+ return sampleLinearHdrEquirect(source, reflectionDirection);
474
+ }
475
+ const normal = reflectionDirection;
476
+ const view = reflectionDirection;
477
+ let red = 0;
478
+ let green = 0;
479
+ let blue = 0;
480
+ let alpha = 0;
481
+ let totalWeight = 0;
482
+ for (let sampleIndex = 0; sampleIndex < sampleCount; sampleIndex += 1) {
483
+ const xi = hammersley2d(sampleIndex, sampleCount);
484
+ const halfVector = tangentToWorld(importanceSampleGgx(xi, roughness), normal);
485
+ const vDotH = Math.max(dot3(view, halfVector), 0);
486
+ const light = normalize3([
487
+ 2 * vDotH * halfVector[0] - view[0],
488
+ 2 * vDotH * halfVector[1] - view[1],
489
+ 2 * vDotH * halfVector[2] - view[2]
490
+ ]);
491
+ const nDotL = Math.max(dot3(normal, light), 0);
492
+ if (nDotL <= A3D_EPSILON_NUMBER) {
493
+ continue;
494
+ }
495
+ const sample = sampleLinearHdrEquirect(source, light);
496
+ red += sample[0] * nDotL;
497
+ green += sample[1] * nDotL;
498
+ blue += sample[2] * nDotL;
499
+ alpha += sample[3] * nDotL;
500
+ totalWeight += nDotL;
501
+ }
502
+ if (totalWeight <= A3D_EPSILON_NUMBER) {
503
+ return sampleLinearHdrEquirect(source, reflectionDirection);
504
+ }
505
+ return [
506
+ red / totalWeight,
507
+ green / totalWeight,
508
+ blue / totalWeight,
509
+ alpha / totalWeight
510
+ ];
511
+ }
512
+ function integrateDiffuseIrradianceOverHemisphere(source, normal, sampleCount) {
513
+ let red = 0;
514
+ let green = 0;
515
+ let blue = 0;
516
+ let alpha = 0;
517
+ for (let sampleIndex = 0; sampleIndex < sampleCount; sampleIndex += 1) {
518
+ const direction = tangentToWorld(cosineSampleHemisphere(hammersley2d(sampleIndex, sampleCount)), normal);
519
+ const sample = sampleLinearHdrEquirect(source, direction);
520
+ red += sample[0];
521
+ green += sample[1];
522
+ blue += sample[2];
523
+ alpha += sample[3];
524
+ }
525
+ return [
526
+ red / sampleCount,
527
+ green / sampleCount,
528
+ blue / sampleCount,
529
+ alpha / sampleCount
530
+ ];
531
+ }
532
+ function cosineSampleHemisphere(xi) {
533
+ const radius = Math.sqrt(clamp(xi[0], 0, 1));
534
+ const phi = 2 * Math.PI * xi[1];
535
+ return [
536
+ radius * Math.cos(phi),
537
+ radius * Math.sin(phi),
538
+ Math.sqrt(Math.max(0, 1 - xi[0]))
539
+ ];
540
+ }
541
+ function equirectPixelDirection(x, y, width, height) {
542
+ const u = (x + 0.5) / width;
543
+ const v = (y + 0.5) / height;
544
+ const phi = (u - 0.5) * Math.PI * 2;
545
+ const theta = v * Math.PI;
546
+ const sinTheta = Math.sin(theta);
547
+ return normalize3([
548
+ Math.cos(phi) * sinTheta,
549
+ Math.cos(theta),
550
+ Math.sin(phi) * sinTheta
551
+ ]);
552
+ }
553
+ function directionToEquirectUv(direction) {
554
+ const d = normalize3(direction);
555
+ return [
556
+ modulo(Math.atan2(d[2], d[0]) / (Math.PI * 2) + 0.5, 1),
557
+ clamp(Math.acos(clamp(d[1], -1, 1)) / Math.PI, 0, 1)
558
+ ];
559
+ }
560
+ function sampleLinearHdrEquirect(source, direction) {
561
+ const uv = directionToEquirectUv(direction);
562
+ const fx = uv[0] * source.width - 0.5;
563
+ const fy = uv[1] * source.height - 0.5;
564
+ const x0 = Math.floor(fx);
565
+ const y0 = Math.floor(fy);
566
+ const tx = fx - x0;
567
+ const ty = fy - y0;
568
+ const c00 = sampleLinearHdrPixel(source, x0, y0);
569
+ const c10 = sampleLinearHdrPixel(source, x0 + 1, y0);
570
+ const c01 = sampleLinearHdrPixel(source, x0, y0 + 1);
571
+ const c11 = sampleLinearHdrPixel(source, x0 + 1, y0 + 1);
572
+ const top = mixColor4(c00, c10, tx);
573
+ const bottom = mixColor4(c01, c11, tx);
574
+ return mixColor4(top, bottom, ty);
575
+ }
576
+ function sampleLinearHdrPixel(source, x, y) {
577
+ const wrappedX = modulo(x, source.width);
578
+ const wrappedY = clamp(y, 0, source.height - 1);
579
+ const index = (wrappedY * source.width + wrappedX) * 4;
580
+ return [
581
+ Math.max(0, source.data[index] ?? 0),
582
+ Math.max(0, source.data[index + 1] ?? 0),
583
+ Math.max(0, source.data[index + 2] ?? 0),
584
+ clampFinite(source.data[index + 3] ?? 1, 0, 1, "HDR alpha")
585
+ ];
586
+ }
587
+ function mixColor4(left, right, amount) {
588
+ return [
589
+ lerp(left[0], right[0], amount),
590
+ lerp(left[1], right[1], amount),
591
+ lerp(left[2], right[2], amount),
592
+ lerp(left[3], right[3], amount)
593
+ ];
594
+ }
595
+ function tangentToWorld(local, normal) {
596
+ const up = Math.abs(normal[1]) < 0.999 ? [0, 1, 0] : [1, 0, 0];
597
+ const tangent = normalize3(cross3(up, normal));
598
+ const bitangent = cross3(normal, tangent);
599
+ return normalize3([
600
+ tangent[0] * local[0] + bitangent[0] * local[1] + normal[0] * local[2],
601
+ tangent[1] * local[0] + bitangent[1] * local[1] + normal[1] * local[2],
602
+ tangent[2] * local[0] + bitangent[2] * local[1] + normal[2] * local[2]
603
+ ]);
604
+ }
605
+ function cross3(left, right) {
606
+ return [
607
+ left[1] * right[2] - left[2] * right[1],
608
+ left[2] * right[0] - left[0] * right[2],
609
+ left[0] * right[1] - left[1] * right[0]
610
+ ];
611
+ }
612
+ function sampleBox(level, centerX, centerY, radius) {
613
+ let r = 0;
614
+ let g = 0;
615
+ let b = 0;
616
+ let a = 0;
617
+ let count = 0;
618
+ for (let y = centerY - radius; y <= centerY + radius; y += 1) {
619
+ const wrappedY = clamp(y, 0, level.height - 1);
620
+ for (let x = centerX - radius; x <= centerX + radius; x += 1) {
621
+ const wrappedX = modulo(x, level.width);
622
+ const index = (wrappedY * level.width + wrappedX) * 4;
623
+ r += level.data[index] ?? 0;
624
+ g += level.data[index + 1] ?? 0;
625
+ b += level.data[index + 2] ?? 0;
626
+ a += level.data[index + 3] ?? 255;
627
+ count += 1;
628
+ }
629
+ }
630
+ return [
631
+ Math.round(r / count),
632
+ Math.round(g / count),
633
+ Math.round(b / count),
634
+ Math.round(a / count)
635
+ ];
636
+ }
637
+ function sampleLinearHdrBox(level, centerX, centerY, radius) {
638
+ let r = 0;
639
+ let g = 0;
640
+ let b = 0;
641
+ let a = 0;
642
+ let count = 0;
643
+ for (let y = centerY - radius; y <= centerY + radius; y += 1) {
644
+ const wrappedY = clamp(y, 0, level.height - 1);
645
+ for (let x = centerX - radius; x <= centerX + radius; x += 1) {
646
+ const wrappedX = modulo(x, level.width);
647
+ const index = (wrappedY * level.width + wrappedX) * 4;
648
+ r += level.data[index] ?? 0;
649
+ g += level.data[index + 1] ?? 0;
650
+ b += level.data[index + 2] ?? 0;
651
+ a += level.data[index + 3] ?? 1;
652
+ count += 1;
653
+ }
654
+ }
655
+ return [r / count, g / count, b / count, a / count];
656
+ }
657
+ function scaleLinearHdrEnvironment(source, exposure) {
658
+ if (!Number.isFinite(exposure) || exposure < 0) {
659
+ throw new RangeError("Environment HDR exposure must be finite and non-negative");
660
+ }
661
+ if (exposure === 1) {
662
+ return { width: source.width, height: source.height, data: new Float32Array(source.data) };
663
+ }
664
+ const data = new Float32Array(source.width * source.height * 4);
665
+ for (let index = 0; index < source.width * source.height; index += 1) {
666
+ const offset = index * 4;
667
+ data[offset] = Math.max(0, source.data[offset] ?? 0) * exposure;
668
+ data[offset + 1] = Math.max(0, source.data[offset + 1] ?? 0) * exposure;
669
+ data[offset + 2] = Math.max(0, source.data[offset + 2] ?? 0) * exposure;
670
+ data[offset + 3] = clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha");
671
+ }
672
+ return { width: source.width, height: source.height, data };
673
+ }
674
+ function encodeLinearRgbePixel(red, green, blue, alpha, output, offset) {
675
+ const r = Math.max(0, red);
676
+ const g = Math.max(0, green);
677
+ const b = Math.max(0, blue);
678
+ const maxChannel = Math.max(r, g, b);
679
+ if (maxChannel < 1e-32) {
680
+ output[offset] = 0;
681
+ output[offset + 1] = 0;
682
+ output[offset + 2] = 0;
683
+ output[offset + 3] = 0;
684
+ return;
685
+ }
686
+ const exponent = Math.ceil(Math.log2(maxChannel));
687
+ const scale = 256 / Math.pow(2, exponent);
688
+ output[offset] = clampByte(Math.round(r * scale));
689
+ output[offset + 1] = clampByte(Math.round(g * scale));
690
+ output[offset + 2] = clampByte(Math.round(b * scale));
691
+ output[offset + 3] = clampByte(exponent + 128);
692
+ if (alpha <= 0) {
693
+ output[offset + 3] = 0;
694
+ }
695
+ }
696
+ function numberToHalfFloat(value) {
697
+ if (Number.isNaN(value))
698
+ return 0x7e00;
699
+ if (value === Infinity)
700
+ return 0x7c00;
701
+ if (value === -Infinity)
702
+ return 0xfc00;
703
+ const sign = value < 0 ? 0x8000 : 0;
704
+ const absolute = Math.abs(value);
705
+ if (absolute === 0)
706
+ return sign;
707
+ if (absolute >= 65504)
708
+ return sign | 0x7bff;
709
+ if (absolute < 2 ** -14) {
710
+ return sign | Math.round(absolute / 2 ** -24);
711
+ }
712
+ const exponent = Math.floor(Math.log2(absolute));
713
+ const mantissa = Math.round((absolute / 2 ** exponent - 1) * 1024);
714
+ return sign | ((exponent + 15) << 10) | (mantissa & 0x03ff);
715
+ }
716
+ function toLinearHdrEnvironment(input, inputEncoding) {
717
+ switch (inputEncoding) {
718
+ case "rgba8-linear":
719
+ return decodeRgba8EnvironmentToLinear(input, "linear");
720
+ case "rgba8-srgb":
721
+ return decodeRgba8EnvironmentToLinear(input, "srgb");
722
+ case "rgbe":
723
+ return decodeRgbeEnvironmentMap(input);
724
+ case "linear-hdr":
725
+ validateHdrSource(input);
726
+ return { width: input.width, height: input.height, data: new Float32Array(input.data) };
727
+ }
728
+ }
729
+ function validateSource(source) {
730
+ if (!Number.isInteger(source.width) || source.width <= 0 || !Number.isInteger(source.height) || source.height <= 0) {
731
+ throw new RangeError("Environment map dimensions must be positive integers");
732
+ }
733
+ if (source.data.byteLength !== source.width * source.height * 4) {
734
+ throw new RangeError("Environment map data must contain exactly width * height * 4 RGBA8 bytes");
735
+ }
736
+ }
737
+ function validateHdrSource(source) {
738
+ if (!Number.isInteger(source.width) || source.width <= 0 || !Number.isInteger(source.height) || source.height <= 0) {
739
+ throw new RangeError("Environment HDR dimensions must be positive integers");
740
+ }
741
+ if (source.data.length !== source.width * source.height * 4) {
742
+ throw new RangeError("Environment HDR data must contain exactly width * height * 4 linear RGBA values");
743
+ }
744
+ for (const value of source.data) {
745
+ if (!Number.isFinite(value)) {
746
+ throw new RangeError("Environment HDR data must contain only finite values");
747
+ }
748
+ }
749
+ }
750
+ function maxMipLevels(width, height) {
751
+ return Math.floor(Math.log2(Math.max(width, height))) + 1;
752
+ }
753
+ function clamp(value, min, max) {
754
+ return Math.max(min, Math.min(max, value));
755
+ }
756
+ function clampByte(value) {
757
+ return Math.max(0, Math.min(255, value));
758
+ }
759
+ function modulo(value, divisor) {
760
+ return ((value % divisor) + divisor) % divisor;
761
+ }
762
+ function lerp(a, b, t) {
763
+ return a + (b - a) * t;
764
+ }
765
+ function validateNormalizedChannel(value, label) {
766
+ return clampFinite(value, 0, 1, label);
767
+ }
768
+ function clampFinite(value, min, max, label) {
769
+ if (!Number.isFinite(value)) {
770
+ throw new RangeError(`${label} must be finite`);
771
+ }
772
+ return Math.max(min, Math.min(max, value));
773
+ }
774
+ function decodeColorByte(byte, colorSpace) {
775
+ const normalized = byte / 255;
776
+ return colorSpace === "srgb" ? srgbChannelToLinear(normalized) : normalized;
777
+ }
778
+ function encodeColorByte(linear, colorSpace) {
779
+ const normalized = colorSpace === "srgb" ? linearChannelToSrgb(linear) : clampFinite(linear, 0, 1, "linear color");
780
+ return Math.round(normalized * 255);
781
+ }
782
+ function toneMap(value, operator) {
783
+ const linear = Math.max(0, value);
784
+ return operator === "linear" ? clamp(linear, 0, 1) : linear / (1 + linear);
785
+ }
786
+ function maxLinearValue(source) {
787
+ let max = 0;
788
+ for (let index = 0; index < source.width * source.height; index += 1) {
789
+ const offset = index * 4;
790
+ max = Math.max(max, source.data[offset] ?? 0, source.data[offset + 1] ?? 0, source.data[offset + 2] ?? 0);
791
+ }
792
+ return max;
793
+ }
794
+ //# sourceMappingURL=EnvironmentMapResources.js.map