@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,1026 @@
1
+ import { type TextureMipLevelDescriptor } from "./Texture";
2
+
3
+ export type EnvironmentColorSpace = "linear" | "srgb";
4
+ export type EnvironmentInputEncoding = "rgba8-linear" | "rgba8-srgb" | "rgbe";
5
+ export type EnvironmentTextureEncoding = "rgba8-linear" | "rgba8-srgb" | "rgbe";
6
+ export type EnvironmentToneMappingOperator = "linear" | "reinhard";
7
+
8
+ const A3D_EPSILON_NUMBER = 0.00001;
9
+
10
+ export interface Rgba8EnvironmentMapSource {
11
+ readonly width: number;
12
+ readonly height: number;
13
+ readonly data: Uint8Array | Uint8ClampedArray;
14
+ }
15
+
16
+ export interface RgbeEnvironmentMapSource {
17
+ readonly width: number;
18
+ readonly height: number;
19
+ readonly data: Uint8Array | Uint8ClampedArray;
20
+ }
21
+
22
+ export interface LinearHdrEnvironmentMapSource {
23
+ readonly width: number;
24
+ readonly height: number;
25
+ readonly data: Float32Array | readonly number[];
26
+ }
27
+
28
+ export type EnvironmentMapResourceInput =
29
+ | (Rgba8EnvironmentMapSource & { readonly encoding?: "rgba8-linear" | "rgba8-srgb" })
30
+ | (RgbeEnvironmentMapSource & { readonly encoding: "rgbe" })
31
+ | (LinearHdrEnvironmentMapSource & { readonly encoding: "linear-hdr" });
32
+
33
+ export interface EnvironmentMipGenerationOptions {
34
+ readonly levels?: number;
35
+ readonly blurRadius?: number;
36
+ }
37
+
38
+ export interface EnvironmentSpecularPrefilterGenerationOptions extends EnvironmentMipGenerationOptions {
39
+ readonly sampleCount?: number;
40
+ }
41
+
42
+ export interface EnvironmentHdrEncodeOptions {
43
+ readonly exposure?: number;
44
+ readonly toneMapping?: EnvironmentToneMappingOperator;
45
+ readonly outputColorSpace?: EnvironmentColorSpace;
46
+ }
47
+
48
+ export interface DiffuseIrradianceGenerationOptions {
49
+ readonly width?: number;
50
+ readonly height?: number;
51
+ readonly blurRadius?: number;
52
+ readonly sampleCount?: number;
53
+ }
54
+
55
+ export interface EnvironmentResourceSetOptions {
56
+ readonly inputEncoding?: EnvironmentInputEncoding | "linear-hdr";
57
+ readonly textureEncoding?: EnvironmentTextureEncoding;
58
+ readonly outputColorSpace?: EnvironmentColorSpace;
59
+ readonly exposure?: number;
60
+ readonly toneMapping?: EnvironmentToneMappingOperator;
61
+ readonly specularLevels?: number;
62
+ readonly specularBlurRadius?: number;
63
+ readonly irradianceWidth?: number;
64
+ readonly irradianceHeight?: number;
65
+ readonly irradianceBlurRadius?: number;
66
+ readonly brdfLutSize?: number;
67
+ readonly brdfLutSampleCount?: number;
68
+ }
69
+
70
+ export interface EnvironmentMapResourceSet {
71
+ readonly base: Rgba8EnvironmentMapSource;
72
+ readonly diffuseIrradiance: Rgba8EnvironmentMapSource;
73
+ readonly specularMipLevels: readonly TextureMipLevelDescriptor[];
74
+ readonly brdfLut: Rgba8EnvironmentMapSource;
75
+ readonly diagnostics: {
76
+ readonly inputEncoding: EnvironmentInputEncoding | "linear-hdr";
77
+ readonly textureEncoding: EnvironmentTextureEncoding;
78
+ readonly outputColorSpace: EnvironmentColorSpace;
79
+ readonly hdrSource: boolean;
80
+ readonly maxLinearValue: number;
81
+ readonly specularMipCount: number;
82
+ readonly diffuseIrradianceSize: readonly [number, number];
83
+ readonly brdfLutSize: readonly [number, number];
84
+ };
85
+ }
86
+
87
+ export interface BrdfLutDescriptor {
88
+ readonly width?: number;
89
+ readonly height?: number;
90
+ readonly sampleCount?: number;
91
+ }
92
+
93
+ export function srgbChannelToLinear(value: number): number {
94
+ const channel = validateNormalizedChannel(value, "sRGB channel");
95
+ return channel <= 0.04045 ? channel / 12.92 : Math.pow((channel + 0.055) / 1.055, 2.4);
96
+ }
97
+
98
+ export function linearChannelToSrgb(value: number): number {
99
+ const channel = clampFinite(value, 0, 1, "linear channel");
100
+ return channel <= 0.0031308 ? channel * 12.92 : 1.055 * Math.pow(channel, 1 / 2.4) - 0.055;
101
+ }
102
+
103
+ export function decodeRgbeEnvironmentMap(source: RgbeEnvironmentMapSource): LinearHdrEnvironmentMapSource {
104
+ validateSource(source);
105
+ const data = new Float32Array(source.width * source.height * 4);
106
+ for (let index = 0; index < source.width * source.height; index += 1) {
107
+ const sourceOffset = index * 4;
108
+ const exponent = source.data[sourceOffset + 3] ?? 0;
109
+ const outputOffset = sourceOffset;
110
+ if (exponent === 0) {
111
+ data[outputOffset] = 0;
112
+ data[outputOffset + 1] = 0;
113
+ data[outputOffset + 2] = 0;
114
+ data[outputOffset + 3] = 1;
115
+ continue;
116
+ }
117
+ const scale = Math.pow(2, exponent - 128) / 256;
118
+ data[outputOffset] = (source.data[sourceOffset] ?? 0) * scale;
119
+ data[outputOffset + 1] = (source.data[sourceOffset + 1] ?? 0) * scale;
120
+ data[outputOffset + 2] = (source.data[sourceOffset + 2] ?? 0) * scale;
121
+ data[outputOffset + 3] = 1;
122
+ }
123
+ return { width: source.width, height: source.height, data };
124
+ }
125
+
126
+ export function decodeRgba8EnvironmentToLinear(
127
+ source: Rgba8EnvironmentMapSource,
128
+ inputColorSpace: EnvironmentColorSpace = "srgb"
129
+ ): LinearHdrEnvironmentMapSource {
130
+ validateSource(source);
131
+ const data = new Float32Array(source.width * source.height * 4);
132
+ for (let index = 0; index < source.width * source.height; index += 1) {
133
+ const offset = index * 4;
134
+ data[offset] = decodeColorByte(source.data[offset] ?? 0, inputColorSpace);
135
+ data[offset + 1] = decodeColorByte(source.data[offset + 1] ?? 0, inputColorSpace);
136
+ data[offset + 2] = decodeColorByte(source.data[offset + 2] ?? 0, inputColorSpace);
137
+ data[offset + 3] = (source.data[offset + 3] ?? 255) / 255;
138
+ }
139
+ return { width: source.width, height: source.height, data };
140
+ }
141
+
142
+ export function encodeLinearHdrEnvironmentToRgba8(
143
+ source: LinearHdrEnvironmentMapSource,
144
+ options: EnvironmentHdrEncodeOptions = {}
145
+ ): Rgba8EnvironmentMapSource {
146
+ validateHdrSource(source);
147
+ const exposure = options.exposure ?? 1;
148
+ if (!Number.isFinite(exposure) || exposure < 0) {
149
+ throw new RangeError("Environment HDR exposure must be finite and non-negative");
150
+ }
151
+ const toneMapping = options.toneMapping ?? "reinhard";
152
+ const outputColorSpace = options.outputColorSpace ?? "srgb";
153
+ const data = new Uint8Array(source.width * source.height * 4);
154
+ for (let index = 0; index < source.width * source.height; index += 1) {
155
+ const offset = index * 4;
156
+ data[offset] = encodeColorByte(toneMap((source.data[offset] ?? 0) * exposure, toneMapping), outputColorSpace);
157
+ data[offset + 1] = encodeColorByte(toneMap((source.data[offset + 1] ?? 0) * exposure, toneMapping), outputColorSpace);
158
+ data[offset + 2] = encodeColorByte(toneMap((source.data[offset + 2] ?? 0) * exposure, toneMapping), outputColorSpace);
159
+ data[offset + 3] = Math.round(clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha") * 255);
160
+ }
161
+ return { width: source.width, height: source.height, data };
162
+ }
163
+
164
+ export function encodeLinearHdrEnvironmentToRgbe(source: LinearHdrEnvironmentMapSource): RgbeEnvironmentMapSource {
165
+ validateHdrSource(source);
166
+ const data = new Uint8Array(source.width * source.height * 4);
167
+ for (let index = 0; index < source.width * source.height; index += 1) {
168
+ const offset = index * 4;
169
+ encodeLinearRgbePixel(
170
+ source.data[offset] ?? 0,
171
+ source.data[offset + 1] ?? 0,
172
+ source.data[offset + 2] ?? 0,
173
+ source.data[offset + 3] ?? 1,
174
+ data,
175
+ offset
176
+ );
177
+ }
178
+ return { width: source.width, height: source.height, data };
179
+ }
180
+
181
+ export function encodeLinearHdrEnvironmentToRgba16f(source: LinearHdrEnvironmentMapSource): TextureMipLevelDescriptor {
182
+ validateHdrSource(source);
183
+ const data = new Uint16Array(source.width * source.height * 4);
184
+ for (let index = 0; index < source.width * source.height; index += 1) {
185
+ const offset = index * 4;
186
+ data[offset] = numberToHalfFloat(Math.max(0, source.data[offset] ?? 0));
187
+ data[offset + 1] = numberToHalfFloat(Math.max(0, source.data[offset + 1] ?? 0));
188
+ data[offset + 2] = numberToHalfFloat(Math.max(0, source.data[offset + 2] ?? 0));
189
+ data[offset + 3] = numberToHalfFloat(clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha"));
190
+ }
191
+ return { width: source.width, height: source.height, data };
192
+ }
193
+
194
+ export function generateRgba8EnvironmentMipLevels(
195
+ source: Rgba8EnvironmentMapSource,
196
+ options: EnvironmentMipGenerationOptions = {}
197
+ ): readonly TextureMipLevelDescriptor[] {
198
+ validateSource(source);
199
+ const maxLevels = maxMipLevels(source.width, source.height);
200
+ const requestedLevels = options.levels ?? maxLevels;
201
+ if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
202
+ throw new RangeError("Environment mip levels must be a positive integer");
203
+ }
204
+ const blurRadius = options.blurRadius ?? 1;
205
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
206
+ throw new RangeError("Environment mip blurRadius must be a non-negative integer");
207
+ }
208
+
209
+ const levels: TextureMipLevelDescriptor[] = [{
210
+ width: source.width,
211
+ height: source.height,
212
+ data: new Uint8Array(source.data)
213
+ }];
214
+ while (levels.length < Math.min(requestedLevels, maxLevels)) {
215
+ const previous = levels[levels.length - 1]!;
216
+ levels.push(downsampleEnvironmentLevel(previous, blurRadius + levels.length - 1));
217
+ }
218
+ return levels;
219
+ }
220
+
221
+ export function generateSpecularPrefilterMipLevels(
222
+ source: Rgba8EnvironmentMapSource,
223
+ options: EnvironmentMipGenerationOptions = {}
224
+ ): readonly TextureMipLevelDescriptor[] {
225
+ return generateRgba8EnvironmentMipLevels(source, {
226
+ levels: options.levels,
227
+ blurRadius: options.blurRadius ?? 2
228
+ });
229
+ }
230
+
231
+ export function generateRgbeEnvironmentMipLevels(
232
+ source: LinearHdrEnvironmentMapSource,
233
+ options: EnvironmentMipGenerationOptions = {}
234
+ ): readonly TextureMipLevelDescriptor[] {
235
+ validateHdrSource(source);
236
+ const maxLevels = maxMipLevels(source.width, source.height);
237
+ const requestedLevels = options.levels ?? maxLevels;
238
+ if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
239
+ throw new RangeError("Environment RGBe mip levels must be a positive integer");
240
+ }
241
+ const blurRadius = options.blurRadius ?? 2;
242
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
243
+ throw new RangeError("Environment RGBe mip blurRadius must be a non-negative integer");
244
+ }
245
+
246
+ const levels: TextureMipLevelDescriptor[] = [];
247
+ let linearLevel: LinearHdrEnvironmentMapSource = {
248
+ width: source.width,
249
+ height: source.height,
250
+ data: new Float32Array(source.data)
251
+ };
252
+ levels.push(encodeLinearHdrEnvironmentToRgbe(linearLevel));
253
+ while (levels.length < Math.min(requestedLevels, maxLevels)) {
254
+ linearLevel = downsampleLinearHdrEnvironmentLevel(linearLevel, blurRadius + levels.length - 1);
255
+ levels.push(encodeLinearHdrEnvironmentToRgbe(linearLevel));
256
+ }
257
+ return levels;
258
+ }
259
+
260
+ export function generateRgba16fEnvironmentMipLevels(
261
+ source: LinearHdrEnvironmentMapSource,
262
+ options: EnvironmentMipGenerationOptions = {}
263
+ ): readonly TextureMipLevelDescriptor[] {
264
+ validateHdrSource(source);
265
+ const maxLevels = maxMipLevels(source.width, source.height);
266
+ const requestedLevels = options.levels ?? maxLevels;
267
+ if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
268
+ throw new RangeError("Environment RGBA16F mip levels must be a positive integer");
269
+ }
270
+ const blurRadius = options.blurRadius ?? 2;
271
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
272
+ throw new RangeError("Environment RGBA16F mip blurRadius must be a non-negative integer");
273
+ }
274
+
275
+ const levels: TextureMipLevelDescriptor[] = [];
276
+ let linearLevel: LinearHdrEnvironmentMapSource = {
277
+ width: source.width,
278
+ height: source.height,
279
+ data: new Float32Array(source.data)
280
+ };
281
+ levels.push(encodeLinearHdrEnvironmentToRgba16f(linearLevel));
282
+ while (levels.length < Math.min(requestedLevels, maxLevels)) {
283
+ linearLevel = downsampleLinearHdrEnvironmentLevel(linearLevel, blurRadius + levels.length - 1);
284
+ levels.push(encodeLinearHdrEnvironmentToRgba16f(linearLevel));
285
+ }
286
+ return levels;
287
+ }
288
+
289
+ export function generateRgba16fSpecularPrefilterMipLevels(
290
+ source: LinearHdrEnvironmentMapSource,
291
+ options: EnvironmentSpecularPrefilterGenerationOptions = {}
292
+ ): readonly TextureMipLevelDescriptor[] {
293
+ validateHdrSource(source);
294
+ const maxLevels = maxMipLevels(source.width, source.height);
295
+ const requestedLevels = options.levels ?? maxLevels;
296
+ if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
297
+ throw new RangeError("Environment RGBA16F specular prefilter mip levels must be a positive integer");
298
+ }
299
+ const sampleCount = options.sampleCount ?? 16;
300
+ if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
301
+ throw new RangeError("Environment RGBA16F specular prefilter sampleCount must be a positive integer");
302
+ }
303
+
304
+ const mipCount = Math.min(requestedLevels, maxLevels);
305
+ const levels: TextureMipLevelDescriptor[] = [
306
+ encodeLinearHdrEnvironmentToRgba16f({
307
+ width: source.width,
308
+ height: source.height,
309
+ data: new Float32Array(source.data)
310
+ })
311
+ ];
312
+ for (let mipIndex = 1; mipIndex < mipCount; mipIndex += 1) {
313
+ const roughness = clamp(mipIndex / Math.max(1, mipCount - 1), 0, 1);
314
+ const effectiveSamples = Math.max(8, Math.round(sampleCount * lerp(0.5, 1, roughness)));
315
+ const level = prefilterLinearHdrEnvironmentLevel(source, mipIndex, roughness, effectiveSamples);
316
+ levels.push(encodeLinearHdrEnvironmentToRgba16f(level));
317
+ }
318
+ if (levels.length > 1) {
319
+ const diffuseLevel = levels[levels.length - 1]!;
320
+ levels[levels.length - 1] = generateRgba16fDiffuseIrradianceMipLevel(source, {
321
+ width: diffuseLevel.width,
322
+ height: diffuseLevel.height,
323
+ sampleCount: Math.max(32, sampleCount * 2)
324
+ });
325
+ }
326
+ return levels;
327
+ }
328
+
329
+ export function generateRgba16fDiffuseIrradianceMipLevel(
330
+ source: LinearHdrEnvironmentMapSource,
331
+ options: DiffuseIrradianceGenerationOptions = {}
332
+ ): TextureMipLevelDescriptor {
333
+ validateHdrSource(source);
334
+ const width = options.width ?? Math.min(32, source.width);
335
+ const height = options.height ?? Math.min(16, source.height);
336
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
337
+ throw new RangeError("Environment RGBA16F diffuse irradiance dimensions must be positive integers");
338
+ }
339
+ const sampleCount = options.sampleCount ?? 64;
340
+ if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
341
+ throw new RangeError("Environment RGBA16F diffuse irradiance sampleCount must be a positive integer");
342
+ }
343
+
344
+ const data = new Float32Array(width * height * 4);
345
+ for (let y = 0; y < height; y += 1) {
346
+ for (let x = 0; x < width; x += 1) {
347
+ const normal = equirectPixelDirection(x, y, width, height);
348
+ const color = integrateDiffuseIrradianceOverHemisphere(source, normal, sampleCount);
349
+ const index = (y * width + x) * 4;
350
+ data[index] = color[0];
351
+ data[index + 1] = color[1];
352
+ data[index + 2] = color[2];
353
+ data[index + 3] = color[3];
354
+ }
355
+ }
356
+ return encodeLinearHdrEnvironmentToRgba16f({ width, height, data });
357
+ }
358
+
359
+ export function generateDiffuseIrradianceRgba8(
360
+ source: Rgba8EnvironmentMapSource,
361
+ options: DiffuseIrradianceGenerationOptions = {}
362
+ ): Rgba8EnvironmentMapSource {
363
+ validateSource(source);
364
+ const width = options.width ?? Math.min(16, source.width);
365
+ const height = options.height ?? Math.min(8, source.height);
366
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
367
+ throw new RangeError("Environment diffuse irradiance dimensions must be positive integers");
368
+ }
369
+ const blurRadius = options.blurRadius ?? Math.max(2, Math.ceil(Math.max(source.width / width, source.height / height)));
370
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
371
+ throw new RangeError("Environment diffuse irradiance blurRadius must be a non-negative integer");
372
+ }
373
+
374
+ const data = new Uint8Array(width * height * 4);
375
+ for (let y = 0; y < height; y += 1) {
376
+ for (let x = 0; x < width; x += 1) {
377
+ const sourceX = Math.round((x / Math.max(1, width - 1)) * (source.width - 1));
378
+ const sourceY = Math.round((y / Math.max(1, height - 1)) * (source.height - 1));
379
+ const color = sampleBox(source, sourceX, sourceY, blurRadius);
380
+ const index = (y * width + x) * 4;
381
+ data[index] = color[0];
382
+ data[index + 1] = color[1];
383
+ data[index + 2] = color[2];
384
+ data[index + 3] = color[3];
385
+ }
386
+ }
387
+ return { width, height, data };
388
+ }
389
+
390
+ export function generateDiffuseIrradianceRgbe(
391
+ source: LinearHdrEnvironmentMapSource,
392
+ options: DiffuseIrradianceGenerationOptions = {}
393
+ ): RgbeEnvironmentMapSource {
394
+ validateHdrSource(source);
395
+ const width = options.width ?? Math.min(16, source.width);
396
+ const height = options.height ?? Math.min(8, source.height);
397
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
398
+ throw new RangeError("Environment diffuse irradiance dimensions must be positive integers");
399
+ }
400
+ const blurRadius = options.blurRadius ?? Math.max(2, Math.ceil(Math.max(source.width / width, source.height / height)));
401
+ if (!Number.isInteger(blurRadius) || blurRadius < 0) {
402
+ throw new RangeError("Environment diffuse irradiance blurRadius must be a non-negative integer");
403
+ }
404
+
405
+ const data = new Uint8Array(width * height * 4);
406
+ for (let y = 0; y < height; y += 1) {
407
+ for (let x = 0; x < width; x += 1) {
408
+ const sourceX = Math.round((x / Math.max(1, width - 1)) * (source.width - 1));
409
+ const sourceY = Math.round((y / Math.max(1, height - 1)) * (source.height - 1));
410
+ const color = sampleLinearHdrBox(source, sourceX, sourceY, blurRadius);
411
+ encodeLinearRgbePixel(color[0], color[1], color[2], color[3], data, (y * width + x) * 4);
412
+ }
413
+ }
414
+ return { width, height, data };
415
+ }
416
+
417
+ export function createEnvironmentMapResourceSet(
418
+ input: EnvironmentMapResourceInput,
419
+ options: EnvironmentResourceSetOptions = {}
420
+ ): EnvironmentMapResourceSet {
421
+ const inputEncoding = options.inputEncoding ?? input.encoding ?? "rgba8-srgb";
422
+ const outputColorSpace = options.outputColorSpace ?? "srgb";
423
+ const textureEncoding = options.textureEncoding ?? (outputColorSpace === "linear" ? "rgba8-linear" : "rgba8-srgb");
424
+ const linear = toLinearHdrEnvironment(input, inputEncoding);
425
+ const linearForTexture = textureEncoding === "rgbe"
426
+ ? scaleLinearHdrEnvironment(linear, 1)
427
+ : scaleLinearHdrEnvironment(linear, options.exposure ?? 1);
428
+ const base = textureEncoding === "rgbe"
429
+ ? encodeLinearHdrEnvironmentToRgbe(linearForTexture)
430
+ : encodeLinearHdrEnvironmentToRgba8(linear, {
431
+ exposure: options.exposure ?? 1,
432
+ toneMapping: options.toneMapping ?? (inputEncoding === "rgba8-linear" || inputEncoding === "rgba8-srgb" ? "linear" : "reinhard"),
433
+ outputColorSpace: textureEncoding === "rgba8-linear" ? "linear" : "srgb"
434
+ });
435
+ const specularMipLevels = textureEncoding === "rgbe"
436
+ ? generateRgbeEnvironmentMipLevels(linearForTexture, {
437
+ levels: options.specularLevels,
438
+ blurRadius: options.specularBlurRadius ?? 2
439
+ })
440
+ : generateSpecularPrefilterMipLevels(base, {
441
+ levels: options.specularLevels,
442
+ blurRadius: options.specularBlurRadius ?? 2
443
+ });
444
+ const diffuseIrradiance = textureEncoding === "rgbe"
445
+ ? generateDiffuseIrradianceRgbe(linearForTexture, {
446
+ width: options.irradianceWidth,
447
+ height: options.irradianceHeight,
448
+ blurRadius: options.irradianceBlurRadius
449
+ })
450
+ : generateDiffuseIrradianceRgba8(base, {
451
+ width: options.irradianceWidth,
452
+ height: options.irradianceHeight,
453
+ blurRadius: options.irradianceBlurRadius
454
+ });
455
+ const brdfLut = generateApproximateBrdfLutPixels({
456
+ width: options.brdfLutSize ?? 32,
457
+ height: options.brdfLutSize ?? 32,
458
+ sampleCount: options.brdfLutSampleCount
459
+ });
460
+ return {
461
+ base,
462
+ diffuseIrradiance,
463
+ specularMipLevels,
464
+ brdfLut,
465
+ diagnostics: {
466
+ inputEncoding,
467
+ textureEncoding,
468
+ outputColorSpace,
469
+ hdrSource: inputEncoding === "rgbe" || inputEncoding === "linear-hdr",
470
+ maxLinearValue: Number(maxLinearValue(linear).toFixed(6)),
471
+ specularMipCount: specularMipLevels.length,
472
+ diffuseIrradianceSize: [diffuseIrradiance.width, diffuseIrradiance.height],
473
+ brdfLutSize: [brdfLut.width, brdfLut.height]
474
+ }
475
+ };
476
+ }
477
+
478
+ export function generateApproximateBrdfLutPixels(descriptor: BrdfLutDescriptor = {}): Rgba8EnvironmentMapSource {
479
+ const width = descriptor.width ?? 32;
480
+ const height = descriptor.height ?? 32;
481
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
482
+ throw new RangeError("Environment BRDF LUT dimensions must be positive integers");
483
+ }
484
+ const sampleCount = descriptor.sampleCount ?? 128;
485
+ if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
486
+ throw new RangeError("Environment BRDF LUT sampleCount must be a positive integer");
487
+ }
488
+ const data = new Uint8Array(width * height * 4);
489
+ for (let y = 0; y < height; y += 1) {
490
+ const roughness = clamp(y / Math.max(1, height - 1), 0, 1);
491
+ for (let x = 0; x < width; x += 1) {
492
+ const nDotV = clamp(x / Math.max(1, width - 1), 0.001, 1);
493
+ const brdf = integrateGgxEnvironmentBrdf(nDotV, roughness, sampleCount);
494
+ const index = (y * width + x) * 4;
495
+ data[index] = encodeColorByte(brdf[0], "linear");
496
+ data[index + 1] = encodeColorByte(brdf[1], "linear");
497
+ data[index + 2] = 0;
498
+ data[index + 3] = 255;
499
+ }
500
+ }
501
+ return { width, height, data };
502
+ }
503
+
504
+ function integrateGgxEnvironmentBrdf(
505
+ nDotV: number,
506
+ roughness: number,
507
+ sampleCount: number
508
+ ): readonly [number, number] {
509
+ const view: readonly [number, number, number] = [
510
+ Math.sqrt(Math.max(0, 1 - nDotV * nDotV)),
511
+ 0,
512
+ nDotV
513
+ ];
514
+ let scale = 0;
515
+ let bias = 0;
516
+ for (let index = 0; index < sampleCount; index += 1) {
517
+ const xi = hammersley2d(index, sampleCount);
518
+ const halfVector = importanceSampleGgx(xi, roughness);
519
+ const vDotH = Math.max(dot3(view, halfVector), 0);
520
+ const light = normalize3([
521
+ 2 * vDotH * halfVector[0] - view[0],
522
+ 2 * vDotH * halfVector[1] - view[1],
523
+ 2 * vDotH * halfVector[2] - view[2]
524
+ ]);
525
+ const nDotL = Math.max(light[2], 0);
526
+ const nDotH = Math.max(halfVector[2], 0);
527
+ if (nDotL <= 0 || nDotH <= 0 || vDotH <= 0) {
528
+ continue;
529
+ }
530
+ const visibility = ggxGeometrySmithCorrelated(nDotV, nDotL, roughness) * vDotH / Math.max(nDotH * nDotV, A3D_EPSILON_NUMBER);
531
+ const fresnel = Math.pow(1 - vDotH, 5);
532
+ scale += (1 - fresnel) * visibility;
533
+ bias += fresnel * visibility;
534
+ }
535
+ return [
536
+ clamp(scale / sampleCount, 0, 1),
537
+ clamp(bias / sampleCount, 0, 1)
538
+ ];
539
+ }
540
+
541
+ function hammersley2d(index: number, count: number): readonly [number, number] {
542
+ return [index / count, radicalInverseVdc(index)];
543
+ }
544
+
545
+ function radicalInverseVdc(bits: number): number {
546
+ let value = bits >>> 0;
547
+ value = ((value << 16) | (value >>> 16)) >>> 0;
548
+ value = (((value & 0x55555555) << 1) | ((value & 0xaaaaaaaa) >>> 1)) >>> 0;
549
+ value = (((value & 0x33333333) << 2) | ((value & 0xcccccccc) >>> 2)) >>> 0;
550
+ value = (((value & 0x0f0f0f0f) << 4) | ((value & 0xf0f0f0f0) >>> 4)) >>> 0;
551
+ value = (((value & 0x00ff00ff) << 8) | ((value & 0xff00ff00) >>> 8)) >>> 0;
552
+ return value * 2.3283064365386963e-10;
553
+ }
554
+
555
+ function importanceSampleGgx(
556
+ xi: readonly [number, number],
557
+ roughness: number
558
+ ): readonly [number, number, number] {
559
+ const alpha = Math.max(roughness, 0.001) * Math.max(roughness, 0.001);
560
+ const alpha2 = alpha * alpha;
561
+ const phi = 2 * Math.PI * xi[0];
562
+ const cosTheta = Math.sqrt((1 - xi[1]) / Math.max(1 + (alpha2 - 1) * xi[1], A3D_EPSILON_NUMBER));
563
+ const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
564
+ return [
565
+ Math.cos(phi) * sinTheta,
566
+ Math.sin(phi) * sinTheta,
567
+ cosTheta
568
+ ];
569
+ }
570
+
571
+ function ggxGeometrySmithCorrelated(nDotV: number, nDotL: number, roughness: number): number {
572
+ const alpha = Math.max(roughness, 0.045);
573
+ const alpha2 = alpha * alpha * alpha * alpha;
574
+ const lambdaV = nDotL * Math.sqrt(Math.max((nDotV - alpha2 * nDotV) * nDotV + alpha2, A3D_EPSILON_NUMBER));
575
+ const lambdaL = nDotV * Math.sqrt(Math.max((nDotL - alpha2 * nDotL) * nDotL + alpha2, A3D_EPSILON_NUMBER));
576
+ return 0.5 / Math.max(lambdaV + lambdaL, A3D_EPSILON_NUMBER);
577
+ }
578
+
579
+ function normalize3(value: readonly [number, number, number]): readonly [number, number, number] {
580
+ const length = Math.hypot(value[0], value[1], value[2]);
581
+ if (length <= A3D_EPSILON_NUMBER) return [0, 0, 1];
582
+ return [value[0] / length, value[1] / length, value[2] / length];
583
+ }
584
+
585
+ function dot3(left: readonly [number, number, number], right: readonly [number, number, number]): number {
586
+ return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
587
+ }
588
+
589
+ function downsampleEnvironmentLevel(level: TextureMipLevelDescriptor, blurRadius: number): TextureMipLevelDescriptor {
590
+ const width = Math.max(1, Math.floor(level.width / 2));
591
+ const height = Math.max(1, Math.floor(level.height / 2));
592
+ const data = new Uint8Array(width * height * 4);
593
+ for (let y = 0; y < height; y += 1) {
594
+ for (let x = 0; x < width; x += 1) {
595
+ const color = sampleBox(level, x * 2, y * 2, Math.max(1, blurRadius));
596
+ const index = (y * width + x) * 4;
597
+ data[index] = color[0];
598
+ data[index + 1] = color[1];
599
+ data[index + 2] = color[2];
600
+ data[index + 3] = color[3];
601
+ }
602
+ }
603
+ return { width, height, data };
604
+ }
605
+
606
+ function downsampleLinearHdrEnvironmentLevel(source: LinearHdrEnvironmentMapSource, blurRadius: number): LinearHdrEnvironmentMapSource {
607
+ const width = Math.max(1, Math.floor(source.width / 2));
608
+ const height = Math.max(1, Math.floor(source.height / 2));
609
+ const data = new Float32Array(width * height * 4);
610
+ for (let y = 0; y < height; y += 1) {
611
+ for (let x = 0; x < width; x += 1) {
612
+ const color = sampleLinearHdrBox(source, x * 2, y * 2, Math.max(1, blurRadius));
613
+ const index = (y * width + x) * 4;
614
+ data[index] = color[0];
615
+ data[index + 1] = color[1];
616
+ data[index + 2] = color[2];
617
+ data[index + 3] = color[3];
618
+ }
619
+ }
620
+ return { width, height, data };
621
+ }
622
+
623
+ function prefilterLinearHdrEnvironmentLevel(
624
+ source: LinearHdrEnvironmentMapSource,
625
+ mipIndex: number,
626
+ roughness: number,
627
+ sampleCount: number
628
+ ): LinearHdrEnvironmentMapSource {
629
+ const width = Math.max(1, Math.floor(source.width / 2 ** mipIndex));
630
+ const height = Math.max(1, Math.floor(source.height / 2 ** mipIndex));
631
+ const data = new Float32Array(width * height * 4);
632
+ for (let y = 0; y < height; y += 1) {
633
+ for (let x = 0; x < width; x += 1) {
634
+ const direction = equirectPixelDirection(x, y, width, height);
635
+ const color = prefilterLinearHdrEnvironmentDirection(source, direction, roughness, sampleCount);
636
+ const index = (y * width + x) * 4;
637
+ data[index] = color[0];
638
+ data[index + 1] = color[1];
639
+ data[index + 2] = color[2];
640
+ data[index + 3] = color[3];
641
+ }
642
+ }
643
+ return { width, height, data };
644
+ }
645
+
646
+ function prefilterLinearHdrEnvironmentDirection(
647
+ source: LinearHdrEnvironmentMapSource,
648
+ reflectionDirection: readonly [number, number, number],
649
+ roughness: number,
650
+ sampleCount: number
651
+ ): readonly [number, number, number, number] {
652
+ if (roughness <= A3D_EPSILON_NUMBER) {
653
+ return sampleLinearHdrEquirect(source, reflectionDirection);
654
+ }
655
+ const normal = reflectionDirection;
656
+ const view = reflectionDirection;
657
+ let red = 0;
658
+ let green = 0;
659
+ let blue = 0;
660
+ let alpha = 0;
661
+ let totalWeight = 0;
662
+ for (let sampleIndex = 0; sampleIndex < sampleCount; sampleIndex += 1) {
663
+ const xi = hammersley2d(sampleIndex, sampleCount);
664
+ const halfVector = tangentToWorld(importanceSampleGgx(xi, roughness), normal);
665
+ const vDotH = Math.max(dot3(view, halfVector), 0);
666
+ const light = normalize3([
667
+ 2 * vDotH * halfVector[0] - view[0],
668
+ 2 * vDotH * halfVector[1] - view[1],
669
+ 2 * vDotH * halfVector[2] - view[2]
670
+ ]);
671
+ const nDotL = Math.max(dot3(normal, light), 0);
672
+ if (nDotL <= A3D_EPSILON_NUMBER) {
673
+ continue;
674
+ }
675
+ const sample = sampleLinearHdrEquirect(source, light);
676
+ red += sample[0] * nDotL;
677
+ green += sample[1] * nDotL;
678
+ blue += sample[2] * nDotL;
679
+ alpha += sample[3] * nDotL;
680
+ totalWeight += nDotL;
681
+ }
682
+ if (totalWeight <= A3D_EPSILON_NUMBER) {
683
+ return sampleLinearHdrEquirect(source, reflectionDirection);
684
+ }
685
+ return [
686
+ red / totalWeight,
687
+ green / totalWeight,
688
+ blue / totalWeight,
689
+ alpha / totalWeight
690
+ ];
691
+ }
692
+
693
+ function integrateDiffuseIrradianceOverHemisphere(
694
+ source: LinearHdrEnvironmentMapSource,
695
+ normal: readonly [number, number, number],
696
+ sampleCount: number
697
+ ): readonly [number, number, number, number] {
698
+ let red = 0;
699
+ let green = 0;
700
+ let blue = 0;
701
+ let alpha = 0;
702
+ for (let sampleIndex = 0; sampleIndex < sampleCount; sampleIndex += 1) {
703
+ const direction = tangentToWorld(cosineSampleHemisphere(hammersley2d(sampleIndex, sampleCount)), normal);
704
+ const sample = sampleLinearHdrEquirect(source, direction);
705
+ red += sample[0];
706
+ green += sample[1];
707
+ blue += sample[2];
708
+ alpha += sample[3];
709
+ }
710
+ return [
711
+ red / sampleCount,
712
+ green / sampleCount,
713
+ blue / sampleCount,
714
+ alpha / sampleCount
715
+ ];
716
+ }
717
+
718
+ function cosineSampleHemisphere(xi: readonly [number, number]): readonly [number, number, number] {
719
+ const radius = Math.sqrt(clamp(xi[0], 0, 1));
720
+ const phi = 2 * Math.PI * xi[1];
721
+ return [
722
+ radius * Math.cos(phi),
723
+ radius * Math.sin(phi),
724
+ Math.sqrt(Math.max(0, 1 - xi[0]))
725
+ ];
726
+ }
727
+
728
+ function equirectPixelDirection(x: number, y: number, width: number, height: number): readonly [number, number, number] {
729
+ const u = (x + 0.5) / width;
730
+ const v = (y + 0.5) / height;
731
+ const phi = (u - 0.5) * Math.PI * 2;
732
+ const theta = v * Math.PI;
733
+ const sinTheta = Math.sin(theta);
734
+ return normalize3([
735
+ Math.cos(phi) * sinTheta,
736
+ Math.cos(theta),
737
+ Math.sin(phi) * sinTheta
738
+ ]);
739
+ }
740
+
741
+ function directionToEquirectUv(direction: readonly [number, number, number]): readonly [number, number] {
742
+ const d = normalize3(direction);
743
+ return [
744
+ modulo(Math.atan2(d[2], d[0]) / (Math.PI * 2) + 0.5, 1),
745
+ clamp(Math.acos(clamp(d[1], -1, 1)) / Math.PI, 0, 1)
746
+ ];
747
+ }
748
+
749
+ function sampleLinearHdrEquirect(
750
+ source: LinearHdrEnvironmentMapSource,
751
+ direction: readonly [number, number, number]
752
+ ): readonly [number, number, number, number] {
753
+ const uv = directionToEquirectUv(direction);
754
+ const fx = uv[0] * source.width - 0.5;
755
+ const fy = uv[1] * source.height - 0.5;
756
+ const x0 = Math.floor(fx);
757
+ const y0 = Math.floor(fy);
758
+ const tx = fx - x0;
759
+ const ty = fy - y0;
760
+ const c00 = sampleLinearHdrPixel(source, x0, y0);
761
+ const c10 = sampleLinearHdrPixel(source, x0 + 1, y0);
762
+ const c01 = sampleLinearHdrPixel(source, x0, y0 + 1);
763
+ const c11 = sampleLinearHdrPixel(source, x0 + 1, y0 + 1);
764
+ const top = mixColor4(c00, c10, tx);
765
+ const bottom = mixColor4(c01, c11, tx);
766
+ return mixColor4(top, bottom, ty);
767
+ }
768
+
769
+ function sampleLinearHdrPixel(
770
+ source: LinearHdrEnvironmentMapSource,
771
+ x: number,
772
+ y: number
773
+ ): readonly [number, number, number, number] {
774
+ const wrappedX = modulo(x, source.width);
775
+ const wrappedY = clamp(y, 0, source.height - 1);
776
+ const index = (wrappedY * source.width + wrappedX) * 4;
777
+ return [
778
+ Math.max(0, source.data[index] ?? 0),
779
+ Math.max(0, source.data[index + 1] ?? 0),
780
+ Math.max(0, source.data[index + 2] ?? 0),
781
+ clampFinite(source.data[index + 3] ?? 1, 0, 1, "HDR alpha")
782
+ ];
783
+ }
784
+
785
+ function mixColor4(
786
+ left: readonly [number, number, number, number],
787
+ right: readonly [number, number, number, number],
788
+ amount: number
789
+ ): readonly [number, number, number, number] {
790
+ return [
791
+ lerp(left[0], right[0], amount),
792
+ lerp(left[1], right[1], amount),
793
+ lerp(left[2], right[2], amount),
794
+ lerp(left[3], right[3], amount)
795
+ ];
796
+ }
797
+
798
+ function tangentToWorld(
799
+ local: readonly [number, number, number],
800
+ normal: readonly [number, number, number]
801
+ ): readonly [number, number, number] {
802
+ const up: readonly [number, number, number] = Math.abs(normal[1]) < 0.999 ? [0, 1, 0] : [1, 0, 0];
803
+ const tangent = normalize3(cross3(up, normal));
804
+ const bitangent = cross3(normal, tangent);
805
+ return normalize3([
806
+ tangent[0] * local[0] + bitangent[0] * local[1] + normal[0] * local[2],
807
+ tangent[1] * local[0] + bitangent[1] * local[1] + normal[1] * local[2],
808
+ tangent[2] * local[0] + bitangent[2] * local[1] + normal[2] * local[2]
809
+ ]);
810
+ }
811
+
812
+ function cross3(left: readonly [number, number, number], right: readonly [number, number, number]): readonly [number, number, number] {
813
+ return [
814
+ left[1] * right[2] - left[2] * right[1],
815
+ left[2] * right[0] - left[0] * right[2],
816
+ left[0] * right[1] - left[1] * right[0]
817
+ ];
818
+ }
819
+
820
+ function sampleBox(level: Rgba8EnvironmentMapSource | TextureMipLevelDescriptor, centerX: number, centerY: number, radius: number): readonly [number, number, number, number] {
821
+ let r = 0;
822
+ let g = 0;
823
+ let b = 0;
824
+ let a = 0;
825
+ let count = 0;
826
+ for (let y = centerY - radius; y <= centerY + radius; y += 1) {
827
+ const wrappedY = clamp(y, 0, level.height - 1);
828
+ for (let x = centerX - radius; x <= centerX + radius; x += 1) {
829
+ const wrappedX = modulo(x, level.width);
830
+ const index = (wrappedY * level.width + wrappedX) * 4;
831
+ r += level.data[index] ?? 0;
832
+ g += level.data[index + 1] ?? 0;
833
+ b += level.data[index + 2] ?? 0;
834
+ a += level.data[index + 3] ?? 255;
835
+ count += 1;
836
+ }
837
+ }
838
+ return [
839
+ Math.round(r / count),
840
+ Math.round(g / count),
841
+ Math.round(b / count),
842
+ Math.round(a / count)
843
+ ];
844
+ }
845
+
846
+ function sampleLinearHdrBox(
847
+ level: LinearHdrEnvironmentMapSource,
848
+ centerX: number,
849
+ centerY: number,
850
+ radius: number
851
+ ): readonly [number, number, number, number] {
852
+ let r = 0;
853
+ let g = 0;
854
+ let b = 0;
855
+ let a = 0;
856
+ let count = 0;
857
+ for (let y = centerY - radius; y <= centerY + radius; y += 1) {
858
+ const wrappedY = clamp(y, 0, level.height - 1);
859
+ for (let x = centerX - radius; x <= centerX + radius; x += 1) {
860
+ const wrappedX = modulo(x, level.width);
861
+ const index = (wrappedY * level.width + wrappedX) * 4;
862
+ r += level.data[index] ?? 0;
863
+ g += level.data[index + 1] ?? 0;
864
+ b += level.data[index + 2] ?? 0;
865
+ a += level.data[index + 3] ?? 1;
866
+ count += 1;
867
+ }
868
+ }
869
+ return [r / count, g / count, b / count, a / count];
870
+ }
871
+
872
+ function scaleLinearHdrEnvironment(source: LinearHdrEnvironmentMapSource, exposure: number): LinearHdrEnvironmentMapSource {
873
+ if (!Number.isFinite(exposure) || exposure < 0) {
874
+ throw new RangeError("Environment HDR exposure must be finite and non-negative");
875
+ }
876
+ if (exposure === 1) {
877
+ return { width: source.width, height: source.height, data: new Float32Array(source.data) };
878
+ }
879
+ const data = new Float32Array(source.width * source.height * 4);
880
+ for (let index = 0; index < source.width * source.height; index += 1) {
881
+ const offset = index * 4;
882
+ data[offset] = Math.max(0, source.data[offset] ?? 0) * exposure;
883
+ data[offset + 1] = Math.max(0, source.data[offset + 1] ?? 0) * exposure;
884
+ data[offset + 2] = Math.max(0, source.data[offset + 2] ?? 0) * exposure;
885
+ data[offset + 3] = clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha");
886
+ }
887
+ return { width: source.width, height: source.height, data };
888
+ }
889
+
890
+ function encodeLinearRgbePixel(
891
+ red: number,
892
+ green: number,
893
+ blue: number,
894
+ alpha: number,
895
+ output: Uint8Array,
896
+ offset: number
897
+ ): void {
898
+ const r = Math.max(0, red);
899
+ const g = Math.max(0, green);
900
+ const b = Math.max(0, blue);
901
+ const maxChannel = Math.max(r, g, b);
902
+ if (maxChannel < 1e-32) {
903
+ output[offset] = 0;
904
+ output[offset + 1] = 0;
905
+ output[offset + 2] = 0;
906
+ output[offset + 3] = 0;
907
+ return;
908
+ }
909
+ const exponent = Math.ceil(Math.log2(maxChannel));
910
+ const scale = 256 / Math.pow(2, exponent);
911
+ output[offset] = clampByte(Math.round(r * scale));
912
+ output[offset + 1] = clampByte(Math.round(g * scale));
913
+ output[offset + 2] = clampByte(Math.round(b * scale));
914
+ output[offset + 3] = clampByte(exponent + 128);
915
+ if (alpha <= 0) {
916
+ output[offset + 3] = 0;
917
+ }
918
+ }
919
+
920
+ function numberToHalfFloat(value: number): number {
921
+ if (Number.isNaN(value)) return 0x7e00;
922
+ if (value === Infinity) return 0x7c00;
923
+ if (value === -Infinity) return 0xfc00;
924
+ const sign = value < 0 ? 0x8000 : 0;
925
+ const absolute = Math.abs(value);
926
+ if (absolute === 0) return sign;
927
+ if (absolute >= 65504) return sign | 0x7bff;
928
+ if (absolute < 2 ** -14) {
929
+ return sign | Math.round(absolute / 2 ** -24);
930
+ }
931
+ const exponent = Math.floor(Math.log2(absolute));
932
+ const mantissa = Math.round((absolute / 2 ** exponent - 1) * 1024);
933
+ return sign | ((exponent + 15) << 10) | (mantissa & 0x03ff);
934
+ }
935
+
936
+ function toLinearHdrEnvironment(input: EnvironmentMapResourceInput, inputEncoding: EnvironmentInputEncoding | "linear-hdr"): LinearHdrEnvironmentMapSource {
937
+ switch (inputEncoding) {
938
+ case "rgba8-linear":
939
+ return decodeRgba8EnvironmentToLinear(input as Rgba8EnvironmentMapSource, "linear");
940
+ case "rgba8-srgb":
941
+ return decodeRgba8EnvironmentToLinear(input as Rgba8EnvironmentMapSource, "srgb");
942
+ case "rgbe":
943
+ return decodeRgbeEnvironmentMap(input as RgbeEnvironmentMapSource);
944
+ case "linear-hdr":
945
+ validateHdrSource(input as LinearHdrEnvironmentMapSource);
946
+ return { width: input.width, height: input.height, data: new Float32Array((input as LinearHdrEnvironmentMapSource).data) };
947
+ }
948
+ }
949
+
950
+ function validateSource(source: Rgba8EnvironmentMapSource): void {
951
+ if (!Number.isInteger(source.width) || source.width <= 0 || !Number.isInteger(source.height) || source.height <= 0) {
952
+ throw new RangeError("Environment map dimensions must be positive integers");
953
+ }
954
+ if (source.data.byteLength !== source.width * source.height * 4) {
955
+ throw new RangeError("Environment map data must contain exactly width * height * 4 RGBA8 bytes");
956
+ }
957
+ }
958
+
959
+ function validateHdrSource(source: LinearHdrEnvironmentMapSource): void {
960
+ if (!Number.isInteger(source.width) || source.width <= 0 || !Number.isInteger(source.height) || source.height <= 0) {
961
+ throw new RangeError("Environment HDR dimensions must be positive integers");
962
+ }
963
+ if (source.data.length !== source.width * source.height * 4) {
964
+ throw new RangeError("Environment HDR data must contain exactly width * height * 4 linear RGBA values");
965
+ }
966
+ for (const value of source.data) {
967
+ if (!Number.isFinite(value)) {
968
+ throw new RangeError("Environment HDR data must contain only finite values");
969
+ }
970
+ }
971
+ }
972
+
973
+ function maxMipLevels(width: number, height: number): number {
974
+ return Math.floor(Math.log2(Math.max(width, height))) + 1;
975
+ }
976
+
977
+ function clamp(value: number, min: number, max: number): number {
978
+ return Math.max(min, Math.min(max, value));
979
+ }
980
+
981
+ function clampByte(value: number): number {
982
+ return Math.max(0, Math.min(255, value));
983
+ }
984
+
985
+ function modulo(value: number, divisor: number): number {
986
+ return ((value % divisor) + divisor) % divisor;
987
+ }
988
+
989
+ function lerp(a: number, b: number, t: number): number {
990
+ return a + (b - a) * t;
991
+ }
992
+
993
+ function validateNormalizedChannel(value: number, label: string): number {
994
+ return clampFinite(value, 0, 1, label);
995
+ }
996
+
997
+ function clampFinite(value: number, min: number, max: number, label: string): number {
998
+ if (!Number.isFinite(value)) {
999
+ throw new RangeError(`${label} must be finite`);
1000
+ }
1001
+ return Math.max(min, Math.min(max, value));
1002
+ }
1003
+
1004
+ function decodeColorByte(byte: number, colorSpace: EnvironmentColorSpace): number {
1005
+ const normalized = byte / 255;
1006
+ return colorSpace === "srgb" ? srgbChannelToLinear(normalized) : normalized;
1007
+ }
1008
+
1009
+ function encodeColorByte(linear: number, colorSpace: EnvironmentColorSpace): number {
1010
+ const normalized = colorSpace === "srgb" ? linearChannelToSrgb(linear) : clampFinite(linear, 0, 1, "linear color");
1011
+ return Math.round(normalized * 255);
1012
+ }
1013
+
1014
+ function toneMap(value: number, operator: EnvironmentToneMappingOperator): number {
1015
+ const linear = Math.max(0, value);
1016
+ return operator === "linear" ? clamp(linear, 0, 1) : linear / (1 + linear);
1017
+ }
1018
+
1019
+ function maxLinearValue(source: LinearHdrEnvironmentMapSource): number {
1020
+ let max = 0;
1021
+ for (let index = 0; index < source.width * source.height; index += 1) {
1022
+ const offset = index * 4;
1023
+ max = Math.max(max, source.data[offset] ?? 0, source.data[offset + 1] ?? 0, source.data[offset + 2] ?? 0);
1024
+ }
1025
+ return max;
1026
+ }