@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,1352 @@
1
+ import { Geometry } from "./Geometry.js";
2
+ import {} from "./LightCollector.js";
3
+ import { LightUniforms } from "./LightUniforms.js";
4
+ import { Material } from "./Material.js";
5
+ import { MaterialBinding } from "./MaterialBinding.js";
6
+ import { MaterialInstance } from "./MaterialInstance.js";
7
+ import { applyMorphTargets } from "./MorphTarget.js";
8
+ import { RenderDeviceError } from "./RenderDevice.js";
9
+ import { RenderPipeline } from "./RenderPipeline.js";
10
+ import { BaseRenderPass } from "./RenderPass.js";
11
+ import { ShaderModule } from "./ShaderModule.js";
12
+ import { createDefaultShaderLibrary } from "./ShaderLibrary.js";
13
+ import { createShadowFilterKernel } from "./ShadowMap.js";
14
+ import { TextureBinding } from "./TextureBinding.js";
15
+ import { UnlitMaterial } from "./UnlitMaterial.js";
16
+ import { sortRenderQueueItems } from "./performance/RenderItemSorting.js";
17
+ export const MAX_GPU_MORPH_VERTICES = 64;
18
+ export const MAX_GPU_MORPH_TARGETS = 4;
19
+ export const MAX_GPU_INSTANCES = 64;
20
+ const MAX_FORWARD_SHADOW_PCF_SAMPLES = 32;
21
+ const DEFAULT_FORWARD_SHADOW_FILTER_KERNEL = createShadowFilterKernel({ filter: "pcf", pcfRadius: 1, pcfSamples: 9 });
22
+ const INSTANCE_MATRIX_ATTRIBUTE_NAMES = [
23
+ "a_instanceMatrix0",
24
+ "a_instanceMatrix1",
25
+ "a_instanceMatrix2",
26
+ "a_instanceMatrix3"
27
+ ];
28
+ export class ForwardPass extends BaseRenderPass {
29
+ options;
30
+ static shaderCaches = new WeakMap();
31
+ materialBinding = new MaterialBinding();
32
+ shaderLibrary;
33
+ skinningPaletteUploads = new SkinningPaletteUploadManager();
34
+ constructor(options) {
35
+ super("forward", options.inputColorResource ? [options.inputColorResource] : [], ["color"]);
36
+ this.options = options;
37
+ this.shaderLibrary = options.shaderLibrary ?? createDefaultShaderLibrary();
38
+ }
39
+ execute(context) {
40
+ this.skinningPaletteUploads.beginFrame();
41
+ for (const item of sortForwardRenderItems(this.options.items, this.options.cameraPosition)) {
42
+ this.drawItem(context.device, item);
43
+ }
44
+ }
45
+ drawItem(device, item) {
46
+ const material = item.material ?? new UnlitMaterial();
47
+ const baseMaterial = getBaseMaterial(material);
48
+ this.applyLightUniforms(material);
49
+ const shader = this.getShader(baseMaterial, device);
50
+ if (item.instanceTransforms && baseMaterial.renderState.cullMode !== "none" && instancedItemNeedsPerInstanceCullState(item)) {
51
+ for (const expanded of expandInstancedRenderItem(item)) {
52
+ this.drawItem(device, expanded);
53
+ }
54
+ return;
55
+ }
56
+ if (item.instanceTransforms && !supportsInstanceAttributes(shader) && instanceTransformCount(item) > MAX_GPU_INSTANCES) {
57
+ for (const batch of splitInstanceTransforms(item.instanceTransforms)) {
58
+ this.drawItem(device, { ...item, instanceTransforms: batch });
59
+ }
60
+ return;
61
+ }
62
+ if (item.instanceTransforms && !supportsInstanceAttributes(shader) && !supportsInstanceUniforms(shader)) {
63
+ for (const expanded of expandInstancedRenderItem(item)) {
64
+ this.drawItem(device, expanded);
65
+ }
66
+ return;
67
+ }
68
+ const binding = this.materialBinding.bind(material, shader);
69
+ const uniforms = new Map(binding.uniforms);
70
+ applyEnvironmentLightingUniforms(this.options.environmentLighting, item, shader, uniforms);
71
+ applyEnvironmentFogUniforms(this.options.environmentFog, item, shader, uniforms);
72
+ applyForwardShadowMapUniforms(this.options.shadowMap, item, shader, uniforms);
73
+ applyOutputColorSpaceUniform(this.options.outputColorSpace ?? "srgb", item, shader, uniforms);
74
+ applyCameraUniforms(this.options.cameraPosition, item, shader, uniforms);
75
+ applyAlphaCutoffUniform(item, shader, uniforms);
76
+ applyTransformUniforms(item, shader, uniforms);
77
+ if (item.skinning) {
78
+ this.skinningPaletteUploads.bind(item, item.skinning, baseMaterial, shader, uniforms);
79
+ }
80
+ const instanceBinding = item.instanceTransforms ? applyInstanceBinding(device, item, shader, uniforms) : { count: 1 };
81
+ const gpuMorph = item.morphTargets || item.morphWeights ? applyGpuMorphUniforms(item, shader, uniforms) : false;
82
+ const geometry = gpuMorph ? item.geometry : resolveRenderGeometry(item);
83
+ validateMaterialGeometryContract(item, baseMaterial, geometry);
84
+ try {
85
+ const vertexBuffer = geometry.vertexBuffer.upload(device);
86
+ const indexBuffer = geometry.indexBuffer?.upload(device);
87
+ const drawRange = resolveDrawRange(geometry, item.drawRange);
88
+ const pipeline = new RenderPipeline({
89
+ label: item.label ?? baseMaterial.name,
90
+ shader,
91
+ vertexFormat: geometry.vertexBuffer.format,
92
+ topology: geometry.topology,
93
+ renderState: renderStateForItem(baseMaterial.renderState, item),
94
+ requiredAttributes: baseMaterial.requiredAttributes
95
+ });
96
+ const command = pipeline.createDrawCommand({
97
+ label: item.label,
98
+ vertexBuffer,
99
+ vertexCount: indexBuffer !== undefined ? geometry.vertexBuffer.vertexCount : drawRange.count,
100
+ ...(indexBuffer === undefined && drawRange.start > 0 ? { firstVertex: drawRange.start } : {}),
101
+ uniforms,
102
+ ...(item.instanceTransforms ? { instanceCount: instanceBinding.count } : {}),
103
+ ...(instanceBinding.attributes ? { instanceAttributes: instanceBinding.attributes } : {})
104
+ });
105
+ if (indexBuffer !== undefined) {
106
+ Object.assign(command, {
107
+ indexBuffer,
108
+ indexType: geometry.indexBuffer?.type,
109
+ indexCount: drawRange.count,
110
+ ...(drawRange.start > 0 ? { firstIndex: drawRange.start } : {})
111
+ });
112
+ }
113
+ device.draw(command);
114
+ }
115
+ finally {
116
+ for (const buffer of instanceBinding.buffers ?? [])
117
+ buffer.dispose();
118
+ if (geometry !== item.geometry) {
119
+ geometry.dispose();
120
+ }
121
+ }
122
+ }
123
+ applyLightUniforms(material) {
124
+ const baseMaterial = getBaseMaterial(material);
125
+ if (!baseMaterial.requiredUniforms.includes("u_lightCount") || !baseMaterial.requiredUniforms.includes("u_lightData")) {
126
+ return;
127
+ }
128
+ const packed = LightUniforms.pack(this.options.lights ?? []);
129
+ if (material instanceof MaterialInstance) {
130
+ material.setOverride("u_lightCount", packed.lightCount);
131
+ material.setOverride("u_lightData", packed.data);
132
+ }
133
+ else {
134
+ material.setParameter("u_lightCount", packed.lightCount);
135
+ material.setParameter("u_lightData", packed.data);
136
+ }
137
+ }
138
+ getShader(material, device) {
139
+ const cacheKey = shaderCacheKey(material);
140
+ const shaderCache = getForwardPassShaderCache(device, this.shaderLibrary);
141
+ let module = shaderCache.get(cacheKey);
142
+ if (!module) {
143
+ module = material.shaderVariant
144
+ ? ShaderModule.fromLibraryVariant(this.shaderLibrary, material.shaderKey, material.shaderVariant)
145
+ : ShaderModule.fromLibrary(this.shaderLibrary, material.shaderKey);
146
+ shaderCache.set(cacheKey, module);
147
+ }
148
+ return module.compile(device);
149
+ }
150
+ }
151
+ class SkinningPaletteUploadManager {
152
+ static validatedGeometryJointCounts = new WeakMap();
153
+ submissions = 0;
154
+ jointsUploaded = 0;
155
+ maxJointCount = 0;
156
+ beginFrame() {
157
+ this.submissions = 0;
158
+ this.jointsUploaded = 0;
159
+ this.maxJointCount = 0;
160
+ }
161
+ bind(item, skinning, material, shader, uniforms) {
162
+ applySkinningUniforms(skinning, material, shader, uniforms);
163
+ const validatedJointCounts = SkinningPaletteUploadManager.validatedGeometryJointCounts.get(item.geometry) ?? new Set();
164
+ if (!validatedJointCounts.has(skinning.jointCount)) {
165
+ validateSkinningGeometryContract(item, skinning);
166
+ validatedJointCounts.add(skinning.jointCount);
167
+ SkinningPaletteUploadManager.validatedGeometryJointCounts.set(item.geometry, validatedJointCounts);
168
+ }
169
+ this.submissions += 1;
170
+ this.jointsUploaded += skinning.jointCount;
171
+ this.maxJointCount = Math.max(this.maxJointCount, skinning.jointCount);
172
+ }
173
+ }
174
+ function getForwardPassShaderCache(device, library) {
175
+ let libraryCaches = ForwardPass["shaderCaches"].get(device);
176
+ if (!libraryCaches) {
177
+ libraryCaches = new WeakMap();
178
+ ForwardPass["shaderCaches"].set(device, libraryCaches);
179
+ }
180
+ let shaderCache = libraryCaches.get(library);
181
+ if (!shaderCache) {
182
+ shaderCache = new Map();
183
+ libraryCaches.set(library, shaderCache);
184
+ }
185
+ return shaderCache;
186
+ }
187
+ function applyOutputColorSpaceUniform(outputColorSpace, item, shader, uniforms) {
188
+ if (!shader.reflection.uniforms.has("u_outputColorSpace"))
189
+ return;
190
+ if (outputColorSpace !== "linear" && outputColorSpace !== "srgb") {
191
+ throw new RenderDeviceError("Forward pass outputColorSpace must be linear or srgb", "FORWARD_OUTPUT_COLOR_SPACE_CONTRACT", {
192
+ label: item.label,
193
+ outputColorSpace
194
+ });
195
+ }
196
+ uniforms.set("u_outputColorSpace", outputColorSpace === "srgb" ? 1 : 0);
197
+ }
198
+ function applyEnvironmentFogUniforms(fog, item, shader, uniforms) {
199
+ const requiredUniforms = [
200
+ "u_environmentFogEnabled",
201
+ "u_environmentFogMode",
202
+ "u_environmentFogColor",
203
+ "u_environmentFogNear",
204
+ "u_environmentFogFar",
205
+ "u_environmentFogDensity",
206
+ "u_environmentFogHeightFalloff",
207
+ "u_environmentFogHeightReference",
208
+ "u_environmentFogMaxOpacity"
209
+ ];
210
+ if (!requiredUniforms.every((uniform) => shader.reflection.uniforms.has(uniform))) {
211
+ return;
212
+ }
213
+ if (!fog) {
214
+ uniforms.set("u_environmentFogEnabled", 0);
215
+ uniforms.set("u_environmentFogMode", 1);
216
+ uniforms.set("u_environmentFogColor", [0, 0, 0]);
217
+ uniforms.set("u_environmentFogNear", 0);
218
+ uniforms.set("u_environmentFogFar", 1);
219
+ uniforms.set("u_environmentFogDensity", 0);
220
+ uniforms.set("u_environmentFogHeightFalloff", 0);
221
+ uniforms.set("u_environmentFogHeightReference", 0);
222
+ uniforms.set("u_environmentFogMaxOpacity", 1);
223
+ return;
224
+ }
225
+ const color = Array.from(fog.color);
226
+ const heightFalloff = fog.heightFalloff ?? 0;
227
+ const heightReference = fog.heightReference ?? 0;
228
+ const maxOpacity = fog.maxOpacity ?? 1;
229
+ if (color.length !== 3 || !color.every((component) => Number.isFinite(component) && component >= 0 && component <= 1)) {
230
+ throw new RenderDeviceError("Forward environment fog color must contain three finite linear RGB values in [0, 1]", "FORWARD_ENVIRONMENT_FOG_CONTRACT", {
231
+ label: item.label,
232
+ color
233
+ });
234
+ }
235
+ if (!Number.isFinite(fog.near) || !Number.isFinite(fog.far) || fog.far <= fog.near) {
236
+ throw new RenderDeviceError("Forward environment fog requires finite far greater than near", "FORWARD_ENVIRONMENT_FOG_CONTRACT", {
237
+ label: item.label,
238
+ near: fog.near,
239
+ far: fog.far
240
+ });
241
+ }
242
+ if (!Number.isFinite(fog.density) || fog.density < 0) {
243
+ throw new RenderDeviceError("Forward environment fog density must be finite and non-negative", "FORWARD_ENVIRONMENT_FOG_CONTRACT", {
244
+ label: item.label,
245
+ density: fog.density
246
+ });
247
+ }
248
+ if (!Number.isFinite(heightFalloff) || heightFalloff < 0) {
249
+ throw new RenderDeviceError("Forward environment fog heightFalloff must be finite and non-negative", "FORWARD_ENVIRONMENT_FOG_CONTRACT", {
250
+ label: item.label,
251
+ heightFalloff
252
+ });
253
+ }
254
+ if (!Number.isFinite(heightReference)) {
255
+ throw new RenderDeviceError("Forward environment fog heightReference must be finite", "FORWARD_ENVIRONMENT_FOG_CONTRACT", {
256
+ label: item.label,
257
+ heightReference
258
+ });
259
+ }
260
+ if (!Number.isFinite(maxOpacity) || maxOpacity < 0 || maxOpacity > 1) {
261
+ throw new RenderDeviceError("Forward environment fog maxOpacity must be finite in [0, 1]", "FORWARD_ENVIRONMENT_FOG_CONTRACT", {
262
+ label: item.label,
263
+ maxOpacity
264
+ });
265
+ }
266
+ uniforms.set("u_environmentFogEnabled", 1);
267
+ uniforms.set("u_environmentFogMode", fogModeUniform(fog.mode, item.label));
268
+ uniforms.set("u_environmentFogColor", color);
269
+ uniforms.set("u_environmentFogNear", fog.near);
270
+ uniforms.set("u_environmentFogFar", fog.far);
271
+ uniforms.set("u_environmentFogDensity", fog.density);
272
+ uniforms.set("u_environmentFogHeightFalloff", heightFalloff);
273
+ uniforms.set("u_environmentFogHeightReference", heightReference);
274
+ uniforms.set("u_environmentFogMaxOpacity", maxOpacity);
275
+ }
276
+ function fogModeUniform(mode, label) {
277
+ switch (mode) {
278
+ case "linear":
279
+ return 1;
280
+ case "exponential":
281
+ return 2;
282
+ case "exponential-squared":
283
+ return 3;
284
+ default:
285
+ throw new RenderDeviceError("Forward environment fog mode must be linear, exponential, or exponential-squared", "FORWARD_ENVIRONMENT_FOG_CONTRACT", {
286
+ label,
287
+ mode
288
+ });
289
+ }
290
+ }
291
+ function validateMaterialGeometryContract(item, material, geometry) {
292
+ const missing = material.requiredAttributes.filter((attribute) => !geometryHasAttribute(geometry, attribute));
293
+ if (missing.length === 0) {
294
+ return;
295
+ }
296
+ throw new RenderDeviceError("Render item geometry is missing attributes required by its material", "RENDER_ITEM_GEOMETRY_MATERIAL_CONTRACT", {
297
+ label: item.label,
298
+ material: material.name,
299
+ topology: geometry.topology,
300
+ vertexFormat: geometry.vertexBuffer.format.attributes.map((attribute) => attribute.shaderName),
301
+ missingAttributes: missing
302
+ });
303
+ }
304
+ function resolveDrawRange(geometry, range) {
305
+ const available = geometry.indexBuffer?.count ?? geometry.vertexBuffer.vertexCount;
306
+ if (!range) {
307
+ return { start: 0, count: available };
308
+ }
309
+ if (!Number.isInteger(range.start) || range.start < 0 || !Number.isInteger(range.count) || range.count <= 0) {
310
+ throw new RenderDeviceError("Render item drawRange must contain non-negative integer start and positive integer count", "RENDER_ITEM_DRAW_RANGE_INVALID", {
311
+ start: range.start,
312
+ count: range.count,
313
+ available
314
+ });
315
+ }
316
+ if (range.start + range.count > available) {
317
+ throw new RenderDeviceError("Render item drawRange exceeds geometry draw count", "RENDER_ITEM_DRAW_RANGE_INVALID", {
318
+ start: range.start,
319
+ count: range.count,
320
+ available
321
+ });
322
+ }
323
+ return range;
324
+ }
325
+ function geometryHasAttribute(geometry, attribute) {
326
+ return geometry.vertexBuffer.format.attributes.some((candidate) => candidate.semantic === attribute || candidate.shaderName === attribute);
327
+ }
328
+ function shaderCacheKey(material) {
329
+ return material.shaderVariant ? `${material.shaderKey}:${material.shaderVariant}` : material.shaderKey;
330
+ }
331
+ function supportsInstanceUniforms(shader) {
332
+ return shader.reflection.uniforms.has("u_instanceMatrices") && shader.reflection.uniforms.has("u_instanceCount");
333
+ }
334
+ function supportsInstanceAttributes(shader) {
335
+ return shader.reflection.uniforms.has("u_instanceAttributeMode") &&
336
+ shader.reflection.uniforms.has("u_instanceCount") &&
337
+ INSTANCE_MATRIX_ATTRIBUTE_NAMES.every((name) => shader.reflection.attributes.has(name));
338
+ }
339
+ function renderStateForItem(renderState, item) {
340
+ if (renderState.cullMode === "none")
341
+ return renderState;
342
+ const modelMatrix = toMat4Values(item.modelMatrix ?? identityMatrix(), "modelMatrix", item.label);
343
+ if (!hasNegativeHandedness(modelMatrix))
344
+ return renderState;
345
+ return {
346
+ ...renderState,
347
+ cullMode: renderState.cullMode === "back" ? "front" : "back"
348
+ };
349
+ }
350
+ function instancedItemNeedsPerInstanceCullState(item) {
351
+ const source = validateInstanceTransformSource(item);
352
+ const baseModel = toMat4Values(item.modelMatrix ?? identityMatrix(), "modelMatrix", item.label);
353
+ const handedness = new Set();
354
+ for (let offset = 0; offset < source.length; offset += 16) {
355
+ const instanceMatrix = mat4FromArrayLike(source, offset);
356
+ handedness.add(hasNegativeHandedness(multiplyMat4(baseModel, instanceMatrix)));
357
+ }
358
+ return handedness.has(true);
359
+ }
360
+ function expandInstancedRenderItem(item) {
361
+ const source = validateInstanceTransformSource(item);
362
+ const baseModel = toMat4Values(item.modelMatrix ?? identityMatrix(), "modelMatrix", item.label);
363
+ const baseModelViewProjection = toMat4Values(item.modelViewProjectionMatrix ?? baseModel, "modelViewProjectionMatrix", item.label);
364
+ const { instanceTransforms: _instanceTransforms, normalMatrix: _normalMatrix, ...baseItem } = item;
365
+ const expanded = [];
366
+ for (let offset = 0; offset < source.length; offset += 16) {
367
+ const index = offset / 16;
368
+ const instanceMatrix = mat4FromArrayLike(source, offset);
369
+ const modelMatrix = multiplyMat4(baseModel, instanceMatrix);
370
+ expanded.push({
371
+ ...baseItem,
372
+ label: item.label ? `${item.label}#instance-${index}` : undefined,
373
+ modelMatrix: new Float32Array(modelMatrix),
374
+ modelViewProjectionMatrix: new Float32Array(multiplyMat4(baseModelViewProjection, instanceMatrix)),
375
+ normalMatrix: new Float32Array(normalMatrixFromModel(modelMatrix))
376
+ });
377
+ }
378
+ return expanded;
379
+ }
380
+ function multiplyMat4(left, right) {
381
+ const out = new Array(16).fill(0);
382
+ for (let column = 0; column < 4; column += 1) {
383
+ for (let row = 0; row < 4; row += 1) {
384
+ out[column * 4 + row] =
385
+ left[0 * 4 + row] * right[column * 4 + 0] +
386
+ left[1 * 4 + row] * right[column * 4 + 1] +
387
+ left[2 * 4 + row] * right[column * 4 + 2] +
388
+ left[3 * 4 + row] * right[column * 4 + 3];
389
+ }
390
+ }
391
+ return out;
392
+ }
393
+ function normalMatrixFromModel(modelMatrix) {
394
+ const matrix = transposeMat4(invertMat4(modelMatrix));
395
+ return [
396
+ matrix[0], matrix[1], matrix[2], 0,
397
+ matrix[4], matrix[5], matrix[6], 0,
398
+ matrix[8], matrix[9], matrix[10], 0,
399
+ 0, 0, 0, 1
400
+ ];
401
+ }
402
+ function hasNegativeHandedness(matrix) {
403
+ const determinant = matrix[0] * (matrix[5] * matrix[10] - matrix[9] * matrix[6]) -
404
+ matrix[4] * (matrix[1] * matrix[10] - matrix[9] * matrix[2]) +
405
+ matrix[8] * (matrix[1] * matrix[6] - matrix[5] * matrix[2]);
406
+ return Number.isFinite(determinant) && determinant < -1e-8;
407
+ }
408
+ function transposeMat4(matrix) {
409
+ return [
410
+ matrix[0], matrix[4], matrix[8], matrix[12],
411
+ matrix[1], matrix[5], matrix[9], matrix[13],
412
+ matrix[2], matrix[6], matrix[10], matrix[14],
413
+ matrix[3], matrix[7], matrix[11], matrix[15]
414
+ ];
415
+ }
416
+ function invertMat4(matrix) {
417
+ const [a00, a01, a02, a03, a10, a11, a12, a13, a20, a21, a22, a23, a30, a31, a32, a33] = matrix;
418
+ const b00 = a00 * a11 - a01 * a10;
419
+ const b01 = a00 * a12 - a02 * a10;
420
+ const b02 = a00 * a13 - a03 * a10;
421
+ const b03 = a01 * a12 - a02 * a11;
422
+ const b04 = a01 * a13 - a03 * a11;
423
+ const b05 = a02 * a13 - a03 * a12;
424
+ const b06 = a20 * a31 - a21 * a30;
425
+ const b07 = a20 * a32 - a22 * a30;
426
+ const b08 = a20 * a33 - a23 * a30;
427
+ const b09 = a21 * a32 - a22 * a31;
428
+ const b10 = a21 * a33 - a23 * a31;
429
+ const b11 = a22 * a33 - a23 * a32;
430
+ const det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
431
+ if (Math.abs(det) <= 1e-12 || !Number.isFinite(det)) {
432
+ throw new RenderDeviceError("Instance transform fallback requires invertible model matrices", "INSTANCING_CONTRACT");
433
+ }
434
+ const invDet = 1 / det;
435
+ return [
436
+ (a11 * b11 - a12 * b10 + a13 * b09) * invDet,
437
+ (a02 * b10 - a01 * b11 - a03 * b09) * invDet,
438
+ (a31 * b05 - a32 * b04 + a33 * b03) * invDet,
439
+ (a22 * b04 - a21 * b05 - a23 * b03) * invDet,
440
+ (a12 * b08 - a10 * b11 - a13 * b07) * invDet,
441
+ (a00 * b11 - a02 * b08 + a03 * b07) * invDet,
442
+ (a32 * b02 - a30 * b05 - a33 * b01) * invDet,
443
+ (a20 * b05 - a22 * b02 + a23 * b01) * invDet,
444
+ (a10 * b10 - a11 * b08 + a13 * b06) * invDet,
445
+ (a01 * b08 - a00 * b10 - a03 * b06) * invDet,
446
+ (a30 * b04 - a31 * b02 + a33 * b00) * invDet,
447
+ (a21 * b02 - a20 * b04 - a23 * b00) * invDet,
448
+ (a11 * b07 - a10 * b09 - a12 * b06) * invDet,
449
+ (a00 * b09 - a01 * b07 + a02 * b06) * invDet,
450
+ (a31 * b01 - a30 * b03 - a32 * b00) * invDet,
451
+ (a20 * b03 - a21 * b01 + a22 * b00) * invDet
452
+ ];
453
+ }
454
+ function applyForwardShadowMapUniforms(shadowMap, item, shader, uniforms) {
455
+ const requiredUniforms = [
456
+ "u_shadowMapTexture",
457
+ "u_shadowMapEnabled",
458
+ "u_shadowMapMatrix",
459
+ "u_shadowMapStrength",
460
+ "u_shadowMapBias",
461
+ "u_shadowMapSlopeBias",
462
+ "u_shadowMapTexelSize",
463
+ "u_shadowPcfSampleCount",
464
+ "u_shadowPcfSamples"
465
+ ];
466
+ if (!requiredUniforms.every((uniform) => shader.reflection.uniforms.has(uniform))) {
467
+ return;
468
+ }
469
+ applyForwardPointShadowMapUniforms(shadowMap?.pointLight, item, shader, uniforms);
470
+ if (!shadowMap) {
471
+ uniforms.set("u_shadowMapTexture", new TextureBinding({ name: "u_shadowMapTexture", required: false }));
472
+ uniforms.set("u_shadowMapEnabled", 0);
473
+ uniforms.set("u_shadowMapMatrix", new Float32Array(identityMatrix()));
474
+ uniforms.set("u_shadowMapStrength", 0);
475
+ uniforms.set("u_shadowMapBias", 0);
476
+ uniforms.set("u_shadowMapSlopeBias", 0);
477
+ uniforms.set("u_shadowMapTexelSize", [1, 1]);
478
+ uniforms.set("u_shadowPcfSampleCount", 1);
479
+ uniforms.set("u_shadowPcfSamples", new Float32Array(MAX_FORWARD_SHADOW_PCF_SAMPLES * 4));
480
+ return;
481
+ }
482
+ const validation = shadowMap.texture.validate();
483
+ if (!validation.ok) {
484
+ throw new RenderDeviceError("Forward shadow-map texture binding validation failed", "FORWARD_SHADOW_MAP_CONTRACT", {
485
+ label: item.label,
486
+ diagnostics: validation.diagnostics
487
+ });
488
+ }
489
+ const strength = shadowMap.strength ?? 0.65;
490
+ const bias = shadowMap.bias ?? 0.001;
491
+ const slopeBias = shadowMap.slopeBias ?? 1;
492
+ const texelSize = shadowMap.texelSize ?? [
493
+ 1 / Math.max(1, shadowMap.texture.texture?.width ?? 1),
494
+ 1 / Math.max(1, shadowMap.texture.texture?.height ?? 1)
495
+ ];
496
+ if (!Number.isFinite(strength) || strength < 0 || strength > 1) {
497
+ throw new RenderDeviceError("Forward shadow-map strength must be finite in [0, 1]", "FORWARD_SHADOW_MAP_CONTRACT", {
498
+ label: item.label,
499
+ strength
500
+ });
501
+ }
502
+ if (!Number.isFinite(bias) || bias < 0) {
503
+ throw new RenderDeviceError("Forward shadow-map bias must be finite and non-negative", "FORWARD_SHADOW_MAP_CONTRACT", {
504
+ label: item.label,
505
+ bias
506
+ });
507
+ }
508
+ if (!Number.isFinite(slopeBias) || slopeBias < 0) {
509
+ throw new RenderDeviceError("Forward shadow-map slopeBias must be finite and non-negative", "FORWARD_SHADOW_MAP_CONTRACT", {
510
+ label: item.label,
511
+ slopeBias
512
+ });
513
+ }
514
+ if (texelSize.length !== 2 || !texelSize.every((value) => Number.isFinite(value) && value > 0)) {
515
+ throw new RenderDeviceError("Forward shadow-map texelSize must contain two finite positive values", "FORWARD_SHADOW_MAP_CONTRACT", {
516
+ label: item.label,
517
+ texelSize: Array.from(texelSize)
518
+ });
519
+ }
520
+ const filterKernel = shadowMap.filterKernel ?? DEFAULT_FORWARD_SHADOW_FILTER_KERNEL;
521
+ const pcfSamples = packForwardShadowPcfSamples(filterKernel, item.label);
522
+ uniforms.set("u_shadowMapTexture", shadowMap.texture);
523
+ uniforms.set("u_shadowMapEnabled", 1);
524
+ uniforms.set("u_shadowMapMatrix", toMat4Uniform(shadowMap.lightMatrix, "shadowMap.lightMatrix", item.label));
525
+ uniforms.set("u_shadowMapStrength", strength);
526
+ uniforms.set("u_shadowMapBias", bias);
527
+ uniforms.set("u_shadowMapSlopeBias", slopeBias);
528
+ uniforms.set("u_shadowMapTexelSize", texelSize);
529
+ uniforms.set("u_shadowPcfSampleCount", filterKernel.samples.length);
530
+ uniforms.set("u_shadowPcfSamples", pcfSamples);
531
+ }
532
+ function applyForwardPointShadowMapUniforms(pointShadowMap, item, shader, uniforms) {
533
+ const requiredUniforms = [
534
+ "u_pointShadowMapTexture",
535
+ "u_pointShadowMapEnabled",
536
+ "u_pointShadowLightPosition",
537
+ "u_pointShadowRange",
538
+ "u_pointShadowFaceMatrices",
539
+ "u_pointShadowFaceRects",
540
+ "u_pointShadowStrength",
541
+ "u_pointShadowBias",
542
+ "u_pointShadowSlopeBias",
543
+ "u_pointShadowTexelSize",
544
+ "u_pointShadowPcfSampleCount",
545
+ "u_pointShadowPcfSamples"
546
+ ];
547
+ if (!requiredUniforms.every((uniform) => shader.reflection.uniforms.has(uniform))) {
548
+ return;
549
+ }
550
+ if (!pointShadowMap) {
551
+ uniforms.set("u_pointShadowMapTexture", new TextureBinding({ name: "u_pointShadowMapTexture", required: false }));
552
+ uniforms.set("u_pointShadowMapEnabled", 0);
553
+ uniforms.set("u_pointShadowLightPosition", [0, 0, 0]);
554
+ uniforms.set("u_pointShadowRange", 1);
555
+ uniforms.set("u_pointShadowFaceMatrices", new Float32Array(6 * 16));
556
+ uniforms.set("u_pointShadowFaceRects", new Float32Array(6 * 4));
557
+ uniforms.set("u_pointShadowStrength", 0);
558
+ uniforms.set("u_pointShadowBias", 0);
559
+ uniforms.set("u_pointShadowSlopeBias", 0);
560
+ uniforms.set("u_pointShadowTexelSize", [1, 1]);
561
+ uniforms.set("u_pointShadowPcfSampleCount", 1);
562
+ uniforms.set("u_pointShadowPcfSamples", new Float32Array(MAX_FORWARD_SHADOW_PCF_SAMPLES * 4));
563
+ return;
564
+ }
565
+ const validation = pointShadowMap.texture.validate();
566
+ if (!validation.ok) {
567
+ throw new RenderDeviceError("Forward point-shadow atlas texture binding validation failed", "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
568
+ label: item.label,
569
+ diagnostics: validation.diagnostics
570
+ });
571
+ }
572
+ if (pointShadowMap.lightPosition.length !== 3 || !isFiniteArrayLike(pointShadowMap.lightPosition)) {
573
+ throw new RenderDeviceError("Forward point-shadow lightPosition must contain three finite values", "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
574
+ label: item.label,
575
+ lightPosition: pointShadowMap.lightPosition
576
+ });
577
+ }
578
+ if (!Number.isFinite(pointShadowMap.range) || pointShadowMap.range <= 0) {
579
+ throw new RenderDeviceError("Forward point-shadow range must be finite and positive", "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
580
+ label: item.label,
581
+ range: pointShadowMap.range
582
+ });
583
+ }
584
+ const faceMatrices = toFloat32Array(pointShadowMap.faceMatrices, 6 * 16, "pointShadowMap.faceMatrices", item.label);
585
+ const faceRects = toFloat32Array(pointShadowMap.faceRects, 6 * 4, "pointShadowMap.faceRects", item.label);
586
+ validatePointShadowFaceRects(faceRects, item.label);
587
+ const strength = pointShadowMap.strength ?? 0.65;
588
+ const bias = pointShadowMap.bias ?? 0.001;
589
+ const slopeBias = pointShadowMap.slopeBias ?? 1;
590
+ const texelSize = pointShadowMap.texelSize ?? [
591
+ 1 / Math.max(1, pointShadowMap.texture.texture?.width ?? 1),
592
+ 1 / Math.max(1, pointShadowMap.texture.texture?.height ?? 1)
593
+ ];
594
+ if (!Number.isFinite(strength) || strength < 0 || strength > 1) {
595
+ throw new RenderDeviceError("Forward point-shadow strength must be finite in [0, 1]", "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
596
+ label: item.label,
597
+ strength
598
+ });
599
+ }
600
+ if (!Number.isFinite(bias) || bias < 0) {
601
+ throw new RenderDeviceError("Forward point-shadow bias must be finite and non-negative", "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
602
+ label: item.label,
603
+ bias
604
+ });
605
+ }
606
+ if (!Number.isFinite(slopeBias) || slopeBias < 0) {
607
+ throw new RenderDeviceError("Forward point-shadow slopeBias must be finite and non-negative", "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
608
+ label: item.label,
609
+ slopeBias
610
+ });
611
+ }
612
+ if (texelSize.length !== 2 || !texelSize.every((value) => Number.isFinite(value) && value > 0)) {
613
+ throw new RenderDeviceError("Forward point-shadow texelSize must contain two finite positive values", "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
614
+ label: item.label,
615
+ texelSize: Array.from(texelSize)
616
+ });
617
+ }
618
+ const filterKernel = pointShadowMap.filterKernel ?? DEFAULT_FORWARD_SHADOW_FILTER_KERNEL;
619
+ uniforms.set("u_pointShadowMapTexture", pointShadowMap.texture);
620
+ uniforms.set("u_pointShadowMapEnabled", 1);
621
+ uniforms.set("u_pointShadowLightPosition", pointShadowMap.lightPosition);
622
+ uniforms.set("u_pointShadowRange", pointShadowMap.range);
623
+ uniforms.set("u_pointShadowFaceMatrices", faceMatrices);
624
+ uniforms.set("u_pointShadowFaceRects", faceRects);
625
+ uniforms.set("u_pointShadowStrength", strength);
626
+ uniforms.set("u_pointShadowBias", bias);
627
+ uniforms.set("u_pointShadowSlopeBias", slopeBias);
628
+ uniforms.set("u_pointShadowTexelSize", texelSize);
629
+ uniforms.set("u_pointShadowPcfSampleCount", filterKernel.samples.length);
630
+ uniforms.set("u_pointShadowPcfSamples", packForwardShadowPcfSamples(filterKernel, item.label));
631
+ }
632
+ function toFloat32Array(values, expectedLength, name, label) {
633
+ const source = values instanceof Float32Array ? values : new Float32Array(values);
634
+ if (source.length !== expectedLength || !isFiniteArrayLike(source)) {
635
+ throw new RenderDeviceError(`${name} must contain ${expectedLength} finite values`, "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
636
+ label,
637
+ length: source.length,
638
+ expectedLength
639
+ });
640
+ }
641
+ return source;
642
+ }
643
+ function validatePointShadowFaceRects(faceRects, label) {
644
+ for (let offset = 0; offset < faceRects.length; offset += 4) {
645
+ const rect = [faceRects[offset], faceRects[offset + 1], faceRects[offset + 2], faceRects[offset + 3]];
646
+ if (!rect.every((value) => Number.isFinite(value) && value >= 0 && value <= 1) || rect[2] <= 0 || rect[3] <= 0) {
647
+ throw new RenderDeviceError("Forward point-shadow face rects must be normalized atlas rectangles", "FORWARD_POINT_SHADOW_MAP_CONTRACT", {
648
+ label,
649
+ face: offset / 4,
650
+ rect
651
+ });
652
+ }
653
+ }
654
+ }
655
+ function packForwardShadowPcfSamples(filterKernel, label) {
656
+ if (filterKernel.samples.length < 1 || filterKernel.samples.length > MAX_FORWARD_SHADOW_PCF_SAMPLES) {
657
+ throw new RenderDeviceError("Forward shadow-map PCF kernel must contain 1 to 32 samples", "FORWARD_SHADOW_MAP_CONTRACT", {
658
+ label,
659
+ samples: filterKernel.samples.length
660
+ });
661
+ }
662
+ const packed = new Float32Array(MAX_FORWARD_SHADOW_PCF_SAMPLES * 4);
663
+ let weightSum = 0;
664
+ for (const [index, sample] of filterKernel.samples.entries()) {
665
+ if (![sample.x, sample.y, sample.weight].every(Number.isFinite) || sample.weight < 0) {
666
+ throw new RenderDeviceError("Forward shadow-map PCF samples must contain finite offsets and non-negative weights", "FORWARD_SHADOW_MAP_CONTRACT", {
667
+ label,
668
+ sample
669
+ });
670
+ }
671
+ const offset = index * 4;
672
+ packed[offset] = sample.x;
673
+ packed[offset + 1] = sample.y;
674
+ packed[offset + 2] = sample.weight;
675
+ weightSum += sample.weight;
676
+ }
677
+ if (weightSum <= 0) {
678
+ throw new RenderDeviceError("Forward shadow-map PCF sample weights must sum to a positive value", "FORWARD_SHADOW_MAP_CONTRACT", {
679
+ label,
680
+ weightSum
681
+ });
682
+ }
683
+ return packed;
684
+ }
685
+ function applyEnvironmentLightingUniforms(environment, item, shader, uniforms) {
686
+ if (!environment) {
687
+ clearProceduralEnvironmentMapUniforms(shader, uniforms);
688
+ clearSampledEnvironmentMapUniforms(shader, uniforms);
689
+ clearEnvironmentBrdfLutUniforms(shader, uniforms);
690
+ return;
691
+ }
692
+ if (!shader.reflection.uniforms.has("u_environmentColor") || !shader.reflection.uniforms.has("u_environmentIntensity")) {
693
+ return;
694
+ }
695
+ const color = environment.color;
696
+ if (color.length !== 3 || !isFiniteColor(color)) {
697
+ throw new RenderDeviceError("Environment lighting color must contain three finite values in [0, 1]", "ENVIRONMENT_LIGHTING_CONTRACT", {
698
+ label: item.label,
699
+ color
700
+ });
701
+ }
702
+ if (!Number.isFinite(environment.intensity) || environment.intensity < 0) {
703
+ throw new RenderDeviceError("Environment lighting intensity must be finite and non-negative", "ENVIRONMENT_LIGHTING_CONTRACT", {
704
+ label: item.label,
705
+ intensity: environment.intensity
706
+ });
707
+ }
708
+ uniforms.set("u_environmentColor", color);
709
+ uniforms.set("u_environmentIntensity", environment.intensity);
710
+ applyProceduralEnvironmentMapUniforms(environment.proceduralMap, item, shader, uniforms);
711
+ applySampledEnvironmentMapUniforms(environment, item, shader, uniforms);
712
+ }
713
+ function applyProceduralEnvironmentMapUniforms(proceduralMap, item, shader, uniforms) {
714
+ if (!proceduralMap) {
715
+ clearProceduralEnvironmentMapUniforms(shader, uniforms);
716
+ return;
717
+ }
718
+ const requiredUniforms = [
719
+ "u_environmentSkyColor",
720
+ "u_environmentHorizonColor",
721
+ "u_environmentGroundColor",
722
+ "u_environmentSpecularColor",
723
+ "u_environmentMapIntensity",
724
+ "u_environmentSpecularIntensity"
725
+ ];
726
+ if (!requiredUniforms.every((uniform) => shader.reflection.uniforms.has(uniform))) {
727
+ return;
728
+ }
729
+ const skyColor = toEnvironmentColor(proceduralMap.skyColor, "proceduralMap.skyColor", item.label);
730
+ const horizonColor = toEnvironmentColor(proceduralMap.horizonColor, "proceduralMap.horizonColor", item.label);
731
+ const groundColor = toEnvironmentColor(proceduralMap.groundColor, "proceduralMap.groundColor", item.label);
732
+ const specularColor = toEnvironmentColor(proceduralMap.specularColor, "proceduralMap.specularColor", item.label);
733
+ if (!Number.isFinite(proceduralMap.intensity) || proceduralMap.intensity < 0) {
734
+ throw new RenderDeviceError("Procedural environment map intensity must be finite and non-negative", "ENVIRONMENT_LIGHTING_CONTRACT", {
735
+ label: item.label,
736
+ intensity: proceduralMap.intensity
737
+ });
738
+ }
739
+ if (!Number.isFinite(proceduralMap.specularIntensity) || proceduralMap.specularIntensity < 0) {
740
+ throw new RenderDeviceError("Procedural environment map specularIntensity must be finite and non-negative", "ENVIRONMENT_LIGHTING_CONTRACT", {
741
+ label: item.label,
742
+ specularIntensity: proceduralMap.specularIntensity
743
+ });
744
+ }
745
+ uniforms.set("u_environmentSkyColor", skyColor);
746
+ uniforms.set("u_environmentHorizonColor", horizonColor);
747
+ uniforms.set("u_environmentGroundColor", groundColor);
748
+ uniforms.set("u_environmentSpecularColor", specularColor);
749
+ uniforms.set("u_environmentMapIntensity", proceduralMap.intensity);
750
+ uniforms.set("u_environmentSpecularIntensity", proceduralMap.specularIntensity);
751
+ }
752
+ function clearProceduralEnvironmentMapUniforms(shader, uniforms) {
753
+ if (shader.reflection.uniforms.has("u_environmentMapIntensity")) {
754
+ uniforms.set("u_environmentMapIntensity", 0);
755
+ }
756
+ if (shader.reflection.uniforms.has("u_environmentSpecularIntensity")) {
757
+ uniforms.set("u_environmentSpecularIntensity", 0);
758
+ }
759
+ }
760
+ function applySampledEnvironmentMapUniforms(environment, item, shader, uniforms) {
761
+ const environmentMapTexture = environment.environmentMapTexture;
762
+ const environmentCubeMapTexture = environment.environmentCubeMapTexture;
763
+ if (!environmentMapTexture && !environmentCubeMapTexture) {
764
+ clearSampledEnvironmentMapUniforms(shader, uniforms);
765
+ clearEnvironmentBrdfLutUniforms(shader, uniforms);
766
+ return;
767
+ }
768
+ const requiredUniforms = [
769
+ "u_environmentMapTexture",
770
+ "u_environmentMapTextureEnabled",
771
+ "u_environmentMapTextureIntensity",
772
+ "u_environmentMapTextureSpecularIntensity",
773
+ "u_environmentMapTextureRotation",
774
+ "u_environmentMapTextureMipCount"
775
+ ];
776
+ if (!requiredUniforms.every((uniform) => shader.reflection.uniforms.has(uniform))) {
777
+ return;
778
+ }
779
+ if (environmentMapTexture) {
780
+ validateEnvironmentTextureBinding("Environment map texture", environmentMapTexture, "2d", item);
781
+ }
782
+ if (environmentCubeMapTexture) {
783
+ validateEnvironmentTextureBinding("Environment cube map texture", environmentCubeMapTexture, "cube", item);
784
+ }
785
+ const intensity = environment.environmentMapIntensity ?? 1;
786
+ const specularIntensity = environment.environmentMapSpecularIntensity ?? 0.5;
787
+ const rotation = environment.environmentMapRotation ?? 0;
788
+ const mipCount = environment.environmentMapMipCount ?? 1;
789
+ const encoding = environment.environmentMapEncoding ?? "srgb";
790
+ if (!Number.isFinite(intensity) || intensity < 0) {
791
+ throw new RenderDeviceError("Sampled environment map intensity must be finite and non-negative", "ENVIRONMENT_LIGHTING_CONTRACT", {
792
+ label: item.label,
793
+ intensity
794
+ });
795
+ }
796
+ if (!Number.isFinite(specularIntensity) || specularIntensity < 0) {
797
+ throw new RenderDeviceError("Sampled environment map specular intensity must be finite and non-negative", "ENVIRONMENT_LIGHTING_CONTRACT", {
798
+ label: item.label,
799
+ specularIntensity
800
+ });
801
+ }
802
+ if (!Number.isFinite(rotation)) {
803
+ throw new RenderDeviceError("Sampled environment map rotation must be finite", "ENVIRONMENT_LIGHTING_CONTRACT", {
804
+ label: item.label,
805
+ rotation
806
+ });
807
+ }
808
+ if (!Number.isInteger(mipCount) || mipCount < 1) {
809
+ throw new RenderDeviceError("Sampled environment map mip count must be a positive integer", "ENVIRONMENT_LIGHTING_CONTRACT", {
810
+ label: item.label,
811
+ mipCount
812
+ });
813
+ }
814
+ if (encoding !== "srgb" && encoding !== "rgbe" && encoding !== "linear") {
815
+ throw new RenderDeviceError("Sampled environment map encoding must be srgb, rgbe, or linear", "ENVIRONMENT_LIGHTING_CONTRACT", {
816
+ label: item.label,
817
+ encoding
818
+ });
819
+ }
820
+ uniforms.set("u_environmentMapTexture", environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false, expectedDimension: "2d" }));
821
+ if (shader.reflection.uniforms.has("u_environmentCubeMapTexture")) {
822
+ uniforms.set("u_environmentCubeMapTexture", environmentCubeMapTexture ?? new TextureBinding({ name: "u_environmentCubeMapTexture", required: false, expectedDimension: "cube" }));
823
+ }
824
+ uniforms.set("u_environmentMapTextureEnabled", 1);
825
+ if (shader.reflection.uniforms.has("u_environmentCubeMapTextureEnabled")) {
826
+ uniforms.set("u_environmentCubeMapTextureEnabled", environmentCubeMapTexture ? 1 : 0);
827
+ }
828
+ uniforms.set("u_environmentMapTextureIntensity", intensity);
829
+ uniforms.set("u_environmentMapTextureSpecularIntensity", specularIntensity);
830
+ uniforms.set("u_environmentMapTextureRotation", rotation);
831
+ uniforms.set("u_environmentMapTextureMipCount", mipCount);
832
+ if (shader.reflection.uniforms.has("u_environmentMapTextureEncoding")) {
833
+ uniforms.set("u_environmentMapTextureEncoding", encoding === "rgbe" ? 1 : encoding === "linear" ? 2 : 0);
834
+ }
835
+ applyEnvironmentBrdfLutUniforms(environment, item, shader, uniforms);
836
+ }
837
+ function clearSampledEnvironmentMapUniforms(shader, uniforms) {
838
+ if (shader.reflection.uniforms.has("u_environmentMapTexture")) {
839
+ uniforms.set("u_environmentMapTexture", new TextureBinding({ name: "u_environmentMapTexture", required: false, expectedDimension: "2d" }));
840
+ }
841
+ if (shader.reflection.uniforms.has("u_environmentCubeMapTexture")) {
842
+ uniforms.set("u_environmentCubeMapTexture", new TextureBinding({ name: "u_environmentCubeMapTexture", required: false, expectedDimension: "cube" }));
843
+ }
844
+ if (shader.reflection.uniforms.has("u_environmentMapTextureEnabled")) {
845
+ uniforms.set("u_environmentMapTextureEnabled", 0);
846
+ }
847
+ if (shader.reflection.uniforms.has("u_environmentCubeMapTextureEnabled")) {
848
+ uniforms.set("u_environmentCubeMapTextureEnabled", 0);
849
+ }
850
+ if (shader.reflection.uniforms.has("u_environmentMapTextureIntensity")) {
851
+ uniforms.set("u_environmentMapTextureIntensity", 0);
852
+ }
853
+ if (shader.reflection.uniforms.has("u_environmentMapTextureSpecularIntensity")) {
854
+ uniforms.set("u_environmentMapTextureSpecularIntensity", 0);
855
+ }
856
+ if (shader.reflection.uniforms.has("u_environmentMapTextureEncoding")) {
857
+ uniforms.set("u_environmentMapTextureEncoding", 0);
858
+ }
859
+ }
860
+ function validateEnvironmentTextureBinding(label, binding, expectedDimension, item) {
861
+ const validation = binding.validate();
862
+ if (!validation.ok) {
863
+ throw new RenderDeviceError(`${label} binding validation failed`, "ENVIRONMENT_LIGHTING_CONTRACT", {
864
+ label: item.label,
865
+ diagnostics: validation.diagnostics
866
+ });
867
+ }
868
+ if (binding.texture?.dimension !== expectedDimension) {
869
+ throw new RenderDeviceError(`${label} must bind a ${expectedDimension} texture`, "ENVIRONMENT_LIGHTING_CONTRACT", {
870
+ label: item.label,
871
+ texture: binding.name,
872
+ expectedDimension,
873
+ actualDimension: binding.texture?.dimension ?? null
874
+ });
875
+ }
876
+ }
877
+ function applyEnvironmentBrdfLutUniforms(environment, item, shader, uniforms) {
878
+ if (!environment.environmentBrdfLutTexture) {
879
+ clearEnvironmentBrdfLutUniforms(shader, uniforms);
880
+ return;
881
+ }
882
+ if (!shader.reflection.uniforms.has("u_environmentBrdfLutTexture") || !shader.reflection.uniforms.has("u_environmentBrdfLutEnabled")) {
883
+ return;
884
+ }
885
+ const validation = environment.environmentBrdfLutTexture.validate();
886
+ if (!validation.ok) {
887
+ throw new RenderDeviceError("Environment BRDF LUT texture binding validation failed", "ENVIRONMENT_LIGHTING_CONTRACT", {
888
+ label: item.label,
889
+ diagnostics: validation.diagnostics
890
+ });
891
+ }
892
+ uniforms.set("u_environmentBrdfLutTexture", environment.environmentBrdfLutTexture);
893
+ uniforms.set("u_environmentBrdfLutEnabled", 1);
894
+ }
895
+ function clearEnvironmentBrdfLutUniforms(shader, uniforms) {
896
+ if (shader.reflection.uniforms.has("u_environmentBrdfLutTexture")) {
897
+ uniforms.set("u_environmentBrdfLutTexture", new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }));
898
+ }
899
+ if (shader.reflection.uniforms.has("u_environmentBrdfLutEnabled")) {
900
+ uniforms.set("u_environmentBrdfLutEnabled", 0);
901
+ }
902
+ }
903
+ function toEnvironmentColor(value, field, label) {
904
+ if (value.length !== 3 || !isFiniteColor(value)) {
905
+ throw new RenderDeviceError("Procedural environment map colors must contain three finite values in [0, 1]", "ENVIRONMENT_LIGHTING_CONTRACT", {
906
+ label,
907
+ field,
908
+ color: value
909
+ });
910
+ }
911
+ return value;
912
+ }
913
+ function applyCameraUniforms(cameraPosition, item, shader, uniforms) {
914
+ if (!shader.reflection.uniforms.has("u_cameraPosition"))
915
+ return;
916
+ const position = cameraPosition ?? [0, 0, 1];
917
+ if (position.length !== 3 || position.some((value) => !Number.isFinite(value))) {
918
+ throw new RenderDeviceError("Forward pass camera position must be a finite vec3", "FORWARD_CAMERA_CONTRACT", {
919
+ label: item.label,
920
+ cameraPosition: [...position]
921
+ });
922
+ }
923
+ uniforms.set("u_cameraPosition", [...position]);
924
+ }
925
+ function applyAlphaCutoffUniform(item, shader, uniforms) {
926
+ if (!shader.reflection.uniforms.has("u_alphaCutoff") || uniforms.has("u_alphaCutoff"))
927
+ return;
928
+ uniforms.set("u_alphaCutoff", 0);
929
+ }
930
+ function applyTransformUniforms(item, shader, uniforms) {
931
+ const modelMatrix = shader.reflection.uniforms.has("u_modelMatrix") || shader.reflection.uniforms.has("u_normalMatrix")
932
+ ? toMat4Uniform(item.modelMatrix ?? identityMatrix(), "modelMatrix", item.label)
933
+ : undefined;
934
+ if (item.modelViewProjectionMatrix && shader.reflection.uniforms.has("u_modelViewProjection")) {
935
+ uniforms.set("u_modelViewProjection", toMat4Uniform(item.modelViewProjectionMatrix, "modelViewProjectionMatrix", item.label));
936
+ }
937
+ if (modelMatrix && shader.reflection.uniforms.has("u_modelMatrix")) {
938
+ uniforms.set("u_modelMatrix", modelMatrix);
939
+ }
940
+ if (shader.reflection.uniforms.has("u_normalMatrix")) {
941
+ uniforms.set("u_normalMatrix", item.normalMatrix
942
+ ? toMat4Uniform(item.normalMatrix, "normalMatrix", item.label)
943
+ : new Float32Array(normalMatrixFromModel(toMat4Values(modelMatrix ?? identityMatrix(), "modelMatrix", item.label))));
944
+ }
945
+ }
946
+ function toMat4Uniform(value, field, label) {
947
+ if (value.length !== 16 || !isFiniteArrayLike(value)) {
948
+ throw new RenderDeviceError("Render item transform uniforms must be finite mat4 values", "RENDER_ITEM_TRANSFORM_CONTRACT", {
949
+ label,
950
+ field,
951
+ scalars: value.length
952
+ });
953
+ }
954
+ return value instanceof Float32Array ? value : new Float32Array(value);
955
+ }
956
+ function toMat4Values(value, field, label) {
957
+ if (value.length !== 16 || !isFiniteArrayLike(value)) {
958
+ throw new RenderDeviceError("Render item transform uniforms must be finite mat4 values", "RENDER_ITEM_TRANSFORM_CONTRACT", {
959
+ label,
960
+ field,
961
+ scalars: value.length
962
+ });
963
+ }
964
+ return mat4FromArrayLike(value, 0);
965
+ }
966
+ function identityMatrix() {
967
+ return [
968
+ 1, 0, 0, 0,
969
+ 0, 1, 0, 0,
970
+ 0, 0, 1, 0,
971
+ 0, 0, 0, 1
972
+ ];
973
+ }
974
+ function getBaseMaterial(material) {
975
+ return material instanceof MaterialInstance ? material.baseMaterial : material;
976
+ }
977
+ function sortForwardRenderItems(items, cameraPosition) {
978
+ return sortRenderQueueItems(items.map((item) => ({
979
+ item,
980
+ bucket: isTransparentRenderItem(item) ? "transparent" : "opaque",
981
+ depth: cameraPosition ? distanceSquaredFromCamera(item, cameraPosition) : 0,
982
+ pipelineKey: renderItemPipelineKey(item),
983
+ batchKey: renderItemPipelineKey(item),
984
+ instanceCount: item.instanceTransforms ? instanceTransformCount(item) : 1
985
+ }))).items;
986
+ }
987
+ function isTransparentRenderItem(item) {
988
+ const material = item.material ?? new UnlitMaterial();
989
+ return getBaseMaterial(material).renderState.blend;
990
+ }
991
+ function distanceSquaredFromCamera(item, cameraPosition) {
992
+ const transform = item.modelMatrix ?? identityMatrix();
993
+ const x = (transform[12] ?? 0) - cameraPosition[0];
994
+ const y = (transform[13] ?? 0) - cameraPosition[1];
995
+ const z = (transform[14] ?? 0) - cameraPosition[2];
996
+ return x * x + y * y + z * z;
997
+ }
998
+ function renderItemPipelineKey(item) {
999
+ const material = item.material ?? new UnlitMaterial();
1000
+ const baseMaterial = getBaseMaterial(material);
1001
+ const state = baseMaterial.renderState;
1002
+ return `${baseMaterial.name}|${state.depthTest ? "dt" : "ndt"}|${state.depthWrite ? "dw" : "ndw"}|${state.cullMode}|${state.blend ? "blend" : "opaque"}`;
1003
+ }
1004
+ function instanceTransformCount(item) {
1005
+ return validateInstanceTransformSource(item).length / 16;
1006
+ }
1007
+ function splitInstanceTransforms(transforms) {
1008
+ const source = transforms instanceof Float32Array ? transforms : new Float32Array(transforms);
1009
+ const batches = [];
1010
+ for (let offset = 0; offset < source.length; offset += MAX_GPU_INSTANCES * 16) {
1011
+ batches.push(source.subarray(offset, Math.min(source.length, offset + MAX_GPU_INSTANCES * 16)));
1012
+ }
1013
+ return batches;
1014
+ }
1015
+ function applyInstanceUniforms(item, shader, uniforms) {
1016
+ if (!shader.reflection.uniforms.has("u_instanceMatrices") || !shader.reflection.uniforms.has("u_instanceCount")) {
1017
+ throw new RenderDeviceError("Instanced render items require a shader with instance matrix uniforms", "INSTANCING_SHADER_CONTRACT", {
1018
+ label: item.label
1019
+ });
1020
+ }
1021
+ const source = validateInstanceTransformSource(item);
1022
+ const instanceCount = source.length / 16;
1023
+ if (instanceCount > MAX_GPU_INSTANCES) {
1024
+ throw new RenderDeviceError("Instanced shader path exceeds the supported uniform instance count", "GPU_INSTANCE_LIMIT", {
1025
+ label: item.label,
1026
+ instanceCount,
1027
+ maxInstances: MAX_GPU_INSTANCES
1028
+ });
1029
+ }
1030
+ const packed = new Float32Array(MAX_GPU_INSTANCES * 16);
1031
+ packed.set(source);
1032
+ uniforms.set("u_instanceMatrices", packed);
1033
+ uniforms.set("u_instanceCount", instanceCount);
1034
+ uniforms.set("u_instanceAttributeMode", 0);
1035
+ return instanceCount;
1036
+ }
1037
+ function applyInstanceBinding(device, item, shader, uniforms) {
1038
+ const source = validateInstanceTransformSource(item);
1039
+ const instanceCount = source.length / 16;
1040
+ const extraBindings = createExtraInstanceAttributeBindings(device, item, instanceCount);
1041
+ if (supportsInstanceAttributes(shader) && instanceCount > MAX_GPU_INSTANCES) {
1042
+ const data = source instanceof Float32Array ? source : new Float32Array(source);
1043
+ const buffer = device.createBuffer("vertex", data.byteLength, data);
1044
+ uniforms.set("u_instanceCount", instanceCount);
1045
+ uniforms.set("u_instanceAttributeMode", 1);
1046
+ return {
1047
+ count: instanceCount,
1048
+ buffers: [buffer, ...extraBindings.buffers],
1049
+ attributes: [
1050
+ ...INSTANCE_MATRIX_ATTRIBUTE_NAMES.map((shaderName, column) => ({
1051
+ buffer,
1052
+ shaderName,
1053
+ components: 4,
1054
+ offset: column * 16,
1055
+ stride: 64,
1056
+ divisor: 1
1057
+ })),
1058
+ ...extraBindings.attributes
1059
+ ]
1060
+ };
1061
+ }
1062
+ return {
1063
+ count: applyInstanceUniforms(item, shader, uniforms),
1064
+ ...(extraBindings.attributes.length > 0 ? { attributes: extraBindings.attributes } : {}),
1065
+ ...(extraBindings.buffers.length > 0 ? { buffers: extraBindings.buffers } : {})
1066
+ };
1067
+ }
1068
+ function createExtraInstanceAttributeBindings(device, item, instanceCount) {
1069
+ const descriptors = [];
1070
+ if (item.instanceColors) {
1071
+ descriptors.push({
1072
+ shaderName: "a_instanceColor",
1073
+ components: 4,
1074
+ data: item.instanceColors
1075
+ });
1076
+ }
1077
+ if (item.instanceAttributes)
1078
+ descriptors.push(...item.instanceAttributes);
1079
+ if (descriptors.length === 0)
1080
+ return { attributes: [], buffers: [] };
1081
+ const attributes = [];
1082
+ const buffers = [];
1083
+ for (const descriptor of descriptors) {
1084
+ validateInstanceAttributeDescriptor(descriptor, instanceCount, item.label);
1085
+ const data = descriptor.data instanceof Float32Array ? descriptor.data : new Float32Array(descriptor.data);
1086
+ const stride = descriptor.components * 4;
1087
+ const buffer = device.createBuffer("vertex", data.byteLength, data);
1088
+ buffers.push(buffer);
1089
+ attributes.push({
1090
+ buffer,
1091
+ shaderName: descriptor.shaderName,
1092
+ components: descriptor.components,
1093
+ offset: 0,
1094
+ stride,
1095
+ normalized: descriptor.normalized ?? false,
1096
+ divisor: descriptor.divisor ?? 1
1097
+ });
1098
+ }
1099
+ return { attributes, buffers };
1100
+ }
1101
+ function validateInstanceAttributeDescriptor(descriptor, instanceCount, label) {
1102
+ if (!descriptor.shaderName.trim()) {
1103
+ throw new RenderDeviceError("Instance attribute shaderName is required", "INSTANCE_ATTRIBUTE_CONTRACT", { label });
1104
+ }
1105
+ if (![1, 2, 3, 4].includes(descriptor.components)) {
1106
+ throw new RenderDeviceError("Instance attribute components must be 1, 2, 3, or 4", "INSTANCE_ATTRIBUTE_CONTRACT", {
1107
+ label,
1108
+ shaderName: descriptor.shaderName,
1109
+ components: descriptor.components
1110
+ });
1111
+ }
1112
+ const data = descriptor.data instanceof Float32Array ? descriptor.data : new Float32Array(descriptor.data);
1113
+ if (data.length !== instanceCount * descriptor.components || !Array.from(data).every(Number.isFinite)) {
1114
+ throw new RenderDeviceError("Instance attribute data must contain finite values for every instance", "INSTANCE_ATTRIBUTE_CONTRACT", {
1115
+ label,
1116
+ shaderName: descriptor.shaderName,
1117
+ components: descriptor.components,
1118
+ dataLength: data.length,
1119
+ expectedLength: instanceCount * descriptor.components
1120
+ });
1121
+ }
1122
+ }
1123
+ function resolveRenderGeometry(item) {
1124
+ if (item.morphTargets === undefined && item.morphWeights === undefined) {
1125
+ return item.geometry;
1126
+ }
1127
+ if (!item.morphTargets || !item.morphWeights) {
1128
+ throw new RenderDeviceError("Morph render items require both morphTargets and morphWeights", "MORPH_TARGET_CONTRACT", {
1129
+ label: item.label,
1130
+ targetCount: item.morphTargets?.length ?? 0,
1131
+ weightCount: item.morphWeights?.length ?? 0
1132
+ });
1133
+ }
1134
+ return applyMorphTargets(item.geometry, item.morphTargets, item.morphWeights);
1135
+ }
1136
+ function applyGpuMorphUniforms(item, shader, uniforms) {
1137
+ if (!shader.reflection.uniforms.has("u_morphPositionDeltas") ||
1138
+ !shader.reflection.uniforms.has("u_morphWeights") ||
1139
+ !shader.reflection.uniforms.has("u_morphTargetCount")) {
1140
+ return false;
1141
+ }
1142
+ if (!item.morphTargets || !item.morphWeights) {
1143
+ throw new RenderDeviceError("Morph render items require both morphTargets and morphWeights", "MORPH_TARGET_CONTRACT", {
1144
+ label: item.label,
1145
+ targetCount: item.morphTargets?.length ?? 0,
1146
+ weightCount: item.morphWeights?.length ?? 0
1147
+ });
1148
+ }
1149
+ if (item.morphTargets.length !== item.morphWeights.length) {
1150
+ throw new RenderDeviceError("Morph target count must match morph weight count", "MORPH_TARGET_CONTRACT", {
1151
+ label: item.label,
1152
+ targetCount: item.morphTargets.length,
1153
+ weightCount: item.morphWeights.length
1154
+ });
1155
+ }
1156
+ if (item.morphTargets.length > MAX_GPU_MORPH_TARGETS) {
1157
+ throw new RenderDeviceError("GPU morph shader path exceeds the supported uniform morph target count", "GPU_MORPH_TARGET_LIMIT", {
1158
+ label: item.label,
1159
+ targetCount: item.morphTargets.length,
1160
+ maxTargets: MAX_GPU_MORPH_TARGETS
1161
+ });
1162
+ }
1163
+ if (item.geometry.vertexBuffer.vertexCount > MAX_GPU_MORPH_VERTICES) {
1164
+ throw new RenderDeviceError("GPU morph shader path exceeds the supported uniform morph vertex count", "GPU_MORPH_VERTEX_LIMIT", {
1165
+ label: item.label,
1166
+ vertexCount: item.geometry.vertexBuffer.vertexCount,
1167
+ maxVertices: MAX_GPU_MORPH_VERTICES
1168
+ });
1169
+ }
1170
+ const packed = new Float32Array(MAX_GPU_MORPH_TARGETS * MAX_GPU_MORPH_VERTICES * 4);
1171
+ const weights = new Float32Array(MAX_GPU_MORPH_TARGETS);
1172
+ for (let targetIndex = 0; targetIndex < item.morphTargets.length; targetIndex += 1) {
1173
+ const target = item.morphTargets[targetIndex];
1174
+ if (!target.positions || target.positions.length < item.geometry.vertexBuffer.vertexCount) {
1175
+ throw new RenderDeviceError("GPU morph shader path requires position deltas for every source vertex", "GPU_MORPH_TARGET_CONTRACT", {
1176
+ label: item.label,
1177
+ targetIndex,
1178
+ vertexCount: item.geometry.vertexBuffer.vertexCount,
1179
+ deltaCount: target.positions?.length ?? 0
1180
+ });
1181
+ }
1182
+ const weight = item.morphWeights[targetIndex] ?? 0;
1183
+ if (!Number.isFinite(weight)) {
1184
+ throw new RenderDeviceError("GPU morph weights must be finite", "GPU_MORPH_TARGET_CONTRACT", {
1185
+ label: item.label,
1186
+ targetIndex,
1187
+ weight
1188
+ });
1189
+ }
1190
+ weights[targetIndex] = weight;
1191
+ for (let vertex = 0; vertex < item.geometry.vertexBuffer.vertexCount; vertex += 1) {
1192
+ const delta = target.positions[vertex];
1193
+ if (delta.length !== 3 || !Number.isFinite(delta[0]) || !Number.isFinite(delta[1]) || !Number.isFinite(delta[2])) {
1194
+ throw new RenderDeviceError("GPU morph position deltas must be finite vec3 values", "GPU_MORPH_TARGET_CONTRACT", {
1195
+ label: item.label,
1196
+ targetIndex,
1197
+ vertex
1198
+ });
1199
+ }
1200
+ const offset = (targetIndex * MAX_GPU_MORPH_VERTICES + vertex) * 4;
1201
+ packed[offset] = delta[0];
1202
+ packed[offset + 1] = delta[1];
1203
+ packed[offset + 2] = delta[2];
1204
+ }
1205
+ }
1206
+ uniforms.set("u_morphPositionDeltas", packed);
1207
+ uniforms.set("u_morphWeights", weights);
1208
+ uniforms.set("u_morphTargetCount", item.morphTargets.length);
1209
+ return true;
1210
+ }
1211
+ function applySkinningUniforms(skinning, material, shader, uniforms) {
1212
+ if (!shader.reflection.uniforms.has("u_jointMatrices") || !shader.reflection.uniforms.has("u_jointCount")) {
1213
+ throw new RenderDeviceError("Skinned render item requires a shader with joint palette uniforms", "SKINNING_SHADER_CONTRACT", {
1214
+ material: material.name
1215
+ });
1216
+ }
1217
+ if (!Number.isInteger(skinning.jointCount) || skinning.jointCount <= 0 || skinning.jointCount > 96) {
1218
+ throw new RenderDeviceError("Skinning jointCount must be an integer in [1, 96]", "INVALID_SKINNING_PALETTE", {
1219
+ jointCount: skinning.jointCount
1220
+ });
1221
+ }
1222
+ if (skinning.matrices.length !== skinning.jointCount * 16) {
1223
+ throw new RenderDeviceError("Skinning matrix palette length must equal jointCount * 16", "INVALID_SKINNING_PALETTE", {
1224
+ jointCount: skinning.jointCount,
1225
+ matrixScalars: skinning.matrices.length
1226
+ });
1227
+ }
1228
+ if (!isFiniteArrayLike(skinning.matrices)) {
1229
+ throw new RenderDeviceError("Skinning matrix palette must contain finite values", "INVALID_SKINNING_PALETTE", {
1230
+ jointCount: skinning.jointCount
1231
+ });
1232
+ }
1233
+ uniforms.set("u_jointCount", skinning.jointCount);
1234
+ uniforms.set("u_jointMatrices", skinning.matrices);
1235
+ }
1236
+ function validateSkinningGeometryContract(item, skinning) {
1237
+ const format = item.geometry.vertexBuffer.format;
1238
+ if (!format.hasAttribute("joints") || !format.hasAttribute("weights")) {
1239
+ throw new RenderDeviceError("Skinned render item geometry must include joints and weights attributes", "SKINNING_GEOMETRY_CONTRACT", {
1240
+ label: item.label,
1241
+ jointCount: skinning.jointCount,
1242
+ vertexFormat: format.attributes.map((attribute) => attribute.shaderName),
1243
+ missingAttributes: [
1244
+ ...(format.hasAttribute("joints") ? [] : ["a_joints"]),
1245
+ ...(format.hasAttribute("weights") ? [] : ["a_weights"])
1246
+ ]
1247
+ });
1248
+ }
1249
+ const jointsAttribute = format.getAttribute("joints");
1250
+ const weightsAttribute = format.getAttribute("weights");
1251
+ if (jointsAttribute.components !== 4 || weightsAttribute.components !== 4) {
1252
+ throw new RenderDeviceError("Skinned render item geometry must use four joint and four weight influences per vertex", "SKINNING_GEOMETRY_CONTRACT", {
1253
+ label: item.label,
1254
+ jointCount: skinning.jointCount,
1255
+ jointComponents: jointsAttribute.components,
1256
+ weightComponents: weightsAttribute.components
1257
+ });
1258
+ }
1259
+ for (let vertex = 0; vertex < item.geometry.vertexBuffer.vertexCount; vertex += 1) {
1260
+ const joints = item.geometry.vertexBuffer.getAttribute(vertex, "joints");
1261
+ const weights = item.geometry.vertexBuffer.getAttribute(vertex, "weights");
1262
+ let weightSum = 0;
1263
+ for (let influence = 0; influence < 4; influence += 1) {
1264
+ const joint = joints[influence] ?? 0;
1265
+ const weight = weights[influence] ?? 0;
1266
+ if (!Number.isFinite(weight) || weight < 0) {
1267
+ throw new RenderDeviceError("Skinned render item weights must be finite non-negative values", "SKINNING_GEOMETRY_CONTRACT", {
1268
+ label: item.label,
1269
+ jointCount: skinning.jointCount,
1270
+ vertex,
1271
+ influence,
1272
+ weight
1273
+ });
1274
+ }
1275
+ if (!Number.isFinite(joint) || !Number.isInteger(joint) || joint < 0) {
1276
+ throw new RenderDeviceError("Skinned render item joints must be finite non-negative integer indices", "SKINNING_GEOMETRY_CONTRACT", {
1277
+ label: item.label,
1278
+ jointCount: skinning.jointCount,
1279
+ vertex,
1280
+ influence,
1281
+ joint
1282
+ });
1283
+ }
1284
+ if (weight > 0 && joint >= skinning.jointCount) {
1285
+ throw new RenderDeviceError("Skinned render item joint indices must be within the uploaded skinning palette", "SKINNING_GEOMETRY_CONTRACT", {
1286
+ label: item.label,
1287
+ jointCount: skinning.jointCount,
1288
+ vertex,
1289
+ influence,
1290
+ joint,
1291
+ weight
1292
+ });
1293
+ }
1294
+ weightSum += weight;
1295
+ }
1296
+ if (weightSum <= 0) {
1297
+ throw new RenderDeviceError("Skinned render item weights must sum to a positive value", "SKINNING_GEOMETRY_CONTRACT", {
1298
+ label: item.label,
1299
+ jointCount: skinning.jointCount,
1300
+ vertex,
1301
+ weightSum
1302
+ });
1303
+ }
1304
+ if (Math.abs(weightSum - 1) > 0.02) {
1305
+ throw new RenderDeviceError("Skinned render item weights must be normalized before GPU skinning", "SKINNING_GEOMETRY_CONTRACT", {
1306
+ label: item.label,
1307
+ jointCount: skinning.jointCount,
1308
+ vertex,
1309
+ weightSum
1310
+ });
1311
+ }
1312
+ }
1313
+ }
1314
+ function validateInstanceTransformSource(item) {
1315
+ const source = item.instanceTransforms ?? [];
1316
+ if (source.length === 0 || source.length % 16 !== 0) {
1317
+ throw new RenderDeviceError("Instance transforms must contain one or more mat4 values", "INSTANCING_CONTRACT", {
1318
+ label: item.label,
1319
+ scalars: source.length
1320
+ });
1321
+ }
1322
+ if (!isFiniteArrayLike(source)) {
1323
+ throw new RenderDeviceError("Instance transforms must contain finite mat4 values", "INSTANCING_CONTRACT", {
1324
+ label: item.label
1325
+ });
1326
+ }
1327
+ return source;
1328
+ }
1329
+ function isFiniteArrayLike(values) {
1330
+ for (let index = 0; index < values.length; index += 1) {
1331
+ if (!Number.isFinite(values[index]))
1332
+ return false;
1333
+ }
1334
+ return true;
1335
+ }
1336
+ function isFiniteColor(values) {
1337
+ for (let index = 0; index < values.length; index += 1) {
1338
+ const channel = values[index];
1339
+ if (!Number.isFinite(channel) || channel < 0 || channel > 1)
1340
+ return false;
1341
+ }
1342
+ return true;
1343
+ }
1344
+ function mat4FromArrayLike(values, offset) {
1345
+ return [
1346
+ values[offset], values[offset + 1], values[offset + 2], values[offset + 3],
1347
+ values[offset + 4], values[offset + 5], values[offset + 6], values[offset + 7],
1348
+ values[offset + 8], values[offset + 9], values[offset + 10], values[offset + 11],
1349
+ values[offset + 12], values[offset + 13], values[offset + 14], values[offset + 15]
1350
+ ];
1351
+ }
1352
+ //# sourceMappingURL=ForwardPass.js.map