@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,224 @@
1
+ import type { GPUParticleBackendCapabilities } from "./GPUParticleBackend.js";
2
+
3
+ export interface ParticleBatchDiagnosticsInput {
4
+ readonly name: string;
5
+ readonly particleCount: number;
6
+ readonly drawCalls?: number;
7
+ readonly staticBytesPerParticle?: number;
8
+ readonly dynamicBytesPerParticle?: number;
9
+ }
10
+
11
+ export interface ParticleBatchDiagnosticsOptions {
12
+ readonly updateMode: "static-geometry" | "cpu-dynamic" | "gpu-compute";
13
+ readonly backend?: GPUParticleBackendCapabilities;
14
+ readonly targetFrameMs?: number;
15
+ }
16
+
17
+ export interface ParticleBatchDiagnostics {
18
+ readonly batches: readonly ParticleBatchDiagnosticsInput[];
19
+ readonly totalParticles: number;
20
+ readonly totalDrawCalls: number;
21
+ readonly staticGeometryBytes: number;
22
+ readonly dynamicUploadBytes: number;
23
+ readonly updateMode: ParticleBatchDiagnosticsOptions["updateMode"];
24
+ readonly gpuBackend: GPUParticleBackendCapabilities;
25
+ readonly warnings: readonly string[];
26
+ }
27
+
28
+ export interface ParticleLayerBudgetInput {
29
+ readonly name: string;
30
+ readonly weight: number;
31
+ }
32
+
33
+ export interface ParticleDensityTier<TMode extends string = string> {
34
+ readonly threshold: number;
35
+ readonly label: string;
36
+ readonly mode: TMode;
37
+ }
38
+
39
+ export interface LayeredParticleBudgetOptions<TMode extends string = string> {
40
+ readonly requestedParticles: number;
41
+ readonly defaultParticles?: number;
42
+ readonly minParticles: number;
43
+ readonly maxParticles: number;
44
+ readonly layers: readonly ParticleLayerBudgetInput[];
45
+ readonly densityTiers: readonly ParticleDensityTier<TMode>[];
46
+ readonly nativeGpuComputeDispatches?: number;
47
+ }
48
+
49
+ export interface ParticleLayerBudget {
50
+ readonly name: string;
51
+ readonly weight: number;
52
+ readonly particleCount: number;
53
+ }
54
+
55
+ export interface LayeredParticleBudgetPlan<TMode extends string = string> {
56
+ readonly requestedParticles: number;
57
+ readonly effectiveParticles: number;
58
+ readonly densityTier: string;
59
+ readonly mode: TMode;
60
+ readonly layers: readonly ParticleLayerBudget[];
61
+ readonly nativeGpuComputeDispatches: number;
62
+ }
63
+
64
+ const POSITION_ONLY_BYTES = 3 * Float32Array.BYTES_PER_ELEMENT;
65
+ const SPRITE_UPLOAD_BYTES = (3 + 4 + 1 + 1) * Float32Array.BYTES_PER_ELEMENT;
66
+
67
+ export function createParticleBatchDiagnostics(
68
+ batches: readonly ParticleBatchDiagnosticsInput[],
69
+ options: ParticleBatchDiagnosticsOptions
70
+ ): ParticleBatchDiagnostics {
71
+ let totalParticles = 0;
72
+ let totalDrawCalls = 0;
73
+ let staticGeometryBytes = 0;
74
+ let dynamicUploadBytes = 0;
75
+
76
+ for (const batch of batches) {
77
+ validateParticleBatch(batch);
78
+ totalParticles += batch.particleCount;
79
+ totalDrawCalls += batch.drawCalls ?? 1;
80
+ staticGeometryBytes += batch.particleCount * (batch.staticBytesPerParticle ?? POSITION_ONLY_BYTES);
81
+ dynamicUploadBytes += batch.particleCount * (batch.dynamicBytesPerParticle ?? SPRITE_UPLOAD_BYTES);
82
+ }
83
+
84
+ const gpuBackend = options.backend ?? {
85
+ supported: false,
86
+ backend: "none",
87
+ reason: "No GPU particle backend capability report was supplied."
88
+ };
89
+ const warnings = createParticleWarnings(totalParticles, dynamicUploadBytes, options, gpuBackend);
90
+
91
+ return {
92
+ batches,
93
+ totalParticles,
94
+ totalDrawCalls,
95
+ staticGeometryBytes,
96
+ dynamicUploadBytes,
97
+ updateMode: options.updateMode,
98
+ gpuBackend,
99
+ warnings
100
+ };
101
+ }
102
+
103
+ export function summarizeParticleBatchDiagnostics(diagnostics: ParticleBatchDiagnostics): readonly string[] {
104
+ const gpu = diagnostics.gpuBackend.supported
105
+ ? `${diagnostics.gpuBackend.backend}${diagnostics.gpuBackend.adapterName ? `:${diagnostics.gpuBackend.adapterName}` : ""}`
106
+ : `${diagnostics.gpuBackend.backend}:unsupported`;
107
+ return [
108
+ `${diagnostics.totalParticles.toLocaleString("en-US")} particles across ${diagnostics.batches.length} A3D point batches`,
109
+ `${diagnostics.totalDrawCalls} particle draw batches, ${formatBytes(diagnostics.staticGeometryBytes)} static point data`,
110
+ `${formatBytes(diagnostics.dynamicUploadBytes)} estimated CPU sprite upload if updated as dynamic particles`,
111
+ `particle update path: ${diagnostics.updateMode}; accelerator backend: ${gpu}`,
112
+ ...diagnostics.warnings
113
+ ];
114
+ }
115
+
116
+ export function createLayeredParticleBudgetPlan<TMode extends string>(
117
+ options: LayeredParticleBudgetOptions<TMode>
118
+ ): LayeredParticleBudgetPlan<TMode> {
119
+ validateLayeredBudgetOptions(options);
120
+ const requestedParticles = Number.isFinite(options.requestedParticles)
121
+ ? Math.round(options.requestedParticles)
122
+ : Math.round(options.defaultParticles ?? options.minParticles);
123
+ const effectiveParticles = Math.min(options.maxParticles, Math.max(options.minParticles, requestedParticles));
124
+ const layers: ParticleLayerBudget[] = [];
125
+ let assigned = 0;
126
+ for (let index = 0; index < options.layers.length; index += 1) {
127
+ const layer = options.layers[index]!;
128
+ const isLast = index === options.layers.length - 1;
129
+ const particleCount = isLast
130
+ ? Math.max(0, effectiveParticles - assigned)
131
+ : Math.ceil(effectiveParticles * layer.weight);
132
+ assigned += particleCount;
133
+ layers.push({
134
+ name: layer.name,
135
+ weight: layer.weight,
136
+ particleCount
137
+ });
138
+ }
139
+ const densityTier = [...options.densityTiers]
140
+ .sort((a, b) => b.threshold - a.threshold)
141
+ .find((tier) => effectiveParticles >= tier.threshold) ?? options.densityTiers[options.densityTiers.length - 1]!;
142
+
143
+ return {
144
+ requestedParticles,
145
+ effectiveParticles,
146
+ densityTier: densityTier.label,
147
+ mode: densityTier.mode,
148
+ layers,
149
+ nativeGpuComputeDispatches: Math.max(0, Math.round(options.nativeGpuComputeDispatches ?? 0))
150
+ };
151
+ }
152
+
153
+ function validateParticleBatch(batch: ParticleBatchDiagnosticsInput): void {
154
+ if (!Number.isInteger(batch.particleCount) || batch.particleCount < 0) {
155
+ throw new RangeError("Particle batch particleCount must be a non-negative integer.");
156
+ }
157
+ if (batch.drawCalls !== undefined && (!Number.isInteger(batch.drawCalls) || batch.drawCalls < 0)) {
158
+ throw new RangeError("Particle batch drawCalls must be a non-negative integer.");
159
+ }
160
+ if (batch.staticBytesPerParticle !== undefined && (!Number.isFinite(batch.staticBytesPerParticle) || batch.staticBytesPerParticle < 0)) {
161
+ throw new RangeError("Particle batch staticBytesPerParticle must be finite and non-negative.");
162
+ }
163
+ if (batch.dynamicBytesPerParticle !== undefined && (!Number.isFinite(batch.dynamicBytesPerParticle) || batch.dynamicBytesPerParticle < 0)) {
164
+ throw new RangeError("Particle batch dynamicBytesPerParticle must be finite and non-negative.");
165
+ }
166
+ }
167
+
168
+ function validateLayeredBudgetOptions<TMode extends string>(options: LayeredParticleBudgetOptions<TMode>): void {
169
+ if (!Number.isFinite(options.minParticles) || !Number.isInteger(options.minParticles) || options.minParticles < 0) {
170
+ throw new RangeError("Layered particle budget minParticles must be a non-negative integer.");
171
+ }
172
+ if (options.defaultParticles !== undefined && (!Number.isFinite(options.defaultParticles) || !Number.isInteger(options.defaultParticles))) {
173
+ throw new RangeError("Layered particle budget defaultParticles must be an integer when supplied.");
174
+ }
175
+ if (!Number.isFinite(options.maxParticles) || !Number.isInteger(options.maxParticles) || options.maxParticles < options.minParticles) {
176
+ throw new RangeError("Layered particle budget maxParticles must be an integer greater than or equal to minParticles.");
177
+ }
178
+ if (options.layers.length === 0) {
179
+ throw new RangeError("Layered particle budget requires at least one layer.");
180
+ }
181
+ for (const layer of options.layers) {
182
+ if (!layer.name.trim()) throw new RangeError("Layered particle budget layer names must be non-empty.");
183
+ if (!Number.isFinite(layer.weight) || layer.weight < 0 || layer.weight > 1) {
184
+ throw new RangeError("Layered particle budget layer weights must be finite values from 0 to 1.");
185
+ }
186
+ }
187
+ if (options.densityTiers.length === 0) {
188
+ throw new RangeError("Layered particle budget requires at least one density tier.");
189
+ }
190
+ for (const tier of options.densityTiers) {
191
+ if (!Number.isFinite(tier.threshold) || !Number.isInteger(tier.threshold) || tier.threshold < 0) {
192
+ throw new RangeError("Layered particle budget density tier thresholds must be non-negative integers.");
193
+ }
194
+ if (!tier.label.trim()) throw new RangeError("Layered particle budget density tier labels must be non-empty.");
195
+ }
196
+ }
197
+
198
+ function createParticleWarnings(
199
+ totalParticles: number,
200
+ dynamicUploadBytes: number,
201
+ options: ParticleBatchDiagnosticsOptions,
202
+ backend: GPUParticleBackendCapabilities
203
+ ): readonly string[] {
204
+ const warnings: string[] = [];
205
+ if (options.updateMode !== "gpu-compute") {
206
+ warnings.push("CPU/static particle update path; positions are generated on CPU and animated by render-item transforms");
207
+ }
208
+ if (!backend.supported) {
209
+ warnings.push(backend.reason ?? "GPU particle backend is unavailable in this runtime");
210
+ }
211
+ if (totalParticles >= 50000 && options.updateMode !== "gpu-compute") {
212
+ warnings.push("50k CPU-generated particles is a dense visualization tier, not a native compute-particle stress proof");
213
+ }
214
+ if (options.targetFrameMs !== undefined && dynamicUploadBytes / Math.max(1, options.targetFrameMs) > 750_000) {
215
+ warnings.push("dynamic CPU particle upload estimate is high for the target frame budget");
216
+ }
217
+ return warnings;
218
+ }
219
+
220
+ function formatBytes(bytes: number): string {
221
+ if (bytes < 1024) return `${bytes} B`;
222
+ if (bytes < 1024 * 1024) return `${(bytes / 1024).toFixed(1)} KiB`;
223
+ return `${(bytes / (1024 * 1024)).toFixed(2)} MiB`;
224
+ }
@@ -0,0 +1,147 @@
1
+ import { CollisionModule } from "./CollisionModule.js";
2
+ import { ColorModule } from "./ColorModule.js";
3
+ import { ForceModule } from "./ForceModule.js";
4
+ import { ParticleEmitter } from "./ParticleEmitter.js";
5
+ import { ParticleSystem } from "./ParticleSystem.js";
6
+ import { SizeModule } from "./SizeModule.js";
7
+
8
+ export type ParticleEffectPresetName = "fire" | "fountain" | "collision-burst" | "spark-shower";
9
+
10
+ export interface ParticleEffectPresetOptions {
11
+ readonly seed?: number;
12
+ readonly maxParticles?: number;
13
+ }
14
+
15
+ export function createParticleEffectPreset(
16
+ name: ParticleEffectPresetName,
17
+ options: ParticleEffectPresetOptions = {}
18
+ ): ParticleSystem {
19
+ if (name === "fire") return createFirePreset(options);
20
+ if (name === "fountain") return createFountainPreset(options);
21
+ if (name === "collision-burst") return createCollisionBurstPreset(options);
22
+ if (name === "spark-shower") return createSparkShowerPreset(options);
23
+ const exhaustive: never = name;
24
+ throw new Error(`Unsupported particle effect preset: ${exhaustive}`);
25
+ }
26
+
27
+ function createSparkShowerPreset(options: ParticleEffectPresetOptions): ParticleSystem {
28
+ return new ParticleSystem({
29
+ maxParticles: options.maxParticles ?? 160,
30
+ emitters: [
31
+ new ParticleEmitter({
32
+ seed: options.seed ?? 404,
33
+ emissionRate: 0,
34
+ bursts: [{ time: 0, count: 48 }],
35
+ lifetime: { min: 0.55, max: 1.1 },
36
+ speed: { min: 0.55, max: 1.15 },
37
+ shape: { type: "cone", origin: { x: 0, y: 0.12, z: 0 }, radius: 0.22, length: 0.36, angle: Math.PI / 7, emitFromVolume: true },
38
+ initial: { size: 0.055, color: { r: 1, g: 0.78, b: 0.25, a: 1 } }
39
+ })
40
+ ],
41
+ modules: [
42
+ new ForceModule({ x: 0.16, y: -1.4, z: 0 }),
43
+ new ColorModule([
44
+ { time: 0, color: { r: 1, g: 0.92, b: 0.42, a: 1 } },
45
+ { time: 0.55, color: { r: 1, g: 0.35, b: 0.1, a: 0.8 } },
46
+ { time: 1, color: { r: 0.35, g: 0.08, b: 0.04, a: 0.08 } }
47
+ ]),
48
+ new SizeModule([
49
+ { time: 0, size: 0.035 },
50
+ { time: 0.22, size: 0.075 },
51
+ { time: 1, size: 0.012 }
52
+ ]),
53
+ new CollisionModule({ normal: { x: 0, y: 1, z: 0 }, constant: 0, restitution: 0.18 })
54
+ ]
55
+ });
56
+ }
57
+
58
+ function createFirePreset(options: ParticleEffectPresetOptions): ParticleSystem {
59
+ return new ParticleSystem({
60
+ maxParticles: options.maxParticles ?? 260,
61
+ emitters: [
62
+ new ParticleEmitter({
63
+ seed: options.seed ?? 101,
64
+ emissionRate: 180,
65
+ lifetime: { min: 0.85, max: 1.25 },
66
+ speed: { min: 0.3, max: 0.75 },
67
+ shape: { type: "cone", origin: { x: 0, y: 0.05, z: 0 }, radius: 0.28, length: 0.16, angle: Math.PI / 6, emitFromVolume: true },
68
+ initial: { size: 0.13 }
69
+ })
70
+ ],
71
+ modules: [
72
+ new ForceModule({ x: 0.02, y: 0.82, z: 0 }),
73
+ new ColorModule([
74
+ { time: 0, color: { r: 1, g: 0.92, b: 0.28, a: 1 } },
75
+ { time: 0.38, color: { r: 1, g: 0.38, b: 0.08, a: 0.88 } },
76
+ { time: 0.76, color: { r: 0.72, g: 0.12, b: 0.04, a: 0.36 } },
77
+ { time: 1, color: { r: 0.12, g: 0.1, b: 0.1, a: 0.08 } }
78
+ ]),
79
+ new SizeModule([
80
+ { time: 0, size: 0.05 },
81
+ { time: 0.28, size: 0.18 },
82
+ { time: 0.72, size: 0.13 },
83
+ { time: 1, size: 0.035 }
84
+ ])
85
+ ]
86
+ });
87
+ }
88
+
89
+ function createFountainPreset(options: ParticleEffectPresetOptions): ParticleSystem {
90
+ return new ParticleSystem({
91
+ maxParticles: options.maxParticles ?? 220,
92
+ emitters: [
93
+ new ParticleEmitter({
94
+ seed: options.seed ?? 202,
95
+ emissionRate: 155,
96
+ lifetime: { min: 1.0, max: 1.4 },
97
+ speed: { min: 0.72, max: 1.15 },
98
+ shape: { type: "cone", origin: { x: 0, y: 0.08, z: 0 }, radius: 0.12, length: 0.12, angle: Math.PI / 5, emitFromVolume: true },
99
+ initial: { size: 0.075 }
100
+ })
101
+ ],
102
+ modules: [
103
+ new ForceModule({ x: 0, y: -0.78, z: 0 }),
104
+ new ColorModule([
105
+ { time: 0, color: { r: 0.55, g: 0.9, b: 1, a: 0.95 } },
106
+ { time: 0.58, color: { r: 0.18, g: 0.62, b: 1, a: 0.72 } },
107
+ { time: 1, color: { r: 0.1, g: 0.26, b: 1, a: 0.2 } }
108
+ ]),
109
+ new SizeModule([
110
+ { time: 0, size: 0.045 },
111
+ { time: 0.38, size: 0.09 },
112
+ { time: 1, size: 0.028 }
113
+ ])
114
+ ]
115
+ });
116
+ }
117
+
118
+ function createCollisionBurstPreset(options: ParticleEffectPresetOptions): ParticleSystem {
119
+ return new ParticleSystem({
120
+ maxParticles: options.maxParticles ?? 96,
121
+ emitters: [
122
+ new ParticleEmitter({
123
+ seed: options.seed ?? 303,
124
+ emissionRate: 0,
125
+ bursts: [{ time: 0, count: 42 }],
126
+ lifetime: { min: 0.9, max: 1.6 },
127
+ speed: { min: 0.35, max: 0.95 },
128
+ shape: { type: "sphere", center: { x: 0, y: 0.56, z: 0 }, radius: 0.24 },
129
+ initial: { size: 0.1, color: { r: 0.45, g: 1, b: 0.58, a: 1 } }
130
+ })
131
+ ],
132
+ modules: [
133
+ new ForceModule({ x: 0, y: -2.2, z: 0 }),
134
+ new CollisionModule({ normal: { x: 0, y: 1, z: 0 }, constant: 0, restitution: 0.32 }),
135
+ new ColorModule([
136
+ { time: 0, color: { r: 0.7, g: 1, b: 0.62, a: 1 } },
137
+ { time: 0.5, color: { r: 0.22, g: 1, b: 0.7, a: 0.72 } },
138
+ { time: 1, color: { r: 0.08, g: 0.45, b: 0.22, a: 0.16 } }
139
+ ]),
140
+ new SizeModule([
141
+ { time: 0, size: 0.055 },
142
+ { time: 0.2, size: 0.12 },
143
+ { time: 1, size: 0.025 }
144
+ ])
145
+ ]
146
+ });
147
+ }
@@ -0,0 +1,326 @@
1
+ import { createParticle, type Particle, type ParticleInitialState, type Vector3Like } from "./Particle.js";
2
+
3
+ export interface ParticleBurst {
4
+ time: number;
5
+ count: number;
6
+ interval?: number;
7
+ cycles?: number;
8
+ }
9
+
10
+ export type ParticleEmitterShape =
11
+ | { type: "point"; position?: Partial<Vector3Like> }
12
+ | { type: "box"; center?: Partial<Vector3Like>; size: Partial<Vector3Like> }
13
+ | { type: "sphere"; center?: Partial<Vector3Like>; radius: number; shell?: boolean }
14
+ | { type: "circle"; center?: Partial<Vector3Like>; radius: number; arc?: number; filled?: boolean }
15
+ | { type: "cone"; origin?: Partial<Vector3Like>; radius: number; length: number; angle?: number; emitFromVolume?: boolean };
16
+
17
+ export interface ParticleEmitterOptions {
18
+ seed?: number;
19
+ emissionRate?: number;
20
+ maxParticles?: number;
21
+ duration?: number;
22
+ looping?: boolean;
23
+ lifetime?: number | { min: number; max: number };
24
+ speed?: number | { min: number; max: number };
25
+ shape?: ParticleEmitterShape;
26
+ bursts?: readonly ParticleBurst[];
27
+ initial?: Omit<ParticleInitialState, "id" | "age" | "lifetime" | "position" | "velocity">;
28
+ }
29
+
30
+ export interface EmissionResult {
31
+ particles: Particle[];
32
+ requested: number;
33
+ emitted: number;
34
+ }
35
+
36
+ function seededRandom(seed: number): () => number {
37
+ let state = seed >>> 0;
38
+
39
+ return () => {
40
+ state += 0x6d2b79f5;
41
+ let mixed = state;
42
+ mixed = Math.imul(mixed ^ (mixed >>> 15), mixed | 1);
43
+ mixed ^= mixed + Math.imul(mixed ^ (mixed >>> 7), mixed | 61);
44
+ return ((mixed ^ (mixed >>> 14)) >>> 0) / 4294967296;
45
+ };
46
+ }
47
+
48
+ function validateRange(name: string, value: number | { min: number; max: number }): void {
49
+ if (typeof value === "number") {
50
+ if (!Number.isFinite(value) || value < 0) {
51
+ throw new RangeError(`${name} must be a finite non-negative number.`);
52
+ }
53
+ return;
54
+ }
55
+
56
+ if (!Number.isFinite(value.min) || !Number.isFinite(value.max) || value.min < 0 || value.max < value.min) {
57
+ throw new RangeError(`${name} range must be finite and ordered.`);
58
+ }
59
+ }
60
+
61
+ function sampleRange(value: number | { min: number; max: number }, random: () => number): number {
62
+ return typeof value === "number" ? value : value.min + (value.max - value.min) * random();
63
+ }
64
+
65
+ function vector(value: Partial<Vector3Like> = {}): Vector3Like {
66
+ return { x: value.x ?? 0, y: value.y ?? 0, z: value.z ?? 0 };
67
+ }
68
+
69
+ function randomUnitVector(random: () => number): Vector3Like {
70
+ const z = random() * 2 - 1;
71
+ const angle = random() * Math.PI * 2;
72
+ const radius = Math.sqrt(Math.max(0, 1 - z * z));
73
+
74
+ return {
75
+ x: Math.cos(angle) * radius,
76
+ y: Math.sin(angle) * radius,
77
+ z,
78
+ };
79
+ }
80
+
81
+ function sampleShape(shape: ParticleEmitterShape, random: () => number): { readonly position: Vector3Like; readonly direction?: Vector3Like } {
82
+ if (shape.type === "point") {
83
+ return { position: vector(shape.position) };
84
+ }
85
+
86
+ if (shape.type === "box") {
87
+ const center = vector(shape.center);
88
+ return {
89
+ position: {
90
+ x: center.x + (random() - 0.5) * (shape.size.x ?? 0),
91
+ y: center.y + (random() - 0.5) * (shape.size.y ?? 0),
92
+ z: center.z + (random() - 0.5) * (shape.size.z ?? 0),
93
+ }
94
+ };
95
+ }
96
+
97
+ if (shape.type === "circle") {
98
+ const center = vector(shape.center);
99
+ const arc = shape.arc ?? Math.PI * 2;
100
+ const angle = random() * arc;
101
+ const radius = shape.radius * (shape.filled ? Math.sqrt(random()) : 1);
102
+ return {
103
+ position: {
104
+ x: center.x + Math.cos(angle) * radius,
105
+ y: center.y,
106
+ z: center.z + Math.sin(angle) * radius,
107
+ },
108
+ direction: { x: Math.cos(angle), y: 0, z: Math.sin(angle) }
109
+ };
110
+ }
111
+
112
+ if (shape.type === "cone") {
113
+ const origin = vector(shape.origin);
114
+ const axial = shape.length * (shape.emitFromVolume ? random() : 1);
115
+ const radiusAtAxial = shape.radius * (shape.emitFromVolume ? axial / shape.length : 1);
116
+ const angle = random() * Math.PI * 2;
117
+ const radial = radiusAtAxial * (shape.emitFromVolume ? Math.sqrt(random()) : 1);
118
+ const direction = sampleConeDirection(shape, random);
119
+ return {
120
+ position: {
121
+ x: origin.x + Math.cos(angle) * radial,
122
+ y: origin.y + axial,
123
+ z: origin.z + Math.sin(angle) * radial,
124
+ },
125
+ direction
126
+ };
127
+ }
128
+
129
+ const center = vector(shape.center);
130
+ const direction = randomUnitVector(random);
131
+ const radius = shape.radius * (shape.shell ? 1 : Math.cbrt(random()));
132
+
133
+ return {
134
+ position: {
135
+ x: center.x + direction.x * radius,
136
+ y: center.y + direction.y * radius,
137
+ z: center.z + direction.z * radius,
138
+ },
139
+ direction
140
+ };
141
+ }
142
+
143
+ function sampleConeDirection(shape: Extract<ParticleEmitterShape, { type: "cone" }>, random: () => number): Vector3Like {
144
+ const maxAngle = shape.angle ?? Math.atan2(shape.radius, shape.length);
145
+ const theta = random() * Math.PI * 2;
146
+ const spread = Math.tan(maxAngle) * Math.sqrt(random());
147
+ return normalize({
148
+ x: Math.cos(theta) * spread,
149
+ y: 1,
150
+ z: Math.sin(theta) * spread
151
+ });
152
+ }
153
+
154
+ function normalize(value: Vector3Like): Vector3Like {
155
+ const length = Math.hypot(value.x, value.y, value.z) || 1;
156
+ return { x: value.x / length, y: value.y / length, z: value.z / length };
157
+ }
158
+
159
+ function validateShape(shape: ParticleEmitterShape): void {
160
+ if (shape.type === "sphere" && (!Number.isFinite(shape.radius) || shape.radius < 0)) {
161
+ throw new RangeError("Particle sphere radius must be a finite non-negative number.");
162
+ }
163
+ if (shape.type === "circle") {
164
+ if (!Number.isFinite(shape.radius) || shape.radius < 0) throw new RangeError("Particle circle radius must be a finite non-negative number.");
165
+ if (shape.arc !== undefined && (!Number.isFinite(shape.arc) || shape.arc <= 0 || shape.arc > Math.PI * 2)) {
166
+ throw new RangeError("Particle circle arc must be in the range (0, 2pi].");
167
+ }
168
+ }
169
+ if (shape.type === "cone") {
170
+ if (!Number.isFinite(shape.radius) || shape.radius < 0) throw new RangeError("Particle cone radius must be a finite non-negative number.");
171
+ if (!Number.isFinite(shape.length) || shape.length <= 0) throw new RangeError("Particle cone length must be a finite positive number.");
172
+ if (shape.angle !== undefined && (!Number.isFinite(shape.angle) || shape.angle <= 0 || shape.angle >= Math.PI / 2)) {
173
+ throw new RangeError("Particle cone angle must be in the range (0, pi/2).");
174
+ }
175
+ }
176
+ }
177
+
178
+ export class ParticleEmitter {
179
+ readonly random: () => number;
180
+ readonly maxParticles: number;
181
+ readonly bursts: readonly ParticleBurst[];
182
+
183
+ emissionRate: number;
184
+ duration: number;
185
+ looping: boolean;
186
+ lifetime: number | { min: number; max: number };
187
+ speed: number | { min: number; max: number };
188
+ shape: ParticleEmitterShape;
189
+ initial: Omit<ParticleInitialState, "id" | "age" | "lifetime" | "position" | "velocity">;
190
+ elapsedTime = 0;
191
+ paused = false;
192
+
193
+ private emissionCarry = 0;
194
+ private nextParticleId = 1;
195
+ private burstExecutions: number[];
196
+
197
+ constructor(options: ParticleEmitterOptions = {}) {
198
+ this.random = seededRandom(options.seed ?? 1);
199
+ this.emissionRate = options.emissionRate ?? 10;
200
+ this.maxParticles = options.maxParticles ?? Number.POSITIVE_INFINITY;
201
+ this.duration = options.duration ?? Number.POSITIVE_INFINITY;
202
+ this.looping = options.looping ?? false;
203
+ this.lifetime = options.lifetime ?? 1;
204
+ this.speed = options.speed ?? 0;
205
+ this.shape = options.shape ?? { type: "point" };
206
+ this.bursts = options.bursts ?? [];
207
+ this.initial = options.initial ?? {};
208
+ this.burstExecutions = this.bursts.map(() => 0);
209
+ validateShape(this.shape);
210
+
211
+ if (!Number.isFinite(this.emissionRate) || this.emissionRate < 0) {
212
+ throw new RangeError("Particle emissionRate must be a finite non-negative number.");
213
+ }
214
+ if (!Number.isFinite(this.duration) && this.duration !== Number.POSITIVE_INFINITY) {
215
+ throw new RangeError("Particle duration must be finite or positive infinity.");
216
+ }
217
+ if (this.duration <= 0) {
218
+ throw new RangeError("Particle duration must be greater than zero.");
219
+ }
220
+
221
+ validateRange("Particle lifetime", this.lifetime);
222
+ validateRange("Particle speed", this.speed);
223
+ }
224
+
225
+ reset(): void {
226
+ this.elapsedTime = 0;
227
+ this.emissionCarry = 0;
228
+ this.nextParticleId = 1;
229
+ this.burstExecutions = this.bursts.map(() => 0);
230
+ this.paused = false;
231
+ }
232
+
233
+ emit(deltaTime: number, capacity = Number.POSITIVE_INFINITY): EmissionResult {
234
+ if (!Number.isFinite(deltaTime) || deltaTime < 0) {
235
+ throw new RangeError("ParticleEmitter.emit deltaTime must be a finite non-negative number.");
236
+ }
237
+
238
+ if (this.paused || capacity <= 0) {
239
+ return { particles: [], requested: 0, emitted: 0 };
240
+ }
241
+
242
+ const previousTime = this.elapsedTime;
243
+ this.elapsedTime = this.advanceTime(deltaTime);
244
+ const requested = this.countContinuous(deltaTime, previousTime) + this.countBursts(previousTime, this.elapsedTime);
245
+ const capped = Math.max(0, Math.min(requested, capacity, this.maxParticles));
246
+ const particles: Particle[] = [];
247
+
248
+ for (let index = 0; index < capped; index += 1) {
249
+ particles.push(this.createParticle());
250
+ }
251
+
252
+ return { particles, requested, emitted: particles.length };
253
+ }
254
+
255
+ createParticle(): Particle {
256
+ const emitted = sampleShape(this.shape, this.random);
257
+ const position = emitted.position;
258
+ const direction = emitted.direction ?? randomUnitVector(this.random);
259
+ const speed = sampleRange(this.speed, this.random);
260
+
261
+ return createParticle({
262
+ ...this.initial,
263
+ id: this.nextParticleId++,
264
+ age: 0,
265
+ lifetime: sampleRange(this.lifetime, this.random),
266
+ position,
267
+ velocity: {
268
+ x: direction.x * speed,
269
+ y: direction.y * speed,
270
+ z: direction.z * speed,
271
+ },
272
+ });
273
+ }
274
+
275
+ private advanceTime(deltaTime: number): number {
276
+ if (!Number.isFinite(this.duration)) {
277
+ return this.elapsedTime + deltaTime;
278
+ }
279
+
280
+ const next = this.elapsedTime + deltaTime;
281
+ return this.looping ? next % this.duration : Math.min(next, this.duration);
282
+ }
283
+
284
+ private countContinuous(deltaTime: number, previousTime: number): number {
285
+ if (previousTime >= this.duration && !this.looping) {
286
+ return 0;
287
+ }
288
+
289
+ const activeDelta = Number.isFinite(this.duration) && !this.looping ? Math.min(deltaTime, this.duration - previousTime) : deltaTime;
290
+ this.emissionCarry += this.emissionRate * Math.max(0, activeDelta);
291
+ const count = Math.floor(this.emissionCarry);
292
+ this.emissionCarry -= count;
293
+ return count;
294
+ }
295
+
296
+ private countBursts(previousTime: number, currentTime: number): number {
297
+ let count = 0;
298
+
299
+ for (let index = 0; index < this.bursts.length; index += 1) {
300
+ const burst = this.bursts[index];
301
+ if (burst.count < 0 || burst.time < 0) {
302
+ throw new RangeError("Particle burst time and count must be non-negative.");
303
+ }
304
+
305
+ const cycles = burst.cycles ?? 1;
306
+ const interval = burst.interval ?? 0;
307
+ let executions = this.burstExecutions[index] ?? 0;
308
+
309
+ while (executions < cycles) {
310
+ const triggerTime = burst.time + interval * executions;
311
+ const crossed = (triggerTime === 0 && previousTime === 0) || (triggerTime > previousTime && triggerTime <= currentTime);
312
+
313
+ if (!crossed) {
314
+ break;
315
+ }
316
+
317
+ count += burst.count;
318
+ executions += 1;
319
+ }
320
+
321
+ this.burstExecutions[index] = executions;
322
+ }
323
+
324
+ return count;
325
+ }
326
+ }