@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,569 @@
1
+ const BUFFER_USAGE = {
2
+ MAP_READ: 0x0001,
3
+ COPY_SRC: 0x0004,
4
+ COPY_DST: 0x0008,
5
+ UNIFORM: 0x0040,
6
+ STORAGE: 0x0080,
7
+ } as const;
8
+
9
+ const MAP_MODE = {
10
+ READ: 0x0001,
11
+ } as const;
12
+
13
+ const WORKGROUP_SIZE = 64;
14
+
15
+ export interface GPUParticleBackendCapabilities {
16
+ supported: boolean;
17
+ backend: "webgpu" | "webgl2" | "none";
18
+ reason?: string;
19
+ adapterName?: string;
20
+ }
21
+
22
+ export interface GPUParticleUpdateInput {
23
+ positions: Float32Array;
24
+ velocities: Float32Array;
25
+ accelerations?: Float32Array;
26
+ deltaTime: number;
27
+ count: number;
28
+ }
29
+
30
+ export interface GPUParticleUpdateResult {
31
+ backend: "webgpu";
32
+ count: number;
33
+ workgroups: number;
34
+ positions: Float32Array;
35
+ velocities: Float32Array;
36
+ }
37
+
38
+ export interface GPUParticleSpawnInput {
39
+ positions: Float32Array;
40
+ velocities: Float32Array;
41
+ accelerations?: Float32Array;
42
+ count: number;
43
+ }
44
+
45
+ export interface GPUParticleSpawnResult {
46
+ backend: "webgpu";
47
+ count: number;
48
+ workgroups: number;
49
+ positions: Float32Array;
50
+ velocities: Float32Array;
51
+ accelerations: Float32Array;
52
+ }
53
+
54
+ export interface GPUParticleBackend {
55
+ readonly capabilities: GPUParticleBackendCapabilities;
56
+ initialize(): Promise<void>;
57
+ spawn?(input: GPUParticleSpawnInput): Promise<GPUParticleSpawnResult>;
58
+ update(input: GPUParticleUpdateInput): Promise<GPUParticleUpdateResult>;
59
+ dispose(): void;
60
+ }
61
+
62
+ interface WebGPULike {
63
+ requestAdapter(): Promise<WebGPUAdapterLike | null>;
64
+ }
65
+
66
+ interface WebGPUAdapterLike {
67
+ requestDevice(): Promise<WebGPUDeviceLike>;
68
+ name?: string;
69
+ info?: {
70
+ vendor?: string;
71
+ architecture?: string;
72
+ device?: string;
73
+ description?: string;
74
+ };
75
+ }
76
+
77
+ interface WebGPUDeviceLike {
78
+ queue: WebGPUQueueLike;
79
+ createShaderModule(descriptor: { code: string; label?: string }): WebGPUShaderModuleLike;
80
+ createComputePipeline(descriptor: { label?: string; layout: "auto"; compute: { module: WebGPUShaderModuleLike; entryPoint: string } }): WebGPUComputePipelineLike;
81
+ createBuffer(descriptor: { label?: string; size: number; usage: number; mappedAtCreation?: boolean }): WebGPUBufferLike;
82
+ createBindGroup(descriptor: { label?: string; layout: unknown; entries: readonly WebGPUBindGroupEntryLike[] }): WebGPUBindGroupLike;
83
+ createCommandEncoder(descriptor?: { label?: string }): WebGPUCommandEncoderLike;
84
+ destroy?(): void;
85
+ }
86
+
87
+ interface WebGPUQueueLike {
88
+ writeBuffer(buffer: WebGPUBufferLike, offset: number, data: ArrayBuffer | ArrayBufferView, dataOffset?: number, size?: number): void;
89
+ submit(commands: readonly unknown[]): void;
90
+ }
91
+
92
+ interface WebGPUShaderModuleLike {}
93
+
94
+ interface WebGPUComputePipelineLike {
95
+ getBindGroupLayout(index: number): unknown;
96
+ }
97
+
98
+ interface WebGPUBindGroupLike {}
99
+
100
+ interface WebGPUBindGroupEntryLike {
101
+ binding: number;
102
+ resource: { buffer: WebGPUBufferLike };
103
+ }
104
+
105
+ interface WebGPUBufferLike {
106
+ mapAsync(mode: number): Promise<void>;
107
+ getMappedRange(): ArrayBuffer;
108
+ unmap(): void;
109
+ destroy(): void;
110
+ }
111
+
112
+ interface WebGPUCommandEncoderLike {
113
+ beginComputePass(descriptor?: { label?: string }): WebGPUComputePassEncoderLike;
114
+ copyBufferToBuffer(source: WebGPUBufferLike, sourceOffset: number, destination: WebGPUBufferLike, destinationOffset: number, size: number): void;
115
+ finish(): unknown;
116
+ }
117
+
118
+ interface WebGPUComputePassEncoderLike {
119
+ setPipeline(pipeline: WebGPUComputePipelineLike): void;
120
+ setBindGroup(index: number, bindGroup: WebGPUBindGroupLike): void;
121
+ dispatchWorkgroups(x: number): void;
122
+ end(): void;
123
+ }
124
+
125
+ export interface WebGPUParticleBackendOptions {
126
+ gpu?: WebGPULike;
127
+ shaderSource?: string;
128
+ }
129
+
130
+ export function detectGPUParticleBackend(globalScope: Pick<typeof globalThis, "navigator"> = globalThis): GPUParticleBackendCapabilities {
131
+ const gpu = readWebGPU(globalScope);
132
+
133
+ if (gpu) {
134
+ return { supported: true, backend: "webgpu" };
135
+ }
136
+
137
+ return {
138
+ supported: false,
139
+ backend: "none",
140
+ reason: "GPU particle simulation requires WebGPU; CPU particles remain the supported path on this runtime.",
141
+ };
142
+ }
143
+
144
+ export async function queryGPUParticleBackendCapabilities(
145
+ globalScope: Pick<typeof globalThis, "navigator"> = globalThis,
146
+ ): Promise<GPUParticleBackendCapabilities> {
147
+ const gpu = readWebGPU(globalScope);
148
+ if (!gpu) {
149
+ return detectGPUParticleBackend(globalScope);
150
+ }
151
+
152
+ const adapter = await gpu.requestAdapter();
153
+ if (!adapter) {
154
+ return {
155
+ supported: false,
156
+ backend: "webgpu",
157
+ reason: "WebGPU exists but no adapter was granted for particle simulation.",
158
+ };
159
+ }
160
+
161
+ return {
162
+ supported: true,
163
+ backend: "webgpu",
164
+ adapterName: describeAdapter(adapter),
165
+ };
166
+ }
167
+
168
+ export function createGPUParticleBackend(options: WebGPUParticleBackendOptions = {}): GPUParticleBackend {
169
+ const gpu = options.gpu ?? readWebGPU(globalThis);
170
+ return gpu ? new WebGPUParticleBackend({ ...options, gpu }) : new UnsupportedGPUParticleBackend();
171
+ }
172
+
173
+ export class UnsupportedGPUParticleBackend implements GPUParticleBackend {
174
+ readonly capabilities: GPUParticleBackendCapabilities;
175
+
176
+ constructor(capabilities: GPUParticleBackendCapabilities = detectGPUParticleBackend()) {
177
+ this.capabilities = capabilities.supported
178
+ ? {
179
+ supported: false,
180
+ backend: capabilities.backend,
181
+ reason: "GPU particle simulation is not supported by the current runtime configuration.",
182
+ }
183
+ : capabilities;
184
+ }
185
+
186
+ async initialize(): Promise<void> {
187
+ throw new Error(this.capabilities.reason ?? "GPU particle simulation is not supported by this runtime.");
188
+ }
189
+
190
+ async update(): Promise<GPUParticleUpdateResult> {
191
+ throw new Error(this.capabilities.reason ?? "GPU particle simulation is not supported by this runtime.");
192
+ }
193
+
194
+ dispose(): void {
195
+ // No native resources are owned when the backend is unsupported.
196
+ }
197
+ }
198
+
199
+ export class WebGPUParticleBackend implements GPUParticleBackend {
200
+ readonly capabilities: GPUParticleBackendCapabilities = { supported: true, backend: "webgpu" };
201
+
202
+ private readonly gpu: WebGPULike;
203
+ private readonly shaderSource: string;
204
+ private adapter: WebGPUAdapterLike | null = null;
205
+ private device: WebGPUDeviceLike | null = null;
206
+ private updatePipeline: WebGPUComputePipelineLike | null = null;
207
+ private spawnPipeline: WebGPUComputePipelineLike | null = null;
208
+
209
+ constructor(options: WebGPUParticleBackendOptions = {}) {
210
+ const gpu = options.gpu ?? readWebGPU(globalThis);
211
+ if (!gpu) {
212
+ throw new Error("WebGPUParticleBackend requires a WebGPU-capable runtime or an injected gpu adapter.");
213
+ }
214
+
215
+ this.gpu = gpu;
216
+ this.shaderSource = options.shaderSource ?? createDefaultParticleComputeShader();
217
+ }
218
+
219
+ async initialize(): Promise<void> {
220
+ if (this.device && this.updatePipeline && this.spawnPipeline) {
221
+ return;
222
+ }
223
+
224
+ this.adapter = await this.gpu.requestAdapter();
225
+ if (!this.adapter) {
226
+ throw new Error("WebGPU adapter request failed for particle simulation.");
227
+ }
228
+
229
+ this.device = await this.adapter.requestDevice();
230
+ const module = this.device.createShaderModule({
231
+ label: "aura3d-particles-update",
232
+ code: this.shaderSource,
233
+ });
234
+ this.updatePipeline = this.device.createComputePipeline({
235
+ label: "aura3d-particles-update",
236
+ layout: "auto",
237
+ compute: {
238
+ module,
239
+ entryPoint: "main",
240
+ },
241
+ });
242
+ this.spawnPipeline = this.device.createComputePipeline({
243
+ label: "aura3d-particles-spawn",
244
+ layout: "auto",
245
+ compute: {
246
+ module,
247
+ entryPoint: "spawn_main",
248
+ },
249
+ });
250
+ }
251
+
252
+ async spawn(input: GPUParticleSpawnInput): Promise<GPUParticleSpawnResult> {
253
+ validateSpawnInput(input);
254
+
255
+ if (input.count === 0) {
256
+ return {
257
+ backend: "webgpu",
258
+ count: 0,
259
+ workgroups: 0,
260
+ positions: input.positions.slice(),
261
+ velocities: input.velocities.slice(),
262
+ accelerations: input.accelerations?.slice() ?? new Float32Array(),
263
+ };
264
+ }
265
+
266
+ await this.initialize();
267
+ const device = this.requireDevice();
268
+ const pipeline = this.requireSpawnPipeline();
269
+ const byteLength = input.count * 4 * Float32Array.BYTES_PER_ELEMENT;
270
+
271
+ const positionBuffer = createStorageBuffer(device, "aura3d-particles-spawn-positions", byteLength);
272
+ const velocityBuffer = createStorageBuffer(device, "aura3d-particles-spawn-velocities", byteLength);
273
+ const accelerationBuffer = createStorageBuffer(device, "aura3d-particles-spawn-accelerations", byteLength);
274
+ const paramsBuffer = device.createBuffer({
275
+ label: "aura3d-particles-spawn-params",
276
+ size: 16,
277
+ usage: BUFFER_USAGE.UNIFORM | BUFFER_USAGE.COPY_DST,
278
+ });
279
+ const positionReadback = createReadbackBuffer(device, "aura3d-particles-spawn-positions-readback", byteLength);
280
+ const velocityReadback = createReadbackBuffer(device, "aura3d-particles-spawn-velocities-readback", byteLength);
281
+ const accelerationReadback = createReadbackBuffer(device, "aura3d-particles-spawn-accelerations-readback", byteLength);
282
+
283
+ try {
284
+ device.queue.writeBuffer(positionBuffer, 0, viewParticleSlice(input.positions, input.count));
285
+ device.queue.writeBuffer(velocityBuffer, 0, viewParticleSlice(input.velocities, input.count));
286
+ device.queue.writeBuffer(accelerationBuffer, 0, viewParticleSlice(input.accelerations ?? new Float32Array(input.count * 4), input.count));
287
+ device.queue.writeBuffer(paramsBuffer, 0, createParamsBuffer(0, input.count));
288
+
289
+ const bindGroup = device.createBindGroup({
290
+ label: "aura3d-particles-spawn-bind-group",
291
+ layout: pipeline.getBindGroupLayout(0),
292
+ entries: [
293
+ { binding: 0, resource: { buffer: positionBuffer } },
294
+ { binding: 1, resource: { buffer: velocityBuffer } },
295
+ { binding: 2, resource: { buffer: accelerationBuffer } },
296
+ { binding: 3, resource: { buffer: paramsBuffer } },
297
+ ],
298
+ });
299
+ const commandEncoder = device.createCommandEncoder({ label: "aura3d-particles-spawn-encoder" });
300
+ const computePass = commandEncoder.beginComputePass({ label: "aura3d-particles-spawn-pass" });
301
+ computePass.setPipeline(pipeline);
302
+ computePass.setBindGroup(0, bindGroup);
303
+ const workgroups = Math.ceil(input.count / WORKGROUP_SIZE);
304
+ computePass.dispatchWorkgroups(workgroups);
305
+ computePass.end();
306
+ commandEncoder.copyBufferToBuffer(positionBuffer, 0, positionReadback, 0, byteLength);
307
+ commandEncoder.copyBufferToBuffer(velocityBuffer, 0, velocityReadback, 0, byteLength);
308
+ commandEncoder.copyBufferToBuffer(accelerationBuffer, 0, accelerationReadback, 0, byteLength);
309
+
310
+ device.queue.submit([commandEncoder.finish()]);
311
+
312
+ const [positions, velocities, accelerations] = await Promise.all([
313
+ readFloat32Buffer(positionReadback, byteLength),
314
+ readFloat32Buffer(velocityReadback, byteLength),
315
+ readFloat32Buffer(accelerationReadback, byteLength),
316
+ ]);
317
+
318
+ return {
319
+ backend: "webgpu",
320
+ count: input.count,
321
+ workgroups,
322
+ positions,
323
+ velocities,
324
+ accelerations,
325
+ };
326
+ } finally {
327
+ positionBuffer.destroy();
328
+ velocityBuffer.destroy();
329
+ accelerationBuffer.destroy();
330
+ paramsBuffer.destroy();
331
+ positionReadback.destroy();
332
+ velocityReadback.destroy();
333
+ accelerationReadback.destroy();
334
+ }
335
+ }
336
+
337
+ async update(input: GPUParticleUpdateInput): Promise<GPUParticleUpdateResult> {
338
+ validateUpdateInput(input);
339
+
340
+ if (input.count === 0) {
341
+ return {
342
+ backend: "webgpu",
343
+ count: 0,
344
+ workgroups: 0,
345
+ positions: input.positions.slice(),
346
+ velocities: input.velocities.slice(),
347
+ };
348
+ }
349
+
350
+ await this.initialize();
351
+ const device = this.requireDevice();
352
+ const pipeline = this.requireUpdatePipeline();
353
+ const byteLength = input.count * 4 * Float32Array.BYTES_PER_ELEMENT;
354
+
355
+ const positionBuffer = createStorageBuffer(device, "aura3d-particles-positions", byteLength);
356
+ const velocityBuffer = createStorageBuffer(device, "aura3d-particles-velocities", byteLength);
357
+ const accelerationBuffer = createStorageBuffer(device, "aura3d-particles-accelerations", byteLength);
358
+ const paramsBuffer = device.createBuffer({
359
+ label: "aura3d-particles-params",
360
+ size: 16,
361
+ usage: BUFFER_USAGE.UNIFORM | BUFFER_USAGE.COPY_DST,
362
+ });
363
+ const positionReadback = createReadbackBuffer(device, "aura3d-particles-positions-readback", byteLength);
364
+ const velocityReadback = createReadbackBuffer(device, "aura3d-particles-velocities-readback", byteLength);
365
+
366
+ try {
367
+ device.queue.writeBuffer(positionBuffer, 0, viewParticleSlice(input.positions, input.count));
368
+ device.queue.writeBuffer(velocityBuffer, 0, viewParticleSlice(input.velocities, input.count));
369
+ device.queue.writeBuffer(accelerationBuffer, 0, viewParticleSlice(input.accelerations ?? new Float32Array(input.count * 4), input.count));
370
+ device.queue.writeBuffer(paramsBuffer, 0, createParamsBuffer(input.deltaTime, input.count));
371
+
372
+ const bindGroup = device.createBindGroup({
373
+ label: "aura3d-particles-update-bind-group",
374
+ layout: pipeline.getBindGroupLayout(0),
375
+ entries: [
376
+ { binding: 0, resource: { buffer: positionBuffer } },
377
+ { binding: 1, resource: { buffer: velocityBuffer } },
378
+ { binding: 2, resource: { buffer: accelerationBuffer } },
379
+ { binding: 3, resource: { buffer: paramsBuffer } },
380
+ ],
381
+ });
382
+ const commandEncoder = device.createCommandEncoder({ label: "aura3d-particles-update-encoder" });
383
+ const computePass = commandEncoder.beginComputePass({ label: "aura3d-particles-update-pass" });
384
+ computePass.setPipeline(pipeline);
385
+ computePass.setBindGroup(0, bindGroup);
386
+ const workgroups = Math.ceil(input.count / WORKGROUP_SIZE);
387
+ computePass.dispatchWorkgroups(workgroups);
388
+ computePass.end();
389
+ commandEncoder.copyBufferToBuffer(positionBuffer, 0, positionReadback, 0, byteLength);
390
+ commandEncoder.copyBufferToBuffer(velocityBuffer, 0, velocityReadback, 0, byteLength);
391
+
392
+ device.queue.submit([commandEncoder.finish()]);
393
+
394
+ const [positions, velocities] = await Promise.all([
395
+ readFloat32Buffer(positionReadback, byteLength),
396
+ readFloat32Buffer(velocityReadback, byteLength),
397
+ ]);
398
+
399
+ return {
400
+ backend: "webgpu",
401
+ count: input.count,
402
+ workgroups,
403
+ positions,
404
+ velocities,
405
+ };
406
+ } finally {
407
+ positionBuffer.destroy();
408
+ velocityBuffer.destroy();
409
+ accelerationBuffer.destroy();
410
+ paramsBuffer.destroy();
411
+ positionReadback.destroy();
412
+ velocityReadback.destroy();
413
+ }
414
+ }
415
+
416
+ dispose(): void {
417
+ this.updatePipeline = null;
418
+ this.spawnPipeline = null;
419
+ this.adapter = null;
420
+ this.device?.destroy?.();
421
+ this.device = null;
422
+ }
423
+
424
+ private requireDevice(): WebGPUDeviceLike {
425
+ if (!this.device) {
426
+ throw new Error("WebGPU particle backend was not initialized.");
427
+ }
428
+ return this.device;
429
+ }
430
+
431
+ private requireUpdatePipeline(): WebGPUComputePipelineLike {
432
+ if (!this.updatePipeline) {
433
+ throw new Error("WebGPU particle update compute pipeline was not initialized.");
434
+ }
435
+ return this.updatePipeline;
436
+ }
437
+
438
+ private requireSpawnPipeline(): WebGPUComputePipelineLike {
439
+ if (!this.spawnPipeline) {
440
+ throw new Error("WebGPU particle spawn compute pipeline was not initialized.");
441
+ }
442
+ return this.spawnPipeline;
443
+ }
444
+ }
445
+
446
+ function readWebGPU(globalScope: Pick<typeof globalThis, "navigator">): WebGPULike | undefined {
447
+ return (globalScope.navigator as Navigator & { gpu?: WebGPULike } | undefined)?.gpu;
448
+ }
449
+
450
+ function describeAdapter(adapter: WebGPUAdapterLike): string | undefined {
451
+ if (adapter.name) {
452
+ return adapter.name;
453
+ }
454
+
455
+ if (!adapter.info) {
456
+ return undefined;
457
+ }
458
+
459
+ const parts = [adapter.info.vendor, adapter.info.architecture, adapter.info.device, adapter.info.description].filter(Boolean);
460
+ return parts.length > 0 ? parts.join(" ") : undefined;
461
+ }
462
+
463
+ function validateUpdateInput(input: GPUParticleUpdateInput): void {
464
+ if (!Number.isFinite(input.deltaTime) || input.deltaTime < 0) {
465
+ throw new RangeError("GPU particle deltaTime must be a finite non-negative number.");
466
+ }
467
+
468
+ if (!Number.isInteger(input.count) || input.count < 0) {
469
+ throw new RangeError("GPU particle count must be a non-negative integer.");
470
+ }
471
+
472
+ const requiredFloats = input.count * 4;
473
+ if (input.positions.length < requiredFloats || input.velocities.length < requiredFloats) {
474
+ throw new RangeError("GPU particle positions and velocities must provide vec4 values for each particle.");
475
+ }
476
+ if (input.accelerations && input.accelerations.length < requiredFloats) {
477
+ throw new RangeError("GPU particle accelerations must provide vec4 values for each particle.");
478
+ }
479
+ }
480
+
481
+ function validateSpawnInput(input: GPUParticleSpawnInput): void {
482
+ if (!Number.isInteger(input.count) || input.count < 0) {
483
+ throw new RangeError("GPU particle spawn count must be a non-negative integer.");
484
+ }
485
+
486
+ const requiredFloats = input.count * 4;
487
+ if (input.positions.length < requiredFloats || input.velocities.length < requiredFloats) {
488
+ throw new RangeError("GPU particle spawn positions and velocities must provide vec4 values for each particle.");
489
+ }
490
+ if (input.accelerations && input.accelerations.length < requiredFloats) {
491
+ throw new RangeError("GPU particle spawn accelerations must provide vec4 values for each particle.");
492
+ }
493
+ }
494
+
495
+ function createStorageBuffer(device: WebGPUDeviceLike, label: string, size: number): WebGPUBufferLike {
496
+ return device.createBuffer({
497
+ label,
498
+ size,
499
+ usage: BUFFER_USAGE.STORAGE | BUFFER_USAGE.COPY_DST | BUFFER_USAGE.COPY_SRC,
500
+ });
501
+ }
502
+
503
+ function createReadbackBuffer(device: WebGPUDeviceLike, label: string, size: number): WebGPUBufferLike {
504
+ return device.createBuffer({
505
+ label,
506
+ size,
507
+ usage: BUFFER_USAGE.MAP_READ | BUFFER_USAGE.COPY_DST,
508
+ });
509
+ }
510
+
511
+ function viewParticleSlice(values: Float32Array, count: number): Float32Array {
512
+ const floatCount = count * 4;
513
+ return values.byteOffset === 0 && values.length === floatCount ? values : values.slice(0, floatCount);
514
+ }
515
+
516
+ function createParamsBuffer(deltaTime: number, count: number): ArrayBuffer {
517
+ const buffer = new ArrayBuffer(16);
518
+ const view = new DataView(buffer);
519
+ view.setFloat32(0, deltaTime, true);
520
+ view.setUint32(4, count, true);
521
+ return buffer;
522
+ }
523
+
524
+ async function readFloat32Buffer(buffer: WebGPUBufferLike, byteLength: number): Promise<Float32Array> {
525
+ await buffer.mapAsync(MAP_MODE.READ);
526
+ const mapped = buffer.getMappedRange();
527
+ const copy = mapped.slice(0, byteLength);
528
+ buffer.unmap();
529
+ return new Float32Array(copy);
530
+ }
531
+
532
+ function createDefaultParticleComputeShader(): string {
533
+ return `
534
+ struct SimParams {
535
+ deltaTime: f32,
536
+ count: u32,
537
+ pad0: u32,
538
+ pad1: u32,
539
+ };
540
+
541
+ @group(0) @binding(0) var<storage, read_write> positions: array<vec4<f32>>;
542
+ @group(0) @binding(1) var<storage, read_write> velocities: array<vec4<f32>>;
543
+ @group(0) @binding(2) var<storage, read> accelerations: array<vec4<f32>>;
544
+ @group(0) @binding(3) var<uniform> params: SimParams;
545
+
546
+ @compute @workgroup_size(${WORKGROUP_SIZE})
547
+ fn main(@builtin(global_invocation_id) globalId: vec3<u32>) {
548
+ let index = globalId.x;
549
+ if (index >= params.count) {
550
+ return;
551
+ }
552
+
553
+ velocities[index].xyz = velocities[index].xyz + accelerations[index].xyz * params.deltaTime;
554
+ positions[index].xyz = positions[index].xyz + velocities[index].xyz * params.deltaTime;
555
+ positions[index].w = positions[index].w + params.deltaTime;
556
+ }
557
+
558
+ @compute @workgroup_size(${WORKGROUP_SIZE})
559
+ fn spawn_main(@builtin(global_invocation_id) globalId: vec3<u32>) {
560
+ let index = globalId.x;
561
+ if (index >= params.count) {
562
+ return;
563
+ }
564
+
565
+ positions[index] = positions[index];
566
+ velocities[index] = velocities[index];
567
+ }
568
+ `;
569
+ }
@@ -0,0 +1,108 @@
1
+ export interface Vector3Like {
2
+ x: number;
3
+ y: number;
4
+ z: number;
5
+ }
6
+
7
+ export interface ColorLike {
8
+ r: number;
9
+ g: number;
10
+ b: number;
11
+ a: number;
12
+ }
13
+
14
+ export interface Particle {
15
+ id: number;
16
+ age: number;
17
+ lifetime: number;
18
+ position: Vector3Like;
19
+ previousPosition: Vector3Like;
20
+ velocity: Vector3Like;
21
+ acceleration: Vector3Like;
22
+ color: ColorLike;
23
+ size: number;
24
+ rotation: number;
25
+ angularVelocity: number;
26
+ alive: boolean;
27
+ userData: Record<string, unknown>;
28
+ }
29
+
30
+ export interface ParticleInitialState {
31
+ id?: number;
32
+ age?: number;
33
+ lifetime?: number;
34
+ position?: Partial<Vector3Like>;
35
+ velocity?: Partial<Vector3Like>;
36
+ acceleration?: Partial<Vector3Like>;
37
+ color?: Partial<ColorLike>;
38
+ size?: number;
39
+ rotation?: number;
40
+ angularVelocity?: number;
41
+ alive?: boolean;
42
+ userData?: Record<string, unknown>;
43
+ }
44
+
45
+ export function createVector3(value: Partial<Vector3Like> = {}): Vector3Like {
46
+ return {
47
+ x: value.x ?? 0,
48
+ y: value.y ?? 0,
49
+ z: value.z ?? 0,
50
+ };
51
+ }
52
+
53
+ export function cloneVector3(value: Vector3Like): Vector3Like {
54
+ return { x: value.x, y: value.y, z: value.z };
55
+ }
56
+
57
+ export function addScaledVector3(target: Vector3Like, source: Vector3Like, scale: number): void {
58
+ target.x += source.x * scale;
59
+ target.y += source.y * scale;
60
+ target.z += source.z * scale;
61
+ }
62
+
63
+ export function setVector3(target: Vector3Like, source: Vector3Like): void {
64
+ target.x = source.x;
65
+ target.y = source.y;
66
+ target.z = source.z;
67
+ }
68
+
69
+ export function createColor(value: Partial<ColorLike> = {}): ColorLike {
70
+ return {
71
+ r: value.r ?? 1,
72
+ g: value.g ?? 1,
73
+ b: value.b ?? 1,
74
+ a: value.a ?? 1,
75
+ };
76
+ }
77
+
78
+ export function cloneColor(value: ColorLike): ColorLike {
79
+ return { r: value.r, g: value.g, b: value.b, a: value.a };
80
+ }
81
+
82
+ export function createParticle(initial: ParticleInitialState = {}): Particle {
83
+ if ((initial.lifetime ?? 1) <= 0) {
84
+ throw new RangeError("Particle lifetime must be greater than zero.");
85
+ }
86
+
87
+ const position = createVector3(initial.position);
88
+
89
+ return {
90
+ id: initial.id ?? 0,
91
+ age: initial.age ?? 0,
92
+ lifetime: initial.lifetime ?? 1,
93
+ position,
94
+ previousPosition: cloneVector3(position),
95
+ velocity: createVector3(initial.velocity),
96
+ acceleration: createVector3(initial.acceleration),
97
+ color: createColor(initial.color),
98
+ size: initial.size ?? 1,
99
+ rotation: initial.rotation ?? 0,
100
+ angularVelocity: initial.angularVelocity ?? 0,
101
+ alive: initial.alive ?? true,
102
+ userData: { ...(initial.userData ?? {}) },
103
+ };
104
+ }
105
+
106
+ export function normalizedParticleAge(particle: Particle): number {
107
+ return particle.lifetime <= 0 ? 1 : Math.min(Math.max(particle.age / particle.lifetime, 0), 1);
108
+ }