@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,180 @@
1
+ export type TerrainFixtureBiome = "water" | "beach" | "grassland" | "forest" | "rock" | "snow";
2
+
3
+ export interface TerrainHeightfieldFixtureOptions {
4
+ readonly width?: number;
5
+ readonly height?: number;
6
+ readonly seed?: number;
7
+ readonly minHeight?: number;
8
+ readonly maxHeight?: number;
9
+ }
10
+
11
+ export interface TerrainHeightfieldSample {
12
+ readonly x: number;
13
+ readonly y: number;
14
+ readonly height: number;
15
+ readonly moisture: number;
16
+ readonly temperature: number;
17
+ readonly biome: TerrainFixtureBiome;
18
+ }
19
+
20
+ export interface TerrainHeightfieldFixture {
21
+ readonly id: "external-parity-old-branch-terrain-heightfield";
22
+ readonly width: number;
23
+ readonly height: number;
24
+ readonly seed: number;
25
+ readonly minHeight: number;
26
+ readonly maxHeight: number;
27
+ readonly data: Float32Array;
28
+ readonly samples: readonly TerrainHeightfieldSample[];
29
+ readonly biomeCounts: Readonly<Record<TerrainFixtureBiome, number>>;
30
+ readonly meanHeight: number;
31
+ readonly roughness: number;
32
+ readonly riverCellCount: number;
33
+ readonly hash: string;
34
+ readonly source: "origin-master-terrain-generator-adapted";
35
+ readonly claimBoundary: string;
36
+ }
37
+
38
+ const terrainBiomes: readonly TerrainFixtureBiome[] = ["water", "beach", "grassland", "forest", "rock", "snow"] as const;
39
+
40
+ export function createTerrainHeightfieldFixture(options: TerrainHeightfieldFixtureOptions = {}): TerrainHeightfieldFixture {
41
+ const width = options.width ?? 32;
42
+ const height = options.height ?? 32;
43
+ if (!Number.isInteger(width) || width < 8 || !Number.isInteger(height) || height < 8) {
44
+ throw new RangeError("Terrain heightfield fixture dimensions must be integer values >= 8.");
45
+ }
46
+ const seed = options.seed ?? 0x7434_2025;
47
+ if (!Number.isInteger(seed)) {
48
+ throw new RangeError("Terrain heightfield fixture seed must be an integer.");
49
+ }
50
+ const minHeight = finite(options.minHeight ?? -0.12, "minHeight");
51
+ const maxHeight = finite(options.maxHeight ?? 0.42, "maxHeight");
52
+ if (maxHeight <= minHeight) {
53
+ throw new RangeError("Terrain heightfield fixture maxHeight must be greater than minHeight.");
54
+ }
55
+ const data = new Float32Array(width * height);
56
+ const biomeCounts = Object.fromEntries(terrainBiomes.map((biome) => [biome, 0])) as Record<TerrainFixtureBiome, number>;
57
+ let sum = 0;
58
+ let roughness = 0;
59
+ let riverCellCount = 0;
60
+ const samples: TerrainHeightfieldSample[] = [];
61
+ for (let y = 0; y < height; y += 1) {
62
+ for (let x = 0; x < width; x += 1) {
63
+ const u = x / Math.max(1, width - 1);
64
+ const v = y / Math.max(1, height - 1);
65
+ const base = fractalNoise(u * 3.3, v * 3.3, seed, 5);
66
+ const detail = fractalNoise(u * 13.7 + 4.1, v * 13.7 - 2.4, seed ^ 0x4f53, 3);
67
+ const river = Math.max(0, 1 - Math.abs(v - (0.48 + Math.sin(u * Math.PI * 2.2) * 0.08)) * 32);
68
+ const normalized = clamp(base * 0.82 + detail * 0.18 - river * 0.22, 0, 1);
69
+ const value = minHeight + normalized * (maxHeight - minHeight);
70
+ data[y * width + x] = value;
71
+ sum += value;
72
+ if (river > 0.35) riverCellCount += 1;
73
+ const moisture = clamp(fractalNoise(u * 2.4 + 7.2, v * 2.4 - 1.8, seed ^ 0x9ab1, 4) + river * 0.28, 0, 1);
74
+ const temperature = clamp((1 - v) * 0.78 + fractalNoise(u * 1.8 - 3.2, v * 1.8 + 5.8, seed ^ 0x1c0d, 3) * 0.22 - normalized * 0.38, 0, 1);
75
+ const biome = biomeFor(normalized, moisture, temperature, river);
76
+ biomeCounts[biome] += 1;
77
+ if (x % Math.max(1, Math.floor(width / 4)) === 0 && y % Math.max(1, Math.floor(height / 4)) === 0) {
78
+ samples.push({ x, y, height: Number(value.toFixed(4)), moisture: Number(moisture.toFixed(4)), temperature: Number(temperature.toFixed(4)), biome });
79
+ }
80
+ if (x > 0) roughness += Math.abs(value - (data[y * width + x - 1] ?? value));
81
+ if (y > 0) roughness += Math.abs(value - (data[(y - 1) * width + x] ?? value));
82
+ }
83
+ }
84
+ return {
85
+ id: "external-parity-old-branch-terrain-heightfield",
86
+ width,
87
+ height,
88
+ seed,
89
+ minHeight,
90
+ maxHeight,
91
+ data,
92
+ samples,
93
+ biomeCounts,
94
+ meanHeight: Number((sum / data.length).toFixed(5)),
95
+ roughness: Number((roughness / Math.max(1, data.length * 2 - width - height)).toFixed(5)),
96
+ riverCellCount,
97
+ hash: hashFloat32(data),
98
+ source: "origin-master-terrain-generator-adapted",
99
+ claimBoundary: "Deterministic heightfield, biome, roughness, and river-cell telemetry adapted from the old terrain generator concepts; this is a bounded local fixture, not full terrain ECS, erosion, collision, vegetation, or streaming terrain parity."
100
+ };
101
+ }
102
+
103
+ export function sampleTerrainHeightfield(fixture: TerrainHeightfieldFixture, u: number, v: number): TerrainHeightfieldSample {
104
+ const x = Math.max(0, Math.min(fixture.width - 1, Math.round(clamp(u, 0, 1) * (fixture.width - 1))));
105
+ const y = Math.max(0, Math.min(fixture.height - 1, Math.round(clamp(v, 0, 1) * (fixture.height - 1))));
106
+ const height = fixture.data[y * fixture.width + x] ?? 0;
107
+ const normalized = (height - fixture.minHeight) / Math.max(0.0001, fixture.maxHeight - fixture.minHeight);
108
+ const moisture = clamp(fractalNoise((x / fixture.width) * 2.4 + 7.2, (y / fixture.height) * 2.4 - 1.8, fixture.seed ^ 0x9ab1, 4), 0, 1);
109
+ const temperature = clamp((1 - y / fixture.height) * 0.78 + fractalNoise((x / fixture.width) * 1.8 - 3.2, (y / fixture.height) * 1.8 + 5.8, fixture.seed ^ 0x1c0d, 3) * 0.22 - normalized * 0.38, 0, 1);
110
+ return { x, y, height: Number(height.toFixed(4)), moisture: Number(moisture.toFixed(4)), temperature: Number(temperature.toFixed(4)), biome: biomeFor(normalized, moisture, temperature, 0) };
111
+ }
112
+
113
+ function biomeFor(height: number, moisture: number, temperature: number, river: number): TerrainFixtureBiome {
114
+ if (height < 0.18 || river > 0.62) return "water";
115
+ if (height < 0.24) return "beach";
116
+ if (height > 0.78 && temperature < 0.34) return "snow";
117
+ if (height > 0.68) return "rock";
118
+ if (moisture > 0.58) return "forest";
119
+ return "grassland";
120
+ }
121
+
122
+ function fractalNoise(x: number, y: number, seed: number, octaves: number): number {
123
+ let value = 0;
124
+ let amplitude = 0.5;
125
+ let frequency = 1;
126
+ let total = 0;
127
+ for (let octave = 0; octave < octaves; octave += 1) {
128
+ value += smoothNoise(x * frequency, y * frequency, seed + octave * 1013) * amplitude;
129
+ total += amplitude;
130
+ amplitude *= 0.5;
131
+ frequency *= 2;
132
+ }
133
+ return total === 0 ? 0 : value / total;
134
+ }
135
+
136
+ function smoothNoise(x: number, y: number, seed: number): number {
137
+ const x0 = Math.floor(x);
138
+ const y0 = Math.floor(y);
139
+ const tx = x - x0;
140
+ const ty = y - y0;
141
+ const a = valueNoise(x0, y0, seed);
142
+ const b = valueNoise(x0 + 1, y0, seed);
143
+ const c = valueNoise(x0, y0 + 1, seed);
144
+ const d = valueNoise(x0 + 1, y0 + 1, seed);
145
+ const sx = tx * tx * (3 - 2 * tx);
146
+ const sy = ty * ty * (3 - 2 * ty);
147
+ return lerp(lerp(a, b, sx), lerp(c, d, sx), sy);
148
+ }
149
+
150
+ function valueNoise(x: number, y: number, seed: number): number {
151
+ let value = Math.imul(x, 374761393) ^ Math.imul(y, 668265263) ^ seed;
152
+ value = Math.imul(value ^ (value >>> 13), 1274126177);
153
+ return ((value ^ (value >>> 16)) >>> 0) / 0xffffffff;
154
+ }
155
+
156
+ function hashFloat32(values: Float32Array): string {
157
+ let hash = 0x811c9dc5;
158
+ const view = new DataView(new ArrayBuffer(4));
159
+ for (const value of values) {
160
+ view.setFloat32(0, value, true);
161
+ for (let index = 0; index < 4; index += 1) {
162
+ hash ^= view.getUint8(index);
163
+ hash = Math.imul(hash, 0x01000193) >>> 0;
164
+ }
165
+ }
166
+ return hash.toString(16).padStart(8, "0");
167
+ }
168
+
169
+ function finite(value: number, label: string): number {
170
+ if (!Number.isFinite(value)) throw new RangeError(`Terrain heightfield fixture ${label} must be finite.`);
171
+ return value;
172
+ }
173
+
174
+ function lerp(left: number, right: number, amount: number): number {
175
+ return left + (right - left) * amount;
176
+ }
177
+
178
+ function clamp(value: number, min: number, max: number): number {
179
+ return Math.max(min, Math.min(max, value));
180
+ }
package/src/Texture.ts ADDED
@@ -0,0 +1,307 @@
1
+ export type TextureCompressedFormat = "bc1-rgba-unorm" | "bc3-rgba-unorm" | "etc2-rgba8unorm" | "astc-4x4-rgba-unorm";
2
+ export type TextureFormat = "rgba8" | "rgba16f" | "rgba32f" | "depth24" | TextureCompressedFormat;
3
+ export type TextureColorSpace = "linear" | "srgb";
4
+ export type TexturePixelData = Uint8Array | Uint8ClampedArray | Uint16Array | Float32Array;
5
+ export type TextureDimension = "2d" | "cube";
6
+ export type TextureCubeFace = "px" | "nx" | "py" | "ny" | "pz" | "nz";
7
+
8
+ export interface TextureMipLevelDescriptor {
9
+ readonly width: number;
10
+ readonly height: number;
11
+ readonly data: TexturePixelData;
12
+ }
13
+
14
+ export interface TextureMipLevel {
15
+ readonly width: number;
16
+ readonly height: number;
17
+ readonly data: TexturePixelData;
18
+ }
19
+
20
+ export interface TextureCubeFaceDescriptor {
21
+ readonly face: TextureCubeFace;
22
+ readonly mipLevels: readonly TextureMipLevelDescriptor[];
23
+ }
24
+
25
+ export interface TextureCubeFaceLevel {
26
+ readonly face: TextureCubeFace;
27
+ readonly mipLevels: readonly TextureMipLevel[];
28
+ }
29
+
30
+ export interface TextureDescriptor {
31
+ readonly width: number;
32
+ readonly height: number;
33
+ readonly dimension?: TextureDimension;
34
+ readonly format?: TextureFormat;
35
+ readonly colorSpace?: TextureColorSpace;
36
+ readonly label?: string;
37
+ readonly data?: TexturePixelData;
38
+ readonly mipLevels?: readonly TextureMipLevelDescriptor[];
39
+ readonly cubeFaces?: readonly TextureCubeFaceDescriptor[];
40
+ readonly source?: TexImageSource;
41
+ readonly fallbackData?: Uint8Array | Uint8ClampedArray;
42
+ readonly fallbackMipLevels?: readonly TextureMipLevelDescriptor[];
43
+ }
44
+
45
+ export class Texture {
46
+ public readonly width: number;
47
+ public readonly height: number;
48
+ public readonly dimension: TextureDimension;
49
+ public readonly format: TextureFormat;
50
+ public readonly colorSpace: TextureColorSpace;
51
+ public readonly label: string;
52
+ public readonly data: TexturePixelData | null;
53
+ public readonly mipLevels: readonly TextureMipLevel[];
54
+ public readonly cubeFaces: readonly TextureCubeFaceLevel[];
55
+ public readonly source: TexImageSource | null;
56
+ public readonly fallbackData: Uint8Array | null;
57
+ public readonly fallbackMipLevels: readonly TextureMipLevel[];
58
+ public disposed = false;
59
+
60
+ constructor(descriptor: TextureDescriptor) {
61
+ if (!Number.isInteger(descriptor.width) || descriptor.width <= 0) {
62
+ throw new Error("Texture width must be a positive integer");
63
+ }
64
+ if (!Number.isInteger(descriptor.height) || descriptor.height <= 0) {
65
+ throw new Error("Texture height must be a positive integer");
66
+ }
67
+ this.width = descriptor.width;
68
+ this.height = descriptor.height;
69
+ this.dimension = descriptor.dimension ?? (descriptor.cubeFaces ? "cube" : "2d");
70
+ this.format = descriptor.format ?? "rgba8";
71
+ this.colorSpace = descriptor.colorSpace ?? "linear";
72
+ this.label = descriptor.label ?? "texture";
73
+ if (this.dimension === "cube" && descriptor.width !== descriptor.height) {
74
+ throw new Error("Cube textures require square width and height");
75
+ }
76
+ if (descriptor.data && descriptor.source) {
77
+ throw new Error("Texture cannot define both raw pixel data and image source");
78
+ }
79
+ if (descriptor.mipLevels && descriptor.source) {
80
+ throw new Error("Texture cannot define both mipLevels and image source");
81
+ }
82
+ if (descriptor.data && descriptor.mipLevels) {
83
+ throw new Error("Texture cannot define both data and mipLevels");
84
+ }
85
+ this.data = descriptor.data ? clonePixelData(descriptor.data) : null;
86
+ this.mipLevels = descriptor.mipLevels ? cloneMipLevels(descriptor.mipLevels, "mipLevels") : [];
87
+ this.cubeFaces = descriptor.cubeFaces ? cloneCubeFaces(descriptor.cubeFaces) : [];
88
+ this.source = descriptor.source ?? null;
89
+ this.fallbackData = descriptor.fallbackData ? new Uint8Array(descriptor.fallbackData) : null;
90
+ this.fallbackMipLevels = descriptor.fallbackMipLevels ? cloneMipLevels(descriptor.fallbackMipLevels, "fallbackMipLevels") : [];
91
+ if (this.dimension === "cube") {
92
+ if (this.data || this.mipLevels.length > 0 || this.source || this.fallbackData || this.fallbackMipLevels.length > 0) {
93
+ throw new Error("Cube textures must define cubeFaces instead of 2D data, mipLevels, source, or fallbacks");
94
+ }
95
+ if (isCompressedTextureFormat(this.format) || this.format === "depth24") {
96
+ throw new Error("Cube textures currently support rgba8, rgba16f, or rgba32f formats");
97
+ }
98
+ validateCubeFaces(this.cubeFaces, this.width, this.height, this.format);
99
+ return;
100
+ }
101
+ if (this.cubeFaces.length > 0) {
102
+ throw new Error("2D textures cannot define cubeFaces");
103
+ }
104
+ if (isCompressedTextureFormat(this.format)) {
105
+ if (!this.data && this.mipLevels.length === 0) {
106
+ throw new Error("Compressed textures require compressed data bytes");
107
+ }
108
+ if (this.source) {
109
+ throw new Error("Compressed textures cannot use TexImageSource uploads");
110
+ }
111
+ const levels = this.textureLevels;
112
+ for (const [index, level] of levels.entries()) {
113
+ const expected = compressedTextureByteLength(level.width, level.height, this.format);
114
+ if (level.data.byteLength !== expected) {
115
+ throw new Error(`Compressed texture mip level ${index} for ${this.format} must contain ${expected} bytes`);
116
+ }
117
+ }
118
+ if (levels[0]?.width !== this.width || levels[0]?.height !== this.height) {
119
+ throw new Error("Compressed texture first mip level must match width and height");
120
+ }
121
+ if (this.fallbackData && this.fallbackData.byteLength !== this.width * this.height * 4) {
122
+ throw new Error("Compressed texture fallbackData must contain exactly width * height * 4 RGBA8 bytes");
123
+ }
124
+ for (const [index, level] of this.fallbackTextureLevels.entries()) {
125
+ if (level.data.byteLength !== level.width * level.height * 4) {
126
+ throw new Error(`Compressed texture fallback mip level ${index} must contain exactly width * height * 4 RGBA8 bytes`);
127
+ }
128
+ }
129
+ if (this.fallbackTextureLevels.length > 0 && (this.fallbackTextureLevels[0]?.width !== this.width || this.fallbackTextureLevels[0]?.height !== this.height)) {
130
+ throw new Error("Compressed texture first fallback mip level must match width and height");
131
+ }
132
+ } else {
133
+ if (this.source && this.format !== "rgba8") {
134
+ throw new Error("TexImageSource uploads are only supported for rgba8 textures");
135
+ }
136
+ if (this.format === "depth24" && (this.data || this.mipLevels.length > 0 || this.source)) {
137
+ throw new Error("Depth textures cannot define color data, mipLevels, or image sources");
138
+ }
139
+ if (this.mipLevels.length > 0) {
140
+ validateTextureMipLevels(this.mipLevels, this.width, this.height, this.format, "mipLevels");
141
+ }
142
+ if (this.data) {
143
+ validateTexturePixelData(this.data, this.width, this.height, this.format, "texture data");
144
+ }
145
+ if (this.fallbackData) {
146
+ throw new Error("fallbackData is only valid for compressed textures");
147
+ }
148
+ if (this.fallbackMipLevels.length > 0) {
149
+ throw new Error("fallbackMipLevels are only valid for compressed textures");
150
+ }
151
+ }
152
+ }
153
+
154
+ dispose(): void {
155
+ this.disposed = true;
156
+ }
157
+
158
+ get byteLength(): number {
159
+ if (isCompressedTextureFormat(this.format)) {
160
+ const format = this.format;
161
+ return this.textureLevels.reduce((total, level) => total + compressedTextureByteLength(level.width, level.height, format), 0);
162
+ }
163
+ if (this.dimension === "cube") {
164
+ return this.cubeFaces.reduce((total, face) => total + face.mipLevels.reduce((faceTotal, level) => faceTotal + level.data.byteLength, 0), 0);
165
+ }
166
+ if (this.mipLevels.length > 0) {
167
+ return this.mipLevels.reduce((total, level) => total + level.data.byteLength, 0);
168
+ }
169
+ return this.width * this.height * bytesPerPixel(this.format);
170
+ }
171
+
172
+ get fallbackByteLength(): number {
173
+ return this.fallbackTextureLevels.reduce((total, level) => total + level.data.byteLength, 0);
174
+ }
175
+
176
+ get textureLevels(): readonly TextureMipLevel[] {
177
+ if (this.mipLevels.length > 0) return this.mipLevels;
178
+ return this.data ? [{ width: this.width, height: this.height, data: this.data }] : [];
179
+ }
180
+
181
+ get fallbackTextureLevels(): readonly TextureMipLevel[] {
182
+ if (this.fallbackMipLevels.length > 0) return this.fallbackMipLevels;
183
+ return this.fallbackData ? [{ width: this.width, height: this.height, data: this.fallbackData }] : [];
184
+ }
185
+ }
186
+
187
+ export function bytesPerPixel(format: TextureFormat): number {
188
+ switch (format) {
189
+ case "rgba8":
190
+ return 4;
191
+ case "rgba16f":
192
+ return 8;
193
+ case "rgba32f":
194
+ return 16;
195
+ case "depth24":
196
+ return 4;
197
+ case "bc1-rgba-unorm":
198
+ case "bc3-rgba-unorm":
199
+ case "etc2-rgba8unorm":
200
+ case "astc-4x4-rgba-unorm":
201
+ return 0;
202
+ }
203
+ }
204
+
205
+ export function isCompressedTextureFormat(format: TextureFormat): format is TextureCompressedFormat {
206
+ return format === "bc1-rgba-unorm" || format === "bc3-rgba-unorm" || format === "etc2-rgba8unorm" || format === "astc-4x4-rgba-unorm";
207
+ }
208
+
209
+ export function compressedTextureByteLength(width: number, height: number, format: TextureCompressedFormat): number {
210
+ const blocksWide = Math.max(1, Math.ceil(width / 4));
211
+ const blocksHigh = Math.max(1, Math.ceil(height / 4));
212
+ return blocksWide * blocksHigh * compressedBlockByteLength(format);
213
+ }
214
+
215
+ export function compressedBlockByteLength(format: TextureCompressedFormat): number {
216
+ switch (format) {
217
+ case "bc1-rgba-unorm":
218
+ return 8;
219
+ case "bc3-rgba-unorm":
220
+ case "etc2-rgba8unorm":
221
+ case "astc-4x4-rgba-unorm":
222
+ return 16;
223
+ }
224
+ }
225
+
226
+ function cloneMipLevels(levels: readonly TextureMipLevelDescriptor[], label: string): TextureMipLevel[] {
227
+ if (levels.length === 0) {
228
+ throw new Error(`${label} must contain at least one level`);
229
+ }
230
+ return levels.map((level, index) => {
231
+ if (!Number.isInteger(level.width) || level.width <= 0) {
232
+ throw new Error(`${label} level ${index} width must be a positive integer`);
233
+ }
234
+ if (!Number.isInteger(level.height) || level.height <= 0) {
235
+ throw new Error(`${label} level ${index} height must be a positive integer`);
236
+ }
237
+ return { width: level.width, height: level.height, data: clonePixelData(level.data) };
238
+ });
239
+ }
240
+
241
+ function cloneCubeFaces(faces: readonly TextureCubeFaceDescriptor[]): TextureCubeFaceLevel[] {
242
+ if (faces.length !== 6) {
243
+ throw new Error("Cube textures require exactly six faces");
244
+ }
245
+ return faces.map((face) => ({
246
+ face: face.face,
247
+ mipLevels: cloneMipLevels(face.mipLevels, `cubeFaces.${face.face}.mipLevels`)
248
+ }));
249
+ }
250
+
251
+ function clonePixelData(data: TexturePixelData): TexturePixelData {
252
+ if (data instanceof Uint8ClampedArray) return new Uint8ClampedArray(data);
253
+ if (data instanceof Uint16Array) return new Uint16Array(data);
254
+ if (data instanceof Float32Array) return new Float32Array(data);
255
+ return new Uint8Array(data);
256
+ }
257
+
258
+ function validateCubeFaces(faces: readonly TextureCubeFaceLevel[], width: number, height: number, format: TextureFormat): void {
259
+ const expectedFaces: readonly TextureCubeFace[] = ["px", "nx", "py", "ny", "pz", "nz"];
260
+ const seen = new Set<TextureCubeFace>();
261
+ for (const face of faces) {
262
+ if (!expectedFaces.includes(face.face)) {
263
+ throw new Error(`Unsupported cube texture face: ${face.face}`);
264
+ }
265
+ if (seen.has(face.face)) {
266
+ throw new Error(`Duplicate cube texture face: ${face.face}`);
267
+ }
268
+ seen.add(face.face);
269
+ validateTextureMipLevels(face.mipLevels, width, height, format, `cubeFaces.${face.face}.mipLevels`);
270
+ }
271
+ for (const face of expectedFaces) {
272
+ if (!seen.has(face)) {
273
+ throw new Error(`Missing cube texture face: ${face}`);
274
+ }
275
+ }
276
+ }
277
+
278
+ function validateTextureMipLevels(levels: readonly TextureMipLevel[], width: number, height: number, format: TextureFormat, label: string): void {
279
+ if (levels[0]?.width !== width || levels[0]?.height !== height) {
280
+ throw new Error(`${label} first level must match width and height`);
281
+ }
282
+ for (const [index, level] of levels.entries()) {
283
+ validateTexturePixelData(level.data, level.width, level.height, format, `${label} level ${index}`);
284
+ }
285
+ }
286
+
287
+ function validateTexturePixelData(data: TexturePixelData, width: number, height: number, format: TextureFormat, label: string): void {
288
+ if (format === "rgba8") {
289
+ if (!(data instanceof Uint8Array) && !(data instanceof Uint8ClampedArray)) {
290
+ throw new Error(`${label} for rgba8 textures must be Uint8Array or Uint8ClampedArray`);
291
+ }
292
+ } else if (format === "rgba16f") {
293
+ if (!(data instanceof Uint16Array)) {
294
+ throw new Error(`${label} for rgba16f textures must be Uint16Array half-float data`);
295
+ }
296
+ } else if (format === "rgba32f") {
297
+ if (!(data instanceof Float32Array)) {
298
+ throw new Error(`${label} for rgba32f textures must be Float32Array data`);
299
+ }
300
+ } else if (format === "depth24") {
301
+ throw new Error(`${label} is not valid for depth24 textures`);
302
+ }
303
+ const expected = width * height * bytesPerPixel(format);
304
+ if (data.byteLength !== expected) {
305
+ throw new Error(`${label} for ${format} textures must contain exactly ${expected} bytes`);
306
+ }
307
+ }
@@ -0,0 +1,91 @@
1
+ import { Sampler } from "./Sampler";
2
+ import { Texture, type TextureColorSpace, type TextureDimension } from "./Texture";
3
+
4
+ export interface TextureBindingDescriptor {
5
+ readonly name: string;
6
+ readonly texture?: Texture | null;
7
+ readonly sampler?: Sampler;
8
+ readonly required?: boolean;
9
+ readonly ready?: boolean;
10
+ readonly expectedColorSpace?: TextureColorSpace;
11
+ readonly expectedDimension?: TextureDimension;
12
+ readonly transform?: TextureTransformDescriptor;
13
+ }
14
+
15
+ export interface TextureTransformDescriptor {
16
+ readonly offset?: readonly [number, number];
17
+ readonly scale?: readonly [number, number];
18
+ readonly rotation?: number;
19
+ }
20
+
21
+ export interface TextureBindingValidation {
22
+ readonly ok: boolean;
23
+ readonly diagnostics: readonly string[];
24
+ readonly warnings: readonly string[];
25
+ }
26
+
27
+ export class TextureBinding {
28
+ public readonly name: string;
29
+ public readonly texture: Texture | null;
30
+ public readonly sampler: Sampler;
31
+ public readonly required: boolean;
32
+ public readonly ready: boolean;
33
+ public readonly expectedColorSpace?: TextureColorSpace;
34
+ public readonly expectedDimension?: TextureDimension;
35
+ public readonly offset: readonly [number, number];
36
+ public readonly scale: readonly [number, number];
37
+ public readonly rotation: number;
38
+
39
+ constructor(descriptor: TextureBindingDescriptor) {
40
+ if (!descriptor.name.trim()) {
41
+ throw new Error("Texture binding name is required");
42
+ }
43
+ this.name = descriptor.name;
44
+ this.texture = descriptor.texture ?? null;
45
+ this.sampler = descriptor.sampler ?? new Sampler();
46
+ this.required = descriptor.required ?? false;
47
+ this.ready = descriptor.ready ?? true;
48
+ this.expectedColorSpace = descriptor.expectedColorSpace;
49
+ this.expectedDimension = descriptor.expectedDimension;
50
+ this.offset = descriptor.transform?.offset ? [descriptor.transform.offset[0], descriptor.transform.offset[1]] : [0, 0];
51
+ this.scale = descriptor.transform?.scale ? [descriptor.transform.scale[0], descriptor.transform.scale[1]] : [1, 1];
52
+ this.rotation = descriptor.transform?.rotation ?? 0;
53
+ }
54
+
55
+ validate(): TextureBindingValidation {
56
+ const diagnostics: string[] = [];
57
+ const warnings: string[] = [];
58
+ if (this.required && !this.texture) {
59
+ diagnostics.push(`Missing required texture: ${this.name}`);
60
+ } else if (!this.required && !this.texture) {
61
+ warnings.push(`Optional texture is not bound; using fallback texture: ${this.name}`);
62
+ }
63
+ if (this.texture?.disposed) {
64
+ diagnostics.push(`Texture is disposed: ${this.name}`);
65
+ }
66
+ if (this.texture && !this.ready) {
67
+ diagnostics.push(`Texture is not ready: ${this.name}`);
68
+ }
69
+ if (this.texture && this.expectedColorSpace && this.texture.colorSpace !== this.expectedColorSpace) {
70
+ diagnostics.push(`Texture ${this.name} colorSpace must be ${this.expectedColorSpace}, got ${this.texture.colorSpace}`);
71
+ }
72
+ if (this.texture && this.expectedDimension && this.texture.dimension !== this.expectedDimension) {
73
+ diagnostics.push(`Texture ${this.name} dimension must be ${this.expectedDimension}, got ${this.texture.dimension}`);
74
+ }
75
+ if (![...this.offset, ...this.scale, this.rotation].every(Number.isFinite)) {
76
+ diagnostics.push(`Texture transform must contain finite values: ${this.name}`);
77
+ }
78
+ return { ok: diagnostics.length === 0, diagnostics, warnings };
79
+ }
80
+
81
+ transformUV(uv: readonly [number, number]): readonly [number, number] {
82
+ const scaledX = uv[0] * this.scale[0];
83
+ const scaledY = uv[1] * this.scale[1];
84
+ const cos = Math.cos(this.rotation);
85
+ const sin = Math.sin(this.rotation);
86
+ return [
87
+ scaledX * cos - scaledY * sin + this.offset[0],
88
+ scaledX * sin + scaledY * cos + this.offset[1]
89
+ ];
90
+ }
91
+ }