@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,1112 @@
1
+ import { Material, type MaterialUniformDescriptor, type RenderState } from "./Material";
2
+ import { DEFAULT_PBR_ENVIRONMENT_INTENSITY, DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP } from "./PBRLightingDefaults";
3
+ import { Sampler } from "./Sampler";
4
+ import {
5
+ DEFAULT_TEXTURED_PBR_CLEARCOAT_SPECULAR_TEXTURES_VARIANT,
6
+ DEFAULT_TEXTURED_PBR_CLEARCOAT_TEXTURES_VARIANT,
7
+ DEFAULT_TEXTURED_PBR_CLEARCOAT_TRANSMISSION_VOLUME_TEXTURES_VARIANT,
8
+ DEFAULT_TEXTURED_PBR_IRIDESCENCE_TEXTURES_VARIANT,
9
+ DEFAULT_TEXTURED_PBR_SHADER_NAME,
10
+ DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_IRIDESCENCE_TEXTURES_VARIANT,
11
+ DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_TEXTURES_VARIANT,
12
+ DEFAULT_TEXTURED_PBR_TRANSMISSION_VOLUME_TEXTURES_VARIANT
13
+ } from "./ShaderLibrary";
14
+ import { Texture } from "./Texture";
15
+ import { TextureBinding } from "./TextureBinding";
16
+
17
+ export type TexturedPBRTextureSlot =
18
+ | "baseColor"
19
+ | "normal"
20
+ | "metallicRoughness"
21
+ | "occlusion"
22
+ | "emissive"
23
+ | "clearcoat"
24
+ | "clearcoatRoughness"
25
+ | "clearcoatNormal"
26
+ | "transmission"
27
+ | "diffuseTransmission"
28
+ | "diffuseTransmissionColor"
29
+ | "volumeThickness"
30
+ | "specular"
31
+ | "specularColor"
32
+ | "sheenColor"
33
+ | "sheenRoughness"
34
+ | "anisotropy"
35
+ | "iridescence"
36
+ | "iridescenceThickness";
37
+
38
+ export interface TexturedPBRMaterialOptions {
39
+ readonly name?: string;
40
+ readonly baseColor?: readonly [number, number, number, number];
41
+ readonly renderState?: Partial<RenderState>;
42
+ readonly metallic?: number;
43
+ readonly roughness?: number;
44
+ readonly environmentColor?: readonly [number, number, number];
45
+ readonly environmentIntensity?: number;
46
+ readonly proceduralEnvironmentMap?: TexturedPBRProceduralEnvironmentMapOptions;
47
+ readonly environmentMapTexture?: TextureBinding;
48
+ readonly environmentMapIntensity?: number;
49
+ readonly environmentMapSpecularIntensity?: number;
50
+ readonly materialEnvironmentSpecularScale?: number;
51
+ readonly environmentMapRotation?: number;
52
+ readonly environmentMapMipCount?: number;
53
+ readonly environmentBrdfLutTexture?: TextureBinding;
54
+ readonly emissiveColor?: readonly [number, number, number];
55
+ readonly emissiveStrength?: number;
56
+ readonly textureTexCoords?: Readonly<Partial<Record<TexturedPBRTextureSlot, number>>>;
57
+ readonly baseColorTexture?: Texture;
58
+ readonly baseColorSampler?: Sampler;
59
+ readonly baseColorTextureTransform?: {
60
+ readonly offset?: readonly [number, number];
61
+ readonly scale?: readonly [number, number];
62
+ readonly rotation?: number;
63
+ };
64
+ readonly normalTexture?: Texture;
65
+ readonly normalSampler?: Sampler;
66
+ readonly normalTextureTransform?: {
67
+ readonly offset?: readonly [number, number];
68
+ readonly scale?: readonly [number, number];
69
+ readonly rotation?: number;
70
+ };
71
+ readonly normalScale?: number;
72
+ readonly metallicRoughnessTexture?: Texture;
73
+ readonly metallicRoughnessSampler?: Sampler;
74
+ readonly metallicRoughnessTextureTransform?: {
75
+ readonly offset?: readonly [number, number];
76
+ readonly scale?: readonly [number, number];
77
+ readonly rotation?: number;
78
+ };
79
+ readonly occlusionTexture?: Texture;
80
+ readonly occlusionSampler?: Sampler;
81
+ readonly occlusionTextureTransform?: {
82
+ readonly offset?: readonly [number, number];
83
+ readonly scale?: readonly [number, number];
84
+ readonly rotation?: number;
85
+ };
86
+ readonly occlusionStrength?: number;
87
+ readonly emissiveTexture?: Texture;
88
+ readonly emissiveSampler?: Sampler;
89
+ readonly emissiveTextureTransform?: {
90
+ readonly offset?: readonly [number, number];
91
+ readonly scale?: readonly [number, number];
92
+ readonly rotation?: number;
93
+ };
94
+ readonly clearcoatFactor?: number;
95
+ readonly clearcoatTexture?: Texture;
96
+ readonly clearcoatSampler?: Sampler;
97
+ readonly clearcoatTextureTransform?: {
98
+ readonly offset?: readonly [number, number];
99
+ readonly scale?: readonly [number, number];
100
+ readonly rotation?: number;
101
+ };
102
+ readonly clearcoatRoughnessFactor?: number;
103
+ readonly clearcoatRoughnessTexture?: Texture;
104
+ readonly clearcoatRoughnessSampler?: Sampler;
105
+ readonly clearcoatRoughnessTextureTransform?: {
106
+ readonly offset?: readonly [number, number];
107
+ readonly scale?: readonly [number, number];
108
+ readonly rotation?: number;
109
+ };
110
+ readonly clearcoatNormalTexture?: Texture;
111
+ readonly clearcoatNormalSampler?: Sampler;
112
+ readonly clearcoatNormalTextureTransform?: {
113
+ readonly offset?: readonly [number, number];
114
+ readonly scale?: readonly [number, number];
115
+ readonly rotation?: number;
116
+ };
117
+ readonly clearcoatNormalScale?: number;
118
+ readonly transmissionFactor?: number;
119
+ readonly transmissionTexture?: Texture;
120
+ readonly transmissionSampler?: Sampler;
121
+ readonly transmissionTextureTransform?: {
122
+ readonly offset?: readonly [number, number];
123
+ readonly scale?: readonly [number, number];
124
+ readonly rotation?: number;
125
+ };
126
+ readonly transmissionFallbackEnergy?: number;
127
+ readonly diffuseTransmissionFactor?: number;
128
+ readonly diffuseTransmissionTexture?: Texture;
129
+ readonly diffuseTransmissionSampler?: Sampler;
130
+ readonly diffuseTransmissionTextureTransform?: {
131
+ readonly offset?: readonly [number, number];
132
+ readonly scale?: readonly [number, number];
133
+ readonly rotation?: number;
134
+ };
135
+ readonly diffuseTransmissionColorFactor?: readonly [number, number, number];
136
+ readonly diffuseTransmissionColorTexture?: Texture;
137
+ readonly diffuseTransmissionColorSampler?: Sampler;
138
+ readonly diffuseTransmissionColorTextureTransform?: {
139
+ readonly offset?: readonly [number, number];
140
+ readonly scale?: readonly [number, number];
141
+ readonly rotation?: number;
142
+ };
143
+ readonly volumeThicknessFactor?: number;
144
+ readonly volumeThicknessTexture?: Texture;
145
+ readonly volumeThicknessSampler?: Sampler;
146
+ readonly volumeThicknessTextureTransform?: {
147
+ readonly offset?: readonly [number, number];
148
+ readonly scale?: readonly [number, number];
149
+ readonly rotation?: number;
150
+ };
151
+ readonly volumeAttenuationDistance?: number;
152
+ readonly volumeAttenuationColor?: readonly [number, number, number];
153
+ readonly transmissionParallaxStrength?: number;
154
+ readonly transmissionParallaxBoxMin?: readonly [number, number, number];
155
+ readonly transmissionParallaxBoxMax?: readonly [number, number, number];
156
+ readonly transmissionBounceCount?: number;
157
+ readonly transmissionCausticStrength?: number;
158
+ readonly transmissionBackdropTexture?: TextureBinding;
159
+ readonly transmissionBackdropStrength?: number;
160
+ readonly transmissionBackdropResolution?: readonly [number, number];
161
+ readonly transmissionBackdropMipCount?: number;
162
+ readonly transmissionBackdropRefractionScale?: number;
163
+ readonly ior?: number;
164
+ readonly specularFactor?: number;
165
+ readonly specularTexture?: Texture;
166
+ readonly specularSampler?: Sampler;
167
+ readonly specularTextureTransform?: {
168
+ readonly offset?: readonly [number, number];
169
+ readonly scale?: readonly [number, number];
170
+ readonly rotation?: number;
171
+ };
172
+ readonly specularColorFactor?: readonly [number, number, number];
173
+ readonly specularColorTexture?: Texture;
174
+ readonly specularColorSampler?: Sampler;
175
+ readonly specularColorTextureTransform?: {
176
+ readonly offset?: readonly [number, number];
177
+ readonly scale?: readonly [number, number];
178
+ readonly rotation?: number;
179
+ };
180
+ readonly sheenColorFactor?: readonly [number, number, number];
181
+ readonly sheenColorTexture?: Texture;
182
+ readonly sheenColorSampler?: Sampler;
183
+ readonly sheenColorTextureTransform?: {
184
+ readonly offset?: readonly [number, number];
185
+ readonly scale?: readonly [number, number];
186
+ readonly rotation?: number;
187
+ };
188
+ readonly sheenRoughnessFactor?: number;
189
+ readonly sheenRoughnessTexture?: Texture;
190
+ readonly sheenRoughnessSampler?: Sampler;
191
+ readonly sheenRoughnessTextureTransform?: {
192
+ readonly offset?: readonly [number, number];
193
+ readonly scale?: readonly [number, number];
194
+ readonly rotation?: number;
195
+ };
196
+ readonly anisotropyStrength?: number;
197
+ readonly anisotropyRotation?: number;
198
+ readonly anisotropyTexture?: Texture;
199
+ readonly anisotropySampler?: Sampler;
200
+ readonly anisotropyTextureTransform?: {
201
+ readonly offset?: readonly [number, number];
202
+ readonly scale?: readonly [number, number];
203
+ readonly rotation?: number;
204
+ };
205
+ readonly iridescenceFactor?: number;
206
+ readonly iridescenceTexture?: Texture;
207
+ readonly iridescenceSampler?: Sampler;
208
+ readonly iridescenceTextureTransform?: {
209
+ readonly offset?: readonly [number, number];
210
+ readonly scale?: readonly [number, number];
211
+ readonly rotation?: number;
212
+ };
213
+ readonly iridescenceIor?: number;
214
+ readonly iridescenceThicknessMinimum?: number;
215
+ readonly iridescenceThicknessMaximum?: number;
216
+ readonly iridescenceThicknessTexture?: Texture;
217
+ readonly iridescenceThicknessSampler?: Sampler;
218
+ readonly iridescenceThicknessTextureTransform?: {
219
+ readonly offset?: readonly [number, number];
220
+ readonly scale?: readonly [number, number];
221
+ readonly rotation?: number;
222
+ };
223
+ readonly dispersion?: number;
224
+ }
225
+
226
+ export interface TexturedPBRProceduralEnvironmentMapOptions {
227
+ readonly skyColor: readonly [number, number, number];
228
+ readonly horizonColor: readonly [number, number, number];
229
+ readonly groundColor: readonly [number, number, number];
230
+ readonly specularColor: readonly [number, number, number];
231
+ readonly intensity: number;
232
+ readonly specularIntensity: number;
233
+ }
234
+
235
+ const BASE_TEXTURED_PBR_SHADER_TEXTURE_SLOTS: readonly TexturedPBRTextureSlot[] = [
236
+ "baseColor",
237
+ "normal",
238
+ "metallicRoughness",
239
+ "occlusion",
240
+ "emissive"
241
+ ];
242
+
243
+ const CLEARCOAT_TEXTURE_SLOTS: readonly TexturedPBRTextureSlot[] = [
244
+ "clearcoat",
245
+ "clearcoatRoughness",
246
+ "clearcoatNormal"
247
+ ];
248
+
249
+ const TRANSMISSION_VOLUME_TEXTURE_SLOTS: readonly TexturedPBRTextureSlot[] = [
250
+ "transmission",
251
+ "diffuseTransmission",
252
+ "diffuseTransmissionColor",
253
+ "volumeThickness"
254
+ ];
255
+
256
+ const SPECULAR_TEXTURE_SLOTS: readonly TexturedPBRTextureSlot[] = [
257
+ "specular",
258
+ "specularColor"
259
+ ];
260
+
261
+ const SHEEN_ANISOTROPY_TEXTURE_SLOTS: readonly TexturedPBRTextureSlot[] = [
262
+ "sheenColor",
263
+ "sheenRoughness",
264
+ "anisotropy"
265
+ ];
266
+
267
+ const IRIDESCENCE_TEXTURE_SLOTS: readonly TexturedPBRTextureSlot[] = [
268
+ "iridescence",
269
+ "iridescenceThickness"
270
+ ];
271
+
272
+ export function texturedPbrShaderActiveTextureSlots(shaderVariant?: string): readonly TexturedPBRTextureSlot[] {
273
+ const slots = new Set<TexturedPBRTextureSlot>(BASE_TEXTURED_PBR_SHADER_TEXTURE_SLOTS);
274
+ if (
275
+ shaderVariant === DEFAULT_TEXTURED_PBR_CLEARCOAT_TEXTURES_VARIANT ||
276
+ shaderVariant === DEFAULT_TEXTURED_PBR_CLEARCOAT_TRANSMISSION_VOLUME_TEXTURES_VARIANT ||
277
+ shaderVariant === DEFAULT_TEXTURED_PBR_CLEARCOAT_SPECULAR_TEXTURES_VARIANT
278
+ ) {
279
+ for (const slot of CLEARCOAT_TEXTURE_SLOTS) slots.add(slot);
280
+ }
281
+ if (
282
+ shaderVariant === DEFAULT_TEXTURED_PBR_TRANSMISSION_VOLUME_TEXTURES_VARIANT ||
283
+ shaderVariant === DEFAULT_TEXTURED_PBR_CLEARCOAT_TRANSMISSION_VOLUME_TEXTURES_VARIANT
284
+ ) {
285
+ for (const slot of TRANSMISSION_VOLUME_TEXTURE_SLOTS) slots.add(slot);
286
+ }
287
+ if (
288
+ shaderVariant === DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_TEXTURES_VARIANT ||
289
+ shaderVariant === DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_IRIDESCENCE_TEXTURES_VARIANT ||
290
+ shaderVariant === DEFAULT_TEXTURED_PBR_CLEARCOAT_SPECULAR_TEXTURES_VARIANT
291
+ ) {
292
+ for (const slot of SPECULAR_TEXTURE_SLOTS) slots.add(slot);
293
+ }
294
+ if (
295
+ shaderVariant === DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_TEXTURES_VARIANT ||
296
+ shaderVariant === DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_IRIDESCENCE_TEXTURES_VARIANT
297
+ ) {
298
+ for (const slot of SHEEN_ANISOTROPY_TEXTURE_SLOTS) slots.add(slot);
299
+ }
300
+ if (
301
+ shaderVariant === DEFAULT_TEXTURED_PBR_IRIDESCENCE_TEXTURES_VARIANT ||
302
+ shaderVariant === DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_IRIDESCENCE_TEXTURES_VARIANT
303
+ ) {
304
+ for (const slot of IRIDESCENCE_TEXTURE_SLOTS) slots.add(slot);
305
+ }
306
+ return [...slots];
307
+ }
308
+
309
+ export function isTexturedPbrTextureSlotShaderActive(slot: TexturedPBRTextureSlot, shaderVariant?: string): boolean {
310
+ return texturedPbrShaderActiveTextureSlots(shaderVariant).includes(slot);
311
+ }
312
+
313
+ export class TexturedPBRMaterial extends Material {
314
+ constructor(options: TexturedPBRMaterialOptions = {}) {
315
+ const baseColor = options.baseColor ?? [1, 1, 1, 1];
316
+ const environmentColor = options.environmentColor ?? [1, 1, 1];
317
+ const proceduralEnvironmentMap: TexturedPBRProceduralEnvironmentMapOptions = options.proceduralEnvironmentMap ?? DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP;
318
+ const emissiveColor = options.emissiveColor ?? [0, 0, 0];
319
+ const specularColorFactor = options.specularColorFactor ?? [1, 1, 1];
320
+ const diffuseTransmissionColorFactor = options.diffuseTransmissionColorFactor ?? [1, 1, 1];
321
+ const sheenColorFactor = options.sheenColorFactor ?? [0, 0, 0];
322
+ const volumeAttenuationColor = options.volumeAttenuationColor ?? [1, 1, 1];
323
+ const transmissionParallaxBoxMin = options.transmissionParallaxBoxMin ?? [-1, -1, -1];
324
+ const transmissionParallaxBoxMax = options.transmissionParallaxBoxMax ?? [1, 1, 1];
325
+ const transmissionBackdropResolution = options.transmissionBackdropResolution ?? [1, 1];
326
+ const shaderVariant = texturedPbrShaderVariant(options);
327
+ const hasTransmissionBackdrop = Boolean(options.transmissionBackdropTexture);
328
+ if (hasTransmissionBackdrop && shaderVariant) {
329
+ throw new Error("TexturedPBRMaterial transmissionBackdropTexture currently requires the base textured PBR shader variant; combine advanced extension texture variants through a dedicated transmission pass.");
330
+ }
331
+ const transmissionBackdropUniformSchema: readonly MaterialUniformDescriptor[] = hasTransmissionBackdrop ? [
332
+ { name: "u_transmissionBackdropTexture", kind: "texture2d", required: false },
333
+ { name: "u_transmissionBackdropEnabled", kind: "float" },
334
+ { name: "u_transmissionBackdropStrength", kind: "float" },
335
+ { name: "u_transmissionBackdropResolution", kind: "vec2" },
336
+ { name: "u_transmissionBackdropMipCount", kind: "float" },
337
+ { name: "u_transmissionBackdropRefractionScale", kind: "float" }
338
+ ] : [];
339
+ validateColor4(baseColor, "baseColor");
340
+ validateColor3(environmentColor, "environmentColor");
341
+ validateProceduralEnvironmentMap(proceduralEnvironmentMap);
342
+ validateNonNegative(options.environmentMapIntensity ?? 0, "environmentMapIntensity");
343
+ validateNonNegative(options.environmentMapSpecularIntensity ?? 0, "environmentMapSpecularIntensity");
344
+ validateFinite(options.environmentMapRotation ?? 0, "environmentMapRotation");
345
+ validateMipCount(options.environmentMapMipCount ?? 1, "environmentMapMipCount");
346
+ validateColor3(emissiveColor, "emissiveColor");
347
+ validateNonNegativeColor3(specularColorFactor, "specularColorFactor");
348
+ validateColor3(diffuseTransmissionColorFactor, "diffuseTransmissionColorFactor");
349
+ validateColor3(sheenColorFactor, "sheenColorFactor");
350
+ validateColor3(volumeAttenuationColor, "volumeAttenuationColor");
351
+ validateUnit(options.metallic ?? 0, "metallic");
352
+ validateUnit(options.roughness ?? 0.5, "roughness");
353
+ validateNonNegative(options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY, "environmentIntensity");
354
+ validateUnit(options.clearcoatFactor ?? 0, "clearcoatFactor");
355
+ validateUnit(options.clearcoatRoughnessFactor ?? 0, "clearcoatRoughnessFactor");
356
+ validateUnit(options.transmissionFactor ?? 0, "transmissionFactor");
357
+ validateUnit(options.diffuseTransmissionFactor ?? 0, "diffuseTransmissionFactor");
358
+ validateUnit(options.transmissionFallbackEnergy ?? 0.08, "transmissionFallbackEnergy");
359
+ validateNonNegative(options.volumeThicknessFactor ?? 0, "volumeThicknessFactor");
360
+ validatePositive(options.volumeAttenuationDistance ?? 1_000_000, "volumeAttenuationDistance");
361
+ validateUnit(options.transmissionParallaxStrength ?? 0, "transmissionParallaxStrength");
362
+ validateFiniteVec3(transmissionParallaxBoxMin, "transmissionParallaxBoxMin");
363
+ validateFiniteVec3(transmissionParallaxBoxMax, "transmissionParallaxBoxMax");
364
+ if (transmissionParallaxBoxMin.some((component, index) => component >= transmissionParallaxBoxMax[index]!)) {
365
+ throw new RangeError("TexturedPBRMaterial transmissionParallaxBoxMin must be lower than transmissionParallaxBoxMax");
366
+ }
367
+ validateNonNegative(options.transmissionBounceCount ?? 0, "transmissionBounceCount");
368
+ validateNonNegative(options.transmissionCausticStrength ?? 0, "transmissionCausticStrength");
369
+ validateUnit(options.transmissionBackdropStrength ?? 0, "transmissionBackdropStrength");
370
+ validatePositiveVec2(transmissionBackdropResolution, "transmissionBackdropResolution");
371
+ validateMipCount(options.transmissionBackdropMipCount ?? 1, "transmissionBackdropMipCount");
372
+ validateNonNegative(options.transmissionBackdropRefractionScale ?? 0.035, "transmissionBackdropRefractionScale");
373
+ validateUnit(options.specularFactor ?? 1, "specularFactor");
374
+ validateUnit(options.sheenRoughnessFactor ?? 0, "sheenRoughnessFactor");
375
+ validateUnit(options.anisotropyStrength ?? 0, "anisotropyStrength");
376
+ validateFinite(options.anisotropyRotation ?? 0, "anisotropyRotation");
377
+ validateUnit(options.iridescenceFactor ?? 0, "iridescenceFactor");
378
+ validateIridescenceIOR(options.iridescenceIor ?? 1.3);
379
+ const iridescenceThicknessMinimum = options.iridescenceThicknessMinimum ?? 100;
380
+ const iridescenceThicknessMaximum = options.iridescenceThicknessMaximum ?? 400;
381
+ validateNonNegative(iridescenceThicknessMinimum, "iridescenceThicknessMinimum");
382
+ validateNonNegative(iridescenceThicknessMaximum, "iridescenceThicknessMaximum");
383
+ if (iridescenceThicknessMaximum < iridescenceThicknessMinimum) {
384
+ throw new RangeError("TexturedPBRMaterial iridescenceThicknessMaximum must be greater than or equal to iridescenceThicknessMinimum");
385
+ }
386
+ validateNonNegative(options.dispersion ?? 0, "dispersion");
387
+ validateIOR(options.ior ?? 1.5);
388
+ validateNonNegative(options.emissiveStrength ?? 1, "emissiveStrength");
389
+ const normalScale = options.normalScale ?? 1;
390
+ if (!Number.isFinite(normalScale) || normalScale < 0) {
391
+ throw new RangeError("TexturedPBRMaterial normalScale must be finite and non-negative");
392
+ }
393
+ const occlusionStrength = options.occlusionStrength ?? 1;
394
+ validateUnit(occlusionStrength, "occlusionStrength");
395
+ const clearcoatNormalScale = options.clearcoatNormalScale ?? 1;
396
+ if (!Number.isFinite(clearcoatNormalScale) || clearcoatNormalScale < 0) {
397
+ throw new RangeError("TexturedPBRMaterial clearcoatNormalScale must be finite and non-negative");
398
+ }
399
+ const requiresTangentFrame = Boolean(options.normalTexture || options.clearcoatNormalTexture);
400
+
401
+ super({
402
+ name: options.name ?? "textured-pbr",
403
+ shaderKey: DEFAULT_TEXTURED_PBR_SHADER_NAME,
404
+ shaderVariant,
405
+ renderState: options.renderState,
406
+ parameters: {
407
+ u_baseColor: baseColor,
408
+ u_metallic: options.metallic ?? 0,
409
+ u_roughness: options.roughness ?? 0.5,
410
+ u_environmentColor: environmentColor,
411
+ u_environmentIntensity: options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY,
412
+ u_environmentSkyColor: proceduralEnvironmentMap.skyColor,
413
+ u_environmentHorizonColor: proceduralEnvironmentMap.horizonColor,
414
+ u_environmentGroundColor: proceduralEnvironmentMap.groundColor,
415
+ u_environmentSpecularColor: proceduralEnvironmentMap.specularColor,
416
+ u_environmentMapIntensity: proceduralEnvironmentMap.intensity,
417
+ u_environmentSpecularIntensity: proceduralEnvironmentMap.specularIntensity,
418
+ u_environmentMapTexture: options.environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }),
419
+ u_environmentMapTextureEnabled: options.environmentMapTexture ? 1 : 0,
420
+ u_environmentMapTextureIntensity: options.environmentMapIntensity ?? 0,
421
+ u_environmentMapTextureSpecularIntensity: options.environmentMapSpecularIntensity ?? 0,
422
+ u_materialEnvironmentSpecularScale: options.materialEnvironmentSpecularScale ?? 1,
423
+ u_environmentMapTextureRotation: options.environmentMapRotation ?? 0,
424
+ u_environmentMapTextureMipCount: options.environmentMapMipCount ?? 1,
425
+ u_environmentMapTextureEncoding: 0,
426
+ u_environmentBrdfLutTexture: options.environmentBrdfLutTexture ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }),
427
+ u_environmentBrdfLutEnabled: options.environmentBrdfLutTexture ? 1 : 0,
428
+ u_emissiveColor: emissiveColor,
429
+ u_emissiveStrength: options.emissiveStrength ?? 1,
430
+ u_clearcoatFactor: options.clearcoatFactor ?? 0,
431
+ u_clearcoatRoughnessFactor: options.clearcoatRoughnessFactor ?? 0,
432
+ u_transmissionFactor: options.transmissionFactor ?? 0,
433
+ u_diffuseTransmissionFactor: options.diffuseTransmissionFactor ?? 0,
434
+ u_diffuseTransmissionColorFactor: diffuseTransmissionColorFactor,
435
+ u_transmissionFallbackEnergy: options.transmissionFallbackEnergy ?? 0.08,
436
+ u_volumeThicknessFactor: options.volumeThicknessFactor ?? 0,
437
+ u_volumeAttenuationDistance: options.volumeAttenuationDistance ?? 1_000_000,
438
+ u_volumeAttenuationColor: volumeAttenuationColor,
439
+ u_transmissionParallaxStrength: options.transmissionParallaxStrength ?? 0,
440
+ u_transmissionParallaxBoxMin: transmissionParallaxBoxMin,
441
+ u_transmissionParallaxBoxMax: transmissionParallaxBoxMax,
442
+ u_transmissionBounceCount: options.transmissionBounceCount ?? 0,
443
+ u_transmissionCausticStrength: options.transmissionCausticStrength ?? 0,
444
+ u_transmissionBackdropTexture: options.transmissionBackdropTexture ?? new TextureBinding({ name: "u_transmissionBackdropTexture", required: false }),
445
+ u_transmissionBackdropEnabled: options.transmissionBackdropTexture ? 1 : 0,
446
+ u_transmissionBackdropStrength: options.transmissionBackdropStrength ?? 0,
447
+ u_transmissionBackdropResolution: transmissionBackdropResolution,
448
+ u_transmissionBackdropMipCount: options.transmissionBackdropMipCount ?? options.transmissionBackdropTexture?.texture?.textureLevels.length ?? 1,
449
+ u_transmissionBackdropRefractionScale: options.transmissionBackdropRefractionScale ?? 0.035,
450
+ u_ior: options.ior ?? 1.5,
451
+ u_specularFactor: options.specularFactor ?? 1,
452
+ u_specularColorFactor: specularColorFactor,
453
+ u_sheenColorFactor: sheenColorFactor,
454
+ u_sheenRoughnessFactor: options.sheenRoughnessFactor ?? 0,
455
+ u_anisotropyStrength: options.anisotropyStrength ?? 0,
456
+ u_anisotropyRotation: options.anisotropyRotation ?? 0,
457
+ u_iridescenceFactor: options.iridescenceFactor ?? 0,
458
+ u_iridescenceIor: options.iridescenceIor ?? 1.3,
459
+ u_iridescenceThicknessMinimum: iridescenceThicknessMinimum,
460
+ u_iridescenceThicknessMaximum: iridescenceThicknessMaximum,
461
+ u_dispersion: options.dispersion ?? 0,
462
+ u_lightCount: 0,
463
+ u_lightData: new Float32Array(0),
464
+ u_baseColorTexture: new TextureBinding({
465
+ name: "u_baseColorTexture",
466
+ texture: options.baseColorTexture ?? defaultWhiteTexture(),
467
+ sampler: options.baseColorSampler,
468
+ required: true,
469
+ expectedColorSpace: "srgb",
470
+ transform: options.baseColorTextureTransform
471
+ }),
472
+ u_baseColorTextureEnabled: options.baseColorTexture ? 1 : 0,
473
+ u_baseColorTextureOffset: options.baseColorTextureTransform?.offset ?? [0, 0],
474
+ u_baseColorTextureScale: options.baseColorTextureTransform?.scale ?? [1, 1],
475
+ u_baseColorTextureRotation: options.baseColorTextureTransform?.rotation ?? 0,
476
+ u_baseColorTextureTexCoord: textureTexCoord(options.textureTexCoords, "baseColor"),
477
+ u_baseColorTextureWrap: samplerWrapMode(options.baseColorSampler),
478
+ u_normalTexture: new TextureBinding({
479
+ name: "u_normalTexture",
480
+ texture: options.normalTexture ?? defaultFlatNormalTexture(),
481
+ sampler: options.normalSampler,
482
+ required: true,
483
+ expectedColorSpace: "linear",
484
+ transform: options.normalTextureTransform
485
+ }),
486
+ u_normalTextureEnabled: options.normalTexture ? 1 : 0,
487
+ u_normalTextureOffset: options.normalTextureTransform?.offset ?? [0, 0],
488
+ u_normalTextureScale: options.normalTextureTransform?.scale ?? [1, 1],
489
+ u_normalTextureRotation: options.normalTextureTransform?.rotation ?? 0,
490
+ u_normalTextureTexCoord: textureTexCoord(options.textureTexCoords, "normal"),
491
+ u_normalTextureWrap: samplerWrapMode(options.normalSampler),
492
+ u_normalScale: normalScale,
493
+ u_metallicRoughnessTexture: new TextureBinding({
494
+ name: "u_metallicRoughnessTexture",
495
+ texture: options.metallicRoughnessTexture ?? defaultMetallicRoughnessTexture(),
496
+ sampler: options.metallicRoughnessSampler,
497
+ required: true,
498
+ expectedColorSpace: "linear",
499
+ transform: options.metallicRoughnessTextureTransform
500
+ }),
501
+ u_metallicRoughnessTextureEnabled: options.metallicRoughnessTexture ? 1 : 0,
502
+ u_metallicRoughnessTextureOffset: options.metallicRoughnessTextureTransform?.offset ?? [0, 0],
503
+ u_metallicRoughnessTextureScale: options.metallicRoughnessTextureTransform?.scale ?? [1, 1],
504
+ u_metallicRoughnessTextureRotation: options.metallicRoughnessTextureTransform?.rotation ?? 0,
505
+ u_metallicRoughnessTextureTexCoord: textureTexCoord(options.textureTexCoords, "metallicRoughness"),
506
+ u_metallicRoughnessTextureWrap: samplerWrapMode(options.metallicRoughnessSampler),
507
+ u_occlusionTexture: new TextureBinding({
508
+ name: "u_occlusionTexture",
509
+ texture: options.occlusionTexture ?? defaultLinearWhiteTexture("default-occlusion"),
510
+ sampler: options.occlusionSampler,
511
+ required: true,
512
+ expectedColorSpace: "linear",
513
+ transform: options.occlusionTextureTransform
514
+ }),
515
+ u_occlusionTextureEnabled: options.occlusionTexture ? 1 : 0,
516
+ u_occlusionTextureOffset: options.occlusionTextureTransform?.offset ?? [0, 0],
517
+ u_occlusionTextureScale: options.occlusionTextureTransform?.scale ?? [1, 1],
518
+ u_occlusionTextureRotation: options.occlusionTextureTransform?.rotation ?? 0,
519
+ u_occlusionTextureTexCoord: textureTexCoord(options.textureTexCoords, "occlusion"),
520
+ u_occlusionTextureWrap: samplerWrapMode(options.occlusionSampler),
521
+ u_occlusionStrength: occlusionStrength,
522
+ u_emissiveTexture: new TextureBinding({
523
+ name: "u_emissiveTexture",
524
+ texture: options.emissiveTexture ?? defaultWhiteTexture(),
525
+ sampler: options.emissiveSampler,
526
+ required: true,
527
+ expectedColorSpace: "srgb",
528
+ transform: options.emissiveTextureTransform
529
+ }),
530
+ u_emissiveTextureEnabled: options.emissiveTexture ? 1 : 0,
531
+ u_emissiveTextureOffset: options.emissiveTextureTransform?.offset ?? [0, 0],
532
+ u_emissiveTextureScale: options.emissiveTextureTransform?.scale ?? [1, 1],
533
+ u_emissiveTextureRotation: options.emissiveTextureTransform?.rotation ?? 0,
534
+ u_emissiveTextureTexCoord: textureTexCoord(options.textureTexCoords, "emissive"),
535
+ u_emissiveTextureWrap: samplerWrapMode(options.emissiveSampler),
536
+ u_clearcoatTexture: new TextureBinding({
537
+ name: "u_clearcoatTexture",
538
+ texture: options.clearcoatTexture ?? defaultLinearWhiteTexture("default-clearcoat"),
539
+ sampler: options.clearcoatSampler,
540
+ required: true,
541
+ expectedColorSpace: "linear",
542
+ transform: options.clearcoatTextureTransform
543
+ }),
544
+ u_clearcoatTextureEnabled: options.clearcoatTexture ? 1 : 0,
545
+ u_clearcoatTextureOffset: options.clearcoatTextureTransform?.offset ?? [0, 0],
546
+ u_clearcoatTextureScale: options.clearcoatTextureTransform?.scale ?? [1, 1],
547
+ u_clearcoatTextureRotation: options.clearcoatTextureTransform?.rotation ?? 0,
548
+ u_clearcoatTextureTexCoord: textureTexCoord(options.textureTexCoords, "clearcoat"),
549
+ u_clearcoatTextureWrap: samplerWrapMode(options.clearcoatSampler),
550
+ u_clearcoatRoughnessTexture: new TextureBinding({
551
+ name: "u_clearcoatRoughnessTexture",
552
+ texture: options.clearcoatRoughnessTexture ?? defaultLinearWhiteTexture("default-clearcoat-roughness"),
553
+ sampler: options.clearcoatRoughnessSampler,
554
+ required: true,
555
+ expectedColorSpace: "linear",
556
+ transform: options.clearcoatRoughnessTextureTransform
557
+ }),
558
+ u_clearcoatRoughnessTextureEnabled: options.clearcoatRoughnessTexture ? 1 : 0,
559
+ u_clearcoatRoughnessTextureOffset: options.clearcoatRoughnessTextureTransform?.offset ?? [0, 0],
560
+ u_clearcoatRoughnessTextureScale: options.clearcoatRoughnessTextureTransform?.scale ?? [1, 1],
561
+ u_clearcoatRoughnessTextureRotation: options.clearcoatRoughnessTextureTransform?.rotation ?? 0,
562
+ u_clearcoatRoughnessTextureTexCoord: textureTexCoord(options.textureTexCoords, "clearcoatRoughness"),
563
+ u_clearcoatRoughnessTextureWrap: samplerWrapMode(options.clearcoatRoughnessSampler),
564
+ u_clearcoatNormalTexture: new TextureBinding({
565
+ name: "u_clearcoatNormalTexture",
566
+ texture: options.clearcoatNormalTexture ?? defaultFlatNormalTexture(),
567
+ sampler: options.clearcoatNormalSampler,
568
+ required: true,
569
+ expectedColorSpace: "linear",
570
+ transform: options.clearcoatNormalTextureTransform
571
+ }),
572
+ u_clearcoatNormalTextureEnabled: options.clearcoatNormalTexture ? 1 : 0,
573
+ u_clearcoatNormalTextureOffset: options.clearcoatNormalTextureTransform?.offset ?? [0, 0],
574
+ u_clearcoatNormalTextureScale: options.clearcoatNormalTextureTransform?.scale ?? [1, 1],
575
+ u_clearcoatNormalTextureRotation: options.clearcoatNormalTextureTransform?.rotation ?? 0,
576
+ u_clearcoatNormalTextureTexCoord: textureTexCoord(options.textureTexCoords, "clearcoatNormal"),
577
+ u_clearcoatNormalTextureWrap: samplerWrapMode(options.clearcoatNormalSampler),
578
+ u_clearcoatNormalScale: clearcoatNormalScale,
579
+ u_transmissionTexture: new TextureBinding({
580
+ name: "u_transmissionTexture",
581
+ texture: options.transmissionTexture ?? defaultLinearWhiteTexture("default-transmission"),
582
+ sampler: options.transmissionSampler,
583
+ required: true,
584
+ expectedColorSpace: "linear",
585
+ transform: options.transmissionTextureTransform
586
+ }),
587
+ u_transmissionTextureEnabled: options.transmissionTexture ? 1 : 0,
588
+ u_transmissionTextureOffset: options.transmissionTextureTransform?.offset ?? [0, 0],
589
+ u_transmissionTextureScale: options.transmissionTextureTransform?.scale ?? [1, 1],
590
+ u_transmissionTextureRotation: options.transmissionTextureTransform?.rotation ?? 0,
591
+ u_transmissionTextureTexCoord: textureTexCoord(options.textureTexCoords, "transmission"),
592
+ u_transmissionTextureWrap: samplerWrapMode(options.transmissionSampler),
593
+ u_diffuseTransmissionTexture: new TextureBinding({
594
+ name: "u_diffuseTransmissionTexture",
595
+ texture: options.diffuseTransmissionTexture ?? defaultLinearWhiteTexture("default-diffuse-transmission"),
596
+ sampler: options.diffuseTransmissionSampler,
597
+ required: true,
598
+ expectedColorSpace: "linear",
599
+ transform: options.diffuseTransmissionTextureTransform
600
+ }),
601
+ u_diffuseTransmissionTextureEnabled: options.diffuseTransmissionTexture ? 1 : 0,
602
+ u_diffuseTransmissionTextureOffset: options.diffuseTransmissionTextureTransform?.offset ?? [0, 0],
603
+ u_diffuseTransmissionTextureScale: options.diffuseTransmissionTextureTransform?.scale ?? [1, 1],
604
+ u_diffuseTransmissionTextureRotation: options.diffuseTransmissionTextureTransform?.rotation ?? 0,
605
+ u_diffuseTransmissionTextureTexCoord: textureTexCoord(options.textureTexCoords, "diffuseTransmission"),
606
+ u_diffuseTransmissionTextureWrap: samplerWrapMode(options.diffuseTransmissionSampler),
607
+ u_diffuseTransmissionColorTexture: new TextureBinding({
608
+ name: "u_diffuseTransmissionColorTexture",
609
+ texture: options.diffuseTransmissionColorTexture ?? defaultWhiteTexture("default-diffuse-transmission-color"),
610
+ sampler: options.diffuseTransmissionColorSampler,
611
+ required: true,
612
+ expectedColorSpace: "srgb",
613
+ transform: options.diffuseTransmissionColorTextureTransform
614
+ }),
615
+ u_diffuseTransmissionColorTextureEnabled: options.diffuseTransmissionColorTexture ? 1 : 0,
616
+ u_diffuseTransmissionColorTextureOffset: options.diffuseTransmissionColorTextureTransform?.offset ?? [0, 0],
617
+ u_diffuseTransmissionColorTextureScale: options.diffuseTransmissionColorTextureTransform?.scale ?? [1, 1],
618
+ u_diffuseTransmissionColorTextureRotation: options.diffuseTransmissionColorTextureTransform?.rotation ?? 0,
619
+ u_diffuseTransmissionColorTextureTexCoord: textureTexCoord(options.textureTexCoords, "diffuseTransmissionColor"),
620
+ u_diffuseTransmissionColorTextureWrap: samplerWrapMode(options.diffuseTransmissionColorSampler),
621
+ u_volumeThicknessTexture: new TextureBinding({
622
+ name: "u_volumeThicknessTexture",
623
+ texture: options.volumeThicknessTexture ?? defaultLinearWhiteTexture("default-volume-thickness"),
624
+ sampler: options.volumeThicknessSampler,
625
+ required: true,
626
+ expectedColorSpace: "linear",
627
+ transform: options.volumeThicknessTextureTransform
628
+ }),
629
+ u_volumeThicknessTextureEnabled: options.volumeThicknessTexture ? 1 : 0,
630
+ u_volumeThicknessTextureOffset: options.volumeThicknessTextureTransform?.offset ?? [0, 0],
631
+ u_volumeThicknessTextureScale: options.volumeThicknessTextureTransform?.scale ?? [1, 1],
632
+ u_volumeThicknessTextureRotation: options.volumeThicknessTextureTransform?.rotation ?? 0,
633
+ u_volumeThicknessTextureTexCoord: textureTexCoord(options.textureTexCoords, "volumeThickness"),
634
+ u_volumeThicknessTextureWrap: samplerWrapMode(options.volumeThicknessSampler),
635
+ u_specularTexture: new TextureBinding({
636
+ name: "u_specularTexture",
637
+ texture: options.specularTexture ?? defaultLinearWhiteTexture("default-specular"),
638
+ sampler: options.specularSampler,
639
+ required: true,
640
+ expectedColorSpace: "linear",
641
+ transform: options.specularTextureTransform
642
+ }),
643
+ u_specularTextureEnabled: options.specularTexture ? 1 : 0,
644
+ u_specularTextureOffset: options.specularTextureTransform?.offset ?? [0, 0],
645
+ u_specularTextureScale: options.specularTextureTransform?.scale ?? [1, 1],
646
+ u_specularTextureRotation: options.specularTextureTransform?.rotation ?? 0,
647
+ u_specularTextureTexCoord: textureTexCoord(options.textureTexCoords, "specular"),
648
+ u_specularTextureWrap: samplerWrapMode(options.specularSampler),
649
+ u_specularColorTexture: new TextureBinding({
650
+ name: "u_specularColorTexture",
651
+ texture: options.specularColorTexture ?? defaultWhiteTexture("default-specular-color"),
652
+ sampler: options.specularColorSampler,
653
+ required: true,
654
+ expectedColorSpace: "srgb",
655
+ transform: options.specularColorTextureTransform
656
+ }),
657
+ u_specularColorTextureEnabled: options.specularColorTexture ? 1 : 0,
658
+ u_specularColorTextureOffset: options.specularColorTextureTransform?.offset ?? [0, 0],
659
+ u_specularColorTextureScale: options.specularColorTextureTransform?.scale ?? [1, 1],
660
+ u_specularColorTextureRotation: options.specularColorTextureTransform?.rotation ?? 0,
661
+ u_specularColorTextureTexCoord: textureTexCoord(options.textureTexCoords, "specularColor"),
662
+ u_specularColorTextureWrap: samplerWrapMode(options.specularColorSampler),
663
+ u_sheenColorTexture: new TextureBinding({
664
+ name: "u_sheenColorTexture",
665
+ texture: options.sheenColorTexture ?? defaultWhiteTexture("default-sheen-color"),
666
+ sampler: options.sheenColorSampler,
667
+ required: true,
668
+ expectedColorSpace: "srgb",
669
+ transform: options.sheenColorTextureTransform
670
+ }),
671
+ u_sheenColorTextureEnabled: options.sheenColorTexture ? 1 : 0,
672
+ u_sheenColorTextureOffset: options.sheenColorTextureTransform?.offset ?? [0, 0],
673
+ u_sheenColorTextureScale: options.sheenColorTextureTransform?.scale ?? [1, 1],
674
+ u_sheenColorTextureRotation: options.sheenColorTextureTransform?.rotation ?? 0,
675
+ u_sheenColorTextureTexCoord: textureTexCoord(options.textureTexCoords, "sheenColor"),
676
+ u_sheenColorTextureWrap: samplerWrapMode(options.sheenColorSampler),
677
+ u_sheenRoughnessTexture: new TextureBinding({
678
+ name: "u_sheenRoughnessTexture",
679
+ texture: options.sheenRoughnessTexture ?? defaultLinearWhiteTexture("default-sheen-roughness"),
680
+ sampler: options.sheenRoughnessSampler,
681
+ required: true,
682
+ expectedColorSpace: "linear",
683
+ transform: options.sheenRoughnessTextureTransform
684
+ }),
685
+ u_sheenRoughnessTextureEnabled: options.sheenRoughnessTexture ? 1 : 0,
686
+ u_sheenRoughnessTextureOffset: options.sheenRoughnessTextureTransform?.offset ?? [0, 0],
687
+ u_sheenRoughnessTextureScale: options.sheenRoughnessTextureTransform?.scale ?? [1, 1],
688
+ u_sheenRoughnessTextureRotation: options.sheenRoughnessTextureTransform?.rotation ?? 0,
689
+ u_sheenRoughnessTextureTexCoord: textureTexCoord(options.textureTexCoords, "sheenRoughness"),
690
+ u_sheenRoughnessTextureWrap: samplerWrapMode(options.sheenRoughnessSampler),
691
+ u_anisotropyTexture: new TextureBinding({
692
+ name: "u_anisotropyTexture",
693
+ texture: options.anisotropyTexture ?? defaultLinearWhiteTexture("default-anisotropy"),
694
+ sampler: options.anisotropySampler,
695
+ required: true,
696
+ expectedColorSpace: "linear",
697
+ transform: options.anisotropyTextureTransform
698
+ }),
699
+ u_anisotropyTextureEnabled: options.anisotropyTexture ? 1 : 0,
700
+ u_anisotropyTextureOffset: options.anisotropyTextureTransform?.offset ?? [0, 0],
701
+ u_anisotropyTextureScale: options.anisotropyTextureTransform?.scale ?? [1, 1],
702
+ u_anisotropyTextureRotation: options.anisotropyTextureTransform?.rotation ?? 0,
703
+ u_anisotropyTextureTexCoord: textureTexCoord(options.textureTexCoords, "anisotropy"),
704
+ u_anisotropyTextureWrap: samplerWrapMode(options.anisotropySampler),
705
+ u_iridescenceTexture: new TextureBinding({
706
+ name: "u_iridescenceTexture",
707
+ texture: options.iridescenceTexture ?? defaultLinearWhiteTexture("default-iridescence"),
708
+ sampler: options.iridescenceSampler,
709
+ required: true,
710
+ expectedColorSpace: "linear",
711
+ transform: options.iridescenceTextureTransform
712
+ }),
713
+ u_iridescenceTextureEnabled: options.iridescenceTexture ? 1 : 0,
714
+ u_iridescenceTextureOffset: options.iridescenceTextureTransform?.offset ?? [0, 0],
715
+ u_iridescenceTextureScale: options.iridescenceTextureTransform?.scale ?? [1, 1],
716
+ u_iridescenceTextureRotation: options.iridescenceTextureTransform?.rotation ?? 0,
717
+ u_iridescenceTextureTexCoord: textureTexCoord(options.textureTexCoords, "iridescence"),
718
+ u_iridescenceTextureWrap: samplerWrapMode(options.iridescenceSampler),
719
+ u_iridescenceThicknessTexture: new TextureBinding({
720
+ name: "u_iridescenceThicknessTexture",
721
+ texture: options.iridescenceThicknessTexture ?? defaultLinearWhiteTexture("default-iridescence-thickness"),
722
+ sampler: options.iridescenceThicknessSampler,
723
+ required: true,
724
+ expectedColorSpace: "linear",
725
+ transform: options.iridescenceThicknessTextureTransform
726
+ }),
727
+ u_iridescenceThicknessTextureEnabled: options.iridescenceThicknessTexture ? 1 : 0,
728
+ u_iridescenceThicknessTextureOffset: options.iridescenceThicknessTextureTransform?.offset ?? [0, 0],
729
+ u_iridescenceThicknessTextureScale: options.iridescenceThicknessTextureTransform?.scale ?? [1, 1],
730
+ u_iridescenceThicknessTextureRotation: options.iridescenceThicknessTextureTransform?.rotation ?? 0,
731
+ u_iridescenceThicknessTextureTexCoord: textureTexCoord(options.textureTexCoords, "iridescenceThickness"),
732
+ u_iridescenceThicknessTextureWrap: samplerWrapMode(options.iridescenceThicknessSampler),
733
+ u_modelViewProjection: identityMatrix(),
734
+ u_normalMatrix: identityMatrix()
735
+ },
736
+ requiredAttributes: [
737
+ "a_position",
738
+ "a_normal",
739
+ "a_uv",
740
+ ...(requiresTangentFrame ? ["a_tangent"] : []),
741
+ ...(usesSecondaryTexCoord(options.textureTexCoords) ? ["a_uv1"] : [])
742
+ ],
743
+ uniformSchema: [
744
+ { name: "u_baseColor", kind: "vec4" },
745
+ { name: "u_metallic", kind: "float" },
746
+ { name: "u_roughness", kind: "float" },
747
+ { name: "u_environmentColor", kind: "vec3" },
748
+ { name: "u_environmentIntensity", kind: "float" },
749
+ { name: "u_environmentSkyColor", kind: "vec3" },
750
+ { name: "u_environmentHorizonColor", kind: "vec3" },
751
+ { name: "u_environmentGroundColor", kind: "vec3" },
752
+ { name: "u_environmentSpecularColor", kind: "vec3" },
753
+ { name: "u_environmentMapIntensity", kind: "float" },
754
+ { name: "u_environmentSpecularIntensity", kind: "float" },
755
+ { name: "u_environmentMapTexture", kind: "texture2d", required: false },
756
+ { name: "u_environmentMapTextureEnabled", kind: "float" },
757
+ { name: "u_environmentMapTextureIntensity", kind: "float" },
758
+ { name: "u_environmentMapTextureSpecularIntensity", kind: "float" },
759
+ { name: "u_materialEnvironmentSpecularScale", kind: "float" },
760
+ { name: "u_environmentMapTextureRotation", kind: "float" },
761
+ { name: "u_environmentMapTextureMipCount", kind: "float" },
762
+ { name: "u_environmentMapTextureEncoding", kind: "float" },
763
+ { name: "u_environmentBrdfLutTexture", kind: "texture2d", required: false },
764
+ { name: "u_environmentBrdfLutEnabled", kind: "float", required: false },
765
+ { name: "u_emissiveColor", kind: "vec3" },
766
+ { name: "u_emissiveStrength", kind: "float" },
767
+ { name: "u_clearcoatFactor", kind: "float" },
768
+ { name: "u_clearcoatRoughnessFactor", kind: "float" },
769
+ { name: "u_transmissionFactor", kind: "float" },
770
+ { name: "u_diffuseTransmissionFactor", kind: "float" },
771
+ { name: "u_diffuseTransmissionColorFactor", kind: "vec3" },
772
+ { name: "u_transmissionFallbackEnergy", kind: "float" },
773
+ { name: "u_volumeThicknessFactor", kind: "float" },
774
+ { name: "u_volumeAttenuationDistance", kind: "float" },
775
+ { name: "u_volumeAttenuationColor", kind: "vec3" },
776
+ { name: "u_transmissionParallaxStrength", kind: "float" },
777
+ { name: "u_transmissionParallaxBoxMin", kind: "vec3" },
778
+ { name: "u_transmissionParallaxBoxMax", kind: "vec3" },
779
+ { name: "u_transmissionBounceCount", kind: "float" },
780
+ { name: "u_transmissionCausticStrength", kind: "float" },
781
+ ...transmissionBackdropUniformSchema,
782
+ { name: "u_ior", kind: "float" },
783
+ { name: "u_specularFactor", kind: "float" },
784
+ { name: "u_specularColorFactor", kind: "vec3" },
785
+ { name: "u_sheenColorFactor", kind: "vec3" },
786
+ { name: "u_sheenRoughnessFactor", kind: "float" },
787
+ { name: "u_anisotropyStrength", kind: "float" },
788
+ { name: "u_anisotropyRotation", kind: "float" },
789
+ { name: "u_iridescenceFactor", kind: "float" },
790
+ { name: "u_iridescenceIor", kind: "float" },
791
+ { name: "u_iridescenceThicknessMinimum", kind: "float" },
792
+ { name: "u_iridescenceThicknessMaximum", kind: "float" },
793
+ { name: "u_dispersion", kind: "float" },
794
+ { name: "u_lightCount", kind: "float" },
795
+ { name: "u_lightData", kind: "any" },
796
+ { name: "u_baseColorTexture", kind: "texture2d" },
797
+ { name: "u_baseColorTextureEnabled", kind: "float" },
798
+ { name: "u_baseColorTextureOffset", kind: "vec2" },
799
+ { name: "u_baseColorTextureScale", kind: "vec2" },
800
+ { name: "u_baseColorTextureRotation", kind: "float" },
801
+ { name: "u_baseColorTextureTexCoord", kind: "float" },
802
+ { name: "u_baseColorTextureWrap", kind: "vec2" },
803
+ { name: "u_normalTexture", kind: "texture2d" },
804
+ { name: "u_normalTextureOffset", kind: "vec2" },
805
+ { name: "u_normalTextureScale", kind: "vec2" },
806
+ { name: "u_normalTextureRotation", kind: "float" },
807
+ { name: "u_normalTextureTexCoord", kind: "float" },
808
+ { name: "u_normalTextureWrap", kind: "vec2" },
809
+ { name: "u_normalTextureEnabled", kind: "float" },
810
+ { name: "u_normalScale", kind: "float" },
811
+ { name: "u_metallicRoughnessTexture", kind: "texture2d" },
812
+ { name: "u_metallicRoughnessTextureEnabled", kind: "float" },
813
+ { name: "u_metallicRoughnessTextureOffset", kind: "vec2" },
814
+ { name: "u_metallicRoughnessTextureScale", kind: "vec2" },
815
+ { name: "u_metallicRoughnessTextureRotation", kind: "float" },
816
+ { name: "u_metallicRoughnessTextureTexCoord", kind: "float" },
817
+ { name: "u_metallicRoughnessTextureWrap", kind: "vec2" },
818
+ { name: "u_occlusionTexture", kind: "texture2d" },
819
+ { name: "u_occlusionTextureEnabled", kind: "float" },
820
+ { name: "u_occlusionTextureOffset", kind: "vec2" },
821
+ { name: "u_occlusionTextureScale", kind: "vec2" },
822
+ { name: "u_occlusionTextureRotation", kind: "float" },
823
+ { name: "u_occlusionTextureTexCoord", kind: "float" },
824
+ { name: "u_occlusionTextureWrap", kind: "vec2" },
825
+ { name: "u_occlusionStrength", kind: "float" },
826
+ { name: "u_emissiveTexture", kind: "texture2d" },
827
+ { name: "u_emissiveTextureEnabled", kind: "float" },
828
+ { name: "u_emissiveTextureOffset", kind: "vec2" },
829
+ { name: "u_emissiveTextureScale", kind: "vec2" },
830
+ { name: "u_emissiveTextureRotation", kind: "float" },
831
+ { name: "u_emissiveTextureTexCoord", kind: "float" },
832
+ { name: "u_emissiveTextureWrap", kind: "vec2" },
833
+ { name: "u_clearcoatTexture", kind: "texture2d", required: false },
834
+ { name: "u_clearcoatTextureEnabled", kind: "float", required: false },
835
+ { name: "u_clearcoatTextureOffset", kind: "vec2", required: false },
836
+ { name: "u_clearcoatTextureScale", kind: "vec2", required: false },
837
+ { name: "u_clearcoatTextureRotation", kind: "float", required: false },
838
+ { name: "u_clearcoatTextureTexCoord", kind: "float", required: false },
839
+ { name: "u_clearcoatTextureWrap", kind: "vec2", required: false },
840
+ { name: "u_clearcoatRoughnessTexture", kind: "texture2d", required: false },
841
+ { name: "u_clearcoatRoughnessTextureEnabled", kind: "float", required: false },
842
+ { name: "u_clearcoatRoughnessTextureOffset", kind: "vec2", required: false },
843
+ { name: "u_clearcoatRoughnessTextureScale", kind: "vec2", required: false },
844
+ { name: "u_clearcoatRoughnessTextureRotation", kind: "float", required: false },
845
+ { name: "u_clearcoatRoughnessTextureTexCoord", kind: "float", required: false },
846
+ { name: "u_clearcoatRoughnessTextureWrap", kind: "vec2", required: false },
847
+ { name: "u_clearcoatNormalTexture", kind: "texture2d", required: false },
848
+ { name: "u_clearcoatNormalTextureEnabled", kind: "float", required: false },
849
+ { name: "u_clearcoatNormalTextureOffset", kind: "vec2", required: false },
850
+ { name: "u_clearcoatNormalTextureScale", kind: "vec2", required: false },
851
+ { name: "u_clearcoatNormalTextureRotation", kind: "float", required: false },
852
+ { name: "u_clearcoatNormalTextureTexCoord", kind: "float", required: false },
853
+ { name: "u_clearcoatNormalTextureWrap", kind: "vec2", required: false },
854
+ { name: "u_clearcoatNormalScale", kind: "float" },
855
+ { name: "u_transmissionTexture", kind: "texture2d", required: false },
856
+ { name: "u_transmissionTextureEnabled", kind: "float", required: false },
857
+ { name: "u_transmissionTextureOffset", kind: "vec2", required: false },
858
+ { name: "u_transmissionTextureScale", kind: "vec2", required: false },
859
+ { name: "u_transmissionTextureRotation", kind: "float", required: false },
860
+ { name: "u_transmissionTextureTexCoord", kind: "float", required: false },
861
+ { name: "u_transmissionTextureWrap", kind: "vec2", required: false },
862
+ { name: "u_diffuseTransmissionTexture", kind: "texture2d", required: false },
863
+ { name: "u_diffuseTransmissionTextureEnabled", kind: "float", required: false },
864
+ { name: "u_diffuseTransmissionTextureOffset", kind: "vec2", required: false },
865
+ { name: "u_diffuseTransmissionTextureScale", kind: "vec2", required: false },
866
+ { name: "u_diffuseTransmissionTextureRotation", kind: "float", required: false },
867
+ { name: "u_diffuseTransmissionTextureTexCoord", kind: "float", required: false },
868
+ { name: "u_diffuseTransmissionTextureWrap", kind: "vec2", required: false },
869
+ { name: "u_diffuseTransmissionColorTexture", kind: "texture2d", required: false },
870
+ { name: "u_diffuseTransmissionColorTextureEnabled", kind: "float", required: false },
871
+ { name: "u_diffuseTransmissionColorTextureOffset", kind: "vec2", required: false },
872
+ { name: "u_diffuseTransmissionColorTextureScale", kind: "vec2", required: false },
873
+ { name: "u_diffuseTransmissionColorTextureRotation", kind: "float", required: false },
874
+ { name: "u_diffuseTransmissionColorTextureTexCoord", kind: "float", required: false },
875
+ { name: "u_diffuseTransmissionColorTextureWrap", kind: "vec2", required: false },
876
+ { name: "u_volumeThicknessTexture", kind: "texture2d", required: false },
877
+ { name: "u_volumeThicknessTextureEnabled", kind: "float", required: false },
878
+ { name: "u_volumeThicknessTextureOffset", kind: "vec2", required: false },
879
+ { name: "u_volumeThicknessTextureScale", kind: "vec2", required: false },
880
+ { name: "u_volumeThicknessTextureRotation", kind: "float", required: false },
881
+ { name: "u_volumeThicknessTextureTexCoord", kind: "float", required: false },
882
+ { name: "u_volumeThicknessTextureWrap", kind: "vec2", required: false },
883
+ { name: "u_specularTexture", kind: "texture2d", required: false },
884
+ { name: "u_specularTextureEnabled", kind: "float", required: false },
885
+ { name: "u_specularTextureOffset", kind: "vec2", required: false },
886
+ { name: "u_specularTextureScale", kind: "vec2", required: false },
887
+ { name: "u_specularTextureRotation", kind: "float", required: false },
888
+ { name: "u_specularTextureTexCoord", kind: "float", required: false },
889
+ { name: "u_specularTextureWrap", kind: "vec2", required: false },
890
+ { name: "u_specularColorTexture", kind: "texture2d", required: false },
891
+ { name: "u_specularColorTextureEnabled", kind: "float", required: false },
892
+ { name: "u_specularColorTextureOffset", kind: "vec2", required: false },
893
+ { name: "u_specularColorTextureScale", kind: "vec2", required: false },
894
+ { name: "u_specularColorTextureRotation", kind: "float", required: false },
895
+ { name: "u_specularColorTextureTexCoord", kind: "float", required: false },
896
+ { name: "u_specularColorTextureWrap", kind: "vec2", required: false },
897
+ { name: "u_sheenColorTexture", kind: "texture2d", required: false },
898
+ { name: "u_sheenColorTextureEnabled", kind: "float", required: false },
899
+ { name: "u_sheenColorTextureOffset", kind: "vec2", required: false },
900
+ { name: "u_sheenColorTextureScale", kind: "vec2", required: false },
901
+ { name: "u_sheenColorTextureRotation", kind: "float", required: false },
902
+ { name: "u_sheenColorTextureTexCoord", kind: "float", required: false },
903
+ { name: "u_sheenColorTextureWrap", kind: "vec2", required: false },
904
+ { name: "u_sheenRoughnessTexture", kind: "texture2d", required: false },
905
+ { name: "u_sheenRoughnessTextureEnabled", kind: "float", required: false },
906
+ { name: "u_sheenRoughnessTextureOffset", kind: "vec2", required: false },
907
+ { name: "u_sheenRoughnessTextureScale", kind: "vec2", required: false },
908
+ { name: "u_sheenRoughnessTextureRotation", kind: "float", required: false },
909
+ { name: "u_sheenRoughnessTextureTexCoord", kind: "float", required: false },
910
+ { name: "u_sheenRoughnessTextureWrap", kind: "vec2", required: false },
911
+ { name: "u_anisotropyTexture", kind: "texture2d", required: false },
912
+ { name: "u_anisotropyTextureEnabled", kind: "float", required: false },
913
+ { name: "u_anisotropyTextureOffset", kind: "vec2", required: false },
914
+ { name: "u_anisotropyTextureScale", kind: "vec2", required: false },
915
+ { name: "u_anisotropyTextureRotation", kind: "float", required: false },
916
+ { name: "u_anisotropyTextureTexCoord", kind: "float", required: false },
917
+ { name: "u_anisotropyTextureWrap", kind: "vec2", required: false },
918
+ { name: "u_iridescenceTexture", kind: "texture2d", required: false },
919
+ { name: "u_iridescenceTextureEnabled", kind: "float", required: false },
920
+ { name: "u_iridescenceTextureOffset", kind: "vec2", required: false },
921
+ { name: "u_iridescenceTextureScale", kind: "vec2", required: false },
922
+ { name: "u_iridescenceTextureRotation", kind: "float", required: false },
923
+ { name: "u_iridescenceTextureTexCoord", kind: "float", required: false },
924
+ { name: "u_iridescenceTextureWrap", kind: "vec2", required: false },
925
+ { name: "u_iridescenceThicknessTexture", kind: "texture2d", required: false },
926
+ { name: "u_iridescenceThicknessTextureEnabled", kind: "float", required: false },
927
+ { name: "u_iridescenceThicknessTextureOffset", kind: "vec2", required: false },
928
+ { name: "u_iridescenceThicknessTextureScale", kind: "vec2", required: false },
929
+ { name: "u_iridescenceThicknessTextureRotation", kind: "float", required: false },
930
+ { name: "u_iridescenceThicknessTextureTexCoord", kind: "float", required: false },
931
+ { name: "u_iridescenceThicknessTextureWrap", kind: "vec2", required: false },
932
+ { name: "u_modelViewProjection", kind: "mat4" },
933
+ { name: "u_normalMatrix", kind: "mat4" }
934
+ ]
935
+ });
936
+ }
937
+ }
938
+
939
+ function validateNonNegative(value: number, label: string): void {
940
+ if (!Number.isFinite(value) || value < 0) {
941
+ throw new RangeError(`TexturedPBRMaterial ${label} must be finite and non-negative`);
942
+ }
943
+ }
944
+
945
+ function textureTexCoord(
946
+ texCoords: TexturedPBRMaterialOptions["textureTexCoords"],
947
+ slot: TexturedPBRTextureSlot
948
+ ): number {
949
+ const value = texCoords?.[slot] ?? 0;
950
+ if (!Number.isInteger(value) || value < 0 || value > 1) {
951
+ throw new RangeError(`TexturedPBRMaterial ${slot} texCoord must be 0 or 1`);
952
+ }
953
+ return value;
954
+ }
955
+
956
+ function usesSecondaryTexCoord(texCoords: TexturedPBRMaterialOptions["textureTexCoords"]): boolean {
957
+ return Object.values(texCoords ?? {}).some((value) => value === 1);
958
+ }
959
+
960
+ function samplerWrapMode(sampler: Sampler | undefined): readonly [number, number] {
961
+ return [
962
+ addressModeCode(sampler?.addressU ?? "clamp-to-edge"),
963
+ addressModeCode(sampler?.addressV ?? "clamp-to-edge")
964
+ ];
965
+ }
966
+
967
+ function addressModeCode(mode: Sampler["addressU"]): number {
968
+ if (mode === "repeat") return 1;
969
+ if (mode === "mirror-repeat") return 2;
970
+ return 0;
971
+ }
972
+
973
+ function texturedPbrShaderVariant(options: TexturedPBRMaterialOptions): string | undefined {
974
+ const hasClearcoatTextures = Boolean(options.clearcoatTexture || options.clearcoatRoughnessTexture || options.clearcoatNormalTexture);
975
+ const hasTransmissionVolumeTextures = Boolean(
976
+ options.transmissionTexture ||
977
+ options.diffuseTransmissionTexture ||
978
+ options.diffuseTransmissionColorTexture ||
979
+ options.volumeThicknessTexture
980
+ );
981
+ const hasSpecularTextures = Boolean(options.specularTexture || options.specularColorTexture);
982
+ const hasSheenAnisotropyTextures = Boolean(
983
+ options.sheenColorTexture ||
984
+ options.sheenRoughnessTexture ||
985
+ options.anisotropyTexture
986
+ );
987
+ const hasSpecularSheenAnisotropyTextures = hasSpecularTextures || hasSheenAnisotropyTextures;
988
+ const hasIridescenceTextures = Boolean(options.iridescenceTexture || options.iridescenceThicknessTexture);
989
+
990
+ if (hasClearcoatTextures && hasSpecularTextures && !hasTransmissionVolumeTextures) {
991
+ return DEFAULT_TEXTURED_PBR_CLEARCOAT_SPECULAR_TEXTURES_VARIANT;
992
+ }
993
+ if (hasClearcoatTextures && hasTransmissionVolumeTextures) {
994
+ return DEFAULT_TEXTURED_PBR_CLEARCOAT_TRANSMISSION_VOLUME_TEXTURES_VARIANT;
995
+ }
996
+ if (hasSpecularSheenAnisotropyTextures && hasIridescenceTextures) {
997
+ return DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_IRIDESCENCE_TEXTURES_VARIANT;
998
+ }
999
+ if (hasClearcoatTextures) {
1000
+ return DEFAULT_TEXTURED_PBR_CLEARCOAT_TEXTURES_VARIANT;
1001
+ }
1002
+ if (hasTransmissionVolumeTextures) {
1003
+ return DEFAULT_TEXTURED_PBR_TRANSMISSION_VOLUME_TEXTURES_VARIANT;
1004
+ }
1005
+ if (hasSpecularSheenAnisotropyTextures) {
1006
+ return DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_TEXTURES_VARIANT;
1007
+ }
1008
+ if (hasIridescenceTextures) {
1009
+ return DEFAULT_TEXTURED_PBR_IRIDESCENCE_TEXTURES_VARIANT;
1010
+ }
1011
+ return undefined;
1012
+ }
1013
+
1014
+ function validatePositive(value: number, label: string): void {
1015
+ if (!Number.isFinite(value) || value <= 0) {
1016
+ throw new RangeError(`TexturedPBRMaterial ${label} must be finite and positive`);
1017
+ }
1018
+ }
1019
+
1020
+ function validateMipCount(value: number, label: string): void {
1021
+ if (!Number.isInteger(value) || value < 1) {
1022
+ throw new RangeError(`TexturedPBRMaterial ${label} must be a positive integer`);
1023
+ }
1024
+ }
1025
+
1026
+ function validateProceduralEnvironmentMap(value: TexturedPBRProceduralEnvironmentMapOptions): void {
1027
+ validateColor3(value.skyColor, "proceduralEnvironmentMap.skyColor");
1028
+ validateColor3(value.horizonColor, "proceduralEnvironmentMap.horizonColor");
1029
+ validateColor3(value.groundColor, "proceduralEnvironmentMap.groundColor");
1030
+ validateColor3(value.specularColor, "proceduralEnvironmentMap.specularColor");
1031
+ validateNonNegative(value.intensity, "proceduralEnvironmentMap.intensity");
1032
+ validateNonNegative(value.specularIntensity, "proceduralEnvironmentMap.specularIntensity");
1033
+ }
1034
+
1035
+ function defaultWhiteTexture(label = "default-white"): Texture {
1036
+ return new Texture({ width: 1, height: 1, colorSpace: "srgb", label, data: new Uint8Array([255, 255, 255, 255]) });
1037
+ }
1038
+
1039
+ function defaultLinearWhiteTexture(label = "default-linear-white"): Texture {
1040
+ return new Texture({ width: 1, height: 1, colorSpace: "linear", label, data: new Uint8Array([255, 255, 255, 255]) });
1041
+ }
1042
+
1043
+ function defaultFlatNormalTexture(): Texture {
1044
+ return new Texture({ width: 1, height: 1, label: "default-flat-normal", data: new Uint8Array([128, 128, 255, 255]) });
1045
+ }
1046
+
1047
+ function defaultMetallicRoughnessTexture(): Texture {
1048
+ return new Texture({ width: 1, height: 1, colorSpace: "linear", label: "default-metallic-roughness", data: new Uint8Array([255, 255, 255, 255]) });
1049
+ }
1050
+
1051
+ function validateUnit(value: number, label: string): void {
1052
+ if (!Number.isFinite(value) || value < 0 || value > 1) {
1053
+ throw new RangeError(`TexturedPBRMaterial ${label} must be finite and within [0, 1]`);
1054
+ }
1055
+ }
1056
+
1057
+ function validateFinite(value: number, label: string): void {
1058
+ if (!Number.isFinite(value)) {
1059
+ throw new RangeError(`TexturedPBRMaterial ${label} must be finite`);
1060
+ }
1061
+ }
1062
+
1063
+ function validateIOR(value: number): void {
1064
+ if (!Number.isFinite(value) || value < 1) {
1065
+ throw new RangeError("TexturedPBRMaterial ior must be finite and at least 1");
1066
+ }
1067
+ }
1068
+
1069
+ function validateIridescenceIOR(value: number): void {
1070
+ if (!Number.isFinite(value) || value < 1 || value > 3) {
1071
+ throw new RangeError("TexturedPBRMaterial iridescenceIor must be finite and within [1, 3]");
1072
+ }
1073
+ }
1074
+
1075
+ function validateColor4(value: readonly number[], label: string): void {
1076
+ if (value.length !== 4 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
1077
+ throw new RangeError(`TexturedPBRMaterial ${label} must contain four finite values in [0, 1]`);
1078
+ }
1079
+ }
1080
+
1081
+ function validateColor3(value: readonly number[], label: string): void {
1082
+ if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
1083
+ throw new RangeError(`TexturedPBRMaterial ${label} must contain three finite values in [0, 1]`);
1084
+ }
1085
+ }
1086
+
1087
+ function validateNonNegativeColor3(value: readonly number[], label: string): void {
1088
+ if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel) || channel < 0)) {
1089
+ throw new RangeError(`TexturedPBRMaterial ${label} must contain three finite non-negative values`);
1090
+ }
1091
+ }
1092
+
1093
+ function validateFiniteVec3(value: readonly number[], label: string): void {
1094
+ if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel))) {
1095
+ throw new RangeError(`TexturedPBRMaterial ${label} must contain three finite values`);
1096
+ }
1097
+ }
1098
+
1099
+ function validatePositiveVec2(value: readonly number[], label: string): void {
1100
+ if (value.length !== 2 || value.some((channel) => !Number.isFinite(channel) || channel <= 0)) {
1101
+ throw new RangeError(`TexturedPBRMaterial ${label} must contain two finite positive values`);
1102
+ }
1103
+ }
1104
+
1105
+ function identityMatrix(): Float32Array {
1106
+ return new Float32Array([
1107
+ 1, 0, 0, 0,
1108
+ 0, 1, 0, 0,
1109
+ 0, 0, 1, 0,
1110
+ 0, 0, 0, 1
1111
+ ]);
1112
+ }