@aura3d/rendering 1.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
  399. package/dist/WeatherFixtures.d.ts.map +1 -0
  400. package/dist/WeatherFixtures.js +142 -0
  401. package/dist/WeatherFixtures.js.map +1 -0
  402. package/dist/WebGL2Device.d.ts +137 -0
  403. package/dist/WebGL2Device.d.ts.map +1 -0
  404. package/dist/WebGL2Device.js +2107 -0
  405. package/dist/WebGL2Device.js.map +1 -0
  406. package/dist/WebGL2StateCache.d.ts +89 -0
  407. package/dist/WebGL2StateCache.d.ts.map +1 -0
  408. package/dist/WebGL2StateCache.js +265 -0
  409. package/dist/WebGL2StateCache.js.map +1 -0
  410. package/dist/WebGPUDevice.d.ts +287 -0
  411. package/dist/WebGPUDevice.d.ts.map +1 -0
  412. package/dist/WebGPUDevice.js +2403 -0
  413. package/dist/WebGPUDevice.js.map +1 -0
  414. package/dist/WebGPURenderToTextureProof.d.ts +29 -0
  415. package/dist/WebGPURenderToTextureProof.d.ts.map +1 -0
  416. package/dist/WebGPURenderToTextureProof.js +96 -0
  417. package/dist/WebGPURenderToTextureProof.js.map +1 -0
  418. package/dist/advanced-runtime/AdvancedRenderer.d.ts +23 -0
  419. package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +1 -0
  420. package/dist/advanced-runtime/AdvancedRenderer.js +45 -0
  421. package/dist/advanced-runtime/AdvancedRenderer.js.map +1 -0
  422. package/dist/advanced-runtime/index.d.ts +10 -0
  423. package/dist/advanced-runtime/index.d.ts.map +1 -0
  424. package/dist/advanced-runtime/index.js +9 -0
  425. package/dist/advanced-runtime/index.js.map +1 -0
  426. package/dist/cinematic/BloomPass.d.ts +10 -0
  427. package/dist/cinematic/BloomPass.d.ts.map +1 -0
  428. package/dist/cinematic/BloomPass.js +18 -0
  429. package/dist/cinematic/BloomPass.js.map +1 -0
  430. package/dist/cinematic/CinematicDepthComposition.d.ts +12 -0
  431. package/dist/cinematic/CinematicDepthComposition.d.ts.map +1 -0
  432. package/dist/cinematic/CinematicDepthComposition.js +22 -0
  433. package/dist/cinematic/CinematicDepthComposition.js.map +1 -0
  434. package/dist/cinematic/CinematicEvidence.d.ts +43 -0
  435. package/dist/cinematic/CinematicEvidence.d.ts.map +1 -0
  436. package/dist/cinematic/CinematicEvidence.js +55 -0
  437. package/dist/cinematic/CinematicEvidence.js.map +1 -0
  438. package/dist/cinematic/CinematicLightingRig.d.ts +32 -0
  439. package/dist/cinematic/CinematicLightingRig.d.ts.map +1 -0
  440. package/dist/cinematic/CinematicLightingRig.js +90 -0
  441. package/dist/cinematic/CinematicLightingRig.js.map +1 -0
  442. package/dist/cinematic/CinematicMaterialPresets.d.ts +16 -0
  443. package/dist/cinematic/CinematicMaterialPresets.d.ts.map +1 -0
  444. package/dist/cinematic/CinematicMaterialPresets.js +114 -0
  445. package/dist/cinematic/CinematicMaterialPresets.js.map +1 -0
  446. package/dist/cinematic/CinematicPostProcess.d.ts +25 -0
  447. package/dist/cinematic/CinematicPostProcess.d.ts.map +1 -0
  448. package/dist/cinematic/CinematicPostProcess.js +64 -0
  449. package/dist/cinematic/CinematicPostProcess.js.map +1 -0
  450. package/dist/cinematic/DepthHazePass.d.ts +12 -0
  451. package/dist/cinematic/DepthHazePass.d.ts.map +1 -0
  452. package/dist/cinematic/DepthHazePass.js +20 -0
  453. package/dist/cinematic/DepthHazePass.js.map +1 -0
  454. package/dist/cinematic/EmissivePracticalLightSystem.d.ts +18 -0
  455. package/dist/cinematic/EmissivePracticalLightSystem.d.ts.map +1 -0
  456. package/dist/cinematic/EmissivePracticalLightSystem.js +25 -0
  457. package/dist/cinematic/EmissivePracticalLightSystem.js.map +1 -0
  458. package/dist/cinematic/FilmGrainPass.d.ts +9 -0
  459. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -0
  460. package/dist/cinematic/FilmGrainPass.js +17 -0
  461. package/dist/cinematic/FilmGrainPass.js.map +1 -0
  462. package/dist/cinematic/FogVolumeSystem.d.ts +12 -0
  463. package/dist/cinematic/FogVolumeSystem.d.ts.map +1 -0
  464. package/dist/cinematic/FogVolumeSystem.js +20 -0
  465. package/dist/cinematic/FogVolumeSystem.js.map +1 -0
  466. package/dist/cinematic/GlowCardSystem.d.ts +17 -0
  467. package/dist/cinematic/GlowCardSystem.d.ts.map +1 -0
  468. package/dist/cinematic/GlowCardSystem.js +28 -0
  469. package/dist/cinematic/GlowCardSystem.js.map +1 -0
  470. package/dist/cinematic/RainParticleSystem.d.ts +22 -0
  471. package/dist/cinematic/RainParticleSystem.d.ts.map +1 -0
  472. package/dist/cinematic/RainParticleSystem.js +114 -0
  473. package/dist/cinematic/RainParticleSystem.js.map +1 -0
  474. package/dist/cinematic/VignettePass.d.ts +10 -0
  475. package/dist/cinematic/VignettePass.d.ts.map +1 -0
  476. package/dist/cinematic/VignettePass.js +17 -0
  477. package/dist/cinematic/VignettePass.js.map +1 -0
  478. package/dist/cinematic/WetReflectionApproximation.d.ts +13 -0
  479. package/dist/cinematic/WetReflectionApproximation.d.ts.map +1 -0
  480. package/dist/cinematic/WetReflectionApproximation.js +18 -0
  481. package/dist/cinematic/WetReflectionApproximation.js.map +1 -0
  482. package/dist/cinematic/index.d.ts +15 -0
  483. package/dist/cinematic/index.d.ts.map +1 -0
  484. package/dist/cinematic/index.js +15 -0
  485. package/dist/cinematic/index.js.map +1 -0
  486. package/dist/effects/CollisionModule.d.ts +15 -0
  487. package/dist/effects/CollisionModule.d.ts.map +1 -0
  488. package/dist/effects/CollisionModule.js +46 -0
  489. package/dist/effects/CollisionModule.js.map +1 -0
  490. package/dist/effects/ColorModule.d.ts +15 -0
  491. package/dist/effects/ColorModule.d.ts.map +1 -0
  492. package/dist/effects/ColorModule.js +45 -0
  493. package/dist/effects/ColorModule.js.map +1 -0
  494. package/dist/effects/ForceModule.d.ts +11 -0
  495. package/dist/effects/ForceModule.d.ts.map +1 -0
  496. package/dist/effects/ForceModule.js +17 -0
  497. package/dist/effects/ForceModule.js.map +1 -0
  498. package/dist/effects/GPUParticleBackend.d.ts +153 -0
  499. package/dist/effects/GPUParticleBackend.d.ts.map +1 -0
  500. package/dist/effects/GPUParticleBackend.js +397 -0
  501. package/dist/effects/GPUParticleBackend.js.map +1 -0
  502. package/dist/effects/Particle.d.ts +49 -0
  503. package/dist/effects/Particle.d.ts.map +1 -0
  504. package/dist/effects/Particle.js +56 -0
  505. package/dist/effects/Particle.js.map +1 -0
  506. package/dist/effects/ParticleDiagnostics.d.ts +58 -0
  507. package/dist/effects/ParticleDiagnostics.d.ts.map +1 -0
  508. package/dist/effects/ParticleDiagnostics.js +145 -0
  509. package/dist/effects/ParticleDiagnostics.js.map +1 -0
  510. package/dist/effects/ParticleEffectPresets.d.ts +8 -0
  511. package/dist/effects/ParticleEffectPresets.d.ts.map +1 -0
  512. package/dist/effects/ParticleEffectPresets.js +137 -0
  513. package/dist/effects/ParticleEffectPresets.js.map +1 -0
  514. package/dist/effects/ParticleEmitter.d.ts +87 -0
  515. package/dist/effects/ParticleEmitter.d.ts.map +1 -0
  516. package/dist/effects/ParticleEmitter.js +254 -0
  517. package/dist/effects/ParticleEmitter.js.map +1 -0
  518. package/dist/effects/ParticleModule.d.ts +15 -0
  519. package/dist/effects/ParticleModule.d.ts.map +1 -0
  520. package/dist/effects/ParticleModule.js +6 -0
  521. package/dist/effects/ParticleModule.js.map +1 -0
  522. package/dist/effects/ParticleRenderPass.d.ts +35 -0
  523. package/dist/effects/ParticleRenderPass.d.ts.map +1 -0
  524. package/dist/effects/ParticleRenderPass.js +91 -0
  525. package/dist/effects/ParticleRenderPass.js.map +1 -0
  526. package/dist/effects/ParticleRenderer.d.ts +34 -0
  527. package/dist/effects/ParticleRenderer.d.ts.map +1 -0
  528. package/dist/effects/ParticleRenderer.js +93 -0
  529. package/dist/effects/ParticleRenderer.js.map +1 -0
  530. package/dist/effects/ParticleSystem.d.ts +51 -0
  531. package/dist/effects/ParticleSystem.d.ts.map +1 -0
  532. package/dist/effects/ParticleSystem.js +261 -0
  533. package/dist/effects/ParticleSystem.js.map +1 -0
  534. package/dist/effects/SizeModule.d.ts +14 -0
  535. package/dist/effects/SizeModule.d.ts.map +1 -0
  536. package/dist/effects/SizeModule.js +42 -0
  537. package/dist/effects/SizeModule.js.map +1 -0
  538. package/dist/effects/TrailModule.d.ts +22 -0
  539. package/dist/effects/TrailModule.d.ts.map +1 -0
  540. package/dist/effects/TrailModule.js +50 -0
  541. package/dist/effects/TrailModule.js.map +1 -0
  542. package/dist/effects/VelocityModule.d.ts +15 -0
  543. package/dist/effects/VelocityModule.d.ts.map +1 -0
  544. package/dist/effects/VelocityModule.js +57 -0
  545. package/dist/effects/VelocityModule.js.map +1 -0
  546. package/dist/effects/index.d.ts +16 -0
  547. package/dist/effects/index.d.ts.map +1 -0
  548. package/dist/effects/index.js +16 -0
  549. package/dist/effects/index.js.map +1 -0
  550. package/dist/index.d.ts +260 -0
  551. package/dist/index.d.ts.map +1 -0
  552. package/dist/index.js +155 -0
  553. package/dist/index.js.map +1 -0
  554. package/dist/materials/AlphaSorting.d.ts +8 -0
  555. package/dist/materials/AlphaSorting.d.ts.map +1 -0
  556. package/dist/materials/AlphaSorting.js +26 -0
  557. package/dist/materials/AlphaSorting.js.map +1 -0
  558. package/dist/materials/MaterialExtensions.d.ts +10 -0
  559. package/dist/materials/MaterialExtensions.d.ts.map +1 -0
  560. package/dist/materials/MaterialExtensions.js +20 -0
  561. package/dist/materials/MaterialExtensions.js.map +1 -0
  562. package/dist/materials/PhysicalMaterial.d.ts +36 -0
  563. package/dist/materials/PhysicalMaterial.d.ts.map +1 -0
  564. package/dist/materials/PhysicalMaterial.js +79 -0
  565. package/dist/materials/PhysicalMaterial.js.map +1 -0
  566. package/dist/materials/TransmissionPass.d.ts +16 -0
  567. package/dist/materials/TransmissionPass.d.ts.map +1 -0
  568. package/dist/materials/TransmissionPass.js +30 -0
  569. package/dist/materials/TransmissionPass.js.map +1 -0
  570. package/dist/performance/BVH.d.ts +3 -0
  571. package/dist/performance/BVH.d.ts.map +1 -0
  572. package/dist/performance/BVH.js +2 -0
  573. package/dist/performance/BVH.js.map +1 -0
  574. package/dist/performance/Batcher.d.ts +3 -0
  575. package/dist/performance/Batcher.d.ts.map +1 -0
  576. package/dist/performance/Batcher.js +2 -0
  577. package/dist/performance/Batcher.js.map +1 -0
  578. package/dist/performance/FrustumCuller.d.ts +3 -0
  579. package/dist/performance/FrustumCuller.d.ts.map +1 -0
  580. package/dist/performance/FrustumCuller.js +5 -0
  581. package/dist/performance/FrustumCuller.js.map +1 -0
  582. package/dist/performance/LOD.d.ts +8 -0
  583. package/dist/performance/LOD.d.ts.map +1 -0
  584. package/dist/performance/LOD.js +15 -0
  585. package/dist/performance/LOD.js.map +1 -0
  586. package/dist/performance/Octree.d.ts +7 -0
  587. package/dist/performance/Octree.d.ts.map +1 -0
  588. package/dist/performance/Octree.js +4 -0
  589. package/dist/performance/Octree.js.map +1 -0
  590. package/dist/performance/RenderItemSorting.d.ts +43 -0
  591. package/dist/performance/RenderItemSorting.d.ts.map +1 -0
  592. package/dist/performance/RenderItemSorting.js +111 -0
  593. package/dist/performance/RenderItemSorting.js.map +1 -0
  594. package/dist/performance/RendererStats.d.ts +23 -0
  595. package/dist/performance/RendererStats.d.ts.map +1 -0
  596. package/dist/performance/RendererStats.js +23 -0
  597. package/dist/performance/RendererStats.js.map +1 -0
  598. package/dist/performance/ResourceBudget.d.ts +19 -0
  599. package/dist/performance/ResourceBudget.d.ts.map +1 -0
  600. package/dist/performance/ResourceBudget.js +21 -0
  601. package/dist/performance/ResourceBudget.js.map +1 -0
  602. package/dist/postprocess/BloomPass.d.ts +11 -0
  603. package/dist/postprocess/BloomPass.d.ts.map +1 -0
  604. package/dist/postprocess/BloomPass.js +14 -0
  605. package/dist/postprocess/BloomPass.js.map +1 -0
  606. package/dist/postprocess/CinematicDiagnostics.d.ts +112 -0
  607. package/dist/postprocess/CinematicDiagnostics.d.ts.map +1 -0
  608. package/dist/postprocess/CinematicDiagnostics.js +492 -0
  609. package/dist/postprocess/CinematicDiagnostics.js.map +1 -0
  610. package/dist/postprocess/ColorGradingPass.d.ts +4 -0
  611. package/dist/postprocess/ColorGradingPass.d.ts.map +1 -0
  612. package/dist/postprocess/ColorGradingPass.js +15 -0
  613. package/dist/postprocess/ColorGradingPass.js.map +1 -0
  614. package/dist/postprocess/DepthOfFieldPass.d.ts +3 -0
  615. package/dist/postprocess/DepthOfFieldPass.d.ts.map +1 -0
  616. package/dist/postprocess/DepthOfFieldPass.js +7 -0
  617. package/dist/postprocess/DepthOfFieldPass.js.map +1 -0
  618. package/dist/postprocess/EffectComposer.d.ts +110 -0
  619. package/dist/postprocess/EffectComposer.d.ts.map +1 -0
  620. package/dist/postprocess/EffectComposer.js +249 -0
  621. package/dist/postprocess/EffectComposer.js.map +1 -0
  622. package/dist/postprocess/SSAOPass.d.ts +6 -0
  623. package/dist/postprocess/SSAOPass.d.ts.map +1 -0
  624. package/dist/postprocess/SSAOPass.js +18 -0
  625. package/dist/postprocess/SSAOPass.js.map +1 -0
  626. package/dist/postprocess/index.d.ts +11 -0
  627. package/dist/postprocess/index.d.ts.map +1 -0
  628. package/dist/postprocess/index.js +7 -0
  629. package/dist/postprocess/index.js.map +1 -0
  630. package/dist/production-runtime/AnimationControlsPipeline.d.ts +37 -0
  631. package/dist/production-runtime/AnimationControlsPipeline.d.ts.map +1 -0
  632. package/dist/production-runtime/AnimationControlsPipeline.js +41 -0
  633. package/dist/production-runtime/AnimationControlsPipeline.js.map +1 -0
  634. package/dist/production-runtime/PBRHDRPipeline.d.ts +81 -0
  635. package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -0
  636. package/dist/production-runtime/PBRHDRPipeline.js +279 -0
  637. package/dist/production-runtime/PBRHDRPipeline.js.map +1 -0
  638. package/dist/production-runtime/ProductionEffectsPipeline.d.ts +20 -0
  639. package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +1 -0
  640. package/dist/production-runtime/ProductionEffectsPipeline.js +65 -0
  641. package/dist/production-runtime/ProductionEffectsPipeline.js.map +1 -0
  642. package/dist/production-runtime/ProductionRendererTypes.d.ts +97 -0
  643. package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -0
  644. package/dist/production-runtime/ProductionRendererTypes.js +29 -0
  645. package/dist/production-runtime/ProductionRendererTypes.js.map +1 -0
  646. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +36 -0
  647. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -0
  648. package/dist/production-runtime/ProductionRuntimeRenderer.js +124 -0
  649. package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -0
  650. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +51 -0
  651. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -0
  652. package/dist/production-runtime/ProductionWebGL2Renderer.js +269 -0
  653. package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -0
  654. package/dist/production-runtime/ProductionWebGPURenderer.d.ts +69 -0
  655. package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -0
  656. package/dist/production-runtime/ProductionWebGPURenderer.js +313 -0
  657. package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -0
  658. package/dist/production-runtime/TransmissionBackdropCapture.d.ts +11 -0
  659. package/dist/production-runtime/TransmissionBackdropCapture.d.ts.map +1 -0
  660. package/dist/production-runtime/TransmissionBackdropCapture.js +119 -0
  661. package/dist/production-runtime/TransmissionBackdropCapture.js.map +1 -0
  662. package/dist/production-runtime/animation/MorphTargetRenderer.d.ts +7 -0
  663. package/dist/production-runtime/animation/MorphTargetRenderer.d.ts.map +1 -0
  664. package/dist/production-runtime/animation/MorphTargetRenderer.js +2 -0
  665. package/dist/production-runtime/animation/MorphTargetRenderer.js.map +1 -0
  666. package/dist/production-runtime/animation/SkinningRenderer.d.ts +7 -0
  667. package/dist/production-runtime/animation/SkinningRenderer.d.ts.map +1 -0
  668. package/dist/production-runtime/animation/SkinningRenderer.js +2 -0
  669. package/dist/production-runtime/animation/SkinningRenderer.js.map +1 -0
  670. package/dist/production-runtime/backends/RendererBackend.d.ts +16 -0
  671. package/dist/production-runtime/backends/RendererBackend.d.ts.map +1 -0
  672. package/dist/production-runtime/backends/RendererBackend.js +2 -0
  673. package/dist/production-runtime/backends/RendererBackend.js.map +1 -0
  674. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +15 -0
  675. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -0
  676. package/dist/production-runtime/backends/WebGL2RendererBackend.js +25 -0
  677. package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -0
  678. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +20 -0
  679. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -0
  680. package/dist/production-runtime/backends/WebGPURendererBackend.js +19 -0
  681. package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -0
  682. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +11 -0
  683. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -0
  684. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +8 -0
  685. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -0
  686. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +11 -0
  687. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -0
  688. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +8 -0
  689. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -0
  690. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +11 -0
  691. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -0
  692. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +8 -0
  693. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -0
  694. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +11 -0
  695. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -0
  696. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +8 -0
  697. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -0
  698. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +2 -0
  699. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -0
  700. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +2 -0
  701. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -0
  702. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +11 -0
  703. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -0
  704. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +8 -0
  705. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -0
  706. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +11 -0
  707. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -0
  708. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +8 -0
  709. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -0
  710. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +11 -0
  711. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -0
  712. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +8 -0
  713. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -0
  714. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +11 -0
  715. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -0
  716. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +8 -0
  717. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -0
  718. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +11 -0
  719. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -0
  720. package/dist/production-runtime/backends/webgpu/WebGPUShader.js +8 -0
  721. package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -0
  722. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +11 -0
  723. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -0
  724. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +8 -0
  725. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -0
  726. package/dist/production-runtime/color/ColorManagement.d.ts +4 -0
  727. package/dist/production-runtime/color/ColorManagement.d.ts.map +1 -0
  728. package/dist/production-runtime/color/ColorManagement.js +3 -0
  729. package/dist/production-runtime/color/ColorManagement.js.map +1 -0
  730. package/dist/production-runtime/color/ToneMapping.d.ts +3 -0
  731. package/dist/production-runtime/color/ToneMapping.d.ts.map +1 -0
  732. package/dist/production-runtime/color/ToneMapping.js +9 -0
  733. package/dist/production-runtime/color/ToneMapping.js.map +1 -0
  734. package/dist/production-runtime/diagnostics/FrameCapture.d.ts +7 -0
  735. package/dist/production-runtime/diagnostics/FrameCapture.d.ts.map +1 -0
  736. package/dist/production-runtime/diagnostics/FrameCapture.js +2 -0
  737. package/dist/production-runtime/diagnostics/FrameCapture.js.map +1 -0
  738. package/dist/production-runtime/diagnostics/GPUCapabilities.d.ts +9 -0
  739. package/dist/production-runtime/diagnostics/GPUCapabilities.d.ts.map +1 -0
  740. package/dist/production-runtime/diagnostics/GPUCapabilities.js +2 -0
  741. package/dist/production-runtime/diagnostics/GPUCapabilities.js.map +1 -0
  742. package/dist/production-runtime/diagnostics/RendererStats.d.ts +9 -0
  743. package/dist/production-runtime/diagnostics/RendererStats.d.ts.map +1 -0
  744. package/dist/production-runtime/diagnostics/RendererStats.js +2 -0
  745. package/dist/production-runtime/diagnostics/RendererStats.js.map +1 -0
  746. package/dist/production-runtime/environment/EnvironmentMap.d.ts +8 -0
  747. package/dist/production-runtime/environment/EnvironmentMap.d.ts.map +1 -0
  748. package/dist/production-runtime/environment/EnvironmentMap.js +2 -0
  749. package/dist/production-runtime/environment/EnvironmentMap.js.map +1 -0
  750. package/dist/production-runtime/environment/HDRLoader.d.ts +19 -0
  751. package/dist/production-runtime/environment/HDRLoader.d.ts.map +1 -0
  752. package/dist/production-runtime/environment/HDRLoader.js +22 -0
  753. package/dist/production-runtime/environment/HDRLoader.js.map +1 -0
  754. package/dist/production-runtime/environment/PMREMGenerator.d.ts +99 -0
  755. package/dist/production-runtime/environment/PMREMGenerator.d.ts.map +1 -0
  756. package/dist/production-runtime/environment/PMREMGenerator.js +534 -0
  757. package/dist/production-runtime/environment/PMREMGenerator.js.map +1 -0
  758. package/dist/production-runtime/framegraph/FrameGraph.d.ts +8 -0
  759. package/dist/production-runtime/framegraph/FrameGraph.d.ts.map +1 -0
  760. package/dist/production-runtime/framegraph/FrameGraph.js +14 -0
  761. package/dist/production-runtime/framegraph/FrameGraph.js.map +1 -0
  762. package/dist/production-runtime/framegraph/RenderPass.d.ts +14 -0
  763. package/dist/production-runtime/framegraph/RenderPass.d.ts.map +1 -0
  764. package/dist/production-runtime/framegraph/RenderPass.js +2 -0
  765. package/dist/production-runtime/framegraph/RenderPass.js.map +1 -0
  766. package/dist/production-runtime/geometry/ProjectedDecalGeometry.d.ts +53 -0
  767. package/dist/production-runtime/geometry/ProjectedDecalGeometry.d.ts.map +1 -0
  768. package/dist/production-runtime/geometry/ProjectedDecalGeometry.js +340 -0
  769. package/dist/production-runtime/geometry/ProjectedDecalGeometry.js.map +1 -0
  770. package/dist/production-runtime/index.d.ts +73 -0
  771. package/dist/production-runtime/index.d.ts.map +1 -0
  772. package/dist/production-runtime/index.js +67 -0
  773. package/dist/production-runtime/index.js.map +1 -0
  774. package/dist/production-runtime/lights/LightManager.d.ts +8 -0
  775. package/dist/production-runtime/lights/LightManager.d.ts.map +1 -0
  776. package/dist/production-runtime/lights/LightManager.js +7 -0
  777. package/dist/production-runtime/lights/LightManager.js.map +1 -0
  778. package/dist/production-runtime/lights/ShadowMapRenderer.d.ts +8 -0
  779. package/dist/production-runtime/lights/ShadowMapRenderer.d.ts.map +1 -0
  780. package/dist/production-runtime/lights/ShadowMapRenderer.js +4 -0
  781. package/dist/production-runtime/lights/ShadowMapRenderer.js.map +1 -0
  782. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +14 -0
  783. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -0
  784. package/dist/production-runtime/materials/GLTFMaterialAdapter.js +5 -0
  785. package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -0
  786. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +3 -0
  787. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -0
  788. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +2 -0
  789. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -0
  790. package/dist/production-runtime/materials/MaterialCompiler.d.ts +9 -0
  791. package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -0
  792. package/dist/production-runtime/materials/MaterialCompiler.js +5 -0
  793. package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -0
  794. package/dist/production-runtime/materials/MaterialTextureBindings.d.ts +8 -0
  795. package/dist/production-runtime/materials/MaterialTextureBindings.d.ts.map +1 -0
  796. package/dist/production-runtime/materials/MaterialTextureBindings.js +4 -0
  797. package/dist/production-runtime/materials/MaterialTextureBindings.js.map +1 -0
  798. package/dist/production-runtime/materials/PBRMaterial.d.ts +23 -0
  799. package/dist/production-runtime/materials/PBRMaterial.d.ts.map +1 -0
  800. package/dist/production-runtime/materials/PBRMaterial.js +2 -0
  801. package/dist/production-runtime/materials/PBRMaterial.js.map +1 -0
  802. package/dist/production-runtime/materials/PBRShaderFeatures.d.ts +13 -0
  803. package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -0
  804. package/dist/production-runtime/materials/PBRShaderFeatures.js +2 -0
  805. package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -0
  806. package/dist/production-runtime/passes/ContactShadowPass.d.ts +40 -0
  807. package/dist/production-runtime/passes/ContactShadowPass.d.ts.map +1 -0
  808. package/dist/production-runtime/passes/ContactShadowPass.js +126 -0
  809. package/dist/production-runtime/passes/ContactShadowPass.js.map +1 -0
  810. package/dist/production-runtime/passes/DepthPrepass.d.ts +8 -0
  811. package/dist/production-runtime/passes/DepthPrepass.d.ts.map +1 -0
  812. package/dist/production-runtime/passes/DepthPrepass.js +7 -0
  813. package/dist/production-runtime/passes/DepthPrepass.js.map +1 -0
  814. package/dist/production-runtime/passes/OpaquePass.d.ts +8 -0
  815. package/dist/production-runtime/passes/OpaquePass.d.ts.map +1 -0
  816. package/dist/production-runtime/passes/OpaquePass.js +7 -0
  817. package/dist/production-runtime/passes/OpaquePass.js.map +1 -0
  818. package/dist/production-runtime/passes/ShadowPass.d.ts +8 -0
  819. package/dist/production-runtime/passes/ShadowPass.d.ts.map +1 -0
  820. package/dist/production-runtime/passes/ShadowPass.js +7 -0
  821. package/dist/production-runtime/passes/ShadowPass.js.map +1 -0
  822. package/dist/production-runtime/passes/SkyboxPass.d.ts +8 -0
  823. package/dist/production-runtime/passes/SkyboxPass.d.ts.map +1 -0
  824. package/dist/production-runtime/passes/SkyboxPass.js +7 -0
  825. package/dist/production-runtime/passes/SkyboxPass.js.map +1 -0
  826. package/dist/production-runtime/passes/ToneMappingPass.d.ts +8 -0
  827. package/dist/production-runtime/passes/ToneMappingPass.d.ts.map +1 -0
  828. package/dist/production-runtime/passes/ToneMappingPass.js +7 -0
  829. package/dist/production-runtime/passes/ToneMappingPass.js.map +1 -0
  830. package/dist/production-runtime/passes/TransparentPass.d.ts +8 -0
  831. package/dist/production-runtime/passes/TransparentPass.d.ts.map +1 -0
  832. package/dist/production-runtime/passes/TransparentPass.js +7 -0
  833. package/dist/production-runtime/passes/TransparentPass.js.map +1 -0
  834. package/dist/production-runtime/postprocess/BloomPass.d.ts +15 -0
  835. package/dist/production-runtime/postprocess/BloomPass.d.ts.map +1 -0
  836. package/dist/production-runtime/postprocess/BloomPass.js +37 -0
  837. package/dist/production-runtime/postprocess/BloomPass.js.map +1 -0
  838. package/dist/production-runtime/postprocess/ColorGradingPass.d.ts +16 -0
  839. package/dist/production-runtime/postprocess/ColorGradingPass.d.ts.map +1 -0
  840. package/dist/production-runtime/postprocess/ColorGradingPass.js +34 -0
  841. package/dist/production-runtime/postprocess/ColorGradingPass.js.map +1 -0
  842. package/dist/production-runtime/postprocess/DOFPass.d.ts +16 -0
  843. package/dist/production-runtime/postprocess/DOFPass.d.ts.map +1 -0
  844. package/dist/production-runtime/postprocess/DOFPass.js +31 -0
  845. package/dist/production-runtime/postprocess/DOFPass.js.map +1 -0
  846. package/dist/production-runtime/postprocess/FXAAPass.d.ts +16 -0
  847. package/dist/production-runtime/postprocess/FXAAPass.d.ts.map +1 -0
  848. package/dist/production-runtime/postprocess/FXAAPass.js +39 -0
  849. package/dist/production-runtime/postprocess/FXAAPass.js.map +1 -0
  850. package/dist/production-runtime/postprocess/ProductionEffectComposer.d.ts +21 -0
  851. package/dist/production-runtime/postprocess/ProductionEffectComposer.d.ts.map +1 -0
  852. package/dist/production-runtime/postprocess/ProductionEffectComposer.js +53 -0
  853. package/dist/production-runtime/postprocess/ProductionEffectComposer.js.map +1 -0
  854. package/dist/production-runtime/postprocess/ProductionPostProcessTypes.d.ts +37 -0
  855. package/dist/production-runtime/postprocess/ProductionPostProcessTypes.d.ts.map +1 -0
  856. package/dist/production-runtime/postprocess/ProductionPostProcessTypes.js +124 -0
  857. package/dist/production-runtime/postprocess/ProductionPostProcessTypes.js.map +1 -0
  858. package/dist/production-runtime/postprocess/SSAOPass.d.ts +15 -0
  859. package/dist/production-runtime/postprocess/SSAOPass.d.ts.map +1 -0
  860. package/dist/production-runtime/postprocess/SSAOPass.js +30 -0
  861. package/dist/production-runtime/postprocess/SSAOPass.js.map +1 -0
  862. package/dist/production-runtime/resources/GPUBuffer.d.ts +10 -0
  863. package/dist/production-runtime/resources/GPUBuffer.d.ts.map +1 -0
  864. package/dist/production-runtime/resources/GPUBuffer.js +7 -0
  865. package/dist/production-runtime/resources/GPUBuffer.js.map +1 -0
  866. package/dist/production-runtime/resources/GPUTexture.d.ts +12 -0
  867. package/dist/production-runtime/resources/GPUTexture.d.ts.map +1 -0
  868. package/dist/production-runtime/resources/GPUTexture.js +7 -0
  869. package/dist/production-runtime/resources/GPUTexture.js.map +1 -0
  870. package/dist/production-runtime/resources/RenderTarget.d.ts +11 -0
  871. package/dist/production-runtime/resources/RenderTarget.d.ts.map +1 -0
  872. package/dist/production-runtime/resources/RenderTarget.js +7 -0
  873. package/dist/production-runtime/resources/RenderTarget.js.map +1 -0
  874. package/dist/production-runtime/resources/ResourceCache.d.ts +8 -0
  875. package/dist/production-runtime/resources/ResourceCache.d.ts.map +1 -0
  876. package/dist/production-runtime/resources/ResourceCache.js +8 -0
  877. package/dist/production-runtime/resources/ResourceCache.js.map +1 -0
  878. package/dist/production-runtime/scene/Camera.d.ts +8 -0
  879. package/dist/production-runtime/scene/Camera.d.ts.map +1 -0
  880. package/dist/production-runtime/scene/Camera.js +2 -0
  881. package/dist/production-runtime/scene/Camera.js.map +1 -0
  882. package/dist/production-runtime/scene/Lights.d.ts +9 -0
  883. package/dist/production-runtime/scene/Lights.d.ts.map +1 -0
  884. package/dist/production-runtime/scene/Lights.js +2 -0
  885. package/dist/production-runtime/scene/Lights.js.map +1 -0
  886. package/dist/production-runtime/scene/RenderableMesh.d.ts +8 -0
  887. package/dist/production-runtime/scene/RenderableMesh.d.ts.map +1 -0
  888. package/dist/production-runtime/scene/RenderableMesh.js +2 -0
  889. package/dist/production-runtime/scene/RenderableMesh.js.map +1 -0
  890. package/dist/production-runtime/scene/RenderablePrimitive.d.ts +8 -0
  891. package/dist/production-runtime/scene/RenderablePrimitive.d.ts.map +1 -0
  892. package/dist/production-runtime/scene/RenderablePrimitive.js +2 -0
  893. package/dist/production-runtime/scene/RenderablePrimitive.js.map +1 -0
  894. package/dist/production-runtime/scene/RenderableScene.d.ts +11 -0
  895. package/dist/production-runtime/scene/RenderableScene.d.ts.map +1 -0
  896. package/dist/production-runtime/scene/RenderableScene.js +2 -0
  897. package/dist/production-runtime/scene/RenderableScene.js.map +1 -0
  898. package/dist/production-runtime/shaders/ShaderProgramLibrary.d.ts +12 -0
  899. package/dist/production-runtime/shaders/ShaderProgramLibrary.d.ts.map +1 -0
  900. package/dist/production-runtime/shaders/ShaderProgramLibrary.js +7 -0
  901. package/dist/production-runtime/shaders/ShaderProgramLibrary.js.map +1 -0
  902. package/dist/shadows/CascadedShadowPipeline.d.ts +25 -0
  903. package/dist/shadows/CascadedShadowPipeline.d.ts.map +1 -0
  904. package/dist/shadows/CascadedShadowPipeline.js +31 -0
  905. package/dist/shadows/CascadedShadowPipeline.js.map +1 -0
  906. package/dist/shadows/ContactShadows.d.ts +37 -0
  907. package/dist/shadows/ContactShadows.d.ts.map +1 -0
  908. package/dist/shadows/ContactShadows.js +68 -0
  909. package/dist/shadows/ContactShadows.js.map +1 -0
  910. package/dist/shadows/ShadowDebugViews.d.ts +12 -0
  911. package/dist/shadows/ShadowDebugViews.d.ts.map +1 -0
  912. package/dist/shadows/ShadowDebugViews.js +35 -0
  913. package/dist/shadows/ShadowDebugViews.js.map +1 -0
  914. package/dist/threejs-compatibility/InstancingSystem.d.ts +10 -0
  915. package/dist/threejs-compatibility/InstancingSystem.d.ts.map +1 -0
  916. package/dist/threejs-compatibility/InstancingSystem.js +11 -0
  917. package/dist/threejs-compatibility/InstancingSystem.js.map +1 -0
  918. package/dist/threejs-compatibility/LightingSystem.d.ts +11 -0
  919. package/dist/threejs-compatibility/LightingSystem.d.ts.map +1 -0
  920. package/dist/threejs-compatibility/LightingSystem.js +14 -0
  921. package/dist/threejs-compatibility/LightingSystem.js.map +1 -0
  922. package/dist/threejs-compatibility/MaterialSystem.d.ts +6 -0
  923. package/dist/threejs-compatibility/MaterialSystem.d.ts.map +1 -0
  924. package/dist/threejs-compatibility/MaterialSystem.js +7 -0
  925. package/dist/threejs-compatibility/MaterialSystem.js.map +1 -0
  926. package/dist/threejs-compatibility/RenderTargetSystem.d.ts +16 -0
  927. package/dist/threejs-compatibility/RenderTargetSystem.d.ts.map +1 -0
  928. package/dist/threejs-compatibility/RenderTargetSystem.js +23 -0
  929. package/dist/threejs-compatibility/RenderTargetSystem.js.map +1 -0
  930. package/dist/threejs-compatibility/RendererDiagnostics.d.ts +27 -0
  931. package/dist/threejs-compatibility/RendererDiagnostics.d.ts.map +1 -0
  932. package/dist/threejs-compatibility/RendererDiagnostics.js +41 -0
  933. package/dist/threejs-compatibility/RendererDiagnostics.js.map +1 -0
  934. package/dist/threejs-compatibility/SceneRenderer.d.ts +19 -0
  935. package/dist/threejs-compatibility/SceneRenderer.d.ts.map +1 -0
  936. package/dist/threejs-compatibility/SceneRenderer.js +18 -0
  937. package/dist/threejs-compatibility/SceneRenderer.js.map +1 -0
  938. package/dist/threejs-compatibility/ShadowSystem.d.ts +11 -0
  939. package/dist/threejs-compatibility/ShadowSystem.d.ts.map +1 -0
  940. package/dist/threejs-compatibility/ShadowSystem.js +12 -0
  941. package/dist/threejs-compatibility/ShadowSystem.js.map +1 -0
  942. package/dist/threejs-compatibility/TextureSystem.d.ts +9 -0
  943. package/dist/threejs-compatibility/TextureSystem.d.ts.map +1 -0
  944. package/dist/threejs-compatibility/TextureSystem.js +14 -0
  945. package/dist/threejs-compatibility/TextureSystem.js.map +1 -0
  946. package/dist/threejs-compatibility/ThreeCompatRenderer.d.ts +37 -0
  947. package/dist/threejs-compatibility/ThreeCompatRenderer.d.ts.map +1 -0
  948. package/dist/threejs-compatibility/ThreeCompatRenderer.js +77 -0
  949. package/dist/threejs-compatibility/ThreeCompatRenderer.js.map +1 -0
  950. package/dist/threejs-compatibility/TransparencySystem.d.ts +11 -0
  951. package/dist/threejs-compatibility/TransparencySystem.d.ts.map +1 -0
  952. package/dist/threejs-compatibility/TransparencySystem.js +12 -0
  953. package/dist/threejs-compatibility/TransparencySystem.js.map +1 -0
  954. package/dist/threejs-compatibility/index.d.ts +25 -0
  955. package/dist/threejs-compatibility/index.d.ts.map +1 -0
  956. package/dist/threejs-compatibility/index.js +15 -0
  957. package/dist/threejs-compatibility/index.js.map +1 -0
  958. package/dist/threejs-compatibility/performance/BVH.d.ts +11 -0
  959. package/dist/threejs-compatibility/performance/BVH.d.ts.map +1 -0
  960. package/dist/threejs-compatibility/performance/BVH.js +10 -0
  961. package/dist/threejs-compatibility/performance/BVH.js.map +1 -0
  962. package/dist/threejs-compatibility/performance/FrustumCulling.d.ts +7 -0
  963. package/dist/threejs-compatibility/performance/FrustumCulling.d.ts.map +1 -0
  964. package/dist/threejs-compatibility/performance/FrustumCulling.js +5 -0
  965. package/dist/threejs-compatibility/performance/FrustumCulling.js.map +1 -0
  966. package/dist/threejs-compatibility/performance/Instancing.d.ts +7 -0
  967. package/dist/threejs-compatibility/performance/Instancing.d.ts.map +1 -0
  968. package/dist/threejs-compatibility/performance/Instancing.js +10 -0
  969. package/dist/threejs-compatibility/performance/Instancing.js.map +1 -0
  970. package/dist/threejs-compatibility/performance/LODSystem.d.ts +9 -0
  971. package/dist/threejs-compatibility/performance/LODSystem.d.ts.map +1 -0
  972. package/dist/threejs-compatibility/performance/LODSystem.js +11 -0
  973. package/dist/threejs-compatibility/performance/LODSystem.js.map +1 -0
  974. package/dist/threejs-compatibility/performance/OcclusionCulling.d.ts +3 -0
  975. package/dist/threejs-compatibility/performance/OcclusionCulling.d.ts.map +1 -0
  976. package/dist/threejs-compatibility/performance/OcclusionCulling.js +5 -0
  977. package/dist/threejs-compatibility/performance/OcclusionCulling.js.map +1 -0
  978. package/dist/threejs-compatibility/performance/RaycastAcceleration.d.ts +8 -0
  979. package/dist/threejs-compatibility/performance/RaycastAcceleration.d.ts.map +1 -0
  980. package/dist/threejs-compatibility/performance/RaycastAcceleration.js +11 -0
  981. package/dist/threejs-compatibility/performance/RaycastAcceleration.js.map +1 -0
  982. package/dist/threejs-compatibility/performance/RendererProfiler.d.ts +11 -0
  983. package/dist/threejs-compatibility/performance/RendererProfiler.d.ts.map +1 -0
  984. package/dist/threejs-compatibility/performance/RendererProfiler.js +10 -0
  985. package/dist/threejs-compatibility/performance/RendererProfiler.js.map +1 -0
  986. package/dist/threejs-compatibility/performance/TextureStreaming.d.ts +7 -0
  987. package/dist/threejs-compatibility/performance/TextureStreaming.d.ts.map +1 -0
  988. package/dist/threejs-compatibility/performance/TextureStreaming.js +10 -0
  989. package/dist/threejs-compatibility/performance/TextureStreaming.js.map +1 -0
  990. package/dist/threejs-compatibility/performance/index.d.ts +13 -0
  991. package/dist/threejs-compatibility/performance/index.d.ts.map +1 -0
  992. package/dist/threejs-compatibility/performance/index.js +9 -0
  993. package/dist/threejs-compatibility/performance/index.js.map +1 -0
  994. package/dist/threejs-compatibility/postprocess/BloomPass.d.ts +9 -0
  995. package/dist/threejs-compatibility/postprocess/BloomPass.d.ts.map +1 -0
  996. package/dist/threejs-compatibility/postprocess/BloomPass.js +14 -0
  997. package/dist/threejs-compatibility/postprocess/BloomPass.js.map +1 -0
  998. package/dist/threejs-compatibility/postprocess/ColorGradingPass.d.ts +10 -0
  999. package/dist/threejs-compatibility/postprocess/ColorGradingPass.d.ts.map +1 -0
  1000. package/dist/threejs-compatibility/postprocess/ColorGradingPass.js +16 -0
  1001. package/dist/threejs-compatibility/postprocess/ColorGradingPass.js.map +1 -0
  1002. package/dist/threejs-compatibility/postprocess/DepthOfFieldPass.d.ts +9 -0
  1003. package/dist/threejs-compatibility/postprocess/DepthOfFieldPass.d.ts.map +1 -0
  1004. package/dist/threejs-compatibility/postprocess/DepthOfFieldPass.js +19 -0
  1005. package/dist/threejs-compatibility/postprocess/DepthOfFieldPass.js.map +1 -0
  1006. package/dist/threejs-compatibility/postprocess/EffectComposer.d.ts +7 -0
  1007. package/dist/threejs-compatibility/postprocess/EffectComposer.d.ts.map +1 -0
  1008. package/dist/threejs-compatibility/postprocess/EffectComposer.js +11 -0
  1009. package/dist/threejs-compatibility/postprocess/EffectComposer.js.map +1 -0
  1010. package/dist/threejs-compatibility/postprocess/FXAAPass.d.ts +7 -0
  1011. package/dist/threejs-compatibility/postprocess/FXAAPass.d.ts.map +1 -0
  1012. package/dist/threejs-compatibility/postprocess/FXAAPass.js +10 -0
  1013. package/dist/threejs-compatibility/postprocess/FXAAPass.js.map +1 -0
  1014. package/dist/threejs-compatibility/postprocess/MotionBlurPass.d.ts +9 -0
  1015. package/dist/threejs-compatibility/postprocess/MotionBlurPass.d.ts.map +1 -0
  1016. package/dist/threejs-compatibility/postprocess/MotionBlurPass.js +18 -0
  1017. package/dist/threejs-compatibility/postprocess/MotionBlurPass.js.map +1 -0
  1018. package/dist/threejs-compatibility/postprocess/OutlinePass.d.ts +9 -0
  1019. package/dist/threejs-compatibility/postprocess/OutlinePass.d.ts.map +1 -0
  1020. package/dist/threejs-compatibility/postprocess/OutlinePass.js +19 -0
  1021. package/dist/threejs-compatibility/postprocess/OutlinePass.js.map +1 -0
  1022. package/dist/threejs-compatibility/postprocess/PostProcessTypes.d.ts +42 -0
  1023. package/dist/threejs-compatibility/postprocess/PostProcessTypes.d.ts.map +1 -0
  1024. package/dist/threejs-compatibility/postprocess/PostProcessTypes.js +123 -0
  1025. package/dist/threejs-compatibility/postprocess/PostProcessTypes.js.map +1 -0
  1026. package/dist/threejs-compatibility/postprocess/RenderPass.d.ts +7 -0
  1027. package/dist/threejs-compatibility/postprocess/RenderPass.d.ts.map +1 -0
  1028. package/dist/threejs-compatibility/postprocess/RenderPass.js +8 -0
  1029. package/dist/threejs-compatibility/postprocess/RenderPass.js.map +1 -0
  1030. package/dist/threejs-compatibility/postprocess/SMAAPass.d.ts +7 -0
  1031. package/dist/threejs-compatibility/postprocess/SMAAPass.d.ts.map +1 -0
  1032. package/dist/threejs-compatibility/postprocess/SMAAPass.js +10 -0
  1033. package/dist/threejs-compatibility/postprocess/SMAAPass.js.map +1 -0
  1034. package/dist/threejs-compatibility/postprocess/SSAOPass.d.ts +9 -0
  1035. package/dist/threejs-compatibility/postprocess/SSAOPass.d.ts.map +1 -0
  1036. package/dist/threejs-compatibility/postprocess/SSAOPass.js +19 -0
  1037. package/dist/threejs-compatibility/postprocess/SSAOPass.js.map +1 -0
  1038. package/dist/threejs-compatibility/postprocess/ShaderPass.d.ts +9 -0
  1039. package/dist/threejs-compatibility/postprocess/ShaderPass.d.ts.map +1 -0
  1040. package/dist/threejs-compatibility/postprocess/ShaderPass.js +11 -0
  1041. package/dist/threejs-compatibility/postprocess/ShaderPass.js.map +1 -0
  1042. package/dist/threejs-compatibility/postprocess/TAAPass.d.ts +7 -0
  1043. package/dist/threejs-compatibility/postprocess/TAAPass.d.ts.map +1 -0
  1044. package/dist/threejs-compatibility/postprocess/TAAPass.js +10 -0
  1045. package/dist/threejs-compatibility/postprocess/TAAPass.js.map +1 -0
  1046. package/dist/threejs-compatibility/postprocess/VignettePass.d.ts +9 -0
  1047. package/dist/threejs-compatibility/postprocess/VignettePass.d.ts.map +1 -0
  1048. package/dist/threejs-compatibility/postprocess/VignettePass.js +14 -0
  1049. package/dist/threejs-compatibility/postprocess/VignettePass.js.map +1 -0
  1050. package/dist/threejs-compatibility/postprocess/index.d.ts +16 -0
  1051. package/dist/threejs-compatibility/postprocess/index.d.ts.map +1 -0
  1052. package/dist/threejs-compatibility/postprocess/index.js +15 -0
  1053. package/dist/threejs-compatibility/postprocess/index.js.map +1 -0
  1054. package/dist/threejs-compatibility/shaders/NodeMaterial.d.ts +14 -0
  1055. package/dist/threejs-compatibility/shaders/NodeMaterial.d.ts.map +1 -0
  1056. package/dist/threejs-compatibility/shaders/NodeMaterial.js +15 -0
  1057. package/dist/threejs-compatibility/shaders/NodeMaterial.js.map +1 -0
  1058. package/dist/threejs-compatibility/shaders/RawShaderMaterial.d.ts +6 -0
  1059. package/dist/threejs-compatibility/shaders/RawShaderMaterial.d.ts.map +1 -0
  1060. package/dist/threejs-compatibility/shaders/RawShaderMaterial.js +6 -0
  1061. package/dist/threejs-compatibility/shaders/RawShaderMaterial.js.map +1 -0
  1062. package/dist/threejs-compatibility/shaders/ShaderDiagnostics.d.ts +7 -0
  1063. package/dist/threejs-compatibility/shaders/ShaderDiagnostics.d.ts.map +1 -0
  1064. package/dist/threejs-compatibility/shaders/ShaderDiagnostics.js +12 -0
  1065. package/dist/threejs-compatibility/shaders/ShaderDiagnostics.js.map +1 -0
  1066. package/dist/threejs-compatibility/shaders/ShaderMaterial.d.ts +12 -0
  1067. package/dist/threejs-compatibility/shaders/ShaderMaterial.d.ts.map +1 -0
  1068. package/dist/threejs-compatibility/shaders/ShaderMaterial.js +20 -0
  1069. package/dist/threejs-compatibility/shaders/ShaderMaterial.js.map +1 -0
  1070. package/dist/threejs-compatibility/shaders/ThreeCompatShaderChunks.d.ts +7 -0
  1071. package/dist/threejs-compatibility/shaders/ThreeCompatShaderChunks.d.ts.map +1 -0
  1072. package/dist/threejs-compatibility/shaders/ThreeCompatShaderChunks.js +7 -0
  1073. package/dist/threejs-compatibility/shaders/ThreeCompatShaderChunks.js.map +1 -0
  1074. package/dist/threejs-compatibility/shaders/Uniforms.d.ts +8 -0
  1075. package/dist/threejs-compatibility/shaders/Uniforms.d.ts.map +1 -0
  1076. package/dist/threejs-compatibility/shaders/Uniforms.js +14 -0
  1077. package/dist/threejs-compatibility/shaders/Uniforms.js.map +1 -0
  1078. package/dist/threejs-compatibility/shaders/index.d.ts +10 -0
  1079. package/dist/threejs-compatibility/shaders/index.d.ts.map +1 -0
  1080. package/dist/threejs-compatibility/shaders/index.js +7 -0
  1081. package/dist/threejs-compatibility/shaders/index.js.map +1 -0
  1082. package/dist/threejs-compatibility/vfx/GPUPointCloud.d.ts +7 -0
  1083. package/dist/threejs-compatibility/vfx/GPUPointCloud.d.ts.map +1 -0
  1084. package/dist/threejs-compatibility/vfx/GPUPointCloud.js +12 -0
  1085. package/dist/threejs-compatibility/vfx/GPUPointCloud.js.map +1 -0
  1086. package/dist/threejs-compatibility/vfx/LineRenderer.d.ts +10 -0
  1087. package/dist/threejs-compatibility/vfx/LineRenderer.d.ts.map +1 -0
  1088. package/dist/threejs-compatibility/vfx/LineRenderer.js +7 -0
  1089. package/dist/threejs-compatibility/vfx/LineRenderer.js.map +1 -0
  1090. package/dist/threejs-compatibility/vfx/ParticleSystem.d.ts +12 -0
  1091. package/dist/threejs-compatibility/vfx/ParticleSystem.d.ts.map +1 -0
  1092. package/dist/threejs-compatibility/vfx/ParticleSystem.js +15 -0
  1093. package/dist/threejs-compatibility/vfx/ParticleSystem.js.map +1 -0
  1094. package/dist/threejs-compatibility/vfx/SpriteSystem.d.ts +11 -0
  1095. package/dist/threejs-compatibility/vfx/SpriteSystem.d.ts.map +1 -0
  1096. package/dist/threejs-compatibility/vfx/SpriteSystem.js +7 -0
  1097. package/dist/threejs-compatibility/vfx/SpriteSystem.js.map +1 -0
  1098. package/dist/threejs-compatibility/vfx/TrailRenderer.d.ts +5 -0
  1099. package/dist/threejs-compatibility/vfx/TrailRenderer.d.ts.map +1 -0
  1100. package/dist/threejs-compatibility/vfx/TrailRenderer.js +9 -0
  1101. package/dist/threejs-compatibility/vfx/TrailRenderer.js.map +1 -0
  1102. package/dist/threejs-compatibility/vfx/VFXDiagnostics.d.ts +21 -0
  1103. package/dist/threejs-compatibility/vfx/VFXDiagnostics.d.ts.map +1 -0
  1104. package/dist/threejs-compatibility/vfx/VFXDiagnostics.js +12 -0
  1105. package/dist/threejs-compatibility/vfx/VFXDiagnostics.js.map +1 -0
  1106. package/dist/threejs-compatibility/vfx/index.d.ts +10 -0
  1107. package/dist/threejs-compatibility/vfx/index.d.ts.map +1 -0
  1108. package/dist/threejs-compatibility/vfx/index.js +7 -0
  1109. package/dist/threejs-compatibility/vfx/index.js.map +1 -0
  1110. package/dist/threejs-example-parity/index.d.ts +57 -0
  1111. package/dist/threejs-example-parity/index.d.ts.map +1 -0
  1112. package/dist/threejs-example-parity/index.js +139 -0
  1113. package/dist/threejs-example-parity/index.js.map +1 -0
  1114. package/dist/webgpu/WebGPUBuffer.d.ts +2 -0
  1115. package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -0
  1116. package/dist/webgpu/WebGPUBuffer.js +2 -0
  1117. package/dist/webgpu/WebGPUBuffer.js.map +1 -0
  1118. package/dist/webgpu/WebGPUCompute.d.ts +3 -0
  1119. package/dist/webgpu/WebGPUCompute.d.ts.map +1 -0
  1120. package/dist/webgpu/WebGPUCompute.js +2 -0
  1121. package/dist/webgpu/WebGPUCompute.js.map +1 -0
  1122. package/dist/webgpu/WebGPUPipelineCache.d.ts +6 -0
  1123. package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -0
  1124. package/dist/webgpu/WebGPUPipelineCache.js +15 -0
  1125. package/dist/webgpu/WebGPUPipelineCache.js.map +1 -0
  1126. package/dist/webgpu/WebGPUPostProcess.d.ts +3 -0
  1127. package/dist/webgpu/WebGPUPostProcess.d.ts.map +1 -0
  1128. package/dist/webgpu/WebGPUPostProcess.js +2 -0
  1129. package/dist/webgpu/WebGPUPostProcess.js.map +1 -0
  1130. package/dist/webgpu/WebGPUTexture.d.ts +3 -0
  1131. package/dist/webgpu/WebGPUTexture.d.ts.map +1 -0
  1132. package/dist/webgpu/WebGPUTexture.js +2 -0
  1133. package/dist/webgpu/WebGPUTexture.js.map +1 -0
  1134. package/package.json +18 -0
  1135. package/src/ArchitecturalLightingFixtures.ts +241 -0
  1136. package/src/ArchitecturalMaterialCatalog.ts +130 -0
  1137. package/src/ArchitecturalMeasurementFixtures.ts +155 -0
  1138. package/src/BRDFLut.ts +47 -0
  1139. package/src/CameraFraming.ts +200 -0
  1140. package/src/CanonicalSceneFixtures.ts +95 -0
  1141. package/src/CascadedShadowMaps.ts +449 -0
  1142. package/src/ColorManagement.ts +127 -0
  1143. package/src/CullingFixtures.ts +280 -0
  1144. package/src/DecalGeometry.ts +26 -0
  1145. package/src/DepthPass.ts +110 -0
  1146. package/src/EnvironmentBackgroundPass.ts +194 -0
  1147. package/src/EnvironmentBackgroundResources.ts +309 -0
  1148. package/src/EnvironmentLighting.ts +96 -0
  1149. package/src/EnvironmentMapResources.ts +1026 -0
  1150. package/src/EnvironmentPipeline.ts +69 -0
  1151. package/src/EnvironmentPlatform.ts +1306 -0
  1152. package/src/EnvironmentPreset.ts +155 -0
  1153. package/src/Exposure.ts +66 -0
  1154. package/src/ExternalParityRenderPreset.ts +725 -0
  1155. package/src/ForwardPass.ts +1639 -0
  1156. package/src/FrameVisualMetrics.ts +218 -0
  1157. package/src/Geometry.ts +461 -0
  1158. package/src/GeometryPrimitives.ts +2 -0
  1159. package/src/HDRRenderPipeline.ts +94 -0
  1160. package/src/IBL.ts +86 -0
  1161. package/src/IndexBuffer.ts +57 -0
  1162. package/src/InstancedPBRMaterial.ts +186 -0
  1163. package/src/InstancedUnlitMaterial.ts +60 -0
  1164. package/src/Instancing.ts +19 -0
  1165. package/src/LightCollector.ts +82 -0
  1166. package/src/LightUniforms.ts +47 -0
  1167. package/src/LightingDebug.ts +80 -0
  1168. package/src/LightingDefaults.ts +79 -0
  1169. package/src/LightingRig.ts +301 -0
  1170. package/src/LineGeometry.ts +2 -0
  1171. package/src/Material.ts +209 -0
  1172. package/src/MaterialBinding.ts +131 -0
  1173. package/src/MaterialInstance.ts +59 -0
  1174. package/src/MaterialPresets.ts +272 -0
  1175. package/src/MorphTarget.ts +123 -0
  1176. package/src/MorphUnlitMaterial.ts +54 -0
  1177. package/src/NormalMappedPBRMaterial.ts +188 -0
  1178. package/src/OceanFixtures.ts +318 -0
  1179. package/src/PBRLightingDefaults.ts +12 -0
  1180. package/src/PBRMaterial.ts +442 -0
  1181. package/src/PMREM.ts +53 -0
  1182. package/src/PbrReference.ts +681 -0
  1183. package/src/PostProcessPass.ts +2507 -0
  1184. package/src/ProceduralTextureFixtures.ts +393 -0
  1185. package/src/ProductTurntableFixtures.ts +815 -0
  1186. package/src/Raycaster.ts +21 -0
  1187. package/src/ReflectionProbe.ts +13 -0
  1188. package/src/ReflectionSurfaces.ts +219 -0
  1189. package/src/RenderBackend.ts +43 -0
  1190. package/src/RenderDebugViews.ts +138 -0
  1191. package/src/RenderDevice.ts +836 -0
  1192. package/src/RenderGraph.ts +194 -0
  1193. package/src/RenderPass.ts +27 -0
  1194. package/src/RenderPipeline.ts +101 -0
  1195. package/src/RenderQueue.ts +12 -0
  1196. package/src/RenderState.ts +12 -0
  1197. package/src/Renderer.ts +2626 -0
  1198. package/src/RendererDebugOverlay.ts +80 -0
  1199. package/src/RendererFeatureGates.ts +150 -0
  1200. package/src/RendererPostprocessPlan.ts +279 -0
  1201. package/src/RendererTiming.ts +251 -0
  1202. package/src/RendererVisualPipelineReport.ts +836 -0
  1203. package/src/ResourceLifecycle.ts +21 -0
  1204. package/src/Sampler.ts +37 -0
  1205. package/src/SceneOptimization.ts +518 -0
  1206. package/src/ShaderChunks.ts +393 -0
  1207. package/src/ShaderLibrary.ts +2738 -0
  1208. package/src/ShaderModule.ts +36 -0
  1209. package/src/ShaderPreprocessor.ts +260 -0
  1210. package/src/ShaderReflection.ts +201 -0
  1211. package/src/ShadowMap.ts +237 -0
  1212. package/src/ShadowPass.ts +198 -0
  1213. package/src/ShadowProjection.ts +115 -0
  1214. package/src/SkinnedLitMaterial.ts +366 -0
  1215. package/src/SkinnedUnlitMaterial.ts +63 -0
  1216. package/src/SkinningBounds.ts +131 -0
  1217. package/src/SpaceEnvironmentFixtures.ts +200 -0
  1218. package/src/SpriteGeometry.ts +21 -0
  1219. package/src/StereoCameraRig.ts +127 -0
  1220. package/src/StereoEffects.ts +274 -0
  1221. package/src/TerrainFixtures.ts +180 -0
  1222. package/src/Texture.ts +307 -0
  1223. package/src/TextureBinding.ts +91 -0
  1224. package/src/TexturedPBRMaterial.ts +1112 -0
  1225. package/src/TexturedUnlitMaterial.ts +67 -0
  1226. package/src/ToneMapping.ts +105 -0
  1227. package/src/UniformBinder.ts +16 -0
  1228. package/src/UniformLayout.ts +129 -0
  1229. package/src/UnlitMaterial.ts +75 -0
  1230. package/src/VegetationFixtures.ts +314 -0
  1231. package/src/VertexBuffer.ts +120 -0
  1232. package/src/VertexFormat.ts +171 -0
  1233. package/src/VoxelWorldFixtures.ts +280 -0
  1234. package/src/WeatherFixtures.ts +223 -0
  1235. package/src/WebGL2Device.ts +2280 -0
  1236. package/src/WebGL2StateCache.ts +330 -0
  1237. package/src/WebGPUDevice.ts +2806 -0
  1238. package/src/WebGPURenderToTextureProof.ts +139 -0
  1239. package/src/advanced-runtime/AdvancedRenderer.ts +73 -0
  1240. package/src/advanced-runtime/index.ts +9 -0
  1241. package/src/cinematic/BloomPass.ts +26 -0
  1242. package/src/cinematic/CinematicDepthComposition.ts +30 -0
  1243. package/src/cinematic/CinematicEvidence.ts +123 -0
  1244. package/src/cinematic/CinematicLightingRig.ts +144 -0
  1245. package/src/cinematic/CinematicMaterialPresets.ts +130 -0
  1246. package/src/cinematic/CinematicPostProcess.ts +83 -0
  1247. package/src/cinematic/DepthHazePass.ts +30 -0
  1248. package/src/cinematic/EmissivePracticalLightSystem.ts +45 -0
  1249. package/src/cinematic/FilmGrainPass.ts +24 -0
  1250. package/src/cinematic/FogVolumeSystem.ts +30 -0
  1251. package/src/cinematic/GlowCardSystem.ts +44 -0
  1252. package/src/cinematic/RainParticleSystem.ts +151 -0
  1253. package/src/cinematic/VignettePass.ts +25 -0
  1254. package/src/cinematic/WetReflectionApproximation.ts +27 -0
  1255. package/src/cinematic/index.ts +14 -0
  1256. package/src/effects/CollisionModule.ts +64 -0
  1257. package/src/effects/ColorModule.ts +60 -0
  1258. package/src/effects/ForceModule.ts +25 -0
  1259. package/src/effects/GPUParticleBackend.ts +569 -0
  1260. package/src/effects/Particle.ts +108 -0
  1261. package/src/effects/ParticleDiagnostics.ts +224 -0
  1262. package/src/effects/ParticleEffectPresets.ts +147 -0
  1263. package/src/effects/ParticleEmitter.ts +326 -0
  1264. package/src/effects/ParticleModule.ts +26 -0
  1265. package/src/effects/ParticleRenderPass.ts +117 -0
  1266. package/src/effects/ParticleRenderer.ts +132 -0
  1267. package/src/effects/ParticleSystem.ts +333 -0
  1268. package/src/effects/SizeModule.ts +56 -0
  1269. package/src/effects/TrailModule.ts +72 -0
  1270. package/src/effects/VelocityModule.ts +75 -0
  1271. package/src/effects/index.ts +15 -0
  1272. package/src/index.ts +914 -0
  1273. package/src/materials/AlphaSorting.ts +30 -0
  1274. package/src/materials/MaterialExtensions.ts +42 -0
  1275. package/src/materials/PhysicalMaterial.ts +133 -0
  1276. package/src/materials/TransmissionPass.ts +51 -0
  1277. package/src/performance/BVH.ts +18 -0
  1278. package/src/performance/Batcher.ts +2 -0
  1279. package/src/performance/FrustumCuller.ts +9 -0
  1280. package/src/performance/LOD.ts +20 -0
  1281. package/src/performance/Octree.ts +10 -0
  1282. package/src/performance/RenderItemSorting.ts +167 -0
  1283. package/src/performance/RendererStats.ts +43 -0
  1284. package/src/performance/ResourceBudget.ts +44 -0
  1285. package/src/postprocess/BloomPass.ts +28 -0
  1286. package/src/postprocess/CinematicDiagnostics.ts +642 -0
  1287. package/src/postprocess/ColorGradingPass.ts +24 -0
  1288. package/src/postprocess/DepthOfFieldPass.ts +12 -0
  1289. package/src/postprocess/EffectComposer.ts +349 -0
  1290. package/src/postprocess/SSAOPass.ts +20 -0
  1291. package/src/postprocess/index.ts +34 -0
  1292. package/src/production-runtime/AnimationControlsPipeline.ts +77 -0
  1293. package/src/production-runtime/PBRHDRPipeline.ts +381 -0
  1294. package/src/production-runtime/ProductionEffectsPipeline.ts +85 -0
  1295. package/src/production-runtime/ProductionRendererTypes.ts +136 -0
  1296. package/src/production-runtime/ProductionRuntimeRenderer.ts +172 -0
  1297. package/src/production-runtime/ProductionWebGL2Renderer.ts +313 -0
  1298. package/src/production-runtime/ProductionWebGPURenderer.ts +396 -0
  1299. package/src/production-runtime/TransmissionBackdropCapture.ts +130 -0
  1300. package/src/production-runtime/animation/MorphTargetRenderer.ts +2 -0
  1301. package/src/production-runtime/animation/SkinningRenderer.ts +2 -0
  1302. package/src/production-runtime/backends/RendererBackend.ts +17 -0
  1303. package/src/production-runtime/backends/WebGL2RendererBackend.ts +30 -0
  1304. package/src/production-runtime/backends/WebGPURendererBackend.ts +24 -0
  1305. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +2 -0
  1306. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +2 -0
  1307. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +2 -0
  1308. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +2 -0
  1309. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +1 -0
  1310. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +2 -0
  1311. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +2 -0
  1312. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +2 -0
  1313. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +2 -0
  1314. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +2 -0
  1315. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +2 -0
  1316. package/src/production-runtime/color/ColorManagement.ts +3 -0
  1317. package/src/production-runtime/color/ToneMapping.ts +7 -0
  1318. package/src/production-runtime/diagnostics/FrameCapture.ts +2 -0
  1319. package/src/production-runtime/diagnostics/GPUCapabilities.ts +2 -0
  1320. package/src/production-runtime/diagnostics/RendererStats.ts +2 -0
  1321. package/src/production-runtime/environment/EnvironmentMap.ts +1 -0
  1322. package/src/production-runtime/environment/HDRLoader.ts +57 -0
  1323. package/src/production-runtime/environment/PMREMGenerator.ts +713 -0
  1324. package/src/production-runtime/framegraph/FrameGraph.ts +18 -0
  1325. package/src/production-runtime/framegraph/RenderPass.ts +15 -0
  1326. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +439 -0
  1327. package/src/production-runtime/index.ts +127 -0
  1328. package/src/production-runtime/lights/LightManager.ts +7 -0
  1329. package/src/production-runtime/lights/ShadowMapRenderer.ts +5 -0
  1330. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +6 -0
  1331. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +2 -0
  1332. package/src/production-runtime/materials/MaterialCompiler.ts +7 -0
  1333. package/src/production-runtime/materials/MaterialTextureBindings.ts +5 -0
  1334. package/src/production-runtime/materials/PBRMaterial.ts +2 -0
  1335. package/src/production-runtime/materials/PBRShaderFeatures.ts +2 -0
  1336. package/src/production-runtime/passes/ContactShadowPass.ts +184 -0
  1337. package/src/production-runtime/passes/DepthPrepass.ts +7 -0
  1338. package/src/production-runtime/passes/OpaquePass.ts +7 -0
  1339. package/src/production-runtime/passes/ShadowPass.ts +7 -0
  1340. package/src/production-runtime/passes/SkyboxPass.ts +7 -0
  1341. package/src/production-runtime/passes/ToneMappingPass.ts +7 -0
  1342. package/src/production-runtime/passes/TransparentPass.ts +7 -0
  1343. package/src/production-runtime/postprocess/BloomPass.ts +51 -0
  1344. package/src/production-runtime/postprocess/ColorGradingPass.ts +49 -0
  1345. package/src/production-runtime/postprocess/DOFPass.ts +47 -0
  1346. package/src/production-runtime/postprocess/FXAAPass.ts +53 -0
  1347. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +78 -0
  1348. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +174 -0
  1349. package/src/production-runtime/postprocess/SSAOPass.ts +45 -0
  1350. package/src/production-runtime/resources/GPUBuffer.ts +2 -0
  1351. package/src/production-runtime/resources/GPUTexture.ts +2 -0
  1352. package/src/production-runtime/resources/RenderTarget.ts +3 -0
  1353. package/src/production-runtime/resources/ResourceCache.ts +7 -0
  1354. package/src/production-runtime/scene/Camera.ts +1 -0
  1355. package/src/production-runtime/scene/Lights.ts +2 -0
  1356. package/src/production-runtime/scene/RenderableMesh.ts +2 -0
  1357. package/src/production-runtime/scene/RenderablePrimitive.ts +1 -0
  1358. package/src/production-runtime/scene/RenderableScene.ts +4 -0
  1359. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +7 -0
  1360. package/src/production-runtime/shaders/chunks/brdf.glsl +2 -0
  1361. package/src/production-runtime/shaders/chunks/ibl.glsl +3 -0
  1362. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +47 -0
  1363. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +8 -0
  1364. package/src/production-runtime/shaders/chunks/shadows.glsl +2 -0
  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,687 @@
1
+ #version 300 es
2
+ // @aura3d-shader:pbr-direct
3
+ precision highp float;
4
+ struct A3DLight {
5
+ vec4 colorIntensity;
6
+ vec4 positionRange;
7
+ vec4 directionKind;
8
+ };
9
+ vec3 a3dLambert(vec3 normal, vec3 lightDirection, vec3 lightColor, float intensity) {
10
+ float ndotl = max(dot(normalize(normal), normalize(lightDirection)), 0.0);
11
+ return lightColor * intensity * ndotl;
12
+ }
13
+ const float A3D_PI = 3.14159265359;
14
+ const float A3D_INV_PI = 0.31830988618;
15
+ const float A3D_EPSILON = 0.00001;
16
+ const float A3D_MIN_ROUGHNESS = 0.045;
17
+ float a3dSaturate(float value) {
18
+ return clamp(value, 0.0, 1.0);
19
+ }
20
+ vec3 a3dFresnelSchlick(vec3 f0, float vDotH) {
21
+ float f = pow(a3dSaturate(1.0 - vDotH), 5.0);
22
+ return f0 + (1.0 - f0) * f;
23
+ }
24
+ vec3 a3dFresnelSchlickSpecular(vec3 f0, float vDotH, float specularFactor) {
25
+ float f = pow(a3dSaturate(1.0 - vDotH), 5.0);
26
+ vec3 f90 = vec3(max(clamp(specularFactor, 0.0, 1.0), max(max(f0.r, f0.g), f0.b)));
27
+ return f0 + (f90 - f0) * f;
28
+ }
29
+ vec3 a3dFresnelSchlickRoughness(vec3 f0, float nDotV, float roughness) {
30
+ float smoothness = 1.0 - clamp(roughness, 0.0, 1.0);
31
+ return f0 + (max(vec3(smoothness), f0) - f0) * pow(a3dSaturate(1.0 - nDotV), 5.0);
32
+ }
33
+ vec3 a3dFresnelSchlickRoughnessSpecular(vec3 f0, float nDotV, float roughness, float specularFactor) {
34
+ float smoothness = 1.0 - clamp(roughness, 0.0, 1.0);
35
+ vec3 f90 = vec3(max(clamp(smoothness * specularFactor, 0.0, 1.0), max(max(f0.r, f0.g), f0.b)));
36
+ return f0 + (f90 - f0) * pow(a3dSaturate(1.0 - nDotV), 5.0);
37
+ }
38
+ float a3dDistributionGGX(float nDotH, float roughness) {
39
+ float alpha = max(roughness, A3D_MIN_ROUGHNESS);
40
+ alpha *= alpha;
41
+ float alpha2 = alpha * alpha;
42
+ float nDotH2 = nDotH * nDotH;
43
+ float denom = nDotH2 * (alpha2 - 1.0) + 1.0;
44
+ return alpha2 / max(A3D_PI * denom * denom, A3D_EPSILON);
45
+ }
46
+ float a3dGeometrySmithGGXCorrelated(float nDotV, float nDotL, float roughness) {
47
+ float alpha = max(roughness, A3D_MIN_ROUGHNESS);
48
+ alpha *= alpha;
49
+ float alpha2 = alpha * alpha;
50
+ float lambdaV = nDotL * sqrt(max((nDotV - alpha2 * nDotV) * nDotV + alpha2, A3D_EPSILON));
51
+ float lambdaL = nDotV * sqrt(max((nDotL - alpha2 * nDotL) * nDotL + alpha2, A3D_EPSILON));
52
+ return 0.5 / max(lambdaV + lambdaL, A3D_EPSILON);
53
+ }
54
+ float a3dDiffuseBurley(float nDotV, float nDotL, float lDotH, float roughness) {
55
+ float energyBias = mix(0.0, 0.5, roughness);
56
+ float energyFactor = mix(1.0, 1.0 / 1.51, roughness);
57
+ float fd90 = energyBias + 2.0 * lDotH * lDotH * roughness;
58
+ float lightScatter = 1.0 + (fd90 - 1.0) * pow(a3dSaturate(1.0 - nDotL), 5.0);
59
+ float viewScatter = 1.0 + (fd90 - 1.0) * pow(a3dSaturate(1.0 - nDotV), 5.0);
60
+ return lightScatter * viewScatter * energyFactor;
61
+ }
62
+ vec3 a3dPbrF0(vec3 albedo, float metallic, float specularFactor, vec3 specularColorFactor) {
63
+ vec3 dielectricF0 = vec3(0.04) * clamp(specularFactor, 0.0, 1.0) * clamp(specularColorFactor, vec3(0.0), vec3(1.0));
64
+ return mix(dielectricF0, clamp(albedo, vec3(0.0), vec3(1.0)), clamp(metallic, 0.0, 1.0));
65
+ }
66
+ vec3 a3dPbrDirectLight(
67
+ vec3 normal,
68
+ vec3 viewDirection,
69
+ vec3 lightDirection,
70
+ vec3 lightColor,
71
+ float lightIntensity,
72
+ vec3 albedo,
73
+ float metallic,
74
+ float roughness,
75
+ float specularFactor,
76
+ vec3 specularColorFactor
77
+ ) {
78
+ vec3 N = normalize(normal);
79
+ vec3 V = normalize(viewDirection);
80
+ vec3 L = normalize(lightDirection);
81
+ vec3 H = normalize(V + L);
82
+ float nDotL = a3dSaturate(dot(N, L));
83
+ float nDotV = max(a3dSaturate(dot(N, V)), A3D_EPSILON);
84
+ float nDotH = a3dSaturate(dot(N, H));
85
+ float vDotH = a3dSaturate(dot(V, H));
86
+ float lDotH = a3dSaturate(dot(L, H));
87
+ vec3 f0 = a3dPbrF0(albedo, metallic, specularFactor, specularColorFactor);
88
+ vec3 F = a3dFresnelSchlickSpecular(f0, vDotH, specularFactor);
89
+ float D = a3dDistributionGGX(nDotH, roughness);
90
+ float G = a3dGeometrySmithGGXCorrelated(nDotV, nDotL, roughness);
91
+ vec3 specular = D * G * F;
92
+ vec3 kd = (vec3(1.0) - F) * (1.0 - clamp(metallic, 0.0, 1.0));
93
+ vec3 diffuse = kd * albedo * A3D_INV_PI * a3dDiffuseBurley(nDotV, nDotL, lDotH, clamp(roughness, 0.0, 1.0));
94
+ return (diffuse + specular) * lightColor * lightIntensity * nDotL;
95
+ }
96
+ vec3 a3dPbrEnvironmentLight(
97
+ vec3 normal,
98
+ vec3 viewDirection,
99
+ vec3 diffuseIrradiance,
100
+ vec3 specularRadiance,
101
+ vec3 albedo,
102
+ float metallic,
103
+ float roughness,
104
+ float specularFactor,
105
+ vec3 specularColorFactor
106
+ ) {
107
+ float nDotV = max(a3dSaturate(dot(normalize(normal), normalize(viewDirection))), A3D_EPSILON);
108
+ vec3 f0 = a3dPbrF0(albedo, metallic, specularFactor, specularColorFactor);
109
+ vec3 F = a3dFresnelSchlickRoughnessSpecular(f0, nDotV, roughness, specularFactor);
110
+ vec3 kd = (vec3(1.0) - F) * (1.0 - clamp(metallic, 0.0, 1.0));
111
+ vec3 diffuse = kd * albedo * diffuseIrradiance;
112
+ vec3 specular = specularRadiance * F;
113
+ return diffuse + specular;
114
+ }
115
+ vec3 a3dPbrEnvironmentLightSplitSum(
116
+ vec3 normal,
117
+ vec3 viewDirection,
118
+ vec3 diffuseIrradiance,
119
+ vec3 specularRadiance,
120
+ vec2 environmentBrdf,
121
+ vec3 albedo,
122
+ float metallic,
123
+ float roughness,
124
+ float specularFactor,
125
+ vec3 specularColorFactor
126
+ ) {
127
+ float nDotV = max(a3dSaturate(dot(normalize(normal), normalize(viewDirection))), A3D_EPSILON);
128
+ vec3 f0 = a3dPbrF0(albedo, metallic, specularFactor, specularColorFactor);
129
+ vec3 F = a3dFresnelSchlickRoughnessSpecular(f0, nDotV, roughness, specularFactor);
130
+ vec3 kd = (vec3(1.0) - F) * (1.0 - clamp(metallic, 0.0, 1.0));
131
+ vec3 diffuse = kd * albedo * diffuseIrradiance;
132
+ vec2 brdf = clamp(environmentBrdf, vec2(0.0), vec2(1.0));
133
+ float hasSplitSum = step(0.0001, brdf.x + brdf.y);
134
+ vec3 splitSumFresnel = F * brdf.x + vec3(brdf.y);
135
+ vec3 specular = specularRadiance * mix(F, splitSumFresnel, hasSplitSum);
136
+ return diffuse + specular;
137
+ }
138
+ vec3 a3dApplyMetalRough(vec3 baseColor, float metallic, float roughness) {
139
+ float dielectric = clamp(1.0 - metallic, 0.0, 1.0);
140
+ float energy = mix(0.08, 1.0, dielectric) * (1.0 - clamp(roughness, 0.0, 1.0) * 0.35);
141
+ return baseColor * energy;
142
+ }
143
+ vec3 a3dApplyAdvancedPbrLobes(
144
+ vec3 baseColor,
145
+ float clearcoatFactor,
146
+ float clearcoatRoughnessFactor,
147
+ float transmissionFactor,
148
+ float diffuseTransmissionFactor,
149
+ vec3 diffuseTransmissionColorFactor,
150
+ float transmissionFallbackEnergy,
151
+ float volumeThicknessFactor,
152
+ float volumeAttenuationDistance,
153
+ vec3 volumeAttenuationColor,
154
+ float ior,
155
+ float specularFactor,
156
+ vec3 specularColorFactor,
157
+ vec3 sheenColorFactor,
158
+ float sheenRoughnessFactor,
159
+ float anisotropyStrength,
160
+ float anisotropyRotation,
161
+ float iridescenceFactor,
162
+ float iridescenceIor,
163
+ float iridescenceThicknessMinimum,
164
+ float iridescenceThicknessMaximum,
165
+ float dispersion
166
+ ) {
167
+ float clearcoatRoughness = max(clamp(clearcoatRoughnessFactor, 0.0, 1.0), 0.18);
168
+ float clearcoat = clamp(clearcoatFactor, 0.0, 1.0);
169
+ float transmission = clamp(transmissionFactor, 0.0, 1.0);
170
+ float diffuseTransmission = clamp(diffuseTransmissionFactor, 0.0, 1.0) * (1.0 - transmission);
171
+ float volumeThickness = max(volumeThicknessFactor, 0.0);
172
+ float volumeTravel = clamp(volumeThickness / max(volumeAttenuationDistance, 0.0001), 0.0, 16.0);
173
+ vec3 volumeAttenuation = pow(clamp(volumeAttenuationColor, vec3(0.0001), vec3(1.0)), vec3(volumeTravel));
174
+ float iorBoost = clamp((ior - 1.0) / 1.5, 0.0, 1.0);
175
+ float specular = clamp(specularFactor, 0.0, 1.0);
176
+ float sheenRoughness = clamp(sheenRoughnessFactor, 0.0, 1.0);
177
+ float sheen = 1.0 - sheenRoughness;
178
+ vec3 transmitted = mix(baseColor, vec3(dot(baseColor, vec3(0.2126, 0.7152, 0.0722))), transmission * 0.35);
179
+ transmitted = mix(transmitted, clamp(diffuseTransmissionColorFactor, vec3(0.0), vec3(1.0)), diffuseTransmission);
180
+ transmitted = mix(transmitted, transmitted * volumeAttenuation, transmission * step(0.0001, volumeThickness));
181
+ float fallbackEnergy = clamp(transmissionFallbackEnergy, 0.0, 1.0);
182
+ // The WebGL fallback has no scene-color refraction; keep clear glass from turning into a bright white plate.
183
+ float fallbackTransmissionEnergy = mix(1.0, fallbackEnergy, transmission);
184
+ float fallbackSpecularEnergy = mix(1.0, max(fallbackEnergy < 0.079 ? clamp(fallbackEnergy * 8.0, 0.0, 1.0) : fallbackEnergy, 0.18), transmission);
185
+ float thickIorTransmissionLift = mix(1.0, 1.28, iorBoost * transmission * smoothstep(0.45, 1.0, volumeThickness));
186
+ transmitted *= fallbackTransmissionEnergy * thickIorTransmissionLift;
187
+ float iorF0 = pow((max(ior, 1.0) - 1.0) / (max(ior, 1.0) + 1.0), 2.0);
188
+ float specularGloss = pow(1.0 - clearcoatRoughness, 2.0);
189
+ vec3 specularLobe = clamp(specularColorFactor, vec3(0.0), vec3(1.0))
190
+ * specular
191
+ * fallbackSpecularEnergy
192
+ * transmission
193
+ * (0.018 + iorF0 * 0.46 + transmission * 0.04)
194
+ * (0.3 + specularGloss * 0.42);
195
+ float clearcoatGloss = pow(1.0 - clearcoatRoughness, 2.0);
196
+ vec3 clearcoatLobe = vec3(clearcoat * (0.022 + iorBoost * 0.045) * (0.28 + clearcoatGloss * 0.42));
197
+ float sheenGloss = pow(1.0 - sheenRoughness, 2.0);
198
+ vec3 sheenLobe = sheenColorFactor * sheen * (0.05 + sheenGloss * 0.18);
199
+ float anisotropy = clamp(anisotropyStrength, 0.0, 1.0);
200
+ float anisotropyDirection = 0.5 + 0.5 * cos(anisotropyRotation * 2.0);
201
+ vec3 anisotropyLobe = vec3(anisotropy * mix(0.025, 0.085, anisotropyDirection));
202
+ float iridescence = clamp(iridescenceFactor, 0.0, 1.0);
203
+ float iridescenceThickness = clamp((iridescenceThicknessMinimum + iridescenceThicknessMaximum) * 0.5, 0.0, 1200.0);
204
+ float iridescencePhase = clamp((iridescenceThickness - 100.0) / 1100.0, 0.0, 1.0) * 6.2831853;
205
+ float iridescenceIorBoost = clamp((iridescenceIor - 1.0) / 2.0, 0.0, 1.0);
206
+ vec3 iridescenceColor = 0.5 + 0.5 * cos(iridescencePhase + vec3(0.0, 2.0943951, 4.1887902));
207
+ vec3 iridescenceLobe = iridescenceColor * iridescence * (0.04 + iridescenceIorBoost * 0.04);
208
+ float dispersionAmount = clamp(dispersion / 100.0, 0.0, 1.0);
209
+ vec3 dispersionTint = mix(vec3(1.0), vec3(1.04, 0.98, 0.94), dispersionAmount * transmission);
210
+ float sheenEnergy = max(max(sheenLobe.r, sheenLobe.g), sheenLobe.b);
211
+ float layerEnergy = clamp(clearcoat * 0.08 + sheenEnergy * 0.26 + anisotropy * 0.035 + iridescence * 0.03, 0.0, 0.28);
212
+ vec3 layeredBase = transmitted * dispersionTint * (1.0 - layerEnergy);
213
+ return max(vec3(0.0), layeredBase);
214
+ }
215
+ vec3 a3dPbrIridescenceColor(float minimumThickness, float maximumThickness, float iridescenceIor) {
216
+ float thickness = clamp((minimumThickness + maximumThickness) * 0.5, 0.0, 1200.0);
217
+ float phase = clamp((thickness - 100.0) / 1100.0, 0.0, 1.0) * 6.2831853;
218
+ float iorShift = clamp((iridescenceIor - 1.0) / 2.0, 0.0, 1.0) * 0.65;
219
+ return clamp(0.5 + 0.5 * cos(phase + iorShift + vec3(0.0, 2.0943951, 4.1887902)), vec3(0.0), vec3(1.0));
220
+ }
221
+ vec3 a3dPbrExtensionDirectLight(
222
+ vec3 normal,
223
+ vec3 viewDirection,
224
+ vec3 lightDirection,
225
+ vec3 lightColor,
226
+ float lightIntensity,
227
+ float clearcoat,
228
+ float clearcoatRoughness,
229
+ vec3 sheenColor,
230
+ float sheenRoughness,
231
+ float anisotropy,
232
+ float anisotropyRotation,
233
+ float iridescence,
234
+ float iridescenceIor,
235
+ float iridescenceThicknessMinimum,
236
+ float iridescenceThicknessMaximum
237
+ ) {
238
+ vec3 N = normalize(normal);
239
+ vec3 V = normalize(viewDirection);
240
+ vec3 L = normalize(lightDirection);
241
+ vec3 H = normalize(V + L);
242
+ float nDotL = a3dSaturate(dot(N, L));
243
+ float nDotV = max(a3dSaturate(dot(N, V)), A3D_EPSILON);
244
+ float nDotH = a3dSaturate(dot(N, H));
245
+ float vDotH = a3dSaturate(dot(V, H));
246
+ float clearcoatRough = clamp(clearcoatRoughness, 0.18, 1.0);
247
+ vec3 clearcoatF = a3dFresnelSchlick(vec3(0.04), vDotH);
248
+ float clearcoatD = a3dDistributionGGX(nDotH, clearcoatRough);
249
+ float clearcoatG = a3dGeometrySmithGGXCorrelated(nDotV, nDotL, clearcoatRough);
250
+ vec3 clearcoatLobe = clearcoatF * clearcoatD * clearcoatG * clamp(clearcoat, 0.0, 1.0) * 0.12;
251
+ float sheenStrength = (1.0 - clamp(sheenRoughness, 0.0, 1.0)) * pow(a3dSaturate(1.0 - vDotH), 5.0);
252
+ vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0)) * sheenStrength * 0.18;
253
+ vec3 anisotropyAxis = normalize(vec3(cos(anisotropyRotation), 0.0, sin(anisotropyRotation)));
254
+ float anisotropyBand = pow(abs(dot(H, anisotropyAxis)), mix(28.0, 6.0, clearcoatRough));
255
+ vec3 anisotropyLobe = vec3(clamp(anisotropy, 0.0, 1.0) * anisotropyBand * 0.055);
256
+ vec3 iridescenceColor = a3dPbrIridescenceColor(iridescenceThicknessMinimum, iridescenceThicknessMaximum, iridescenceIor);
257
+ vec3 iridescenceLobe = iridescenceColor * clamp(iridescence, 0.0, 1.0) * clearcoatF * pow(a3dSaturate(1.0 - nDotV), 2.0) * 0.22;
258
+ return (clearcoatLobe + sheenLobe + anisotropyLobe + iridescenceLobe) * lightColor * lightIntensity * nDotL;
259
+ }
260
+ vec3 a3dPbrExtensionEnvironmentLight(
261
+ vec3 normal,
262
+ vec3 viewDirection,
263
+ vec3 specularRadiance,
264
+ float clearcoat,
265
+ float clearcoatRoughness,
266
+ vec3 sheenColor,
267
+ float sheenRoughness,
268
+ float anisotropy,
269
+ float anisotropyRotation,
270
+ float iridescence,
271
+ float iridescenceIor,
272
+ float iridescenceThicknessMinimum,
273
+ float iridescenceThicknessMaximum
274
+ ) {
275
+ float nDotV = max(a3dSaturate(dot(normalize(normal), normalize(viewDirection))), A3D_EPSILON);
276
+ float clearcoatGloss = pow(1.0 - clamp(clearcoatRoughness, 0.18, 1.0), 2.0);
277
+ vec3 clearcoatLobe = specularRadiance * clamp(clearcoat, 0.0, 1.0) * (0.018 + clearcoatGloss * 0.055);
278
+ vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0)) * (1.0 - clamp(sheenRoughness, 0.0, 1.0)) * pow(a3dSaturate(1.0 - nDotV), 5.0) * 0.12;
279
+ float anisotropyBand = 0.5 + 0.5 * cos(anisotropyRotation * 2.0);
280
+ vec3 anisotropyLobe = specularRadiance * clamp(anisotropy, 0.0, 1.0) * mix(0.025, 0.07, anisotropyBand);
281
+ vec3 iridescenceColor = a3dPbrIridescenceColor(iridescenceThicknessMinimum, iridescenceThicknessMaximum, iridescenceIor);
282
+ vec3 iridescenceLobe = specularRadiance * iridescenceColor * clamp(iridescence, 0.0, 1.0) * pow(a3dSaturate(1.0 - nDotV), 1.5) * 0.1;
283
+ return clearcoatLobe + sheenLobe + anisotropyLobe + iridescenceLobe;
284
+ }
285
+ uniform vec4 u_baseColor;
286
+ uniform float u_alphaCutoff;
287
+ uniform float u_metallic;
288
+ uniform float u_roughness;
289
+ uniform vec3 u_environmentColor;
290
+ uniform float u_environmentIntensity;
291
+ uniform vec3 u_environmentSkyColor;
292
+ uniform vec3 u_environmentHorizonColor;
293
+ uniform vec3 u_environmentGroundColor;
294
+ uniform vec3 u_environmentSpecularColor;
295
+ uniform float u_environmentMapIntensity;
296
+ uniform float u_environmentSpecularIntensity;
297
+ uniform sampler2D u_environmentMapTexture;
298
+ uniform samplerCube u_environmentCubeMapTexture;
299
+ uniform float u_environmentCubeMapTextureEnabled;
300
+ uniform float u_environmentMapTextureEnabled;
301
+ uniform float u_environmentMapTextureIntensity;
302
+ uniform float u_environmentMapTextureSpecularIntensity;
303
+ uniform float u_environmentMapTextureRotation;
304
+ uniform float u_environmentMapTextureMipCount;
305
+ uniform float u_environmentMapTextureEncoding;
306
+ uniform sampler2D u_environmentBrdfLutTexture;
307
+ uniform float u_environmentBrdfLutEnabled;
308
+ uniform vec3 u_emissiveColor;
309
+ uniform float u_emissiveStrength;
310
+ uniform float u_clearcoatFactor;
311
+ uniform float u_clearcoatRoughnessFactor;
312
+ uniform float u_transmissionFactor;
313
+ uniform float u_diffuseTransmissionFactor;
314
+ uniform vec3 u_diffuseTransmissionColorFactor;
315
+ uniform float u_transmissionFallbackEnergy;
316
+ uniform float u_volumeThicknessFactor;
317
+ uniform float u_volumeAttenuationDistance;
318
+ uniform vec3 u_volumeAttenuationColor;
319
+ uniform float u_transmissionParallaxStrength;
320
+ uniform vec3 u_transmissionParallaxBoxMin;
321
+ uniform vec3 u_transmissionParallaxBoxMax;
322
+ uniform float u_transmissionBounceCount;
323
+ uniform float u_transmissionCausticStrength;
324
+ uniform float u_ior;
325
+ uniform float u_specularFactor;
326
+ uniform vec3 u_specularColorFactor;
327
+ uniform vec3 u_sheenColorFactor;
328
+ uniform float u_sheenRoughnessFactor;
329
+ uniform float u_anisotropyStrength;
330
+ uniform float u_anisotropyRotation;
331
+ uniform float u_iridescenceFactor;
332
+ uniform float u_iridescenceIor;
333
+ uniform float u_iridescenceThicknessMinimum;
334
+ uniform float u_iridescenceThicknessMaximum;
335
+ uniform float u_dispersion;
336
+ uniform float u_lightCount;
337
+ uniform vec4 u_lightData[64];
338
+ uniform sampler2D u_shadowMapTexture;
339
+ uniform float u_shadowMapEnabled;
340
+ uniform mat4 u_shadowMapMatrix;
341
+ uniform float u_shadowMapStrength;
342
+ uniform float u_shadowMapBias;
343
+ uniform float u_shadowMapSlopeBias;
344
+ uniform vec2 u_shadowMapTexelSize;
345
+ uniform float u_shadowPcfSampleCount;
346
+ uniform vec4 u_shadowPcfSamples[32];
347
+ uniform sampler2D u_pointShadowMapTexture;
348
+ uniform float u_pointShadowMapEnabled;
349
+ uniform vec3 u_pointShadowLightPosition;
350
+ uniform float u_pointShadowRange;
351
+ uniform mat4 u_pointShadowFaceMatrices[6];
352
+ uniform vec4 u_pointShadowFaceRects[6];
353
+ uniform float u_pointShadowStrength;
354
+ uniform float u_pointShadowBias;
355
+ uniform float u_pointShadowSlopeBias;
356
+ uniform vec2 u_pointShadowTexelSize;
357
+ uniform float u_pointShadowPcfSampleCount;
358
+ uniform vec4 u_pointShadowPcfSamples[32];
359
+ uniform float u_outputColorSpace;
360
+ uniform vec3 u_cameraPosition;
361
+ uniform float u_environmentFogEnabled;
362
+ uniform float u_environmentFogMode;
363
+ uniform vec3 u_environmentFogColor;
364
+ uniform float u_environmentFogNear;
365
+ uniform float u_environmentFogFar;
366
+ uniform float u_environmentFogDensity;
367
+ uniform float u_environmentFogHeightFalloff;
368
+ uniform float u_environmentFogHeightReference;
369
+ uniform float u_environmentFogMaxOpacity;
370
+ in vec3 v_normal;
371
+ in vec3 v_worldPosition;
372
+ in vec4 v_vertexColor;
373
+ out vec4 outColor;
374
+ float a3dEnvironmentFogFactor(vec3 worldPosition) {
375
+ if (u_environmentFogEnabled < 0.5) return 0.0;
376
+ float distanceToCamera = length(u_cameraPosition - worldPosition);
377
+ float factor = 0.0;
378
+ if (u_environmentFogMode < 1.5) {
379
+ factor = (distanceToCamera - u_environmentFogNear) / max(u_environmentFogFar - u_environmentFogNear, 0.000001);
380
+ } else if (u_environmentFogMode < 2.5) {
381
+ factor = 1.0 - exp(-max(u_environmentFogDensity, 0.0) * distanceToCamera);
382
+ } else {
383
+ float scaledDensity = max(u_environmentFogDensity, 0.0) * distanceToCamera;
384
+ factor = 1.0 - exp(-(scaledDensity * scaledDensity));
385
+ }
386
+ float heightMultiplier = u_environmentFogHeightFalloff > 0.0
387
+ ? exp(-max(0.0, worldPosition.y - u_environmentFogHeightReference) * u_environmentFogHeightFalloff)
388
+ : 1.0;
389
+ return clamp(factor * heightMultiplier, 0.0, 1.0) * clamp(u_environmentFogMaxOpacity, 0.0, 1.0);
390
+ }
391
+ vec3 a3dApplyEnvironmentFog(vec3 linearColor, vec3 worldPosition) {
392
+ float fogFactor = a3dEnvironmentFogFactor(worldPosition);
393
+ return mix(linearColor, u_environmentFogColor, fogFactor);
394
+ }
395
+ vec2 a3dEnvironmentEquirectUv(vec3 direction, float rotation) {
396
+ vec3 d = normalize(direction);
397
+ float u = atan(d.z, d.x) / 6.28318530718 + 0.5 + rotation;
398
+ float v = acos(clamp(d.y, -1.0, 1.0)) / 3.14159265359;
399
+ return vec2(fract(u), clamp(v, 0.0, 1.0));
400
+ }
401
+ vec3 a3dEnvironmentCubeDirection(vec3 direction, float rotation) {
402
+ float angle = rotation * 6.28318530718;
403
+ float c = cos(angle);
404
+ float s = sin(angle);
405
+ vec3 d = normalize(direction);
406
+ return normalize(vec3(c * d.x - s * d.z, d.y, s * d.x + c * d.z));
407
+ }
408
+ vec3 a3dPbrDecodeEnvironmentSrgb(vec3 encodedColor) {
409
+ return max(encodedColor, vec3(0.0));
410
+ }
411
+ vec3 a3dPbrDecodeEnvironmentRgbe(vec4 encodedSample) {
412
+ float exponent = encodedSample.a * 255.0;
413
+ float scale = exponent <= 0.0 ? 0.0 : exp2(exponent - 128.0) * (255.0 / 256.0);
414
+ return max(encodedSample.rgb * scale, vec3(0.0));
415
+ }
416
+ vec3 a3dPbrDecodeEnvironmentSample(vec4 encodedSample) {
417
+ if (u_environmentMapTextureEncoding > 1.5) return max(encodedSample.rgb, vec3(0.0));
418
+ if (u_environmentMapTextureEncoding > 0.5) return a3dPbrDecodeEnvironmentRgbe(encodedSample);
419
+ return a3dPbrDecodeEnvironmentSrgb(encodedSample.rgb);
420
+ }
421
+ vec3 a3dPbrBoundHdrTransmissionRadiance(vec3 radiance) {
422
+ vec3 nonNegative = max(radiance, vec3(0.0));
423
+ return nonNegative / (vec3(1.0) + max(nonNegative - vec3(1.0), vec3(0.0)));
424
+ }
425
+ vec3 a3dPbrBoundHdrSpecularRadiance(vec3 radiance) {
426
+ vec3 nonNegative = max(radiance, vec3(0.0));
427
+ vec3 softKnee = nonNegative / (vec3(1.0) + max(nonNegative - vec3(1.0), vec3(0.0)) * 0.58);
428
+ float maxChannel = max(max(softKnee.r, softKnee.g), softKnee.b);
429
+ return maxChannel > 1.65 ? softKnee * (1.65 / maxChannel) : softKnee;
430
+ }
431
+ vec3 a3dPbrClampSampledSpecularEdgeEnergy(vec3 radiance, float nDotV, float roughness) {
432
+ float faceOn = smoothstep(0.12, 0.55, clamp(nDotV, 0.0, 1.0));
433
+ float roughEnergy = mix(0.6, 1.0, clamp(roughness, 0.0, 1.0));
434
+ float edgeCap = mix(0.12, 1.2, faceOn) * roughEnergy;
435
+ float edgeScale = mix(0.14, 0.92, faceOn);
436
+ vec3 bounded = min(radiance * edgeScale, vec3(edgeCap));
437
+ return max(bounded, vec3(0.0));
438
+ }
439
+ vec4 a3dPbrEnvironmentSampleRaw(vec3 direction, float lod) {
440
+ vec4 equirectSample = textureLod(u_environmentMapTexture, a3dEnvironmentEquirectUv(direction, u_environmentMapTextureRotation), lod);
441
+ vec4 cubeSample = textureLod(u_environmentCubeMapTexture, a3dEnvironmentCubeDirection(direction, u_environmentMapTextureRotation), lod);
442
+ return mix(equirectSample, cubeSample, step(0.5, u_environmentCubeMapTextureEnabled));
443
+ }
444
+ vec3 a3dPbrBoxProjectedDirection(vec3 worldPosition, vec3 direction, vec3 boxMin, vec3 boxMax) {
445
+ vec3 safeDirection = normalize(direction);
446
+ vec3 invDirection = 1.0 / max(abs(safeDirection), vec3(0.0001)) * sign(safeDirection);
447
+ vec3 firstPlane = mix(boxMin, boxMax, step(vec3(0.0), safeDirection));
448
+ vec3 distances = (firstPlane - worldPosition) * invDirection;
449
+ float travel = min(min(
450
+ distances.x > 0.0 ? distances.x : 100000.0,
451
+ distances.y > 0.0 ? distances.y : 100000.0
452
+ ), distances.z > 0.0 ? distances.z : 100000.0);
453
+ vec3 hitPosition = worldPosition + safeDirection * travel;
454
+ vec3 boxCenter = (boxMin + boxMax) * 0.5;
455
+ return normalize(hitPosition - boxCenter);
456
+ }
457
+ float a3dForwardShadowFactor(vec3 worldPosition, vec3 normal, vec3 lightDirection) {
458
+ if (u_shadowMapEnabled < 0.5) return 1.0;
459
+ vec4 lightPosition = u_shadowMapMatrix * vec4(worldPosition, 1.0);
460
+ vec3 projected = lightPosition.xyz / max(lightPosition.w, 0.0001);
461
+ vec2 uv = projected.xy * 0.5 + 0.5;
462
+ if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) return 1.0;
463
+ vec3 receiverNormal = normalize(normal);
464
+ vec3 receiverLightDirection = lightDirection / max(length(lightDirection), 0.0001);
465
+ float normalDotLight = clamp(abs(dot(receiverNormal, receiverLightDirection)), 0.0, 1.0);
466
+ float slopeReceiverBias = (1.0 - normalDotLight) * u_shadowMapSlopeBias * max(u_shadowMapTexelSize.x, u_shadowMapTexelSize.y);
467
+ float receiverDepth = projected.z * 0.5 + 0.5 - u_shadowMapBias - slopeReceiverBias;
468
+ float shadowed = 0.0;
469
+ float totalWeight = 0.0;
470
+ int sampleCount = clamp(int(u_shadowPcfSampleCount), 1, 32);
471
+ for (int i = 0; i < 32; ++i) {
472
+ if (i >= sampleCount) break;
473
+ vec4 sampleData = u_shadowPcfSamples[i];
474
+ float weight = max(sampleData.z, 0.0);
475
+ vec2 offset = sampleData.xy * u_shadowMapTexelSize;
476
+ float storedDepth = texture(u_shadowMapTexture, uv + offset).r;
477
+ shadowed += (receiverDepth > storedDepth ? 1.0 : 0.0) * weight;
478
+ totalWeight += weight;
479
+ }
480
+ float occlusion = totalWeight > 0.0 ? shadowed / totalWeight : 0.0;
481
+ return mix(1.0, 1.0 - occlusion, clamp(u_shadowMapStrength, 0.0, 1.0));
482
+ }
483
+ float a3dPointShadowFaceIndex(vec3 direction) {
484
+ vec3 absoluteDirection = abs(direction);
485
+ if (absoluteDirection.x >= absoluteDirection.y && absoluteDirection.x >= absoluteDirection.z) return direction.x >= 0.0 ? 0.0 : 1.0;
486
+ if (absoluteDirection.y >= absoluteDirection.x && absoluteDirection.y >= absoluteDirection.z) return direction.y >= 0.0 ? 2.0 : 3.0;
487
+ return direction.z >= 0.0 ? 4.0 : 5.0;
488
+ }
489
+ float a3dPointShadowFactor(vec3 worldPosition, vec3 normal, vec3 lightDirection) {
490
+ if (u_pointShadowMapEnabled < 0.5) return 1.0;
491
+ vec3 lightToFragment = worldPosition - u_pointShadowLightPosition;
492
+ float distanceToLight = length(lightToFragment);
493
+ if (distanceToLight > u_pointShadowRange) return 1.0;
494
+ int faceIndex = int(a3dPointShadowFaceIndex(lightToFragment));
495
+ vec4 lightPosition = u_pointShadowFaceMatrices[faceIndex] * vec4(worldPosition, 1.0);
496
+ vec3 projected = lightPosition.xyz / max(lightPosition.w, 0.0001);
497
+ vec2 localUv = projected.xy * 0.5 + 0.5;
498
+ if (localUv.x < 0.0 || localUv.x > 1.0 || localUv.y < 0.0 || localUv.y > 1.0) return 1.0;
499
+ vec4 rect = u_pointShadowFaceRects[faceIndex];
500
+ vec2 uv = rect.xy + localUv * rect.zw;
501
+ vec3 receiverNormal = normalize(normal);
502
+ vec3 receiverLightDirection = lightDirection / max(length(lightDirection), 0.0001);
503
+ float normalDotLight = clamp(abs(dot(receiverNormal, receiverLightDirection)), 0.0, 1.0);
504
+ float slopeReceiverBias = (1.0 - normalDotLight) * u_pointShadowSlopeBias * max(u_pointShadowTexelSize.x, u_pointShadowTexelSize.y);
505
+ float receiverDepth = projected.z * 0.5 + 0.5 - u_pointShadowBias - slopeReceiverBias;
506
+ float shadowed = 0.0;
507
+ float totalWeight = 0.0;
508
+ int sampleCount = clamp(int(u_pointShadowPcfSampleCount), 1, 32);
509
+ for (int i = 0; i < 32; ++i) {
510
+ if (i >= sampleCount) break;
511
+ vec4 sampleData = u_pointShadowPcfSamples[i];
512
+ float weight = max(sampleData.z, 0.0);
513
+ vec2 offset = sampleData.xy * u_pointShadowTexelSize;
514
+ float storedDepth = texture(u_pointShadowMapTexture, uv + offset).r;
515
+ shadowed += (receiverDepth > storedDepth ? 1.0 : 0.0) * weight;
516
+ totalWeight += weight;
517
+ }
518
+ float occlusion = totalWeight > 0.0 ? shadowed / totalWeight : 0.0;
519
+ return mix(1.0, 1.0 - occlusion, clamp(u_pointShadowStrength, 0.0, 1.0));
520
+ }
521
+ vec3 a3dPbrEncodeOutput(vec3 linearColor) {
522
+ vec3 color = max(linearColor, vec3(0.0));
523
+ vec3 filmic = clamp((color * (2.51 * color + 0.03)) / (color * (2.43 * color + 0.59) + 0.14), vec3(0.0), vec3(1.0));
524
+ vec3 srgb = pow(filmic, vec3(1.0 / 2.2));
525
+ return mix(color, srgb, step(0.5, u_outputColorSpace));
526
+ }
527
+ void main() {
528
+ vec3 normal = normalize(v_normal);
529
+ if (!gl_FrontFacing) normal = -normal;
530
+ vec3 viewDirection = normalize(u_cameraPosition - v_worldPosition);
531
+ vec3 materialBase = a3dApplyAdvancedPbrLobes(
532
+ u_baseColor.rgb * v_vertexColor.rgb,
533
+ u_clearcoatFactor,
534
+ u_clearcoatRoughnessFactor,
535
+ u_transmissionFactor,
536
+ u_diffuseTransmissionFactor,
537
+ u_diffuseTransmissionColorFactor,
538
+ u_transmissionFallbackEnergy,
539
+ u_volumeThicknessFactor,
540
+ u_volumeAttenuationDistance,
541
+ u_volumeAttenuationColor,
542
+ u_ior,
543
+ u_specularFactor,
544
+ u_specularColorFactor,
545
+ u_sheenColorFactor,
546
+ u_sheenRoughnessFactor,
547
+ u_anisotropyStrength,
548
+ u_anisotropyRotation,
549
+ u_iridescenceFactor,
550
+ u_iridescenceIor,
551
+ u_iridescenceThicknessMinimum,
552
+ u_iridescenceThicknessMaximum,
553
+ u_dispersion
554
+ );
555
+ float environmentHemi = mix(0.35, 1.0, clamp(normal.y * 0.5 + 0.5, 0.0, 1.0));
556
+ vec3 ambientEnvironment = u_environmentColor * u_environmentIntensity * environmentHemi;
557
+ float proceduralEnvironmentWeight = step(0.0001, u_environmentMapIntensity);
558
+ float skyBlend = clamp(normal.y * 0.5 + 0.5, 0.0, 1.0);
559
+ float horizonBlend = 1.0 - abs(normal.y);
560
+ vec3 proceduralDiffuse = mix(u_environmentGroundColor, u_environmentSkyColor, skyBlend);
561
+ proceduralDiffuse = mix(proceduralDiffuse, u_environmentHorizonColor, clamp(horizonBlend, 0.0, 1.0) * 0.55);
562
+ vec3 environmentDiffuse = mix(ambientEnvironment, proceduralDiffuse * u_environmentMapIntensity, proceduralEnvironmentWeight);
563
+ float sampledEnvironmentWeight = step(0.0001, u_environmentMapTextureEnabled * u_environmentMapTextureIntensity);
564
+ float diffuseEnvironmentLod = max(u_environmentMapTextureMipCount - 1.0, 0.0);
565
+ vec3 sampledDiffuse = a3dPbrDecodeEnvironmentSample(a3dPbrEnvironmentSampleRaw(normal, diffuseEnvironmentLod));
566
+ environmentDiffuse = mix(environmentDiffuse, environmentDiffuse * 0.18 + sampledDiffuse * u_environmentMapTextureIntensity * 0.92, sampledEnvironmentWeight);
567
+ vec3 reflectionDirection = reflect(-viewDirection, normal);
568
+ float roughness = clamp(u_roughness, 0.0, 1.0);
569
+ float reflectionBand = pow(clamp(reflectionDirection.y * 0.5 + 0.5, 0.0, 1.0), mix(18.0, 2.0, roughness));
570
+ float roughEnvironmentFloor = mix(0.04, 0.38, roughness);
571
+ float proceduralSpecularResponse = max(reflectionBand, roughEnvironmentFloor);
572
+ vec3 proceduralSpecular = u_environmentSpecularColor * u_environmentSpecularIntensity * proceduralSpecularResponse * proceduralEnvironmentWeight;
573
+ float environmentLod = roughness * max(u_environmentMapTextureMipCount - 1.0, 0.0);
574
+ vec3 sampledSpecular = a3dPbrBoundHdrSpecularRadiance(a3dPbrDecodeEnvironmentSample(a3dPbrEnvironmentSampleRaw(reflectionDirection, environmentLod)));
575
+ float nDotV = clamp(dot(normal, viewDirection), 0.0, 1.0);
576
+ vec2 brdfLut = texture(u_environmentBrdfLutTexture, vec2(nDotV, roughness)).rg;
577
+ sampledSpecular = a3dPbrClampSampledSpecularEdgeEnergy(sampledSpecular, nDotV, roughness);
578
+ sampledSpecular *= u_environmentMapTextureSpecularIntensity * sampledEnvironmentWeight * mix(1.1, 0.85, roughness);
579
+ vec3 shaded = a3dPbrEnvironmentLightSplitSum(
580
+ normal,
581
+ viewDirection,
582
+ environmentDiffuse,
583
+ proceduralSpecular + sampledSpecular,
584
+ mix(vec2(1.0, 0.0), brdfLut, step(0.0001, u_environmentBrdfLutEnabled)),
585
+ materialBase,
586
+ u_metallic,
587
+ u_roughness,
588
+ u_specularFactor,
589
+ u_specularColorFactor
590
+ ) + u_emissiveColor * u_emissiveStrength;
591
+ shaded += a3dPbrExtensionEnvironmentLight(
592
+ normal,
593
+ viewDirection,
594
+ proceduralSpecular + sampledSpecular,
595
+ u_clearcoatFactor,
596
+ u_clearcoatRoughnessFactor,
597
+ u_sheenColorFactor,
598
+ u_sheenRoughnessFactor,
599
+ u_anisotropyStrength,
600
+ u_anisotropyRotation,
601
+ u_iridescenceFactor,
602
+ u_iridescenceIor,
603
+ u_iridescenceThicknessMinimum,
604
+ u_iridescenceThicknessMaximum
605
+ );
606
+ float transmissionAmount = clamp(max(u_transmissionFactor, u_diffuseTransmissionFactor), 0.0, 1.0);
607
+ if (transmissionAmount > 0.0001 && sampledEnvironmentWeight > 0.0001) {
608
+ vec3 refractionDirection = refract(-viewDirection, normal, 1.0 / max(u_ior, 1.0));
609
+ refractionDirection = length(refractionDirection) > 0.0001 ? normalize(refractionDirection) : -reflectionDirection;
610
+ float parallaxStrength = clamp(u_transmissionParallaxStrength, 0.0, 1.0);
611
+ if (parallaxStrength > 0.0001) {
612
+ vec3 parallaxDirection = a3dPbrBoxProjectedDirection(v_worldPosition, refractionDirection, u_transmissionParallaxBoxMin, u_transmissionParallaxBoxMax);
613
+ refractionDirection = normalize(mix(refractionDirection, parallaxDirection, parallaxStrength));
614
+ }
615
+ float bounceCount = clamp(u_transmissionBounceCount, 0.0, 4.0);
616
+ float refractionLod = clamp(roughness + u_volumeThicknessFactor * 0.12 + bounceCount * 0.04 * parallaxStrength, 0.0, 1.0) * max(u_environmentMapTextureMipCount - 1.0, 0.0);
617
+ vec3 refractedEnvironment = a3dPbrBoundHdrTransmissionRadiance(a3dPbrDecodeEnvironmentSample(a3dPbrEnvironmentSampleRaw(refractionDirection, refractionLod)));
618
+ float volumeTravel = clamp((max(u_volumeThicknessFactor, 0.0) * (1.0 + bounceCount * 0.18 * parallaxStrength)) / max(u_volumeAttenuationDistance, 0.0001), 0.0, 16.0);
619
+ vec3 volumeTint = pow(clamp(u_volumeAttenuationColor, vec3(0.0001), vec3(1.0)), vec3(volumeTravel));
620
+ float causticEnergy = u_transmissionCausticStrength * parallaxStrength * transmissionAmount * pow(1.0 - roughness, 2.0) / (1.0 + bounceCount * 0.35);
621
+ float roughVolumeIorLift = mix(1.0, 1.45, clamp((u_ior - 1.0) / 1.5, 0.0, 1.0) * smoothstep(0.35, 0.95, roughness + u_volumeThicknessFactor * 0.2));
622
+ float fallbackEnvironmentTransmissionEnergy = mix(1.0, clamp(u_transmissionFallbackEnergy, 0.0, 1.0), transmissionAmount);
623
+ vec3 refractionRadiance = (refractedEnvironment + vec3(causticEnergy)) * volumeTint * u_environmentMapTextureIntensity * transmissionAmount * fallbackEnvironmentTransmissionEnergy * mix(0.9, 0.55, roughness) * roughVolumeIorLift;
624
+ shaded = mix(shaded, shaded * 0.72 + refractionRadiance, transmissionAmount * mix(0.08, 0.58, fallbackEnvironmentTransmissionEnergy));
625
+ }
626
+ int count = min(int(u_lightCount), 16);
627
+ for (int i = 0; i < count; ++i) {
628
+ int baseIndex = i * 4;
629
+ vec4 colorIntensity = u_lightData[baseIndex];
630
+ vec4 positionRange = u_lightData[baseIndex + 1];
631
+ vec4 directionKind = u_lightData[baseIndex + 2];
632
+ vec4 spotShadowLayer = u_lightData[baseIndex + 3];
633
+ float kind = directionKind.w;
634
+ vec3 lightDirection = -directionKind.xyz;
635
+ float attenuation = 1.0;
636
+ if (kind > 0.5) {
637
+ vec3 toLight = positionRange.xyz - v_worldPosition;
638
+ float distanceToLight = length(toLight);
639
+ lightDirection = distanceToLight > 0.0001 ? toLight / distanceToLight : -directionKind.xyz;
640
+ float range = max(positionRange.w, 0.0001);
641
+ float rangeFalloff = clamp(1.0 - pow(distanceToLight / range, 4.0), 0.0, 1.0);
642
+ rangeFalloff *= rangeFalloff;
643
+ attenuation = rangeFalloff / max(distanceToLight * distanceToLight, 1.0);
644
+ }
645
+ if (kind > 1.5) {
646
+ vec3 lightToFragment = normalize(v_worldPosition - positionRange.xyz);
647
+ float cone = dot(normalize(directionKind.xyz), lightToFragment);
648
+ float outer = cos(spotShadowLayer.x);
649
+ float inner = cos(spotShadowLayer.x * max(1.0 - spotShadowLayer.y, 0.001));
650
+ attenuation *= smoothstep(outer, inner, cone);
651
+ }
652
+ float directLightIntensity = colorIntensity.a * attenuation * mix(1.0, kind > 0.5 && kind < 1.5 ? a3dPointShadowFactor(v_worldPosition, normal, lightDirection) : a3dForwardShadowFactor(v_worldPosition, normal, lightDirection), step(0.5, spotShadowLayer.z));
653
+ shaded += a3dPbrDirectLight(
654
+ normal,
655
+ viewDirection,
656
+ lightDirection,
657
+ colorIntensity.rgb,
658
+ directLightIntensity,
659
+ materialBase,
660
+ u_metallic,
661
+ u_roughness,
662
+ u_specularFactor,
663
+ u_specularColorFactor
664
+ );
665
+ shaded += a3dPbrExtensionDirectLight(
666
+ normal,
667
+ viewDirection,
668
+ lightDirection,
669
+ colorIntensity.rgb,
670
+ directLightIntensity,
671
+ u_clearcoatFactor,
672
+ u_clearcoatRoughnessFactor,
673
+ u_sheenColorFactor,
674
+ u_sheenRoughnessFactor,
675
+ u_anisotropyStrength,
676
+ u_anisotropyRotation,
677
+ u_iridescenceFactor,
678
+ u_iridescenceIor,
679
+ u_iridescenceThicknessMinimum,
680
+ u_iridescenceThicknessMaximum
681
+ );
682
+ }
683
+ float alpha = u_baseColor.a * v_vertexColor.a;
684
+ if (alpha < u_alphaCutoff) discard;
685
+ vec3 fogged = a3dApplyEnvironmentFog(max(shaded, vec3(0.0)), v_worldPosition);
686
+ outColor = vec4(a3dPbrEncodeOutput(fogged), alpha);
687
+ }