@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,254 @@
1
+ import { createParticle } from "./Particle.js";
2
+ function seededRandom(seed) {
3
+ let state = seed >>> 0;
4
+ return () => {
5
+ state += 0x6d2b79f5;
6
+ let mixed = state;
7
+ mixed = Math.imul(mixed ^ (mixed >>> 15), mixed | 1);
8
+ mixed ^= mixed + Math.imul(mixed ^ (mixed >>> 7), mixed | 61);
9
+ return ((mixed ^ (mixed >>> 14)) >>> 0) / 4294967296;
10
+ };
11
+ }
12
+ function validateRange(name, value) {
13
+ if (typeof value === "number") {
14
+ if (!Number.isFinite(value) || value < 0) {
15
+ throw new RangeError(`${name} must be a finite non-negative number.`);
16
+ }
17
+ return;
18
+ }
19
+ if (!Number.isFinite(value.min) || !Number.isFinite(value.max) || value.min < 0 || value.max < value.min) {
20
+ throw new RangeError(`${name} range must be finite and ordered.`);
21
+ }
22
+ }
23
+ function sampleRange(value, random) {
24
+ return typeof value === "number" ? value : value.min + (value.max - value.min) * random();
25
+ }
26
+ function vector(value = {}) {
27
+ return { x: value.x ?? 0, y: value.y ?? 0, z: value.z ?? 0 };
28
+ }
29
+ function randomUnitVector(random) {
30
+ const z = random() * 2 - 1;
31
+ const angle = random() * Math.PI * 2;
32
+ const radius = Math.sqrt(Math.max(0, 1 - z * z));
33
+ return {
34
+ x: Math.cos(angle) * radius,
35
+ y: Math.sin(angle) * radius,
36
+ z,
37
+ };
38
+ }
39
+ function sampleShape(shape, random) {
40
+ if (shape.type === "point") {
41
+ return { position: vector(shape.position) };
42
+ }
43
+ if (shape.type === "box") {
44
+ const center = vector(shape.center);
45
+ return {
46
+ position: {
47
+ x: center.x + (random() - 0.5) * (shape.size.x ?? 0),
48
+ y: center.y + (random() - 0.5) * (shape.size.y ?? 0),
49
+ z: center.z + (random() - 0.5) * (shape.size.z ?? 0),
50
+ }
51
+ };
52
+ }
53
+ if (shape.type === "circle") {
54
+ const center = vector(shape.center);
55
+ const arc = shape.arc ?? Math.PI * 2;
56
+ const angle = random() * arc;
57
+ const radius = shape.radius * (shape.filled ? Math.sqrt(random()) : 1);
58
+ return {
59
+ position: {
60
+ x: center.x + Math.cos(angle) * radius,
61
+ y: center.y,
62
+ z: center.z + Math.sin(angle) * radius,
63
+ },
64
+ direction: { x: Math.cos(angle), y: 0, z: Math.sin(angle) }
65
+ };
66
+ }
67
+ if (shape.type === "cone") {
68
+ const origin = vector(shape.origin);
69
+ const axial = shape.length * (shape.emitFromVolume ? random() : 1);
70
+ const radiusAtAxial = shape.radius * (shape.emitFromVolume ? axial / shape.length : 1);
71
+ const angle = random() * Math.PI * 2;
72
+ const radial = radiusAtAxial * (shape.emitFromVolume ? Math.sqrt(random()) : 1);
73
+ const direction = sampleConeDirection(shape, random);
74
+ return {
75
+ position: {
76
+ x: origin.x + Math.cos(angle) * radial,
77
+ y: origin.y + axial,
78
+ z: origin.z + Math.sin(angle) * radial,
79
+ },
80
+ direction
81
+ };
82
+ }
83
+ const center = vector(shape.center);
84
+ const direction = randomUnitVector(random);
85
+ const radius = shape.radius * (shape.shell ? 1 : Math.cbrt(random()));
86
+ return {
87
+ position: {
88
+ x: center.x + direction.x * radius,
89
+ y: center.y + direction.y * radius,
90
+ z: center.z + direction.z * radius,
91
+ },
92
+ direction
93
+ };
94
+ }
95
+ function sampleConeDirection(shape, random) {
96
+ const maxAngle = shape.angle ?? Math.atan2(shape.radius, shape.length);
97
+ const theta = random() * Math.PI * 2;
98
+ const spread = Math.tan(maxAngle) * Math.sqrt(random());
99
+ return normalize({
100
+ x: Math.cos(theta) * spread,
101
+ y: 1,
102
+ z: Math.sin(theta) * spread
103
+ });
104
+ }
105
+ function normalize(value) {
106
+ const length = Math.hypot(value.x, value.y, value.z) || 1;
107
+ return { x: value.x / length, y: value.y / length, z: value.z / length };
108
+ }
109
+ function validateShape(shape) {
110
+ if (shape.type === "sphere" && (!Number.isFinite(shape.radius) || shape.radius < 0)) {
111
+ throw new RangeError("Particle sphere radius must be a finite non-negative number.");
112
+ }
113
+ if (shape.type === "circle") {
114
+ if (!Number.isFinite(shape.radius) || shape.radius < 0)
115
+ throw new RangeError("Particle circle radius must be a finite non-negative number.");
116
+ if (shape.arc !== undefined && (!Number.isFinite(shape.arc) || shape.arc <= 0 || shape.arc > Math.PI * 2)) {
117
+ throw new RangeError("Particle circle arc must be in the range (0, 2pi].");
118
+ }
119
+ }
120
+ if (shape.type === "cone") {
121
+ if (!Number.isFinite(shape.radius) || shape.radius < 0)
122
+ throw new RangeError("Particle cone radius must be a finite non-negative number.");
123
+ if (!Number.isFinite(shape.length) || shape.length <= 0)
124
+ throw new RangeError("Particle cone length must be a finite positive number.");
125
+ if (shape.angle !== undefined && (!Number.isFinite(shape.angle) || shape.angle <= 0 || shape.angle >= Math.PI / 2)) {
126
+ throw new RangeError("Particle cone angle must be in the range (0, pi/2).");
127
+ }
128
+ }
129
+ }
130
+ export class ParticleEmitter {
131
+ random;
132
+ maxParticles;
133
+ bursts;
134
+ emissionRate;
135
+ duration;
136
+ looping;
137
+ lifetime;
138
+ speed;
139
+ shape;
140
+ initial;
141
+ elapsedTime = 0;
142
+ paused = false;
143
+ emissionCarry = 0;
144
+ nextParticleId = 1;
145
+ burstExecutions;
146
+ constructor(options = {}) {
147
+ this.random = seededRandom(options.seed ?? 1);
148
+ this.emissionRate = options.emissionRate ?? 10;
149
+ this.maxParticles = options.maxParticles ?? Number.POSITIVE_INFINITY;
150
+ this.duration = options.duration ?? Number.POSITIVE_INFINITY;
151
+ this.looping = options.looping ?? false;
152
+ this.lifetime = options.lifetime ?? 1;
153
+ this.speed = options.speed ?? 0;
154
+ this.shape = options.shape ?? { type: "point" };
155
+ this.bursts = options.bursts ?? [];
156
+ this.initial = options.initial ?? {};
157
+ this.burstExecutions = this.bursts.map(() => 0);
158
+ validateShape(this.shape);
159
+ if (!Number.isFinite(this.emissionRate) || this.emissionRate < 0) {
160
+ throw new RangeError("Particle emissionRate must be a finite non-negative number.");
161
+ }
162
+ if (!Number.isFinite(this.duration) && this.duration !== Number.POSITIVE_INFINITY) {
163
+ throw new RangeError("Particle duration must be finite or positive infinity.");
164
+ }
165
+ if (this.duration <= 0) {
166
+ throw new RangeError("Particle duration must be greater than zero.");
167
+ }
168
+ validateRange("Particle lifetime", this.lifetime);
169
+ validateRange("Particle speed", this.speed);
170
+ }
171
+ reset() {
172
+ this.elapsedTime = 0;
173
+ this.emissionCarry = 0;
174
+ this.nextParticleId = 1;
175
+ this.burstExecutions = this.bursts.map(() => 0);
176
+ this.paused = false;
177
+ }
178
+ emit(deltaTime, capacity = Number.POSITIVE_INFINITY) {
179
+ if (!Number.isFinite(deltaTime) || deltaTime < 0) {
180
+ throw new RangeError("ParticleEmitter.emit deltaTime must be a finite non-negative number.");
181
+ }
182
+ if (this.paused || capacity <= 0) {
183
+ return { particles: [], requested: 0, emitted: 0 };
184
+ }
185
+ const previousTime = this.elapsedTime;
186
+ this.elapsedTime = this.advanceTime(deltaTime);
187
+ const requested = this.countContinuous(deltaTime, previousTime) + this.countBursts(previousTime, this.elapsedTime);
188
+ const capped = Math.max(0, Math.min(requested, capacity, this.maxParticles));
189
+ const particles = [];
190
+ for (let index = 0; index < capped; index += 1) {
191
+ particles.push(this.createParticle());
192
+ }
193
+ return { particles, requested, emitted: particles.length };
194
+ }
195
+ createParticle() {
196
+ const emitted = sampleShape(this.shape, this.random);
197
+ const position = emitted.position;
198
+ const direction = emitted.direction ?? randomUnitVector(this.random);
199
+ const speed = sampleRange(this.speed, this.random);
200
+ return createParticle({
201
+ ...this.initial,
202
+ id: this.nextParticleId++,
203
+ age: 0,
204
+ lifetime: sampleRange(this.lifetime, this.random),
205
+ position,
206
+ velocity: {
207
+ x: direction.x * speed,
208
+ y: direction.y * speed,
209
+ z: direction.z * speed,
210
+ },
211
+ });
212
+ }
213
+ advanceTime(deltaTime) {
214
+ if (!Number.isFinite(this.duration)) {
215
+ return this.elapsedTime + deltaTime;
216
+ }
217
+ const next = this.elapsedTime + deltaTime;
218
+ return this.looping ? next % this.duration : Math.min(next, this.duration);
219
+ }
220
+ countContinuous(deltaTime, previousTime) {
221
+ if (previousTime >= this.duration && !this.looping) {
222
+ return 0;
223
+ }
224
+ const activeDelta = Number.isFinite(this.duration) && !this.looping ? Math.min(deltaTime, this.duration - previousTime) : deltaTime;
225
+ this.emissionCarry += this.emissionRate * Math.max(0, activeDelta);
226
+ const count = Math.floor(this.emissionCarry);
227
+ this.emissionCarry -= count;
228
+ return count;
229
+ }
230
+ countBursts(previousTime, currentTime) {
231
+ let count = 0;
232
+ for (let index = 0; index < this.bursts.length; index += 1) {
233
+ const burst = this.bursts[index];
234
+ if (burst.count < 0 || burst.time < 0) {
235
+ throw new RangeError("Particle burst time and count must be non-negative.");
236
+ }
237
+ const cycles = burst.cycles ?? 1;
238
+ const interval = burst.interval ?? 0;
239
+ let executions = this.burstExecutions[index] ?? 0;
240
+ while (executions < cycles) {
241
+ const triggerTime = burst.time + interval * executions;
242
+ const crossed = (triggerTime === 0 && previousTime === 0) || (triggerTime > previousTime && triggerTime <= currentTime);
243
+ if (!crossed) {
244
+ break;
245
+ }
246
+ count += burst.count;
247
+ executions += 1;
248
+ }
249
+ this.burstExecutions[index] = executions;
250
+ }
251
+ return count;
252
+ }
253
+ }
254
+ //# sourceMappingURL=ParticleEmitter.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,15 @@
1
+ import type { Particle } from "./Particle.js";
2
+ export interface ParticleUpdateContext {
3
+ deltaTime: number;
4
+ elapsedTime: number;
5
+ normalizedAge: number;
6
+ random: () => number;
7
+ }
8
+ export interface ParticleModule {
9
+ readonly name: string;
10
+ onSpawn?(particle: Particle, context: ParticleUpdateContext): void;
11
+ update?(particle: Particle, context: ParticleUpdateContext): void;
12
+ afterIntegrate?(particle: Particle, context: ParticleUpdateContext): void;
13
+ }
14
+ export declare function applyParticleModules(modules: readonly ParticleModule[], hook: "onSpawn" | "update" | "afterIntegrate", particle: Particle, context: ParticleUpdateContext): void;
15
+ //# sourceMappingURL=ParticleModule.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleModule.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/effects/ParticleModule.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C,MAAM,WAAW,qBAAqB;IACpC,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,EAAE,MAAM,CAAC;IACtB,MAAM,EAAE,MAAM,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,qBAAqB,GAAG,IAAI,CAAC;IACnE,MAAM,CAAC,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,qBAAqB,GAAG,IAAI,CAAC;IAClE,cAAc,CAAC,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,qBAAqB,GAAG,IAAI,CAAC;CAC3E;AAED,wBAAgB,oBAAoB,CAClC,OAAO,EAAE,SAAS,cAAc,EAAE,EAClC,IAAI,EAAE,SAAS,GAAG,QAAQ,GAAG,gBAAgB,EAC7C,QAAQ,EAAE,QAAQ,EAClB,OAAO,EAAE,qBAAqB,GAC7B,IAAI,CAIN"}
@@ -0,0 +1,6 @@
1
+ export function applyParticleModules(modules, hook, particle, context) {
2
+ for (const module of modules) {
3
+ module[hook]?.(particle, context);
4
+ }
5
+ }
6
+ //# sourceMappingURL=ParticleModule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleModule.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/effects/ParticleModule.ts"],"names":[],"mappings":"AAgBA,MAAM,UAAU,oBAAoB,CAClC,OAAkC,EAClC,IAA6C,EAC7C,QAAkB,EAClB,OAA8B;IAE9B,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;QAC7B,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;IACpC,CAAC;AACH,CAAC"}
@@ -0,0 +1,35 @@
1
+ import { BaseRenderPass, type RenderPassContext } from "../RenderPass.js";
2
+ import { type GPUParticleBackend } from "./GPUParticleBackend.js";
3
+ import { ParticleRenderer, type ParticleDrawTarget, type ParticleRenderBatch, type ParticleRenderOptions } from "./ParticleRenderer.js";
4
+ import { type ParticleSystem } from "./ParticleSystem.js";
5
+ export type ParticleRenderPassUpdateMode = "none" | "cpu" | "gpu";
6
+ export interface ParticleRenderPassUpdateOptions {
7
+ readonly deltaTime: number;
8
+ readonly gpuBackend?: GPUParticleBackend;
9
+ readonly preferGPU?: boolean;
10
+ readonly allowCPUFallback?: boolean;
11
+ }
12
+ export interface ParticleRenderPassOptions {
13
+ readonly system: ParticleSystem;
14
+ readonly target: ParticleDrawTarget;
15
+ readonly renderer?: ParticleRenderer;
16
+ readonly renderOptions?: ParticleRenderOptions;
17
+ readonly update?: ParticleRenderPassUpdateOptions;
18
+ readonly reads?: readonly string[];
19
+ readonly writes?: readonly string[];
20
+ }
21
+ export declare class ParticleRenderPass extends BaseRenderPass {
22
+ private readonly options;
23
+ readonly renderer: ParticleRenderer;
24
+ private lastBatch;
25
+ private lastUpdateMode;
26
+ constructor(options: ParticleRenderPassOptions);
27
+ execute(_context: RenderPassContext): void;
28
+ executeAsync(_context: RenderPassContext): Promise<void>;
29
+ getLastBatch(): ParticleRenderBatch | null;
30
+ getLastUpdateMode(): ParticleRenderPassUpdateMode;
31
+ private requiresAsyncUpdate;
32
+ private updateSync;
33
+ private updateAsync;
34
+ }
35
+ //# sourceMappingURL=ParticleRenderPass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleRenderPass.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/effects/ParticleRenderPass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,KAAK,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAAE,KAAK,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,KAAK,kBAAkB,EAAE,KAAK,mBAAmB,EAAE,KAAK,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AACxI,OAAO,EAAE,KAAK,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAE1D,MAAM,MAAM,4BAA4B,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC;AAElE,MAAM,WAAW,+BAA+B;IAC9C,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,UAAU,CAAC,EAAE,kBAAkB,CAAC;IACzC,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;IAC7B,QAAQ,CAAC,gBAAgB,CAAC,EAAE,OAAO,CAAC;CACrC;AAED,MAAM,WAAW,yBAAyB;IACxC,QAAQ,CAAC,MAAM,EAAE,cAAc,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,kBAAkB,CAAC;IACpC,QAAQ,CAAC,QAAQ,CAAC,EAAE,gBAAgB,CAAC;IACrC,QAAQ,CAAC,aAAa,CAAC,EAAE,qBAAqB,CAAC;IAC/C,QAAQ,CAAC,MAAM,CAAC,EAAE,+BAA+B,CAAC;IAClD,QAAQ,CAAC,KAAK,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACnC,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACrC;AAED,qBAAa,kBAAmB,SAAQ,cAAc;IAKxC,OAAO,CAAC,QAAQ,CAAC,OAAO;IAJpC,QAAQ,CAAC,QAAQ,EAAE,gBAAgB,CAAC;IACpC,OAAO,CAAC,SAAS,CAAoC;IACrD,OAAO,CAAC,cAAc,CAAwC;gBAEjC,OAAO,EAAE,yBAAyB;IAK/D,OAAO,CAAC,QAAQ,EAAE,iBAAiB,GAAG,IAAI;IAQpC,YAAY,CAAC,QAAQ,EAAE,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC;IAK9D,YAAY,IAAI,mBAAmB,GAAG,IAAI;IAmB1C,iBAAiB,IAAI,4BAA4B;IAIjD,OAAO,CAAC,mBAAmB;IAK3B,OAAO,CAAC,UAAU;YAcJ,WAAW;CAqB1B"}
@@ -0,0 +1,91 @@
1
+ import { BaseRenderPass } from "../RenderPass.js";
2
+ import {} from "./GPUParticleBackend.js";
3
+ import { ParticleRenderer } from "./ParticleRenderer.js";
4
+ import {} from "./ParticleSystem.js";
5
+ export class ParticleRenderPass extends BaseRenderPass {
6
+ options;
7
+ renderer;
8
+ lastBatch = null;
9
+ lastUpdateMode = "none";
10
+ constructor(options) {
11
+ super("particles", options.reads ?? ["color"], options.writes ?? ["color"], ["color"]);
12
+ this.options = options;
13
+ this.renderer = options.renderer ?? new ParticleRenderer();
14
+ }
15
+ execute(_context) {
16
+ if (this.requiresAsyncUpdate()) {
17
+ throw new Error("ParticleRenderPass with a supported GPU update backend must run through RenderGraph.executeAsync().");
18
+ }
19
+ this.updateSync();
20
+ this.lastBatch = this.renderer.render(this.options.system, this.options.target, this.options.renderOptions);
21
+ }
22
+ async executeAsync(_context) {
23
+ await this.updateAsync();
24
+ this.lastBatch = this.renderer.render(this.options.system, this.options.target, this.options.renderOptions);
25
+ }
26
+ getLastBatch() {
27
+ if (!this.lastBatch) {
28
+ return null;
29
+ }
30
+ return {
31
+ sprites: this.lastBatch.sprites.map((sprite) => ({
32
+ ...sprite,
33
+ position: { ...sprite.position },
34
+ color: { ...sprite.color }
35
+ })),
36
+ liveCount: this.lastBatch.liveCount,
37
+ uploadedBytes: this.lastBatch.uploadedBytes,
38
+ bounds: this.lastBatch.bounds ? {
39
+ min: { ...this.lastBatch.bounds.min },
40
+ max: { ...this.lastBatch.bounds.max }
41
+ } : null
42
+ };
43
+ }
44
+ getLastUpdateMode() {
45
+ return this.lastUpdateMode;
46
+ }
47
+ requiresAsyncUpdate() {
48
+ const update = this.options.update;
49
+ return Boolean(update?.gpuBackend?.capabilities.supported && (update.preferGPU ?? true));
50
+ }
51
+ updateSync() {
52
+ const update = this.options.update;
53
+ if (!update) {
54
+ this.lastUpdateMode = "none";
55
+ return;
56
+ }
57
+ validateDeltaTime(update.deltaTime);
58
+ if (update.gpuBackend && update.preferGPU !== false && !update.gpuBackend.capabilities.supported && update.allowCPUFallback === false) {
59
+ throw new Error(update.gpuBackend.capabilities.reason ?? "GPU particle backend is unsupported.");
60
+ }
61
+ this.options.system.update(update.deltaTime);
62
+ this.lastUpdateMode = "cpu";
63
+ }
64
+ async updateAsync() {
65
+ const update = this.options.update;
66
+ if (!update) {
67
+ this.lastUpdateMode = "none";
68
+ return;
69
+ }
70
+ validateDeltaTime(update.deltaTime);
71
+ const backend = update.gpuBackend;
72
+ if (backend && (update.preferGPU ?? true)) {
73
+ if (backend.capabilities.supported) {
74
+ await this.options.system.updateOnGPU(update.deltaTime, backend);
75
+ this.lastUpdateMode = "gpu";
76
+ return;
77
+ }
78
+ if (update.allowCPUFallback === false) {
79
+ throw new Error(backend.capabilities.reason ?? "GPU particle backend is unsupported.");
80
+ }
81
+ }
82
+ this.options.system.update(update.deltaTime);
83
+ this.lastUpdateMode = "cpu";
84
+ }
85
+ }
86
+ function validateDeltaTime(deltaTime) {
87
+ if (!Number.isFinite(deltaTime) || deltaTime < 0) {
88
+ throw new RangeError("ParticleRenderPass update deltaTime must be a finite non-negative number.");
89
+ }
90
+ }
91
+ //# sourceMappingURL=ParticleRenderPass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleRenderPass.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/effects/ParticleRenderPass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAA0B,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAA2B,MAAM,yBAAyB,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAiF,MAAM,uBAAuB,CAAC;AACxI,OAAO,EAAuB,MAAM,qBAAqB,CAAC;AAqB1D,MAAM,OAAO,kBAAmB,SAAQ,cAAc;IAKvB;IAJpB,QAAQ,CAAmB;IAC5B,SAAS,GAA+B,IAAI,CAAC;IAC7C,cAAc,GAAiC,MAAM,CAAC;IAE9D,YAA6B,OAAkC;QAC7D,KAAK,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;QAD5D,YAAO,GAAP,OAAO,CAA2B;QAE7D,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,IAAI,gBAAgB,EAAE,CAAC;IAC7D,CAAC;IAED,OAAO,CAAC,QAA2B;QACjC,IAAI,IAAI,CAAC,mBAAmB,EAAE,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,qGAAqG,CAAC,CAAC;QACzH,CAAC;QACD,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;IAC9G,CAAC;IAED,KAAK,CAAC,YAAY,CAAC,QAA2B;QAC5C,MAAM,IAAI,CAAC,WAAW,EAAE,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;IAC9G,CAAC;IAED,YAAY;QACV,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;gBAC/C,GAAG,MAAM;gBACT,QAAQ,EAAE,EAAE,GAAG,MAAM,CAAC,QAAQ,EAAE;gBAChC,KAAK,EAAE,EAAE,GAAG,MAAM,CAAC,KAAK,EAAE;aAC3B,CAAC,CAAC;YACH,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS;YACnC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,aAAa;YAC3C,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;gBAC9B,GAAG,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,EAAE;gBACrC,GAAG,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,EAAE;aACtC,CAAC,CAAC,CAAC,IAAI;SACT,CAAC;IACJ,CAAC;IAED,iBAAiB;QACf,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAEO,mBAAmB;QACzB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QACnC,OAAO,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,IAAI,CAAC,CAAC,CAAC;IAC3F,CAAC;IAEO,UAAU;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QACnC,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC;YAC7B,OAAO;QACT,CAAC;QACD,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACpC,IAAI,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,SAAS,KAAK,KAAK,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,IAAI,MAAM,CAAC,gBAAgB,KAAK,KAAK,EAAE,CAAC;YACtI,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,YAAY,CAAC,MAAM,IAAI,sCAAsC,CAAC,CAAC;QACnG,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAC9B,CAAC;IAEO,KAAK,CAAC,WAAW;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QACnC,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC;YAC7B,OAAO;QACT,CAAC;QACD,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACpC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC;QAClC,IAAI,OAAO,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,IAAI,CAAC,EAAE,CAAC;YAC1C,IAAI,OAAO,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;gBACnC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;gBACjE,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;gBAC5B,OAAO;YACT,CAAC;YACD,IAAI,MAAM,CAAC,gBAAgB,KAAK,KAAK,EAAE,CAAC;gBACtC,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,MAAM,IAAI,sCAAsC,CAAC,CAAC;YACzF,CAAC;QACH,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAC9B,CAAC;CACF;AAED,SAAS,iBAAiB,CAAC,SAAiB;IAC1C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,SAAS,GAAG,CAAC,EAAE,CAAC;QACjD,MAAM,IAAI,UAAU,CAAC,2EAA2E,CAAC,CAAC;IACpG,CAAC;AACH,CAAC"}
@@ -0,0 +1,34 @@
1
+ import type { ColorLike, Particle, Vector3Like } from "./Particle.js";
2
+ import type { ParticleSystem } from "./ParticleSystem.js";
3
+ export interface ParticleSprite {
4
+ id: number;
5
+ position: Vector3Like;
6
+ color: ColorLike;
7
+ size: number;
8
+ rotation: number;
9
+ }
10
+ export interface ParticleBatchBounds {
11
+ min: Vector3Like;
12
+ max: Vector3Like;
13
+ }
14
+ export interface ParticleRenderBatch {
15
+ sprites: ParticleSprite[];
16
+ liveCount: number;
17
+ uploadedBytes: number;
18
+ bounds: ParticleBatchBounds | null;
19
+ }
20
+ export interface ParticleDrawTarget {
21
+ drawParticles(batch: ParticleRenderBatch): void;
22
+ }
23
+ export type ParticleSortMode = "none" | "front-to-back" | "back-to-front";
24
+ export interface ParticleRenderOptions {
25
+ readonly sort?: ParticleSortMode;
26
+ readonly cameraPosition?: Vector3Like;
27
+ }
28
+ export declare class ParticleRenderer {
29
+ private lastBatch;
30
+ buildBatch(particles: readonly Particle[], options?: ParticleRenderOptions): ParticleRenderBatch;
31
+ render(system: ParticleSystem, target: ParticleDrawTarget, options?: ParticleRenderOptions): ParticleRenderBatch;
32
+ getLastBatch(): ParticleRenderBatch;
33
+ }
34
+ //# sourceMappingURL=ParticleRenderer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleRenderer.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/effects/ParticleRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACtE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAE1D,MAAM,WAAW,cAAc;IAC7B,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,WAAW,CAAC;IACtB,KAAK,EAAE,SAAS,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,mBAAmB;IAClC,GAAG,EAAE,WAAW,CAAC;IACjB,GAAG,EAAE,WAAW,CAAC;CAClB;AAED,MAAM,WAAW,mBAAmB;IAClC,OAAO,EAAE,cAAc,EAAE,CAAC;IAC1B,SAAS,EAAE,MAAM,CAAC;IAClB,aAAa,EAAE,MAAM,CAAC;IACtB,MAAM,EAAE,mBAAmB,GAAG,IAAI,CAAC;CACpC;AAED,MAAM,WAAW,kBAAkB;IACjC,aAAa,CAAC,KAAK,EAAE,mBAAmB,GAAG,IAAI,CAAC;CACjD;AAED,MAAM,MAAM,gBAAgB,GAAG,MAAM,GAAG,eAAe,GAAG,eAAe,CAAC;AAE1E,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,IAAI,CAAC,EAAE,gBAAgB,CAAC;IACjC,QAAQ,CAAC,cAAc,CAAC,EAAE,WAAW,CAAC;CACvC;AAED,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,SAAS,CAKf;IAEF,UAAU,CAAC,SAAS,EAAE,SAAS,QAAQ,EAAE,EAAE,OAAO,GAAE,qBAA0B,GAAG,mBAAmB;IAsBpG,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,kBAAkB,EAAE,OAAO,GAAE,qBAA0B,GAAG,mBAAmB;IAOpH,YAAY,IAAI,mBAAmB;CAepC"}
@@ -0,0 +1,93 @@
1
+ export class ParticleRenderer {
2
+ lastBatch = {
3
+ sprites: [],
4
+ liveCount: 0,
5
+ uploadedBytes: 0,
6
+ bounds: null,
7
+ };
8
+ buildBatch(particles, options = {}) {
9
+ const sprites = particles
10
+ .filter((particle) => particle.alive)
11
+ .map((particle) => ({
12
+ id: particle.id,
13
+ position: { ...particle.position },
14
+ color: { ...particle.color },
15
+ size: particle.size,
16
+ rotation: particle.rotation,
17
+ }));
18
+ sortSprites(sprites, options);
19
+ this.lastBatch = {
20
+ sprites,
21
+ liveCount: sprites.length,
22
+ uploadedBytes: sprites.length * (3 + 4 + 1 + 1) * Float32Array.BYTES_PER_ELEMENT,
23
+ bounds: computeBounds(sprites),
24
+ };
25
+ return this.lastBatch;
26
+ }
27
+ render(system, target, options = {}) {
28
+ const batch = this.buildBatch(system.particles, options);
29
+ target.drawParticles(batch);
30
+ system.recordBufferUpload(batch.uploadedBytes);
31
+ return batch;
32
+ }
33
+ getLastBatch() {
34
+ return {
35
+ sprites: this.lastBatch.sprites.map((sprite) => ({
36
+ ...sprite,
37
+ position: { ...sprite.position },
38
+ color: { ...sprite.color },
39
+ })),
40
+ liveCount: this.lastBatch.liveCount,
41
+ uploadedBytes: this.lastBatch.uploadedBytes,
42
+ bounds: this.lastBatch.bounds ? {
43
+ min: { ...this.lastBatch.bounds.min },
44
+ max: { ...this.lastBatch.bounds.max },
45
+ } : null,
46
+ };
47
+ }
48
+ }
49
+ function sortSprites(sprites, options) {
50
+ const mode = options.sort ?? "none";
51
+ if (mode === "none")
52
+ return;
53
+ const camera = options.cameraPosition;
54
+ if (!camera || !isFiniteVector(camera)) {
55
+ throw new RangeError("ParticleRenderer cameraPosition must be finite when depth sorting is enabled.");
56
+ }
57
+ const direction = mode === "back-to-front" ? -1 : 1;
58
+ sprites.sort((a, b) => {
59
+ const distanceDelta = distanceSquared(a.position, camera) - distanceSquared(b.position, camera);
60
+ if (Math.abs(distanceDelta) > 1e-9)
61
+ return distanceDelta * direction;
62
+ return a.id - b.id;
63
+ });
64
+ }
65
+ function computeBounds(sprites) {
66
+ if (sprites.length === 0)
67
+ return null;
68
+ const min = { x: Number.POSITIVE_INFINITY, y: Number.POSITIVE_INFINITY, z: Number.POSITIVE_INFINITY };
69
+ const max = { x: Number.NEGATIVE_INFINITY, y: Number.NEGATIVE_INFINITY, z: Number.NEGATIVE_INFINITY };
70
+ for (const sprite of sprites) {
71
+ if (!isFiniteVector(sprite.position) || !Number.isFinite(sprite.size) || sprite.size < 0) {
72
+ throw new RangeError("ParticleRenderer sprites require finite positions and non-negative finite sizes.");
73
+ }
74
+ const radius = sprite.size * 0.5;
75
+ min.x = Math.min(min.x, sprite.position.x - radius);
76
+ min.y = Math.min(min.y, sprite.position.y - radius);
77
+ min.z = Math.min(min.z, sprite.position.z - radius);
78
+ max.x = Math.max(max.x, sprite.position.x + radius);
79
+ max.y = Math.max(max.y, sprite.position.y + radius);
80
+ max.z = Math.max(max.z, sprite.position.z + radius);
81
+ }
82
+ return { min, max };
83
+ }
84
+ function distanceSquared(a, b) {
85
+ const x = a.x - b.x;
86
+ const y = a.y - b.y;
87
+ const z = a.z - b.z;
88
+ return x * x + y * y + z * z;
89
+ }
90
+ function isFiniteVector(value) {
91
+ return Number.isFinite(value.x) && Number.isFinite(value.y) && Number.isFinite(value.z);
92
+ }
93
+ //# sourceMappingURL=ParticleRenderer.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,51 @@
1
+ import { type Particle } from "./Particle.js";
2
+ import { ParticleEmitter } from "./ParticleEmitter.js";
3
+ import type { GPUParticleBackend } from "./GPUParticleBackend.js";
4
+ import { type ParticleModule } from "./ParticleModule.js";
5
+ export interface ParticleSystemStats {
6
+ liveCount: number;
7
+ capacity: number;
8
+ spawnedCount: number;
9
+ killedCount: number;
10
+ droppedCount: number;
11
+ bufferUploads: number;
12
+ uploadedBytes: number;
13
+ gpuSpawns: number;
14
+ gpuUpdates: number;
15
+ }
16
+ export interface ParticleSystemOptions {
17
+ maxParticles?: number;
18
+ emitters?: readonly ParticleEmitter[];
19
+ modules?: readonly ParticleModule[];
20
+ gpuBackend?: GPUParticleBackend;
21
+ preferGPU?: boolean;
22
+ }
23
+ export declare class ParticleSystem {
24
+ readonly particles: Particle[];
25
+ readonly emitters: ParticleEmitter[];
26
+ readonly modules: ParticleModule[];
27
+ readonly maxParticles: number;
28
+ elapsedTime: number;
29
+ paused: boolean;
30
+ private stats;
31
+ private gpuBackend?;
32
+ private preferGPU;
33
+ constructor(options?: ParticleSystemOptions);
34
+ addEmitter(emitter: ParticleEmitter): this;
35
+ addModule(module: ParticleModule): this;
36
+ setGPUBackend(backend: GPUParticleBackend | undefined, preferGPU?: boolean): this;
37
+ clear(): void;
38
+ dispose(): void;
39
+ update(deltaTime: number): void;
40
+ updateOnGPU(deltaTime: number, backend: GPUParticleBackend): Promise<void>;
41
+ updateBest(deltaTime: number): Promise<"gpu" | "cpu">;
42
+ getStats(): ParticleSystemStats;
43
+ recordBufferUpload(bytes: number): void;
44
+ private spawn;
45
+ private initializeSpawnedOnGPU;
46
+ private integrate;
47
+ private integrateOnGPU;
48
+ private compactDeadParticles;
49
+ private createContext;
50
+ }
51
+ //# sourceMappingURL=ParticleSystem.d.ts.map
@@ -0,0 +1 @@
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