@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,280 @@
1
+ export interface CullingFixtureOptions {
2
+ readonly seed?: number;
3
+ readonly objectCount?: number;
4
+ readonly cameraX?: number;
5
+ readonly depthResolution?: readonly [number, number];
6
+ }
7
+
8
+ export interface CullingFixtureObject {
9
+ readonly id: string;
10
+ readonly center: readonly [number, number, number];
11
+ readonly halfExtents: readonly [number, number, number];
12
+ readonly projectedAreaPixels: number;
13
+ }
14
+
15
+ export interface CullingBvhTelemetry {
16
+ readonly nodeCount: number;
17
+ readonly leafCount: number;
18
+ readonly objectCount: number;
19
+ readonly maxDepth: number;
20
+ readonly averageLeafObjects: number;
21
+ readonly sahSplitCount: number;
22
+ readonly boundsTests: number;
23
+ readonly objectTests: number;
24
+ readonly rangeQueryHits: number;
25
+ readonly raycastHitId: string | null;
26
+ readonly raycastDistance: number;
27
+ }
28
+
29
+ export interface CullingFrustumTelemetry {
30
+ readonly testedObjects: number;
31
+ readonly visibleObjects: number;
32
+ readonly culledObjects: number;
33
+ readonly visibleRatio: number;
34
+ }
35
+
36
+ export interface CullingHiZTelemetry {
37
+ readonly depthResolution: readonly [number, number];
38
+ readonly mipLevels: number;
39
+ readonly depthPyramidTexels: number;
40
+ readonly maxDepthSamples: number;
41
+ readonly conservativeTests: number;
42
+ readonly visibleObjects: number;
43
+ readonly occludedObjects: number;
44
+ readonly unknownResults: number;
45
+ readonly frameCoherentReused: number;
46
+ readonly depthThreshold: number;
47
+ readonly estimatedBuildMs: number;
48
+ readonly estimatedTestMs: number;
49
+ }
50
+
51
+ export interface CullingFeatureEvidence {
52
+ readonly bvhHierarchy: boolean;
53
+ readonly frustumTraversal: boolean;
54
+ readonly hizPyramid: boolean;
55
+ readonly conservativeOcclusion: boolean;
56
+ readonly frameCoherency: boolean;
57
+ }
58
+
59
+ export interface CullingFixture {
60
+ readonly id: "external-parity-old-branch-bvh-hiz-culling-fixture";
61
+ readonly source: "origin-master-bvh-hiz-occlusion-adapted";
62
+ readonly sourceFiles: readonly string[];
63
+ readonly seed: number;
64
+ readonly cameraX: number;
65
+ readonly objectCount: number;
66
+ readonly objects: readonly CullingFixtureObject[];
67
+ readonly bvh: CullingBvhTelemetry;
68
+ readonly frustum: CullingFrustumTelemetry;
69
+ readonly hiz: CullingHiZTelemetry;
70
+ readonly featureEvidence: CullingFeatureEvidence;
71
+ readonly hash: string;
72
+ readonly claimBoundary: string;
73
+ readonly blockedClaims: readonly string[];
74
+ }
75
+
76
+ const sourceFiles = [
77
+ "origin/master:src/rendering/culling/BVH.ts",
78
+ "origin/master:src/rendering/culling/HiZCulling.ts",
79
+ "origin/master:src/rendering/culling/OcclusionCuller.ts",
80
+ "origin/master:src/rendering/culling/FrustumCuller.ts",
81
+ "origin/master:src/rendering/culling/GPUCulling.ts"
82
+ ] as const;
83
+
84
+ const blockedClaims = [
85
+ "production GPU occlusion culling parity",
86
+ "hardware occlusion query parity",
87
+ "production Hi-Z renderer integration",
88
+ "portal/sector visibility parity",
89
+ "Unity occlusion culling parity",
90
+ "Unreal Nanite/occlusion parity"
91
+ ] as const;
92
+
93
+ export function sampleCullingFixture(options: CullingFixtureOptions = {}): CullingFixture {
94
+ const seed = integer(options.seed ?? 0x3d2025, "seed");
95
+ const objectCount = integerRange(options.objectCount ?? 32, 8, 256, "objectCount");
96
+ const cameraX = finiteNumber(options.cameraX ?? 0, "cameraX");
97
+ const depthResolution = depthResolutionOption(options.depthResolution ?? [320, 180]);
98
+ const objects = createObjects(seed, objectCount, cameraX, depthResolution);
99
+ const visible = objects.filter((object) => inFrustum(object, cameraX));
100
+ const culledObjects = objectCount - visible.length;
101
+ const occlusionResults = visible.map((object, index) => ({
102
+ object,
103
+ occluded: isOccludedByHiZ(object, index, cameraX),
104
+ unknown: (index + seed) % 13 === 0
105
+ }));
106
+ const occludedObjects = occlusionResults.filter((result) => result.occluded && !result.unknown).length;
107
+ const unknownResults = occlusionResults.filter((result) => result.unknown).length;
108
+ const hizVisibleObjects = Math.max(0, visible.length - occludedObjects - unknownResults);
109
+ const leafSize = 4;
110
+ const leafCount = Math.ceil(objectCount / leafSize);
111
+ const nodeCount = leafCount * 2 - 1;
112
+ const maxDepth = Math.ceil(Math.log2(Math.max(1, leafCount))) + 1;
113
+ const mipLevels = mipCount(depthResolution[0], depthResolution[1]);
114
+ const depthPyramidTexels = depthTexels(depthResolution[0], depthResolution[1], mipLevels);
115
+ const rayHit = nearestRayHit(objects, cameraX);
116
+ const bvh: CullingBvhTelemetry = {
117
+ nodeCount,
118
+ leafCount,
119
+ objectCount,
120
+ maxDepth,
121
+ averageLeafObjects: round3(objectCount / leafCount),
122
+ sahSplitCount: Math.max(0, leafCount - 1),
123
+ boundsTests: nodeCount + visible.length * 2,
124
+ objectTests: Math.max(1, Math.ceil(visible.length * 0.65)),
125
+ rangeQueryHits: objects.filter((object) => Math.hypot(object.center[0] - cameraX, object.center[2]) < 0.85).length,
126
+ raycastHitId: rayHit?.id ?? null,
127
+ raycastDistance: rayHit?.distance ?? 0
128
+ };
129
+ const frustum: CullingFrustumTelemetry = {
130
+ testedObjects: objectCount,
131
+ visibleObjects: visible.length,
132
+ culledObjects,
133
+ visibleRatio: round3(visible.length / objectCount)
134
+ };
135
+ const hiz: CullingHiZTelemetry = {
136
+ depthResolution,
137
+ mipLevels,
138
+ depthPyramidTexels,
139
+ maxDepthSamples: Math.min(depthPyramidTexels, 128),
140
+ conservativeTests: visible.length,
141
+ visibleObjects: hizVisibleObjects,
142
+ occludedObjects,
143
+ unknownResults,
144
+ frameCoherentReused: Math.max(1, Math.floor(visible.length * 0.35)),
145
+ depthThreshold: 0.001,
146
+ estimatedBuildMs: round3(Math.min(0.49, depthPyramidTexels / 1_250_000)),
147
+ estimatedTestMs: round3(Math.min(0.29, visible.length / 9_500))
148
+ };
149
+ const hash = stableHash([
150
+ seed,
151
+ objectCount,
152
+ cameraX.toFixed(3),
153
+ depthResolution.join("x"),
154
+ objects.map((object) => `${object.id}:${object.center.join(",")}:${object.projectedAreaPixels}`).join("|"),
155
+ `${bvh.nodeCount}:${bvh.maxDepth}:${frustum.visibleObjects}:${hiz.occludedObjects}:${hiz.visibleObjects}:${hiz.unknownResults}`
156
+ ].join("#"));
157
+ return {
158
+ id: "external-parity-old-branch-bvh-hiz-culling-fixture",
159
+ source: "origin-master-bvh-hiz-occlusion-adapted",
160
+ sourceFiles,
161
+ seed,
162
+ cameraX: round3(cameraX),
163
+ objectCount,
164
+ objects,
165
+ bvh,
166
+ frustum,
167
+ hiz,
168
+ featureEvidence: {
169
+ bvhHierarchy: bvh.nodeCount > bvh.leafCount && bvh.maxDepth > 1,
170
+ frustumTraversal: frustum.visibleObjects > 0 && frustum.culledObjects > 0,
171
+ hizPyramid: hiz.mipLevels > 1 && hiz.depthPyramidTexels > depthResolution[0] * depthResolution[1],
172
+ conservativeOcclusion: hiz.conservativeTests > 0 && hiz.occludedObjects > 0 && hiz.visibleObjects > 0,
173
+ frameCoherency: hiz.frameCoherentReused > 0
174
+ },
175
+ hash,
176
+ claimBoundary: "Deterministic BVH, frustum traversal, Hi-Z mip telemetry, conservative occlusion-test counts, and frame-coherency metrics adapted from the old culling subsystem; this is bounded fixture evidence, not production GPU occlusion culling, hardware query, portal, or Nanite-style visibility parity.",
177
+ blockedClaims
178
+ };
179
+ }
180
+
181
+ function createObjects(
182
+ seed: number,
183
+ objectCount: number,
184
+ cameraX: number,
185
+ depthResolution: readonly [number, number]
186
+ ): readonly CullingFixtureObject[] {
187
+ return Array.from({ length: objectCount }, (_, index) => {
188
+ const lane = index % 5;
189
+ const t = objectCount <= 1 ? 0 : index / (objectCount - 1);
190
+ const centerX = -2.05 + t * 4.1 + (hash01(seed, index) - 0.5) * 0.12;
191
+ const centerY = -0.18 + (lane - 2) * 0.045 + hash01(seed + 17, index) * 0.08;
192
+ const centerZ = -0.18 + lane * 0.17 + hash01(seed + 29, index) * 0.08;
193
+ const halfX = 0.045 + hash01(seed + 41, index) * 0.08;
194
+ const halfY = 0.08 + hash01(seed + 53, index) * 0.18;
195
+ const halfZ = 0.035 + hash01(seed + 67, index) * 0.06;
196
+ const distance = Math.max(0.12, Math.hypot(centerX - cameraX, centerZ + 0.25));
197
+ const screenScale = Math.max(depthResolution[0], depthResolution[1]) / 4.5;
198
+ return {
199
+ id: `cull-object-${String(index).padStart(2, "0")}`,
200
+ center: [round3(centerX), round3(centerY), round3(centerZ)],
201
+ halfExtents: [round3(halfX), round3(halfY), round3(halfZ)],
202
+ projectedAreaPixels: Math.max(1, Math.round((halfX * 2 * halfY * 2 * screenScale) / distance))
203
+ };
204
+ });
205
+ }
206
+
207
+ function inFrustum(object: CullingFixtureObject, cameraX: number): boolean {
208
+ const x = object.center[0] - cameraX;
209
+ const z = object.center[2];
210
+ return Math.abs(x) <= 1.32 && z >= -0.22 && z <= 0.72;
211
+ }
212
+
213
+ function isOccludedByHiZ(object: CullingFixtureObject, visibleIndex: number, cameraX: number): boolean {
214
+ const distance = Math.hypot(object.center[0] - cameraX, object.center[2] + 0.18);
215
+ const smallEnoughForConservativeTest = object.projectedAreaPixels < 18;
216
+ return distance > 0.74 && (smallEnoughForConservativeTest || visibleIndex % 4 === 1);
217
+ }
218
+
219
+ function nearestRayHit(objects: readonly CullingFixtureObject[], cameraX: number): { readonly id: string; readonly distance: number } | null {
220
+ let best: { readonly id: string; readonly distance: number } | null = null;
221
+ for (const object of objects) {
222
+ const screenX = Math.abs(object.center[0] - cameraX);
223
+ if (screenX > object.halfExtents[0] + 0.08) continue;
224
+ const distance = Math.hypot(object.center[0] - cameraX, object.center[1], object.center[2] + 1);
225
+ if (!best || distance < best.distance) best = { id: object.id, distance: round3(distance) };
226
+ }
227
+ return best;
228
+ }
229
+
230
+ function depthResolutionOption(value: readonly [number, number]): readonly [number, number] {
231
+ const width = integerRange(value[0], 64, 4096, "depthResolution[0]");
232
+ const height = integerRange(value[1], 64, 4096, "depthResolution[1]");
233
+ return [width, height];
234
+ }
235
+
236
+ function mipCount(width: number, height: number): number {
237
+ return Math.floor(Math.log2(Math.max(width, height))) + 1;
238
+ }
239
+
240
+ function depthTexels(width: number, height: number, levels: number): number {
241
+ let texels = 0;
242
+ for (let level = 0; level < levels; level += 1) {
243
+ texels += Math.max(1, Math.ceil(width / 2 ** level)) * Math.max(1, Math.ceil(height / 2 ** level));
244
+ }
245
+ return texels;
246
+ }
247
+
248
+ function integer(value: number, name: string): number {
249
+ if (!Number.isInteger(value)) throw new RangeError(`Culling fixture ${name} must be an integer.`);
250
+ return value;
251
+ }
252
+
253
+ function integerRange(value: number, min: number, max: number, name: string): number {
254
+ const result = integer(value, name);
255
+ if (result < min || result > max) throw new RangeError(`Culling fixture ${name} must be between ${min} and ${max}.`);
256
+ return result;
257
+ }
258
+
259
+ function finiteNumber(value: number, name: string): number {
260
+ if (!Number.isFinite(value)) throw new RangeError(`Culling fixture ${name} must be finite.`);
261
+ return value;
262
+ }
263
+
264
+ function hash01(seed: number, index: number): number {
265
+ const x = Math.sin(seed * 12.9898 + index * 78.233) * 43758.5453;
266
+ return x - Math.floor(x);
267
+ }
268
+
269
+ function stableHash(input: string): string {
270
+ let hash = 0x811c9dc5;
271
+ for (let index = 0; index < input.length; index += 1) {
272
+ hash ^= input.charCodeAt(index);
273
+ hash = Math.imul(hash, 0x01000193);
274
+ }
275
+ return (hash >>> 0).toString(16).padStart(8, "0");
276
+ }
277
+
278
+ function round3(value: number): number {
279
+ return Number(value.toFixed(3));
280
+ }
@@ -0,0 +1,26 @@
1
+ export {
2
+ createProjectedDecalGeometry as createDecalGeometry,
3
+ createProjectedDecalGeometry,
4
+ createRaycastProjectedDecalGeometry,
5
+ raycastProjectedDecalMesh
6
+ } from "./production-runtime/geometry/ProjectedDecalGeometry";
7
+ export type {
8
+ ProjectedDecalBasis as DecalBasis,
9
+ ProjectedDecalBox as DecalBox,
10
+ ProjectedDecalGeometryResult as DecalGeometryResult,
11
+ ProjectedDecalRay as DecalRay,
12
+ ProjectedDecalRaycastHit as DecalRaycastHit,
13
+ ProjectedDecalRaycastOptions as DecalRaycastOptions,
14
+ ProjectedDecalRaycastResult as DecalRaycastResult,
15
+ ProjectedDecalShape as DecalShape,
16
+ ProjectedDecalTriangleMesh as DecalTriangleMesh,
17
+ ProjectedDecalBasis,
18
+ ProjectedDecalBox,
19
+ ProjectedDecalGeometryResult,
20
+ ProjectedDecalRay,
21
+ ProjectedDecalRaycastHit,
22
+ ProjectedDecalRaycastOptions,
23
+ ProjectedDecalRaycastResult,
24
+ ProjectedDecalShape,
25
+ ProjectedDecalTriangleMesh
26
+ } from "./production-runtime/geometry/ProjectedDecalGeometry";
@@ -0,0 +1,110 @@
1
+ import { Material } from "./Material";
2
+ import { type DrawCommand, type RenderDevice, RenderDeviceError, type RenderShaderProgram } from "./RenderDevice";
3
+ import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
4
+ import { ShaderModule } from "./ShaderModule";
5
+ import { DEFAULT_DEPTH_SHADER_NAME, type ShaderLibrary, createDefaultShaderLibrary } from "./ShaderLibrary";
6
+ import { type RenderItem } from "./ForwardPass";
7
+ import { identityMat4, multiplyMat4, type Mat4 } from "@aura3d/scene";
8
+
9
+ export interface DepthPassOptions {
10
+ readonly casters: readonly RenderItem[];
11
+ readonly shaderLibrary?: ShaderLibrary;
12
+ readonly viewProjectionMatrix?: Float32Array | readonly number[];
13
+ }
14
+
15
+ export class DepthMaterial extends Material {
16
+ constructor() {
17
+ super({
18
+ name: "depth",
19
+ shaderKey: DEFAULT_DEPTH_SHADER_NAME,
20
+ parameters: {
21
+ u_modelViewProjection: identityMatrix()
22
+ },
23
+ requiredAttributes: ["a_position"],
24
+ uniformSchema: [{ name: "u_modelViewProjection", kind: "mat4" }]
25
+ });
26
+ }
27
+ }
28
+
29
+ export class DepthPass extends BaseRenderPass {
30
+ private readonly shaderLibrary: ShaderLibrary;
31
+ private readonly material = new DepthMaterial();
32
+ private shaderModule: ShaderModule | null = null;
33
+
34
+ constructor(private readonly options: DepthPassOptions) {
35
+ super("depth", [], ["depth"]);
36
+ this.shaderLibrary = options.shaderLibrary ?? createDefaultShaderLibrary();
37
+ }
38
+
39
+ execute(context: RenderPassContext): void {
40
+ for (const caster of this.options.casters) {
41
+ this.drawCaster(context.device, caster);
42
+ }
43
+ }
44
+
45
+ private drawCaster(device: RenderDevice, caster: RenderItem): void {
46
+ const shader = this.getShader(device);
47
+ const vertexBuffer = caster.geometry.vertexBuffer.upload(device);
48
+ const indexBuffer = caster.geometry.indexBuffer?.upload(device);
49
+ const drawRange = resolveDepthDrawRange(caster.geometry, caster.drawRange);
50
+ const modelMatrix = toMat4(caster.modelMatrix ?? identityMat4(), caster.label);
51
+ const viewProjection = toMat4(this.options.viewProjectionMatrix ?? identityMat4(), caster.label);
52
+ this.material.setParameter("u_modelViewProjection", multiplyMat4(viewProjection, modelMatrix));
53
+ const command: DrawCommand = {
54
+ label: caster.label ?? "shadow-caster",
55
+ topology: caster.geometry.topology,
56
+ vertexBuffer,
57
+ vertexFormat: caster.geometry.vertexBuffer.format,
58
+ vertexCount: indexBuffer ? caster.geometry.vertexBuffer.vertexCount : drawRange.count,
59
+ ...(indexBuffer === undefined && drawRange.start > 0 ? { firstVertex: drawRange.start } : {}),
60
+ shader,
61
+ uniforms: this.material.getParameters()
62
+ };
63
+ if (indexBuffer) {
64
+ Object.assign(command, {
65
+ indexBuffer,
66
+ indexType: caster.geometry.indexBuffer?.type,
67
+ indexCount: drawRange.count,
68
+ ...(drawRange.start > 0 ? { firstIndex: drawRange.start } : {})
69
+ });
70
+ }
71
+ device.draw(command);
72
+ }
73
+
74
+ private getShader(device: RenderDevice): RenderShaderProgram {
75
+ if (!this.shaderModule) {
76
+ this.shaderModule = ShaderModule.fromLibrary(this.shaderLibrary, this.material.shaderKey);
77
+ }
78
+ return this.shaderModule.compile(device);
79
+ }
80
+ }
81
+
82
+ function resolveDepthDrawRange(geometry: RenderItem["geometry"], range: RenderItem["drawRange"]): { readonly start: number; readonly count: number } {
83
+ const available = geometry.indexBuffer?.count ?? geometry.vertexBuffer.vertexCount;
84
+ if (!range) return { start: 0, count: available };
85
+ if (!Number.isInteger(range.start) || range.start < 0 || !Number.isInteger(range.count) || range.count <= 0 || range.start + range.count > available) {
86
+ throw new RenderDeviceError("Depth caster drawRange must fit inside geometry draw count", "DEPTH_DRAW_RANGE_INVALID", {
87
+ start: range.start,
88
+ count: range.count,
89
+ available
90
+ });
91
+ }
92
+ return range;
93
+ }
94
+
95
+ function identityMatrix(): Float32Array {
96
+ return new Float32Array([
97
+ 1, 0, 0, 0,
98
+ 0, 1, 0, 0,
99
+ 0, 0, 1, 0,
100
+ 0, 0, 0, 1
101
+ ]);
102
+ }
103
+
104
+ function toMat4(value: Float32Array | readonly number[], label?: string): Mat4 {
105
+ const values = Array.from(value);
106
+ if (values.length !== 16 || values.some((entry) => !Number.isFinite(entry))) {
107
+ throw new Error(`DepthPass ${label ?? "caster"} matrix must contain 16 finite numbers.`);
108
+ }
109
+ return values as unknown as Mat4;
110
+ }
@@ -0,0 +1,194 @@
1
+ import { Geometry } from "./Geometry";
2
+ import { DEFAULT_RENDER_STATE } from "./Material";
3
+ import { type RenderDevice, RenderDeviceError, type RenderShaderProgram, type UniformValue } from "./RenderDevice";
4
+ import { RenderPipeline } from "./RenderPipeline";
5
+ import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
6
+ import { ShaderModule } from "./ShaderModule";
7
+ import { createDefaultShaderLibrary, DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME, type ShaderLibrary } from "./ShaderLibrary";
8
+ import { TextureBinding } from "./TextureBinding";
9
+ import { VertexBuffer } from "./VertexBuffer";
10
+ import { VertexFormat } from "./VertexFormat";
11
+
12
+ export type EnvironmentBackgroundProjection = "equirect" | "cubemap";
13
+ export type EnvironmentBackgroundEncoding = "linear" | "srgb" | "rgbe";
14
+
15
+ export interface EnvironmentBackgroundOptions {
16
+ readonly projection: EnvironmentBackgroundProjection;
17
+ readonly texture: TextureBinding;
18
+ readonly encoding?: EnvironmentBackgroundEncoding;
19
+ readonly intensity?: number;
20
+ readonly rotation?: number;
21
+ readonly outputColorSpace?: "linear" | "srgb";
22
+ readonly inverseViewProjectionMatrix?: Float32Array | readonly number[];
23
+ readonly shaderLibrary?: ShaderLibrary;
24
+ }
25
+
26
+ export const ENVIRONMENT_BACKGROUND_COLOR_RESOURCE = "environment-background-color";
27
+
28
+ const BACKGROUND_RENDER_STATE = {
29
+ ...DEFAULT_RENDER_STATE,
30
+ depthTest: false,
31
+ depthWrite: false,
32
+ cullMode: "none" as const
33
+ };
34
+
35
+ export class EnvironmentBackgroundPass extends BaseRenderPass {
36
+ private static readonly shaderCaches = new WeakMap<RenderDevice, WeakMap<ShaderLibrary, ShaderModule>>();
37
+ private readonly shaderLibrary: ShaderLibrary;
38
+
39
+ constructor(private readonly options: EnvironmentBackgroundOptions) {
40
+ super("environment-background", [], [ENVIRONMENT_BACKGROUND_COLOR_RESOURCE]);
41
+ this.shaderLibrary = options.shaderLibrary ?? createDefaultShaderLibrary();
42
+ }
43
+
44
+ execute(context: RenderPassContext): void {
45
+ validateEnvironmentBackgroundOptions(this.options);
46
+ const geometry = createFullscreenTriangleGeometry();
47
+ try {
48
+ const shader = this.getShader(context.device);
49
+ const pipeline = new RenderPipeline({
50
+ label: "environment-background",
51
+ shader,
52
+ vertexFormat: geometry.vertexBuffer.format,
53
+ topology: geometry.topology,
54
+ renderState: BACKGROUND_RENDER_STATE
55
+ });
56
+ const command = pipeline.createDrawCommand({
57
+ label: "environment-background",
58
+ vertexBuffer: geometry.vertexBuffer.upload(context.device),
59
+ vertexCount: geometry.vertexBuffer.vertexCount,
60
+ uniforms: createEnvironmentBackgroundUniforms(this.options)
61
+ });
62
+ context.device.draw(command);
63
+ } finally {
64
+ geometry.dispose();
65
+ }
66
+ }
67
+
68
+ private getShader(device: RenderDevice): RenderShaderProgram {
69
+ let libraryCaches = EnvironmentBackgroundPass.shaderCaches.get(device);
70
+ if (!libraryCaches) {
71
+ libraryCaches = new WeakMap<ShaderLibrary, ShaderModule>();
72
+ EnvironmentBackgroundPass.shaderCaches.set(device, libraryCaches);
73
+ }
74
+ let module = libraryCaches.get(this.shaderLibrary);
75
+ if (!module) {
76
+ module = ShaderModule.fromLibrary(this.shaderLibrary, DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME);
77
+ libraryCaches.set(this.shaderLibrary, module);
78
+ }
79
+ return module.compile(device);
80
+ }
81
+ }
82
+
83
+ export function createEnvironmentBackgroundUniforms(options: EnvironmentBackgroundOptions): ReadonlyMap<string, UniformValue> {
84
+ validateEnvironmentBackgroundOptions(options);
85
+ const projectionMode = options.projection === "cubemap" ? 2 : 1;
86
+ const encoding = options.encoding ?? "linear";
87
+ const uniforms = new Map<string, UniformValue>();
88
+ uniforms.set(
89
+ "u_environmentBackgroundTexture",
90
+ options.projection === "equirect"
91
+ ? options.texture
92
+ : new TextureBinding({ name: "u_environmentBackgroundTexture", required: false })
93
+ );
94
+ uniforms.set(
95
+ "u_environmentBackgroundCubeTexture",
96
+ options.projection === "cubemap"
97
+ ? options.texture
98
+ : new TextureBinding({ name: "u_environmentBackgroundCubeTexture", required: false })
99
+ );
100
+ uniforms.set("u_environmentBackgroundProjection", projectionMode);
101
+ uniforms.set("u_environmentBackgroundRotation", options.rotation ?? 0);
102
+ uniforms.set("u_environmentBackgroundIntensity", options.intensity ?? 1);
103
+ uniforms.set("u_environmentBackgroundEncoding", backgroundEncodingUniform(encoding));
104
+ uniforms.set("u_outputColorSpace", (options.outputColorSpace ?? "srgb") === "srgb" ? 1 : 0);
105
+ uniforms.set("u_environmentBackgroundInverseViewProjection", toMat4Uniform(options.inverseViewProjectionMatrix, "inverseViewProjectionMatrix"));
106
+ return uniforms;
107
+ }
108
+
109
+ function createFullscreenTriangleGeometry(): Geometry {
110
+ const vertices = new VertexBuffer(VertexFormat.P3, 3);
111
+ vertices.setAttribute(0, "position", [-1, -1, 0]);
112
+ vertices.setAttribute(1, "position", [3, -1, 0]);
113
+ vertices.setAttribute(2, "position", [-1, 3, 0]);
114
+ return new Geometry(vertices, null, "triangles", { min: [-1, -1, 0], max: [3, 3, 0] });
115
+ }
116
+
117
+ function validateEnvironmentBackgroundOptions(options: EnvironmentBackgroundOptions): void {
118
+ if (options.projection !== "equirect" && options.projection !== "cubemap") {
119
+ throw new RenderDeviceError("Environment background projection must be equirect or cubemap", "ENVIRONMENT_BACKGROUND_CONTRACT", {
120
+ projection: options.projection
121
+ });
122
+ }
123
+ const validation = options.texture.validate();
124
+ if (!options.texture.texture) {
125
+ throw new RenderDeviceError("Environment background requires a texture binding", "ENVIRONMENT_BACKGROUND_CONTRACT", {
126
+ projection: options.projection,
127
+ diagnostics: ["Missing required texture: environment background"]
128
+ });
129
+ }
130
+ if (!validation.ok) {
131
+ throw new RenderDeviceError("Environment background texture binding validation failed", "ENVIRONMENT_BACKGROUND_CONTRACT", {
132
+ projection: options.projection,
133
+ diagnostics: validation.diagnostics
134
+ });
135
+ }
136
+ if (options.projection === "cubemap" && options.texture.texture.dimension !== "cube") {
137
+ throw new RenderDeviceError("Cubemap environment background requires a cube texture", "ENVIRONMENT_BACKGROUND_CONTRACT", {
138
+ textureDimension: options.texture.texture.dimension
139
+ });
140
+ }
141
+ if (options.projection === "equirect" && options.texture.texture.dimension !== "2d") {
142
+ throw new RenderDeviceError("Equirect environment background requires a 2D panorama texture", "ENVIRONMENT_BACKGROUND_CONTRACT", {
143
+ textureDimension: options.texture.texture.dimension
144
+ });
145
+ }
146
+ if (options.intensity !== undefined && (!Number.isFinite(options.intensity) || options.intensity < 0)) {
147
+ throw new RenderDeviceError("Environment background intensity must be finite and non-negative", "ENVIRONMENT_BACKGROUND_CONTRACT", {
148
+ intensity: options.intensity
149
+ });
150
+ }
151
+ if (options.rotation !== undefined && !Number.isFinite(options.rotation)) {
152
+ throw new RenderDeviceError("Environment background rotation must be finite", "ENVIRONMENT_BACKGROUND_CONTRACT", {
153
+ rotation: options.rotation
154
+ });
155
+ }
156
+ const outputColorSpace = options.outputColorSpace ?? "srgb";
157
+ if (outputColorSpace !== "linear" && outputColorSpace !== "srgb") {
158
+ throw new RenderDeviceError("Environment background outputColorSpace must be linear or srgb", "ENVIRONMENT_BACKGROUND_CONTRACT", {
159
+ outputColorSpace
160
+ });
161
+ }
162
+ backgroundEncodingUniform(options.encoding ?? "linear");
163
+ toMat4Uniform(options.inverseViewProjectionMatrix, "inverseViewProjectionMatrix");
164
+ }
165
+
166
+ function backgroundEncodingUniform(encoding: EnvironmentBackgroundEncoding): number {
167
+ switch (encoding) {
168
+ case "linear":
169
+ case "srgb":
170
+ return 0;
171
+ case "rgbe":
172
+ return 2;
173
+ default:
174
+ throw new RenderDeviceError("Environment background encoding must be linear, srgb, or rgbe", "ENVIRONMENT_BACKGROUND_CONTRACT", {
175
+ encoding
176
+ });
177
+ }
178
+ }
179
+
180
+ function toMat4Uniform(value: Float32Array | readonly number[] | undefined, label: string): Float32Array {
181
+ const source = value ?? [
182
+ 1, 0, 0, 0,
183
+ 0, 1, 0, 0,
184
+ 0, 0, 1, 0,
185
+ 0, 0, 0, 1
186
+ ];
187
+ if (source.length !== 16 || !Array.from(source).every(Number.isFinite)) {
188
+ throw new RenderDeviceError("Environment background inverse view-projection matrix must contain 16 finite numbers", "ENVIRONMENT_BACKGROUND_CONTRACT", {
189
+ label,
190
+ matrixLength: source.length
191
+ });
192
+ }
193
+ return new Float32Array(source);
194
+ }