@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
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  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
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  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
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  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,241 @@
1
+ import { sampleTerrainHeightfield } from "./TerrainFixtures.js";
2
+ export function sampleVegetationFixture(options) {
3
+ const terrain = options.terrain;
4
+ const seed = options.seed ?? terrain.seed ^ 0x6eed;
5
+ if (!Number.isInteger(seed)) {
6
+ throw new RangeError("Vegetation fixture seed must be an integer.");
7
+ }
8
+ const cameraX = finite(options.cameraX ?? 0, "cameraX");
9
+ const elapsedSeconds = Math.max(0, finite(options.elapsedSeconds ?? 0, "elapsedSeconds"));
10
+ const maxInstances = Math.max(1, Math.min(512, Math.floor(options.maxInstances ?? 96)));
11
+ const instances = [];
12
+ const step = Math.max(2, Math.floor(Math.sqrt((terrain.width * terrain.height) / maxInstances)));
13
+ for (let y = 1; y < terrain.height - 1 && instances.length < maxInstances; y += step) {
14
+ for (let x = 1; x < terrain.width - 1 && instances.length < maxInstances; x += step) {
15
+ const sample = sampleTerrainHeightfield(terrain, x / (terrain.width - 1), y / (terrain.height - 1));
16
+ const placement = placementFor(sample.biome, seed + x * 17 + y * 31);
17
+ if (!placement)
18
+ continue;
19
+ const worldX = (x / (terrain.width - 1) - 0.5) * 5.2;
20
+ const worldZ = (y / (terrain.height - 1) - 0.5) * 1.1;
21
+ const distance = Math.abs(worldX - cameraX) + Math.abs(worldZ) * 0.35;
22
+ const lod = distance > 1.18 ? "culled" : distance > 0.62 ? "impostor" : "mesh";
23
+ const wind = windDisplacement(worldX, worldZ, elapsedSeconds, placement.windResponse, seed);
24
+ instances.push({
25
+ id: `veg-${x}-${y}`,
26
+ layer: placement.layer,
27
+ x: Number(worldX.toFixed(4)),
28
+ y: Number((sample.height * 0.7 - 0.53).toFixed(4)),
29
+ z: Number(worldZ.toFixed(4)),
30
+ scale: placement.scale,
31
+ rotation: Number((seeded01(seed + x * 101 + y * 7) * Math.PI * 2).toFixed(4)),
32
+ distanceToCamera: Number(distance.toFixed(4)),
33
+ lod,
34
+ windOffsetX: wind.x,
35
+ windOffsetZ: wind.z
36
+ });
37
+ }
38
+ }
39
+ const visible = instances.filter((instance) => instance.lod !== "culled");
40
+ const meshLodCount = instances.filter((instance) => instance.lod === "mesh").length;
41
+ const impostorLodCount = instances.filter((instance) => instance.lod === "impostor").length;
42
+ const treeCount = instances.filter((instance) => instance.layer === "tree").length;
43
+ const grassCount = instances.filter((instance) => instance.layer === "grass").length;
44
+ const shrubCount = instances.filter((instance) => instance.layer === "shrub").length;
45
+ const maxWindOffset = Math.max(0, ...instances.map((instance) => Math.hypot(instance.windOffsetX, instance.windOffsetZ)));
46
+ const lsystem = createVegetationLSystemFixture(instances, seed);
47
+ return {
48
+ id: "external-parity-old-branch-vegetation-fixture",
49
+ source: "origin-master-vegetation-system-adapted",
50
+ seed,
51
+ instanceCount: instances.length,
52
+ visibleCount: visible.length,
53
+ culledCount: instances.length - visible.length,
54
+ meshLodCount,
55
+ impostorLodCount,
56
+ treeCount,
57
+ grassCount,
58
+ shrubCount,
59
+ maxWindOffset: Number(maxWindOffset.toFixed(5)),
60
+ instances,
61
+ lsystem,
62
+ hash: hashVegetation(instances, lsystem.hash),
63
+ claimBoundary: "Deterministic biome-aware vegetation placement, LOD selection, culling, wind-displacement telemetry, and bounded L-system branch/tip telemetry adapted from the old vegetation and L-system systems; this is bounded fixture evidence, not instanced vegetation rendering, billboards, collision, seasonal growth, procedural mesh generation, or production terrain vegetation parity."
64
+ };
65
+ }
66
+ function createVegetationLSystemFixture(instances, seed) {
67
+ const iterations = 3;
68
+ const generated = generateDOL("F", "F[+F][-F]!F", iterations);
69
+ const visibleTrees = instances.filter((instance) => instance.layer === "tree" && instance.lod !== "culled");
70
+ const visibleVegetation = instances.filter((instance) => instance.lod !== "culled");
71
+ const treeFallback = instances.filter((instance) => instance.layer === "tree");
72
+ const branchSources = (visibleTrees.length > 0 ? visibleTrees : visibleVegetation.length > 0 ? visibleVegetation : treeFallback).slice(0, 8);
73
+ const segments = branchSources.flatMap((instance, index) => interpretTreeLSystem(generated, instance, seed + index * 971)).slice(0, 160);
74
+ const branchTipCount = countBranchTips(generated) * branchSources.length;
75
+ const maxDepth = segments.reduce((max, segment) => Math.max(max, segment.depth), 0);
76
+ return {
77
+ source: "origin-master-lsystem-turtle-adapted",
78
+ axiom: "F",
79
+ rule: "F -> F[+F][-F]!F",
80
+ iterations,
81
+ generatedSymbolLength: generated.length,
82
+ branchSegmentCount: countDrawCommands(generated) * branchSources.length,
83
+ renderedBranchSegmentCount: segments.length,
84
+ branchTipCount,
85
+ maxDepth,
86
+ hash: hashLSystemSegments(generated, segments),
87
+ segments,
88
+ claimBoundary: "D0L grammar expansion and turtle-style branch interpretation adapted from the old L-system code as deterministic vegetation evidence only; this does not claim production procedural tree meshes, botanical simulation, growth, collision, or Unity/Unreal vegetation parity."
89
+ };
90
+ }
91
+ function generateDOL(axiom, successor, iterations) {
92
+ let current = axiom;
93
+ for (let iteration = 0; iteration < iterations; iteration += 1) {
94
+ let next = "";
95
+ for (const symbol of current) {
96
+ next += symbol === "F" ? successor : symbol;
97
+ }
98
+ current = next.length > 4_096 ? next.slice(0, 4_096) : next;
99
+ }
100
+ return current;
101
+ }
102
+ function interpretTreeLSystem(generated, instance, seed) {
103
+ const angle = 0.45 + seeded01(seed ^ 0x512) * 0.22;
104
+ const step = instance.scale * (instance.lod === "impostor" ? 0.72 : 1);
105
+ const stack = [];
106
+ const state = { x: instance.x + instance.windOffsetX, y: instance.y, z: instance.z + instance.windOffsetZ, heading: Math.PI / 2, width: Math.max(0.006, step * 0.28), depth: 0 };
107
+ const segments = [];
108
+ for (const symbol of generated) {
109
+ if (symbol === "F") {
110
+ const startX = state.x;
111
+ const startY = state.y;
112
+ const startZ = state.z;
113
+ state.x += Math.cos(state.heading) * step;
114
+ state.y += Math.sin(state.heading) * step * 1.45;
115
+ state.z += Math.sin(state.heading * 0.73 + seed * 0.001) * step * 0.22;
116
+ segments.push({
117
+ instanceId: instance.id,
118
+ startX: Number(startX.toFixed(4)),
119
+ startY: Number(startY.toFixed(4)),
120
+ startZ: Number(startZ.toFixed(4)),
121
+ endX: Number(state.x.toFixed(4)),
122
+ endY: Number(state.y.toFixed(4)),
123
+ endZ: Number(state.z.toFixed(4)),
124
+ width: Number(state.width.toFixed(5)),
125
+ depth: state.depth
126
+ });
127
+ }
128
+ else if (symbol === "+") {
129
+ state.heading += angle;
130
+ }
131
+ else if (symbol === "-") {
132
+ state.heading -= angle;
133
+ }
134
+ else if (symbol === "[") {
135
+ stack.push({ ...state });
136
+ state.depth += 1;
137
+ state.width *= 0.72;
138
+ }
139
+ else if (symbol === "]") {
140
+ const popped = stack.pop();
141
+ if (popped) {
142
+ state.x = popped.x;
143
+ state.y = popped.y;
144
+ state.z = popped.z;
145
+ state.heading = popped.heading;
146
+ state.width = popped.width;
147
+ state.depth = popped.depth;
148
+ }
149
+ }
150
+ else if (symbol === "!") {
151
+ state.width *= 0.78;
152
+ }
153
+ }
154
+ return segments;
155
+ }
156
+ function countDrawCommands(value) {
157
+ let count = 0;
158
+ for (const symbol of value) {
159
+ if (symbol === "F")
160
+ count += 1;
161
+ }
162
+ return count;
163
+ }
164
+ function countBranchTips(value) {
165
+ let tips = 0;
166
+ for (let index = 0; index < value.length; index += 1) {
167
+ if (value[index] === "F" && value[index + 1] !== "[")
168
+ tips += 1;
169
+ }
170
+ return tips;
171
+ }
172
+ function placementFor(biome, seed) {
173
+ const roll = seeded01(seed);
174
+ if (biome === "forest") {
175
+ return roll < 0.72 ? { layer: "tree", scale: 0.09 + seeded01(seed ^ 0x51) * 0.08, windResponse: 0.45 } : { layer: "shrub", scale: 0.05, windResponse: 0.7 };
176
+ }
177
+ if (biome === "grassland") {
178
+ return roll < 0.62 ? { layer: "grass", scale: 0.035 + seeded01(seed ^ 0x22) * 0.025, windResponse: 1 } : null;
179
+ }
180
+ if (biome === "beach") {
181
+ return roll < 0.2 ? { layer: "grass", scale: 0.03, windResponse: 0.9 } : null;
182
+ }
183
+ return null;
184
+ }
185
+ function windDisplacement(x, z, time, response, seed) {
186
+ const gust = Math.sin(time * 1.8 + x * 2.1 + z * 1.3 + seeded01(seed) * Math.PI * 2);
187
+ const turbulence = Math.sin(time * 3.2 + x * 4.4 - z * 2.7);
188
+ return {
189
+ x: Number(((gust * 0.018 + turbulence * 0.006) * response).toFixed(5)),
190
+ z: Number((Math.cos(time * 1.3 + z * 3.1) * 0.01 * response).toFixed(5))
191
+ };
192
+ }
193
+ function hashVegetation(instances, lsystemHash) {
194
+ let hash = 0x811c9dc5;
195
+ for (const char of lsystemHash) {
196
+ hash ^= char.charCodeAt(0);
197
+ hash = Math.imul(hash, 0x01000193) >>> 0;
198
+ }
199
+ for (const instance of instances) {
200
+ for (const value of [instance.x, instance.y, instance.z, instance.scale, instance.windOffsetX, instance.windOffsetZ]) {
201
+ const scaled = Math.round(value * 10_000);
202
+ hash ^= scaled & 0xff;
203
+ hash = Math.imul(hash, 0x01000193) >>> 0;
204
+ hash ^= (scaled >>> 8) & 0xff;
205
+ hash = Math.imul(hash, 0x01000193) >>> 0;
206
+ }
207
+ hash ^= instance.layer.charCodeAt(0);
208
+ hash = Math.imul(hash, 0x01000193) >>> 0;
209
+ hash ^= instance.lod.charCodeAt(0);
210
+ hash = Math.imul(hash, 0x01000193) >>> 0;
211
+ }
212
+ return hash.toString(16).padStart(8, "0");
213
+ }
214
+ function hashLSystemSegments(generated, segments) {
215
+ let hash = 0x9e3779b9;
216
+ for (const symbol of generated) {
217
+ hash ^= symbol.charCodeAt(0);
218
+ hash = Math.imul(hash, 0x85ebca6b) >>> 0;
219
+ }
220
+ for (const segment of segments) {
221
+ for (const value of [segment.startX, segment.startY, segment.startZ, segment.endX, segment.endY, segment.endZ, segment.width, segment.depth]) {
222
+ const scaled = Math.round(value * 10_000);
223
+ hash ^= scaled & 0xffff;
224
+ hash = Math.imul(hash, 0xc2b2ae35) >>> 0;
225
+ }
226
+ }
227
+ return hash.toString(16).padStart(8, "0");
228
+ }
229
+ function seeded01(seed) {
230
+ let value = seed >>> 0;
231
+ value ^= value << 13;
232
+ value ^= value >>> 17;
233
+ value ^= value << 5;
234
+ return ((value >>> 0) % 10_000) / 10_000;
235
+ }
236
+ function finite(value, label) {
237
+ if (!Number.isFinite(value))
238
+ throw new RangeError(`Vegetation fixture ${label} must be finite.`);
239
+ return value;
240
+ }
241
+ //# sourceMappingURL=VegetationFixtures.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,29 @@
1
+ import { type RenderBuffer, type RenderDevice } from "./RenderDevice";
2
+ import { type VertexAttributeSemantic, VertexFormat } from "./VertexFormat";
3
+ export declare class VertexBuffer {
4
+ readonly format: VertexFormat;
5
+ readonly vertexCount: number;
6
+ readonly data: ArrayBuffer;
7
+ readonly floats: Float32Array;
8
+ private gpuBuffer;
9
+ private dirtyStart;
10
+ private dirtyEnd;
11
+ private disposed;
12
+ constructor(format: VertexFormat, vertexCount: number);
13
+ get byteLength(): number;
14
+ get uploadedBuffer(): RenderBuffer | null;
15
+ setAttribute(vertexIndex: number, semantic: VertexAttributeSemantic, values: readonly number[]): void;
16
+ getAttribute(vertexIndex: number, semantic: VertexAttributeSemantic): readonly number[];
17
+ upload(device: RenderDevice): RenderBuffer;
18
+ getDirtyRange(): {
19
+ readonly start: number;
20
+ readonly end: number;
21
+ } | null;
22
+ dispose(): void;
23
+ private assertVertexIndex;
24
+ private assertAlive;
25
+ private markDirty;
26
+ private isDirty;
27
+ private clearDirty;
28
+ }
29
+ //# sourceMappingURL=VertexBuffer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VertexBuffer.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/VertexBuffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAE,KAAK,YAAY,EAAqB,MAAM,gBAAgB,CAAC;AACzF,OAAO,EAAE,KAAK,uBAAuB,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE5E,qBAAa,YAAY;aASL,MAAM,EAAE,YAAY;aACpB,WAAW,EAAE,MAAM;IATrC,SAAgB,IAAI,EAAE,WAAW,CAAC;IAClC,SAAgB,MAAM,EAAE,YAAY,CAAC;IACrC,OAAO,CAAC,SAAS,CAA6B;IAC9C,OAAO,CAAC,UAAU,CAA4B;IAC9C,OAAO,CAAC,QAAQ,CAAK;IACrB,OAAO,CAAC,QAAQ,CAAS;gBAGP,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,MAAM;IAUrC,IAAI,UAAU,IAAI,MAAM,CAEvB;IAED,IAAI,cAAc,IAAI,YAAY,GAAG,IAAI,CAExC;IAED,YAAY,CAAC,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,uBAAuB,EAAE,MAAM,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI;IAkBrG,YAAY,CAAC,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,uBAAuB,GAAG,SAAS,MAAM,EAAE;IASvF,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,YAAY;IAgB1C,aAAa,IAAI;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAOxE,OAAO,IAAI,IAAI;IAKf,OAAO,CAAC,iBAAiB;IAMzB,OAAO,CAAC,WAAW;IAMnB,OAAO,CAAC,SAAS;IAKjB,OAAO,CAAC,OAAO;IAIf,OAAO,CAAC,UAAU;CAInB"}
@@ -0,0 +1,106 @@
1
+ import { RenderDeviceError } from "./RenderDevice.js";
2
+ import { VertexFormat } from "./VertexFormat.js";
3
+ export class VertexBuffer {
4
+ format;
5
+ vertexCount;
6
+ data;
7
+ floats;
8
+ gpuBuffer = null;
9
+ dirtyStart = Number.POSITIVE_INFINITY;
10
+ dirtyEnd = 0;
11
+ disposed = false;
12
+ constructor(format, vertexCount) {
13
+ this.format = format;
14
+ this.vertexCount = vertexCount;
15
+ if (vertexCount <= 0 || !Number.isInteger(vertexCount)) {
16
+ throw new Error("VertexBuffer vertexCount must be a positive integer");
17
+ }
18
+ this.data = new ArrayBuffer(format.stride * vertexCount);
19
+ this.floats = new Float32Array(this.data);
20
+ this.markDirty(0, this.data.byteLength);
21
+ }
22
+ get byteLength() {
23
+ return this.data.byteLength;
24
+ }
25
+ get uploadedBuffer() {
26
+ return this.gpuBuffer;
27
+ }
28
+ setAttribute(vertexIndex, semantic, values) {
29
+ this.assertAlive();
30
+ this.assertVertexIndex(vertexIndex);
31
+ const attribute = this.format.getAttribute(semantic);
32
+ if (values.length !== attribute.components) {
33
+ throw new Error(`Semantic ${semantic} requires ${attribute.components} values, got ${values.length}`);
34
+ }
35
+ if (!values.every(Number.isFinite)) {
36
+ throw new Error(`Semantic ${semantic} values must be finite`);
37
+ }
38
+ const byteOffset = vertexIndex * this.format.stride + attribute.offset;
39
+ const floatOffset = byteOffset / 4;
40
+ for (let i = 0; i < values.length; i += 1) {
41
+ this.floats[floatOffset + i] = values[i] ?? 0;
42
+ }
43
+ this.markDirty(byteOffset, attribute.byteLength);
44
+ }
45
+ getAttribute(vertexIndex, semantic) {
46
+ this.assertAlive();
47
+ this.assertVertexIndex(vertexIndex);
48
+ const attribute = this.format.getAttribute(semantic);
49
+ const byteOffset = vertexIndex * this.format.stride + attribute.offset;
50
+ const floatOffset = byteOffset / 4;
51
+ return Array.from(this.floats.slice(floatOffset, floatOffset + attribute.components));
52
+ }
53
+ upload(device) {
54
+ this.assertAlive();
55
+ if (!this.gpuBuffer || this.gpuBuffer.disposed) {
56
+ this.gpuBuffer = device.createBuffer("vertex", this.byteLength, new Uint8Array(this.data));
57
+ this.clearDirty();
58
+ return this.gpuBuffer;
59
+ }
60
+ if (this.isDirty()) {
61
+ const start = alignDown(this.dirtyStart, 4);
62
+ const end = alignUp(this.dirtyEnd, 4);
63
+ device.updateBuffer(this.gpuBuffer, start, new Uint8Array(this.data, start, end - start));
64
+ this.clearDirty();
65
+ }
66
+ return this.gpuBuffer;
67
+ }
68
+ getDirtyRange() {
69
+ if (!this.isDirty()) {
70
+ return null;
71
+ }
72
+ return { start: this.dirtyStart, end: this.dirtyEnd };
73
+ }
74
+ dispose() {
75
+ this.gpuBuffer?.dispose();
76
+ this.disposed = true;
77
+ }
78
+ assertVertexIndex(vertexIndex) {
79
+ if (!Number.isInteger(vertexIndex) || vertexIndex < 0 || vertexIndex >= this.vertexCount) {
80
+ throw new RangeError(`Vertex index ${vertexIndex} is out of range`);
81
+ }
82
+ }
83
+ assertAlive() {
84
+ if (this.disposed) {
85
+ throw new RenderDeviceError("VertexBuffer is disposed", "DISPOSED_RESOURCE");
86
+ }
87
+ }
88
+ markDirty(start, byteLength) {
89
+ this.dirtyStart = Math.min(this.dirtyStart, start);
90
+ this.dirtyEnd = Math.max(this.dirtyEnd, start + byteLength);
91
+ }
92
+ isDirty() {
93
+ return this.dirtyStart <= this.dirtyEnd;
94
+ }
95
+ clearDirty() {
96
+ this.dirtyStart = Number.POSITIVE_INFINITY;
97
+ this.dirtyEnd = 0;
98
+ }
99
+ }
100
+ function alignDown(value, alignment) {
101
+ return Math.floor(value / alignment) * alignment;
102
+ }
103
+ function alignUp(value, alignment) {
104
+ return Math.ceil(value / alignment) * alignment;
105
+ }
106
+ //# sourceMappingURL=VertexBuffer.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,36 @@
1
+ export type VertexAttributeSemantic = "position" | "normal" | "uv" | "uv1" | "tangent" | "color" | "joints" | "weights";
2
+ export type VertexAttributeType = "float32";
3
+ export interface VertexAttributeDescriptor {
4
+ readonly semantic: VertexAttributeSemantic;
5
+ readonly components: 1 | 2 | 3 | 4;
6
+ readonly offset: number;
7
+ readonly type?: VertexAttributeType;
8
+ readonly normalized?: boolean;
9
+ readonly shaderLocation?: number;
10
+ readonly shaderName?: string;
11
+ }
12
+ export declare class VertexAttribute {
13
+ readonly semantic: VertexAttributeSemantic;
14
+ readonly components: 1 | 2 | 3 | 4;
15
+ readonly offset: number;
16
+ readonly type: VertexAttributeType;
17
+ readonly normalized: boolean;
18
+ readonly shaderLocation: number;
19
+ readonly shaderName: string;
20
+ constructor(descriptor: VertexAttributeDescriptor);
21
+ get byteLength(): number;
22
+ }
23
+ export declare class VertexFormat {
24
+ readonly attributes: readonly VertexAttribute[];
25
+ readonly stride: number;
26
+ constructor(attributes: readonly VertexAttributeDescriptor[], stride?: number);
27
+ static readonly P3: VertexFormat;
28
+ static readonly P3N3: VertexFormat;
29
+ static readonly P3N3T2: VertexFormat;
30
+ static readonly P3N3T4T2: VertexFormat;
31
+ static readonly P3J4W4: VertexFormat;
32
+ static readonly P3N3J4W4: VertexFormat;
33
+ getAttribute(semantic: VertexAttributeSemantic): VertexAttribute;
34
+ hasAttribute(semantic: VertexAttributeSemantic): boolean;
35
+ }
36
+ //# sourceMappingURL=VertexFormat.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VertexFormat.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/VertexFormat.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,uBAAuB,GAAG,UAAU,GAAG,QAAQ,GAAG,IAAI,GAAG,KAAK,GAAG,SAAS,GAAG,OAAO,GAAG,QAAQ,GAAG,SAAS,CAAC;AAExH,MAAM,MAAM,mBAAmB,GAAG,SAAS,CAAC;AAE5C,MAAM,WAAW,yBAAyB;IACxC,QAAQ,CAAC,QAAQ,EAAE,uBAAuB,CAAC;IAC3C,QAAQ,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACnC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,IAAI,CAAC,EAAE,mBAAmB,CAAC;IACpC,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAC9B,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;CAC9B;AAED,qBAAa,eAAe;IAC1B,SAAgB,QAAQ,EAAE,uBAAuB,CAAC;IAClD,SAAgB,UAAU,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC1C,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,IAAI,EAAE,mBAAmB,CAAC;IAC1C,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC,SAAgB,cAAc,EAAE,MAAM,CAAC;IACvC,SAAgB,UAAU,EAAE,MAAM,CAAC;gBAEvB,UAAU,EAAE,yBAAyB;IAajD,IAAI,UAAU,IAAI,MAAM,CAEvB;CACF;AAED,qBAAa,YAAY;IACvB,SAAgB,UAAU,EAAE,SAAS,eAAe,EAAE,CAAC;IACvD,SAAgB,MAAM,EAAE,MAAM,CAAC;gBAEnB,UAAU,EAAE,SAAS,yBAAyB,EAAE,EAAE,MAAM,CAAC,EAAE,MAAM;IAwB7E,MAAM,CAAC,QAAQ,CAAC,EAAE,eAA8E;IAEhG,MAAM,CAAC,QAAQ,CAAC,IAAI,eAMlB;IAEF,MAAM,CAAC,QAAQ,CAAC,MAAM,eAOpB;IAEF,MAAM,CAAC,QAAQ,CAAC,QAAQ,eAQtB;IAEF,MAAM,CAAC,QAAQ,CAAC,MAAM,eAOpB;IAEF,MAAM,CAAC,QAAQ,CAAC,QAAQ,eAQtB;IAEF,YAAY,CAAC,QAAQ,EAAE,uBAAuB,GAAG,eAAe;IAQhE,YAAY,CAAC,QAAQ,EAAE,uBAAuB,GAAG,OAAO;CAGzD"}
@@ -0,0 +1,127 @@
1
+ export class VertexAttribute {
2
+ semantic;
3
+ components;
4
+ offset;
5
+ type;
6
+ normalized;
7
+ shaderLocation;
8
+ shaderName;
9
+ constructor(descriptor) {
10
+ if (descriptor.offset < 0 || descriptor.offset % 4 !== 0) {
11
+ throw new Error(`Vertex attribute ${descriptor.semantic} offset must be non-negative and 4-byte aligned`);
12
+ }
13
+ this.semantic = descriptor.semantic;
14
+ this.components = descriptor.components;
15
+ this.offset = descriptor.offset;
16
+ this.type = descriptor.type ?? "float32";
17
+ this.normalized = descriptor.normalized ?? false;
18
+ this.shaderLocation = descriptor.shaderLocation ?? defaultShaderLocation(descriptor.semantic);
19
+ this.shaderName = descriptor.shaderName ?? defaultShaderName(descriptor.semantic);
20
+ }
21
+ get byteLength() {
22
+ return this.components * 4;
23
+ }
24
+ }
25
+ export class VertexFormat {
26
+ attributes;
27
+ stride;
28
+ constructor(attributes, stride) {
29
+ if (attributes.length === 0) {
30
+ throw new Error("VertexFormat requires at least one attribute");
31
+ }
32
+ const seen = new Set();
33
+ this.attributes = attributes.map((attribute) => {
34
+ if (seen.has(attribute.semantic)) {
35
+ throw new Error(`Duplicate vertex semantic: ${attribute.semantic}`);
36
+ }
37
+ seen.add(attribute.semantic);
38
+ return new VertexAttribute(attribute);
39
+ });
40
+ const minimumStride = Math.max(...this.attributes.map((attribute) => attribute.offset + attribute.byteLength));
41
+ this.stride = stride ?? minimumStride;
42
+ if (this.stride < minimumStride) {
43
+ throw new Error(`Vertex stride ${this.stride} is smaller than minimum required stride ${minimumStride}`);
44
+ }
45
+ if (this.stride % 4 !== 0) {
46
+ throw new Error("Vertex stride must be 4-byte aligned");
47
+ }
48
+ }
49
+ static P3 = new VertexFormat([{ semantic: "position", components: 3, offset: 0 }], 12);
50
+ static P3N3 = new VertexFormat([
51
+ { semantic: "position", components: 3, offset: 0 },
52
+ { semantic: "normal", components: 3, offset: 12 }
53
+ ], 24);
54
+ static P3N3T2 = new VertexFormat([
55
+ { semantic: "position", components: 3, offset: 0 },
56
+ { semantic: "normal", components: 3, offset: 12 },
57
+ { semantic: "uv", components: 2, offset: 24 }
58
+ ], 32);
59
+ static P3N3T4T2 = new VertexFormat([
60
+ { semantic: "position", components: 3, offset: 0 },
61
+ { semantic: "normal", components: 3, offset: 12 },
62
+ { semantic: "tangent", components: 4, offset: 24 },
63
+ { semantic: "uv", components: 2, offset: 40 }
64
+ ], 48);
65
+ static P3J4W4 = new VertexFormat([
66
+ { semantic: "position", components: 3, offset: 0 },
67
+ { semantic: "joints", components: 4, offset: 12 },
68
+ { semantic: "weights", components: 4, offset: 28 }
69
+ ], 44);
70
+ static P3N3J4W4 = new VertexFormat([
71
+ { semantic: "position", components: 3, offset: 0 },
72
+ { semantic: "normal", components: 3, offset: 12 },
73
+ { semantic: "joints", components: 4, offset: 24 },
74
+ { semantic: "weights", components: 4, offset: 40 }
75
+ ], 56);
76
+ getAttribute(semantic) {
77
+ const attribute = this.attributes.find((candidate) => candidate.semantic === semantic);
78
+ if (!attribute) {
79
+ throw new Error(`Vertex format does not contain semantic ${semantic}`);
80
+ }
81
+ return attribute;
82
+ }
83
+ hasAttribute(semantic) {
84
+ return this.attributes.some((attribute) => attribute.semantic === semantic);
85
+ }
86
+ }
87
+ function defaultShaderLocation(semantic) {
88
+ switch (semantic) {
89
+ case "position":
90
+ return 0;
91
+ case "normal":
92
+ return 1;
93
+ case "uv":
94
+ return 2;
95
+ case "tangent":
96
+ return 3;
97
+ case "color":
98
+ return 4;
99
+ case "joints":
100
+ return 5;
101
+ case "weights":
102
+ return 6;
103
+ case "uv1":
104
+ return 7;
105
+ }
106
+ }
107
+ function defaultShaderName(semantic) {
108
+ switch (semantic) {
109
+ case "position":
110
+ return "a_position";
111
+ case "normal":
112
+ return "a_normal";
113
+ case "uv":
114
+ return "a_uv";
115
+ case "uv1":
116
+ return "a_uv1";
117
+ case "tangent":
118
+ return "a_tangent";
119
+ case "color":
120
+ return "a_color";
121
+ case "joints":
122
+ return "a_joints";
123
+ case "weights":
124
+ return "a_weights";
125
+ }
126
+ }
127
+ //# sourceMappingURL=VertexFormat.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,54 @@
1
+ export type VoxelFixtureBlockType = "air" | "stone" | "dirt" | "grass" | "sand" | "water" | "wood" | "leaves" | "glass" | "coal-ore" | "iron-ore" | "gold-ore" | "diamond-ore" | "bedrock" | "cobblestone" | "planks" | "brick" | "snow" | "ice" | "lava";
2
+ export type VoxelFixtureLod = "near" | "mid" | "far" | "culled";
3
+ export interface VoxelFixtureOptions {
4
+ readonly seed?: number;
5
+ readonly chunkSize?: number;
6
+ readonly viewDistance?: number;
7
+ readonly cameraChunkX?: number;
8
+ readonly cameraChunkZ?: number;
9
+ }
10
+ export interface VoxelBlockDescriptor {
11
+ readonly type: VoxelFixtureBlockType;
12
+ readonly color: readonly [number, number, number, number];
13
+ readonly hardness: number;
14
+ readonly toolRequired: string | null;
15
+ readonly drops: VoxelFixtureBlockType | null;
16
+ readonly sound: string;
17
+ readonly animated: boolean;
18
+ readonly lightLevel: number;
19
+ readonly transparent: boolean;
20
+ readonly solid: boolean;
21
+ }
22
+ export interface VoxelVisibleBlock {
23
+ readonly id: string;
24
+ readonly type: VoxelFixtureBlockType;
25
+ readonly x: number;
26
+ readonly y: number;
27
+ readonly z: number;
28
+ readonly lod: VoxelFixtureLod;
29
+ }
30
+ export interface VoxelWorldFixture {
31
+ readonly id: "external-parity-old-branch-voxel-world-fixture";
32
+ readonly source: "origin-master-voxel-world-adapted";
33
+ readonly seed: number;
34
+ readonly chunkSize: number;
35
+ readonly viewDistance: number;
36
+ readonly registry: readonly VoxelBlockDescriptor[];
37
+ readonly blockTypeCount: number;
38
+ readonly solidBlockTypes: number;
39
+ readonly transparentBlockTypes: number;
40
+ readonly animatedBlockTypes: number;
41
+ readonly emittingBlockTypes: number;
42
+ readonly chunkQueueSize: number;
43
+ readonly generatingChunks: number;
44
+ readonly meshingChunks: number;
45
+ readonly lodCounts: Record<VoxelFixtureLod, number>;
46
+ readonly blockCounts: Partial<Record<VoxelFixtureBlockType, number>>;
47
+ readonly visibleBlocks: readonly VoxelVisibleBlock[];
48
+ readonly visibleFaceEstimate: number;
49
+ readonly memoryBytes: number;
50
+ readonly hash: string;
51
+ readonly claimBoundary: string;
52
+ }
53
+ export declare function sampleVoxelWorldFixture(options?: VoxelFixtureOptions): VoxelWorldFixture;
54
+ //# sourceMappingURL=VoxelWorldFixtures.d.ts.map