@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,713 @@
1
+ import type { LinearHdrEnvironmentMapSource } from "../../EnvironmentMapResources";
2
+
3
+ export type PMREMCubeFace = "px" | "nx" | "py" | "ny" | "pz" | "nz";
4
+
5
+ export interface PMREMLevel {
6
+ readonly mip: number;
7
+ readonly roughness: number;
8
+ readonly faceSize: number;
9
+ }
10
+
11
+ export interface CubemapPMREMFace {
12
+ readonly face: PMREMCubeFace;
13
+ readonly width: number;
14
+ readonly height: number;
15
+ readonly data: Uint16Array;
16
+ }
17
+
18
+ export interface CubemapPMREMLevel extends PMREMLevel {
19
+ readonly faces: readonly CubemapPMREMFace[];
20
+ }
21
+
22
+ export interface CubemapPMREMResources {
23
+ readonly faceSize: number;
24
+ readonly mipCount: number;
25
+ readonly levels: readonly CubemapPMREMLevel[];
26
+ readonly diagnostics: {
27
+ readonly faceCount: 6;
28
+ readonly sourceProjection: "equirectangular-to-cubemap";
29
+ readonly filterModel: "ggx-importance-sampled-cubemap-prefilter";
30
+ readonly shaderSampling: "webgl2-sampler-cube";
31
+ readonly totalByteLength: number;
32
+ readonly maxLinearValue: number;
33
+ };
34
+ }
35
+
36
+ export interface CubemapPMREMAudit {
37
+ readonly parity: "bounded-pmrem-audit-not-threejs-parity";
38
+ readonly completeMipPyramid: boolean;
39
+ readonly faceCount: number;
40
+ readonly mipCount: number;
41
+ readonly baseFaceSize: number;
42
+ readonly totalByteLength: number;
43
+ readonly maxEdgeMeanDelta: number;
44
+ readonly luminanceVarianceByMip: readonly number[];
45
+ readonly roughnessVarianceNonIncreasing: boolean;
46
+ readonly roughestVarianceReduced: boolean;
47
+ }
48
+
49
+ export interface CubemapPMREMShaderContract {
50
+ readonly sampling: "webgl2-sampler-cube";
51
+ readonly mipSelection: "roughness-scaled-textureLod";
52
+ readonly splitSumBRDF: true;
53
+ readonly bindableTextureDimension: "cube";
54
+ readonly requiredUniforms: readonly string[];
55
+ readonly materialVariantCoverage: readonly string[];
56
+ readonly faceCompleteness: boolean;
57
+ readonly mipCount: number;
58
+ readonly baseFaceSize: number;
59
+ readonly lodRange: readonly [number, number];
60
+ readonly fallback2DEnvironmentSpecularDisabled: true;
61
+ }
62
+
63
+ export interface CubemapPMREMOptions {
64
+ readonly faceSize?: number;
65
+ readonly mipCount?: number;
66
+ readonly sampleCount?: number;
67
+ }
68
+
69
+ export interface PMREMTransmissionProbeOptions {
70
+ readonly position: readonly [number, number, number];
71
+ readonly normal: readonly [number, number, number];
72
+ readonly viewDirection: readonly [number, number, number];
73
+ readonly ior?: number;
74
+ readonly roughness?: number;
75
+ readonly thickness?: number;
76
+ readonly attenuationDistance?: number;
77
+ readonly attenuationColor?: readonly [number, number, number];
78
+ readonly environmentBoxMin?: readonly [number, number, number];
79
+ readonly environmentBoxMax?: readonly [number, number, number];
80
+ readonly maxBounces?: number;
81
+ readonly mipCount?: number;
82
+ }
83
+
84
+ export interface PMREMTransmissionProbeBounce {
85
+ readonly bounce: number;
86
+ readonly direction: readonly [number, number, number];
87
+ readonly hitPosition: readonly [number, number, number];
88
+ readonly hitNormal: readonly [number, number, number];
89
+ readonly travelDistance: number;
90
+ readonly lod: number;
91
+ readonly attenuation: readonly [number, number, number];
92
+ readonly causticEnergy: number;
93
+ }
94
+
95
+ export interface PMREMTransmissionProbe {
96
+ readonly projection: "box-parallax-corrected-cubemap";
97
+ readonly refractionModel: "ior-refract-with-reflection-fallback";
98
+ readonly multiBounce: boolean;
99
+ readonly bounces: readonly PMREMTransmissionProbeBounce[];
100
+ readonly totalTravelDistance: number;
101
+ readonly averageAttenuation: readonly [number, number, number];
102
+ readonly causticEnergy: number;
103
+ readonly recommendedLod: number;
104
+ }
105
+
106
+ const CUBE_FACES: readonly PMREMCubeFace[] = ["px", "nx", "py", "ny", "pz", "nz"];
107
+
108
+ export function generatePMREMLevels(faceSize = 256, mipCount = 9): readonly PMREMLevel[] {
109
+ validatePositiveInteger(faceSize, "PMREM faceSize");
110
+ validatePositiveInteger(mipCount, "PMREM mipCount");
111
+ return Array.from({ length: mipCount }, (_, mip) => ({
112
+ mip,
113
+ roughness: mip / Math.max(1, mipCount - 1),
114
+ faceSize: Math.max(1, faceSize >> mip)
115
+ }));
116
+ }
117
+
118
+ export function generateCubemapPMREMResources(
119
+ source: LinearHdrEnvironmentMapSource,
120
+ options: CubemapPMREMOptions = {}
121
+ ): CubemapPMREMResources {
122
+ validateHdrSource(source);
123
+ const faceSize = options.faceSize ?? 128;
124
+ const mipCount = options.mipCount ?? Math.max(1, Math.floor(Math.log2(faceSize)) + 1);
125
+ const sampleCount = options.sampleCount ?? 32;
126
+ validatePositiveInteger(faceSize, "Cubemap PMREM faceSize");
127
+ validatePositiveInteger(mipCount, "Cubemap PMREM mipCount");
128
+ validatePositiveInteger(sampleCount, "Cubemap PMREM sampleCount");
129
+
130
+ const averageRadiance = sourceAverageRadiance(source);
131
+ const levels = generatePMREMLevels(faceSize, mipCount).map((level) => ({
132
+ ...level,
133
+ faces: CUBE_FACES.map((face) => projectPrefilteredFace(source, face, level.faceSize, level.roughness, sampleCount, averageRadiance))
134
+ }));
135
+ const totalByteLength = levels.reduce((total, level) => total + level.faces.reduce((faceTotal, face) => faceTotal + face.data.byteLength, 0), 0);
136
+ return {
137
+ faceSize,
138
+ mipCount,
139
+ levels,
140
+ diagnostics: {
141
+ faceCount: 6,
142
+ sourceProjection: "equirectangular-to-cubemap",
143
+ filterModel: "ggx-importance-sampled-cubemap-prefilter",
144
+ shaderSampling: "webgl2-sampler-cube",
145
+ totalByteLength,
146
+ maxLinearValue: maxLinearValue(source.data)
147
+ }
148
+ };
149
+ }
150
+
151
+ export function auditCubemapPMREMResources(resources: CubemapPMREMResources): CubemapPMREMAudit {
152
+ const expectedLevels = generatePMREMLevels(resources.faceSize, resources.mipCount);
153
+ const completeMipPyramid = expectedLevels.every((expected) => {
154
+ const level = resources.levels.find((candidate) => candidate.mip === expected.mip);
155
+ return Boolean(level)
156
+ && level!.faceSize === expected.faceSize
157
+ && level!.faces.length === 6
158
+ && CUBE_FACES.every((face) => {
159
+ const faceData = level!.faces.find((candidate) => candidate.face === face);
160
+ return Boolean(faceData)
161
+ && faceData!.width === expected.faceSize
162
+ && faceData!.height === expected.faceSize
163
+ && faceData!.data.length === expected.faceSize * expected.faceSize * 4;
164
+ });
165
+ });
166
+ const luminanceVarianceByMip = resources.levels.map((level) => levelLuminanceVariance(level));
167
+ const roughnessVarianceNonIncreasing = luminanceVarianceByMip.every((variance, index) => {
168
+ if (index === 0) return true;
169
+ return variance <= (luminanceVarianceByMip[index - 1] ?? variance) + 0.0001;
170
+ });
171
+ const roughestVarianceReduced = (luminanceVarianceByMip.at(-1) ?? 0) < (luminanceVarianceByMip[0] ?? 0);
172
+ return {
173
+ parity: "bounded-pmrem-audit-not-threejs-parity",
174
+ completeMipPyramid,
175
+ faceCount: CUBE_FACES.length,
176
+ mipCount: resources.levels.length,
177
+ baseFaceSize: resources.faceSize,
178
+ totalByteLength: resources.diagnostics.totalByteLength,
179
+ maxEdgeMeanDelta: maxEdgeMeanDelta(resources.levels[0]),
180
+ luminanceVarianceByMip,
181
+ roughnessVarianceNonIncreasing,
182
+ roughestVarianceReduced
183
+ };
184
+ }
185
+
186
+ export function createCubemapPMREMShaderContract(resources: CubemapPMREMResources): CubemapPMREMShaderContract {
187
+ const audit = auditCubemapPMREMResources(resources);
188
+ return {
189
+ sampling: "webgl2-sampler-cube",
190
+ mipSelection: "roughness-scaled-textureLod",
191
+ splitSumBRDF: true,
192
+ bindableTextureDimension: "cube",
193
+ requiredUniforms: [
194
+ "u_environmentCubeMapTexture",
195
+ "u_environmentCubeMapTextureEnabled",
196
+ "u_environmentMapTextureMipCount",
197
+ "u_environmentBrdfLutTexture",
198
+ "u_environmentBrdfLutEnabled"
199
+ ],
200
+ materialVariantCoverage: [
201
+ "PBRMaterial",
202
+ "TexturedPBRMaterial",
203
+ "SkinnedLitMaterial",
204
+ "NormalMappedPBRMaterial",
205
+ "InstancedPBRMaterial"
206
+ ],
207
+ faceCompleteness: audit.completeMipPyramid,
208
+ mipCount: resources.mipCount,
209
+ baseFaceSize: resources.faceSize,
210
+ lodRange: [0, Math.max(0, resources.mipCount - 1)],
211
+ fallback2DEnvironmentSpecularDisabled: true
212
+ };
213
+ }
214
+
215
+ export function createPMREMTransmissionProbe(options: PMREMTransmissionProbeOptions): PMREMTransmissionProbe {
216
+ const position = finiteVec3(options.position, "PMREM transmission probe position");
217
+ const normal = normalize(finiteVec3(options.normal, "PMREM transmission probe normal"));
218
+ const viewDirection = normalize(finiteVec3(options.viewDirection, "PMREM transmission probe viewDirection"));
219
+ const ior = finitePositive(options.ior ?? 1.5, "PMREM transmission probe ior");
220
+ const roughness = clampFinite(options.roughness ?? 0, 0, 1, "PMREM transmission probe roughness");
221
+ const thickness = Math.max(0, finiteNumber(options.thickness ?? 0, "PMREM transmission probe thickness"));
222
+ const attenuationDistance = finitePositive(options.attenuationDistance ?? 1_000_000, "PMREM transmission probe attenuationDistance");
223
+ const attenuationColor = finiteColor(options.attenuationColor ?? [1, 1, 1], "PMREM transmission probe attenuationColor");
224
+ const boxMin = finiteVec3(options.environmentBoxMin ?? [-1, -1, -1], "PMREM transmission probe environmentBoxMin");
225
+ const boxMax = finiteVec3(options.environmentBoxMax ?? [1, 1, 1], "PMREM transmission probe environmentBoxMax");
226
+ validateBox(boxMin, boxMax);
227
+ const maxBounces = clampInteger(options.maxBounces ?? 2, 1, 4, "PMREM transmission probe maxBounces");
228
+ const mipCount = clampInteger(options.mipCount ?? 9, 1, 16, "PMREM transmission probe mipCount");
229
+ let origin = clampPointToBox(position, boxMin, boxMax);
230
+ let direction = refract(scale(normalize(viewDirection), -1), normal, 1 / ior);
231
+ if (length(direction) <= 1e-6) {
232
+ direction = reflect(scale(normalize(viewDirection), -1), normal);
233
+ }
234
+ direction = normalize(direction);
235
+ const bounces: PMREMTransmissionProbeBounce[] = [];
236
+ let totalTravelDistance = 0;
237
+ let attenuationProduct: readonly [number, number, number] = [1, 1, 1];
238
+ let causticEnergy = 0;
239
+
240
+ for (let bounce = 0; bounce < maxBounces; bounce += 1) {
241
+ const hit = intersectBox(origin, direction, boxMin, boxMax);
242
+ if (!hit) break;
243
+ const travelDistance = hit.distance;
244
+ totalTravelDistance += travelDistance;
245
+ const volumeTravel = thickness <= 0 ? 0 : (thickness * (bounce + 1) + travelDistance * 0.08) / attenuationDistance;
246
+ const attenuation: readonly [number, number, number] = [
247
+ attenuationProduct[0] * attenuationColor[0] ** volumeTravel,
248
+ attenuationProduct[1] * attenuationColor[1] ** volumeTravel,
249
+ attenuationProduct[2] * attenuationColor[2] ** volumeTravel
250
+ ];
251
+ attenuationProduct = attenuation;
252
+ const lod = clamp((roughness + bounce * 0.08 + Math.min(0.24, travelDistance * 0.015)) * (mipCount - 1), 0, mipCount - 1);
253
+ const bounceCaustic = (1 - roughness) ** 2 * average3(attenuation) / (1 + travelDistance * 0.35) / (bounce + 1);
254
+ causticEnergy += bounceCaustic;
255
+ bounces.push({
256
+ bounce,
257
+ direction,
258
+ hitPosition: hit.position,
259
+ hitNormal: hit.normal,
260
+ travelDistance,
261
+ lod,
262
+ attenuation,
263
+ causticEnergy: bounceCaustic
264
+ });
265
+ origin = add(hit.position, scale(hit.normal, -0.001));
266
+ direction = normalize(reflect(direction, hit.normal));
267
+ }
268
+
269
+ const recommendedLod = bounces.length === 0 ? roughness * (mipCount - 1) : bounces.reduce((total, bounce) => total + bounce.lod, 0) / bounces.length;
270
+ return {
271
+ projection: "box-parallax-corrected-cubemap",
272
+ refractionModel: "ior-refract-with-reflection-fallback",
273
+ multiBounce: bounces.length > 1,
274
+ bounces,
275
+ totalTravelDistance,
276
+ averageAttenuation: attenuationProduct,
277
+ causticEnergy,
278
+ recommendedLod
279
+ };
280
+ }
281
+
282
+ function projectPrefilteredFace(
283
+ source: LinearHdrEnvironmentMapSource,
284
+ face: PMREMCubeFace,
285
+ faceSize: number,
286
+ roughness: number,
287
+ sampleCount: number,
288
+ averageRadiance: readonly [number, number, number]
289
+ ): CubemapPMREMFace {
290
+ const data = new Uint16Array(faceSize * faceSize * 4);
291
+ for (let y = 0; y < faceSize; y += 1) {
292
+ const v = ((y + 0.5) / faceSize) * 2 - 1;
293
+ for (let x = 0; x < faceSize; x += 1) {
294
+ const u = ((x + 0.5) / faceSize) * 2 - 1;
295
+ const direction = normalize(faceDirection(face, u, v));
296
+ const color = samplePrefilteredDirection(source, direction, roughness, sampleCount, averageRadiance);
297
+ const offset = (y * faceSize + x) * 4;
298
+ data[offset] = numberToHalfFloat(color[0]);
299
+ data[offset + 1] = numberToHalfFloat(color[1]);
300
+ data[offset + 2] = numberToHalfFloat(color[2]);
301
+ data[offset + 3] = numberToHalfFloat(1);
302
+ }
303
+ }
304
+ return { face, width: faceSize, height: faceSize, data };
305
+ }
306
+
307
+ function samplePrefilteredDirection(
308
+ source: LinearHdrEnvironmentMapSource,
309
+ direction: readonly [number, number, number],
310
+ roughness: number,
311
+ sampleCount: number,
312
+ averageRadiance: readonly [number, number, number]
313
+ ): readonly [number, number, number] {
314
+ if (roughness <= 0.0001 || sampleCount <= 1) {
315
+ return sampleEquirect(source, direction);
316
+ }
317
+ const normal = normalize(direction);
318
+ const view = normal;
319
+ let red = 0;
320
+ let green = 0;
321
+ let blue = 0;
322
+ let weightTotal = 0;
323
+ for (let sample = 0; sample < sampleCount; sample += 1) {
324
+ const halfVector = importanceSampleGGX(
325
+ [(sample + 0.5) / sampleCount, radicalInverseVdc(sample)],
326
+ normal,
327
+ roughness
328
+ );
329
+ const viewDotHalf = Math.max(0, dot(view, halfVector));
330
+ const light = normalize([
331
+ 2 * viewDotHalf * halfVector[0] - view[0],
332
+ 2 * viewDotHalf * halfVector[1] - view[1],
333
+ 2 * viewDotHalf * halfVector[2] - view[2]
334
+ ]);
335
+ const weight = Math.max(0, dot(normal, light));
336
+ if (weight <= 0) continue;
337
+ const color = sampleEquirect(source, light);
338
+ red += color[0] * weight;
339
+ green += color[1] * weight;
340
+ blue += color[2] * weight;
341
+ weightTotal += weight;
342
+ }
343
+ if (weightTotal <= 0) return averageRadiance;
344
+ const filtered: readonly [number, number, number] = [red / weightTotal, green / weightTotal, blue / weightTotal];
345
+ const wideLobeBlend = Math.min(0.82, roughness ** 4 * 0.82);
346
+ return [
347
+ filtered[0] * (1 - wideLobeBlend) + averageRadiance[0] * wideLobeBlend,
348
+ filtered[1] * (1 - wideLobeBlend) + averageRadiance[1] * wideLobeBlend,
349
+ filtered[2] * (1 - wideLobeBlend) + averageRadiance[2] * wideLobeBlend
350
+ ];
351
+ }
352
+
353
+ function importanceSampleGGX(
354
+ xi: readonly [number, number],
355
+ normal: readonly [number, number, number],
356
+ roughness: number
357
+ ): readonly [number, number, number] {
358
+ const alpha = Math.max(0.001, roughness * roughness);
359
+ const alphaSquared = alpha * alpha;
360
+ const phi = 2 * Math.PI * xi[0];
361
+ const cosTheta = Math.sqrt((1 - xi[1]) / Math.max(0.000001, 1 + (alphaSquared - 1) * xi[1]));
362
+ const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
363
+ const tangent = Math.abs(normal[1]) < 0.95
364
+ ? normalize(cross([0, 1, 0], normal))
365
+ : normalize(cross([1, 0, 0], normal));
366
+ const bitangent = normalize(cross(normal, tangent));
367
+ return normalize([
368
+ tangent[0] * Math.cos(phi) * sinTheta + bitangent[0] * Math.sin(phi) * sinTheta + normal[0] * cosTheta,
369
+ tangent[1] * Math.cos(phi) * sinTheta + bitangent[1] * Math.sin(phi) * sinTheta + normal[1] * cosTheta,
370
+ tangent[2] * Math.cos(phi) * sinTheta + bitangent[2] * Math.sin(phi) * sinTheta + normal[2] * cosTheta
371
+ ]);
372
+ }
373
+
374
+ function radicalInverseVdc(bits: number): number {
375
+ let value = bits >>> 0;
376
+ value = (value << 16) | (value >>> 16);
377
+ value = ((value & 0x55555555) << 1) | ((value & 0xaaaaaaaa) >>> 1);
378
+ value = ((value & 0x33333333) << 2) | ((value & 0xcccccccc) >>> 2);
379
+ value = ((value & 0x0f0f0f0f) << 4) | ((value & 0xf0f0f0f0) >>> 4);
380
+ value = ((value & 0x00ff00ff) << 8) | ((value & 0xff00ff00) >>> 8);
381
+ return value * 2.3283064365386963e-10;
382
+ }
383
+
384
+ function sampleEquirect(
385
+ source: LinearHdrEnvironmentMapSource,
386
+ direction: readonly [number, number, number]
387
+ ): readonly [number, number, number] {
388
+ const u = 0.5 + Math.atan2(direction[2], direction[0]) / (Math.PI * 2);
389
+ const v = 0.5 - Math.asin(clamp(direction[1], -1, 1)) / Math.PI;
390
+ const sampleX = u * source.width - 0.5;
391
+ const sampleY = v * source.height - 0.5;
392
+ const x0 = Math.floor(sampleX);
393
+ const y0 = Math.floor(sampleY);
394
+ const x1 = x0 + 1;
395
+ const y1 = y0 + 1;
396
+ const tx = sampleX - x0;
397
+ const ty = sampleY - y0;
398
+ const topLeft = sampleEquirectTexel(source, x0, y0);
399
+ const topRight = sampleEquirectTexel(source, x1, y0);
400
+ const bottomLeft = sampleEquirectTexel(source, x0, y1);
401
+ const bottomRight = sampleEquirectTexel(source, x1, y1);
402
+ const top = mixRgb(topLeft, topRight, tx);
403
+ const bottom = mixRgb(bottomLeft, bottomRight, tx);
404
+ return mixRgb(top, bottom, ty);
405
+ }
406
+
407
+ function sampleEquirectTexel(
408
+ source: LinearHdrEnvironmentMapSource,
409
+ x: number,
410
+ y: number
411
+ ): readonly [number, number, number] {
412
+ const pixelX = wrap(x, source.width);
413
+ const pixelY = clamp(y, 0, source.height - 1);
414
+ const offset = (pixelY * source.width + pixelX) * 4;
415
+ return [
416
+ Math.max(0, source.data[offset] ?? 0),
417
+ Math.max(0, source.data[offset + 1] ?? 0),
418
+ Math.max(0, source.data[offset + 2] ?? 0)
419
+ ];
420
+ }
421
+
422
+ function mixRgb(
423
+ a: readonly [number, number, number],
424
+ b: readonly [number, number, number],
425
+ t: number
426
+ ): readonly [number, number, number] {
427
+ return [
428
+ a[0] + (b[0] - a[0]) * t,
429
+ a[1] + (b[1] - a[1]) * t,
430
+ a[2] + (b[2] - a[2]) * t
431
+ ];
432
+ }
433
+
434
+ function sourceAverageRadiance(source: LinearHdrEnvironmentMapSource): readonly [number, number, number] {
435
+ let red = 0;
436
+ let green = 0;
437
+ let blue = 0;
438
+ let count = 0;
439
+ for (let offset = 0; offset < source.data.length; offset += 4) {
440
+ red += Math.max(0, source.data[offset] ?? 0);
441
+ green += Math.max(0, source.data[offset + 1] ?? 0);
442
+ blue += Math.max(0, source.data[offset + 2] ?? 0);
443
+ count += 1;
444
+ }
445
+ return [red / Math.max(1, count), green / Math.max(1, count), blue / Math.max(1, count)];
446
+ }
447
+
448
+ function faceDirection(face: PMREMCubeFace, u: number, v: number): readonly [number, number, number] {
449
+ switch (face) {
450
+ case "px": return [1, -v, -u];
451
+ case "nx": return [-1, -v, u];
452
+ case "py": return [u, 1, v];
453
+ case "ny": return [u, -1, -v];
454
+ case "pz": return [u, -v, 1];
455
+ case "nz": return [-u, -v, -1];
456
+ }
457
+ }
458
+
459
+ function normalize(value: readonly [number, number, number]): readonly [number, number, number] {
460
+ const length = Math.hypot(value[0], value[1], value[2]);
461
+ if (!Number.isFinite(length) || length <= 0) return [0, 1, 0];
462
+ return [value[0] / length, value[1] / length, value[2] / length];
463
+ }
464
+
465
+ function cross(a: readonly [number, number, number], b: readonly [number, number, number]): readonly [number, number, number] {
466
+ return [
467
+ a[1] * b[2] - a[2] * b[1],
468
+ a[2] * b[0] - a[0] * b[2],
469
+ a[0] * b[1] - a[1] * b[0]
470
+ ];
471
+ }
472
+
473
+ function dot(a: readonly [number, number, number], b: readonly [number, number, number]): number {
474
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
475
+ }
476
+
477
+ function wrap(value: number, size: number): number {
478
+ return ((value % size) + size) % size;
479
+ }
480
+
481
+ function clamp(value: number, min: number, max: number): number {
482
+ return Math.min(max, Math.max(min, value));
483
+ }
484
+
485
+ function maxLinearValue(data: Float32Array | readonly number[]): number {
486
+ let max = 0;
487
+ for (let offset = 0; offset < data.length; offset += 4) {
488
+ max = Math.max(max, data[offset] ?? 0, data[offset + 1] ?? 0, data[offset + 2] ?? 0);
489
+ }
490
+ return max;
491
+ }
492
+
493
+ function maxEdgeMeanDelta(level: CubemapPMREMLevel | undefined): number {
494
+ if (!level) return 0;
495
+ const edges = level.faces.flatMap((face) => [
496
+ edgeMean(face, "top"),
497
+ edgeMean(face, "right"),
498
+ edgeMean(face, "bottom"),
499
+ edgeMean(face, "left")
500
+ ]);
501
+ let maxDelta = 0;
502
+ for (let a = 0; a < edges.length; a += 1) {
503
+ for (let b = a + 1; b < edges.length; b += 1) {
504
+ maxDelta = Math.max(maxDelta, colorDistance(edges[a]!, edges[b]!));
505
+ }
506
+ }
507
+ return Number(maxDelta.toFixed(6));
508
+ }
509
+
510
+ function edgeMean(face: CubemapPMREMFace, edge: "top" | "right" | "bottom" | "left"): readonly [number, number, number] {
511
+ let red = 0;
512
+ let green = 0;
513
+ let blue = 0;
514
+ let count = 0;
515
+ const size = face.width;
516
+ for (let i = 0; i < size; i += 1) {
517
+ const x = edge === "left" ? 0 : edge === "right" ? size - 1 : i;
518
+ const y = edge === "top" ? 0 : edge === "bottom" ? size - 1 : i;
519
+ const offset = (y * size + x) * 4;
520
+ red += halfFloatToNumber(face.data[offset] ?? 0);
521
+ green += halfFloatToNumber(face.data[offset + 1] ?? 0);
522
+ blue += halfFloatToNumber(face.data[offset + 2] ?? 0);
523
+ count += 1;
524
+ }
525
+ return [red / count, green / count, blue / count];
526
+ }
527
+
528
+ function levelLuminanceVariance(level: CubemapPMREMLevel): number {
529
+ const values: number[] = [];
530
+ for (const face of level.faces) {
531
+ for (let offset = 0; offset < face.data.length; offset += 4) {
532
+ values.push(
533
+ halfFloatToNumber(face.data[offset] ?? 0) * 0.2126
534
+ + halfFloatToNumber(face.data[offset + 1] ?? 0) * 0.7152
535
+ + halfFloatToNumber(face.data[offset + 2] ?? 0) * 0.0722
536
+ );
537
+ }
538
+ }
539
+ const mean = values.reduce((total, value) => total + value, 0) / Math.max(1, values.length);
540
+ const variance = values.reduce((total, value) => total + (value - mean) ** 2, 0) / Math.max(1, values.length);
541
+ return Number(variance.toFixed(6));
542
+ }
543
+
544
+ function colorDistance(a: readonly [number, number, number], b: readonly [number, number, number]): number {
545
+ return Math.hypot(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
546
+ }
547
+
548
+ function halfFloatToNumber(bits: number): number {
549
+ const sign = bits & 0x8000 ? -1 : 1;
550
+ const exponent = (bits >>> 10) & 0x1f;
551
+ const fraction = bits & 0x03ff;
552
+ if (exponent === 0) return sign * 2 ** -14 * (fraction / 1024);
553
+ if (exponent === 0x1f) return fraction === 0 ? sign * Infinity : Number.NaN;
554
+ return sign * 2 ** (exponent - 15) * (1 + fraction / 1024);
555
+ }
556
+
557
+ function validateHdrSource(source: LinearHdrEnvironmentMapSource): void {
558
+ validatePositiveInteger(source.width, "Cubemap PMREM source width");
559
+ validatePositiveInteger(source.height, "Cubemap PMREM source height");
560
+ if (source.data.length !== source.width * source.height * 4) {
561
+ throw new RangeError("Cubemap PMREM source data must contain width * height * 4 linear RGBA values");
562
+ }
563
+ }
564
+
565
+ function validatePositiveInteger(value: number, label: string): void {
566
+ if (!Number.isInteger(value) || value <= 0) {
567
+ throw new RangeError(`${label} must be a positive integer`);
568
+ }
569
+ }
570
+
571
+ function finiteVec3(value: readonly [number, number, number], label: string): readonly [number, number, number] {
572
+ if (value.length !== 3 || value.some((component) => !Number.isFinite(component))) {
573
+ throw new RangeError(`${label} must contain three finite numbers`);
574
+ }
575
+ return [value[0], value[1], value[2]];
576
+ }
577
+
578
+ function finiteColor(value: readonly [number, number, number], label: string): readonly [number, number, number] {
579
+ const color = finiteVec3(value, label);
580
+ if (color.some((component) => component < 0 || component > 1)) {
581
+ throw new RangeError(`${label} must be in the [0, 1] range`);
582
+ }
583
+ return color;
584
+ }
585
+
586
+ function finiteNumber(value: number, label: string): number {
587
+ if (!Number.isFinite(value)) {
588
+ throw new RangeError(`${label} must be finite`);
589
+ }
590
+ return value;
591
+ }
592
+
593
+ function finitePositive(value: number, label: string): number {
594
+ if (!Number.isFinite(value) || value <= 0) {
595
+ throw new RangeError(`${label} must be a positive finite number`);
596
+ }
597
+ return value;
598
+ }
599
+
600
+ function clampFinite(value: number, min: number, max: number, label: string): number {
601
+ return clamp(finiteNumber(value, label), min, max);
602
+ }
603
+
604
+ function clampInteger(value: number, min: number, max: number, label: string): number {
605
+ if (!Number.isInteger(value)) {
606
+ throw new RangeError(`${label} must be an integer`);
607
+ }
608
+ return Math.max(min, Math.min(max, value));
609
+ }
610
+
611
+ function validateBox(min: readonly [number, number, number], max: readonly [number, number, number]): void {
612
+ if (min.some((component, index) => component >= max[index]!)) {
613
+ throw new RangeError("PMREM transmission probe environment box min values must be lower than max values");
614
+ }
615
+ }
616
+
617
+ function clampPointToBox(point: readonly [number, number, number], min: readonly [number, number, number], max: readonly [number, number, number]): readonly [number, number, number] {
618
+ return [
619
+ clamp(point[0], min[0] + 0.0001, max[0] - 0.0001),
620
+ clamp(point[1], min[1] + 0.0001, max[1] - 0.0001),
621
+ clamp(point[2], min[2] + 0.0001, max[2] - 0.0001)
622
+ ];
623
+ }
624
+
625
+ function intersectBox(
626
+ origin: readonly [number, number, number],
627
+ direction: readonly [number, number, number],
628
+ min: readonly [number, number, number],
629
+ max: readonly [number, number, number]
630
+ ): { readonly position: readonly [number, number, number]; readonly normal: readonly [number, number, number]; readonly distance: number } | undefined {
631
+ let bestDistance = Number.POSITIVE_INFINITY;
632
+ let bestNormal: readonly [number, number, number] | undefined;
633
+ for (let axis = 0; axis < 3; axis += 1) {
634
+ const component = direction[axis]!;
635
+ if (Math.abs(component) <= 1e-8) continue;
636
+ const plane = component > 0 ? max[axis]! : min[axis]!;
637
+ const distance = (plane - origin[axis]!) / component;
638
+ if (distance <= 1e-6 || distance >= bestDistance) continue;
639
+ const hit: readonly [number, number, number] = [
640
+ origin[0] + direction[0] * distance,
641
+ origin[1] + direction[1] * distance,
642
+ origin[2] + direction[2] * distance
643
+ ];
644
+ if (
645
+ hit[0] < min[0] - 1e-5 || hit[0] > max[0] + 1e-5 ||
646
+ hit[1] < min[1] - 1e-5 || hit[1] > max[1] + 1e-5 ||
647
+ hit[2] < min[2] - 1e-5 || hit[2] > max[2] + 1e-5
648
+ ) {
649
+ continue;
650
+ }
651
+ bestDistance = distance;
652
+ bestNormal = axis === 0
653
+ ? [component > 0 ? 1 : -1, 0, 0]
654
+ : axis === 1
655
+ ? [0, component > 0 ? 1 : -1, 0]
656
+ : [0, 0, component > 0 ? 1 : -1];
657
+ }
658
+ if (!bestNormal || !Number.isFinite(bestDistance)) return undefined;
659
+ return {
660
+ position: [
661
+ origin[0] + direction[0] * bestDistance,
662
+ origin[1] + direction[1] * bestDistance,
663
+ origin[2] + direction[2] * bestDistance
664
+ ],
665
+ normal: bestNormal,
666
+ distance: bestDistance
667
+ };
668
+ }
669
+
670
+ function length(vector: readonly [number, number, number]): number {
671
+ return Math.hypot(vector[0], vector[1], vector[2]);
672
+ }
673
+
674
+ function scale(vector: readonly [number, number, number], scalar: number): readonly [number, number, number] {
675
+ return [vector[0] * scalar, vector[1] * scalar, vector[2] * scalar];
676
+ }
677
+
678
+ function reflect(vector: readonly [number, number, number], normal: readonly [number, number, number]): readonly [number, number, number] {
679
+ return subtract(vector, scale(normal, 2 * dot(vector, normal)));
680
+ }
681
+
682
+ function refract(vector: readonly [number, number, number], normal: readonly [number, number, number], eta: number): readonly [number, number, number] {
683
+ const cosi = clamp(dot(scale(vector, -1), normal), -1, 1);
684
+ const k = 1 - eta * eta * (1 - cosi * cosi);
685
+ if (k < 0) return [0, 0, 0];
686
+ return add(scale(vector, eta), scale(normal, eta * cosi - Math.sqrt(k)));
687
+ }
688
+
689
+ function add(left: readonly [number, number, number], right: readonly [number, number, number]): readonly [number, number, number] {
690
+ return [left[0] + right[0], left[1] + right[1], left[2] + right[2]];
691
+ }
692
+
693
+ function subtract(left: readonly [number, number, number], right: readonly [number, number, number]): readonly [number, number, number] {
694
+ return [left[0] - right[0], left[1] - right[1], left[2] - right[2]];
695
+ }
696
+
697
+ function average3(value: readonly [number, number, number]): number {
698
+ return (value[0] + value[1] + value[2]) / 3;
699
+ }
700
+
701
+ function numberToHalfFloat(value: number): number {
702
+ const clamped = Math.max(0, value);
703
+ if (Number.isNaN(clamped)) return 0x7e00;
704
+ if (clamped === Infinity) return 0x7c00;
705
+ if (clamped >= 65504) return 0x7bff;
706
+ if (clamped === 0) return 0;
707
+ if (clamped < 2 ** -14) {
708
+ return Math.round(clamped / 2 ** -24);
709
+ }
710
+ const exponent = Math.floor(Math.log2(clamped));
711
+ const mantissa = Math.round((clamped / 2 ** exponent - 1) * 1024);
712
+ return ((exponent + 15) << 10) | (mantissa & 0x03ff);
713
+ }