@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,237 @@
1
+ import { Texture } from "./Texture";
2
+
3
+ export type ShadowFilterMode = "none" | "pcf";
4
+ export type ShadowFilterDistribution = "grid" | "poisson";
5
+
6
+ export interface ShadowFilterSample {
7
+ readonly x: number;
8
+ readonly y: number;
9
+ readonly weight: number;
10
+ }
11
+
12
+ export interface ShadowFilterKernel {
13
+ readonly mode: ShadowFilterMode;
14
+ readonly distribution: ShadowFilterDistribution;
15
+ readonly radius: number;
16
+ readonly samples: readonly ShadowFilterSample[];
17
+ }
18
+
19
+ export interface ShadowMapOptions {
20
+ readonly size?: number;
21
+ readonly bias?: number;
22
+ readonly filter?: ShadowFilterMode;
23
+ readonly pcfRadius?: number;
24
+ readonly pcfSamples?: number;
25
+ readonly pcfDistribution?: ShadowFilterDistribution;
26
+ readonly label?: string;
27
+ }
28
+
29
+ export interface ShadowAtlasRequest {
30
+ readonly id: string;
31
+ readonly size: number;
32
+ readonly cascadeIndex?: number;
33
+ }
34
+
35
+ export interface ShadowAtlasAllocation extends ShadowAtlasRequest {
36
+ readonly x: number;
37
+ readonly y: number;
38
+ readonly width: number;
39
+ readonly height: number;
40
+ }
41
+
42
+ export interface ShadowAtlasLayout {
43
+ readonly atlasSize: number;
44
+ readonly allocations: readonly ShadowAtlasAllocation[];
45
+ readonly utilization: number;
46
+ }
47
+
48
+ export class ShadowMap {
49
+ public readonly texture: Texture;
50
+ public readonly bias: number;
51
+ public readonly filterKernel: ShadowFilterKernel;
52
+
53
+ constructor(options: ShadowMapOptions = {}) {
54
+ const size = options.size ?? 1024;
55
+ if (!Number.isInteger(size) || size <= 0) {
56
+ throw new RangeError("ShadowMap size must be a positive integer");
57
+ }
58
+ const bias = options.bias ?? 0.001;
59
+ if (!Number.isFinite(bias) || bias < 0) {
60
+ throw new RangeError("ShadowMap bias must be finite and non-negative");
61
+ }
62
+ this.bias = bias;
63
+ this.filterKernel = createShadowFilterKernel(options);
64
+ this.texture = new Texture({ width: size, height: size, format: "depth24", label: options.label ?? "shadow-map" });
65
+ }
66
+
67
+ get size(): number {
68
+ return this.texture.width;
69
+ }
70
+
71
+ resize(size: number): ShadowMap {
72
+ this.dispose();
73
+ return new ShadowMap({
74
+ size,
75
+ bias: this.bias,
76
+ filter: this.filterKernel.mode,
77
+ pcfRadius: this.filterKernel.radius,
78
+ pcfSamples: this.filterKernel.samples.length,
79
+ pcfDistribution: this.filterKernel.distribution,
80
+ label: this.texture.label
81
+ });
82
+ }
83
+
84
+ dispose(): void {
85
+ this.texture.dispose();
86
+ }
87
+ }
88
+
89
+ export function createShadowAtlasLayout(requests: readonly ShadowAtlasRequest[], atlasSize: number): ShadowAtlasLayout {
90
+ if (!Number.isInteger(atlasSize) || atlasSize <= 0) {
91
+ throw new RangeError("Shadow atlas size must be a positive integer");
92
+ }
93
+ const normalized = requests.map((request) => {
94
+ if (!request.id.trim()) throw new Error("Shadow atlas request id is required");
95
+ if (!Number.isInteger(request.size) || request.size <= 0) throw new RangeError("Shadow atlas request size must be a positive integer");
96
+ if (request.size > atlasSize) throw new RangeError("Shadow atlas request size cannot exceed atlas size");
97
+ if (request.cascadeIndex !== undefined && (!Number.isInteger(request.cascadeIndex) || request.cascadeIndex < 0)) {
98
+ throw new RangeError("Shadow atlas cascadeIndex must be a non-negative integer when provided");
99
+ }
100
+ return request;
101
+ }).sort((left, right) => {
102
+ const leftCascade = left.cascadeIndex ?? Number.MAX_SAFE_INTEGER;
103
+ const rightCascade = right.cascadeIndex ?? Number.MAX_SAFE_INTEGER;
104
+ if (leftCascade !== rightCascade) return leftCascade - rightCascade;
105
+ if (left.size !== right.size) return right.size - left.size;
106
+ return left.id.localeCompare(right.id);
107
+ });
108
+
109
+ const allocations: ShadowAtlasAllocation[] = [];
110
+ let cursorX = 0;
111
+ let cursorY = 0;
112
+ let rowHeight = 0;
113
+ for (const request of normalized) {
114
+ if (cursorX + request.size > atlasSize) {
115
+ cursorX = 0;
116
+ cursorY += rowHeight;
117
+ rowHeight = 0;
118
+ }
119
+ if (cursorY + request.size > atlasSize) {
120
+ throw new RangeError("Shadow atlas requests do not fit in the atlas");
121
+ }
122
+ allocations.push({
123
+ ...request,
124
+ x: cursorX,
125
+ y: cursorY,
126
+ width: request.size,
127
+ height: request.size
128
+ });
129
+ cursorX += request.size;
130
+ rowHeight = Math.max(rowHeight, request.size);
131
+ }
132
+ const usedArea = allocations.reduce((sum, allocation) => sum + allocation.width * allocation.height, 0);
133
+ return {
134
+ atlasSize,
135
+ allocations,
136
+ utilization: Number((usedArea / (atlasSize * atlasSize)).toFixed(6))
137
+ };
138
+ }
139
+
140
+ export function createShadowFilterKernel(options: Pick<ShadowMapOptions, "filter" | "pcfRadius" | "pcfSamples" | "pcfDistribution"> = {}): ShadowFilterKernel {
141
+ const mode = options.filter ?? "none";
142
+ if (mode !== "none" && mode !== "pcf") {
143
+ throw new RangeError(`Unsupported shadow filter mode: ${String(mode)}`);
144
+ }
145
+ if (mode === "none") {
146
+ return {
147
+ mode,
148
+ distribution: "grid",
149
+ radius: 0,
150
+ samples: [{ x: 0, y: 0, weight: 1 }]
151
+ };
152
+ }
153
+
154
+ const radius = options.pcfRadius ?? 1;
155
+ if (!Number.isFinite(radius) || radius <= 0 || radius > 8) {
156
+ throw new RangeError("ShadowMap pcfRadius must be finite and greater than zero up to 8 texels");
157
+ }
158
+
159
+ const sampleCount = options.pcfSamples ?? 9;
160
+ const distribution = options.pcfDistribution ?? "grid";
161
+ if (distribution !== "grid" && distribution !== "poisson") {
162
+ throw new RangeError(`Unsupported shadow filter distribution: ${String(distribution)}`);
163
+ }
164
+ if (distribution === "poisson") {
165
+ return {
166
+ mode,
167
+ distribution,
168
+ radius,
169
+ samples: createPoissonDiskShadowKernel(sampleCount, radius)
170
+ };
171
+ }
172
+ const gridSize = Math.sqrt(sampleCount);
173
+ if (!Number.isInteger(sampleCount) || sampleCount <= 0 || !Number.isInteger(gridSize) || gridSize < 2 || gridSize > 5) {
174
+ throw new RangeError("ShadowMap pcfSamples must be a square grid sample count between 4 and 25");
175
+ }
176
+
177
+ const half = (gridSize - 1) / 2;
178
+ const unweighted: ShadowFilterSample[] = [];
179
+ for (let y = 0; y < gridSize; y += 1) {
180
+ for (let x = 0; x < gridSize; x += 1) {
181
+ unweighted.push({
182
+ x: (x - half) * radius,
183
+ y: (y - half) * radius,
184
+ weight: 1 / sampleCount
185
+ });
186
+ }
187
+ }
188
+ return {
189
+ mode,
190
+ distribution,
191
+ radius,
192
+ samples: unweighted
193
+ };
194
+ }
195
+
196
+ export function createPoissonDiskShadowKernel(sampleCount = 16, radius = 1): readonly ShadowFilterSample[] {
197
+ if (!Number.isInteger(sampleCount) || sampleCount < 4 || sampleCount > 32) {
198
+ throw new RangeError("Poisson shadow sample count must be an integer from 4 to 32");
199
+ }
200
+ if (!Number.isFinite(radius) || radius <= 0 || radius > 8) {
201
+ throw new RangeError("Poisson shadow radius must be finite and greater than zero up to 8 texels");
202
+ }
203
+ const poisson16 = [
204
+ [-0.94201624, -0.39906216], [0.94558609, -0.76890725], [-0.0941841, -0.9293887], [0.34495938, 0.2938776],
205
+ [-0.91588581, 0.45771432], [-0.81544232, -0.87912464], [-0.38277543, 0.27676845], [0.97484398, 0.75648379],
206
+ [0.44323325, -0.97511554], [0.53742981, -0.4737342], [-0.26496911, -0.41893023], [0.79197514, 0.19090188],
207
+ [-0.2418884, 0.99706507], [-0.81409955, 0.9143759], [0.19984126, 0.78641367], [0.14383161, -0.1410079]
208
+ ] as const;
209
+ const poisson32 = [
210
+ [-0.975402, -0.0711386], [-0.920347, -0.441282], [-0.883908, 0.217872], [-0.884518, 0.568041],
211
+ [-0.811945, -0.790709], [-0.792474, 0.0130608], [-0.644704, -0.569165], [-0.634888, 0.682157],
212
+ [-0.624807, -0.238616], [-0.590539, 0.327366], [-0.504396, -0.863621], [-0.454499, 0.875562],
213
+ [-0.416458, -0.0370163], [-0.345554, -0.670523], [-0.272745, 0.535116], [-0.238006, -0.369068],
214
+ [-0.190885, 0.918882], [-0.149278, 0.0543955], [0.00910668, -0.869337], [0.0293372, 0.358103],
215
+ [0.0968844, -0.0888426], [0.185344, -0.536082], [0.239055, 0.717623], [0.301938, -0.281269],
216
+ [0.392248, 0.0857121], [0.487048, -0.733963], [0.549342, 0.478623], [0.625366, -0.0596615],
217
+ [0.688151, -0.462789], [0.736279, 0.253616], [0.816755, 0.604563], [0.897866, -0.192168]
218
+ ] as const;
219
+ const base = sampleCount <= 16 ? poisson16 : poisson32;
220
+ const weight = 1 / sampleCount;
221
+ return base.slice(0, sampleCount).map(([x, y]) => ({ x: Number((x * radius).toFixed(6)), y: Number((y * radius).toFixed(6)), weight }));
222
+ }
223
+
224
+ export function computeShadowDepthBias(options: {
225
+ readonly baseBias: number;
226
+ readonly slopeScale?: number;
227
+ readonly normalDotLight: number;
228
+ readonly texelSize?: number;
229
+ }): number {
230
+ const slopeScale = options.slopeScale ?? 1;
231
+ const texelSize = options.texelSize ?? 1;
232
+ if (!Number.isFinite(options.baseBias) || options.baseBias < 0) throw new RangeError("Shadow baseBias must be finite and non-negative");
233
+ if (!Number.isFinite(slopeScale) || slopeScale < 0) throw new RangeError("Shadow slopeScale must be finite and non-negative");
234
+ if (!Number.isFinite(texelSize) || texelSize <= 0) throw new RangeError("Shadow texelSize must be finite and positive");
235
+ const grazing = 1 - Math.max(0, Math.min(1, options.normalDotLight));
236
+ return Number((options.baseBias + grazing * slopeScale * texelSize).toFixed(8));
237
+ }
@@ -0,0 +1,198 @@
1
+ import { Light } from "@aura3d/scene";
2
+ import { DepthPass } from "./DepthPass";
3
+ import { type ForwardShadowMapOptions, type RenderItem } from "./ForwardPass";
4
+ import { Material } from "./Material";
5
+ import { MaterialInstance } from "./MaterialInstance";
6
+ import { type RenderDeviceDiagnostics, type RenderTarget } from "./RenderDevice";
7
+ import { type RenderPassContext } from "./RenderPass";
8
+ import { Sampler } from "./Sampler";
9
+ import { ShadowMap } from "./ShadowMap";
10
+ import { type ShaderLibrary } from "./ShaderLibrary";
11
+ import { TextureBinding } from "./TextureBinding";
12
+
13
+ export interface ShadowPassOptions {
14
+ readonly light: Light | null;
15
+ readonly casters: readonly RenderItem[];
16
+ readonly shadowMap?: ShadowMap;
17
+ readonly shaderLibrary?: ShaderLibrary;
18
+ readonly viewProjectionMatrix?: Float32Array | readonly number[];
19
+ }
20
+
21
+ export interface ShadowPassResult {
22
+ readonly rendered: boolean;
23
+ readonly reason: ShadowPassReason;
24
+ readonly casterCount: number;
25
+ readonly skippedTransparentCasters: number;
26
+ readonly targetBacked: boolean;
27
+ readonly shadowTextureLabel?: string;
28
+ readonly shadowTextureKind?: ShadowTextureKind;
29
+ readonly diagnostics: RenderDeviceDiagnostics;
30
+ }
31
+
32
+ export type ShadowPassReason = "rendered" | "no-light" | "light-disabled" | "not-shadow-casting" | "no-casters" | "no-opaque-casters";
33
+ export type ShadowTextureKind = "depth-texture" | "encoded-color-depth";
34
+
35
+ export class ShadowPass {
36
+ public readonly shadowMap: ShadowMap;
37
+ private lastResult: ShadowPassResult | null = null;
38
+ private renderTarget: RenderTarget | null = null;
39
+
40
+ constructor(private readonly options: ShadowPassOptions) {
41
+ this.shadowMap = options.shadowMap ?? new ShadowMap();
42
+ }
43
+
44
+ execute(context: RenderPassContext): ShadowPassResult {
45
+ const skipReason = this.getSkipReason();
46
+ if (skipReason) {
47
+ this.lastResult = {
48
+ rendered: false,
49
+ reason: skipReason,
50
+ casterCount: 0,
51
+ skippedTransparentCasters: 0,
52
+ targetBacked: false,
53
+ diagnostics: context.device.getDiagnostics()
54
+ };
55
+ return this.lastResult;
56
+ }
57
+
58
+ const opaqueCasters = this.options.casters.filter((caster) => !isTransparentCaster(caster));
59
+ const skippedTransparentCasters = this.options.casters.length - opaqueCasters.length;
60
+ if (opaqueCasters.length === 0) {
61
+ this.lastResult = {
62
+ rendered: false,
63
+ reason: "no-opaque-casters",
64
+ casterCount: 0,
65
+ skippedTransparentCasters,
66
+ targetBacked: false,
67
+ diagnostics: context.device.getDiagnostics()
68
+ };
69
+ return this.lastResult;
70
+ }
71
+
72
+ const ownsFrame = context.device.captureState().get("frameActive") === false;
73
+ if (ownsFrame) {
74
+ context.device.beginFrame(context.width, context.height);
75
+ }
76
+ try {
77
+ return this.executeWithinFrame(context, opaqueCasters, skippedTransparentCasters);
78
+ } finally {
79
+ if (ownsFrame) {
80
+ context.device.endFrame();
81
+ }
82
+ }
83
+ }
84
+
85
+ private executeWithinFrame(context: RenderPassContext, opaqueCasters: readonly RenderItem[], skippedTransparentCasters: number): ShadowPassResult {
86
+ const target = this.ensureRenderTarget(context);
87
+ context.device.setRenderTarget(target);
88
+ initializeShadowTarget(context, target);
89
+ const depthOptions = this.options.shaderLibrary
90
+ ? { casters: opaqueCasters, shaderLibrary: this.options.shaderLibrary, viewProjectionMatrix: this.options.viewProjectionMatrix }
91
+ : { casters: opaqueCasters, viewProjectionMatrix: this.options.viewProjectionMatrix };
92
+ const pass = new DepthPass(depthOptions);
93
+ pass.execute(context);
94
+ context.device.setRenderTarget(null);
95
+ this.lastResult = {
96
+ rendered: true,
97
+ reason: "rendered",
98
+ casterCount: opaqueCasters.length,
99
+ skippedTransparentCasters,
100
+ targetBacked: true,
101
+ shadowTextureLabel: shadowTextureForTarget(target).label,
102
+ shadowTextureKind: target.depthTexture ? "depth-texture" : "encoded-color-depth",
103
+ diagnostics: context.device.getDiagnostics()
104
+ };
105
+ return this.lastResult;
106
+ }
107
+
108
+ getLastResult(): ShadowPassResult | null {
109
+ return this.lastResult;
110
+ }
111
+
112
+ getRenderTarget(): RenderTarget | null {
113
+ return this.renderTarget;
114
+ }
115
+
116
+ getForwardShadowMap(options: Omit<ForwardShadowMapOptions, "texture" | "bias" | "filterKernel"> & {
117
+ readonly bias?: number;
118
+ readonly filterKernel?: ForwardShadowMapOptions["filterKernel"];
119
+ }): ForwardShadowMapOptions | null {
120
+ if (!this.renderTarget || !this.lastResult?.rendered) {
121
+ return null;
122
+ }
123
+ return {
124
+ ...options,
125
+ bias: options.bias ?? this.shadowMap.bias,
126
+ filterKernel: options.filterKernel ?? this.shadowMap.filterKernel,
127
+ texture: new TextureBinding({
128
+ name: "u_shadowMapTexture",
129
+ texture: shadowTextureForTarget(this.renderTarget),
130
+ sampler: new Sampler({ minFilter: "nearest", magFilter: "nearest", addressU: "clamp-to-edge", addressV: "clamp-to-edge" }),
131
+ required: true
132
+ })
133
+ };
134
+ }
135
+
136
+ dispose(): void {
137
+ this.renderTarget?.dispose();
138
+ this.renderTarget = null;
139
+ this.shadowMap.dispose();
140
+ }
141
+
142
+ private ensureRenderTarget(context: RenderPassContext): RenderTarget {
143
+ if (this.renderTarget && !this.renderTarget.disposed && this.renderTarget.width === this.shadowMap.size && this.renderTarget.height === this.shadowMap.size) {
144
+ return this.renderTarget;
145
+ }
146
+ this.renderTarget?.dispose();
147
+ this.renderTarget = context.device.createRenderTarget({
148
+ width: this.shadowMap.size,
149
+ height: this.shadowMap.size,
150
+ label: `${this.shadowMap.texture.label}-depth-color`,
151
+ format: "rgba8",
152
+ depth: context.device.info.capabilities?.includes("depth-textures") ? "texture" : true
153
+ });
154
+ return this.renderTarget;
155
+ }
156
+
157
+ private getSkipReason(): ShadowPassResult["reason"] | null {
158
+ const light = this.options.light;
159
+ if (!light) {
160
+ return "no-light";
161
+ }
162
+ if (!light.visible) {
163
+ return "light-disabled";
164
+ }
165
+ if (!light.castsShadow) {
166
+ return "not-shadow-casting";
167
+ }
168
+ if (this.options.casters.length === 0) {
169
+ return "no-casters";
170
+ }
171
+ return null;
172
+ }
173
+ }
174
+
175
+ function shadowTextureForTarget(target: RenderTarget) {
176
+ return target.depthTexture ?? target.colorTexture;
177
+ }
178
+
179
+ function initializeShadowTarget(context: RenderPassContext, target: RenderTarget): void {
180
+ context.device.setRenderTarget(target);
181
+ if (context.device.clearRenderTarget) {
182
+ context.device.clearRenderTarget([1, 1, 1, 1]);
183
+ } else {
184
+ context.device.clear([1, 1, 1, 1]);
185
+ }
186
+ }
187
+
188
+ function isTransparentCaster(caster: RenderItem): boolean {
189
+ if (!caster.material) {
190
+ return false;
191
+ }
192
+ const material = getBaseMaterial(caster.material);
193
+ return material.renderState.blend;
194
+ }
195
+
196
+ function getBaseMaterial(material: Material | MaterialInstance): Material {
197
+ return material instanceof MaterialInstance ? material.baseMaterial : material;
198
+ }
@@ -0,0 +1,115 @@
1
+ import { type Bounds3 } from "./Geometry";
2
+
3
+ export type Vec3Tuple = readonly [number, number, number];
4
+
5
+ export interface ShadowProjectionOptions {
6
+ readonly casterBounds: Bounds3;
7
+ readonly lightDirection: Vec3Tuple;
8
+ readonly receiverPlaneY?: number;
9
+ }
10
+
11
+ export interface ShadowProjection {
12
+ readonly points: readonly Vec3Tuple[];
13
+ readonly bounds: Bounds3;
14
+ }
15
+
16
+ const epsilon = 1e-6;
17
+
18
+ export class ShadowProjectionBuilder {
19
+ projectBounds(options: ShadowProjectionOptions): ShadowProjection {
20
+ const receiverPlaneY = options.receiverPlaneY ?? 0;
21
+ const direction = normalize(options.lightDirection);
22
+ if (Math.abs(direction[1]) < epsilon) {
23
+ throw new Error("Shadow projection requires a light direction that intersects the receiver plane.");
24
+ }
25
+
26
+ const projected = corners(options.casterBounds)
27
+ .map((point) => projectPointToPlane(point, direction, receiverPlaneY))
28
+ .filter((point) => isFiniteVec3(point));
29
+ if (projected.length === 0) {
30
+ throw new Error("Shadow projection produced no finite points.");
31
+ }
32
+
33
+ const hull2d = convexHull(projected.map((point) => [point[0], point[2]] as const));
34
+ const points = hull2d.map(([x, z]) => [x, receiverPlaneY, z] as const);
35
+ return {
36
+ points,
37
+ bounds: boundsFromPoints(points)
38
+ };
39
+ }
40
+ }
41
+
42
+ function projectPointToPlane(point: Vec3Tuple, direction: Vec3Tuple, receiverPlaneY: number): Vec3Tuple {
43
+ const t = (receiverPlaneY - point[1]) / direction[1];
44
+ return [point[0] + direction[0] * t, receiverPlaneY, point[2] + direction[2] * t];
45
+ }
46
+
47
+ function corners(bounds: Bounds3): readonly Vec3Tuple[] {
48
+ const min = bounds.min;
49
+ const max = bounds.max;
50
+ return [
51
+ [min[0], min[1], min[2]],
52
+ [max[0], min[1], min[2]],
53
+ [max[0], max[1], min[2]],
54
+ [min[0], max[1], min[2]],
55
+ [min[0], min[1], max[2]],
56
+ [max[0], min[1], max[2]],
57
+ [max[0], max[1], max[2]],
58
+ [min[0], max[1], max[2]]
59
+ ];
60
+ }
61
+
62
+ function boundsFromPoints(points: readonly Vec3Tuple[]): Bounds3 {
63
+ const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
64
+ const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
65
+ for (const point of points) {
66
+ min[0] = Math.min(min[0], point[0]);
67
+ min[1] = Math.min(min[1], point[1]);
68
+ min[2] = Math.min(min[2], point[2]);
69
+ max[0] = Math.max(max[0], point[0]);
70
+ max[1] = Math.max(max[1], point[1]);
71
+ max[2] = Math.max(max[2], point[2]);
72
+ }
73
+ return { min, max };
74
+ }
75
+
76
+ function convexHull(points: readonly (readonly [number, number])[]): readonly (readonly [number, number])[] {
77
+ const sorted = [...new Map(points.map((point) => [`${point[0]},${point[1]}`, point] as const)).values()].sort(
78
+ (a, b) => a[0] - b[0] || a[1] - b[1]
79
+ );
80
+ if (sorted.length <= 1) {
81
+ return sorted;
82
+ }
83
+ const lower: (readonly [number, number])[] = [];
84
+ for (const point of sorted) {
85
+ while (lower.length >= 2 && cross(lower[lower.length - 2]!, lower[lower.length - 1]!, point) <= 0) {
86
+ lower.pop();
87
+ }
88
+ lower.push(point);
89
+ }
90
+ const upper: (readonly [number, number])[] = [];
91
+ for (let index = sorted.length - 1; index >= 0; index -= 1) {
92
+ const point = sorted[index]!;
93
+ while (upper.length >= 2 && cross(upper[upper.length - 2]!, upper[upper.length - 1]!, point) <= 0) {
94
+ upper.pop();
95
+ }
96
+ upper.push(point);
97
+ }
98
+ return [...lower.slice(0, -1), ...upper.slice(0, -1)];
99
+ }
100
+
101
+ function cross(origin: readonly [number, number], a: readonly [number, number], b: readonly [number, number]): number {
102
+ return (a[0] - origin[0]) * (b[1] - origin[1]) - (a[1] - origin[1]) * (b[0] - origin[0]);
103
+ }
104
+
105
+ function normalize(value: Vec3Tuple): Vec3Tuple {
106
+ const length = Math.hypot(value[0], value[1], value[2]);
107
+ if (length <= epsilon) {
108
+ throw new Error("Shadow projection light direction cannot be zero.");
109
+ }
110
+ return [value[0] / length, value[1] / length, value[2] / length];
111
+ }
112
+
113
+ function isFiniteVec3(value: Vec3Tuple): boolean {
114
+ return Number.isFinite(value[0]) && Number.isFinite(value[1]) && Number.isFinite(value[2]);
115
+ }