@aura3d/rendering 1.0.6

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Files changed (1433) hide show
  1. package/README.md +18 -0
  2. package/dist/ArchitecturalLightingFixtures.d.ts +40 -0
  3. package/dist/ArchitecturalLightingFixtures.d.ts.map +1 -0
  4. package/dist/ArchitecturalLightingFixtures.js +171 -0
  5. package/dist/ArchitecturalLightingFixtures.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +30 -0
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -0
  8. package/dist/ArchitecturalMaterialCatalog.js +90 -0
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -0
  10. package/dist/ArchitecturalMeasurementFixtures.d.ts +30 -0
  11. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +1 -0
  12. package/dist/ArchitecturalMeasurementFixtures.js +115 -0
  13. package/dist/ArchitecturalMeasurementFixtures.js.map +1 -0
  14. package/dist/BRDFLut.d.ts +13 -0
  15. package/dist/BRDFLut.d.ts.map +1 -0
  16. package/dist/BRDFLut.js +34 -0
  17. package/dist/BRDFLut.js.map +1 -0
  18. package/dist/CameraFraming.d.ts +31 -0
  19. package/dist/CameraFraming.d.ts.map +1 -0
  20. package/dist/CameraFraming.js +143 -0
  21. package/dist/CameraFraming.js.map +1 -0
  22. package/dist/CanonicalSceneFixtures.d.ts +13 -0
  23. package/dist/CanonicalSceneFixtures.d.ts.map +1 -0
  24. package/dist/CanonicalSceneFixtures.js +78 -0
  25. package/dist/CanonicalSceneFixtures.js.map +1 -0
  26. package/dist/CascadedShadowMaps.d.ts +121 -0
  27. package/dist/CascadedShadowMaps.d.ts.map +1 -0
  28. package/dist/CascadedShadowMaps.js +315 -0
  29. package/dist/CascadedShadowMaps.js.map +1 -0
  30. package/dist/ColorManagement.d.ts +33 -0
  31. package/dist/ColorManagement.d.ts.map +1 -0
  32. package/dist/ColorManagement.js +71 -0
  33. package/dist/ColorManagement.js.map +1 -0
  34. package/dist/CullingFixtures.d.ts +70 -0
  35. package/dist/CullingFixtures.d.ts.map +1 -0
  36. package/dist/CullingFixtures.js +191 -0
  37. package/dist/CullingFixtures.js.map +1 -0
  38. package/dist/DecalGeometry.d.ts +3 -0
  39. package/dist/DecalGeometry.d.ts.map +1 -0
  40. package/dist/DecalGeometry.js +2 -0
  41. package/dist/DecalGeometry.js.map +1 -0
  42. package/dist/DepthPass.d.ts +23 -0
  43. package/dist/DepthPass.d.ts.map +1 -0
  44. package/dist/DepthPass.js +99 -0
  45. package/dist/DepthPass.js.map +1 -0
  46. package/dist/EnvironmentBackgroundPass.d.ts +27 -0
  47. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -0
  48. package/dist/EnvironmentBackgroundPass.js +167 -0
  49. package/dist/EnvironmentBackgroundPass.js.map +1 -0
  50. package/dist/EnvironmentBackgroundResources.d.ts +31 -0
  51. package/dist/EnvironmentBackgroundResources.d.ts.map +1 -0
  52. package/dist/EnvironmentBackgroundResources.js +237 -0
  53. package/dist/EnvironmentBackgroundResources.js.map +1 -0
  54. package/dist/EnvironmentLighting.d.ts +10 -0
  55. package/dist/EnvironmentLighting.d.ts.map +1 -0
  56. package/dist/EnvironmentLighting.js +64 -0
  57. package/dist/EnvironmentLighting.js.map +1 -0
  58. package/dist/EnvironmentMapResources.d.ts +98 -0
  59. package/dist/EnvironmentMapResources.d.ts.map +1 -0
  60. package/dist/EnvironmentMapResources.js +794 -0
  61. package/dist/EnvironmentMapResources.js.map +1 -0
  62. package/dist/EnvironmentPipeline.d.ts +21 -0
  63. package/dist/EnvironmentPipeline.d.ts.map +1 -0
  64. package/dist/EnvironmentPipeline.js +43 -0
  65. package/dist/EnvironmentPipeline.js.map +1 -0
  66. package/dist/EnvironmentPlatform.d.ts +185 -0
  67. package/dist/EnvironmentPlatform.d.ts.map +1 -0
  68. package/dist/EnvironmentPlatform.js +922 -0
  69. package/dist/EnvironmentPlatform.js.map +1 -0
  70. package/dist/EnvironmentPreset.d.ts +35 -0
  71. package/dist/EnvironmentPreset.d.ts.map +1 -0
  72. package/dist/EnvironmentPreset.js +96 -0
  73. package/dist/EnvironmentPreset.js.map +1 -0
  74. package/dist/Exposure.d.ts +19 -0
  75. package/dist/Exposure.d.ts.map +1 -0
  76. package/dist/Exposure.js +34 -0
  77. package/dist/Exposure.js.map +1 -0
  78. package/dist/ExternalParityRenderPreset.d.ts +149 -0
  79. package/dist/ExternalParityRenderPreset.d.ts.map +1 -0
  80. package/dist/ExternalParityRenderPreset.js +519 -0
  81. package/dist/ExternalParityRenderPreset.js.map +1 -0
  82. package/dist/ForwardPass.d.ts +122 -0
  83. package/dist/ForwardPass.d.ts.map +1 -0
  84. package/dist/ForwardPass.js +1352 -0
  85. package/dist/ForwardPass.js.map +1 -0
  86. package/dist/FrameVisualMetrics.d.ts +60 -0
  87. package/dist/FrameVisualMetrics.d.ts.map +1 -0
  88. package/dist/FrameVisualMetrics.js +146 -0
  89. package/dist/FrameVisualMetrics.js.map +1 -0
  90. package/dist/Geometry.d.ts +50 -0
  91. package/dist/Geometry.d.ts.map +1 -0
  92. package/dist/Geometry.js +385 -0
  93. package/dist/Geometry.js.map +1 -0
  94. package/dist/GeometryPrimitives.d.ts +3 -0
  95. package/dist/GeometryPrimitives.d.ts.map +1 -0
  96. package/dist/GeometryPrimitives.js +2 -0
  97. package/dist/GeometryPrimitives.js.map +1 -0
  98. package/dist/HDRRenderPipeline.d.ts +27 -0
  99. package/dist/HDRRenderPipeline.d.ts.map +1 -0
  100. package/dist/HDRRenderPipeline.js +67 -0
  101. package/dist/HDRRenderPipeline.js.map +1 -0
  102. package/dist/IBL.d.ts +37 -0
  103. package/dist/IBL.d.ts.map +1 -0
  104. package/dist/IBL.js +48 -0
  105. package/dist/IBL.js.map +1 -0
  106. package/dist/IndexBuffer.d.ts +15 -0
  107. package/dist/IndexBuffer.d.ts.map +1 -0
  108. package/dist/IndexBuffer.js +51 -0
  109. package/dist/IndexBuffer.js.map +1 -0
  110. package/dist/InstancedPBRMaterial.d.ts +33 -0
  111. package/dist/InstancedPBRMaterial.d.ts.map +1 -0
  112. package/dist/InstancedPBRMaterial.js +147 -0
  113. package/dist/InstancedPBRMaterial.js.map +1 -0
  114. package/dist/InstancedUnlitMaterial.d.ts +11 -0
  115. package/dist/InstancedUnlitMaterial.d.ts.map +1 -0
  116. package/dist/InstancedUnlitMaterial.js +50 -0
  117. package/dist/InstancedUnlitMaterial.js.map +1 -0
  118. package/dist/Instancing.d.ts +7 -0
  119. package/dist/Instancing.d.ts.map +1 -0
  120. package/dist/Instancing.js +14 -0
  121. package/dist/Instancing.js.map +1 -0
  122. package/dist/LightCollector.d.ts +24 -0
  123. package/dist/LightCollector.d.ts.map +1 -0
  124. package/dist/LightCollector.js +56 -0
  125. package/dist/LightCollector.js.map +1 -0
  126. package/dist/LightUniforms.d.ts +14 -0
  127. package/dist/LightUniforms.d.ts.map +1 -0
  128. package/dist/LightUniforms.js +37 -0
  129. package/dist/LightUniforms.js.map +1 -0
  130. package/dist/LightingDebug.d.ts +13 -0
  131. package/dist/LightingDebug.d.ts.map +1 -0
  132. package/dist/LightingDebug.js +69 -0
  133. package/dist/LightingDebug.js.map +1 -0
  134. package/dist/LightingDefaults.d.ts +13 -0
  135. package/dist/LightingDefaults.d.ts.map +1 -0
  136. package/dist/LightingDefaults.js +64 -0
  137. package/dist/LightingDefaults.js.map +1 -0
  138. package/dist/LightingRig.d.ts +53 -0
  139. package/dist/LightingRig.d.ts.map +1 -0
  140. package/dist/LightingRig.js +197 -0
  141. package/dist/LightingRig.js.map +1 -0
  142. package/dist/LineGeometry.d.ts +3 -0
  143. package/dist/LineGeometry.d.ts.map +1 -0
  144. package/dist/LineGeometry.js +2 -0
  145. package/dist/LineGeometry.js.map +1 -0
  146. package/dist/Material.d.ts +77 -0
  147. package/dist/Material.d.ts.map +1 -0
  148. package/dist/Material.js +137 -0
  149. package/dist/Material.js.map +1 -0
  150. package/dist/MaterialBinding.d.ts +17 -0
  151. package/dist/MaterialBinding.d.ts.map +1 -0
  152. package/dist/MaterialBinding.js +119 -0
  153. package/dist/MaterialBinding.js.map +1 -0
  154. package/dist/MaterialInstance.d.ts +16 -0
  155. package/dist/MaterialInstance.d.ts.map +1 -0
  156. package/dist/MaterialInstance.js +53 -0
  157. package/dist/MaterialInstance.js.map +1 -0
  158. package/dist/MaterialPresets.d.ts +31 -0
  159. package/dist/MaterialPresets.d.ts.map +1 -0
  160. package/dist/MaterialPresets.js +219 -0
  161. package/dist/MaterialPresets.js.map +1 -0
  162. package/dist/MorphTarget.d.ts +10 -0
  163. package/dist/MorphTarget.d.ts.map +1 -0
  164. package/dist/MorphTarget.js +101 -0
  165. package/dist/MorphTarget.js.map +1 -0
  166. package/dist/MorphUnlitMaterial.d.ts +11 -0
  167. package/dist/MorphUnlitMaterial.d.ts.map +1 -0
  168. package/dist/MorphUnlitMaterial.js +45 -0
  169. package/dist/MorphUnlitMaterial.js.map +1 -0
  170. package/dist/NormalMappedPBRMaterial.d.ts +37 -0
  171. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -0
  172. package/dist/NormalMappedPBRMaterial.js +148 -0
  173. package/dist/NormalMappedPBRMaterial.js.map +1 -0
  174. package/dist/OceanFixtures.d.ts +62 -0
  175. package/dist/OceanFixtures.d.ts.map +1 -0
  176. package/dist/OceanFixtures.js +240 -0
  177. package/dist/OceanFixtures.js.map +1 -0
  178. package/dist/PBRLightingDefaults.d.ts +4 -0
  179. package/dist/PBRLightingDefaults.d.ts.map +1 -0
  180. package/dist/PBRLightingDefaults.js +10 -0
  181. package/dist/PBRLightingDefaults.js.map +1 -0
  182. package/dist/PBRMaterial.d.ts +84 -0
  183. package/dist/PBRMaterial.d.ts.map +1 -0
  184. package/dist/PBRMaterial.js +349 -0
  185. package/dist/PBRMaterial.js.map +1 -0
  186. package/dist/PMREM.d.ts +26 -0
  187. package/dist/PMREM.d.ts.map +1 -0
  188. package/dist/PMREM.js +26 -0
  189. package/dist/PMREM.js.map +1 -0
  190. package/dist/PbrReference.d.ts +153 -0
  191. package/dist/PbrReference.d.ts.map +1 -0
  192. package/dist/PbrReference.js +500 -0
  193. package/dist/PbrReference.js.map +1 -0
  194. package/dist/PostProcessPass.d.ts +439 -0
  195. package/dist/PostProcessPass.d.ts.map +1 -0
  196. package/dist/PostProcessPass.js +1834 -0
  197. package/dist/PostProcessPass.js.map +1 -0
  198. package/dist/ProceduralTextureFixtures.d.ts +27 -0
  199. package/dist/ProceduralTextureFixtures.d.ts.map +1 -0
  200. package/dist/ProceduralTextureFixtures.js +336 -0
  201. package/dist/ProceduralTextureFixtures.js.map +1 -0
  202. package/dist/ProductTurntableFixtures.d.ts +96 -0
  203. package/dist/ProductTurntableFixtures.d.ts.map +1 -0
  204. package/dist/ProductTurntableFixtures.js +559 -0
  205. package/dist/ProductTurntableFixtures.js.map +1 -0
  206. package/dist/Raycaster.d.ts +14 -0
  207. package/dist/Raycaster.d.ts.map +1 -0
  208. package/dist/Raycaster.js +10 -0
  209. package/dist/Raycaster.js.map +1 -0
  210. package/dist/ReflectionProbe.d.ts +8 -0
  211. package/dist/ReflectionProbe.d.ts.map +1 -0
  212. package/dist/ReflectionProbe.js +10 -0
  213. package/dist/ReflectionProbe.js.map +1 -0
  214. package/dist/ReflectionSurfaces.d.ts +35 -0
  215. package/dist/ReflectionSurfaces.d.ts.map +1 -0
  216. package/dist/ReflectionSurfaces.js +155 -0
  217. package/dist/ReflectionSurfaces.js.map +1 -0
  218. package/dist/RenderBackend.d.ts +14 -0
  219. package/dist/RenderBackend.d.ts.map +1 -0
  220. package/dist/RenderBackend.js +33 -0
  221. package/dist/RenderBackend.js.map +1 -0
  222. package/dist/RenderDebugViews.d.ts +26 -0
  223. package/dist/RenderDebugViews.d.ts.map +1 -0
  224. package/dist/RenderDebugViews.js +97 -0
  225. package/dist/RenderDebugViews.js.map +1 -0
  226. package/dist/RenderDevice.d.ts +280 -0
  227. package/dist/RenderDevice.d.ts.map +1 -0
  228. package/dist/RenderDevice.js +561 -0
  229. package/dist/RenderDevice.js.map +1 -0
  230. package/dist/RenderGraph.d.ts +22 -0
  231. package/dist/RenderGraph.d.ts.map +1 -0
  232. package/dist/RenderGraph.js +159 -0
  233. package/dist/RenderGraph.js.map +1 -0
  234. package/dist/RenderPass.d.ts +23 -0
  235. package/dist/RenderPass.d.ts.map +1 -0
  236. package/dist/RenderPass.js +14 -0
  237. package/dist/RenderPass.js.map +1 -0
  238. package/dist/RenderPipeline.d.ts +39 -0
  239. package/dist/RenderPipeline.d.ts.map +1 -0
  240. package/dist/RenderPipeline.js +67 -0
  241. package/dist/RenderPipeline.js.map +1 -0
  242. package/dist/RenderQueue.d.ts +3 -0
  243. package/dist/RenderQueue.d.ts.map +1 -0
  244. package/dist/RenderQueue.js +2 -0
  245. package/dist/RenderQueue.js.map +1 -0
  246. package/dist/RenderState.d.ts +3 -0
  247. package/dist/RenderState.d.ts.map +1 -0
  248. package/dist/RenderState.js +2 -0
  249. package/dist/RenderState.js.map +1 -0
  250. package/dist/Renderer.d.ts +265 -0
  251. package/dist/Renderer.d.ts.map +1 -0
  252. package/dist/Renderer.js +2094 -0
  253. package/dist/Renderer.js.map +1 -0
  254. package/dist/RendererDebugOverlay.d.ts +20 -0
  255. package/dist/RendererDebugOverlay.d.ts.map +1 -0
  256. package/dist/RendererDebugOverlay.js +54 -0
  257. package/dist/RendererDebugOverlay.js.map +1 -0
  258. package/dist/RendererFeatureGates.d.ts +17 -0
  259. package/dist/RendererFeatureGates.d.ts.map +1 -0
  260. package/dist/RendererFeatureGates.js +92 -0
  261. package/dist/RendererFeatureGates.js.map +1 -0
  262. package/dist/RendererPostprocessPlan.d.ts +59 -0
  263. package/dist/RendererPostprocessPlan.d.ts.map +1 -0
  264. package/dist/RendererPostprocessPlan.js +155 -0
  265. package/dist/RendererPostprocessPlan.js.map +1 -0
  266. package/dist/RendererTiming.d.ts +53 -0
  267. package/dist/RendererTiming.d.ts.map +1 -0
  268. package/dist/RendererTiming.js +186 -0
  269. package/dist/RendererTiming.js.map +1 -0
  270. package/dist/RendererVisualPipelineReport.d.ts +224 -0
  271. package/dist/RendererVisualPipelineReport.d.ts.map +1 -0
  272. package/dist/RendererVisualPipelineReport.js +499 -0
  273. package/dist/RendererVisualPipelineReport.js.map +1 -0
  274. package/dist/ResourceLifecycle.d.ts +8 -0
  275. package/dist/ResourceLifecycle.d.ts.map +1 -0
  276. package/dist/ResourceLifecycle.js +18 -0
  277. package/dist/ResourceLifecycle.js.map +1 -0
  278. package/dist/Sampler.d.ts +20 -0
  279. package/dist/Sampler.d.ts.map +1 -0
  280. package/dist/Sampler.js +19 -0
  281. package/dist/Sampler.js.map +1 -0
  282. package/dist/SceneOptimization.d.ts +127 -0
  283. package/dist/SceneOptimization.d.ts.map +1 -0
  284. package/dist/SceneOptimization.js +342 -0
  285. package/dist/SceneOptimization.js.map +1 -0
  286. package/dist/ShaderChunks.d.ts +8 -0
  287. package/dist/ShaderChunks.d.ts.map +1 -0
  288. package/dist/ShaderChunks.js +386 -0
  289. package/dist/ShaderChunks.js.map +1 -0
  290. package/dist/ShaderLibrary.d.ts +63 -0
  291. package/dist/ShaderLibrary.d.ts.map +1 -0
  292. package/dist/ShaderLibrary.js +2707 -0
  293. package/dist/ShaderLibrary.js.map +1 -0
  294. package/dist/ShaderModule.d.ts +14 -0
  295. package/dist/ShaderModule.d.ts.map +1 -0
  296. package/dist/ShaderModule.js +33 -0
  297. package/dist/ShaderModule.js.map +1 -0
  298. package/dist/ShaderPreprocessor.d.ts +19 -0
  299. package/dist/ShaderPreprocessor.d.ts.map +1 -0
  300. package/dist/ShaderPreprocessor.js +212 -0
  301. package/dist/ShaderPreprocessor.js.map +1 -0
  302. package/dist/ShaderReflection.d.ts +23 -0
  303. package/dist/ShaderReflection.d.ts.map +1 -0
  304. package/dist/ShaderReflection.js +134 -0
  305. package/dist/ShaderReflection.js.map +1 -0
  306. package/dist/ShadowMap.d.ts +58 -0
  307. package/dist/ShadowMap.d.ts.map +1 -0
  308. package/dist/ShadowMap.js +183 -0
  309. package/dist/ShadowMap.js.map +1 -0
  310. package/dist/ShadowPass.d.ts +44 -0
  311. package/dist/ShadowPass.d.ts.map +1 -0
  312. package/dist/ShadowPass.js +162 -0
  313. package/dist/ShadowPass.js.map +1 -0
  314. package/dist/ShadowProjection.d.ts +15 -0
  315. package/dist/ShadowProjection.d.ts.map +1 -0
  316. package/dist/ShadowProjection.js +90 -0
  317. package/dist/ShadowProjection.js.map +1 -0
  318. package/dist/SkinnedLitMaterial.d.ts +63 -0
  319. package/dist/SkinnedLitMaterial.d.ts.map +1 -0
  320. package/dist/SkinnedLitMaterial.js +296 -0
  321. package/dist/SkinnedLitMaterial.js.map +1 -0
  322. package/dist/SkinnedUnlitMaterial.d.ts +13 -0
  323. package/dist/SkinnedUnlitMaterial.d.ts.map +1 -0
  324. package/dist/SkinnedUnlitMaterial.js +52 -0
  325. package/dist/SkinnedUnlitMaterial.js.map +1 -0
  326. package/dist/SkinningBounds.d.ts +10 -0
  327. package/dist/SkinningBounds.d.ts.map +1 -0
  328. package/dist/SkinningBounds.js +107 -0
  329. package/dist/SkinningBounds.js.map +1 -0
  330. package/dist/SpaceEnvironmentFixtures.d.ts +59 -0
  331. package/dist/SpaceEnvironmentFixtures.d.ts.map +1 -0
  332. package/dist/SpaceEnvironmentFixtures.js +132 -0
  333. package/dist/SpaceEnvironmentFixtures.js.map +1 -0
  334. package/dist/SpriteGeometry.d.ts +3 -0
  335. package/dist/SpriteGeometry.d.ts.map +1 -0
  336. package/dist/SpriteGeometry.js +21 -0
  337. package/dist/SpriteGeometry.js.map +1 -0
  338. package/dist/StereoCameraRig.d.ts +34 -0
  339. package/dist/StereoCameraRig.d.ts.map +1 -0
  340. package/dist/StereoCameraRig.js +79 -0
  341. package/dist/StereoCameraRig.js.map +1 -0
  342. package/dist/StereoEffects.d.ts +90 -0
  343. package/dist/StereoEffects.d.ts.map +1 -0
  344. package/dist/StereoEffects.js +171 -0
  345. package/dist/StereoEffects.js.map +1 -0
  346. package/dist/TerrainFixtures.d.ts +36 -0
  347. package/dist/TerrainFixtures.d.ts.map +1 -0
  348. package/dist/TerrainFixtures.js +143 -0
  349. package/dist/TerrainFixtures.js.map +1 -0
  350. package/dist/Texture.d.ts +64 -0
  351. package/dist/Texture.d.ts.map +1 -0
  352. package/dist/Texture.js +257 -0
  353. package/dist/Texture.js.map +1 -0
  354. package/dist/TextureBinding.d.ts +38 -0
  355. package/dist/TextureBinding.d.ts.map +1 -0
  356. package/dist/TextureBinding.js +66 -0
  357. package/dist/TextureBinding.js.map +1 -0
  358. package/dist/TexturedPBRMaterial.d.ts +206 -0
  359. package/dist/TexturedPBRMaterial.d.ts.map +1 -0
  360. package/dist/TexturedPBRMaterial.js +842 -0
  361. package/dist/TexturedPBRMaterial.js.map +1 -0
  362. package/dist/TexturedUnlitMaterial.d.ts +19 -0
  363. package/dist/TexturedUnlitMaterial.d.ts.map +1 -0
  364. package/dist/TexturedUnlitMaterial.js +52 -0
  365. package/dist/TexturedUnlitMaterial.js.map +1 -0
  366. package/dist/ToneMapping.d.ts +19 -0
  367. package/dist/ToneMapping.d.ts.map +1 -0
  368. package/dist/ToneMapping.js +53 -0
  369. package/dist/ToneMapping.js.map +1 -0
  370. package/dist/UniformBinder.d.ts +7 -0
  371. package/dist/UniformBinder.d.ts.map +1 -0
  372. package/dist/UniformBinder.js +14 -0
  373. package/dist/UniformBinder.js.map +1 -0
  374. package/dist/UniformLayout.d.ts +19 -0
  375. package/dist/UniformLayout.d.ts.map +1 -0
  376. package/dist/UniformLayout.js +107 -0
  377. package/dist/UniformLayout.js.map +1 -0
  378. package/dist/UnlitMaterial.d.ts +16 -0
  379. package/dist/UnlitMaterial.d.ts.map +1 -0
  380. package/dist/UnlitMaterial.js +60 -0
  381. package/dist/UnlitMaterial.js.map +1 -0
  382. package/dist/VegetationFixtures.d.ts +68 -0
  383. package/dist/VegetationFixtures.d.ts.map +1 -0
  384. package/dist/VegetationFixtures.js +241 -0
  385. package/dist/VegetationFixtures.js.map +1 -0
  386. package/dist/VertexBuffer.d.ts +29 -0
  387. package/dist/VertexBuffer.d.ts.map +1 -0
  388. package/dist/VertexBuffer.js +106 -0
  389. package/dist/VertexBuffer.js.map +1 -0
  390. package/dist/VertexFormat.d.ts +36 -0
  391. package/dist/VertexFormat.d.ts.map +1 -0
  392. package/dist/VertexFormat.js +127 -0
  393. package/dist/VertexFormat.js.map +1 -0
  394. package/dist/VoxelWorldFixtures.d.ts +54 -0
  395. package/dist/VoxelWorldFixtures.d.ts.map +1 -0
  396. package/dist/VoxelWorldFixtures.js +186 -0
  397. package/dist/VoxelWorldFixtures.js.map +1 -0
  398. package/dist/WeatherFixtures.d.ts +46 -0
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  1365. package/src/production-runtime/shaders/wgsl/pbr.wgsl +3 -0
  1366. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +2 -0
  1367. package/src/production-runtime/shaders/wgsl/skybox.wgsl +2 -0
  1368. package/src/shaders/depth.frag.glsl +5 -0
  1369. package/src/shaders/depth.vert.glsl +8 -0
  1370. package/src/shaders/pbr-direct.frag.glsl +687 -0
  1371. package/src/shaders/pbr-direct.vert.glsl +18 -0
  1372. package/src/shaders/unlit.frag.glsl +18 -0
  1373. package/src/shaders/unlit.vert.glsl +13 -0
  1374. package/src/shadows/CascadedShadowPipeline.ts +53 -0
  1375. package/src/shadows/ContactShadows.ts +106 -0
  1376. package/src/shadows/ShadowDebugViews.ts +46 -0
  1377. package/src/threejs-compatibility/InstancingSystem.ts +17 -0
  1378. package/src/threejs-compatibility/LightingSystem.ts +22 -0
  1379. package/src/threejs-compatibility/MaterialSystem.ts +9 -0
  1380. package/src/threejs-compatibility/RenderTargetSystem.ts +35 -0
  1381. package/src/threejs-compatibility/RendererDiagnostics.ts +61 -0
  1382. package/src/threejs-compatibility/SceneRenderer.ts +34 -0
  1383. package/src/threejs-compatibility/ShadowSystem.ts +19 -0
  1384. package/src/threejs-compatibility/TextureSystem.ts +19 -0
  1385. package/src/threejs-compatibility/ThreeCompatRenderer.ts +90 -0
  1386. package/src/threejs-compatibility/TransparencySystem.ts +19 -0
  1387. package/src/threejs-compatibility/index.ts +29 -0
  1388. package/src/threejs-compatibility/performance/BVH.ts +14 -0
  1389. package/src/threejs-compatibility/performance/FrustumCulling.ts +10 -0
  1390. package/src/threejs-compatibility/performance/Instancing.ts +4 -0
  1391. package/src/threejs-compatibility/performance/LODSystem.ts +16 -0
  1392. package/src/threejs-compatibility/performance/OcclusionCulling.ts +6 -0
  1393. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +12 -0
  1394. package/src/threejs-compatibility/performance/RendererProfiler.ts +19 -0
  1395. package/src/threejs-compatibility/performance/TextureStreaming.ts +4 -0
  1396. package/src/threejs-compatibility/performance/index.ts +12 -0
  1397. package/src/threejs-compatibility/postprocess/BloomPass.ts +16 -0
  1398. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +16 -0
  1399. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +21 -0
  1400. package/src/threejs-compatibility/postprocess/EffectComposer.ts +14 -0
  1401. package/src/threejs-compatibility/postprocess/FXAAPass.ts +15 -0
  1402. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +20 -0
  1403. package/src/threejs-compatibility/postprocess/OutlinePass.ts +21 -0
  1404. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +169 -0
  1405. package/src/threejs-compatibility/postprocess/RenderPass.ts +9 -0
  1406. package/src/threejs-compatibility/postprocess/SMAAPass.ts +15 -0
  1407. package/src/threejs-compatibility/postprocess/SSAOPass.ts +21 -0
  1408. package/src/threejs-compatibility/postprocess/ShaderPass.ts +7 -0
  1409. package/src/threejs-compatibility/postprocess/TAAPass.ts +15 -0
  1410. package/src/threejs-compatibility/postprocess/VignettePass.ts +16 -0
  1411. package/src/threejs-compatibility/postprocess/index.ts +15 -0
  1412. package/src/threejs-compatibility/shaders/NodeMaterial.ts +21 -0
  1413. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +6 -0
  1414. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +17 -0
  1415. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +18 -0
  1416. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +6 -0
  1417. package/src/threejs-compatibility/shaders/Uniforms.ts +18 -0
  1418. package/src/threejs-compatibility/shaders/index.ts +9 -0
  1419. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +7 -0
  1420. package/src/threejs-compatibility/vfx/LineRenderer.ts +13 -0
  1421. package/src/threejs-compatibility/vfx/ParticleSystem.ts +23 -0
  1422. package/src/threejs-compatibility/vfx/SpriteSystem.ts +14 -0
  1423. package/src/threejs-compatibility/vfx/TrailRenderer.ts +8 -0
  1424. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +23 -0
  1425. package/src/threejs-compatibility/vfx/index.ts +9 -0
  1426. package/src/threejs-example-parity/index.ts +205 -0
  1427. package/src/webgpu/WebGPUBuffer.ts +1 -0
  1428. package/src/webgpu/WebGPUCompute.ts +2 -0
  1429. package/src/webgpu/WebGPUPipelineCache.ts +15 -0
  1430. package/src/webgpu/WebGPUPostProcess.ts +2 -0
  1431. package/src/webgpu/WebGPUTexture.ts +2 -0
  1432. package/tsconfig.json +26 -0
  1433. package/vitest.config.ts +20 -0
@@ -0,0 +1,218 @@
1
+ export interface FrameVisualMetricsOptions {
2
+ readonly darkLumaThreshold?: number;
3
+ readonly salientLumaThreshold?: number;
4
+ readonly bucketShift?: 4 | 5 | 6;
5
+ readonly edgeLumaThreshold?: number;
6
+ }
7
+
8
+ export interface FrameVisualBounds {
9
+ readonly minX: number;
10
+ readonly minY: number;
11
+ readonly maxX: number;
12
+ readonly maxY: number;
13
+ readonly width: number;
14
+ readonly height: number;
15
+ }
16
+
17
+ export interface FrameVisualMetrics {
18
+ readonly width: number;
19
+ readonly height: number;
20
+ readonly pixelCount: number;
21
+ readonly nonDarkPixels: number;
22
+ readonly nonDarkRatio: number;
23
+ readonly salientPixels: number;
24
+ readonly salientRatio: number;
25
+ readonly occupiedAreaRatio: number;
26
+ readonly occupiedQuadrants: number;
27
+ readonly meanLuma: number;
28
+ readonly averageLuma: number;
29
+ readonly minLuma: number;
30
+ readonly maxLuma: number;
31
+ readonly darkPixelRatio: number;
32
+ readonly colorBuckets: number;
33
+ readonly dominantBucketRatio: number;
34
+ readonly edgePixels: number;
35
+ readonly edgePixelRatio: number;
36
+ readonly flatPixels: number;
37
+ readonly flatPixelRatio: number;
38
+ readonly localContrastPixels: number;
39
+ readonly localContrastRatio: number;
40
+ readonly bounds?: FrameVisualBounds;
41
+ }
42
+
43
+ export interface FrameVisualQualityThresholds {
44
+ readonly minNonDarkRatio?: number;
45
+ readonly minSalientRatio?: number;
46
+ readonly minOccupiedAreaRatio?: number;
47
+ readonly minOccupiedQuadrants?: number;
48
+ readonly minMeanLuma?: number;
49
+ readonly minMaxLuma?: number;
50
+ readonly minColorBuckets?: number;
51
+ readonly maxDarkPixelRatio?: number;
52
+ readonly maxDominantBucketRatio?: number;
53
+ readonly minEdgePixelRatio?: number;
54
+ readonly maxFlatPixelRatio?: number;
55
+ readonly minLocalContrastRatio?: number;
56
+ }
57
+
58
+ export interface FrameVisualQualityResult {
59
+ readonly ok: boolean;
60
+ readonly failures: readonly string[];
61
+ }
62
+
63
+ export function analyzeRgbaFrameVisualMetrics(
64
+ pixels: Uint8Array | Uint8ClampedArray,
65
+ width: number,
66
+ height: number,
67
+ options: FrameVisualMetricsOptions = {}
68
+ ): FrameVisualMetrics {
69
+ if (!Number.isInteger(width) || !Number.isInteger(height) || width <= 0 || height <= 0) {
70
+ throw new RangeError("Frame visual metrics require positive integer width and height.");
71
+ }
72
+ if (pixels.length !== width * height * 4) {
73
+ throw new RangeError("Frame visual metrics require RGBA pixels with width * height * 4 bytes.");
74
+ }
75
+ const darkLumaThreshold = options.darkLumaThreshold ?? 18;
76
+ const salientLumaThreshold = options.salientLumaThreshold ?? 24;
77
+ const bucketShift = options.bucketShift ?? 4;
78
+ const edgeLumaThreshold = options.edgeLumaThreshold ?? 42;
79
+ const buckets = new Map<string, number>();
80
+ let nonDarkPixels = 0;
81
+ let salientPixels = 0;
82
+ let darkPixels = 0;
83
+ let lumaSum = 0;
84
+ let minLuma = Number.POSITIVE_INFINITY;
85
+ let maxLuma = 0;
86
+ let minX = width;
87
+ let minY = height;
88
+ let maxX = -1;
89
+ let maxY = -1;
90
+ const quadrants = new Set<number>();
91
+
92
+ for (let y = 0; y < height; y += 1) {
93
+ for (let x = 0; x < width; x += 1) {
94
+ const index = (y * width + x) * 4;
95
+ const r = pixels[index] ?? 0;
96
+ const g = pixels[index + 1] ?? 0;
97
+ const b = pixels[index + 2] ?? 0;
98
+ const luma = framePixelLuma(r, g, b);
99
+ lumaSum += luma;
100
+ minLuma = Math.min(minLuma, luma);
101
+ maxLuma = Math.max(maxLuma, luma);
102
+ if (luma > darkLumaThreshold) nonDarkPixels += 1;
103
+ else darkPixels += 1;
104
+ if (luma > salientLumaThreshold) {
105
+ salientPixels += 1;
106
+ minX = Math.min(minX, x);
107
+ minY = Math.min(minY, y);
108
+ maxX = Math.max(maxX, x);
109
+ maxY = Math.max(maxY, y);
110
+ quadrants.add((x >= width / 2 ? 1 : 0) + (y >= height / 2 ? 2 : 0));
111
+ }
112
+ const bucket = `${r >> bucketShift}:${g >> bucketShift}:${b >> bucketShift}`;
113
+ buckets.set(bucket, (buckets.get(bucket) ?? 0) + 1);
114
+ }
115
+ }
116
+
117
+ let edgePixels = 0;
118
+ let flatPixels = 0;
119
+ let localContrastPixels = 0;
120
+ for (let y = 1; y < height; y += 1) {
121
+ for (let x = 1; x < width; x += 1) {
122
+ const index = (y * width + x) * 4;
123
+ const luma = rgbaPixelLuma(pixels, index);
124
+ const left = rgbaPixelLuma(pixels, index - 4);
125
+ const up = rgbaPixelLuma(pixels, index - width * 4);
126
+ const delta = Math.abs(luma - left) + Math.abs(luma - up);
127
+ if (delta > edgeLumaThreshold) {
128
+ edgePixels += 1;
129
+ }
130
+ if (delta <= 2) {
131
+ flatPixels += 1;
132
+ }
133
+ if (delta >= 8) {
134
+ localContrastPixels += 1;
135
+ }
136
+ }
137
+ }
138
+
139
+ const pixelCount = width * height;
140
+ const dominantBucket = Math.max(0, ...buckets.values());
141
+ const bounds = maxX >= minX && maxY >= minY
142
+ ? {
143
+ minX,
144
+ minY,
145
+ maxX,
146
+ maxY,
147
+ width: maxX - minX + 1,
148
+ height: maxY - minY + 1
149
+ }
150
+ : undefined;
151
+ const occupiedAreaRatio = bounds ? (bounds.width * bounds.height) / pixelCount : 0;
152
+ const meanLuma = lumaSum / pixelCount;
153
+ return {
154
+ width,
155
+ height,
156
+ pixelCount,
157
+ nonDarkPixels,
158
+ nonDarkRatio: nonDarkPixels / pixelCount,
159
+ salientPixels,
160
+ salientRatio: salientPixels / pixelCount,
161
+ occupiedAreaRatio,
162
+ occupiedQuadrants: quadrants.size,
163
+ meanLuma,
164
+ averageLuma: meanLuma,
165
+ minLuma: Number.isFinite(minLuma) ? minLuma : 0,
166
+ maxLuma,
167
+ darkPixelRatio: darkPixels / pixelCount,
168
+ colorBuckets: buckets.size,
169
+ dominantBucketRatio: dominantBucket / pixelCount,
170
+ edgePixels,
171
+ edgePixelRatio: edgePixels / pixelCount,
172
+ flatPixels,
173
+ flatPixelRatio: flatPixels / pixelCount,
174
+ localContrastPixels,
175
+ localContrastRatio: localContrastPixels / pixelCount,
176
+ ...(bounds ? { bounds } : {})
177
+ };
178
+ }
179
+
180
+ export function evaluateFrameVisualQuality(
181
+ metrics: FrameVisualMetrics,
182
+ thresholds: FrameVisualQualityThresholds
183
+ ): FrameVisualQualityResult {
184
+ const failures = [
185
+ thresholdFailure("nonDarkRatio", metrics.nonDarkRatio, thresholds.minNonDarkRatio, "min"),
186
+ thresholdFailure("salientRatio", metrics.salientRatio, thresholds.minSalientRatio, "min"),
187
+ thresholdFailure("occupiedAreaRatio", metrics.occupiedAreaRatio, thresholds.minOccupiedAreaRatio, "min"),
188
+ thresholdFailure("occupiedQuadrants", metrics.occupiedQuadrants, thresholds.minOccupiedQuadrants, "min"),
189
+ thresholdFailure("meanLuma", metrics.meanLuma, thresholds.minMeanLuma, "min"),
190
+ thresholdFailure("maxLuma", metrics.maxLuma, thresholds.minMaxLuma, "min"),
191
+ thresholdFailure("colorBuckets", metrics.colorBuckets, thresholds.minColorBuckets, "min"),
192
+ thresholdFailure("darkPixelRatio", metrics.darkPixelRatio, thresholds.maxDarkPixelRatio, "max"),
193
+ thresholdFailure("dominantBucketRatio", metrics.dominantBucketRatio, thresholds.maxDominantBucketRatio, "max"),
194
+ thresholdFailure("edgePixelRatio", metrics.edgePixelRatio, thresholds.minEdgePixelRatio, "min"),
195
+ thresholdFailure("flatPixelRatio", metrics.flatPixelRatio, thresholds.maxFlatPixelRatio, "max"),
196
+ thresholdFailure("localContrastRatio", metrics.localContrastRatio, thresholds.minLocalContrastRatio, "min")
197
+ ].filter((failure): failure is string => Boolean(failure));
198
+ return { ok: failures.length === 0, failures };
199
+ }
200
+
201
+ function thresholdFailure(name: string, actual: number, expected: number | undefined, direction: "min" | "max"): string | undefined {
202
+ if (expected === undefined) return undefined;
203
+ if (direction === "min" && actual < expected) return `${name} ${roundMetric(actual)} < ${expected}`;
204
+ if (direction === "max" && actual > expected) return `${name} ${roundMetric(actual)} > ${expected}`;
205
+ return undefined;
206
+ }
207
+
208
+ function rgbaPixelLuma(pixels: Uint8Array | Uint8ClampedArray, index: number): number {
209
+ return framePixelLuma(pixels[index] ?? 0, pixels[index + 1] ?? 0, pixels[index + 2] ?? 0);
210
+ }
211
+
212
+ function framePixelLuma(r: number, g: number, b: number): number {
213
+ return r * 0.2126 + g * 0.7152 + b * 0.0722;
214
+ }
215
+
216
+ function roundMetric(value: number): number {
217
+ return Math.round(value * 10_000) / 10_000;
218
+ }
@@ -0,0 +1,461 @@
1
+ import { IndexBuffer } from "./IndexBuffer";
2
+ import { type PrimitiveTopology } from "./RenderDevice";
3
+ import { VertexBuffer } from "./VertexBuffer";
4
+ import { VertexFormat } from "./VertexFormat";
5
+
6
+ export interface Bounds3 {
7
+ readonly min: readonly [number, number, number];
8
+ readonly max: readonly [number, number, number];
9
+ }
10
+
11
+ export interface CylinderGeometryOptions {
12
+ readonly radius?: number;
13
+ readonly height?: number;
14
+ readonly segments?: number;
15
+ readonly capped?: boolean;
16
+ readonly textured?: boolean;
17
+ }
18
+
19
+ export interface CapsuleGeometryOptions {
20
+ readonly radius?: number;
21
+ readonly height?: number;
22
+ readonly segments?: number;
23
+ readonly rings?: number;
24
+ readonly textured?: boolean;
25
+ }
26
+
27
+ export interface WideLineSegment {
28
+ readonly start: readonly [number, number, number];
29
+ readonly end: readonly [number, number, number];
30
+ readonly width: number;
31
+ }
32
+
33
+ export interface UVSphereGeometryOptions {
34
+ readonly textured?: boolean;
35
+ }
36
+
37
+ export class Geometry {
38
+ constructor(
39
+ public readonly vertexBuffer: VertexBuffer,
40
+ public readonly indexBuffer: IndexBuffer | null = null,
41
+ public readonly topology: PrimitiveTopology = "triangles",
42
+ public readonly bounds: Bounds3 = computeBounds(vertexBuffer)
43
+ ) {}
44
+
45
+ static triangle(): Geometry {
46
+ const vertices = new VertexBuffer(VertexFormat.P3, 3);
47
+ vertices.setAttribute(0, "position", [-0.5, -0.5, 0]);
48
+ vertices.setAttribute(1, "position", [0.5, -0.5, 0]);
49
+ vertices.setAttribute(2, "position", [0, 0.5, 0]);
50
+ return new Geometry(vertices, new IndexBuffer([0, 1, 2], 3));
51
+ }
52
+
53
+ static lineSegments(positions: readonly (readonly [number, number, number])[]): Geometry {
54
+ if (positions.length === 0 || positions.length % 2 !== 0) {
55
+ throw new Error("Line segment geometry requires one or more pairs of positions");
56
+ }
57
+ const vertices = new VertexBuffer(VertexFormat.P3, positions.length);
58
+ positions.forEach((position, index) => {
59
+ if (position.length !== 3 || !Number.isFinite(position[0]) || !Number.isFinite(position[1]) || !Number.isFinite(position[2])) {
60
+ throw new Error(`Line segment position ${index} must be a finite vec3`);
61
+ }
62
+ vertices.setAttribute(index, "position", position);
63
+ });
64
+ return new Geometry(vertices, null, "lines");
65
+ }
66
+
67
+ static wideLineSegments(segments: readonly WideLineSegment[]): Geometry {
68
+ if (segments.length === 0) {
69
+ throw new Error("Wide line geometry requires at least one segment");
70
+ }
71
+ const vertices = new VertexBuffer(VertexFormat.P3, segments.length * 4);
72
+ const indices: number[] = [];
73
+ segments.forEach((segment, segmentIndex) => {
74
+ validateWideLineSegment(segment, segmentIndex);
75
+ const [sx, sy, sz] = segment.start;
76
+ const [ex, ey, ez] = segment.end;
77
+ const dx = ex - sx;
78
+ const dy = ey - sy;
79
+ const dz = ez - sz;
80
+ const length = Math.hypot(dx, dy, dz);
81
+ const up = Math.abs(dz / length) > 0.92 ? [0, 1, 0] as const : [0, 0, 1] as const;
82
+ const nx = dy * up[2] - dz * up[1];
83
+ const ny = dz * up[0] - dx * up[2];
84
+ const nz = dx * up[1] - dy * up[0];
85
+ const normalLength = Math.hypot(nx, ny, nz);
86
+ const halfWidth = segment.width * 0.5;
87
+ const ox = nx / normalLength * halfWidth;
88
+ const oy = ny / normalLength * halfWidth;
89
+ const oz = nz / normalLength * halfWidth;
90
+ const base = segmentIndex * 4;
91
+ vertices.setAttribute(base, "position", [sx - ox, sy - oy, sz - oz]);
92
+ vertices.setAttribute(base + 1, "position", [sx + ox, sy + oy, sz + oz]);
93
+ vertices.setAttribute(base + 2, "position", [ex + ox, ey + oy, ez + oz]);
94
+ vertices.setAttribute(base + 3, "position", [ex - ox, ey - oy, ez - oz]);
95
+ indices.push(base, base + 1, base + 2, base, base + 2, base + 3);
96
+ });
97
+ return new Geometry(vertices, new IndexBuffer(indices, segments.length * 4), "triangles");
98
+ }
99
+
100
+ static points(positions: readonly (readonly [number, number, number])[]): Geometry {
101
+ if (positions.length === 0) {
102
+ throw new Error("Point geometry requires at least one position");
103
+ }
104
+ const vertices = new VertexBuffer(VertexFormat.P3, positions.length);
105
+ positions.forEach((position, index) => {
106
+ if (position.length !== 3 || !Number.isFinite(position[0]) || !Number.isFinite(position[1]) || !Number.isFinite(position[2])) {
107
+ throw new Error(`Point position ${index} must be a finite vec3`);
108
+ }
109
+ vertices.setAttribute(index, "position", position);
110
+ });
111
+ return new Geometry(vertices, null, "points");
112
+ }
113
+
114
+ static litTriangle(): Geometry {
115
+ const vertices = new VertexBuffer(VertexFormat.P3N3, 3);
116
+ vertices.setAttribute(0, "position", [-0.5, -0.5, 0]);
117
+ vertices.setAttribute(0, "normal", [0, 0, 1]);
118
+ vertices.setAttribute(1, "position", [0.5, -0.5, 0]);
119
+ vertices.setAttribute(1, "normal", [0, 0, 1]);
120
+ vertices.setAttribute(2, "position", [0, 0.5, 0]);
121
+ vertices.setAttribute(2, "normal", [0, 0, 1]);
122
+ return new Geometry(vertices, new IndexBuffer([0, 1, 2], 3));
123
+ }
124
+
125
+ static litCube(size = 1): Geometry {
126
+ if (size <= 0) {
127
+ throw new Error("Lit cube size must be positive");
128
+ }
129
+ const half = size / 2;
130
+ const faces: readonly {
131
+ readonly normal: readonly [number, number, number];
132
+ readonly corners: readonly (readonly [number, number, number])[];
133
+ }[] = [
134
+ { normal: [0, 0, 1], corners: [[-half, -half, half], [half, -half, half], [half, half, half], [-half, half, half]] },
135
+ { normal: [0, 0, -1], corners: [[half, -half, -half], [-half, -half, -half], [-half, half, -half], [half, half, -half]] },
136
+ { normal: [1, 0, 0], corners: [[half, -half, half], [half, -half, -half], [half, half, -half], [half, half, half]] },
137
+ { normal: [-1, 0, 0], corners: [[-half, -half, -half], [-half, -half, half], [-half, half, half], [-half, half, -half]] },
138
+ { normal: [0, 1, 0], corners: [[-half, half, half], [half, half, half], [half, half, -half], [-half, half, -half]] },
139
+ { normal: [0, -1, 0], corners: [[-half, -half, -half], [half, -half, -half], [half, -half, half], [-half, -half, half]] }
140
+ ];
141
+ const vertices = new VertexBuffer(VertexFormat.P3N3, faces.length * 4);
142
+ const indices: number[] = [];
143
+ faces.forEach((face, faceIndex) => {
144
+ const offset = faceIndex * 4;
145
+ face.corners.forEach((position, cornerIndex) => {
146
+ vertices.setAttribute(offset + cornerIndex, "position", position);
147
+ vertices.setAttribute(offset + cornerIndex, "normal", face.normal);
148
+ });
149
+ indices.push(offset, offset + 1, offset + 2, offset, offset + 2, offset + 3);
150
+ });
151
+ return new Geometry(vertices, new IndexBuffer(indices, faces.length * 4));
152
+ }
153
+
154
+ static texturedCube(size = 1): Geometry {
155
+ if (size <= 0) {
156
+ throw new Error("Textured cube size must be positive");
157
+ }
158
+ const half = size / 2;
159
+ const uv: readonly (readonly [number, number])[] = [[0, 0], [1, 0], [1, 1], [0, 1]];
160
+ const faces: readonly {
161
+ readonly normal: readonly [number, number, number];
162
+ readonly tangent: readonly [number, number, number, number];
163
+ readonly corners: readonly (readonly [number, number, number])[];
164
+ }[] = [
165
+ { normal: [0, 0, 1], tangent: [1, 0, 0, 1], corners: [[-half, -half, half], [half, -half, half], [half, half, half], [-half, half, half]] },
166
+ { normal: [0, 0, -1], tangent: [-1, 0, 0, 1], corners: [[half, -half, -half], [-half, -half, -half], [-half, half, -half], [half, half, -half]] },
167
+ { normal: [1, 0, 0], tangent: [0, 0, -1, 1], corners: [[half, -half, half], [half, -half, -half], [half, half, -half], [half, half, half]] },
168
+ { normal: [-1, 0, 0], tangent: [0, 0, 1, 1], corners: [[-half, -half, -half], [-half, -half, half], [-half, half, half], [-half, half, -half]] },
169
+ { normal: [0, 1, 0], tangent: [1, 0, 0, 1], corners: [[-half, half, half], [half, half, half], [half, half, -half], [-half, half, -half]] },
170
+ { normal: [0, -1, 0], tangent: [1, 0, 0, 1], corners: [[-half, -half, -half], [half, -half, -half], [half, -half, half], [-half, -half, half]] }
171
+ ];
172
+ const vertices = new VertexBuffer(VertexFormat.P3N3T4T2, faces.length * 4);
173
+ const indices: number[] = [];
174
+ faces.forEach((face, faceIndex) => {
175
+ const offset = faceIndex * 4;
176
+ face.corners.forEach((position, cornerIndex) => {
177
+ vertices.setAttribute(offset + cornerIndex, "position", position);
178
+ vertices.setAttribute(offset + cornerIndex, "normal", face.normal);
179
+ vertices.setAttribute(offset + cornerIndex, "tangent", face.tangent);
180
+ vertices.setAttribute(offset + cornerIndex, "uv", uv[cornerIndex]!);
181
+ });
182
+ indices.push(offset, offset + 1, offset + 2, offset, offset + 2, offset + 3);
183
+ });
184
+ return new Geometry(vertices, new IndexBuffer(indices, faces.length * 4));
185
+ }
186
+
187
+ static uvSphere(radius = 0.5, segments = 48, rings = 24, options: UVSphereGeometryOptions = {}): Geometry {
188
+ if (radius <= 0) {
189
+ throw new Error("Sphere radius must be positive");
190
+ }
191
+ if (!Number.isInteger(segments) || !Number.isInteger(rings) || segments < 3 || rings < 2) {
192
+ throw new Error("Sphere segments and rings must be integers with segments >= 3 and rings >= 2");
193
+ }
194
+ const textured = options.textured === true;
195
+ const vertexCount = (rings + 1) * (segments + 1);
196
+ const vertices = new VertexBuffer(textured ? VertexFormat.P3N3T4T2 : VertexFormat.P3N3, vertexCount);
197
+ let vertex = 0;
198
+ for (let ring = 0; ring <= rings; ring += 1) {
199
+ const v = ring / rings;
200
+ const theta = v * Math.PI;
201
+ const sinTheta = Math.sin(theta);
202
+ const cosTheta = Math.cos(theta);
203
+ for (let segment = 0; segment <= segments; segment += 1) {
204
+ const u = segment / segments;
205
+ const phi = u * Math.PI * 2;
206
+ const nx = Math.cos(phi) * sinTheta;
207
+ const ny = cosTheta;
208
+ const nz = Math.sin(phi) * sinTheta;
209
+ vertices.setAttribute(vertex, "position", [nx * radius, ny * radius, nz * radius]);
210
+ vertices.setAttribute(vertex, "normal", [nx, ny, nz]);
211
+ if (textured) {
212
+ vertices.setAttribute(vertex, "tangent", [-Math.sin(phi), 0, Math.cos(phi), 1]);
213
+ vertices.setAttribute(vertex, "uv", [u, v]);
214
+ }
215
+ vertex += 1;
216
+ }
217
+ }
218
+ const indices: number[] = [];
219
+ const stride = segments + 1;
220
+ for (let ring = 0; ring < rings; ring += 1) {
221
+ for (let segment = 0; segment < segments; segment += 1) {
222
+ const a = ring * stride + segment;
223
+ const b = a + stride;
224
+ indices.push(a, a + 1, b, a + 1, b + 1, b);
225
+ }
226
+ }
227
+ return new Geometry(vertices, new IndexBuffer(indices, vertexCount));
228
+ }
229
+
230
+ static cylinder(options: CylinderGeometryOptions = {}): Geometry {
231
+ const radius = options.radius ?? 0.5;
232
+ const height = options.height ?? 1;
233
+ const segments = options.segments ?? 48;
234
+ const capped = options.capped ?? true;
235
+ validatePositiveFinite(radius, "Cylinder radius");
236
+ validatePositiveFinite(height, "Cylinder height");
237
+ validateSegments(segments, "Cylinder segments", 3);
238
+ const half = height / 2;
239
+ const textured = options.textured === true;
240
+ const vertices: GeneratedVertex[] = [];
241
+ const indices: number[] = [];
242
+
243
+ for (let segment = 0; segment <= segments; segment += 1) {
244
+ const u = segment / segments;
245
+ const angle = u * Math.PI * 2;
246
+ const cos = Math.cos(angle);
247
+ const sin = Math.sin(angle);
248
+ const normal: Vec3 = [cos, 0, sin];
249
+ const tangent: Vec4 = [-sin, 0, cos, 1];
250
+ vertices.push(makeGeneratedVertex([cos * radius, -half, sin * radius], normal, [u, 0], tangent, textured));
251
+ vertices.push(makeGeneratedVertex([cos * radius, half, sin * radius], normal, [u, 1], tangent, textured));
252
+ }
253
+
254
+ for (let segment = 0; segment < segments; segment += 1) {
255
+ const base = segment * 2;
256
+ indices.push(base, base + 3, base + 2, base, base + 1, base + 3);
257
+ }
258
+
259
+ if (capped) {
260
+ const bottomCenter = vertices.length;
261
+ vertices.push(makeGeneratedVertex([0, -half, 0], [0, -1, 0], [0.5, 0.5], [1, 0, 0, 1], textured));
262
+ const bottomStart = vertices.length;
263
+ for (let segment = 0; segment <= segments; segment += 1) {
264
+ const u = segment / segments;
265
+ const angle = u * Math.PI * 2;
266
+ const cos = Math.cos(angle);
267
+ const sin = Math.sin(angle);
268
+ vertices.push(makeGeneratedVertex([cos * radius, -half, sin * radius], [0, -1, 0], [0.5 + cos * 0.5, 0.5 + sin * 0.5], [1, 0, 0, 1], textured));
269
+ }
270
+ for (let segment = 0; segment < segments; segment += 1) {
271
+ indices.push(bottomCenter, bottomStart + segment, bottomStart + segment + 1);
272
+ }
273
+
274
+ const topCenter = vertices.length;
275
+ vertices.push(makeGeneratedVertex([0, half, 0], [0, 1, 0], [0.5, 0.5], [1, 0, 0, 1], textured));
276
+ const topStart = vertices.length;
277
+ for (let segment = 0; segment <= segments; segment += 1) {
278
+ const u = segment / segments;
279
+ const angle = u * Math.PI * 2;
280
+ const cos = Math.cos(angle);
281
+ const sin = Math.sin(angle);
282
+ vertices.push(makeGeneratedVertex([cos * radius, half, sin * radius], [0, 1, 0], [0.5 + cos * 0.5, 0.5 + sin * 0.5], [1, 0, 0, 1], textured));
283
+ }
284
+ for (let segment = 0; segment < segments; segment += 1) {
285
+ indices.push(topCenter, topStart + segment + 1, topStart + segment);
286
+ }
287
+ }
288
+
289
+ return generatedGeometry(vertices, indices, textured);
290
+ }
291
+
292
+ static capsule(options: CapsuleGeometryOptions = {}): Geometry {
293
+ const radius = options.radius ?? 0.5;
294
+ const height = options.height ?? 1.8;
295
+ const segments = options.segments ?? 48;
296
+ const rings = options.rings ?? 12;
297
+ validatePositiveFinite(radius, "Capsule radius");
298
+ validatePositiveFinite(height, "Capsule height");
299
+ if (height < radius * 2) {
300
+ throw new Error("Capsule height must be at least diameter");
301
+ }
302
+ validateSegments(segments, "Capsule segments", 3);
303
+ validateSegments(rings, "Capsule rings", 2);
304
+ const cylinderHalf = height / 2 - radius;
305
+ const textured = options.textured === true;
306
+ const vertices: GeneratedVertex[] = [];
307
+ const indices: number[] = [];
308
+ const ringDescriptors: { readonly theta: number; readonly centerOffset: number }[] = [];
309
+
310
+ for (let ring = 0; ring <= rings; ring += 1) {
311
+ ringDescriptors.push({ theta: (ring / rings) * (Math.PI / 2), centerOffset: cylinderHalf });
312
+ }
313
+ for (let ring = 0; ring <= rings; ring += 1) {
314
+ ringDescriptors.push({ theta: Math.PI / 2 + (ring / rings) * (Math.PI / 2), centerOffset: -cylinderHalf });
315
+ }
316
+
317
+ ringDescriptors.forEach((descriptor, ringIndex) => {
318
+ const radial = Math.sin(descriptor.theta);
319
+ const yNormal = Math.cos(descriptor.theta);
320
+ const y = descriptor.centerOffset + yNormal * radius;
321
+ const v = ringIndex / Math.max(1, ringDescriptors.length - 1);
322
+ for (let segment = 0; segment <= segments; segment += 1) {
323
+ const u = segment / segments;
324
+ const angle = u * Math.PI * 2;
325
+ const cos = Math.cos(angle);
326
+ const sin = Math.sin(angle);
327
+ const normal: Vec3 = normalize3([cos * radial, yNormal, sin * radial]);
328
+ const tangent: Vec4 = [-sin, 0, cos, 1];
329
+ vertices.push(makeGeneratedVertex([cos * radial * radius, y, sin * radial * radius], normal, [u, v], tangent, textured));
330
+ }
331
+ });
332
+
333
+ const stride = segments + 1;
334
+ for (let ring = 0; ring < ringDescriptors.length - 1; ring += 1) {
335
+ for (let segment = 0; segment < segments; segment += 1) {
336
+ const a = ring * stride + segment;
337
+ const b = a + stride;
338
+ indices.push(a, a + 1, b, a + 1, b + 1, b);
339
+ }
340
+ }
341
+
342
+ return generatedGeometry(vertices, indices, textured);
343
+ }
344
+
345
+ static cube(size = 1): Geometry {
346
+ if (size <= 0) {
347
+ throw new Error("Cube size must be positive");
348
+ }
349
+ const half = size / 2;
350
+ const positions: readonly (readonly [number, number, number])[] = [
351
+ [-half, -half, -half],
352
+ [half, -half, -half],
353
+ [half, half, -half],
354
+ [-half, half, -half],
355
+ [-half, -half, half],
356
+ [half, -half, half],
357
+ [half, half, half],
358
+ [-half, half, half]
359
+ ];
360
+ const vertices = new VertexBuffer(VertexFormat.P3, positions.length);
361
+ positions.forEach((position, index) => vertices.setAttribute(index, "position", position));
362
+ const indices = [
363
+ 0, 1, 2, 0, 2, 3,
364
+ 4, 6, 5, 4, 7, 6,
365
+ 0, 4, 5, 0, 5, 1,
366
+ 1, 5, 6, 1, 6, 2,
367
+ 2, 6, 7, 2, 7, 3,
368
+ 3, 7, 4, 3, 4, 0
369
+ ];
370
+ return new Geometry(vertices, new IndexBuffer(indices, positions.length));
371
+ }
372
+
373
+ dispose(): void {
374
+ this.vertexBuffer.dispose();
375
+ this.indexBuffer?.dispose();
376
+ }
377
+ }
378
+
379
+ function validateWideLineSegment(segment: WideLineSegment, index: number): void {
380
+ if (segment.start.length !== 3 || segment.end.length !== 3) {
381
+ throw new Error(`Wide line segment ${index} endpoints must be vec3 values`);
382
+ }
383
+ if ([...segment.start, ...segment.end].some((value) => !Number.isFinite(value))) {
384
+ throw new Error(`Wide line segment ${index} endpoints must be finite`);
385
+ }
386
+ if (!Number.isFinite(segment.width) || segment.width <= 0) {
387
+ throw new Error(`Wide line segment ${index} width must be finite and positive`);
388
+ }
389
+ if (Math.hypot(
390
+ segment.end[0] - segment.start[0],
391
+ segment.end[1] - segment.start[1],
392
+ segment.end[2] - segment.start[2]
393
+ ) <= 1e-8) {
394
+ throw new Error(`Wide line segment ${index} must have non-zero length`);
395
+ }
396
+ }
397
+
398
+ export function computeBounds(vertexBuffer: VertexBuffer): Bounds3 {
399
+ if (!vertexBuffer.format.hasAttribute("position")) {
400
+ throw new Error("Cannot compute geometry bounds without position attribute");
401
+ }
402
+ const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
403
+ const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
404
+ for (let i = 0; i < vertexBuffer.vertexCount; i += 1) {
405
+ const [x = 0, y = 0, z = 0] = vertexBuffer.getAttribute(i, "position");
406
+ min[0] = Math.min(min[0], x);
407
+ min[1] = Math.min(min[1], y);
408
+ min[2] = Math.min(min[2], z);
409
+ max[0] = Math.max(max[0], x);
410
+ max[1] = Math.max(max[1], y);
411
+ max[2] = Math.max(max[2], z);
412
+ }
413
+ return { min, max };
414
+ }
415
+
416
+ type Vec2 = readonly [number, number];
417
+ type Vec3 = readonly [number, number, number];
418
+ type Vec4 = readonly [number, number, number, number];
419
+
420
+ interface GeneratedVertex {
421
+ readonly position: Vec3;
422
+ readonly normal: Vec3;
423
+ readonly uv?: Vec2;
424
+ readonly tangent?: Vec4;
425
+ }
426
+
427
+ function generatedGeometry(vertices: readonly GeneratedVertex[], indices: readonly number[], textured: boolean): Geometry {
428
+ const format = textured ? VertexFormat.P3N3T4T2 : VertexFormat.P3N3;
429
+ const buffer = new VertexBuffer(format, vertices.length);
430
+ vertices.forEach((vertex, index) => {
431
+ buffer.setAttribute(index, "position", vertex.position);
432
+ buffer.setAttribute(index, "normal", vertex.normal);
433
+ if (textured) {
434
+ buffer.setAttribute(index, "tangent", vertex.tangent ?? [1, 0, 0, 1]);
435
+ buffer.setAttribute(index, "uv", vertex.uv ?? [0, 0]);
436
+ }
437
+ });
438
+ return new Geometry(buffer, new IndexBuffer([...indices], vertices.length));
439
+ }
440
+
441
+ function makeGeneratedVertex(position: Vec3, normal: Vec3, uv: Vec2, tangent: Vec4, textured: boolean): GeneratedVertex {
442
+ return textured ? { position, normal, uv, tangent } : { position, normal };
443
+ }
444
+
445
+ function validatePositiveFinite(value: number, label: string): void {
446
+ if (!Number.isFinite(value) || value <= 0) {
447
+ throw new Error(`${label} must be finite and positive`);
448
+ }
449
+ }
450
+
451
+ function validateSegments(value: number, label: string, minimum: number): void {
452
+ if (!Number.isInteger(value) || value < minimum) {
453
+ throw new Error(`${label} must be an integer >= ${minimum}`);
454
+ }
455
+ }
456
+
457
+ function normalize3(value: Vec3): Vec3 {
458
+ const length = Math.hypot(value[0], value[1], value[2]);
459
+ if (length <= 1e-8) return [0, 1, 0];
460
+ return [value[0] / length, value[1] / length, value[2] / length];
461
+ }
@@ -0,0 +1,2 @@
1
+ export { Geometry } from "./Geometry";
2
+ export type { CapsuleGeometryOptions, CylinderGeometryOptions, UVSphereGeometryOptions, WideLineSegment } from "./Geometry";