rubyneat 0.3.5.alpha.2

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Files changed (261) hide show
  1. checksums.yaml +7 -0
  2. data/.directory +4 -0
  3. data/.gitignore.orig +20 -0
  4. data/.idea/.name +1 -0
  5. data/.idea/.rakeTasks +7 -0
  6. data/.idea/dictionaries/trader.xml +3 -0
  7. data/.idea/encodings.xml +5 -0
  8. data/.idea/misc.xml +5 -0
  9. data/.idea/modules.xml +9 -0
  10. data/.idea/rubyneat.iml +197 -0
  11. data/.idea/runConfigurations/invpend_neat.xml +26 -0
  12. data/.idea/runConfigurations/sigdebug_neat.xml +24 -0
  13. data/.idea/runConfigurations/xor_neat.xml +26 -0
  14. data/.idea/runConfigurations/xordebug_neat.xml +24 -0
  15. data/.idea/runConfigurations/xorsin_neat.xml +24 -0
  16. data/.idea/scopes/scope_settings.xml +5 -0
  17. data/.idea/vcs.xml +7 -0
  18. data/.idea/workspace.xml +1124 -0
  19. data/.semver +5 -0
  20. data/.yardoc/checksums +11 -0
  21. data/.yardoc/object_types +0 -0
  22. data/.yardoc/objects/root.dat +0 -0
  23. data/.yardoc/proxy_types +0 -0
  24. data/Gemfile +32 -0
  25. data/Gemfile.lock +135 -0
  26. data/Gemfile.lock.orig +147 -0
  27. data/Guardfile +8 -0
  28. data/Rakefile +61 -0
  29. data/bin/neat +83 -0
  30. data/config/application.rb +5 -0
  31. data/doc/ControllerPoint.html +125 -0
  32. data/doc/CuteA.html +286 -0
  33. data/doc/CuteB.html +297 -0
  34. data/doc/DSL.html +883 -0
  35. data/doc/NEAT/BasicNeuronTypes/BiasNeuron.html +518 -0
  36. data/doc/NEAT/BasicNeuronTypes/CosineNeuron.html +274 -0
  37. data/doc/NEAT/BasicNeuronTypes/InputNeuron.html +366 -0
  38. data/doc/NEAT/BasicNeuronTypes/SigmoidNeuron.html +275 -0
  39. data/doc/NEAT/BasicNeuronTypes/SineNeuron.html +274 -0
  40. data/doc/NEAT/BasicNeuronTypes/TanhNeuron.html +274 -0
  41. data/doc/NEAT/BasicNeuronTypes.html +136 -0
  42. data/doc/NEAT/Controller/NeatSettings.html +3985 -0
  43. data/doc/NEAT/Controller.html +2490 -0
  44. data/doc/NEAT/Critter/Genotype/Gene.html +979 -0
  45. data/doc/NEAT/Critter/Genotype.html +1601 -0
  46. data/doc/NEAT/Critter/Phenotype.html +603 -0
  47. data/doc/NEAT/Critter.html +1037 -0
  48. data/doc/NEAT/DSL.html +1255 -0
  49. data/doc/NEAT/Evaluator.html +420 -0
  50. data/doc/NEAT/Evolver/CritterOp.html +551 -0
  51. data/doc/NEAT/Evolver.html +602 -0
  52. data/doc/NEAT/Expressor.html +327 -0
  53. data/doc/NEAT/Graph/DependencyResolver.html +478 -0
  54. data/doc/NEAT/Graph/GraphException.html +123 -0
  55. data/doc/NEAT/Graph.html +402 -0
  56. data/doc/NEAT/NeatException.html +123 -0
  57. data/doc/NEAT/NeatOb.html +567 -0
  58. data/doc/NEAT/Neuron.html +1067 -0
  59. data/doc/NEAT/Operator.html +162 -0
  60. data/doc/NEAT/Population.html +1961 -0
  61. data/doc/NEAT/Trait.html +169 -0
  62. data/doc/NEAT.html +588 -0
  63. data/doc/_index.html +373 -0
  64. data/doc/class_list.html +54 -0
  65. data/doc/css/common.css +1 -0
  66. data/doc/css/full_list.css +57 -0
  67. data/doc/css/style.css +339 -0
  68. data/doc/file_list.html +53 -0
  69. data/doc/frames.html +26 -0
  70. data/doc/index.html +373 -0
  71. data/doc/js/app.js +219 -0
  72. data/doc/js/full_list.js +178 -0
  73. data/doc/js/jquery.js +4 -0
  74. data/doc/method_list.html +1415 -0
  75. data/doc/top-level-namespace.html +164 -0
  76. data/foo/foo_aquarium_example.rb +38 -0
  77. data/foo/foo_gosu.rb +99 -0
  78. data/foo/foo_rubygoo.rb +104 -0
  79. data/foo/foo_sdl.rb +34 -0
  80. data/foo/icon.png +0 -0
  81. data/lib/rubyneat/critter.rb +374 -0
  82. data/lib/rubyneat/default_neat.rb +10 -0
  83. data/lib/rubyneat/dsl.rb +130 -0
  84. data/lib/rubyneat/evaluator.rb +51 -0
  85. data/lib/rubyneat/evolver.rb +315 -0
  86. data/lib/rubyneat/expressor.rb +110 -0
  87. data/lib/rubyneat/graph.rb +95 -0
  88. data/lib/rubyneat/neuron.rb +152 -0
  89. data/lib/rubyneat/population.rb +227 -0
  90. data/lib/rubyneat/rubyneat.rb +429 -0
  91. data/lib/rubyneat.rb +8 -0
  92. data/neater/invpend_neat.rb +150 -0
  93. data/neater/rnlib/inverted_pendulum.rb +380 -0
  94. data/neater/rnlib/xor.rb +10 -0
  95. data/neater/sigdebug_neat.rb +136 -0
  96. data/neater/xor_neat.rb +137 -0
  97. data/neater/xoranalog_neat.rb +138 -0
  98. data/neater/xorsin_neat.rb +143 -0
  99. data/projectFilesBackup/.idea/rubyneat.iml +180 -0
  100. data/public/.directory +4 -0
  101. data/public/background.png +0 -0
  102. data/public/background.xcf +0 -0
  103. data/public/cart.png +0 -0
  104. data/public/cart.xcf +0 -0
  105. data/public/metalpoles_molton_ball_l.jpg +0 -0
  106. data/public/old_background.png +0 -0
  107. data/public/pointer.png +0 -0
  108. data/public/pointer.xcf +0 -0
  109. data/public/pole.kra +0 -0
  110. data/public/pole.png +0 -0
  111. data/public/pole.xcf +0 -0
  112. data/public/wheel-of-year-stone-DD-131-WOYS.jpg +0 -0
  113. data/public/wheel.png +0 -0
  114. data/public/wheel.xcf +0 -0
  115. data/public/wood-planks-texture.jpg +0 -0
  116. data/rdoc/ControllerPoint.html +116 -0
  117. data/rdoc/CuteA.html +177 -0
  118. data/rdoc/CuteB.html +178 -0
  119. data/rdoc/DSLSetup.html +177 -0
  120. data/rdoc/GameTestWindow.html +242 -0
  121. data/rdoc/GameWindow.html +292 -0
  122. data/rdoc/Gemfile.html +215 -0
  123. data/rdoc/Gemfile_lock.html +327 -0
  124. data/rdoc/GraphTest.html +210 -0
  125. data/rdoc/Guardfile.html +198 -0
  126. data/rdoc/InvertedPendulum/Cart.html +668 -0
  127. data/rdoc/InvertedPendulum/DSL.html +259 -0
  128. data/rdoc/InvertedPendulum/InvPendWindow.html +402 -0
  129. data/rdoc/InvertedPendulum.html +198 -0
  130. data/rdoc/Logger.html +98 -0
  131. data/rdoc/NEAT/BasicNeuronTypes/BiasNeuron.html +265 -0
  132. data/rdoc/NEAT/BasicNeuronTypes/CosineNeuron.html +162 -0
  133. data/rdoc/NEAT/BasicNeuronTypes/InputNeuron.html +206 -0
  134. data/rdoc/NEAT/BasicNeuronTypes/SigmoidNeuron.html +162 -0
  135. data/rdoc/NEAT/BasicNeuronTypes/SineNeuron.html +162 -0
  136. data/rdoc/NEAT/BasicNeuronTypes/TanhNeuron.html +161 -0
  137. data/rdoc/NEAT/BasicNeuronTypes.html +107 -0
  138. data/rdoc/NEAT/Controller/NeatSettings.html +880 -0
  139. data/rdoc/NEAT/Controller.html +729 -0
  140. data/rdoc/NEAT/Critter/Genotype/Gene.html +457 -0
  141. data/rdoc/NEAT/Critter/Genotype.html +735 -0
  142. data/rdoc/NEAT/Critter/Phenotype.html +330 -0
  143. data/rdoc/NEAT/Critter.html +489 -0
  144. data/rdoc/NEAT/DSL.html +729 -0
  145. data/rdoc/NEAT/Evaluator.html +256 -0
  146. data/rdoc/NEAT/Evolver/CritterOp.html +349 -0
  147. data/rdoc/NEAT/Evolver.html +891 -0
  148. data/rdoc/NEAT/Expressor.html +402 -0
  149. data/rdoc/NEAT/Graph/DependencyResolver.html +291 -0
  150. data/rdoc/NEAT/Graph/GraphException.html +105 -0
  151. data/rdoc/NEAT/Graph.html +263 -0
  152. data/rdoc/NEAT/NeatException.html +105 -0
  153. data/rdoc/NEAT/NeatOb.html +325 -0
  154. data/rdoc/NEAT/Neuron.html +481 -0
  155. data/rdoc/NEAT/Operator.html +109 -0
  156. data/rdoc/NEAT/Population.html +935 -0
  157. data/rdoc/NEAT/Trait.html +117 -0
  158. data/rdoc/NEAT.html +422 -0
  159. data/rdoc/Object.html +384 -0
  160. data/rdoc/Phi.html +98 -0
  161. data/rdoc/Player.html +383 -0
  162. data/rdoc/Rakefile.html +254 -0
  163. data/rdoc/RubyNEAT/Application.html +105 -0
  164. data/rdoc/RubyNEAT.html +98 -0
  165. data/rdoc/SDL/Event2.html +98 -0
  166. data/rdoc/SDL.html +98 -0
  167. data/rdoc/Vector.html +195 -0
  168. data/rdoc/created.rid +125 -0
  169. data/rdoc/doc/ControllerPoint_html.html +299 -0
  170. data/rdoc/doc/CuteA_html.html +438 -0
  171. data/rdoc/doc/CuteB_html.html +436 -0
  172. data/rdoc/doc/DSL_html.html +992 -0
  173. data/rdoc/doc/NEAT/BasicNeuronTypes/BiasNeuron_html.html +617 -0
  174. data/rdoc/doc/NEAT/BasicNeuronTypes/CosineNeuron_html.html +413 -0
  175. data/rdoc/doc/NEAT/BasicNeuronTypes/InputNeuron_html.html +498 -0
  176. data/rdoc/doc/NEAT/BasicNeuronTypes/SigmoidNeuron_html.html +413 -0
  177. data/rdoc/doc/NEAT/BasicNeuronTypes/SineNeuron_html.html +413 -0
  178. data/rdoc/doc/NEAT/BasicNeuronTypes/TanhNeuron_html.html +412 -0
  179. data/rdoc/doc/NEAT/BasicNeuronTypes_html.html +310 -0
  180. data/rdoc/doc/NEAT/Controller/NeatSettings_html.html +3324 -0
  181. data/rdoc/doc/NEAT/Controller_html.html +2212 -0
  182. data/rdoc/doc/NEAT/Critter/Genotype/Gene_html.html +997 -0
  183. data/rdoc/doc/NEAT/Critter/Genotype_html.html +1556 -0
  184. data/rdoc/doc/NEAT/Critter/Phenotype_html.html +687 -0
  185. data/rdoc/doc/NEAT/Critter_html.html +1037 -0
  186. data/rdoc/doc/NEAT/DSL_html.html +1349 -0
  187. data/rdoc/doc/NEAT/Evaluator_html.html +556 -0
  188. data/rdoc/doc/NEAT/Evolver/CritterOp_html.html +690 -0
  189. data/rdoc/doc/NEAT/Evolver_html.html +677 -0
  190. data/rdoc/doc/NEAT/Expressor_html.html +468 -0
  191. data/rdoc/doc/NEAT/Graph/DependencyResolver_html.html +598 -0
  192. data/rdoc/doc/NEAT/Graph/GraphException_html.html +299 -0
  193. data/rdoc/doc/NEAT/Graph_html.html +527 -0
  194. data/rdoc/doc/NEAT/NeatException_html.html +299 -0
  195. data/rdoc/doc/NEAT/NeatOb_html.html +671 -0
  196. data/rdoc/doc/NEAT/Neuron_html.html +1095 -0
  197. data/rdoc/doc/NEAT/Operator_html.html +337 -0
  198. data/rdoc/doc/NEAT/Population_html.html +1795 -0
  199. data/rdoc/doc/NEAT/Trait_html.html +344 -0
  200. data/rdoc/doc/NEAT_html.html +736 -0
  201. data/rdoc/doc/_index_html.html +559 -0
  202. data/rdoc/doc/class_list_html.html +369 -0
  203. data/rdoc/doc/css/common_css.html +188 -0
  204. data/rdoc/doc/css/full_list_css.html +243 -0
  205. data/rdoc/doc/css/style_css.html +530 -0
  206. data/rdoc/doc/file_list_html.html +240 -0
  207. data/rdoc/doc/frames_html.html +217 -0
  208. data/rdoc/doc/index_html.html +559 -0
  209. data/rdoc/doc/js/app_js.html +423 -0
  210. data/rdoc/doc/js/full_list_js.html +372 -0
  211. data/rdoc/doc/js/jquery_js.html +1536 -0
  212. data/rdoc/doc/method_list_html.html +1375 -0
  213. data/rdoc/doc/top-level-namespace_html.html +317 -0
  214. data/rdoc/fonts/Lato-Light.ttf +0 -0
  215. data/rdoc/fonts/Lato-LightItalic.ttf +0 -0
  216. data/rdoc/fonts/Lato-Regular.ttf +0 -0
  217. data/rdoc/fonts/Lato-RegularItalic.ttf +0 -0
  218. data/rdoc/fonts/SourceCodePro-Bold.ttf +0 -0
  219. data/rdoc/fonts/SourceCodePro-Regular.ttf +0 -0
  220. data/rdoc/fonts.css +167 -0
  221. data/rdoc/images/add.png +0 -0
  222. data/rdoc/images/arrow_up.png +0 -0
  223. data/rdoc/images/brick.png +0 -0
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  233. data/rdoc/images/macFFBgHack.png +0 -0
  234. data/rdoc/images/package.png +0 -0
  235. data/rdoc/images/page_green.png +0 -0
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  237. data/rdoc/images/page_white_width.png +0 -0
  238. data/rdoc/images/plugin.png +0 -0
  239. data/rdoc/images/ruby.png +0 -0
  240. data/rdoc/images/tag_blue.png +0 -0
  241. data/rdoc/images/tag_green.png +0 -0
  242. data/rdoc/images/transparent.png +0 -0
  243. data/rdoc/images/wrench.png +0 -0
  244. data/rdoc/images/wrench_orange.png +0 -0
  245. data/rdoc/images/zoom.png +0 -0
  246. data/rdoc/index.html +282 -0
  247. data/rdoc/js/darkfish.js +140 -0
  248. data/rdoc/js/jquery.js +18 -0
  249. data/rdoc/js/navigation.js +142 -0
  250. data/rdoc/js/search.js +109 -0
  251. data/rdoc/js/search_index.js +1 -0
  252. data/rdoc/js/searcher.js +228 -0
  253. data/rdoc/rdoc.css +580 -0
  254. data/rdoc/rubyneat_gemspec.html +387 -0
  255. data/rdoc/table_of_contents.html +2502 -0
  256. data/rdoc/xordebug_log.html +170598 -0
  257. data/rdoc/xorsin_log.html +22569 -0
  258. data/rubyneat.gemspec +347 -0
  259. data/rubyneat.gemspec.orig +375 -0
  260. data/spec/lib/rubyneat/rubyneat_spec.rb +132 -0
  261. metadata +555 -0
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+ <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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+ <head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <title>
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+ Top Level Namespace
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+ &mdash; Documentation by YARD 0.8.7.4
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+ </title>
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+ <link rel="stylesheet" href="css/style.css" type="text/css" charset="utf-8" />
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+ <link rel="stylesheet" href="css/common.css" type="text/css" charset="utf-8" />
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+ <span class="title">Top Level Namespace</span>
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+ <div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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+ <a class="full_list_link" id="class_list_link"
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+ Class List
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+ </a>
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+ <a class="full_list_link" id="method_list_link"
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+ href="method_list.html">
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+ Method List
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+ </a>
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+ File List
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+ </a>
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+ </div>
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+ <div class="clear"></div>
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+ </div>
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+ <iframe id="search_frame"></iframe>
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+ <div id="content"><h1>Top Level Namespace
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+ </h1>
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+ <dl class="box">
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+ <strong class="modules">Modules:</strong> <span class='object_link'><a href="NEAT.html" title="NEAT (module)">NEAT</a></span>
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+ <p class="inherited"><span class='object_link'><a href="NEAT/DSL.html#compare-instance_method" title="NEAT::DSL#compare (method)">#compare</a></span>, <span class='object_link'><a href="NEAT/DSL.html#condition_boolean_vector-instance_method" title="NEAT::DSL#condition_boolean_vector (method)">#condition_boolean_vector</a></span>, <span class='object_link'><a href="NEAT/DSL.html#cost-instance_method" title="NEAT::DSL#cost (method)">#cost</a></span>, <span class='object_link'><a href="NEAT/DSL.html#define-instance_method" title="NEAT::DSL#define (method)">#define</a></span>, <span class='object_link'><a href="NEAT/DSL.html#evolve-instance_method" title="NEAT::DSL#evolve (method)">#evolve</a></span>, <span class='object_link'><a href="NEAT/DSL.html#fitness-instance_method" title="NEAT::DSL#fitness (method)">#fitness</a></span>, <span class='object_link'><a href="NEAT/DSL.html#method_missing-instance_method" title="NEAT::DSL#method_missing (method)">#method_missing</a></span>, <span class='object_link'><a href="NEAT/DSL.html#query-instance_method" title="NEAT::DSL#query (method)">#query</a></span>, <span class='object_link'><a href="NEAT/DSL.html#recurrence-instance_method" title="NEAT::DSL#recurrence (method)">#recurrence</a></span>, <span class='object_link'><a href="NEAT/DSL.html#report-instance_method" title="NEAT::DSL#report (method)">#report</a></span>, <span class='object_link'><a href="NEAT/DSL.html#run_engine-instance_method" title="NEAT::DSL#run_engine (method)">#run_engine</a></span>, <span class='object_link'><a href="NEAT/DSL.html#simple_fitness_error-instance_method" title="NEAT::DSL#simple_fitness_error (method)">#simple_fitness_error</a></span>, <span class='object_link'><a href="NEAT/DSL.html#stop_on_fitness-instance_method" title="NEAT::DSL#stop_on_fitness (method)">#stop_on_fitness</a></span>, <span class='object_link'><a href="NEAT/DSL.html#uncondition_boolean_vector-instance_method" title="NEAT::DSL#uncondition_boolean_vector (method)">#uncondition_boolean_vector</a></span></p>
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+ <h3 class="inherited">Methods included from <span class='object_link'><a href="NEAT.html" title="NEAT (module)">NEAT</a></span></h3>
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+ <p class="inherited"><span class='object_link'><a href="NEAT.html#controller-class_method" title="NEAT.controller (method)">controller</a></span>, <span class='object_link'><a href="NEAT.html#controller%3D-class_method" title="NEAT.controller= (method)">controller=</a></span>, <span class='object_link'><a href="NEAT.html#create_controller-class_method" title="NEAT.create_controller (method)">create_controller</a></span>, <span class='object_link'><a href="NEAT.html#dpp-class_method" title="NEAT.dpp (method)">dpp</a></span>, <span class='object_link'><a href="NEAT.html#gaussian-class_method" title="NEAT.gaussian (method)">gaussian</a></span>, <span class='object_link'><a href="NEAT.html#new_innovation-class_method" title="NEAT.new_innovation (method)">new_innovation</a></span>, <span class='object_link'><a href="NEAT.html#random_name_generator-class_method" title="NEAT.random_name_generator (method)">random_name_generator</a></span></p>
143
+ <div id="method_missing_details" class="method_details_list">
144
+ <h2>Dynamic Method Handling</h2>
145
+ <p class="notice super">
146
+ This class handles dynamic methods through the <tt>method_missing</tt> method
147
+
148
+ in the class <span class='object_link'><a href="NEAT/DSL.html#method_missing-instance_method" title="NEAT::DSL#method_missing (method)">NEAT::DSL</a></span>
149
+
150
+ </p>
151
+
152
+ </div>
153
+
154
+
155
+ </div>
156
+
157
+ <div id="footer">
158
+ Generated on Sun Apr 13 15:54:01 2014 by
159
+ <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
160
+ 0.8.7.4 (ruby-2.1.1).
161
+ </div>
162
+
163
+ </body>
164
+ </html>
@@ -0,0 +1,38 @@
1
+ require 'aquarium'
2
+
3
+ class ControllerPoint
4
+
5
+ include Aquarium::DSL
6
+ end
7
+
8
+ class CuteA
9
+ attr_accessor :cp
10
+
11
+ def initialize
12
+ puts "A initialized"
13
+ end
14
+ end
15
+
16
+ class CuteB < CuteA
17
+ attr_accessor :acp
18
+ def initialize
19
+ puts "B initialized"
20
+ @acp = CuteA.new
21
+ end
22
+ end
23
+
24
+ include Aquarium::Aspects
25
+
26
+ @cp = ControllerPoint.new
27
+ Aspect.new :before, :invocations_of => :initialize, :for_types => /Cute.*$/,
28
+ :restricting_methods_to => :private_methods do |jp, ob, args|
29
+ puts "jp: #{jp.class} ob: #{ob.cp}"
30
+ ob.cp = @cp
31
+ end
32
+
33
+
34
+ ca = CuteA.new
35
+ cb = CuteB.new
36
+
37
+ puts ca.cp
38
+ puts cb.cp
data/foo/foo_gosu.rb ADDED
@@ -0,0 +1,99 @@
1
+ require 'gosu'
2
+
3
+ IM1 = "/home/trader/Pictures/Screenshot-inf-walle.mkv-19.png"
4
+
5
+ class GameTestWindow < Gosu::Window
6
+ def initialize
7
+ super(640, 480, false)
8
+ self.caption = "Gosu Tutorial Game"
9
+
10
+ @background_image = Gosu::Image.new(self, IM1, true)
11
+ end
12
+
13
+ def update
14
+ end
15
+
16
+ def draw
17
+ puts "draw called"
18
+ @background_image.draw(0, 0, 0)
19
+ end
20
+ end
21
+
22
+
23
+ class Player
24
+ def initialize(window)
25
+ @image = Gosu::Image.new(window, IM1, false)
26
+ @x = @y = @vel_x = @vel_y = @angle = 0.0
27
+ @score = 0
28
+ end
29
+
30
+ def warp(x, y)
31
+ @x, @y = x, y
32
+ end
33
+
34
+ def turn_left
35
+ @angle -= 4.5
36
+ end
37
+
38
+ def turn_right
39
+ @angle += 4.5
40
+ end
41
+
42
+ def accelerate
43
+ @vel_x += Gosu::offset_x(@angle, 0.5)
44
+ @vel_y += Gosu::offset_y(@angle, 0.5)
45
+ end
46
+
47
+ def move
48
+ @x += @vel_x
49
+ @y += @vel_y
50
+ @x %= 640
51
+ @y %= 480
52
+
53
+ @vel_x *= 0.95
54
+ @vel_y *= 0.95
55
+ end
56
+
57
+ def draw
58
+ @image.draw_rot(@x, @y, 1, @angle)
59
+ end
60
+ end
61
+
62
+ class GameWindow < Gosu::Window
63
+ def initialize
64
+ super(640, 480, false)
65
+ self.caption = "Gosu Tutorial Game"
66
+
67
+ @background_image = Gosu::Image.new(self, IM1, true)
68
+
69
+ @player = Player.new(self)
70
+ @player.warp(320, 240)
71
+ end
72
+
73
+ def update
74
+ if button_down? Gosu::KbLeft or button_down? Gosu::GpLeft then
75
+ @player.turn_left
76
+ end
77
+ if button_down? Gosu::KbRight or button_down? Gosu::GpRight then
78
+ @player.turn_right
79
+ end
80
+ if button_down? Gosu::KbUp or button_down? Gosu::GpButton0 then
81
+ @player.accelerate
82
+ end
83
+ @player.move
84
+ end
85
+
86
+ def draw
87
+ @player.draw
88
+ @background_image.draw(0, 0, 0);
89
+ end
90
+
91
+ def button_down(id)
92
+ if id == Gosu::KbEscape
93
+ close
94
+ end
95
+ end
96
+ end
97
+
98
+ gw = GameWindow.new
99
+ gw.show
@@ -0,0 +1,104 @@
1
+ require 'rubygoo'
2
+ require 'rubygame'
3
+ include Rubygame
4
+ include Rubygoo
5
+
6
+ if $0 == __FILE__
7
+
8
+ screen = Screen.new [600,480]
9
+ screen.show_cursor = false
10
+
11
+ factory = AdapterFactory.new
12
+ render_adapter = factory.renderer_for :rubygame, screen
13
+ icon = Surface.load File.dirname(__FILE__) + "/icon.png"
14
+
15
+ app = App.new :renderer => renderer
16
+
17
+ label = Label.new "click the button to set the time", :x=>20, :y=>30
18
+
19
+ button = Button.new "Click Me!", :x=>70, :y=>80, :x_pad=>20, :y_pad=>20, :icon => icon
20
+ button.on :pressed do |*opts|
21
+ label.set_text(Time.now.to_s)
22
+ end
23
+
24
+ check = CheckBox.new :x=>370, :y=>70, :w=>20, :h=>20
25
+ check.on :checked do
26
+ label.set_text("CHECKED [#{check.checked?}]")
27
+ end
28
+
29
+ text_field = TextField.new "initial text", :x => 70, :y => 170, :max_length => 20, :min_length => 6
30
+
31
+ text_field.on_key K_RETURN, K_KP_ENTER do |evt|
32
+ puts "BOO-YAH"
33
+ end
34
+
35
+ modal_button = Button.new "Modal dialogs", :x=>270, :y=>280, :x_pad=>20, :y_pad=>20
36
+ modal_button.on :pressed do |*opts|
37
+ modal = Dialog.new :modal => app, :x=>60, :y=>110, :w=>250, :h=>250
38
+
39
+ modal.add Label.new("Message Here", :x=>20, :y=>70, :x_pad=>20, :y_pad=>20, :relative=>true)
40
+
41
+ ok_butt = Button.new("OK", :x=>70, :y=>180, :x_pad=>20, :y_pad=>20,:relative=>true)
42
+ ok_butt.on :pressed do |*opts|
43
+ app.remove_modal(modal)
44
+ end
45
+ modal.add ok_butt
46
+
47
+ modal.show
48
+ end
49
+
50
+ grp = RadioGroup.new :x=>10, :y=>380, :x_pad=>20, :y_pad=>20, :w=> 500, :h=>80
51
+ grp_label = Label.new "RadioGroups are fun!", :x=>40, :y=>10, :w=>20, :h=>20, :relative=>true
52
+ grp_radio_one = RadioButton.new :x=>40, :y=>40, :w=>20, :h=>20, :relative=>true
53
+ grp_radio_two = RadioButton.new :x=>90, :y=>40, :w=>20, :h=>20, :relative=>true
54
+ grp_radio_three = RadioButton.new :x=>140, :y=>40, :w=>20, :h=>20, :relative=>true
55
+
56
+ grp.add grp_label, grp_radio_one, grp_radio_two, grp_radio_three
57
+
58
+ # implicit tab ordering based on order of addition, can
59
+ # specify if you want on widget creation
60
+
61
+ # can add many or one at a time
62
+ app.add text_field, label, button, modal_button, grp
63
+ app.add check
64
+
65
+ # pulldown = Pulldown.new {:x=>70, :y=>80}
66
+ # pulldown.on :changed do |*opts|
67
+ # label.set_text(opts.first)
68
+ # end
69
+ #
70
+ # app.add pulldown
71
+
72
+ app_adapter = factory.app_for :rubygame, app
73
+
74
+ # rubygame standard stuff below here
75
+ queue = EventQueue.new
76
+ queue.ignore = [
77
+ ActiveEvent, JoyAxisEvent, JoyBallEvent, JoyDownEvent,
78
+ JoyHatEvent, JoyUpEvent, ResizeEvent
79
+ ]
80
+ clock = Clock.new
81
+ clock.target_framerate = 20
82
+
83
+ catch(:rubygame_quit) do
84
+ loop do
85
+ queue.each do |event|
86
+ case event
87
+ when KeyDownEvent
88
+ case event.key
89
+ when K_ESCAPE
90
+ throw :rubygame_quit
91
+ end
92
+ when QuitEvent
93
+ throw :rubygame_quit
94
+ end
95
+
96
+ # pass on our events to the GUI
97
+ app_adapter.on_event event
98
+ end
99
+
100
+ app_adapter.update clock.tick
101
+ app_adapter.draw render_adapter
102
+ end
103
+ end
104
+ end
data/foo/foo_sdl.rb ADDED
@@ -0,0 +1,34 @@
1
+ # from http://moriq.tdiary.net/20051006.html
2
+ # Apollo with Ruby/SDL
3
+ require 'phi'
4
+ require 'sdl'
5
+
6
+ # Create form
7
+ form = Phi::Form.new
8
+ $terminated = false
9
+ form.on_close{ $terminated = true }
10
+ form.caption = "Ruby/SDL on Phi::Form"
11
+ # Create a panel on new form
12
+ panel = Phi::Panel.new(form)
13
+ panel.align = Phi::AL_LEFT
14
+
15
+ # Put SDL window on panel with WINDOWID hack
16
+ SDL.putenv("SDL_VIDEODRIVER=windib")
17
+ SDL.putenv("SDL_WINDOWID=#{panel.handle}")
18
+ form.show
19
+
20
+ # initialize SDL
21
+ SDL.init(SDL::INIT_VIDEO)
22
+ screen = SDL.setVideoMode(640, 480, 16, SDL::SWSURFACE)
23
+
24
+ # main loop
25
+ unless $terminated
26
+ while event = SDL::Event2.poll
27
+ case event
28
+ when SDL::Event2::KeyDown, SDL::Event2::Quit
29
+ exit
30
+ end
31
+ end
32
+
33
+ sleep 0.05
34
+ end
data/foo/icon.png ADDED
Binary file