three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,34 @@
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+ import { PerspectiveCamera, ShaderMaterial, Scene, WebGLRenderer, OrthographicCamera, WebGLRenderTarget } from 'three'
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+
3
+ import { BokehShaderUniforms } from './../shaders/BokehShader2'
4
+
5
+ export class CinematicCamera extends PerspectiveCamera {
6
+ constructor(fov: number, aspect: number, near: number, far: number)
7
+
8
+ postprocessing: {
9
+ enabled: boolean
10
+ scene: Scene
11
+ camera: OrthographicCamera
12
+ rtTextureDepth: WebGLRenderTarget
13
+ rtTextureColor: WebGLRenderTarget
14
+ bokeh_uniforms: BokehShaderUniforms
15
+ }
16
+ shaderSettings: {
17
+ rings: number
18
+ samples: number
19
+ }
20
+ materialDepth: ShaderMaterial
21
+ coc: number
22
+ aperture: number
23
+ fNumber: number
24
+ hyperFocal: number
25
+ filmGauge: number
26
+
27
+ linearize(depth: number): number
28
+ smoothstep(near: number, far: number, depth: number): number
29
+ saturate(x: number): number
30
+ focusAt(focusDistance: number): void
31
+ initPostProcessing(): void
32
+ renderCinematic(scene: Scene, renderer: WebGLRenderer): void
33
+ setLens(focalLength: number, frameHeight?: number, fNumber?: number, coc?: number): void
34
+ }
@@ -0,0 +1,131 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const BokehShader2 = require("../shaders/BokehShader2.js");
5
+ class CinematicCamera extends THREE.PerspectiveCamera {
6
+ constructor(fov, aspect, near, far) {
7
+ super(fov, aspect, near, far);
8
+ this.type = "CinematicCamera";
9
+ this.postprocessing = { enabled: true };
10
+ this.shaderSettings = {
11
+ rings: 3,
12
+ samples: 4
13
+ };
14
+ const depthShader = BokehShader2.BokehDepthShader;
15
+ this.materialDepth = new THREE.ShaderMaterial({
16
+ uniforms: depthShader.uniforms,
17
+ vertexShader: depthShader.vertexShader,
18
+ fragmentShader: depthShader.fragmentShader
19
+ });
20
+ this.materialDepth.uniforms["mNear"].value = near;
21
+ this.materialDepth.uniforms["mFar"].value = far;
22
+ this.setLens();
23
+ this.initPostProcessing();
24
+ }
25
+ // providing fnumber and coc(Circle of Confusion) as extra arguments
26
+ setLens(focalLength, filmGauge, fNumber, coc) {
27
+ if (focalLength === void 0)
28
+ focalLength = 35;
29
+ if (filmGauge !== void 0)
30
+ this.filmGauge = filmGauge;
31
+ this.setFocalLength(focalLength);
32
+ if (fNumber === void 0)
33
+ fNumber = 8;
34
+ if (coc === void 0)
35
+ coc = 0.019;
36
+ this.fNumber = fNumber;
37
+ this.coc = coc;
38
+ this.aperture = focalLength / this.fNumber;
39
+ this.hyperFocal = focalLength * focalLength / (this.aperture * this.coc);
40
+ }
41
+ linearize(depth) {
42
+ const zfar = this.far;
43
+ const znear = this.near;
44
+ return -zfar * znear / (depth * (zfar - znear) - zfar);
45
+ }
46
+ smoothstep(near, far, depth) {
47
+ const x = this.saturate((depth - near) / (far - near));
48
+ return x * x * (3 - 2 * x);
49
+ }
50
+ saturate(x) {
51
+ return Math.max(0, Math.min(1, x));
52
+ }
53
+ // function for focusing at a distance from the camera
54
+ focusAt(focusDistance) {
55
+ if (focusDistance === void 0)
56
+ focusDistance = 20;
57
+ const focalLength = this.getFocalLength();
58
+ this.focus = focusDistance;
59
+ this.nearPoint = this.hyperFocal * this.focus / (this.hyperFocal + (this.focus - focalLength));
60
+ this.farPoint = this.hyperFocal * this.focus / (this.hyperFocal - (this.focus - focalLength));
61
+ this.depthOfField = this.farPoint - this.nearPoint;
62
+ if (this.depthOfField < 0)
63
+ this.depthOfField = 0;
64
+ this.sdistance = this.smoothstep(this.near, this.far, this.focus);
65
+ this.ldistance = this.linearize(1 - this.sdistance);
66
+ this.postprocessing.bokeh_uniforms["focalDepth"].value = this.ldistance;
67
+ }
68
+ initPostProcessing() {
69
+ if (this.postprocessing.enabled) {
70
+ this.postprocessing.scene = new THREE.Scene();
71
+ this.postprocessing.camera = new THREE.OrthographicCamera(
72
+ window.innerWidth / -2,
73
+ window.innerWidth / 2,
74
+ window.innerHeight / 2,
75
+ window.innerHeight / -2,
76
+ -1e4,
77
+ 1e4
78
+ );
79
+ this.postprocessing.scene.add(this.postprocessing.camera);
80
+ this.postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
81
+ this.postprocessing.rtTextureColor = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
82
+ const bokeh_shader = BokehShader2.BokehShader2;
83
+ this.postprocessing.bokeh_uniforms = THREE.UniformsUtils.clone(bokeh_shader.uniforms);
84
+ this.postprocessing.bokeh_uniforms["tColor"].value = this.postprocessing.rtTextureColor.texture;
85
+ this.postprocessing.bokeh_uniforms["tDepth"].value = this.postprocessing.rtTextureDepth.texture;
86
+ this.postprocessing.bokeh_uniforms["manualdof"].value = 0;
87
+ this.postprocessing.bokeh_uniforms["shaderFocus"].value = 0;
88
+ this.postprocessing.bokeh_uniforms["fstop"].value = 2.8;
89
+ this.postprocessing.bokeh_uniforms["showFocus"].value = 1;
90
+ this.postprocessing.bokeh_uniforms["focalDepth"].value = 0.1;
91
+ this.postprocessing.bokeh_uniforms["znear"].value = this.near;
92
+ this.postprocessing.bokeh_uniforms["zfar"].value = this.near;
93
+ this.postprocessing.bokeh_uniforms["textureWidth"].value = window.innerWidth;
94
+ this.postprocessing.bokeh_uniforms["textureHeight"].value = window.innerHeight;
95
+ this.postprocessing.materialBokeh = new THREE.ShaderMaterial({
96
+ uniforms: this.postprocessing.bokeh_uniforms,
97
+ vertexShader: bokeh_shader.vertexShader,
98
+ fragmentShader: bokeh_shader.fragmentShader,
99
+ defines: {
100
+ RINGS: this.shaderSettings.rings,
101
+ SAMPLES: this.shaderSettings.samples,
102
+ DEPTH_PACKING: 1
103
+ }
104
+ });
105
+ this.postprocessing.quad = new THREE.Mesh(
106
+ new THREE.PlaneGeometry(window.innerWidth, window.innerHeight),
107
+ this.postprocessing.materialBokeh
108
+ );
109
+ this.postprocessing.quad.position.z = -500;
110
+ this.postprocessing.scene.add(this.postprocessing.quad);
111
+ }
112
+ }
113
+ renderCinematic(scene, renderer) {
114
+ if (this.postprocessing.enabled) {
115
+ const currentRenderTarget = renderer.getRenderTarget();
116
+ renderer.clear();
117
+ scene.overrideMaterial = null;
118
+ renderer.setRenderTarget(this.postprocessing.rtTextureColor);
119
+ renderer.clear();
120
+ renderer.render(scene, this);
121
+ scene.overrideMaterial = this.materialDepth;
122
+ renderer.setRenderTarget(this.postprocessing.rtTextureDepth);
123
+ renderer.clear();
124
+ renderer.render(scene, this);
125
+ renderer.setRenderTarget(null);
126
+ renderer.render(this.postprocessing.scene, this.postprocessing.camera);
127
+ renderer.setRenderTarget(currentRenderTarget);
128
+ }
129
+ }
130
+ }
131
+ exports.CinematicCamera = CinematicCamera;
@@ -0,0 +1,131 @@
1
+ import { PerspectiveCamera, ShaderMaterial, Scene, OrthographicCamera, WebGLRenderTarget, UniformsUtils, Mesh, PlaneGeometry } from "three";
2
+ import { BokehDepthShader, BokehShader2 } from "../shaders/BokehShader2.mjs";
3
+ class CinematicCamera extends PerspectiveCamera {
4
+ constructor(fov, aspect, near, far) {
5
+ super(fov, aspect, near, far);
6
+ this.type = "CinematicCamera";
7
+ this.postprocessing = { enabled: true };
8
+ this.shaderSettings = {
9
+ rings: 3,
10
+ samples: 4
11
+ };
12
+ const depthShader = BokehDepthShader;
13
+ this.materialDepth = new ShaderMaterial({
14
+ uniforms: depthShader.uniforms,
15
+ vertexShader: depthShader.vertexShader,
16
+ fragmentShader: depthShader.fragmentShader
17
+ });
18
+ this.materialDepth.uniforms["mNear"].value = near;
19
+ this.materialDepth.uniforms["mFar"].value = far;
20
+ this.setLens();
21
+ this.initPostProcessing();
22
+ }
23
+ // providing fnumber and coc(Circle of Confusion) as extra arguments
24
+ setLens(focalLength, filmGauge, fNumber, coc) {
25
+ if (focalLength === void 0)
26
+ focalLength = 35;
27
+ if (filmGauge !== void 0)
28
+ this.filmGauge = filmGauge;
29
+ this.setFocalLength(focalLength);
30
+ if (fNumber === void 0)
31
+ fNumber = 8;
32
+ if (coc === void 0)
33
+ coc = 0.019;
34
+ this.fNumber = fNumber;
35
+ this.coc = coc;
36
+ this.aperture = focalLength / this.fNumber;
37
+ this.hyperFocal = focalLength * focalLength / (this.aperture * this.coc);
38
+ }
39
+ linearize(depth) {
40
+ const zfar = this.far;
41
+ const znear = this.near;
42
+ return -zfar * znear / (depth * (zfar - znear) - zfar);
43
+ }
44
+ smoothstep(near, far, depth) {
45
+ const x = this.saturate((depth - near) / (far - near));
46
+ return x * x * (3 - 2 * x);
47
+ }
48
+ saturate(x) {
49
+ return Math.max(0, Math.min(1, x));
50
+ }
51
+ // function for focusing at a distance from the camera
52
+ focusAt(focusDistance) {
53
+ if (focusDistance === void 0)
54
+ focusDistance = 20;
55
+ const focalLength = this.getFocalLength();
56
+ this.focus = focusDistance;
57
+ this.nearPoint = this.hyperFocal * this.focus / (this.hyperFocal + (this.focus - focalLength));
58
+ this.farPoint = this.hyperFocal * this.focus / (this.hyperFocal - (this.focus - focalLength));
59
+ this.depthOfField = this.farPoint - this.nearPoint;
60
+ if (this.depthOfField < 0)
61
+ this.depthOfField = 0;
62
+ this.sdistance = this.smoothstep(this.near, this.far, this.focus);
63
+ this.ldistance = this.linearize(1 - this.sdistance);
64
+ this.postprocessing.bokeh_uniforms["focalDepth"].value = this.ldistance;
65
+ }
66
+ initPostProcessing() {
67
+ if (this.postprocessing.enabled) {
68
+ this.postprocessing.scene = new Scene();
69
+ this.postprocessing.camera = new OrthographicCamera(
70
+ window.innerWidth / -2,
71
+ window.innerWidth / 2,
72
+ window.innerHeight / 2,
73
+ window.innerHeight / -2,
74
+ -1e4,
75
+ 1e4
76
+ );
77
+ this.postprocessing.scene.add(this.postprocessing.camera);
78
+ this.postprocessing.rtTextureDepth = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
79
+ this.postprocessing.rtTextureColor = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
80
+ const bokeh_shader = BokehShader2;
81
+ this.postprocessing.bokeh_uniforms = UniformsUtils.clone(bokeh_shader.uniforms);
82
+ this.postprocessing.bokeh_uniforms["tColor"].value = this.postprocessing.rtTextureColor.texture;
83
+ this.postprocessing.bokeh_uniforms["tDepth"].value = this.postprocessing.rtTextureDepth.texture;
84
+ this.postprocessing.bokeh_uniforms["manualdof"].value = 0;
85
+ this.postprocessing.bokeh_uniforms["shaderFocus"].value = 0;
86
+ this.postprocessing.bokeh_uniforms["fstop"].value = 2.8;
87
+ this.postprocessing.bokeh_uniforms["showFocus"].value = 1;
88
+ this.postprocessing.bokeh_uniforms["focalDepth"].value = 0.1;
89
+ this.postprocessing.bokeh_uniforms["znear"].value = this.near;
90
+ this.postprocessing.bokeh_uniforms["zfar"].value = this.near;
91
+ this.postprocessing.bokeh_uniforms["textureWidth"].value = window.innerWidth;
92
+ this.postprocessing.bokeh_uniforms["textureHeight"].value = window.innerHeight;
93
+ this.postprocessing.materialBokeh = new ShaderMaterial({
94
+ uniforms: this.postprocessing.bokeh_uniforms,
95
+ vertexShader: bokeh_shader.vertexShader,
96
+ fragmentShader: bokeh_shader.fragmentShader,
97
+ defines: {
98
+ RINGS: this.shaderSettings.rings,
99
+ SAMPLES: this.shaderSettings.samples,
100
+ DEPTH_PACKING: 1
101
+ }
102
+ });
103
+ this.postprocessing.quad = new Mesh(
104
+ new PlaneGeometry(window.innerWidth, window.innerHeight),
105
+ this.postprocessing.materialBokeh
106
+ );
107
+ this.postprocessing.quad.position.z = -500;
108
+ this.postprocessing.scene.add(this.postprocessing.quad);
109
+ }
110
+ }
111
+ renderCinematic(scene, renderer) {
112
+ if (this.postprocessing.enabled) {
113
+ const currentRenderTarget = renderer.getRenderTarget();
114
+ renderer.clear();
115
+ scene.overrideMaterial = null;
116
+ renderer.setRenderTarget(this.postprocessing.rtTextureColor);
117
+ renderer.clear();
118
+ renderer.render(scene, this);
119
+ scene.overrideMaterial = this.materialDepth;
120
+ renderer.setRenderTarget(this.postprocessing.rtTextureDepth);
121
+ renderer.clear();
122
+ renderer.render(scene, this);
123
+ renderer.setRenderTarget(null);
124
+ renderer.render(this.postprocessing.scene, this.postprocessing.camera);
125
+ renderer.setRenderTarget(currentRenderTarget);
126
+ }
127
+ }
128
+ }
129
+ export {
130
+ CinematicCamera
131
+ };
@@ -0,0 +1,374 @@
1
+ import { Scene, PerspectiveCamera, OrthographicCamera, EventDispatcher } from 'three';
2
+ declare type Camera = OrthographicCamera | PerspectiveCamera;
3
+ /**
4
+ *
5
+ * @param {CamOrthographicCamera | PerspectiveCameraera} camera Virtual camera used in the scene
6
+ * @param {HTMLElement=null} domElement Renderer's dom element
7
+ * @param {Scene=null} scene The scene to be rendered
8
+ */
9
+ declare class ArcballControls extends EventDispatcher {
10
+ private camera;
11
+ private domElement;
12
+ private scene;
13
+ private mouseActions;
14
+ private _mouseOp;
15
+ private _v2_1;
16
+ private _v3_1;
17
+ private _v3_2;
18
+ private _m4_1;
19
+ private _m4_2;
20
+ private _quat;
21
+ private _translationMatrix;
22
+ private _rotationMatrix;
23
+ private _scaleMatrix;
24
+ private _rotationAxis;
25
+ private _cameraMatrixState;
26
+ private _cameraProjectionState;
27
+ private _fovState;
28
+ private _upState;
29
+ private _zoomState;
30
+ private _nearPos;
31
+ private _farPos;
32
+ private _gizmoMatrixState;
33
+ private _up0;
34
+ private _zoom0;
35
+ private _fov0;
36
+ private _initialNear;
37
+ private _nearPos0;
38
+ private _initialFar;
39
+ private _farPos0;
40
+ private _cameraMatrixState0;
41
+ private _gizmoMatrixState0;
42
+ private _button;
43
+ private _touchStart;
44
+ private _touchCurrent;
45
+ private _input;
46
+ private _switchSensibility;
47
+ private _startFingerDistance;
48
+ private _currentFingerDistance;
49
+ private _startFingerRotation;
50
+ private _currentFingerRotation;
51
+ private _devPxRatio;
52
+ private _downValid;
53
+ private _nclicks;
54
+ private _downEvents;
55
+ private _clickStart;
56
+ private _maxDownTime;
57
+ private _maxInterval;
58
+ private _posThreshold;
59
+ private _movementThreshold;
60
+ private _currentCursorPosition;
61
+ private _startCursorPosition;
62
+ private _grid;
63
+ private _gridPosition;
64
+ private _gizmos;
65
+ private _curvePts;
66
+ private _timeStart;
67
+ private _animationId;
68
+ focusAnimationTime: number;
69
+ private _timePrev;
70
+ private _timeCurrent;
71
+ private _anglePrev;
72
+ private _angleCurrent;
73
+ private _cursorPosPrev;
74
+ private _cursorPosCurr;
75
+ private _wPrev;
76
+ private _wCurr;
77
+ adjustNearFar: boolean;
78
+ scaleFactor: number;
79
+ dampingFactor: number;
80
+ wMax: number;
81
+ enableAnimations: boolean;
82
+ enableGrid: boolean;
83
+ cursorZoom: boolean;
84
+ minFov: number;
85
+ maxFov: number;
86
+ enabled: boolean;
87
+ enablePan: boolean;
88
+ enableRotate: boolean;
89
+ enableZoom: boolean;
90
+ minDistance: number;
91
+ maxDistance: number;
92
+ minZoom: number;
93
+ maxZoom: number;
94
+ private target;
95
+ private _currentTarget;
96
+ private _tbRadius;
97
+ private _state;
98
+ constructor(camera: Camera | null, domElement?: HTMLElement | null | undefined, scene?: Scene | null | undefined);
99
+ private onWindowResize;
100
+ private onContextMenu;
101
+ private onPointerCancel;
102
+ private onPointerDown;
103
+ private onPointerMove;
104
+ private onPointerUp;
105
+ private onWheel;
106
+ private onSinglePanStart;
107
+ private onSinglePanMove;
108
+ private onSinglePanEnd;
109
+ private onDoubleTap;
110
+ private onDoublePanStart;
111
+ private onDoublePanMove;
112
+ private onDoublePanEnd;
113
+ private onRotateStart;
114
+ private onRotateMove;
115
+ private onRotateEnd;
116
+ private onPinchStart;
117
+ private onPinchMove;
118
+ private onPinchEnd;
119
+ private onTriplePanStart;
120
+ private onTriplePanMove;
121
+ private onTriplePanEnd;
122
+ /**
123
+ * Set _center's x/y coordinates
124
+ * @param {Number} clientX
125
+ * @param {Number} clientY
126
+ */
127
+ private setCenter;
128
+ /**
129
+ * Set default mouse actions
130
+ */
131
+ private initializeMouseActions;
132
+ /**
133
+ * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one
134
+ * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV)
135
+ * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
136
+ * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
137
+ * @returns {Boolean} True if the mouse action has been successfully added, false otherwise
138
+ */
139
+ private setMouseAction;
140
+ /**
141
+ * Return the operation associated to a mouse/keyboard combination
142
+ * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
143
+ * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
144
+ * @returns The operation if it has been found, null otherwise
145
+ */
146
+ private getOpFromAction;
147
+ /**
148
+ * Get the operation associated to mouse and key combination and returns the corresponding FSA state
149
+ * @param {Number} mouse Mouse button
150
+ * @param {String} key Keyboard modifier
151
+ * @returns The FSA state obtained from the operation associated to mouse/keyboard combination
152
+ */
153
+ private getOpStateFromAction;
154
+ /**
155
+ * Calculate the angle between two pointers
156
+ * @param {PointerEvent} p1
157
+ * @param {PointerEvent} p2
158
+ * @returns {Number} The angle between two pointers in degrees
159
+ */
160
+ private getAngle;
161
+ /**
162
+ * Update a PointerEvent inside current pointerevents array
163
+ * @param {PointerEvent} event
164
+ */
165
+ private updateTouchEvent;
166
+ /**
167
+ * Apply a transformation matrix, to the camera and gizmos
168
+ * @param {Object} transformation Object containing matrices to apply to camera and gizmos
169
+ */
170
+ private applyTransformMatrix;
171
+ /**
172
+ * Calculate the angular speed
173
+ * @param {Number} p0 Position at t0
174
+ * @param {Number} p1 Position at t1
175
+ * @param {Number} t0 Initial time in milliseconds
176
+ * @param {Number} t1 Ending time in milliseconds
177
+ */
178
+ private calculateAngularSpeed;
179
+ /**
180
+ * Calculate the distance between two pointers
181
+ * @param {PointerEvent} p0 The first pointer
182
+ * @param {PointerEvent} p1 The second pointer
183
+ * @returns {number} The distance between the two pointers
184
+ */
185
+ private calculatePointersDistance;
186
+ /**
187
+ * Calculate the rotation axis as the vector perpendicular between two vectors
188
+ * @param {Vector3} vec1 The first vector
189
+ * @param {Vector3} vec2 The second vector
190
+ * @returns {Vector3} The normalized rotation axis
191
+ */
192
+ private calculateRotationAxis;
193
+ /**
194
+ * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum
195
+ * @param {Camera} camera
196
+ * @returns {Number} The trackball radius
197
+ */
198
+ private calculateTbRadius;
199
+ /**
200
+ * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in
201
+ * @param {Vector3} point The point of interest
202
+ * @param {Number} size Scale factor
203
+ * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation)
204
+ */
205
+ private focus;
206
+ /**
207
+ * Draw a grid and add it to the scene
208
+ */
209
+ private drawGrid;
210
+ connect: (domElement: HTMLElement) => void;
211
+ /**
212
+ * Remove all listeners, stop animations and clean scene
213
+ */
214
+ dispose: () => void;
215
+ /**
216
+ * remove the grid from the scene
217
+ */
218
+ private disposeGrid;
219
+ /**
220
+ * Compute the easing out cubic function for ease out effect in animation
221
+ * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation)
222
+ * @returns {Number} Result of easing out cubic at time t
223
+ */
224
+ private easeOutCubic;
225
+ /**
226
+ * Make rotation gizmos more or less visible
227
+ * @param {Boolean} isActive If true, make gizmos more visible
228
+ */
229
+ private activateGizmos;
230
+ /**
231
+ * Calculate the cursor position in NDC
232
+ * @param {number} x Cursor horizontal coordinate within the canvas
233
+ * @param {number} y Cursor vertical coordinate within the canvas
234
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
235
+ * @returns {Vector2} Cursor normalized position inside the canvas
236
+ */
237
+ private getCursorNDC;
238
+ /**
239
+ * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas
240
+ * @param {Number} x Cursor horizontal coordinate within the canvas
241
+ * @param {Number} y Cursor vertical coordinate within the canvas
242
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
243
+ * @returns {Vector2} Cursor position inside the canvas
244
+ */
245
+ private getCursorPosition;
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+ /**
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+ * Set the camera to be controlled
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+ * @param {Camera} camera The virtual camera to be controlled
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+ */
250
+ private setCamera;
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+ /**
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+ * Set gizmos visibility
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+ * @param {Boolean} value Value of gizmos visibility
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+ */
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+ setGizmosVisible(value: boolean): void;
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+ /**
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+ * Creates the rotation gizmos matching trackball center and radius
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+ * @param {Vector3} tbCenter The trackball center
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+ * @param {number} tbRadius The trackball radius
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+ */
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+ private makeGizmos;
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+ /**
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+ * Perform animation for focus operation
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+ * @param {Number} time Instant in which this function is called as performance.now()
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+ * @param {Vector3} point Point of interest for focus operation
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+ * @param {Matrix4} cameraMatrix Camera matrix
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+ * @param {Matrix4} gizmoMatrix Gizmos matrix
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+ */
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+ private onFocusAnim;
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+ /**
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+ * Perform animation for rotation operation
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+ * @param {Number} time Instant in which this function is called as performance.now()
273
+ * @param {Vector3} rotationAxis Rotation axis
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+ * @param {number} w0 Initial angular velocity
275
+ */
276
+ private onRotationAnim;
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+ /**
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+ * Perform pan operation moving camera between two points
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+ * @param {Vector3} p0 Initial point
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+ * @param {Vector3} p1 Ending point
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+ * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only)
282
+ */
283
+ private pan;
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+ /**
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+ * Reset trackball
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+ */
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+ reset: () => void;
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+ /**
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+ * Rotate the camera around an axis passing by trackball's center
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+ * @param {Vector3} axis Rotation axis
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+ * @param {number} angle Angle in radians
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+ * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera
293
+ */
294
+ private rotate;
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+ copyState: () => void;
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+ pasteState: () => void;
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+ /**
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+ * Save the current state of the control. This can later be recovered with .reset
299
+ */
300
+ saveState: () => void;
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+ /**
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+ * Perform uniform scale operation around a given point
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+ * @param {Number} size Scale factor
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+ * @param {Vector3} point Point around which scale
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+ * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only)
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+ * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos
307
+ */
308
+ private applyScale;
309
+ /**
310
+ * Set camera fov
311
+ * @param {Number} value fov to be setted
312
+ */
313
+ private setFov;
314
+ /**
315
+ * Set the trackball's center point
316
+ * @param {Number} x X coordinate
317
+ * @param {Number} y Y coordinate
318
+ * @param {Number} z Z coordinate
319
+ */
320
+ setTarget: (x: number, y: number, z: number) => void;
321
+ /**
322
+ * Set values in transformation object
323
+ * @param {Matrix4} camera Transformation to be applied to the camera
324
+ * @param {Matrix4} gizmos Transformation to be applied to gizmos
325
+ */
326
+ private setTransformationMatrices;
327
+ /**
328
+ * Rotate camera around its direction axis passing by a given point by a given angle
329
+ * @param {Vector3} point The point where the rotation axis is passing trough
330
+ * @param {Number} angle Angle in radians
331
+ * @returns The computed transormation matix
332
+ */
333
+ private zRotate;
334
+ /**
335
+ * Unproject the cursor on the 3D object surface
336
+ * @param {Vector2} cursor Cursor coordinates in NDC
337
+ * @param {Camera} camera Virtual camera
338
+ * @returns {Vector3} The point of intersection with the model, if exist, null otherwise
339
+ */
340
+ private unprojectOnObj;
341
+ /**
342
+ * Unproject the cursor on the trackball surface
343
+ * @param {Camera} camera The virtual camera
344
+ * @param {Number} cursorX Cursor horizontal coordinate on screen
345
+ * @param {Number} cursorY Cursor vertical coordinate on screen
346
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
347
+ * @param {number} tbRadius The trackball radius
348
+ * @returns {Vector3} The unprojected point on the trackball surface
349
+ */
350
+ private unprojectOnTbSurface;
351
+ /**
352
+ * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera
353
+ * @param {Camera} camera The virtual camera
354
+ * @param {Number} cursorX Cursor horizontal coordinate on screen
355
+ * @param {Number} cursorY Cursor vertical coordinate on screen
356
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
357
+ * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only)
358
+ * @returns {Vector3} The unprojected point on the trackball plane
359
+ */
360
+ private unprojectOnTbPlane;
361
+ /**
362
+ * Update camera and gizmos state
363
+ */
364
+ private updateMatrixState;
365
+ /**
366
+ * Update the trackball FSA
367
+ * @param {STATE} newState New state of the FSA
368
+ * @param {Boolean} updateMatrices If matriices state should be updated
369
+ */
370
+ private updateTbState;
371
+ update: () => void;
372
+ private setStateFromJSON;
373
+ }
374
+ export { ArcballControls };