three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,590 @@
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+ import { Object3D, Vector3, Quaternion, AnimationMixer } from "three";
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+ import { CCDIKSolver } from "./CCDIKSolver.mjs";
3
+ import { MMDPhysics } from "./MMDPhysics.mjs";
4
+ const MMDAnimationHelper = (() => {
5
+ function MMDAnimationHelper2(params) {
6
+ params = params || {};
7
+ this.meshes = [];
8
+ this.camera = null;
9
+ this.cameraTarget = new Object3D();
10
+ this.cameraTarget.name = "target";
11
+ this.audio = null;
12
+ this.audioManager = null;
13
+ this.objects = /* @__PURE__ */ new WeakMap();
14
+ this.configuration = {
15
+ sync: params.sync !== void 0 ? params.sync : true,
16
+ afterglow: params.afterglow !== void 0 ? params.afterglow : 0,
17
+ resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true
18
+ };
19
+ this.enabled = {
20
+ animation: true,
21
+ ik: true,
22
+ grant: true,
23
+ physics: true,
24
+ cameraAnimation: true
25
+ };
26
+ this.onBeforePhysics = () => {
27
+ };
28
+ this.sharedPhysics = false;
29
+ this.masterPhysics = null;
30
+ }
31
+ MMDAnimationHelper2.prototype = {
32
+ constructor: MMDAnimationHelper2,
33
+ /**
34
+ * Adds an Three.js Object to helper and setups animation.
35
+ * The anmation durations of added objects are synched
36
+ * if this.configuration.sync is true.
37
+ *
38
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
39
+ * @param {Object} params - (optional)
40
+ * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
41
+ * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
42
+ * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
43
+ * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
44
+ * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
45
+ * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
46
+ * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
47
+ * @return {MMDAnimationHelper}
48
+ */
49
+ add: function(object, params) {
50
+ params = params || {};
51
+ if (object.isSkinnedMesh) {
52
+ this._addMesh(object, params);
53
+ } else if (object.isCamera) {
54
+ this._setupCamera(object, params);
55
+ } else if (object.type === "Audio") {
56
+ this._setupAudio(object, params);
57
+ } else {
58
+ throw new Error(
59
+ "THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
60
+ );
61
+ }
62
+ if (this.configuration.sync)
63
+ this._syncDuration();
64
+ return this;
65
+ },
66
+ /**
67
+ * Removes an Three.js Object from helper.
68
+ *
69
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
70
+ * @return {MMDAnimationHelper}
71
+ */
72
+ remove: function(object) {
73
+ if (object.isSkinnedMesh) {
74
+ this._removeMesh(object);
75
+ } else if (object.isCamera) {
76
+ this._clearCamera(object);
77
+ } else if (object.type === "Audio") {
78
+ this._clearAudio(object);
79
+ } else {
80
+ throw new Error(
81
+ "THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
82
+ );
83
+ }
84
+ if (this.configuration.sync)
85
+ this._syncDuration();
86
+ return this;
87
+ },
88
+ /**
89
+ * Updates the animation.
90
+ *
91
+ * @param {Number} delta
92
+ * @return {MMDAnimationHelper}
93
+ */
94
+ update: function(delta) {
95
+ if (this.audioManager !== null)
96
+ this.audioManager.control(delta);
97
+ for (let i = 0; i < this.meshes.length; i++) {
98
+ this._animateMesh(this.meshes[i], delta);
99
+ }
100
+ if (this.sharedPhysics)
101
+ this._updateSharedPhysics(delta);
102
+ if (this.camera !== null)
103
+ this._animateCamera(this.camera, delta);
104
+ return this;
105
+ },
106
+ /**
107
+ * Changes the pose of SkinnedMesh as VPD specifies.
108
+ *
109
+ * @param {THREE.SkinnedMesh} mesh
110
+ * @param {Object} vpd - VPD content parsed MMDParser
111
+ * @param {Object} params - (optional)
112
+ * @param {boolean} params.resetPose - Default is true.
113
+ * @param {boolean} params.ik - Default is true.
114
+ * @param {boolean} params.grant - Default is true.
115
+ * @return {MMDAnimationHelper}
116
+ */
117
+ pose: function(mesh, vpd, params) {
118
+ params = params || {};
119
+ if (params.resetPose !== false)
120
+ mesh.pose();
121
+ const bones = mesh.skeleton.bones;
122
+ const boneParams = vpd.bones;
123
+ const boneNameDictionary = {};
124
+ for (let i = 0, il = bones.length; i < il; i++) {
125
+ boneNameDictionary[bones[i].name] = i;
126
+ }
127
+ const vector = new Vector3();
128
+ const quaternion = new Quaternion();
129
+ for (let i = 0, il = boneParams.length; i < il; i++) {
130
+ const boneParam = boneParams[i];
131
+ const boneIndex = boneNameDictionary[boneParam.name];
132
+ if (boneIndex === void 0)
133
+ continue;
134
+ const bone = bones[boneIndex];
135
+ bone.position.add(vector.fromArray(boneParam.translation));
136
+ bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
137
+ }
138
+ mesh.updateMatrixWorld(true);
139
+ if (params.ik !== false) {
140
+ this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK);
141
+ }
142
+ if (params.grant !== false) {
143
+ this.createGrantSolver(mesh).update();
144
+ }
145
+ return this;
146
+ },
147
+ /**
148
+ * Enabes/Disables an animation feature.
149
+ *
150
+ * @param {string} key
151
+ * @param {boolean} enabled
152
+ * @return {MMDAnimationHelper}
153
+ */
154
+ enable: function(key, enabled) {
155
+ if (this.enabled[key] === void 0) {
156
+ throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${key}`);
157
+ }
158
+ this.enabled[key] = enabled;
159
+ if (key === "physics") {
160
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
161
+ this._optimizeIK(this.meshes[i], enabled);
162
+ }
163
+ }
164
+ return this;
165
+ },
166
+ /**
167
+ * Creates an GrantSolver instance.
168
+ *
169
+ * @param {THREE.SkinnedMesh} mesh
170
+ * @return {GrantSolver}
171
+ */
172
+ createGrantSolver: function(mesh) {
173
+ return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
174
+ },
175
+ // private methods
176
+ _addMesh: function(mesh, params) {
177
+ if (this.meshes.indexOf(mesh) >= 0) {
178
+ throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${mesh.name}' has already been added.`);
179
+ }
180
+ this.meshes.push(mesh);
181
+ this.objects.set(mesh, { looped: false });
182
+ this._setupMeshAnimation(mesh, params.animation);
183
+ if (params.physics !== false) {
184
+ this._setupMeshPhysics(mesh, params);
185
+ }
186
+ return this;
187
+ },
188
+ _setupCamera: function(camera, params) {
189
+ if (this.camera === camera) {
190
+ throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${camera.name}' has already been set.`);
191
+ }
192
+ if (this.camera)
193
+ this.clearCamera(this.camera);
194
+ this.camera = camera;
195
+ camera.add(this.cameraTarget);
196
+ this.objects.set(camera, {});
197
+ if (params.animation !== void 0) {
198
+ this._setupCameraAnimation(camera, params.animation);
199
+ }
200
+ return this;
201
+ },
202
+ _setupAudio: function(audio, params) {
203
+ if (this.audio === audio) {
204
+ throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${audio.name}' has already been set.`);
205
+ }
206
+ if (this.audio)
207
+ this.clearAudio(this.audio);
208
+ this.audio = audio;
209
+ this.audioManager = new AudioManager(audio, params);
210
+ this.objects.set(this.audioManager, {
211
+ duration: this.audioManager.duration
212
+ });
213
+ return this;
214
+ },
215
+ _removeMesh: function(mesh) {
216
+ let found = false;
217
+ let writeIndex = 0;
218
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
219
+ if (this.meshes[i] === mesh) {
220
+ this.objects.delete(mesh);
221
+ found = true;
222
+ continue;
223
+ }
224
+ this.meshes[writeIndex++] = this.meshes[i];
225
+ }
226
+ if (!found) {
227
+ throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${mesh.name}' has not been added yet.`);
228
+ }
229
+ this.meshes.length = writeIndex;
230
+ return this;
231
+ },
232
+ _clearCamera: function(camera) {
233
+ if (camera !== this.camera) {
234
+ throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${camera.name}' has not been set yet.`);
235
+ }
236
+ this.camera.remove(this.cameraTarget);
237
+ this.objects.delete(this.camera);
238
+ this.camera = null;
239
+ return this;
240
+ },
241
+ _clearAudio: function(audio) {
242
+ if (audio !== this.audio) {
243
+ throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${audio.name}' has not been set yet.`);
244
+ }
245
+ this.objects.delete(this.audioManager);
246
+ this.audio = null;
247
+ this.audioManager = null;
248
+ return this;
249
+ },
250
+ _setupMeshAnimation: function(mesh, animation) {
251
+ const objects = this.objects.get(mesh);
252
+ if (animation !== void 0) {
253
+ const animations = Array.isArray(animation) ? animation : [animation];
254
+ objects.mixer = new AnimationMixer(mesh);
255
+ for (let i = 0, il = animations.length; i < il; i++) {
256
+ objects.mixer.clipAction(animations[i]).play();
257
+ }
258
+ objects.mixer.addEventListener("loop", (event) => {
259
+ const tracks = event.action._clip.tracks;
260
+ if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
261
+ return;
262
+ objects.looped = true;
263
+ });
264
+ }
265
+ objects.ikSolver = this._createCCDIKSolver(mesh);
266
+ objects.grantSolver = this.createGrantSolver(mesh);
267
+ return this;
268
+ },
269
+ _setupCameraAnimation: function(camera, animation) {
270
+ const animations = Array.isArray(animation) ? animation : [animation];
271
+ const objects = this.objects.get(camera);
272
+ objects.mixer = new AnimationMixer(camera);
273
+ for (let i = 0, il = animations.length; i < il; i++) {
274
+ objects.mixer.clipAction(animations[i]).play();
275
+ }
276
+ },
277
+ _setupMeshPhysics: function(mesh, params) {
278
+ const objects = this.objects.get(mesh);
279
+ if (params.world === void 0 && this.sharedPhysics) {
280
+ const masterPhysics = this._getMasterPhysics();
281
+ if (masterPhysics !== null)
282
+ world = masterPhysics.world;
283
+ }
284
+ objects.physics = this._createMMDPhysics(mesh, params);
285
+ if (objects.mixer && params.animationWarmup !== false) {
286
+ this._animateMesh(mesh, 0);
287
+ objects.physics.reset();
288
+ }
289
+ objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
290
+ this._optimizeIK(mesh, true);
291
+ },
292
+ _animateMesh: function(mesh, delta) {
293
+ const objects = this.objects.get(mesh);
294
+ const mixer = objects.mixer;
295
+ const ikSolver = objects.ikSolver;
296
+ const grantSolver = objects.grantSolver;
297
+ const physics = objects.physics;
298
+ const looped = objects.looped;
299
+ if (mixer && this.enabled.animation) {
300
+ this._restoreBones(mesh);
301
+ mixer.update(delta);
302
+ this._saveBones(mesh);
303
+ if (ikSolver && this.enabled.ik) {
304
+ mesh.updateMatrixWorld(true);
305
+ ikSolver.update();
306
+ }
307
+ if (grantSolver && this.enabled.grant) {
308
+ grantSolver.update();
309
+ }
310
+ }
311
+ if (looped === true && this.enabled.physics) {
312
+ if (physics && this.configuration.resetPhysicsOnLoop)
313
+ physics.reset();
314
+ objects.looped = false;
315
+ }
316
+ if (physics && this.enabled.physics && !this.sharedPhysics) {
317
+ this.onBeforePhysics(mesh);
318
+ physics.update(delta);
319
+ }
320
+ },
321
+ _animateCamera: function(camera, delta) {
322
+ const mixer = this.objects.get(camera).mixer;
323
+ if (mixer && this.enabled.cameraAnimation) {
324
+ mixer.update(delta);
325
+ camera.updateProjectionMatrix();
326
+ camera.up.set(0, 1, 0);
327
+ camera.up.applyQuaternion(camera.quaternion);
328
+ camera.lookAt(this.cameraTarget.position);
329
+ }
330
+ },
331
+ _optimizeIK: function(mesh, physicsEnabled) {
332
+ const iks = mesh.geometry.userData.MMD.iks;
333
+ const bones = mesh.geometry.userData.MMD.bones;
334
+ for (let i = 0, il = iks.length; i < il; i++) {
335
+ const ik = iks[i];
336
+ const links = ik.links;
337
+ for (let j = 0, jl = links.length; j < jl; j++) {
338
+ const link = links[j];
339
+ if (physicsEnabled === true) {
340
+ link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
341
+ } else {
342
+ link.enabled = true;
343
+ }
344
+ }
345
+ }
346
+ },
347
+ _createCCDIKSolver: function(mesh) {
348
+ if (CCDIKSolver === void 0) {
349
+ throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
350
+ }
351
+ return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
352
+ },
353
+ _createMMDPhysics: function(mesh, params) {
354
+ if (MMDPhysics === void 0) {
355
+ throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
356
+ }
357
+ return new MMDPhysics(
358
+ mesh,
359
+ mesh.geometry.userData.MMD.rigidBodies,
360
+ mesh.geometry.userData.MMD.constraints,
361
+ params
362
+ );
363
+ },
364
+ /*
365
+ * Detects the longest duration and then sets it to them to sync.
366
+ * TODO: Not to access private properties ( ._actions and ._clip )
367
+ */
368
+ _syncDuration: function() {
369
+ let max = 0;
370
+ const objects = this.objects;
371
+ const meshes = this.meshes;
372
+ const camera = this.camera;
373
+ const audioManager = this.audioManager;
374
+ for (let i = 0, il = meshes.length; i < il; i++) {
375
+ var mixer = this.objects.get(meshes[i]).mixer;
376
+ if (mixer === void 0)
377
+ continue;
378
+ for (let j = 0; j < mixer._actions.length; j++) {
379
+ var clip = mixer._actions[j]._clip;
380
+ if (!objects.has(clip)) {
381
+ objects.set(clip, {
382
+ duration: clip.duration
383
+ });
384
+ }
385
+ max = Math.max(max, objects.get(clip).duration);
386
+ }
387
+ }
388
+ if (camera !== null) {
389
+ var mixer = this.objects.get(camera).mixer;
390
+ if (mixer !== void 0) {
391
+ for (let i = 0, il = mixer._actions.length; i < il; i++) {
392
+ var clip = mixer._actions[i]._clip;
393
+ if (!objects.has(clip)) {
394
+ objects.set(clip, {
395
+ duration: clip.duration
396
+ });
397
+ }
398
+ max = Math.max(max, objects.get(clip).duration);
399
+ }
400
+ }
401
+ }
402
+ if (audioManager !== null) {
403
+ max = Math.max(max, objects.get(audioManager).duration);
404
+ }
405
+ max += this.configuration.afterglow;
406
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
407
+ var mixer = this.objects.get(this.meshes[i]).mixer;
408
+ if (mixer === void 0)
409
+ continue;
410
+ for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
411
+ mixer._actions[j]._clip.duration = max;
412
+ }
413
+ }
414
+ if (camera !== null) {
415
+ var mixer = this.objects.get(camera).mixer;
416
+ if (mixer !== void 0) {
417
+ for (let i = 0, il = mixer._actions.length; i < il; i++) {
418
+ mixer._actions[i]._clip.duration = max;
419
+ }
420
+ }
421
+ }
422
+ if (audioManager !== null) {
423
+ audioManager.duration = max;
424
+ }
425
+ },
426
+ // workaround
427
+ _updatePropertyMixersBuffer: function(mesh) {
428
+ const mixer = this.objects.get(mesh).mixer;
429
+ const propertyMixers = mixer._bindings;
430
+ const accuIndex = mixer._accuIndex;
431
+ for (let i = 0, il = propertyMixers.length; i < il; i++) {
432
+ const propertyMixer = propertyMixers[i];
433
+ const buffer = propertyMixer.buffer;
434
+ const stride = propertyMixer.valueSize;
435
+ const offset = (accuIndex + 1) * stride;
436
+ propertyMixer.binding.getValue(buffer, offset);
437
+ }
438
+ },
439
+ /*
440
+ * Avoiding these two issues by restore/save bones before/after mixer animation.
441
+ *
442
+ * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
443
+ * Calculating IK, Grant, and Physics after mixer animation can break
444
+ * the cache coherency.
445
+ *
446
+ * 2. Applying Grant two or more times without reset the posing breaks model.
447
+ */
448
+ _saveBones: function(mesh) {
449
+ const objects = this.objects.get(mesh);
450
+ const bones = mesh.skeleton.bones;
451
+ let backupBones = objects.backupBones;
452
+ if (backupBones === void 0) {
453
+ backupBones = new Float32Array(bones.length * 7);
454
+ objects.backupBones = backupBones;
455
+ }
456
+ for (let i = 0, il = bones.length; i < il; i++) {
457
+ const bone = bones[i];
458
+ bone.position.toArray(backupBones, i * 7);
459
+ bone.quaternion.toArray(backupBones, i * 7 + 3);
460
+ }
461
+ },
462
+ _restoreBones: function(mesh) {
463
+ const objects = this.objects.get(mesh);
464
+ const backupBones = objects.backupBones;
465
+ if (backupBones === void 0)
466
+ return;
467
+ const bones = mesh.skeleton.bones;
468
+ for (let i = 0, il = bones.length; i < il; i++) {
469
+ const bone = bones[i];
470
+ bone.position.fromArray(backupBones, i * 7);
471
+ bone.quaternion.fromArray(backupBones, i * 7 + 3);
472
+ }
473
+ },
474
+ // experimental
475
+ _getMasterPhysics: function() {
476
+ if (this.masterPhysics !== null)
477
+ return this.masterPhysics;
478
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
479
+ const physics = this.meshes[i].physics;
480
+ if (physics !== void 0 && physics !== null) {
481
+ this.masterPhysics = physics;
482
+ return this.masterPhysics;
483
+ }
484
+ }
485
+ return null;
486
+ },
487
+ _updateSharedPhysics: function(delta) {
488
+ if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
489
+ return;
490
+ const physics = this._getMasterPhysics();
491
+ if (physics === null)
492
+ return;
493
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
494
+ var p = this.meshes[i].physics;
495
+ if (p !== null && p !== void 0) {
496
+ p.updateRigidBodies();
497
+ }
498
+ }
499
+ physics.stepSimulation(delta);
500
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
501
+ var p = this.meshes[i].physics;
502
+ if (p !== null && p !== void 0) {
503
+ p.updateBones();
504
+ }
505
+ }
506
+ }
507
+ };
508
+ function AudioManager(audio, params) {
509
+ params = params || {};
510
+ this.audio = audio;
511
+ this.elapsedTime = 0;
512
+ this.currentTime = 0;
513
+ this.delayTime = params.delayTime !== void 0 ? params.delayTime : 0;
514
+ this.audioDuration = this.audio.buffer.duration;
515
+ this.duration = this.audioDuration + this.delayTime;
516
+ }
517
+ AudioManager.prototype = {
518
+ constructor: AudioManager,
519
+ /**
520
+ * @param {Number} delta
521
+ * @return {AudioManager}
522
+ */
523
+ control: function(delta) {
524
+ this.elapsed += delta;
525
+ this.currentTime += delta;
526
+ if (this._shouldStopAudio())
527
+ this.audio.stop();
528
+ if (this._shouldStartAudio())
529
+ this.audio.play();
530
+ return this;
531
+ },
532
+ // private methods
533
+ _shouldStartAudio: function() {
534
+ if (this.audio.isPlaying)
535
+ return false;
536
+ while (this.currentTime >= this.duration) {
537
+ this.currentTime -= this.duration;
538
+ }
539
+ if (this.currentTime < this.delayTime)
540
+ return false;
541
+ if (this.currentTime - this.delayTime > this.audioDuration)
542
+ return false;
543
+ return true;
544
+ },
545
+ _shouldStopAudio: function() {
546
+ return this.audio.isPlaying && this.currentTime >= this.duration;
547
+ }
548
+ };
549
+ function GrantSolver(mesh, grants) {
550
+ this.mesh = mesh;
551
+ this.grants = grants || [];
552
+ }
553
+ GrantSolver.prototype = {
554
+ constructor: GrantSolver,
555
+ /**
556
+ * @return {GrantSolver}
557
+ */
558
+ update: (() => {
559
+ const quaternion = new Quaternion();
560
+ return function() {
561
+ const bones = this.mesh.skeleton.bones;
562
+ const grants = this.grants;
563
+ for (let i = 0, il = grants.length; i < il; i++) {
564
+ const grant = grants[i];
565
+ const bone = bones[grant.index];
566
+ const parentBone = bones[grant.parentIndex];
567
+ if (grant.isLocal) {
568
+ if (grant.affectPosition) {
569
+ }
570
+ if (grant.affectRotation) {
571
+ }
572
+ } else {
573
+ if (grant.affectPosition) {
574
+ }
575
+ if (grant.affectRotation) {
576
+ quaternion.set(0, 0, 0, 1);
577
+ quaternion.slerp(parentBone.quaternion, grant.ratio);
578
+ bone.quaternion.multiply(quaternion);
579
+ }
580
+ }
581
+ }
582
+ return this;
583
+ };
584
+ })()
585
+ };
586
+ return MMDAnimationHelper2;
587
+ })();
588
+ export {
589
+ MMDAnimationHelper
590
+ };
@@ -0,0 +1,114 @@
1
+ import { Bone, Euler, Matrix4, Object3D, Quaternion, SkinnedMesh, Vector3 } from 'three'
2
+
3
+ export interface MMDPhysicsParameter {
4
+ unitStep?: number | undefined
5
+ maxStepNum?: number | undefined
6
+ gravity?: Vector3 | undefined
7
+ }
8
+
9
+ export class MMDPhysics {
10
+ constructor(mesh: SkinnedMesh, rigidBodyParams: object[], constraintParams?: object[], params?: MMDPhysicsParameter)
11
+ manager: ResourceManager
12
+ mesh: SkinnedMesh
13
+ unitStep: number
14
+ maxStepNum: number
15
+ gravity: Vector3
16
+ world: null
17
+ bodies: RigidBody[]
18
+ constraints: Constraint[]
19
+
20
+ update(delta: number): this
21
+ reset(): this
22
+ warmup(cycles: number): this
23
+ setGravity(gravity: Vector3): this
24
+ createHelper(): MMDPhysicsHelper
25
+ }
26
+
27
+ export class ResourceManager {
28
+ constructor()
29
+ threeVector3s: Vector3[]
30
+ threeMatrix4s: Matrix4[]
31
+ threeQuaternions: Quaternion[]
32
+ threeEulers: Euler[]
33
+ transforms: object[]
34
+ quaternions: object[]
35
+ vector3s: object[]
36
+
37
+ allocThreeVector3(): void
38
+ freeThreeVector3(v: Vector3): void
39
+ allocThreeMatrix4(): void
40
+ freeThreeMatrix4(m: Matrix4): void
41
+ allocThreeQuaternion(): void
42
+ freeThreeQuaternion(q: Quaternion): void
43
+ allocThreeEuler(): void
44
+ freeThreeEuler(e: Euler): void
45
+ allocTransform(): void
46
+ freeTransform(t: object): void
47
+ allocQuaternion(): void
48
+ freeQuaternion(q: object): void
49
+ allocVector3(): void
50
+ freeVector3(v: object): void
51
+ setIdentity(): void
52
+ getBasis(t: object): object
53
+ getBasisAsMatrix3(t: object): object
54
+ getOrigin(t: object): object
55
+ setOrigin(t: object, v: object): void
56
+ copyOrigin(t1: object, t2: object): void
57
+ setBasis(t: object, q: object): void
58
+ setBasisFromMatrix3(t: object, m: object): void
59
+ setOriginFromArray3(t: object, a: number[]): void
60
+ setOriginFromThreeVector3(t: object, v: Vector3): void
61
+ setBasisFromArray3(t: object, a: number[]): void
62
+ setBasisFromThreeQuaternion(t: object, a: Quaternion): void
63
+ multiplyTransforms(t1: object, t2: object): object
64
+ inverseTransform(t: object): object
65
+ multiplyMatrices3(m1: object, m2: object): object
66
+ addVector3(v1: object, v2: object): object
67
+ dotVectors3(v1: object, v2: object): number
68
+ rowOfMatrix3(m: object, i: number): object
69
+ columnOfMatrix3(m: object, i: number): object
70
+ negativeVector3(v: object): object
71
+ multiplyMatrix3ByVector3(m: object, v: object): object
72
+ transposeMatrix3(m: object): object
73
+ quaternionToMatrix3(q: object): object
74
+ matrix3ToQuaternion(m: object): object
75
+ }
76
+
77
+ export class RigidBody {
78
+ constructor(mesh: SkinnedMesh, world: object, params: object, manager: ResourceManager)
79
+ mesh: SkinnedMesh
80
+ world: object
81
+ params: object
82
+ manager: ResourceManager
83
+
84
+ body: object
85
+ bone: Bone
86
+ boneOffsetForm: object
87
+ boneOffsetFormInverse: object
88
+
89
+ reset(): this
90
+ updateFromBone(): this
91
+ updateBone(): this
92
+ }
93
+
94
+ export class Constraint {
95
+ constructor(
96
+ mesh: SkinnedMesh,
97
+ world: object,
98
+ bodyA: RigidBody,
99
+ bodyB: RigidBody,
100
+ params: object,
101
+ manager: ResourceManager,
102
+ )
103
+
104
+ mesh: SkinnedMesh
105
+ world: object
106
+ bodyA: RigidBody
107
+ bodyB: RigidBody
108
+ params: object
109
+ manager: ResourceManager
110
+ }
111
+
112
+ export class MMDPhysicsHelper extends Object3D {
113
+ constructor()
114
+ }