three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ class STLExporter {
11
+ constructor() {
12
+ __publicField(this, "binary");
13
+ __publicField(this, "output");
14
+ __publicField(this, "offset");
15
+ __publicField(this, "objects");
16
+ __publicField(this, "triangles");
17
+ __publicField(this, "vA");
18
+ __publicField(this, "vB");
19
+ __publicField(this, "vC");
20
+ __publicField(this, "cb");
21
+ __publicField(this, "ab");
22
+ __publicField(this, "normal");
23
+ this.binary = false;
24
+ this.output = "";
25
+ this.offset = 80;
26
+ this.objects = [];
27
+ this.triangles = 0;
28
+ this.vA = new THREE.Vector3();
29
+ this.vB = new THREE.Vector3();
30
+ this.vC = new THREE.Vector3();
31
+ this.cb = new THREE.Vector3();
32
+ this.ab = new THREE.Vector3();
33
+ this.normal = new THREE.Vector3();
34
+ }
35
+ parse(scene, options) {
36
+ this.binary = options.binary !== void 0 ? options.binary : false;
37
+ scene.traverse((object) => {
38
+ if (object instanceof THREE.Mesh && object.isMesh) {
39
+ const geometry = object.geometry;
40
+ if (!geometry.isBufferGeometry) {
41
+ throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
42
+ }
43
+ const index = geometry.index;
44
+ const positionAttribute = geometry.getAttribute("position");
45
+ this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
46
+ this.objects.push({
47
+ object3d: object,
48
+ geometry
49
+ });
50
+ }
51
+ });
52
+ if (this.binary) {
53
+ const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
54
+ const arrayBuffer = new ArrayBuffer(bufferLength);
55
+ this.output = new DataView(arrayBuffer);
56
+ this.output.setUint32(this.offset, this.triangles, true);
57
+ this.offset += 4;
58
+ } else {
59
+ this.output = "";
60
+ this.output += "solid exported\n";
61
+ }
62
+ for (let i = 0, il = this.objects.length; i < il; i++) {
63
+ const object = this.objects[i].object3d;
64
+ const geometry = this.objects[i].geometry;
65
+ const index = geometry.index;
66
+ const positionAttribute = geometry.getAttribute("position");
67
+ if (object instanceof THREE.SkinnedMesh) {
68
+ if (index !== null) {
69
+ for (let j = 0; j < index.count; j += 3) {
70
+ const a = index.getX(j + 0);
71
+ const b = index.getX(j + 1);
72
+ const c = index.getX(j + 2);
73
+ this.writeFace(a, b, c, positionAttribute, object);
74
+ }
75
+ } else {
76
+ for (let j = 0; j < positionAttribute.count; j += 3) {
77
+ const a = j + 0;
78
+ const b = j + 1;
79
+ const c = j + 2;
80
+ this.writeFace(a, b, c, positionAttribute, object);
81
+ }
82
+ }
83
+ }
84
+ }
85
+ if (!this.binary) {
86
+ this.output += "endsolid exported\n";
87
+ }
88
+ return this.output;
89
+ }
90
+ writeFace(a, b, c, positionAttribute, object) {
91
+ this.vA.fromBufferAttribute(positionAttribute, a);
92
+ this.vB.fromBufferAttribute(positionAttribute, b);
93
+ this.vC.fromBufferAttribute(positionAttribute, c);
94
+ if (object.isSkinnedMesh) {
95
+ object.boneTransform(a, this.vA);
96
+ object.boneTransform(b, this.vB);
97
+ object.boneTransform(c, this.vC);
98
+ }
99
+ this.vA.applyMatrix4(object.matrixWorld);
100
+ this.vB.applyMatrix4(object.matrixWorld);
101
+ this.vC.applyMatrix4(object.matrixWorld);
102
+ this.writeNormal(this.vA, this.vB, this.vC);
103
+ this.writeVertex(this.vA);
104
+ this.writeVertex(this.vB);
105
+ this.writeVertex(this.vC);
106
+ if (this.binary && this.output instanceof DataView) {
107
+ this.output.setUint16(this.offset, 0, true);
108
+ this.offset += 2;
109
+ } else {
110
+ this.output += " endloop\n";
111
+ this.output += " endfacet\n";
112
+ }
113
+ }
114
+ writeNormal(vA, vB, vC) {
115
+ this.cb.subVectors(vC, vB);
116
+ this.ab.subVectors(vA, vB);
117
+ this.cb.cross(this.ab).normalize();
118
+ this.normal.copy(this.cb).normalize();
119
+ if (this.binary && this.output instanceof DataView) {
120
+ this.output.setFloat32(this.offset, this.normal.x, true);
121
+ this.offset += 4;
122
+ this.output.setFloat32(this.offset, this.normal.y, true);
123
+ this.offset += 4;
124
+ this.output.setFloat32(this.offset, this.normal.z, true);
125
+ this.offset += 4;
126
+ } else {
127
+ this.output += ` facet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}
128
+ `;
129
+ this.output += " outer loop\n";
130
+ }
131
+ }
132
+ writeVertex(vertex) {
133
+ if (this.binary && this.output instanceof DataView) {
134
+ this.output.setFloat32(this.offset, vertex.x, true);
135
+ this.offset += 4;
136
+ this.output.setFloat32(this.offset, vertex.y, true);
137
+ this.offset += 4;
138
+ this.output.setFloat32(this.offset, vertex.z, true);
139
+ this.offset += 4;
140
+ } else {
141
+ this.output += ` vertex vertex.x vertex.y vertex.z
142
+ `;
143
+ }
144
+ }
145
+ }
146
+ exports.STLExporter = STLExporter;
@@ -0,0 +1,146 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Vector3, Mesh, SkinnedMesh } from "three";
8
+ class STLExporter {
9
+ constructor() {
10
+ __publicField(this, "binary");
11
+ __publicField(this, "output");
12
+ __publicField(this, "offset");
13
+ __publicField(this, "objects");
14
+ __publicField(this, "triangles");
15
+ __publicField(this, "vA");
16
+ __publicField(this, "vB");
17
+ __publicField(this, "vC");
18
+ __publicField(this, "cb");
19
+ __publicField(this, "ab");
20
+ __publicField(this, "normal");
21
+ this.binary = false;
22
+ this.output = "";
23
+ this.offset = 80;
24
+ this.objects = [];
25
+ this.triangles = 0;
26
+ this.vA = new Vector3();
27
+ this.vB = new Vector3();
28
+ this.vC = new Vector3();
29
+ this.cb = new Vector3();
30
+ this.ab = new Vector3();
31
+ this.normal = new Vector3();
32
+ }
33
+ parse(scene, options) {
34
+ this.binary = options.binary !== void 0 ? options.binary : false;
35
+ scene.traverse((object) => {
36
+ if (object instanceof Mesh && object.isMesh) {
37
+ const geometry = object.geometry;
38
+ if (!geometry.isBufferGeometry) {
39
+ throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
40
+ }
41
+ const index = geometry.index;
42
+ const positionAttribute = geometry.getAttribute("position");
43
+ this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
44
+ this.objects.push({
45
+ object3d: object,
46
+ geometry
47
+ });
48
+ }
49
+ });
50
+ if (this.binary) {
51
+ const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
52
+ const arrayBuffer = new ArrayBuffer(bufferLength);
53
+ this.output = new DataView(arrayBuffer);
54
+ this.output.setUint32(this.offset, this.triangles, true);
55
+ this.offset += 4;
56
+ } else {
57
+ this.output = "";
58
+ this.output += "solid exported\n";
59
+ }
60
+ for (let i = 0, il = this.objects.length; i < il; i++) {
61
+ const object = this.objects[i].object3d;
62
+ const geometry = this.objects[i].geometry;
63
+ const index = geometry.index;
64
+ const positionAttribute = geometry.getAttribute("position");
65
+ if (object instanceof SkinnedMesh) {
66
+ if (index !== null) {
67
+ for (let j = 0; j < index.count; j += 3) {
68
+ const a = index.getX(j + 0);
69
+ const b = index.getX(j + 1);
70
+ const c = index.getX(j + 2);
71
+ this.writeFace(a, b, c, positionAttribute, object);
72
+ }
73
+ } else {
74
+ for (let j = 0; j < positionAttribute.count; j += 3) {
75
+ const a = j + 0;
76
+ const b = j + 1;
77
+ const c = j + 2;
78
+ this.writeFace(a, b, c, positionAttribute, object);
79
+ }
80
+ }
81
+ }
82
+ }
83
+ if (!this.binary) {
84
+ this.output += "endsolid exported\n";
85
+ }
86
+ return this.output;
87
+ }
88
+ writeFace(a, b, c, positionAttribute, object) {
89
+ this.vA.fromBufferAttribute(positionAttribute, a);
90
+ this.vB.fromBufferAttribute(positionAttribute, b);
91
+ this.vC.fromBufferAttribute(positionAttribute, c);
92
+ if (object.isSkinnedMesh) {
93
+ object.boneTransform(a, this.vA);
94
+ object.boneTransform(b, this.vB);
95
+ object.boneTransform(c, this.vC);
96
+ }
97
+ this.vA.applyMatrix4(object.matrixWorld);
98
+ this.vB.applyMatrix4(object.matrixWorld);
99
+ this.vC.applyMatrix4(object.matrixWorld);
100
+ this.writeNormal(this.vA, this.vB, this.vC);
101
+ this.writeVertex(this.vA);
102
+ this.writeVertex(this.vB);
103
+ this.writeVertex(this.vC);
104
+ if (this.binary && this.output instanceof DataView) {
105
+ this.output.setUint16(this.offset, 0, true);
106
+ this.offset += 2;
107
+ } else {
108
+ this.output += " endloop\n";
109
+ this.output += " endfacet\n";
110
+ }
111
+ }
112
+ writeNormal(vA, vB, vC) {
113
+ this.cb.subVectors(vC, vB);
114
+ this.ab.subVectors(vA, vB);
115
+ this.cb.cross(this.ab).normalize();
116
+ this.normal.copy(this.cb).normalize();
117
+ if (this.binary && this.output instanceof DataView) {
118
+ this.output.setFloat32(this.offset, this.normal.x, true);
119
+ this.offset += 4;
120
+ this.output.setFloat32(this.offset, this.normal.y, true);
121
+ this.offset += 4;
122
+ this.output.setFloat32(this.offset, this.normal.z, true);
123
+ this.offset += 4;
124
+ } else {
125
+ this.output += ` facet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}
126
+ `;
127
+ this.output += " outer loop\n";
128
+ }
129
+ }
130
+ writeVertex(vertex) {
131
+ if (this.binary && this.output instanceof DataView) {
132
+ this.output.setFloat32(this.offset, vertex.x, true);
133
+ this.offset += 4;
134
+ this.output.setFloat32(this.offset, vertex.y, true);
135
+ this.offset += 4;
136
+ this.output.setFloat32(this.offset, vertex.z, true);
137
+ this.offset += 4;
138
+ } else {
139
+ this.output += ` vertex vertex.x vertex.y vertex.z
140
+ `;
141
+ }
142
+ }
143
+ }
144
+ export {
145
+ STLExporter
146
+ };
@@ -0,0 +1,27 @@
1
+ import { Object3D } from 'three';
2
+ declare class USDZExporter {
3
+ private readonly PRECISION;
4
+ private materials;
5
+ private textures;
6
+ private files;
7
+ constructor();
8
+ parse(scene: Object3D): Promise<Uint8Array>;
9
+ private imageToCanvas;
10
+ private buildHeader;
11
+ private buildUSDFileAsString;
12
+ private buildXform;
13
+ private buildMatrix;
14
+ private buildMatrixRow;
15
+ private buildMeshObject;
16
+ private buildMesh;
17
+ private buildMeshVertexCount;
18
+ private buildMeshVertexIndices;
19
+ private buildVector3Array;
20
+ private buildVector2Array;
21
+ private buildMaterials;
22
+ private buildMaterial;
23
+ private buildTexture;
24
+ private buildColor;
25
+ private buildVector2;
26
+ }
27
+ export { USDZExporter };
@@ -0,0 +1,340 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const fflate = require("fflate");
10
+ const THREE = require("three");
11
+ class USDZExporter {
12
+ constructor() {
13
+ __publicField(this, "PRECISION", 7);
14
+ __publicField(this, "materials");
15
+ __publicField(this, "textures");
16
+ __publicField(this, "files");
17
+ this.materials = {};
18
+ this.textures = {};
19
+ this.files = {};
20
+ }
21
+ async parse(scene) {
22
+ const modelFileName = "model.usda";
23
+ this.files[modelFileName] = null;
24
+ let output = this.buildHeader();
25
+ scene.traverseVisible((object) => {
26
+ if (object instanceof THREE.Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
27
+ const geometry = object.geometry;
28
+ const material = object.material;
29
+ const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd";
30
+ if (!(geometryFileName in this.files)) {
31
+ const meshObject = this.buildMeshObject(geometry);
32
+ this.files[geometryFileName] = this.buildUSDFileAsString(meshObject);
33
+ }
34
+ if (!(material.uuid in this.materials)) {
35
+ this.materials[material.uuid] = material;
36
+ }
37
+ output += this.buildXform(object, geometry, material);
38
+ }
39
+ });
40
+ output += this.buildMaterials(this.materials);
41
+ this.files[modelFileName] = fflate.strToU8(output);
42
+ output = null;
43
+ for (const id in this.textures) {
44
+ const texture = this.textures[id];
45
+ const color = id.split("_")[1];
46
+ const isRGBA = texture.format === 1023;
47
+ const canvas = this.imageToCanvas(texture.image, color);
48
+ const blob = await new Promise(
49
+ (resolve) => canvas == null ? void 0 : canvas.toBlob(resolve, isRGBA ? "image/png" : "image/jpeg", 1)
50
+ );
51
+ if (blob) {
52
+ this.files[`textures/Texture_${id}.${isRGBA ? "png" : "jpg"}`] = new Uint8Array(await blob.arrayBuffer());
53
+ }
54
+ }
55
+ let offset = 0;
56
+ for (const filename in this.files) {
57
+ const file = this.files[filename];
58
+ const headerSize = 34 + filename.length;
59
+ offset += headerSize;
60
+ const offsetMod64 = offset & 63;
61
+ if (offsetMod64 !== 4 && file !== null && file instanceof Uint8Array) {
62
+ const padLength = 64 - offsetMod64;
63
+ const padding = new Uint8Array(padLength);
64
+ this.files[filename] = [file, { extra: { 12345: padding } }];
65
+ }
66
+ if (file && typeof file.length === "number") {
67
+ offset = file.length;
68
+ }
69
+ }
70
+ return fflate.zipSync(this.files, { level: 0 });
71
+ }
72
+ imageToCanvas(image, color) {
73
+ if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
74
+ const scale = 1024 / Math.max(image.width, image.height);
75
+ const canvas = document.createElement("canvas");
76
+ canvas.width = image.width * Math.min(1, scale);
77
+ canvas.height = image.height * Math.min(1, scale);
78
+ const context = canvas.getContext("2d");
79
+ context == null ? void 0 : context.drawImage(image, 0, 0, canvas.width, canvas.height);
80
+ if (color !== void 0) {
81
+ const hex = parseInt(color, 16);
82
+ const r = (hex >> 16 & 255) / 255;
83
+ const g = (hex >> 8 & 255) / 255;
84
+ const b = (hex & 255) / 255;
85
+ const imagedata = context == null ? void 0 : context.getImageData(0, 0, canvas.width, canvas.height);
86
+ if (imagedata) {
87
+ const data = imagedata == null ? void 0 : imagedata.data;
88
+ for (let i = 0; i < data.length; i += 4) {
89
+ data[i + 0] = data[i + 0] * r;
90
+ data[i + 1] = data[i + 1] * g;
91
+ data[i + 2] = data[i + 2] * b;
92
+ }
93
+ context == null ? void 0 : context.putImageData(imagedata, 0, 0);
94
+ }
95
+ }
96
+ return canvas;
97
+ }
98
+ }
99
+ buildHeader() {
100
+ return `#usda 1.0
101
+ (
102
+ customLayerData = {
103
+ string creator = "Three.js USDZExporter"
104
+ }
105
+ metersPerUnit = 1
106
+ upAxis = "Y"
107
+ )
108
+ `;
109
+ }
110
+ buildUSDFileAsString(dataToInsert) {
111
+ let output = this.buildHeader();
112
+ output += dataToInsert;
113
+ return fflate.strToU8(output);
114
+ }
115
+ // Xform
116
+ buildXform(object, geometry, material) {
117
+ const name = "Object_" + object.id;
118
+ const transform = this.buildMatrix(object.matrixWorld);
119
+ if (object.matrixWorld.determinant() < 0) {
120
+ console.warn("THREE.USDZExporter: USDZ does not support negative scales", object);
121
+ }
122
+ return `def Xform "${name}" (
123
+ prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry>
124
+ )
125
+ {
126
+ matrix4d xformOp:transform = ${transform}
127
+ uniform token[] xformOpOrder = ["xformOp:transform"]
128
+ rel material:binding = </Materials/Material_${material.id}>
129
+ }
130
+ `;
131
+ }
132
+ buildMatrix(matrix) {
133
+ const array = matrix.elements;
134
+ return `( ${this.buildMatrixRow(array, 0)}, ${this.buildMatrixRow(array, 4)}, ${this.buildMatrixRow(
135
+ array,
136
+ 8
137
+ )}, ${this.buildMatrixRow(array, 12)} )`;
138
+ }
139
+ buildMatrixRow(array, offset) {
140
+ return `(${array[offset + 0]}, ${array[offset + 1]}, ${array[offset + 2]}, ${array[offset + 3]})`;
141
+ }
142
+ // Mesh
143
+ buildMeshObject(geometry) {
144
+ const mesh = this.buildMesh(geometry);
145
+ return `
146
+ def "Geometry"
147
+ {
148
+ ${mesh}
149
+ }
150
+ `;
151
+ }
152
+ buildMesh(geometry) {
153
+ const name = "Geometry";
154
+ const attributes = geometry.attributes;
155
+ const count = attributes.position.count;
156
+ return `
157
+ def Mesh "${name}"
158
+ {
159
+ int[] faceVertexCounts = [${this.buildMeshVertexCount(geometry)}]
160
+ int[] faceVertexIndices = [${this.buildMeshVertexIndices(geometry)}]
161
+ normal3f[] normals = [${this.buildVector3Array(attributes.normal, count)}] (
162
+ interpolation = "vertex"
163
+ )
164
+ point3f[] points = [${this.buildVector3Array(attributes.position, count)}]
165
+ float2[] primvars:st = [${this.buildVector2Array(attributes.uv, count)}] (
166
+ interpolation = "vertex"
167
+ )
168
+ uniform token subdivisionScheme = "none"
169
+ }
170
+ `;
171
+ }
172
+ buildMeshVertexCount(geometry) {
173
+ const count = geometry.index !== null ? geometry.index.array.length : geometry.attributes.position.count;
174
+ return Array(count / 3).fill(3).join(", ");
175
+ }
176
+ buildMeshVertexIndices(geometry) {
177
+ if (geometry.index !== null) {
178
+ return geometry.index.array.join(", ");
179
+ }
180
+ const array = [];
181
+ const length = geometry.attributes.position.count;
182
+ for (let i = 0; i < length; i++) {
183
+ array.push(i);
184
+ }
185
+ return array.join(", ");
186
+ }
187
+ buildVector3Array(attribute, count) {
188
+ if (attribute === void 0) {
189
+ console.warn("USDZExporter: Normals missing.");
190
+ return Array(count).fill("(0, 0, 0)").join(", ");
191
+ }
192
+ const array = [];
193
+ const data = attribute.array;
194
+ for (let i = 0; i < data.length; i += 3) {
195
+ array.push(
196
+ `(${data[i + 0].toPrecision(this.PRECISION)}, ${data[i + 1].toPrecision(this.PRECISION)}, ${data[i + 2].toPrecision(this.PRECISION)})`
197
+ );
198
+ }
199
+ return array.join(", ");
200
+ }
201
+ buildVector2Array(attribute, count) {
202
+ if (attribute === void 0) {
203
+ console.warn("USDZExporter: UVs missing.");
204
+ return Array(count).fill("(0, 0)").join(", ");
205
+ }
206
+ const array = [];
207
+ const data = attribute.array;
208
+ for (let i = 0; i < data.length; i += 2) {
209
+ array.push(`(${data[i + 0].toPrecision(this.PRECISION)}, ${1 - data[i + 1].toPrecision(this.PRECISION)})`);
210
+ }
211
+ return array.join(", ");
212
+ }
213
+ // Materials
214
+ buildMaterials(materials) {
215
+ const array = [];
216
+ for (const uuid in materials) {
217
+ const material = materials[uuid];
218
+ array.push(this.buildMaterial(material));
219
+ }
220
+ return `def "Materials"
221
+ {
222
+ ${array.join("")}
223
+ }
224
+ `;
225
+ }
226
+ buildMaterial(material) {
227
+ const pad = " ";
228
+ const inputs = [];
229
+ const samplers = [];
230
+ if (material.map !== null) {
231
+ inputs.push(
232
+ `${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>`
233
+ );
234
+ samplers.push(this.buildTexture(material, material.map, "diffuse", material.color));
235
+ } else {
236
+ inputs.push(`${pad}color3f inputs:diffuseColor = ${this.buildColor(material.color)}`);
237
+ }
238
+ if (material.emissiveMap !== null) {
239
+ inputs.push(
240
+ `${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>`
241
+ );
242
+ samplers.push(this.buildTexture(material, material.emissiveMap, "emissive"));
243
+ } else if (material.emissive.getHex() > 0) {
244
+ inputs.push(`${pad}color3f inputs:emissiveColor = ${this.buildColor(material.emissive)}`);
245
+ }
246
+ if (material.normalMap !== null) {
247
+ inputs.push(
248
+ `${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>`
249
+ );
250
+ samplers.push(this.buildTexture(material, material.normalMap, "normal"));
251
+ }
252
+ if (material.aoMap !== null) {
253
+ inputs.push(
254
+ `${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>`
255
+ );
256
+ samplers.push(this.buildTexture(material, material.aoMap, "occlusion"));
257
+ }
258
+ if (material.roughnessMap !== null && material.roughness === 1) {
259
+ inputs.push(
260
+ `${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>`
261
+ );
262
+ samplers.push(this.buildTexture(material, material.roughnessMap, "roughness"));
263
+ } else {
264
+ inputs.push(`${pad}float inputs:roughness = ${material.roughness}`);
265
+ }
266
+ if (material.metalnessMap !== null && material.metalness === 1) {
267
+ inputs.push(
268
+ `${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>`
269
+ );
270
+ samplers.push(this.buildTexture(material, material.metalnessMap, "metallic"));
271
+ } else {
272
+ inputs.push(`${pad}float inputs:metallic = ${material.metalness}`);
273
+ }
274
+ inputs.push(`${pad}float inputs:opacity = ${material.opacity}`);
275
+ if (material instanceof THREE.MeshPhysicalMaterial) {
276
+ inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`);
277
+ inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`);
278
+ inputs.push(`${pad}float inputs:ior = ${material.ior}`);
279
+ }
280
+ return `
281
+ def Material "Material_${material.id}"
282
+ {
283
+ def Shader "PreviewSurface"
284
+ {
285
+ uniform token info:id = "UsdPreviewSurface"
286
+ ${inputs.join("\n")}
287
+ int inputs:useSpecularWorkflow = 0
288
+ token outputs:surface
289
+ }
290
+ token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>
291
+ token inputs:frame:stPrimvarName = "st"
292
+ def Shader "uvReader_st"
293
+ {
294
+ uniform token info:id = "UsdPrimvarReader_float2"
295
+ token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName>
296
+ float2 inputs:fallback = (0.0, 0.0)
297
+ float2 outputs:result
298
+ }
299
+ ${samplers.join("\n")}
300
+ }
301
+ `;
302
+ }
303
+ buildTexture(material, texture, mapType, color) {
304
+ const id = texture.id + (color ? "_" + color.getHexString() : "");
305
+ const isRGBA = texture.format === 1023;
306
+ this.textures[id] = texture;
307
+ return `
308
+ def Shader "Transform2d_${mapType}" (
309
+ sdrMetadata = {
310
+ string role = "math"
311
+ }
312
+ )
313
+ {
314
+ uniform token info:id = "UsdTransform2d"
315
+ float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result>
316
+ float2 inputs:scale = ${this.buildVector2(texture.repeat)}
317
+ float2 inputs:translation = ${this.buildVector2(texture.offset)}
318
+ float2 outputs:result
319
+ }
320
+ def Shader "Texture_${texture.id}_${mapType}"
321
+ {
322
+ uniform token info:id = "UsdUVTexture"
323
+ asset inputs:file = @textures/Texture_${id}.${isRGBA ? "png" : "jpg"}@
324
+ float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>
325
+ token inputs:wrapS = "repeat"
326
+ token inputs:wrapT = "repeat"
327
+ float outputs:r
328
+ float outputs:g
329
+ float outputs:b
330
+ float3 outputs:rgb
331
+ }`;
332
+ }
333
+ buildColor(color) {
334
+ return `(${color.r}, ${color.g}, ${color.b})`;
335
+ }
336
+ buildVector2(vector) {
337
+ return `(${vector.x}, ${vector.y})`;
338
+ }
339
+ }
340
+ exports.USDZExporter = USDZExporter;