three-stdlib 2.22.7 → 2.22.8
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
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- package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
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- package/dist/shaders/BleachBypassShader.d.ts +14 -0
- package/dist/shaders/BleachBypassShader.js +35 -0
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- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
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- package/dist/shaders/BokehShader.d.ts +24 -0
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- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
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- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
- package/dist/shaders/CopyShader.d.ts +12 -0
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- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
- package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
- package/dist/shaders/DigitalGlitch.js +85 -0
- package/dist/shaders/DigitalGlitch.mjs +85 -0
- package/dist/shaders/DotScreenShader.d.ts +27 -0
- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
- package/dist/shaders/FocusShader.d.ts +26 -0
- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
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- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
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- package/dist/shaders/VignetteShader.js +38 -0
- package/dist/shaders/VignetteShader.mjs +38 -0
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- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
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- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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/**
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* Hue and saturation adjustment
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* https://github.com/evanw/glfx.js
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* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
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* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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*/
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export declare const HueSaturationShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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hue: {
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value: number;
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};
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saturation: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const HueSaturationShader = {
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uniforms: {
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tDiffuse: { value: null },
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hue: { value: 0 },
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saturation: { value: 0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float hue;",
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"uniform float saturation;",
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"varying vec2 vUv;",
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"void main() {",
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" gl_FragColor = texture2D( tDiffuse, vUv );",
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// hue
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" float angle = hue * 3.14159265;",
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" float s = sin(angle), c = cos(angle);",
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" vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;",
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" float len = length(gl_FragColor.rgb);",
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" gl_FragColor.rgb = vec3(",
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" dot(gl_FragColor.rgb, weights.xyz),",
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" dot(gl_FragColor.rgb, weights.zxy),",
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" );",
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// saturation
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" float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;",
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" if (saturation > 0.0) {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));",
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" } else {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);",
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" }",
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"}"
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].join("\n")
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};
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exports.HueSaturationShader = HueSaturationShader;
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const HueSaturationShader = {
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uniforms: {
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tDiffuse: { value: null },
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hue: { value: 0 },
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saturation: { value: 0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float hue;",
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"uniform float saturation;",
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"varying vec2 vUv;",
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"void main() {",
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" gl_FragColor = texture2D( tDiffuse, vUv );",
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// hue
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" float angle = hue * 3.14159265;",
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" float s = sin(angle), c = cos(angle);",
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" vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;",
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" float len = length(gl_FragColor.rgb);",
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" gl_FragColor.rgb = vec3(",
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" dot(gl_FragColor.rgb, weights.xyz),",
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" dot(gl_FragColor.rgb, weights.zxy),",
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" dot(gl_FragColor.rgb, weights.yzx)",
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" );",
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// saturation
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" float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;",
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" if (saturation > 0.0) {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));",
|
35
|
+
" } else {",
|
36
|
+
" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);",
|
37
|
+
" }",
|
38
|
+
"}"
|
39
|
+
].join("\n")
|
40
|
+
};
|
41
|
+
export {
|
42
|
+
HueSaturationShader
|
43
|
+
};
|
@@ -0,0 +1,24 @@
|
|
1
|
+
/**
|
2
|
+
* Kaleidoscope Shader
|
3
|
+
* Radial reflection around center point
|
4
|
+
* Ported from: http://pixelshaders.com/editor/
|
5
|
+
* by Toby Schachman / http://tobyschachman.com/
|
6
|
+
*
|
7
|
+
* sides: number of reflections
|
8
|
+
* angle: initial angle in radians
|
9
|
+
*/
|
10
|
+
export declare const KaleidoShader: {
|
11
|
+
uniforms: {
|
12
|
+
tDiffuse: {
|
13
|
+
value: null;
|
14
|
+
};
|
15
|
+
sides: {
|
16
|
+
value: number;
|
17
|
+
};
|
18
|
+
angle: {
|
19
|
+
value: number;
|
20
|
+
};
|
21
|
+
};
|
22
|
+
vertexShader: string;
|
23
|
+
fragmentShader: string;
|
24
|
+
};
|
@@ -0,0 +1,34 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const KaleidoShader = {
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
sides: { value: 6 },
|
7
|
+
angle: { value: 0 }
|
8
|
+
},
|
9
|
+
vertexShader: [
|
10
|
+
"varying vec2 vUv;",
|
11
|
+
"void main() {",
|
12
|
+
" vUv = uv;",
|
13
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
+
"}"
|
15
|
+
].join("\n"),
|
16
|
+
fragmentShader: [
|
17
|
+
"uniform sampler2D tDiffuse;",
|
18
|
+
"uniform float sides;",
|
19
|
+
"uniform float angle;",
|
20
|
+
"varying vec2 vUv;",
|
21
|
+
"void main() {",
|
22
|
+
" vec2 p = vUv - 0.5;",
|
23
|
+
" float r = length(p);",
|
24
|
+
" float a = atan(p.y, p.x) + angle;",
|
25
|
+
" float tau = 2. * 3.1416 ;",
|
26
|
+
" a = mod(a, tau/sides);",
|
27
|
+
" a = abs(a - tau/sides/2.) ;",
|
28
|
+
" p = r * vec2(cos(a), sin(a));",
|
29
|
+
" vec4 color = texture2D(tDiffuse, p + 0.5);",
|
30
|
+
" gl_FragColor = color;",
|
31
|
+
"}"
|
32
|
+
].join("\n")
|
33
|
+
};
|
34
|
+
exports.KaleidoShader = KaleidoShader;
|
@@ -0,0 +1,34 @@
|
|
1
|
+
const KaleidoShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
sides: { value: 6 },
|
5
|
+
angle: { value: 0 }
|
6
|
+
},
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"uniform sampler2D tDiffuse;",
|
16
|
+
"uniform float sides;",
|
17
|
+
"uniform float angle;",
|
18
|
+
"varying vec2 vUv;",
|
19
|
+
"void main() {",
|
20
|
+
" vec2 p = vUv - 0.5;",
|
21
|
+
" float r = length(p);",
|
22
|
+
" float a = atan(p.y, p.x) + angle;",
|
23
|
+
" float tau = 2. * 3.1416 ;",
|
24
|
+
" a = mod(a, tau/sides);",
|
25
|
+
" a = abs(a - tau/sides/2.) ;",
|
26
|
+
" p = r * vec2(cos(a), sin(a));",
|
27
|
+
" vec4 color = texture2D(tDiffuse, p + 0.5);",
|
28
|
+
" gl_FragColor = color;",
|
29
|
+
"}"
|
30
|
+
].join("\n")
|
31
|
+
};
|
32
|
+
export {
|
33
|
+
KaleidoShader
|
34
|
+
};
|
@@ -0,0 +1,27 @@
|
|
1
|
+
import { Color } from 'three';
|
2
|
+
/**
|
3
|
+
* Luminosity
|
4
|
+
* http://en.wikipedia.org/wiki/Luminosity
|
5
|
+
*/
|
6
|
+
export declare const LuminosityHighPassShader: {
|
7
|
+
shaderID: string;
|
8
|
+
uniforms: {
|
9
|
+
tDiffuse: {
|
10
|
+
value: null;
|
11
|
+
};
|
12
|
+
luminosityThreshold: {
|
13
|
+
value: number;
|
14
|
+
};
|
15
|
+
smoothWidth: {
|
16
|
+
value: number;
|
17
|
+
};
|
18
|
+
defaultColor: {
|
19
|
+
value: Color;
|
20
|
+
};
|
21
|
+
defaultOpacity: {
|
22
|
+
value: number;
|
23
|
+
};
|
24
|
+
};
|
25
|
+
vertexShader: string;
|
26
|
+
fragmentShader: string;
|
27
|
+
};
|
@@ -0,0 +1,37 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const LuminosityHighPassShader = {
|
5
|
+
shaderID: "luminosityHighPass",
|
6
|
+
uniforms: {
|
7
|
+
tDiffuse: { value: null },
|
8
|
+
luminosityThreshold: { value: 1 },
|
9
|
+
smoothWidth: { value: 1 },
|
10
|
+
defaultColor: { value: new THREE.Color(0) },
|
11
|
+
defaultOpacity: { value: 0 }
|
12
|
+
},
|
13
|
+
vertexShader: [
|
14
|
+
"varying vec2 vUv;",
|
15
|
+
"void main() {",
|
16
|
+
" vUv = uv;",
|
17
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
18
|
+
"}"
|
19
|
+
].join("\n"),
|
20
|
+
fragmentShader: [
|
21
|
+
"uniform sampler2D tDiffuse;",
|
22
|
+
"uniform vec3 defaultColor;",
|
23
|
+
"uniform float defaultOpacity;",
|
24
|
+
"uniform float luminosityThreshold;",
|
25
|
+
"uniform float smoothWidth;",
|
26
|
+
"varying vec2 vUv;",
|
27
|
+
"void main() {",
|
28
|
+
" vec4 texel = texture2D( tDiffuse, vUv );",
|
29
|
+
" vec3 luma = vec3( 0.299, 0.587, 0.114 );",
|
30
|
+
" float v = dot( texel.xyz, luma );",
|
31
|
+
" vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
|
32
|
+
" float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
|
33
|
+
" gl_FragColor = mix( outputColor, texel, alpha );",
|
34
|
+
"}"
|
35
|
+
].join("\n")
|
36
|
+
};
|
37
|
+
exports.LuminosityHighPassShader = LuminosityHighPassShader;
|
@@ -0,0 +1,37 @@
|
|
1
|
+
import { Color } from "three";
|
2
|
+
const LuminosityHighPassShader = {
|
3
|
+
shaderID: "luminosityHighPass",
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
luminosityThreshold: { value: 1 },
|
7
|
+
smoothWidth: { value: 1 },
|
8
|
+
defaultColor: { value: new Color(0) },
|
9
|
+
defaultOpacity: { value: 0 }
|
10
|
+
},
|
11
|
+
vertexShader: [
|
12
|
+
"varying vec2 vUv;",
|
13
|
+
"void main() {",
|
14
|
+
" vUv = uv;",
|
15
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
16
|
+
"}"
|
17
|
+
].join("\n"),
|
18
|
+
fragmentShader: [
|
19
|
+
"uniform sampler2D tDiffuse;",
|
20
|
+
"uniform vec3 defaultColor;",
|
21
|
+
"uniform float defaultOpacity;",
|
22
|
+
"uniform float luminosityThreshold;",
|
23
|
+
"uniform float smoothWidth;",
|
24
|
+
"varying vec2 vUv;",
|
25
|
+
"void main() {",
|
26
|
+
" vec4 texel = texture2D( tDiffuse, vUv );",
|
27
|
+
" vec3 luma = vec3( 0.299, 0.587, 0.114 );",
|
28
|
+
" float v = dot( texel.xyz, luma );",
|
29
|
+
" vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
|
30
|
+
" float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
|
31
|
+
" gl_FragColor = mix( outputColor, texel, alpha );",
|
32
|
+
"}"
|
33
|
+
].join("\n")
|
34
|
+
};
|
35
|
+
export {
|
36
|
+
LuminosityHighPassShader
|
37
|
+
};
|
@@ -0,0 +1,25 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const LuminosityShader = {
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null }
|
6
|
+
},
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"#include <common>",
|
16
|
+
"uniform sampler2D tDiffuse;",
|
17
|
+
"varying vec2 vUv;",
|
18
|
+
"void main() {",
|
19
|
+
" vec4 texel = texture2D( tDiffuse, vUv );",
|
20
|
+
" float l = linearToRelativeLuminance( texel.rgb );",
|
21
|
+
" gl_FragColor = vec4( l, l, l, texel.w );",
|
22
|
+
"}"
|
23
|
+
].join("\n")
|
24
|
+
};
|
25
|
+
exports.LuminosityShader = LuminosityShader;
|
@@ -0,0 +1,25 @@
|
|
1
|
+
const LuminosityShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null }
|
4
|
+
},
|
5
|
+
vertexShader: [
|
6
|
+
"varying vec2 vUv;",
|
7
|
+
"void main() {",
|
8
|
+
" vUv = uv;",
|
9
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
10
|
+
"}"
|
11
|
+
].join("\n"),
|
12
|
+
fragmentShader: [
|
13
|
+
"#include <common>",
|
14
|
+
"uniform sampler2D tDiffuse;",
|
15
|
+
"varying vec2 vUv;",
|
16
|
+
"void main() {",
|
17
|
+
" vec4 texel = texture2D( tDiffuse, vUv );",
|
18
|
+
" float l = linearToRelativeLuminance( texel.rgb );",
|
19
|
+
" gl_FragColor = vec4( l, l, l, texel.w );",
|
20
|
+
"}"
|
21
|
+
].join("\n")
|
22
|
+
};
|
23
|
+
export {
|
24
|
+
LuminosityShader
|
25
|
+
};
|
@@ -0,0 +1,18 @@
|
|
1
|
+
/**
|
2
|
+
* Mirror Shader
|
3
|
+
* Copies half the input to the other half
|
4
|
+
*
|
5
|
+
* side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
|
6
|
+
*/
|
7
|
+
export declare const MirrorShader: {
|
8
|
+
uniforms: {
|
9
|
+
tDiffuse: {
|
10
|
+
value: null;
|
11
|
+
};
|
12
|
+
side: {
|
13
|
+
value: number;
|
14
|
+
};
|
15
|
+
};
|
16
|
+
vertexShader: string;
|
17
|
+
fragmentShader: string;
|
18
|
+
};
|
@@ -0,0 +1,35 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const MirrorShader = {
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
side: { value: 1 }
|
7
|
+
},
|
8
|
+
vertexShader: [
|
9
|
+
"varying vec2 vUv;",
|
10
|
+
"void main() {",
|
11
|
+
" vUv = uv;",
|
12
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
+
"}"
|
14
|
+
].join("\n"),
|
15
|
+
fragmentShader: [
|
16
|
+
"uniform sampler2D tDiffuse;",
|
17
|
+
"uniform int side;",
|
18
|
+
"varying vec2 vUv;",
|
19
|
+
"void main() {",
|
20
|
+
" vec2 p = vUv;",
|
21
|
+
" if (side == 0){",
|
22
|
+
" if (p.x > 0.5) p.x = 1.0 - p.x;",
|
23
|
+
" }else if (side == 1){",
|
24
|
+
" if (p.x < 0.5) p.x = 1.0 - p.x;",
|
25
|
+
" }else if (side == 2){",
|
26
|
+
" if (p.y < 0.5) p.y = 1.0 - p.y;",
|
27
|
+
" }else if (side == 3){",
|
28
|
+
" if (p.y > 0.5) p.y = 1.0 - p.y;",
|
29
|
+
" } ",
|
30
|
+
" vec4 color = texture2D(tDiffuse, p);",
|
31
|
+
" gl_FragColor = color;",
|
32
|
+
"}"
|
33
|
+
].join("\n")
|
34
|
+
};
|
35
|
+
exports.MirrorShader = MirrorShader;
|
@@ -0,0 +1,35 @@
|
|
1
|
+
const MirrorShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
side: { value: 1 }
|
5
|
+
},
|
6
|
+
vertexShader: [
|
7
|
+
"varying vec2 vUv;",
|
8
|
+
"void main() {",
|
9
|
+
" vUv = uv;",
|
10
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
11
|
+
"}"
|
12
|
+
].join("\n"),
|
13
|
+
fragmentShader: [
|
14
|
+
"uniform sampler2D tDiffuse;",
|
15
|
+
"uniform int side;",
|
16
|
+
"varying vec2 vUv;",
|
17
|
+
"void main() {",
|
18
|
+
" vec2 p = vUv;",
|
19
|
+
" if (side == 0){",
|
20
|
+
" if (p.x > 0.5) p.x = 1.0 - p.x;",
|
21
|
+
" }else if (side == 1){",
|
22
|
+
" if (p.x < 0.5) p.x = 1.0 - p.x;",
|
23
|
+
" }else if (side == 2){",
|
24
|
+
" if (p.y < 0.5) p.y = 1.0 - p.y;",
|
25
|
+
" }else if (side == 3){",
|
26
|
+
" if (p.y > 0.5) p.y = 1.0 - p.y;",
|
27
|
+
" } ",
|
28
|
+
" vec4 color = texture2D(tDiffuse, p);",
|
29
|
+
" gl_FragColor = color;",
|
30
|
+
"}"
|
31
|
+
].join("\n")
|
32
|
+
};
|
33
|
+
export {
|
34
|
+
MirrorShader
|
35
|
+
};
|
@@ -0,0 +1,23 @@
|
|
1
|
+
import { Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* Normal map shader
|
4
|
+
* - compute normals from heightmap
|
5
|
+
*/
|
6
|
+
export declare const NormalMapShader: {
|
7
|
+
uniforms: {
|
8
|
+
heightMap: {
|
9
|
+
value: null;
|
10
|
+
};
|
11
|
+
resolution: {
|
12
|
+
value: Vector2;
|
13
|
+
};
|
14
|
+
scale: {
|
15
|
+
value: Vector2;
|
16
|
+
};
|
17
|
+
height: {
|
18
|
+
value: number;
|
19
|
+
};
|
20
|
+
};
|
21
|
+
vertexShader: string;
|
22
|
+
fragmentShader: string;
|
23
|
+
};
|
@@ -0,0 +1,31 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const NormalMapShader = {
|
5
|
+
uniforms: {
|
6
|
+
heightMap: { value: null },
|
7
|
+
resolution: { value: new THREE.Vector2(512, 512) },
|
8
|
+
scale: { value: new THREE.Vector2(1, 1) },
|
9
|
+
height: { value: 0.05 }
|
10
|
+
},
|
11
|
+
vertexShader: [
|
12
|
+
"varying vec2 vUv;",
|
13
|
+
"void main() {",
|
14
|
+
" vUv = uv;",
|
15
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
16
|
+
"}"
|
17
|
+
].join("\n"),
|
18
|
+
fragmentShader: [
|
19
|
+
"uniform float height;",
|
20
|
+
"uniform vec2 resolution;",
|
21
|
+
"uniform sampler2D heightMap;",
|
22
|
+
"varying vec2 vUv;",
|
23
|
+
"void main() {",
|
24
|
+
" float val = texture2D( heightMap, vUv ).x;",
|
25
|
+
" float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
|
26
|
+
" float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
|
27
|
+
" gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
|
28
|
+
"}"
|
29
|
+
].join("\n")
|
30
|
+
};
|
31
|
+
exports.NormalMapShader = NormalMapShader;
|
@@ -0,0 +1,31 @@
|
|
1
|
+
import { Vector2 } from "three";
|
2
|
+
const NormalMapShader = {
|
3
|
+
uniforms: {
|
4
|
+
heightMap: { value: null },
|
5
|
+
resolution: { value: new Vector2(512, 512) },
|
6
|
+
scale: { value: new Vector2(1, 1) },
|
7
|
+
height: { value: 0.05 }
|
8
|
+
},
|
9
|
+
vertexShader: [
|
10
|
+
"varying vec2 vUv;",
|
11
|
+
"void main() {",
|
12
|
+
" vUv = uv;",
|
13
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
+
"}"
|
15
|
+
].join("\n"),
|
16
|
+
fragmentShader: [
|
17
|
+
"uniform float height;",
|
18
|
+
"uniform vec2 resolution;",
|
19
|
+
"uniform sampler2D heightMap;",
|
20
|
+
"varying vec2 vUv;",
|
21
|
+
"void main() {",
|
22
|
+
" float val = texture2D( heightMap, vUv ).x;",
|
23
|
+
" float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
|
24
|
+
" float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
|
25
|
+
" gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
|
26
|
+
"}"
|
27
|
+
].join("\n")
|
28
|
+
};
|
29
|
+
export {
|
30
|
+
NormalMapShader
|
31
|
+
};
|
@@ -0,0 +1,28 @@
|
|
1
|
+
export declare const ParallaxShader: {
|
2
|
+
modes: {
|
3
|
+
none: string;
|
4
|
+
basic: string;
|
5
|
+
steep: string;
|
6
|
+
occlusion: string;
|
7
|
+
relief: string;
|
8
|
+
};
|
9
|
+
uniforms: {
|
10
|
+
bumpMap: {
|
11
|
+
value: null;
|
12
|
+
};
|
13
|
+
map: {
|
14
|
+
value: null;
|
15
|
+
};
|
16
|
+
parallaxScale: {
|
17
|
+
value: null;
|
18
|
+
};
|
19
|
+
parallaxMinLayers: {
|
20
|
+
value: null;
|
21
|
+
};
|
22
|
+
parallaxMaxLayers: {
|
23
|
+
value: null;
|
24
|
+
};
|
25
|
+
};
|
26
|
+
vertexShader: string;
|
27
|
+
fragmentShader: string;
|
28
|
+
};
|