three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,331 @@
1
+ import { Object3D, Box3, MathUtils, TextureLoader, UVMapping, MeshLambertMaterial } from "three";
2
+ import { MD2Loader } from "../loaders/MD2Loader.mjs";
3
+ import { MorphBlendMesh } from "./MorphBlendMesh.mjs";
4
+ var MD2CharacterComplex = function() {
5
+ var scope = this;
6
+ this.scale = 1;
7
+ this.animationFPS = 6;
8
+ this.transitionFrames = 15;
9
+ this.maxSpeed = 275;
10
+ this.maxReverseSpeed = -275;
11
+ this.frontAcceleration = 600;
12
+ this.backAcceleration = 600;
13
+ this.frontDecceleration = 600;
14
+ this.angularSpeed = 2.5;
15
+ this.root = new Object3D();
16
+ this.meshBody = null;
17
+ this.meshWeapon = null;
18
+ this.controls = null;
19
+ this.skinsBody = [];
20
+ this.skinsWeapon = [];
21
+ this.weapons = [];
22
+ this.currentSkin = void 0;
23
+ this.onLoadComplete = function() {
24
+ };
25
+ this.meshes = [];
26
+ this.animations = {};
27
+ this.loadCounter = 0;
28
+ this.speed = 0;
29
+ this.bodyOrientation = 0;
30
+ this.walkSpeed = this.maxSpeed;
31
+ this.crouchSpeed = this.maxSpeed * 0.5;
32
+ this.activeAnimation = null;
33
+ this.oldAnimation = null;
34
+ this.enableShadows = function(enable) {
35
+ for (let i = 0; i < this.meshes.length; i++) {
36
+ this.meshes[i].castShadow = enable;
37
+ this.meshes[i].receiveShadow = enable;
38
+ }
39
+ };
40
+ this.setVisible = function(enable) {
41
+ for (let i = 0; i < this.meshes.length; i++) {
42
+ this.meshes[i].visible = enable;
43
+ this.meshes[i].visible = enable;
44
+ }
45
+ };
46
+ this.shareParts = function(original) {
47
+ this.animations = original.animations;
48
+ this.walkSpeed = original.walkSpeed;
49
+ this.crouchSpeed = original.crouchSpeed;
50
+ this.skinsBody = original.skinsBody;
51
+ this.skinsWeapon = original.skinsWeapon;
52
+ var mesh = createPart(original.meshBody.geometry, this.skinsBody[0]);
53
+ mesh.scale.set(this.scale, this.scale, this.scale);
54
+ this.root.position.y = original.root.position.y;
55
+ this.root.add(mesh);
56
+ this.meshBody = mesh;
57
+ this.meshes.push(mesh);
58
+ for (let i = 0; i < original.weapons.length; i++) {
59
+ var meshWeapon = createPart(original.weapons[i].geometry, this.skinsWeapon[i]);
60
+ meshWeapon.scale.set(this.scale, this.scale, this.scale);
61
+ meshWeapon.visible = false;
62
+ meshWeapon.name = original.weapons[i].name;
63
+ this.root.add(meshWeapon);
64
+ this.weapons[i] = meshWeapon;
65
+ this.meshWeapon = meshWeapon;
66
+ this.meshes.push(meshWeapon);
67
+ }
68
+ };
69
+ this.loadParts = function(config) {
70
+ this.animations = config.animations;
71
+ this.walkSpeed = config.walkSpeed;
72
+ this.crouchSpeed = config.crouchSpeed;
73
+ this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
74
+ var weaponsTextures = [];
75
+ for (let i = 0; i < config.weapons.length; i++)
76
+ weaponsTextures[i] = config.weapons[i][1];
77
+ this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
78
+ this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
79
+ var loader = new MD2Loader();
80
+ loader.load(config.baseUrl + config.body, function(geo) {
81
+ var boundingBox = new Box3();
82
+ boundingBox.setFromBufferAttribute(geo.attributes.position);
83
+ scope.root.position.y = -scope.scale * boundingBox.min.y;
84
+ var mesh = createPart(geo, scope.skinsBody[0]);
85
+ mesh.scale.set(scope.scale, scope.scale, scope.scale);
86
+ scope.root.add(mesh);
87
+ scope.meshBody = mesh;
88
+ scope.meshes.push(mesh);
89
+ checkLoadingComplete();
90
+ });
91
+ var generateCallback = function(index, name) {
92
+ return function(geo) {
93
+ var mesh = createPart(geo, scope.skinsWeapon[index]);
94
+ mesh.scale.set(scope.scale, scope.scale, scope.scale);
95
+ mesh.visible = false;
96
+ mesh.name = name;
97
+ scope.root.add(mesh);
98
+ scope.weapons[index] = mesh;
99
+ scope.meshWeapon = mesh;
100
+ scope.meshes.push(mesh);
101
+ checkLoadingComplete();
102
+ };
103
+ };
104
+ for (let i = 0; i < config.weapons.length; i++) {
105
+ loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
106
+ }
107
+ };
108
+ this.setPlaybackRate = function(rate) {
109
+ if (this.meshBody)
110
+ this.meshBody.duration = this.meshBody.baseDuration / rate;
111
+ if (this.meshWeapon)
112
+ this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
113
+ };
114
+ this.setWireframe = function(wireframeEnabled) {
115
+ if (wireframeEnabled) {
116
+ if (this.meshBody)
117
+ this.meshBody.material = this.meshBody.materialWireframe;
118
+ if (this.meshWeapon)
119
+ this.meshWeapon.material = this.meshWeapon.materialWireframe;
120
+ } else {
121
+ if (this.meshBody)
122
+ this.meshBody.material = this.meshBody.materialTexture;
123
+ if (this.meshWeapon)
124
+ this.meshWeapon.material = this.meshWeapon.materialTexture;
125
+ }
126
+ };
127
+ this.setSkin = function(index) {
128
+ if (this.meshBody && this.meshBody.material.wireframe === false) {
129
+ this.meshBody.material.map = this.skinsBody[index];
130
+ this.currentSkin = index;
131
+ }
132
+ };
133
+ this.setWeapon = function(index) {
134
+ for (let i = 0; i < this.weapons.length; i++)
135
+ this.weapons[i].visible = false;
136
+ var activeWeapon = this.weapons[index];
137
+ if (activeWeapon) {
138
+ activeWeapon.visible = true;
139
+ this.meshWeapon = activeWeapon;
140
+ if (this.activeAnimation) {
141
+ activeWeapon.playAnimation(this.activeAnimation);
142
+ this.meshWeapon.setAnimationTime(this.activeAnimation, this.meshBody.getAnimationTime(this.activeAnimation));
143
+ }
144
+ }
145
+ };
146
+ this.setAnimation = function(animationName) {
147
+ if (animationName === this.activeAnimation || !animationName)
148
+ return;
149
+ if (this.meshBody) {
150
+ this.meshBody.setAnimationWeight(animationName, 0);
151
+ this.meshBody.playAnimation(animationName);
152
+ this.oldAnimation = this.activeAnimation;
153
+ this.activeAnimation = animationName;
154
+ this.blendCounter = this.transitionFrames;
155
+ }
156
+ if (this.meshWeapon) {
157
+ this.meshWeapon.setAnimationWeight(animationName, 0);
158
+ this.meshWeapon.playAnimation(animationName);
159
+ }
160
+ };
161
+ this.update = function(delta) {
162
+ if (this.controls)
163
+ this.updateMovementModel(delta);
164
+ if (this.animations) {
165
+ this.updateBehaviors();
166
+ this.updateAnimations(delta);
167
+ }
168
+ };
169
+ this.updateAnimations = function(delta) {
170
+ var mix = 1;
171
+ if (this.blendCounter > 0) {
172
+ mix = (this.transitionFrames - this.blendCounter) / this.transitionFrames;
173
+ this.blendCounter -= 1;
174
+ }
175
+ if (this.meshBody) {
176
+ this.meshBody.update(delta);
177
+ this.meshBody.setAnimationWeight(this.activeAnimation, mix);
178
+ this.meshBody.setAnimationWeight(this.oldAnimation, 1 - mix);
179
+ }
180
+ if (this.meshWeapon) {
181
+ this.meshWeapon.update(delta);
182
+ this.meshWeapon.setAnimationWeight(this.activeAnimation, mix);
183
+ this.meshWeapon.setAnimationWeight(this.oldAnimation, 1 - mix);
184
+ }
185
+ };
186
+ this.updateBehaviors = function() {
187
+ var controls = this.controls;
188
+ var animations = this.animations;
189
+ var moveAnimation, idleAnimation;
190
+ if (controls.crouch) {
191
+ moveAnimation = animations["crouchMove"];
192
+ idleAnimation = animations["crouchIdle"];
193
+ } else {
194
+ moveAnimation = animations["move"];
195
+ idleAnimation = animations["idle"];
196
+ }
197
+ if (controls.jump) {
198
+ moveAnimation = animations["jump"];
199
+ idleAnimation = animations["jump"];
200
+ }
201
+ if (controls.attack) {
202
+ if (controls.crouch) {
203
+ moveAnimation = animations["crouchAttack"];
204
+ idleAnimation = animations["crouchAttack"];
205
+ } else {
206
+ moveAnimation = animations["attack"];
207
+ idleAnimation = animations["attack"];
208
+ }
209
+ }
210
+ if (controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight) {
211
+ if (this.activeAnimation !== moveAnimation) {
212
+ this.setAnimation(moveAnimation);
213
+ }
214
+ }
215
+ if (Math.abs(this.speed) < 0.2 * this.maxSpeed && !(controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward)) {
216
+ if (this.activeAnimation !== idleAnimation) {
217
+ this.setAnimation(idleAnimation);
218
+ }
219
+ }
220
+ if (controls.moveForward) {
221
+ if (this.meshBody) {
222
+ this.meshBody.setAnimationDirectionForward(this.activeAnimation);
223
+ this.meshBody.setAnimationDirectionForward(this.oldAnimation);
224
+ }
225
+ if (this.meshWeapon) {
226
+ this.meshWeapon.setAnimationDirectionForward(this.activeAnimation);
227
+ this.meshWeapon.setAnimationDirectionForward(this.oldAnimation);
228
+ }
229
+ }
230
+ if (controls.moveBackward) {
231
+ if (this.meshBody) {
232
+ this.meshBody.setAnimationDirectionBackward(this.activeAnimation);
233
+ this.meshBody.setAnimationDirectionBackward(this.oldAnimation);
234
+ }
235
+ if (this.meshWeapon) {
236
+ this.meshWeapon.setAnimationDirectionBackward(this.activeAnimation);
237
+ this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation);
238
+ }
239
+ }
240
+ };
241
+ this.updateMovementModel = function(delta) {
242
+ var controls = this.controls;
243
+ if (controls.crouch)
244
+ this.maxSpeed = this.crouchSpeed;
245
+ else
246
+ this.maxSpeed = this.walkSpeed;
247
+ this.maxReverseSpeed = -this.maxSpeed;
248
+ if (controls.moveForward) {
249
+ this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
250
+ }
251
+ if (controls.moveBackward) {
252
+ this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
253
+ }
254
+ var dir = 1;
255
+ if (controls.moveLeft) {
256
+ this.bodyOrientation += delta * this.angularSpeed;
257
+ this.speed = MathUtils.clamp(
258
+ this.speed + dir * delta * this.frontAcceleration,
259
+ this.maxReverseSpeed,
260
+ this.maxSpeed
261
+ );
262
+ }
263
+ if (controls.moveRight) {
264
+ this.bodyOrientation -= delta * this.angularSpeed;
265
+ this.speed = MathUtils.clamp(
266
+ this.speed + dir * delta * this.frontAcceleration,
267
+ this.maxReverseSpeed,
268
+ this.maxSpeed
269
+ );
270
+ }
271
+ if (!(controls.moveForward || controls.moveBackward)) {
272
+ if (this.speed > 0) {
273
+ var k = exponentialEaseOut(this.speed / this.maxSpeed);
274
+ this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
275
+ } else {
276
+ var k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
277
+ this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
278
+ }
279
+ }
280
+ var forwardDelta = this.speed * delta;
281
+ this.root.position.x += Math.sin(this.bodyOrientation) * forwardDelta;
282
+ this.root.position.z += Math.cos(this.bodyOrientation) * forwardDelta;
283
+ this.root.rotation.y = this.bodyOrientation;
284
+ };
285
+ function loadTextures(baseUrl, textureUrls) {
286
+ var textureLoader = new TextureLoader();
287
+ var textures = [];
288
+ for (let i = 0; i < textureUrls.length; i++) {
289
+ textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
290
+ textures[i].mapping = UVMapping;
291
+ textures[i].name = textureUrls[i];
292
+ if ("colorSpace" in textures[i])
293
+ textures[i].colorSpace = "srgb";
294
+ else
295
+ textures[i].encoding = 3001;
296
+ }
297
+ return textures;
298
+ }
299
+ function createPart(geometry, skinMap) {
300
+ var materialWireframe = new MeshLambertMaterial({
301
+ color: 16755200,
302
+ wireframe: true,
303
+ morphTargets: true,
304
+ morphNormals: true
305
+ });
306
+ var materialTexture = new MeshLambertMaterial({
307
+ color: 16777215,
308
+ wireframe: false,
309
+ map: skinMap,
310
+ morphTargets: true,
311
+ morphNormals: true
312
+ });
313
+ var mesh = new MorphBlendMesh(geometry, materialTexture);
314
+ mesh.rotation.y = -Math.PI / 2;
315
+ mesh.materialTexture = materialTexture;
316
+ mesh.materialWireframe = materialWireframe;
317
+ mesh.autoCreateAnimations(scope.animationFPS);
318
+ return mesh;
319
+ }
320
+ function checkLoadingComplete() {
321
+ scope.loadCounter -= 1;
322
+ if (scope.loadCounter === 0)
323
+ scope.onLoadComplete();
324
+ }
325
+ function exponentialEaseOut(k) {
326
+ return k === 1 ? 1 : -Math.pow(2, -10 * k) + 1;
327
+ }
328
+ };
329
+ export {
330
+ MD2CharacterComplex
331
+ };
@@ -0,0 +1,13 @@
1
+ import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
2
+
3
+ export class MorphAnimMesh extends Mesh {
4
+ constructor(geometry: BufferGeometry, material: Material)
5
+ mixer: AnimationMixer
6
+ activeAction: AnimationAction | null
7
+
8
+ setDirectionForward(): void
9
+ setDirectionBackward(): void
10
+ playAnimation(label: string, fps: number): void
11
+ updateAnimation(delta: number): void
12
+ copy(source: MorphAnimMesh): this
13
+ }
@@ -0,0 +1,40 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ var MorphAnimMesh = function(geometry, material) {
5
+ THREE.Mesh.call(this, geometry, material);
6
+ this.type = "MorphAnimMesh";
7
+ this.mixer = new THREE.AnimationMixer(this);
8
+ this.activeAction = null;
9
+ };
10
+ MorphAnimMesh.prototype = Object.create(THREE.Mesh.prototype);
11
+ MorphAnimMesh.prototype.constructor = MorphAnimMesh;
12
+ MorphAnimMesh.prototype.setDirectionForward = function() {
13
+ this.mixer.timeScale = 1;
14
+ };
15
+ MorphAnimMesh.prototype.setDirectionBackward = function() {
16
+ this.mixer.timeScale = -1;
17
+ };
18
+ MorphAnimMesh.prototype.playAnimation = function(label, fps) {
19
+ if (this.activeAction) {
20
+ this.activeAction.stop();
21
+ this.activeAction = null;
22
+ }
23
+ var clip = THREE.AnimationClip.findByName(this, label);
24
+ if (clip) {
25
+ var action = this.mixer.clipAction(clip);
26
+ action.timeScale = clip.tracks.length * fps / clip.duration;
27
+ this.activeAction = action.play();
28
+ } else {
29
+ throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
30
+ }
31
+ };
32
+ MorphAnimMesh.prototype.updateAnimation = function(delta) {
33
+ this.mixer.update(delta);
34
+ };
35
+ MorphAnimMesh.prototype.copy = function(source) {
36
+ THREE.Mesh.prototype.copy.call(this, source);
37
+ this.mixer = new THREE.AnimationMixer(this);
38
+ return this;
39
+ };
40
+ exports.MorphAnimMesh = MorphAnimMesh;
@@ -0,0 +1,40 @@
1
+ import { Mesh, AnimationMixer, AnimationClip } from "three";
2
+ var MorphAnimMesh = function(geometry, material) {
3
+ Mesh.call(this, geometry, material);
4
+ this.type = "MorphAnimMesh";
5
+ this.mixer = new AnimationMixer(this);
6
+ this.activeAction = null;
7
+ };
8
+ MorphAnimMesh.prototype = Object.create(Mesh.prototype);
9
+ MorphAnimMesh.prototype.constructor = MorphAnimMesh;
10
+ MorphAnimMesh.prototype.setDirectionForward = function() {
11
+ this.mixer.timeScale = 1;
12
+ };
13
+ MorphAnimMesh.prototype.setDirectionBackward = function() {
14
+ this.mixer.timeScale = -1;
15
+ };
16
+ MorphAnimMesh.prototype.playAnimation = function(label, fps) {
17
+ if (this.activeAction) {
18
+ this.activeAction.stop();
19
+ this.activeAction = null;
20
+ }
21
+ var clip = AnimationClip.findByName(this, label);
22
+ if (clip) {
23
+ var action = this.mixer.clipAction(clip);
24
+ action.timeScale = clip.tracks.length * fps / clip.duration;
25
+ this.activeAction = action.play();
26
+ } else {
27
+ throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
28
+ }
29
+ };
30
+ MorphAnimMesh.prototype.updateAnimation = function(delta) {
31
+ this.mixer.update(delta);
32
+ };
33
+ MorphAnimMesh.prototype.copy = function(source) {
34
+ Mesh.prototype.copy.call(this, source);
35
+ this.mixer = new AnimationMixer(this);
36
+ return this;
37
+ };
38
+ export {
39
+ MorphAnimMesh
40
+ };
@@ -0,0 +1,21 @@
1
+ import { BufferGeometry, Material, Mesh } from 'three'
2
+
3
+ export class MorphBlendMesh extends Mesh {
4
+ constructor(geometry: BufferGeometry, material: Material)
5
+ animationsMap: object
6
+ animationsList: object[]
7
+
8
+ createAnimation(name: string, start: number, end: number, fps: number): void
9
+ autoCreateAnimations(fps: number): void
10
+ setAnimationDirectionForward(name: string): void
11
+ setAnimationDirectionBackward(name: string): void
12
+ setAnimationFPS(name: string, fps: number): void
13
+ setAnimationDuration(name: string, duration: number): void
14
+ setAnimationWeight(name: string, weight: number): void
15
+ setAnimationTime(name: string, time: number): void
16
+ getAnimationTime(name: string): number
17
+ getAnimationDuration(name: string): number
18
+ playAnimation(name: string): void
19
+ stopAnimation(name: string): void
20
+ update(delta: number): void
21
+ }
@@ -0,0 +1,179 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ var MorphBlendMesh = function(geometry, material) {
5
+ THREE.Mesh.call(this, geometry, material);
6
+ this.animationsMap = {};
7
+ this.animationsList = [];
8
+ var numFrames = Object.keys(this.morphTargetDictionary).length;
9
+ var name = "__default";
10
+ var startFrame = 0;
11
+ var endFrame = numFrames - 1;
12
+ var fps = numFrames / 1;
13
+ this.createAnimation(name, startFrame, endFrame, fps);
14
+ this.setAnimationWeight(name, 1);
15
+ };
16
+ MorphBlendMesh.prototype = Object.assign(Object.create(THREE.Mesh.prototype), {
17
+ constructor: MorphBlendMesh,
18
+ createAnimation: function(name, start, end, fps) {
19
+ var animation = {
20
+ start,
21
+ end,
22
+ length: end - start + 1,
23
+ fps,
24
+ duration: (end - start) / fps,
25
+ lastFrame: 0,
26
+ currentFrame: 0,
27
+ active: false,
28
+ time: 0,
29
+ direction: 1,
30
+ weight: 1,
31
+ directionBackwards: false,
32
+ mirroredLoop: false
33
+ };
34
+ this.animationsMap[name] = animation;
35
+ this.animationsList.push(animation);
36
+ },
37
+ autoCreateAnimations: function(fps) {
38
+ var pattern = /([a-z]+)_?(\d+)/i;
39
+ var firstAnimation, frameRanges = {};
40
+ var i = 0;
41
+ for (let key in this.morphTargetDictionary) {
42
+ var chunks = key.match(pattern);
43
+ if (chunks && chunks.length > 1) {
44
+ var name = chunks[1];
45
+ if (!frameRanges[name])
46
+ frameRanges[name] = { start: Infinity, end: -Infinity };
47
+ var range = frameRanges[name];
48
+ if (i < range.start)
49
+ range.start = i;
50
+ if (i > range.end)
51
+ range.end = i;
52
+ if (!firstAnimation)
53
+ firstAnimation = name;
54
+ }
55
+ i++;
56
+ }
57
+ for (let name2 in frameRanges) {
58
+ var range = frameRanges[name2];
59
+ this.createAnimation(name2, range.start, range.end, fps);
60
+ }
61
+ this.firstAnimation = firstAnimation;
62
+ },
63
+ setAnimationDirectionForward: function(name) {
64
+ var animation = this.animationsMap[name];
65
+ if (animation) {
66
+ animation.direction = 1;
67
+ animation.directionBackwards = false;
68
+ }
69
+ },
70
+ setAnimationDirectionBackward: function(name) {
71
+ var animation = this.animationsMap[name];
72
+ if (animation) {
73
+ animation.direction = -1;
74
+ animation.directionBackwards = true;
75
+ }
76
+ },
77
+ setAnimationFPS: function(name, fps) {
78
+ var animation = this.animationsMap[name];
79
+ if (animation) {
80
+ animation.fps = fps;
81
+ animation.duration = (animation.end - animation.start) / animation.fps;
82
+ }
83
+ },
84
+ setAnimationDuration: function(name, duration) {
85
+ var animation = this.animationsMap[name];
86
+ if (animation) {
87
+ animation.duration = duration;
88
+ animation.fps = (animation.end - animation.start) / animation.duration;
89
+ }
90
+ },
91
+ setAnimationWeight: function(name, weight) {
92
+ var animation = this.animationsMap[name];
93
+ if (animation) {
94
+ animation.weight = weight;
95
+ }
96
+ },
97
+ setAnimationTime: function(name, time) {
98
+ var animation = this.animationsMap[name];
99
+ if (animation) {
100
+ animation.time = time;
101
+ }
102
+ },
103
+ getAnimationTime: function(name) {
104
+ var time = 0;
105
+ var animation = this.animationsMap[name];
106
+ if (animation) {
107
+ time = animation.time;
108
+ }
109
+ return time;
110
+ },
111
+ getAnimationDuration: function(name) {
112
+ var duration = -1;
113
+ var animation = this.animationsMap[name];
114
+ if (animation) {
115
+ duration = animation.duration;
116
+ }
117
+ return duration;
118
+ },
119
+ playAnimation: function(name) {
120
+ var animation = this.animationsMap[name];
121
+ if (animation) {
122
+ animation.time = 0;
123
+ animation.active = true;
124
+ } else {
125
+ console.warn("THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()");
126
+ }
127
+ },
128
+ stopAnimation: function(name) {
129
+ var animation = this.animationsMap[name];
130
+ if (animation) {
131
+ animation.active = false;
132
+ }
133
+ },
134
+ update: function(delta) {
135
+ for (let i = 0, il = this.animationsList.length; i < il; i++) {
136
+ var animation = this.animationsList[i];
137
+ if (!animation.active)
138
+ continue;
139
+ var frameTime = animation.duration / animation.length;
140
+ animation.time += animation.direction * delta;
141
+ if (animation.mirroredLoop) {
142
+ if (animation.time > animation.duration || animation.time < 0) {
143
+ animation.direction *= -1;
144
+ if (animation.time > animation.duration) {
145
+ animation.time = animation.duration;
146
+ animation.directionBackwards = true;
147
+ }
148
+ if (animation.time < 0) {
149
+ animation.time = 0;
150
+ animation.directionBackwards = false;
151
+ }
152
+ }
153
+ } else {
154
+ animation.time = animation.time % animation.duration;
155
+ if (animation.time < 0)
156
+ animation.time += animation.duration;
157
+ }
158
+ var keyframe = animation.start + THREE.MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
159
+ var weight = animation.weight;
160
+ if (keyframe !== animation.currentFrame) {
161
+ this.morphTargetInfluences[animation.lastFrame] = 0;
162
+ this.morphTargetInfluences[animation.currentFrame] = 1 * weight;
163
+ this.morphTargetInfluences[keyframe] = 0;
164
+ animation.lastFrame = animation.currentFrame;
165
+ animation.currentFrame = keyframe;
166
+ }
167
+ var mix = animation.time % frameTime / frameTime;
168
+ if (animation.directionBackwards)
169
+ mix = 1 - mix;
170
+ if (animation.currentFrame !== animation.lastFrame) {
171
+ this.morphTargetInfluences[animation.currentFrame] = mix * weight;
172
+ this.morphTargetInfluences[animation.lastFrame] = (1 - mix) * weight;
173
+ } else {
174
+ this.morphTargetInfluences[animation.currentFrame] = weight;
175
+ }
176
+ }
177
+ }
178
+ });
179
+ exports.MorphBlendMesh = MorphBlendMesh;