three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,182 @@
1
+ import { Vector2, Matrix4 } from "three";
2
+ const SSAOShader = {
3
+ defines: {
4
+ PERSPECTIVE_CAMERA: 1,
5
+ KERNEL_SIZE: 32
6
+ },
7
+ uniforms: {
8
+ tDiffuse: { value: null },
9
+ tNormal: { value: null },
10
+ tDepth: { value: null },
11
+ tNoise: { value: null },
12
+ kernel: { value: null },
13
+ cameraNear: { value: null },
14
+ cameraFar: { value: null },
15
+ resolution: { value: new Vector2() },
16
+ cameraProjectionMatrix: { value: new Matrix4() },
17
+ cameraInverseProjectionMatrix: { value: new Matrix4() },
18
+ kernelRadius: { value: 8 },
19
+ minDistance: { value: 5e-3 },
20
+ maxDistance: { value: 0.05 }
21
+ },
22
+ vertexShader: [
23
+ "varying vec2 vUv;",
24
+ "void main() {",
25
+ " vUv = uv;",
26
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
27
+ "}"
28
+ ].join("\n"),
29
+ fragmentShader: [
30
+ "uniform sampler2D tDiffuse;",
31
+ "uniform sampler2D tNormal;",
32
+ "uniform sampler2D tDepth;",
33
+ "uniform sampler2D tNoise;",
34
+ "uniform vec3 kernel[ KERNEL_SIZE ];",
35
+ "uniform vec2 resolution;",
36
+ "uniform float cameraNear;",
37
+ "uniform float cameraFar;",
38
+ "uniform mat4 cameraProjectionMatrix;",
39
+ "uniform mat4 cameraInverseProjectionMatrix;",
40
+ "uniform float kernelRadius;",
41
+ "uniform float minDistance;",
42
+ // avoid artifacts caused by neighbour fragments with minimal depth difference
43
+ "uniform float maxDistance;",
44
+ // avoid the influence of fragments which are too far away
45
+ "varying vec2 vUv;",
46
+ "#include <packing>",
47
+ "float getDepth( const in vec2 screenPosition ) {",
48
+ " return texture2D( tDepth, screenPosition ).x;",
49
+ "}",
50
+ "float getLinearDepth( const in vec2 screenPosition ) {",
51
+ " #if PERSPECTIVE_CAMERA == 1",
52
+ " float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
53
+ " float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
54
+ " return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
55
+ " #else",
56
+ " return texture2D( tDepth, screenPosition ).x;",
57
+ " #endif",
58
+ "}",
59
+ "float getViewZ( const in float depth ) {",
60
+ " #if PERSPECTIVE_CAMERA == 1",
61
+ " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
62
+ " #else",
63
+ " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
64
+ " #endif",
65
+ "}",
66
+ "vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
67
+ " float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
68
+ " vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
69
+ " clipPosition *= clipW; // unprojection.",
70
+ " return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
71
+ "}",
72
+ "vec3 getViewNormal( const in vec2 screenPosition ) {",
73
+ " return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
74
+ "}",
75
+ "void main() {",
76
+ " float depth = getDepth( vUv );",
77
+ " float viewZ = getViewZ( depth );",
78
+ " vec3 viewPosition = getViewPosition( vUv, depth, viewZ );",
79
+ " vec3 viewNormal = getViewNormal( vUv );",
80
+ " vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );",
81
+ " vec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;",
82
+ // compute matrix used to reorient a kernel vector
83
+ " vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );",
84
+ " vec3 bitangent = cross( viewNormal, tangent );",
85
+ " mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );",
86
+ " float occlusion = 0.0;",
87
+ " for ( int i = 0; i < KERNEL_SIZE; i ++ ) {",
88
+ " vec3 sampleVector = kernelMatrix * kernel[ i ];",
89
+ // reorient sample vector in view space
90
+ " vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius );",
91
+ // calculate sample point
92
+ " vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 );",
93
+ // project point and calculate NDC
94
+ " samplePointNDC /= samplePointNDC.w;",
95
+ " vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5;",
96
+ // compute uv coordinates
97
+ " float realDepth = getLinearDepth( samplePointUv );",
98
+ // get linear depth from depth texture
99
+ " float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar );",
100
+ // compute linear depth of the sample view Z value
101
+ " float delta = sampleDepth - realDepth;",
102
+ " if ( delta > minDistance && delta < maxDistance ) {",
103
+ // if fragment is before sample point, increase occlusion
104
+ " occlusion += 1.0;",
105
+ " }",
106
+ " }",
107
+ " occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );",
108
+ " gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );",
109
+ "}"
110
+ ].join("\n")
111
+ };
112
+ const SSAODepthShader = {
113
+ defines: {
114
+ PERSPECTIVE_CAMERA: 1
115
+ },
116
+ uniforms: {
117
+ tDepth: { value: null },
118
+ cameraNear: { value: null },
119
+ cameraFar: { value: null }
120
+ },
121
+ vertexShader: [
122
+ "varying vec2 vUv;",
123
+ "void main() {",
124
+ " vUv = uv;",
125
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
126
+ "}"
127
+ ].join("\n"),
128
+ fragmentShader: [
129
+ "uniform sampler2D tDepth;",
130
+ "uniform float cameraNear;",
131
+ "uniform float cameraFar;",
132
+ "varying vec2 vUv;",
133
+ "#include <packing>",
134
+ "float getLinearDepth( const in vec2 screenPosition ) {",
135
+ " #if PERSPECTIVE_CAMERA == 1",
136
+ " float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
137
+ " float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
138
+ " return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
139
+ " #else",
140
+ " return texture2D( tDepth, screenPosition ).x;",
141
+ " #endif",
142
+ "}",
143
+ "void main() {",
144
+ " float depth = getLinearDepth( vUv );",
145
+ " gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );",
146
+ "}"
147
+ ].join("\n")
148
+ };
149
+ const SSAOBlurShader = {
150
+ uniforms: {
151
+ tDiffuse: { value: null },
152
+ resolution: { value: new Vector2() }
153
+ },
154
+ vertexShader: [
155
+ "varying vec2 vUv;",
156
+ "void main() {",
157
+ " vUv = uv;",
158
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
159
+ "}"
160
+ ].join("\n"),
161
+ fragmentShader: [
162
+ "uniform sampler2D tDiffuse;",
163
+ "uniform vec2 resolution;",
164
+ "varying vec2 vUv;",
165
+ "void main() {",
166
+ " vec2 texelSize = ( 1.0 / resolution );",
167
+ " float result = 0.0;",
168
+ " for ( int i = - 2; i <= 2; i ++ ) {",
169
+ " for ( int j = - 2; j <= 2; j ++ ) {",
170
+ " vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;",
171
+ " result += texture2D( tDiffuse, vUv + offset ).r;",
172
+ " }",
173
+ " }",
174
+ " gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );",
175
+ "}"
176
+ ].join("\n")
177
+ };
178
+ export {
179
+ SSAOBlurShader,
180
+ SSAODepthShader,
181
+ SSAOShader
182
+ };
@@ -0,0 +1,94 @@
1
+ import { Matrix4, Vector2 } from 'three';
2
+ /**
3
+ * References:
4
+ * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
5
+ */
6
+ export declare const SSRShader: {
7
+ defines: {
8
+ MAX_STEP: number;
9
+ isPerspectiveCamera: boolean;
10
+ isDistanceAttenuation: boolean;
11
+ isFresnel: boolean;
12
+ isInfiniteThick: boolean;
13
+ isSelective: boolean;
14
+ };
15
+ uniforms: {
16
+ tDiffuse: {
17
+ value: null;
18
+ };
19
+ tNormal: {
20
+ value: null;
21
+ };
22
+ tMetalness: {
23
+ value: null;
24
+ };
25
+ tDepth: {
26
+ value: null;
27
+ };
28
+ cameraNear: {
29
+ value: null;
30
+ };
31
+ cameraFar: {
32
+ value: null;
33
+ };
34
+ resolution: {
35
+ value: Vector2;
36
+ };
37
+ cameraProjectionMatrix: {
38
+ value: Matrix4;
39
+ };
40
+ cameraInverseProjectionMatrix: {
41
+ value: Matrix4;
42
+ };
43
+ opacity: {
44
+ value: number;
45
+ };
46
+ maxDistance: {
47
+ value: number;
48
+ };
49
+ cameraRange: {
50
+ value: number;
51
+ };
52
+ surfDist: {
53
+ value: number;
54
+ };
55
+ thickTolerance: {
56
+ value: number;
57
+ };
58
+ };
59
+ vertexShader: string;
60
+ fragmentShader: string;
61
+ };
62
+ export declare const SSRDepthShader: {
63
+ defines: {
64
+ PERSPECTIVE_CAMERA: number;
65
+ };
66
+ uniforms: {
67
+ tDepth: {
68
+ value: null;
69
+ };
70
+ cameraNear: {
71
+ value: null;
72
+ };
73
+ cameraFar: {
74
+ value: null;
75
+ };
76
+ };
77
+ vertexShader: string;
78
+ fragmentShader: string;
79
+ };
80
+ export declare const SSRBlurShader: {
81
+ uniforms: {
82
+ tDiffuse: {
83
+ value: null;
84
+ };
85
+ resolution: {
86
+ value: Vector2;
87
+ };
88
+ opacity: {
89
+ value: number;
90
+ };
91
+ };
92
+ vertexShader: string;
93
+ fragmentShader: string;
94
+ };
@@ -0,0 +1,342 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const SSRShader = {
5
+ defines: {
6
+ MAX_STEP: 0,
7
+ isPerspectiveCamera: true,
8
+ isDistanceAttenuation: true,
9
+ isFresnel: true,
10
+ isInfiniteThick: false,
11
+ isSelective: false
12
+ },
13
+ uniforms: {
14
+ tDiffuse: { value: null },
15
+ tNormal: { value: null },
16
+ tMetalness: { value: null },
17
+ tDepth: { value: null },
18
+ cameraNear: { value: null },
19
+ cameraFar: { value: null },
20
+ resolution: { value: new THREE.Vector2() },
21
+ cameraProjectionMatrix: { value: new THREE.Matrix4() },
22
+ cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
23
+ opacity: { value: 0.5 },
24
+ maxDistance: { value: 180 },
25
+ cameraRange: { value: 0 },
26
+ surfDist: { value: 7e-3 },
27
+ thickTolerance: { value: 0.03 }
28
+ },
29
+ vertexShader: (
30
+ /* glsl */
31
+ `
32
+
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ vUv = uv;
38
+
39
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
40
+
41
+ }
42
+
43
+ `
44
+ ),
45
+ fragmentShader: (
46
+ /* glsl */
47
+ `
48
+ // precision highp float;
49
+ precision highp sampler2D;
50
+ varying vec2 vUv;
51
+ uniform sampler2D tDepth;
52
+ uniform sampler2D tNormal;
53
+ uniform sampler2D tMetalness;
54
+ uniform sampler2D tDiffuse;
55
+ uniform float cameraRange;
56
+ uniform vec2 resolution;
57
+ uniform float opacity;
58
+ uniform float cameraNear;
59
+ uniform float cameraFar;
60
+ uniform float maxDistance;
61
+ uniform float surfDist;
62
+ uniform mat4 cameraProjectionMatrix;
63
+ uniform mat4 cameraInverseProjectionMatrix;
64
+ uniform float thickTolerance;
65
+ #include <packing>
66
+ float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
67
+ //x0: point, x1: linePointA, x2: linePointB
68
+ //https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
69
+ return length(cross(x0-x1,x0-x2))/length(x2-x1);
70
+ }
71
+ float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
72
+ // https://mathworld.wolfram.com/Point-PlaneDistance.html
73
+ //// https://en.wikipedia.org/wiki/Plane_(geometry)
74
+ //// http://paulbourke.net/geometry/pointlineplane/
75
+ float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
76
+ float x0=point.x,y0=point.y,z0=point.z;
77
+ float x=planePoint.x,y=planePoint.y,z=planePoint.z;
78
+ float d=-(a*x+b*y+c*z);
79
+ float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
80
+ return distance;
81
+ }
82
+ float getDepth( const in vec2 uv ) {
83
+ return texture2D( tDepth, uv ).x;
84
+ }
85
+ float getViewZ( const in float depth ) {
86
+ #ifdef isPerspectiveCamera
87
+ return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
88
+ #else
89
+ return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
90
+ #endif
91
+ }
92
+ vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
93
+ vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
94
+ clipPosition *= clipW; //clip
95
+ return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
96
+ }
97
+ vec3 getViewNormal( const in vec2 uv ) {
98
+ return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
99
+ }
100
+ vec2 viewPositionToXY(vec3 viewPosition){
101
+ vec2 xy;
102
+ vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
103
+ xy=clip.xy;//clip
104
+ float clipW=clip.w;
105
+ xy/=clipW;//NDC
106
+ xy=(xy+1.)/2.;//uv
107
+ xy*=resolution;//screen
108
+ return xy;
109
+ }
110
+ void main(){
111
+ #ifdef isSelective
112
+ float metalness=texture2D(tMetalness,vUv).r;
113
+ if(metalness==0.) return;
114
+ #endif
115
+
116
+ float depth = getDepth( vUv );
117
+ float viewZ = getViewZ( depth );
118
+ if(-viewZ>=cameraFar) return;
119
+
120
+ float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
121
+ vec3 viewPosition=getViewPosition( vUv, depth, clipW );
122
+
123
+ vec2 d0=gl_FragCoord.xy;
124
+ vec2 d1;
125
+
126
+ vec3 viewNormal=getViewNormal( vUv );
127
+
128
+ #ifdef isPerspectiveCamera
129
+ vec3 viewIncidenceDir=normalize(viewPosition);
130
+ vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
131
+ #else
132
+ vec3 viewIncidenceDir=vec3(0,0,-1);
133
+ vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
134
+ #endif
135
+
136
+ float maxReflectRayLen=maxDistance/dot(-viewIncidenceDir,viewNormal);
137
+ // dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
138
+ // if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
139
+ // maxDistance/maxReflectRayLen=cos(theta)
140
+ // maxDistance/maxReflectRayLen==dot(a,b)
141
+ // maxReflectRayLen==maxDistance/dot(a,b)
142
+
143
+ vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
144
+ #ifdef isPerspectiveCamera
145
+ if(d1viewPosition.z>-cameraNear){
146
+ //https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
147
+ float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
148
+ d1viewPosition=viewPosition+viewReflectDir*t;
149
+ }
150
+ #endif
151
+ d1=viewPositionToXY(d1viewPosition);
152
+
153
+ float totalLen=length(d1-d0);
154
+ float xLen=d1.x-d0.x;
155
+ float yLen=d1.y-d0.y;
156
+ float totalStep=max(abs(xLen),abs(yLen));
157
+ float xSpan=xLen/totalStep;
158
+ float ySpan=yLen/totalStep;
159
+ for(float i=0.;i<MAX_STEP;i++){
160
+ if(i>=totalStep) break;
161
+ vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
162
+ if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
163
+ float s=length(xy-d0)/totalLen;
164
+ vec2 uv=xy/resolution;
165
+
166
+ float d = getDepth(uv);
167
+ float vZ = getViewZ( d );
168
+ if(-vZ>=cameraFar) continue;
169
+ float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
170
+ vec3 vP=getViewPosition( uv, d, cW );
171
+
172
+ #ifdef isPerspectiveCamera
173
+ // https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
174
+ float recipVPZ=1./viewPosition.z;
175
+ float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
176
+ float sD=surfDist*cW;
177
+ #else
178
+ float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
179
+ float sD=surfDist;
180
+ #endif
181
+ if(viewReflectRayZ-sD>vZ) continue;
182
+
183
+ #ifdef isInfiniteThick
184
+ if(viewReflectRayZ+thickTolerance*clipW<vP.z) break;
185
+ #endif
186
+ float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
187
+
188
+ float op=opacity;
189
+
190
+ if(away<sD){
191
+ vec3 vN=getViewNormal( uv );
192
+ if(dot(viewReflectDir,vN)>=0.) continue;
193
+ float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
194
+ if(distance>maxDistance) break;
195
+ #ifdef isDistanceAttenuation
196
+ float ratio=1.-(distance/maxDistance);
197
+ float attenuation=ratio*ratio;
198
+ op=opacity*attenuation;
199
+ #endif
200
+ #ifdef isFresnel
201
+ float fresnel=(dot(viewIncidenceDir,viewReflectDir)+1.)/2.;
202
+ op*=fresnel;
203
+ #endif
204
+ vec4 reflectColor=texture2D(tDiffuse,uv);
205
+ gl_FragColor.xyz=reflectColor.xyz;
206
+ gl_FragColor.a=op;
207
+ break;
208
+ }
209
+ }
210
+ }
211
+ `
212
+ )
213
+ };
214
+ const SSRDepthShader = {
215
+ defines: {
216
+ PERSPECTIVE_CAMERA: 1
217
+ },
218
+ uniforms: {
219
+ tDepth: { value: null },
220
+ cameraNear: { value: null },
221
+ cameraFar: { value: null }
222
+ },
223
+ vertexShader: (
224
+ /* glsl */
225
+ `
226
+
227
+ varying vec2 vUv;
228
+
229
+ void main() {
230
+
231
+ vUv = uv;
232
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
233
+
234
+ }
235
+
236
+ `
237
+ ),
238
+ fragmentShader: (
239
+ /* glsl */
240
+ `
241
+
242
+ uniform sampler2D tDepth;
243
+
244
+ uniform float cameraNear;
245
+ uniform float cameraFar;
246
+
247
+ varying vec2 vUv;
248
+
249
+ #include <packing>
250
+
251
+ float getLinearDepth( const in vec2 uv ) {
252
+
253
+ #if PERSPECTIVE_CAMERA == 1
254
+
255
+ float fragCoordZ = texture2D( tDepth, uv ).x;
256
+ float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
257
+ return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
258
+
259
+ #else
260
+
261
+ return texture2D( tDepth, uv ).x;
262
+
263
+ #endif
264
+
265
+ }
266
+
267
+ void main() {
268
+
269
+ float depth = getLinearDepth( vUv );
270
+ float d = 1.0 - depth;
271
+ // d=(d-.999)*1000.;
272
+ gl_FragColor = vec4( vec3( d ), 1.0 );
273
+
274
+ }
275
+
276
+ `
277
+ )
278
+ };
279
+ const SSRBlurShader = {
280
+ uniforms: {
281
+ tDiffuse: { value: null },
282
+ resolution: { value: new THREE.Vector2() },
283
+ opacity: { value: 0.5 }
284
+ },
285
+ vertexShader: (
286
+ /* glsl */
287
+ `
288
+
289
+ varying vec2 vUv;
290
+
291
+ void main() {
292
+
293
+ vUv = uv;
294
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
295
+
296
+ }
297
+
298
+ `
299
+ ),
300
+ fragmentShader: (
301
+ /* glsl */
302
+ `
303
+
304
+ uniform sampler2D tDiffuse;
305
+ uniform vec2 resolution;
306
+ varying vec2 vUv;
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+ void main() {
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+ //reverse engineering from PhotoShop blur filter, then change coefficient
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+
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+ vec2 texelSize = ( 1.0 / resolution );
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+
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+ vec4 c=texture2D(tDiffuse,vUv);
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+
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+ vec2 offset;
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+
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+ offset=(vec2(-1,0))*texelSize;
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+ vec4 cl=texture2D(tDiffuse,vUv+offset);
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+
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+ offset=(vec2(1,0))*texelSize;
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+ vec4 cr=texture2D(tDiffuse,vUv+offset);
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+
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+ offset=(vec2(0,-1))*texelSize;
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+ vec4 cb=texture2D(tDiffuse,vUv+offset);
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+
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+ offset=(vec2(0,1))*texelSize;
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+ vec4 ct=texture2D(tDiffuse,vUv+offset);
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+
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+ // float coeCenter=.5;
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+ // float coeSide=.125;
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+ float coeCenter=.2;
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+ float coeSide=.2;
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+ float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
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+ vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
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+ gl_FragColor=vec4(rgb,a);
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+
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+ }
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+ `
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+ )
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+ };
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+ exports.SSRBlurShader = SSRBlurShader;
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+ exports.SSRDepthShader = SSRDepthShader;
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+ exports.SSRShader = SSRShader;