three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,819 @@
1
+ import { Vector3, Matrix4, Quaternion, Euler, Bone, Object3D, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, CylinderGeometry, Mesh } from "three";
2
+ const MMDPhysics = (() => {
3
+ function MMDPhysics2(mesh, rigidBodyParams, constraintParams, params) {
4
+ if (typeof Ammo === "undefined") {
5
+ throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
6
+ }
7
+ constraintParams = constraintParams || [];
8
+ params = params || {};
9
+ this.manager = new ResourceManager();
10
+ this.mesh = mesh;
11
+ this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
12
+ this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
13
+ this.gravity = new Vector3(0, -9.8 * 10, 0);
14
+ if (params.gravity !== void 0)
15
+ this.gravity.copy(params.gravity);
16
+ this.world = params.world !== void 0 ? params.world : null;
17
+ this.bodies = [];
18
+ this.constraints = [];
19
+ this._init(mesh, rigidBodyParams, constraintParams);
20
+ }
21
+ MMDPhysics2.prototype = {
22
+ constructor: MMDPhysics2,
23
+ /**
24
+ * Advances Physics calculation and updates bones.
25
+ *
26
+ * @param {Number} delta - time in second
27
+ * @return {MMDPhysics}
28
+ */
29
+ update: function(delta) {
30
+ const manager = this.manager;
31
+ const mesh = this.mesh;
32
+ let isNonDefaultScale = false;
33
+ const position = manager.allocThreeVector3();
34
+ const quaternion = manager.allocThreeQuaternion();
35
+ const scale = manager.allocThreeVector3();
36
+ mesh.matrixWorld.decompose(position, quaternion, scale);
37
+ if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
38
+ isNonDefaultScale = true;
39
+ }
40
+ let parent;
41
+ if (isNonDefaultScale) {
42
+ parent = mesh.parent;
43
+ if (parent !== null)
44
+ mesh.parent = null;
45
+ scale.copy(this.mesh.scale);
46
+ mesh.scale.set(1, 1, 1);
47
+ mesh.updateMatrixWorld(true);
48
+ }
49
+ this._updateRigidBodies();
50
+ this._stepSimulation(delta);
51
+ this._updateBones();
52
+ if (isNonDefaultScale) {
53
+ if (parent !== null)
54
+ mesh.parent = parent;
55
+ mesh.scale.copy(scale);
56
+ }
57
+ manager.freeThreeVector3(scale);
58
+ manager.freeThreeQuaternion(quaternion);
59
+ manager.freeThreeVector3(position);
60
+ return this;
61
+ },
62
+ /**
63
+ * Resets rigid bodies transorm to current bone's.
64
+ *
65
+ * @return {MMDPhysics}
66
+ */
67
+ reset: function() {
68
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
69
+ this.bodies[i].reset();
70
+ }
71
+ return this;
72
+ },
73
+ /**
74
+ * Warm ups Rigid bodies. Calculates cycles steps.
75
+ *
76
+ * @param {Integer} cycles
77
+ * @return {MMDPhysics}
78
+ */
79
+ warmup: function(cycles) {
80
+ for (let i = 0; i < cycles; i++) {
81
+ this.update(1 / 60);
82
+ }
83
+ return this;
84
+ },
85
+ /**
86
+ * Sets gravity.
87
+ *
88
+ * @param {Vector3} gravity
89
+ * @return {MMDPhysicsHelper}
90
+ */
91
+ setGravity: function(gravity) {
92
+ this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
93
+ this.gravity.copy(gravity);
94
+ return this;
95
+ },
96
+ /**
97
+ * Creates MMDPhysicsHelper
98
+ *
99
+ * @return {MMDPhysicsHelper}
100
+ */
101
+ createHelper: function() {
102
+ return new MMDPhysicsHelper(this.mesh, this);
103
+ },
104
+ // private methods
105
+ _init: function(mesh, rigidBodyParams, constraintParams) {
106
+ const manager = this.manager;
107
+ let parent = mesh.parent;
108
+ if (parent !== null)
109
+ parent = null;
110
+ const currentPosition = manager.allocThreeVector3();
111
+ const currentQuaternion = manager.allocThreeQuaternion();
112
+ const currentScale = manager.allocThreeVector3();
113
+ currentPosition.copy(mesh.position);
114
+ currentQuaternion.copy(mesh.quaternion);
115
+ currentScale.copy(mesh.scale);
116
+ mesh.position.set(0, 0, 0);
117
+ mesh.quaternion.set(0, 0, 0, 1);
118
+ mesh.scale.set(1, 1, 1);
119
+ mesh.updateMatrixWorld(true);
120
+ if (this.world === null) {
121
+ this.world = this._createWorld();
122
+ this.setGravity(this.gravity);
123
+ }
124
+ this._initRigidBodies(rigidBodyParams);
125
+ this._initConstraints(constraintParams);
126
+ if (parent !== null)
127
+ mesh.parent = parent;
128
+ mesh.position.copy(currentPosition);
129
+ mesh.quaternion.copy(currentQuaternion);
130
+ mesh.scale.copy(currentScale);
131
+ mesh.updateMatrixWorld(true);
132
+ this.reset();
133
+ manager.freeThreeVector3(currentPosition);
134
+ manager.freeThreeQuaternion(currentQuaternion);
135
+ manager.freeThreeVector3(currentScale);
136
+ },
137
+ _createWorld: function() {
138
+ const config = new Ammo.btDefaultCollisionConfiguration();
139
+ const dispatcher = new Ammo.btCollisionDispatcher(config);
140
+ const cache = new Ammo.btDbvtBroadphase();
141
+ const solver = new Ammo.btSequentialImpulseConstraintSolver();
142
+ const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
143
+ return world;
144
+ },
145
+ _initRigidBodies: function(rigidBodies) {
146
+ for (let i = 0, il = rigidBodies.length; i < il; i++) {
147
+ this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
148
+ }
149
+ },
150
+ _initConstraints: function(constraints) {
151
+ for (let i = 0, il = constraints.length; i < il; i++) {
152
+ const params = constraints[i];
153
+ const bodyA = this.bodies[params.rigidBodyIndex1];
154
+ const bodyB = this.bodies[params.rigidBodyIndex2];
155
+ this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
156
+ }
157
+ },
158
+ _stepSimulation: function(delta) {
159
+ const unitStep = this.unitStep;
160
+ let stepTime = delta;
161
+ let maxStepNum = (delta / unitStep | 0) + 1;
162
+ if (stepTime < unitStep) {
163
+ stepTime = unitStep;
164
+ maxStepNum = 1;
165
+ }
166
+ if (maxStepNum > this.maxStepNum) {
167
+ maxStepNum = this.maxStepNum;
168
+ }
169
+ this.world.stepSimulation(stepTime, maxStepNum, unitStep);
170
+ },
171
+ _updateRigidBodies: function() {
172
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
173
+ this.bodies[i].updateFromBone();
174
+ }
175
+ },
176
+ _updateBones: function() {
177
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
178
+ this.bodies[i].updateBone();
179
+ }
180
+ }
181
+ };
182
+ function ResourceManager() {
183
+ this.threeVector3s = [];
184
+ this.threeMatrix4s = [];
185
+ this.threeQuaternions = [];
186
+ this.threeEulers = [];
187
+ this.transforms = [];
188
+ this.quaternions = [];
189
+ this.vector3s = [];
190
+ }
191
+ ResourceManager.prototype = {
192
+ constructor: ResourceManager,
193
+ allocThreeVector3: function() {
194
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
195
+ },
196
+ freeThreeVector3: function(v) {
197
+ this.threeVector3s.push(v);
198
+ },
199
+ allocThreeMatrix4: function() {
200
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
201
+ },
202
+ freeThreeMatrix4: function(m) {
203
+ this.threeMatrix4s.push(m);
204
+ },
205
+ allocThreeQuaternion: function() {
206
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
207
+ },
208
+ freeThreeQuaternion: function(q) {
209
+ this.threeQuaternions.push(q);
210
+ },
211
+ allocThreeEuler: function() {
212
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
213
+ },
214
+ freeThreeEuler: function(e) {
215
+ this.threeEulers.push(e);
216
+ },
217
+ allocTransform: function() {
218
+ return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
219
+ },
220
+ freeTransform: function(t) {
221
+ this.transforms.push(t);
222
+ },
223
+ allocQuaternion: function() {
224
+ return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
225
+ },
226
+ freeQuaternion: function(q) {
227
+ this.quaternions.push(q);
228
+ },
229
+ allocVector3: function() {
230
+ return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
231
+ },
232
+ freeVector3: function(v) {
233
+ this.vector3s.push(v);
234
+ },
235
+ setIdentity: function(t) {
236
+ t.setIdentity();
237
+ },
238
+ getBasis: function(t) {
239
+ const q = this.allocQuaternion();
240
+ t.getBasis().getRotation(q);
241
+ return q;
242
+ },
243
+ getBasisAsMatrix3: function(t) {
244
+ const q = this.getBasis(t);
245
+ const m = this.quaternionToMatrix3(q);
246
+ this.freeQuaternion(q);
247
+ return m;
248
+ },
249
+ getOrigin: function(t) {
250
+ return t.getOrigin();
251
+ },
252
+ setOrigin: function(t, v) {
253
+ t.getOrigin().setValue(v.x(), v.y(), v.z());
254
+ },
255
+ copyOrigin: function(t1, t2) {
256
+ const o = t2.getOrigin();
257
+ this.setOrigin(t1, o);
258
+ },
259
+ setBasis: function(t, q) {
260
+ t.setRotation(q);
261
+ },
262
+ setBasisFromMatrix3: function(t, m) {
263
+ const q = this.matrix3ToQuaternion(m);
264
+ this.setBasis(t, q);
265
+ this.freeQuaternion(q);
266
+ },
267
+ setOriginFromArray3: function(t, a) {
268
+ t.getOrigin().setValue(a[0], a[1], a[2]);
269
+ },
270
+ setOriginFromThreeVector3: function(t, v) {
271
+ t.getOrigin().setValue(v.x, v.y, v.z);
272
+ },
273
+ setBasisFromArray3: function(t, a) {
274
+ const thQ = this.allocThreeQuaternion();
275
+ const thE = this.allocThreeEuler();
276
+ thE.set(a[0], a[1], a[2]);
277
+ this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
278
+ this.freeThreeEuler(thE);
279
+ this.freeThreeQuaternion(thQ);
280
+ },
281
+ setBasisFromThreeQuaternion: function(t, a) {
282
+ const q = this.allocQuaternion();
283
+ q.setX(a.x);
284
+ q.setY(a.y);
285
+ q.setZ(a.z);
286
+ q.setW(a.w);
287
+ this.setBasis(t, q);
288
+ this.freeQuaternion(q);
289
+ },
290
+ multiplyTransforms: function(t1, t2) {
291
+ const t = this.allocTransform();
292
+ this.setIdentity(t);
293
+ const m1 = this.getBasisAsMatrix3(t1);
294
+ const m2 = this.getBasisAsMatrix3(t2);
295
+ const o1 = this.getOrigin(t1);
296
+ const o2 = this.getOrigin(t2);
297
+ const v1 = this.multiplyMatrix3ByVector3(m1, o2);
298
+ const v2 = this.addVector3(v1, o1);
299
+ this.setOrigin(t, v2);
300
+ const m3 = this.multiplyMatrices3(m1, m2);
301
+ this.setBasisFromMatrix3(t, m3);
302
+ this.freeVector3(v1);
303
+ this.freeVector3(v2);
304
+ return t;
305
+ },
306
+ inverseTransform: function(t) {
307
+ const t2 = this.allocTransform();
308
+ const m1 = this.getBasisAsMatrix3(t);
309
+ const o = this.getOrigin(t);
310
+ const m2 = this.transposeMatrix3(m1);
311
+ const v1 = this.negativeVector3(o);
312
+ const v2 = this.multiplyMatrix3ByVector3(m2, v1);
313
+ this.setOrigin(t2, v2);
314
+ this.setBasisFromMatrix3(t2, m2);
315
+ this.freeVector3(v1);
316
+ this.freeVector3(v2);
317
+ return t2;
318
+ },
319
+ multiplyMatrices3: function(m1, m2) {
320
+ const m3 = [];
321
+ const v10 = this.rowOfMatrix3(m1, 0);
322
+ const v11 = this.rowOfMatrix3(m1, 1);
323
+ const v12 = this.rowOfMatrix3(m1, 2);
324
+ const v20 = this.columnOfMatrix3(m2, 0);
325
+ const v21 = this.columnOfMatrix3(m2, 1);
326
+ const v22 = this.columnOfMatrix3(m2, 2);
327
+ m3[0] = this.dotVectors3(v10, v20);
328
+ m3[1] = this.dotVectors3(v10, v21);
329
+ m3[2] = this.dotVectors3(v10, v22);
330
+ m3[3] = this.dotVectors3(v11, v20);
331
+ m3[4] = this.dotVectors3(v11, v21);
332
+ m3[5] = this.dotVectors3(v11, v22);
333
+ m3[6] = this.dotVectors3(v12, v20);
334
+ m3[7] = this.dotVectors3(v12, v21);
335
+ m3[8] = this.dotVectors3(v12, v22);
336
+ this.freeVector3(v10);
337
+ this.freeVector3(v11);
338
+ this.freeVector3(v12);
339
+ this.freeVector3(v20);
340
+ this.freeVector3(v21);
341
+ this.freeVector3(v22);
342
+ return m3;
343
+ },
344
+ addVector3: function(v1, v2) {
345
+ const v = this.allocVector3();
346
+ v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
347
+ return v;
348
+ },
349
+ dotVectors3: function(v1, v2) {
350
+ return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
351
+ },
352
+ rowOfMatrix3: function(m, i) {
353
+ const v = this.allocVector3();
354
+ v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
355
+ return v;
356
+ },
357
+ columnOfMatrix3: function(m, i) {
358
+ const v = this.allocVector3();
359
+ v.setValue(m[i + 0], m[i + 3], m[i + 6]);
360
+ return v;
361
+ },
362
+ negativeVector3: function(v) {
363
+ const v2 = this.allocVector3();
364
+ v2.setValue(-v.x(), -v.y(), -v.z());
365
+ return v2;
366
+ },
367
+ multiplyMatrix3ByVector3: function(m, v) {
368
+ const v4 = this.allocVector3();
369
+ const v0 = this.rowOfMatrix3(m, 0);
370
+ const v1 = this.rowOfMatrix3(m, 1);
371
+ const v2 = this.rowOfMatrix3(m, 2);
372
+ const x = this.dotVectors3(v0, v);
373
+ const y = this.dotVectors3(v1, v);
374
+ const z = this.dotVectors3(v2, v);
375
+ v4.setValue(x, y, z);
376
+ this.freeVector3(v0);
377
+ this.freeVector3(v1);
378
+ this.freeVector3(v2);
379
+ return v4;
380
+ },
381
+ transposeMatrix3: function(m) {
382
+ const m2 = [];
383
+ m2[0] = m[0];
384
+ m2[1] = m[3];
385
+ m2[2] = m[6];
386
+ m2[3] = m[1];
387
+ m2[4] = m[4];
388
+ m2[5] = m[7];
389
+ m2[6] = m[2];
390
+ m2[7] = m[5];
391
+ m2[8] = m[8];
392
+ return m2;
393
+ },
394
+ quaternionToMatrix3: function(q) {
395
+ const m = [];
396
+ const x = q.x();
397
+ const y = q.y();
398
+ const z = q.z();
399
+ const w = q.w();
400
+ const xx = x * x;
401
+ const yy = y * y;
402
+ const zz = z * z;
403
+ const xy = x * y;
404
+ const yz = y * z;
405
+ const zx = z * x;
406
+ const xw = x * w;
407
+ const yw = y * w;
408
+ const zw = z * w;
409
+ m[0] = 1 - 2 * (yy + zz);
410
+ m[1] = 2 * (xy - zw);
411
+ m[2] = 2 * (zx + yw);
412
+ m[3] = 2 * (xy + zw);
413
+ m[4] = 1 - 2 * (zz + xx);
414
+ m[5] = 2 * (yz - xw);
415
+ m[6] = 2 * (zx - yw);
416
+ m[7] = 2 * (yz + xw);
417
+ m[8] = 1 - 2 * (xx + yy);
418
+ return m;
419
+ },
420
+ matrix3ToQuaternion: function(m) {
421
+ const t = m[0] + m[4] + m[8];
422
+ let s, x, y, z, w;
423
+ if (t > 0) {
424
+ s = Math.sqrt(t + 1) * 2;
425
+ w = 0.25 * s;
426
+ x = (m[7] - m[5]) / s;
427
+ y = (m[2] - m[6]) / s;
428
+ z = (m[3] - m[1]) / s;
429
+ } else if (m[0] > m[4] && m[0] > m[8]) {
430
+ s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
431
+ w = (m[7] - m[5]) / s;
432
+ x = 0.25 * s;
433
+ y = (m[1] + m[3]) / s;
434
+ z = (m[2] + m[6]) / s;
435
+ } else if (m[4] > m[8]) {
436
+ s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
437
+ w = (m[2] - m[6]) / s;
438
+ x = (m[1] + m[3]) / s;
439
+ y = 0.25 * s;
440
+ z = (m[5] + m[7]) / s;
441
+ } else {
442
+ s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
443
+ w = (m[3] - m[1]) / s;
444
+ x = (m[2] + m[6]) / s;
445
+ y = (m[5] + m[7]) / s;
446
+ z = 0.25 * s;
447
+ }
448
+ const q = this.allocQuaternion();
449
+ q.setX(x);
450
+ q.setY(y);
451
+ q.setZ(z);
452
+ q.setW(w);
453
+ return q;
454
+ }
455
+ };
456
+ function RigidBody(mesh, world, params, manager) {
457
+ this.mesh = mesh;
458
+ this.world = world;
459
+ this.params = params;
460
+ this.manager = manager;
461
+ this.body = null;
462
+ this.bone = null;
463
+ this.boneOffsetForm = null;
464
+ this.boneOffsetFormInverse = null;
465
+ this._init();
466
+ }
467
+ RigidBody.prototype = {
468
+ constructor: MMDPhysics2.RigidBody,
469
+ /**
470
+ * Resets rigid body transform to the current bone's.
471
+ *
472
+ * @return {RigidBody}
473
+ */
474
+ reset: function() {
475
+ this._setTransformFromBone();
476
+ return this;
477
+ },
478
+ /**
479
+ * Updates rigid body's transform from the current bone.
480
+ *
481
+ * @return {RidigBody}
482
+ */
483
+ updateFromBone: function() {
484
+ if (this.params.boneIndex !== -1 && this.params.type === 0) {
485
+ this._setTransformFromBone();
486
+ }
487
+ return this;
488
+ },
489
+ /**
490
+ * Updates bone from the current ridid body's transform.
491
+ *
492
+ * @return {RidigBody}
493
+ */
494
+ updateBone: function() {
495
+ if (this.params.type === 0 || this.params.boneIndex === -1) {
496
+ return this;
497
+ }
498
+ this._updateBoneRotation();
499
+ if (this.params.type === 1) {
500
+ this._updateBonePosition();
501
+ }
502
+ this.bone.updateMatrixWorld(true);
503
+ if (this.params.type === 2) {
504
+ this._setPositionFromBone();
505
+ }
506
+ return this;
507
+ },
508
+ // private methods
509
+ _init: function() {
510
+ function generateShape(p) {
511
+ switch (p.shapeType) {
512
+ case 0:
513
+ return new Ammo.btSphereShape(p.width);
514
+ case 1:
515
+ return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
516
+ case 2:
517
+ return new Ammo.btCapsuleShape(p.width, p.height);
518
+ default:
519
+ throw `unknown shape type ${p.shapeType}`;
520
+ }
521
+ }
522
+ const manager = this.manager;
523
+ const params = this.params;
524
+ const bones = this.mesh.skeleton.bones;
525
+ const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
526
+ const shape = generateShape(params);
527
+ const weight = params.type === 0 ? 0 : params.weight;
528
+ const localInertia = manager.allocVector3();
529
+ localInertia.setValue(0, 0, 0);
530
+ if (weight !== 0) {
531
+ shape.calculateLocalInertia(weight, localInertia);
532
+ }
533
+ const boneOffsetForm = manager.allocTransform();
534
+ manager.setIdentity(boneOffsetForm);
535
+ manager.setOriginFromArray3(boneOffsetForm, params.position);
536
+ manager.setBasisFromArray3(boneOffsetForm, params.rotation);
537
+ const vector = manager.allocThreeVector3();
538
+ const boneForm = manager.allocTransform();
539
+ manager.setIdentity(boneForm);
540
+ manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
541
+ const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
542
+ const state = new Ammo.btDefaultMotionState(form);
543
+ const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
544
+ info.set_m_friction(params.friction);
545
+ info.set_m_restitution(params.restitution);
546
+ const body = new Ammo.btRigidBody(info);
547
+ if (params.type === 0) {
548
+ body.setCollisionFlags(body.getCollisionFlags() | 2);
549
+ body.setActivationState(4);
550
+ }
551
+ body.setDamping(params.positionDamping, params.rotationDamping);
552
+ body.setSleepingThresholds(0, 0);
553
+ this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
554
+ this.body = body;
555
+ this.bone = bone;
556
+ this.boneOffsetForm = boneOffsetForm;
557
+ this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
558
+ manager.freeVector3(localInertia);
559
+ manager.freeTransform(form);
560
+ manager.freeTransform(boneForm);
561
+ manager.freeThreeVector3(vector);
562
+ },
563
+ _getBoneTransform: function() {
564
+ const manager = this.manager;
565
+ const p = manager.allocThreeVector3();
566
+ const q = manager.allocThreeQuaternion();
567
+ const s = manager.allocThreeVector3();
568
+ this.bone.matrixWorld.decompose(p, q, s);
569
+ const tr = manager.allocTransform();
570
+ manager.setOriginFromThreeVector3(tr, p);
571
+ manager.setBasisFromThreeQuaternion(tr, q);
572
+ const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
573
+ manager.freeTransform(tr);
574
+ manager.freeThreeVector3(s);
575
+ manager.freeThreeQuaternion(q);
576
+ manager.freeThreeVector3(p);
577
+ return form;
578
+ },
579
+ _getWorldTransformForBone: function() {
580
+ const manager = this.manager;
581
+ const tr = this.body.getCenterOfMassTransform();
582
+ return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
583
+ },
584
+ _setTransformFromBone: function() {
585
+ const manager = this.manager;
586
+ const form = this._getBoneTransform();
587
+ this.body.setCenterOfMassTransform(form);
588
+ this.body.getMotionState().setWorldTransform(form);
589
+ manager.freeTransform(form);
590
+ },
591
+ _setPositionFromBone: function() {
592
+ const manager = this.manager;
593
+ const form = this._getBoneTransform();
594
+ const tr = manager.allocTransform();
595
+ this.body.getMotionState().getWorldTransform(tr);
596
+ manager.copyOrigin(tr, form);
597
+ this.body.setCenterOfMassTransform(tr);
598
+ this.body.getMotionState().setWorldTransform(tr);
599
+ manager.freeTransform(tr);
600
+ manager.freeTransform(form);
601
+ },
602
+ _updateBoneRotation: function() {
603
+ const manager = this.manager;
604
+ const tr = this._getWorldTransformForBone();
605
+ const q = manager.getBasis(tr);
606
+ const thQ = manager.allocThreeQuaternion();
607
+ const thQ2 = manager.allocThreeQuaternion();
608
+ const thQ3 = manager.allocThreeQuaternion();
609
+ thQ.set(q.x(), q.y(), q.z(), q.w());
610
+ thQ2.setFromRotationMatrix(this.bone.matrixWorld);
611
+ thQ2.conjugate();
612
+ thQ2.multiply(thQ);
613
+ thQ3.setFromRotationMatrix(this.bone.matrix);
614
+ this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
615
+ manager.freeThreeQuaternion(thQ);
616
+ manager.freeThreeQuaternion(thQ2);
617
+ manager.freeThreeQuaternion(thQ3);
618
+ manager.freeQuaternion(q);
619
+ manager.freeTransform(tr);
620
+ },
621
+ _updateBonePosition: function() {
622
+ const manager = this.manager;
623
+ const tr = this._getWorldTransformForBone();
624
+ const thV = manager.allocThreeVector3();
625
+ const o = manager.getOrigin(tr);
626
+ thV.set(o.x(), o.y(), o.z());
627
+ if (this.bone.parent) {
628
+ this.bone.parent.worldToLocal(thV);
629
+ }
630
+ this.bone.position.copy(thV);
631
+ manager.freeThreeVector3(thV);
632
+ manager.freeTransform(tr);
633
+ }
634
+ };
635
+ function Constraint(mesh, world, bodyA, bodyB, params, manager) {
636
+ this.mesh = mesh;
637
+ this.world = world;
638
+ this.bodyA = bodyA;
639
+ this.bodyB = bodyB;
640
+ this.params = params;
641
+ this.manager = manager;
642
+ this.constraint = null;
643
+ this._init();
644
+ }
645
+ Constraint.prototype = {
646
+ constructor: Constraint,
647
+ // private method
648
+ _init: function() {
649
+ const manager = this.manager;
650
+ const params = this.params;
651
+ const bodyA = this.bodyA;
652
+ const bodyB = this.bodyB;
653
+ const form = manager.allocTransform();
654
+ manager.setIdentity(form);
655
+ manager.setOriginFromArray3(form, params.position);
656
+ manager.setBasisFromArray3(form, params.rotation);
657
+ const formA = manager.allocTransform();
658
+ const formB = manager.allocTransform();
659
+ bodyA.body.getMotionState().getWorldTransform(formA);
660
+ bodyB.body.getMotionState().getWorldTransform(formB);
661
+ const formInverseA = manager.inverseTransform(formA);
662
+ const formInverseB = manager.inverseTransform(formB);
663
+ const formA2 = manager.multiplyTransforms(formInverseA, form);
664
+ const formB2 = manager.multiplyTransforms(formInverseB, form);
665
+ const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
666
+ const lll = manager.allocVector3();
667
+ const lul = manager.allocVector3();
668
+ const all = manager.allocVector3();
669
+ const aul = manager.allocVector3();
670
+ lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
671
+ lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
672
+ all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
673
+ aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
674
+ constraint.setLinearLowerLimit(lll);
675
+ constraint.setLinearUpperLimit(lul);
676
+ constraint.setAngularLowerLimit(all);
677
+ constraint.setAngularUpperLimit(aul);
678
+ for (let i = 0; i < 3; i++) {
679
+ if (params.springPosition[i] !== 0) {
680
+ constraint.enableSpring(i, true);
681
+ constraint.setStiffness(i, params.springPosition[i]);
682
+ }
683
+ }
684
+ for (let i = 0; i < 3; i++) {
685
+ if (params.springRotation[i] !== 0) {
686
+ constraint.enableSpring(i + 3, true);
687
+ constraint.setStiffness(i + 3, params.springRotation[i]);
688
+ }
689
+ }
690
+ if (constraint.setParam !== void 0) {
691
+ for (let i = 0; i < 6; i++) {
692
+ constraint.setParam(2, 0.475, i);
693
+ }
694
+ }
695
+ this.world.addConstraint(constraint, true);
696
+ this.constraint = constraint;
697
+ manager.freeTransform(form);
698
+ manager.freeTransform(formA);
699
+ manager.freeTransform(formB);
700
+ manager.freeTransform(formInverseA);
701
+ manager.freeTransform(formInverseB);
702
+ manager.freeTransform(formA2);
703
+ manager.freeTransform(formB2);
704
+ manager.freeVector3(lll);
705
+ manager.freeVector3(lul);
706
+ manager.freeVector3(all);
707
+ manager.freeVector3(aul);
708
+ }
709
+ };
710
+ function MMDPhysicsHelper(mesh, physics) {
711
+ Object3D.call(this);
712
+ this.root = mesh;
713
+ this.physics = physics;
714
+ this.matrix.copy(mesh.matrixWorld);
715
+ this.matrixAutoUpdate = false;
716
+ this.materials = [];
717
+ this.materials.push(
718
+ new MeshBasicMaterial({
719
+ color: new Color(16746632),
720
+ wireframe: true,
721
+ depthTest: false,
722
+ depthWrite: false,
723
+ opacity: 0.25,
724
+ transparent: true
725
+ })
726
+ );
727
+ this.materials.push(
728
+ new MeshBasicMaterial({
729
+ color: new Color(8978312),
730
+ wireframe: true,
731
+ depthTest: false,
732
+ depthWrite: false,
733
+ opacity: 0.25,
734
+ transparent: true
735
+ })
736
+ );
737
+ this.materials.push(
738
+ new MeshBasicMaterial({
739
+ color: new Color(8947967),
740
+ wireframe: true,
741
+ depthTest: false,
742
+ depthWrite: false,
743
+ opacity: 0.25,
744
+ transparent: true
745
+ })
746
+ );
747
+ this._init();
748
+ }
749
+ MMDPhysicsHelper.prototype = Object.assign(Object.create(Object3D.prototype), {
750
+ constructor: MMDPhysicsHelper,
751
+ /**
752
+ * Updates Rigid Bodies visualization.
753
+ */
754
+ updateMatrixWorld: (() => {
755
+ const position = new Vector3();
756
+ const quaternion = new Quaternion();
757
+ const scale = new Vector3();
758
+ const matrixWorldInv = new Matrix4();
759
+ return function updateMatrixWorld(force) {
760
+ const mesh = this.root;
761
+ if (this.visible) {
762
+ const bodies = this.physics.bodies;
763
+ matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
764
+ for (let i = 0, il = bodies.length; i < il; i++) {
765
+ const body = bodies[i].body;
766
+ const child = this.children[i];
767
+ const tr = body.getCenterOfMassTransform();
768
+ const origin = tr.getOrigin();
769
+ const rotation = tr.getRotation();
770
+ child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(matrixWorldInv);
771
+ child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
772
+ }
773
+ }
774
+ this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
775
+ Object3D.prototype.updateMatrixWorld.call(this, force);
776
+ };
777
+ })(),
778
+ // private method
779
+ _init: function() {
780
+ const bodies = this.physics.bodies;
781
+ function createGeometry(param) {
782
+ switch (param.shapeType) {
783
+ case 0:
784
+ return new SphereGeometry(param.width, 16, 8);
785
+ case 1:
786
+ return new BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
787
+ case 2:
788
+ return new createCapsuleGeometry(param.width, param.height, 16, 8);
789
+ default:
790
+ return null;
791
+ }
792
+ }
793
+ function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
794
+ const geometry = new CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
795
+ const upperSphere = new Mesh(
796
+ new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
797
+ );
798
+ const lowerSphere = new Mesh(
799
+ new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
800
+ );
801
+ upperSphere.position.set(0, cylinderHeight / 2, 0);
802
+ lowerSphere.position.set(0, -cylinderHeight / 2, 0);
803
+ upperSphere.updateMatrix();
804
+ lowerSphere.updateMatrix();
805
+ geometry.merge(upperSphere.geometry, upperSphere.matrix);
806
+ geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
807
+ return geometry;
808
+ }
809
+ for (let i = 0, il = bodies.length; i < il; i++) {
810
+ const param = bodies[i].params;
811
+ this.add(new Mesh(createGeometry(param), this.materials[param.type]));
812
+ }
813
+ }
814
+ });
815
+ return MMDPhysics2;
816
+ })();
817
+ export {
818
+ MMDPhysics
819
+ };