three-stdlib 2.22.7 → 2.22.8

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
  303. package/dist/loaders/PCDLoader.mjs +248 -0
  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
  321. package/dist/loaders/RGBMLoader.mjs +998 -0
  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
  344. package/dist/loaders/VRMLLoader.js +2105 -0
  345. package/dist/loaders/VRMLLoader.mjs +2105 -0
  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
  352. package/dist/loaders/XLoader.mjs +1258 -0
  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
  357. package/dist/loaders/lwo/IFFParser.mjs +749 -0
  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
  361. package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
  362. package/dist/math/Capsule.d.ts +27 -0
  363. package/dist/math/Capsule.js +100 -0
  364. package/dist/math/Capsule.mjs +100 -0
  365. package/dist/math/ColorConverter.d.ts +21 -0
  366. package/dist/math/ColorConverter.js +52 -0
  367. package/dist/math/ColorConverter.mjs +52 -0
  368. package/dist/math/ConvexHull.d.ts +89 -0
  369. package/dist/math/ConvexHull.js +597 -0
  370. package/dist/math/ConvexHull.mjs +597 -0
  371. package/dist/math/ImprovedNoise.d.ts +4 -0
  372. package/dist/math/ImprovedNoise.js +302 -0
  373. package/dist/math/ImprovedNoise.mjs +302 -0
  374. package/dist/math/Lut.d.ts +27 -0
  375. package/dist/math/Lut.js +135 -0
  376. package/dist/math/Lut.mjs +135 -0
  377. package/dist/math/MeshSurfaceSampler.d.ts +15 -0
  378. package/dist/math/MeshSurfaceSampler.js +107 -0
  379. package/dist/math/MeshSurfaceSampler.mjs +107 -0
  380. package/dist/math/OBB.d.ts +24 -0
  381. package/dist/math/OBB.js +262 -0
  382. package/dist/math/OBB.mjs +262 -0
  383. package/dist/math/Octree.d.ts +24 -0
  384. package/dist/math/Octree.js +278 -0
  385. package/dist/math/Octree.mjs +278 -0
  386. package/dist/math/SimplexNoise.d.ts +21 -0
  387. package/dist/math/SimplexNoise.js +440 -0
  388. package/dist/math/SimplexNoise.mjs +440 -0
  389. package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
  390. package/dist/misc/ConvexObjectBreaker.js +298 -0
  391. package/dist/misc/ConvexObjectBreaker.mjs +298 -0
  392. package/dist/misc/GPUComputationRenderer.d.ts +52 -0
  393. package/dist/misc/GPUComputationRenderer.js +171 -0
  394. package/dist/misc/GPUComputationRenderer.mjs +171 -0
  395. package/dist/misc/Gyroscope.d.ts +5 -0
  396. package/dist/misc/Gyroscope.js +35 -0
  397. package/dist/misc/Gyroscope.mjs +35 -0
  398. package/dist/misc/MD2Character.d.ts +33 -0
  399. package/dist/misc/MD2Character.js +165 -0
  400. package/dist/misc/MD2Character.mjs +165 -0
  401. package/dist/misc/MD2CharacterComplex.d.ts +47 -0
  402. package/dist/misc/MD2CharacterComplex.js +331 -0
  403. package/dist/misc/MD2CharacterComplex.mjs +331 -0
  404. package/dist/misc/MorphAnimMesh.d.ts +13 -0
  405. package/dist/misc/MorphAnimMesh.js +40 -0
  406. package/dist/misc/MorphAnimMesh.mjs +40 -0
  407. package/dist/misc/MorphBlendMesh.d.ts +21 -0
  408. package/dist/misc/MorphBlendMesh.js +179 -0
  409. package/dist/misc/MorphBlendMesh.mjs +179 -0
  410. package/dist/misc/ProgressiveLightmap.d.ts +61 -0
  411. package/dist/misc/ProgressiveLightmap.js +186 -0
  412. package/dist/misc/ProgressiveLightmap.mjs +186 -0
  413. package/dist/misc/RollerCoaster.d.ts +21 -0
  414. package/dist/misc/RollerCoaster.js +346 -0
  415. package/dist/misc/RollerCoaster.mjs +346 -0
  416. package/dist/misc/Timer.d.ts +27 -0
  417. package/dist/misc/Timer.js +101 -0
  418. package/dist/misc/Timer.mjs +101 -0
  419. package/dist/misc/TubePainter.d.ts +10 -0
  420. package/dist/misc/TubePainter.js +123 -0
  421. package/dist/misc/TubePainter.mjs +123 -0
  422. package/dist/misc/Volume.d.ts +37 -0
  423. package/dist/misc/Volume.js +302 -0
  424. package/dist/misc/Volume.mjs +302 -0
  425. package/dist/misc/VolumeSlice.d.ts +28 -0
  426. package/dist/misc/VolumeSlice.js +115 -0
  427. package/dist/misc/VolumeSlice.mjs +115 -0
  428. package/dist/misc/WebGL.d.ts +5 -0
  429. package/dist/misc/WebGL.js +74 -0
  430. package/dist/misc/WebGL.mjs +74 -0
  431. package/dist/modifiers/CurveModifier.d.ts +91 -0
  432. package/dist/modifiers/CurveModifier.js +232 -0
  433. package/dist/modifiers/CurveModifier.mjs +232 -0
  434. package/dist/modifiers/EdgeSplitModifier.d.ts +19 -0
  435. package/dist/modifiers/EdgeSplitModifier.js +167 -0
  436. package/dist/modifiers/EdgeSplitModifier.mjs +168 -0
  437. package/dist/modifiers/SimplifyModifier.d.ts +19 -0
  438. package/dist/modifiers/SimplifyModifier.js +300 -0
  439. package/dist/modifiers/SimplifyModifier.mjs +300 -0
  440. package/dist/modifiers/TessellateModifier.d.ts +11 -0
  441. package/dist/modifiers/TessellateModifier.js +214 -0
  442. package/dist/modifiers/TessellateModifier.mjs +214 -0
  443. package/dist/nodes/Nodes.js +347 -0
  444. package/dist/nodes/Nodes.mjs +347 -0
  445. package/dist/nodes/ShaderNode.js +408 -0
  446. package/dist/nodes/ShaderNode.mjs +408 -0
  447. package/dist/nodes/accessors/BufferNode.js +14 -0
  448. package/dist/nodes/accessors/BufferNode.mjs +15 -0
  449. package/dist/nodes/accessors/CameraNode.js +43 -0
  450. package/dist/nodes/accessors/CameraNode.mjs +44 -0
  451. package/dist/nodes/accessors/CubeTextureNode.js +41 -0
  452. package/dist/nodes/accessors/CubeTextureNode.mjs +42 -0
  453. package/dist/nodes/accessors/MaterialNode.js +70 -0
  454. package/dist/nodes/accessors/MaterialNode.mjs +71 -0
  455. package/dist/nodes/accessors/MaterialReferenceNode.js +13 -0
  456. package/dist/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  457. package/dist/nodes/accessors/ModelNode.js +8 -0
  458. package/dist/nodes/accessors/ModelNode.mjs +9 -0
  459. package/dist/nodes/accessors/ModelViewProjectionNode.js +23 -0
  460. package/dist/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  461. package/dist/nodes/accessors/NormalNode.js +61 -0
  462. package/dist/nodes/accessors/NormalNode.mjs +62 -0
  463. package/dist/nodes/accessors/Object3DNode.js +75 -0
  464. package/dist/nodes/accessors/Object3DNode.mjs +76 -0
  465. package/dist/nodes/accessors/PointUVNode.js +12 -0
  466. package/dist/nodes/accessors/PointUVNode.mjs +13 -0
  467. package/dist/nodes/accessors/PositionNode.js +64 -0
  468. package/dist/nodes/accessors/PositionNode.mjs +65 -0
  469. package/dist/nodes/accessors/ReferenceNode.js +36 -0
  470. package/dist/nodes/accessors/ReferenceNode.mjs +37 -0
  471. package/dist/nodes/accessors/ReflectNode.js +42 -0
  472. package/dist/nodes/accessors/ReflectNode.mjs +43 -0
  473. package/dist/nodes/accessors/SkinningNode.js +57 -0
  474. package/dist/nodes/accessors/SkinningNode.mjs +58 -0
  475. package/dist/nodes/accessors/TextureNode.js +53 -0
  476. package/dist/nodes/accessors/TextureNode.mjs +54 -0
  477. package/dist/nodes/accessors/UVNode.js +22 -0
  478. package/dist/nodes/accessors/UVNode.mjs +23 -0
  479. package/dist/nodes/core/ArrayUniformNode.js +13 -0
  480. package/dist/nodes/core/ArrayUniformNode.mjs +14 -0
  481. package/dist/nodes/core/AttributeNode.js +29 -0
  482. package/dist/nodes/core/AttributeNode.mjs +30 -0
  483. package/dist/nodes/core/BypassNode.js +21 -0
  484. package/dist/nodes/core/BypassNode.mjs +22 -0
  485. package/dist/nodes/core/CodeNode.js +27 -0
  486. package/dist/nodes/core/CodeNode.mjs +28 -0
  487. package/dist/nodes/core/ConstNode.js +13 -0
  488. package/dist/nodes/core/ConstNode.mjs +14 -0
  489. package/dist/nodes/core/ContextNode.js +21 -0
  490. package/dist/nodes/core/ContextNode.mjs +22 -0
  491. package/dist/nodes/core/ExpressionNode.js +18 -0
  492. package/dist/nodes/core/ExpressionNode.mjs +19 -0
  493. package/dist/nodes/core/FunctionCallNode.js +36 -0
  494. package/dist/nodes/core/FunctionCallNode.mjs +37 -0
  495. package/dist/nodes/core/FunctionNode.js +55 -0
  496. package/dist/nodes/core/FunctionNode.mjs +56 -0
  497. package/dist/nodes/core/InputNode.js +37 -0
  498. package/dist/nodes/core/InputNode.mjs +38 -0
  499. package/dist/nodes/core/Node.js +138 -0
  500. package/dist/nodes/core/Node.mjs +139 -0
  501. package/dist/nodes/core/NodeAttribute.js +9 -0
  502. package/dist/nodes/core/NodeAttribute.mjs +10 -0
  503. package/dist/nodes/core/NodeBuilder.js +402 -0
  504. package/dist/nodes/core/NodeBuilder.mjs +402 -0
  505. package/dist/nodes/core/NodeCode.js +10 -0
  506. package/dist/nodes/core/NodeCode.mjs +11 -0
  507. package/dist/nodes/core/NodeFrame.js +34 -0
  508. package/dist/nodes/core/NodeFrame.mjs +35 -0
  509. package/dist/nodes/core/NodeFunctionInput.js +12 -0
  510. package/dist/nodes/core/NodeFunctionInput.mjs +13 -0
  511. package/dist/nodes/core/NodeKeywords.js +43 -0
  512. package/dist/nodes/core/NodeKeywords.mjs +44 -0
  513. package/dist/nodes/core/NodeUniform.js +17 -0
  514. package/dist/nodes/core/NodeUniform.mjs +18 -0
  515. package/dist/nodes/core/NodeUtils.js +57 -0
  516. package/dist/nodes/core/NodeUtils.mjs +57 -0
  517. package/dist/nodes/core/NodeVar.js +9 -0
  518. package/dist/nodes/core/NodeVar.mjs +10 -0
  519. package/dist/nodes/core/NodeVary.js +9 -0
  520. package/dist/nodes/core/NodeVary.mjs +10 -0
  521. package/dist/nodes/core/PropertyNode.js +20 -0
  522. package/dist/nodes/core/PropertyNode.mjs +21 -0
  523. package/dist/nodes/core/TempNode.js +24 -0
  524. package/dist/nodes/core/TempNode.mjs +25 -0
  525. package/dist/nodes/core/UniformNode.js +22 -0
  526. package/dist/nodes/core/UniformNode.mjs +23 -0
  527. package/dist/nodes/core/VarNode.js +30 -0
  528. package/dist/nodes/core/VarNode.mjs +31 -0
  529. package/dist/nodes/core/VaryNode.js +29 -0
  530. package/dist/nodes/core/VaryNode.mjs +30 -0
  531. package/dist/nodes/core/constants.js +24 -0
  532. package/dist/nodes/core/constants.mjs +24 -0
  533. package/dist/nodes/display/ColorSpaceNode.js +62 -0
  534. package/dist/nodes/display/ColorSpaceNode.mjs +62 -0
  535. package/dist/nodes/display/NormalMapNode.js +53 -0
  536. package/dist/nodes/display/NormalMapNode.mjs +54 -0
  537. package/dist/nodes/fog/FogNode.js +14 -0
  538. package/dist/nodes/fog/FogNode.mjs +15 -0
  539. package/dist/nodes/fog/FogRangeNode.js +16 -0
  540. package/dist/nodes/fog/FogRangeNode.mjs +17 -0
  541. package/dist/nodes/functions/BSDFs.js +64 -0
  542. package/dist/nodes/functions/BSDFs.mjs +64 -0
  543. package/dist/nodes/lights/LightContextNode.js +34 -0
  544. package/dist/nodes/lights/LightContextNode.mjs +35 -0
  545. package/dist/nodes/lights/LightNode.js +57 -0
  546. package/dist/nodes/lights/LightNode.mjs +58 -0
  547. package/dist/nodes/lights/LightsNode.js +58 -0
  548. package/dist/nodes/lights/LightsNode.mjs +59 -0
  549. package/dist/nodes/loaders/NodeLoader.js +195 -0
  550. package/dist/nodes/loaders/NodeLoader.mjs +196 -0
  551. package/dist/nodes/loaders/NodeMaterialLoader.js +23 -0
  552. package/dist/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  553. package/dist/nodes/loaders/NodeObjectLoader.js +39 -0
  554. package/dist/nodes/loaders/NodeObjectLoader.mjs +40 -0
  555. package/dist/nodes/materials/LineBasicNodeMaterial.js +26 -0
  556. package/dist/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  557. package/dist/nodes/materials/Materials.js +24 -0
  558. package/dist/nodes/materials/Materials.mjs +24 -0
  559. package/dist/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  560. package/dist/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
  561. package/dist/nodes/materials/MeshStandardNodeMaterial.js +40 -0
  562. package/dist/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
  563. package/dist/nodes/materials/NodeMaterial.js +63 -0
  564. package/dist/nodes/materials/NodeMaterial.mjs +64 -0
  565. package/dist/nodes/materials/PointsNodeMaterial.js +29 -0
  566. package/dist/nodes/materials/PointsNodeMaterial.mjs +30 -0
  567. package/dist/nodes/math/CondNode.js +40 -0
  568. package/dist/nodes/math/CondNode.mjs +41 -0
  569. package/dist/nodes/math/MathNode.js +165 -0
  570. package/dist/nodes/math/MathNode.mjs +166 -0
  571. package/dist/nodes/math/OperatorNode.js +102 -0
  572. package/dist/nodes/math/OperatorNode.mjs +103 -0
  573. package/dist/nodes/procedural/CheckerNode.js +20 -0
  574. package/dist/nodes/procedural/CheckerNode.mjs +21 -0
  575. package/dist/nodes/utils/ArrayElementNode.js +18 -0
  576. package/dist/nodes/utils/ArrayElementNode.mjs +19 -0
  577. package/dist/nodes/utils/ConvertNode.js +24 -0
  578. package/dist/nodes/utils/ConvertNode.mjs +25 -0
  579. package/dist/nodes/utils/JoinNode.js +25 -0
  580. package/dist/nodes/utils/JoinNode.mjs +26 -0
  581. package/dist/nodes/utils/MatcapUVNode.js +15 -0
  582. package/dist/nodes/utils/MatcapUVNode.mjs +16 -0
  583. package/dist/nodes/utils/OscNode.js +49 -0
  584. package/dist/nodes/utils/OscNode.mjs +50 -0
  585. package/dist/nodes/utils/SplitNode.js +44 -0
  586. package/dist/nodes/utils/SplitNode.mjs +45 -0
  587. package/dist/nodes/utils/SpriteSheetUVNode.js +39 -0
  588. package/dist/nodes/utils/SpriteSheetUVNode.mjs +40 -0
  589. package/dist/nodes/utils/TimerNode.js +43 -0
  590. package/dist/nodes/utils/TimerNode.mjs +44 -0
  591. package/dist/objects/GroundProjectedEnv.d.ts +12 -0
  592. package/dist/objects/GroundProjectedEnv.js +134 -0
  593. package/dist/objects/GroundProjectedEnv.mjs +134 -0
  594. package/dist/objects/Lensflare.d.ts +17 -0
  595. package/dist/objects/Lensflare.js +280 -0
  596. package/dist/objects/Lensflare.mjs +280 -0
  597. package/dist/objects/LightningStorm.d.ts +32 -0
  598. package/dist/objects/LightningStorm.js +110 -0
  599. package/dist/objects/LightningStorm.mjs +110 -0
  600. package/dist/objects/MarchingCubes.d.ts +75 -0
  601. package/dist/objects/MarchingCubes.js +457 -0
  602. package/dist/objects/MarchingCubes.mjs +457 -0
  603. package/dist/objects/Reflector.d.ts +19 -0
  604. package/dist/objects/Reflector.js +175 -0
  605. package/dist/objects/Reflector.mjs +175 -0
  606. package/dist/objects/ReflectorForSSRPass.d.ts +48 -0
  607. package/dist/objects/ReflectorForSSRPass.js +256 -0
  608. package/dist/objects/ReflectorForSSRPass.mjs +256 -0
  609. package/dist/objects/ReflectorRTT.js +10 -0
  610. package/dist/objects/ReflectorRTT.mjs +10 -0
  611. package/dist/objects/Refractor.d.ts +19 -0
  612. package/dist/objects/Refractor.js +188 -0
  613. package/dist/objects/Refractor.mjs +188 -0
  614. package/dist/objects/ShadowMesh.d.ts +7 -0
  615. package/dist/objects/ShadowMesh.js +41 -0
  616. package/dist/objects/ShadowMesh.mjs +41 -0
  617. package/dist/objects/Sky.d.ts +43 -0
  618. package/dist/objects/Sky.js +156 -0
  619. package/dist/objects/Sky.mjs +156 -0
  620. package/dist/objects/Water.d.ts +22 -0
  621. package/dist/objects/Water.js +241 -0
  622. package/dist/objects/Water.mjs +241 -0
  623. package/dist/objects/Water2.d.ts +22 -0
  624. package/dist/objects/Water2.js +258 -0
  625. package/dist/objects/Water2.mjs +258 -0
  626. package/dist/offscreen/jank.js +26 -0
  627. package/dist/offscreen/jank.mjs +27 -0
  628. package/dist/offscreen/offscreen.js +8 -0
  629. package/dist/offscreen/offscreen.mjs +7 -0
  630. package/dist/offscreen/scene.js +68 -0
  631. package/dist/offscreen/scene.mjs +52 -0
  632. package/dist/physics/AmmoPhysics.d.ts +7 -0
  633. package/dist/physics/AmmoPhysics.js +166 -0
  634. package/dist/physics/AmmoPhysics.mjs +166 -0
  635. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +29 -0
  636. package/dist/postprocessing/AdaptiveToneMappingPass.js +225 -0
  637. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +225 -0
  638. package/dist/postprocessing/AfterimagePass.d.ts +15 -0
  639. package/dist/postprocessing/AfterimagePass.js +68 -0
  640. package/dist/postprocessing/AfterimagePass.mjs +68 -0
  641. package/dist/postprocessing/BloomPass.d.ts +16 -0
  642. package/dist/postprocessing/BloomPass.js +109 -0
  643. package/dist/postprocessing/BloomPass.mjs +109 -0
  644. package/dist/postprocessing/BokehPass.d.ts +26 -0
  645. package/dist/postprocessing/BokehPass.js +90 -0
  646. package/dist/postprocessing/BokehPass.mjs +90 -0
  647. package/dist/postprocessing/ClearPass.d.ts +10 -0
  648. package/dist/postprocessing/ClearPass.js +36 -0
  649. package/dist/postprocessing/ClearPass.mjs +36 -0
  650. package/dist/postprocessing/CubeTexturePass.d.ts +14 -0
  651. package/dist/postprocessing/CubeTexturePass.js +49 -0
  652. package/dist/postprocessing/CubeTexturePass.mjs +49 -0
  653. package/dist/postprocessing/DotScreenPass.d.ts +10 -0
  654. package/dist/postprocessing/DotScreenPass.js +49 -0
  655. package/dist/postprocessing/DotScreenPass.mjs +49 -0
  656. package/dist/postprocessing/EffectComposer.d.ts +27 -0
  657. package/dist/postprocessing/EffectComposer.js +156 -0
  658. package/dist/postprocessing/EffectComposer.mjs +156 -0
  659. package/dist/postprocessing/FilmPass.d.ts +10 -0
  660. package/dist/postprocessing/FilmPass.js +51 -0
  661. package/dist/postprocessing/FilmPass.mjs +51 -0
  662. package/dist/postprocessing/GlitchPass.d.ts +15 -0
  663. package/dist/postprocessing/GlitchPass.js +84 -0
  664. package/dist/postprocessing/GlitchPass.mjs +84 -0
  665. package/dist/postprocessing/HalftonePass.d.ts +26 -0
  666. package/dist/postprocessing/HalftonePass.js +53 -0
  667. package/dist/postprocessing/HalftonePass.mjs +53 -0
  668. package/dist/postprocessing/LUTPass.d.ts +13 -0
  669. package/dist/postprocessing/LUTPass.js +142 -0
  670. package/dist/postprocessing/LUTPass.mjs +142 -0
  671. package/dist/postprocessing/MaskPass.d.ts +14 -0
  672. package/dist/postprocessing/MaskPass.js +69 -0
  673. package/dist/postprocessing/MaskPass.mjs +69 -0
  674. package/dist/postprocessing/OutlinePass.d.ts +53 -0
  675. package/dist/postprocessing/OutlinePass.js +479 -0
  676. package/dist/postprocessing/OutlinePass.mjs +479 -0
  677. package/dist/postprocessing/Pass.d.ts +20 -0
  678. package/dist/postprocessing/Pass.js +48 -0
  679. package/dist/postprocessing/Pass.mjs +48 -0
  680. package/dist/postprocessing/RenderPass.d.ts +14 -0
  681. package/dist/postprocessing/RenderPass.js +59 -0
  682. package/dist/postprocessing/RenderPass.mjs +59 -0
  683. package/dist/postprocessing/RenderPixelatedPass.js +199 -0
  684. package/dist/postprocessing/RenderPixelatedPass.mjs +199 -0
  685. package/dist/postprocessing/SAOPass.d.ts +79 -0
  686. package/dist/postprocessing/SAOPass.js +282 -0
  687. package/dist/postprocessing/SAOPass.mjs +282 -0
  688. package/dist/postprocessing/SMAAPass.d.ts +21 -0
  689. package/dist/postprocessing/SMAAPass.js +112 -0
  690. package/dist/postprocessing/SMAAPass.mjs +112 -0
  691. package/dist/postprocessing/SSAARenderPass.d.ts +17 -0
  692. package/dist/postprocessing/SSAARenderPass.js +171 -0
  693. package/dist/postprocessing/SSAARenderPass.mjs +171 -0
  694. package/dist/postprocessing/SSAOPass.d.ts +71 -0
  695. package/dist/postprocessing/SSAOPass.js +265 -0
  696. package/dist/postprocessing/SSAOPass.mjs +265 -0
  697. package/dist/postprocessing/SSRPass.d.ts +124 -0
  698. package/dist/postprocessing/SSRPass.js +438 -0
  699. package/dist/postprocessing/SSRPass.mjs +438 -0
  700. package/dist/postprocessing/SavePass.d.ts +12 -0
  701. package/dist/postprocessing/SavePass.js +37 -0
  702. package/dist/postprocessing/SavePass.mjs +37 -0
  703. package/dist/postprocessing/ShaderPass.d.ts +13 -0
  704. package/dist/postprocessing/ShaderPass.js +49 -0
  705. package/dist/postprocessing/ShaderPass.mjs +49 -0
  706. package/dist/postprocessing/TAARenderPass.d.ts +8 -0
  707. package/dist/postprocessing/TAARenderPass.js +89 -0
  708. package/dist/postprocessing/TAARenderPass.mjs +89 -0
  709. package/dist/postprocessing/TexturePass.d.ts +12 -0
  710. package/dist/postprocessing/TexturePass.js +39 -0
  711. package/dist/postprocessing/TexturePass.mjs +39 -0
  712. package/dist/postprocessing/UnrealBloomPass.d.ts +31 -0
  713. package/dist/postprocessing/UnrealBloomPass.js +220 -0
  714. package/dist/postprocessing/UnrealBloomPass.mjs +220 -0
  715. package/dist/postprocessing/WaterPass.d.ts +30 -0
  716. package/dist/postprocessing/WaterPass.js +72 -0
  717. package/dist/postprocessing/WaterPass.mjs +72 -0
  718. package/dist/renderers/CSS2DRenderer.d.ts +22 -0
  719. package/dist/renderers/CSS2DRenderer.js +121 -0
  720. package/dist/renderers/CSS2DRenderer.mjs +121 -0
  721. package/dist/renderers/CSS3DRenderer.d.ts +26 -0
  722. package/dist/renderers/CSS3DRenderer.js +133 -0
  723. package/dist/renderers/CSS3DRenderer.mjs +133 -0
  724. package/dist/renderers/Projector.d.ts +60 -0
  725. package/dist/renderers/Projector.js +511 -0
  726. package/dist/renderers/Projector.mjs +511 -0
  727. package/dist/renderers/SVGRenderer.d.ts +25 -0
  728. package/dist/renderers/SVGRenderer.js +306 -0
  729. package/dist/renderers/SVGRenderer.mjs +306 -0
  730. package/dist/renderers/nodes/accessors/CameraNode.js +62 -0
  731. package/dist/renderers/nodes/accessors/CameraNode.mjs +63 -0
  732. package/dist/renderers/nodes/accessors/ModelNode.js +60 -0
  733. package/dist/renderers/nodes/accessors/ModelNode.mjs +61 -0
  734. package/dist/renderers/nodes/accessors/ModelViewProjectionNode.js +20 -0
  735. package/dist/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
  736. package/dist/renderers/nodes/accessors/NormalNode.js +60 -0
  737. package/dist/renderers/nodes/accessors/NormalNode.mjs +61 -0
  738. package/dist/renderers/nodes/accessors/PositionNode.js +29 -0
  739. package/dist/renderers/nodes/accessors/PositionNode.mjs +30 -0
  740. package/dist/renderers/nodes/accessors/UVNode.js +12 -0
  741. package/dist/renderers/nodes/accessors/UVNode.mjs +13 -0
  742. package/dist/renderers/nodes/core/AttributeNode.js +34 -0
  743. package/dist/renderers/nodes/core/AttributeNode.mjs +35 -0
  744. package/dist/renderers/nodes/core/InputNode.js +30 -0
  745. package/dist/renderers/nodes/core/InputNode.mjs +31 -0
  746. package/dist/renderers/nodes/core/Node.js +33 -0
  747. package/dist/renderers/nodes/core/Node.mjs +34 -0
  748. package/dist/renderers/nodes/core/NodeAttribute.js +9 -0
  749. package/dist/renderers/nodes/core/NodeAttribute.mjs +10 -0
  750. package/dist/renderers/nodes/core/NodeBuilder.js +248 -0
  751. package/dist/renderers/nodes/core/NodeBuilder.mjs +249 -0
  752. package/dist/renderers/nodes/core/NodeFrame.js +34 -0
  753. package/dist/renderers/nodes/core/NodeFrame.mjs +35 -0
  754. package/dist/renderers/nodes/core/NodeSlot.js +9 -0
  755. package/dist/renderers/nodes/core/NodeSlot.mjs +10 -0
  756. package/dist/renderers/nodes/core/NodeUniform.js +17 -0
  757. package/dist/renderers/nodes/core/NodeUniform.mjs +18 -0
  758. package/dist/renderers/nodes/core/NodeVary.js +10 -0
  759. package/dist/renderers/nodes/core/NodeVary.mjs +11 -0
  760. package/dist/renderers/nodes/core/VaryNode.js +21 -0
  761. package/dist/renderers/nodes/core/VaryNode.mjs +22 -0
  762. package/dist/renderers/nodes/core/constants.js +22 -0
  763. package/dist/renderers/nodes/core/constants.mjs +22 -0
  764. package/dist/renderers/nodes/inputs/ColorNode.js +10 -0
  765. package/dist/renderers/nodes/inputs/ColorNode.mjs +11 -0
  766. package/dist/renderers/nodes/inputs/FloatNode.js +10 -0
  767. package/dist/renderers/nodes/inputs/FloatNode.mjs +11 -0
  768. package/dist/renderers/nodes/inputs/Matrix3Node.js +11 -0
  769. package/dist/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
  770. package/dist/renderers/nodes/inputs/Matrix4Node.js +11 -0
  771. package/dist/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
  772. package/dist/renderers/nodes/inputs/TextureNode.js +19 -0
  773. package/dist/renderers/nodes/inputs/TextureNode.mjs +20 -0
  774. package/dist/renderers/nodes/inputs/Vector2Node.js +10 -0
  775. package/dist/renderers/nodes/inputs/Vector2Node.mjs +11 -0
  776. package/dist/renderers/nodes/inputs/Vector3Node.js +11 -0
  777. package/dist/renderers/nodes/inputs/Vector3Node.mjs +12 -0
  778. package/dist/renderers/nodes/inputs/Vector4Node.js +11 -0
  779. package/dist/renderers/nodes/inputs/Vector4Node.mjs +12 -0
  780. package/dist/renderers/nodes/math/MathNode.js +54 -0
  781. package/dist/renderers/nodes/math/MathNode.mjs +55 -0
  782. package/dist/renderers/nodes/math/OperatorNode.js +41 -0
  783. package/dist/renderers/nodes/math/OperatorNode.mjs +42 -0
  784. package/dist/renderers/nodes/utils/SwitchNode.js +19 -0
  785. package/dist/renderers/nodes/utils/SwitchNode.mjs +20 -0
  786. package/dist/renderers/nodes/utils/TimerNode.js +13 -0
  787. package/dist/renderers/nodes/utils/TimerNode.mjs +14 -0
  788. package/dist/renderers/webgpu/WebGPU.js +23 -0
  789. package/dist/renderers/webgpu/WebGPU.mjs +24 -0
  790. package/dist/renderers/webgpu/WebGPUAttributes.js +68 -0
  791. package/dist/renderers/webgpu/WebGPUAttributes.mjs +69 -0
  792. package/dist/renderers/webgpu/WebGPUBackground.js +60 -0
  793. package/dist/renderers/webgpu/WebGPUBackground.mjs +61 -0
  794. package/dist/renderers/webgpu/WebGPUBinding.js +13 -0
  795. package/dist/renderers/webgpu/WebGPUBinding.mjs +14 -0
  796. package/dist/renderers/webgpu/WebGPUBindings.js +154 -0
  797. package/dist/renderers/webgpu/WebGPUBindings.mjs +155 -0
  798. package/dist/renderers/webgpu/WebGPUComputePipelines.js +43 -0
  799. package/dist/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
  800. package/dist/renderers/webgpu/WebGPUGeometries.js +40 -0
  801. package/dist/renderers/webgpu/WebGPUGeometries.mjs +41 -0
  802. package/dist/renderers/webgpu/WebGPUInfo.js +45 -0
  803. package/dist/renderers/webgpu/WebGPUInfo.mjs +46 -0
  804. package/dist/renderers/webgpu/WebGPUObjects.js +24 -0
  805. package/dist/renderers/webgpu/WebGPUObjects.mjs +25 -0
  806. package/dist/renderers/webgpu/WebGPUProperties.js +21 -0
  807. package/dist/renderers/webgpu/WebGPUProperties.mjs +22 -0
  808. package/dist/renderers/webgpu/WebGPURenderLists.js +118 -0
  809. package/dist/renderers/webgpu/WebGPURenderLists.mjs +119 -0
  810. package/dist/renderers/webgpu/WebGPURenderPipelines.js +545 -0
  811. package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +546 -0
  812. package/dist/renderers/webgpu/WebGPURenderer.js +596 -0
  813. package/dist/renderers/webgpu/WebGPURenderer.mjs +575 -0
  814. package/dist/renderers/webgpu/WebGPUSampledTexture.js +40 -0
  815. package/dist/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
  816. package/dist/renderers/webgpu/WebGPUSampler.js +14 -0
  817. package/dist/renderers/webgpu/WebGPUSampler.mjs +15 -0
  818. package/dist/renderers/webgpu/WebGPUStorageBuffer.js +14 -0
  819. package/dist/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
  820. package/dist/renderers/webgpu/WebGPUTextureRenderer.js +22 -0
  821. package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
  822. package/dist/renderers/webgpu/WebGPUTextureUtils.js +97 -0
  823. package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
  824. package/dist/renderers/webgpu/WebGPUTextures.js +483 -0
  825. package/dist/renderers/webgpu/WebGPUTextures.mjs +484 -0
  826. package/dist/renderers/webgpu/WebGPUUniform.js +81 -0
  827. package/dist/renderers/webgpu/WebGPUUniform.mjs +81 -0
  828. package/dist/renderers/webgpu/WebGPUUniformsGroup.js +175 -0
  829. package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
  830. package/dist/renderers/webgpu/constants.js +241 -0
  831. package/dist/renderers/webgpu/constants.mjs +241 -0
  832. package/dist/renderers/webgpu/nodes/ShaderLib.js +41 -0
  833. package/dist/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
  834. package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +164 -0
  835. package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
  836. package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +73 -0
  837. package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
  838. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +14 -0
  839. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
  840. package/dist/renderers/webgpu/nodes/WebGPUNodes.js +39 -0
  841. package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
  842. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +16 -0
  843. package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
  844. package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
  845. package/dist/shaders/AfterimageShader.d.ts +15 -0
  846. package/dist/shaders/AfterimageShader.js +32 -0
  847. package/dist/shaders/AfterimageShader.mjs +32 -0
  848. package/dist/shaders/BasicShader.d.ts +8 -0
  849. package/dist/shaders/BasicShader.js +12 -0
  850. package/dist/shaders/BasicShader.mjs +12 -0
  851. package/dist/shaders/BleachBypassShader.d.ts +14 -0
  852. package/dist/shaders/BleachBypassShader.js +35 -0
  853. package/dist/shaders/BleachBypassShader.mjs +35 -0
  854. package/dist/shaders/BlendShader.d.ts +21 -0
  855. package/dist/shaders/BlendShader.js +30 -0
  856. package/dist/shaders/BlendShader.mjs +30 -0
  857. package/dist/shaders/BokehShader.d.ts +24 -0
  858. package/dist/shaders/BokehShader.js +109 -0
  859. package/dist/shaders/BokehShader.mjs +109 -0
  860. package/dist/shaders/BokehShader2.d.ts +50 -0
  861. package/dist/shaders/BokehShader2.js +269 -0
  862. package/dist/shaders/BokehShader2.mjs +269 -0
  863. package/dist/shaders/BrightnessContrastShader.d.ts +21 -0
  864. package/dist/shaders/BrightnessContrastShader.js +32 -0
  865. package/dist/shaders/BrightnessContrastShader.mjs +32 -0
  866. package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
  867. package/dist/shaders/ColorCorrectionShader.js +30 -0
  868. package/dist/shaders/ColorCorrectionShader.mjs +30 -0
  869. package/dist/shaders/ColorifyShader.d.ts +16 -0
  870. package/dist/shaders/ColorifyShader.js +28 -0
  871. package/dist/shaders/ColorifyShader.mjs +28 -0
  872. package/dist/shaders/ConvolutionShader.d.ts +21 -0
  873. package/dist/shaders/ConvolutionShader.js +55 -0
  874. package/dist/shaders/ConvolutionShader.mjs +55 -0
  875. package/dist/shaders/CopyShader.d.ts +12 -0
  876. package/dist/shaders/CopyShader.js +25 -0
  877. package/dist/shaders/CopyShader.mjs +25 -0
  878. package/dist/shaders/DOFMipMapShader.d.ts +23 -0
  879. package/dist/shaders/DOFMipMapShader.js +32 -0
  880. package/dist/shaders/DOFMipMapShader.mjs +32 -0
  881. package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
  882. package/dist/shaders/DepthLimitedBlurShader.js +114 -0
  883. package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
  884. package/dist/shaders/DigitalGlitch.d.ts +39 -0
  885. package/dist/shaders/DigitalGlitch.js +85 -0
  886. package/dist/shaders/DigitalGlitch.mjs +85 -0
  887. package/dist/shaders/DotScreenShader.d.ts +27 -0
  888. package/dist/shaders/DotScreenShader.js +39 -0
  889. package/dist/shaders/DotScreenShader.mjs +39 -0
  890. package/dist/shaders/FXAAShader.d.ts +19 -0
  891. package/dist/shaders/FXAAShader.js +1098 -0
  892. package/dist/shaders/FXAAShader.mjs +1098 -0
  893. package/dist/shaders/FilmShader.d.ts +43 -0
  894. package/dist/shaders/FilmShader.js +53 -0
  895. package/dist/shaders/FilmShader.mjs +53 -0
  896. package/dist/shaders/FocusShader.d.ts +26 -0
  897. package/dist/shaders/FocusShader.js +55 -0
  898. package/dist/shaders/FocusShader.mjs +55 -0
  899. package/dist/shaders/FreiChenShader.d.ts +19 -0
  900. package/dist/shaders/FreiChenShader.js +64 -0
  901. package/dist/shaders/FreiChenShader.mjs +64 -0
  902. package/dist/shaders/FresnelShader.d.ts +24 -0
  903. package/dist/shaders/FresnelShader.js +47 -0
  904. package/dist/shaders/FresnelShader.mjs +47 -0
  905. package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
  906. package/dist/shaders/GammaCorrectionShader.js +23 -0
  907. package/dist/shaders/GammaCorrectionShader.mjs +23 -0
  908. package/dist/shaders/GodRaysShader.d.ts +97 -0
  909. package/dist/shaders/GodRaysShader.js +183 -0
  910. package/dist/shaders/GodRaysShader.mjs +183 -0
  911. package/dist/shaders/HalftoneShader.d.ts +51 -0
  912. package/dist/shaders/HalftoneShader.js +228 -0
  913. package/dist/shaders/HalftoneShader.mjs +228 -0
  914. package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
  915. package/dist/shaders/HorizontalBlurShader.js +49 -0
  916. package/dist/shaders/HorizontalBlurShader.mjs +49 -0
  917. package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
  918. package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
  919. package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
  920. package/dist/shaders/HueSaturationShader.d.ts +21 -0
  921. package/dist/shaders/HueSaturationShader.js +43 -0
  922. package/dist/shaders/HueSaturationShader.mjs +43 -0
  923. package/dist/shaders/KaleidoShader.d.ts +24 -0
  924. package/dist/shaders/KaleidoShader.js +34 -0
  925. package/dist/shaders/KaleidoShader.mjs +34 -0
  926. package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
  927. package/dist/shaders/LuminosityHighPassShader.js +37 -0
  928. package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
  929. package/dist/shaders/LuminosityShader.d.ts +13 -0
  930. package/dist/shaders/LuminosityShader.js +25 -0
  931. package/dist/shaders/LuminosityShader.mjs +25 -0
  932. package/dist/shaders/MirrorShader.d.ts +18 -0
  933. package/dist/shaders/MirrorShader.js +35 -0
  934. package/dist/shaders/MirrorShader.mjs +35 -0
  935. package/dist/shaders/NormalMapShader.d.ts +23 -0
  936. package/dist/shaders/NormalMapShader.js +31 -0
  937. package/dist/shaders/NormalMapShader.mjs +31 -0
  938. package/dist/shaders/ParallaxShader.d.ts +28 -0
  939. package/dist/shaders/ParallaxShader.js +133 -0
  940. package/dist/shaders/ParallaxShader.mjs +133 -0
  941. package/dist/shaders/PixelShader.d.ts +18 -0
  942. package/dist/shaders/PixelShader.js +28 -0
  943. package/dist/shaders/PixelShader.mjs +28 -0
  944. package/dist/shaders/RGBShiftShader.d.ts +24 -0
  945. package/dist/shaders/RGBShiftShader.js +30 -0
  946. package/dist/shaders/RGBShiftShader.mjs +30 -0
  947. package/dist/shaders/SAOShader.d.ts +25 -0
  948. package/dist/shaders/SAOShader.js +144 -0
  949. package/dist/shaders/SAOShader.mjs +144 -0
  950. package/dist/shaders/SMAAShader.d.ts +60 -0
  951. package/dist/shaders/SMAAShader.js +358 -0
  952. package/dist/shaders/SMAAShader.mjs +358 -0
  953. package/dist/shaders/SSAOShader.d.ts +86 -0
  954. package/dist/shaders/SSAOShader.js +182 -0
  955. package/dist/shaders/SSAOShader.mjs +182 -0
  956. package/dist/shaders/SSRShader.d.ts +94 -0
  957. package/dist/shaders/SSRShader.js +342 -0
  958. package/dist/shaders/SSRShader.mjs +342 -0
  959. package/dist/shaders/SepiaShader.d.ts +17 -0
  960. package/dist/shaders/SepiaShader.js +29 -0
  961. package/dist/shaders/SepiaShader.mjs +29 -0
  962. package/dist/shaders/SobelOperatorShader.d.ts +19 -0
  963. package/dist/shaders/SobelOperatorShader.js +54 -0
  964. package/dist/shaders/SobelOperatorShader.mjs +54 -0
  965. package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
  966. package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
  967. package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
  968. package/dist/shaders/TechnicolorShader.d.ts +15 -0
  969. package/dist/shaders/TechnicolorShader.js +24 -0
  970. package/dist/shaders/TechnicolorShader.mjs +24 -0
  971. package/dist/shaders/ToneMapShader.d.ts +27 -0
  972. package/dist/shaders/ToneMapShader.js +51 -0
  973. package/dist/shaders/ToneMapShader.mjs +51 -0
  974. package/dist/shaders/ToonShader.d.ts +108 -0
  975. package/dist/shaders/ToonShader.js +188 -0
  976. package/dist/shaders/ToonShader.mjs +188 -0
  977. package/dist/shaders/TriangleBlurShader.d.ts +22 -0
  978. package/dist/shaders/TriangleBlurShader.js +37 -0
  979. package/dist/shaders/TriangleBlurShader.mjs +37 -0
  980. package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
  981. package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
  982. package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
  983. package/dist/shaders/VerticalBlurShader.d.ts +18 -0
  984. package/dist/shaders/VerticalBlurShader.js +50 -0
  985. package/dist/shaders/VerticalBlurShader.mjs +50 -0
  986. package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
  987. package/dist/shaders/VerticalTiltShiftShader.js +37 -0
  988. package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
  989. package/dist/shaders/VignetteShader.d.ts +20 -0
  990. package/dist/shaders/VignetteShader.js +38 -0
  991. package/dist/shaders/VignetteShader.mjs +38 -0
  992. package/dist/shaders/VolumeShader.d.ts +30 -0
  993. package/dist/shaders/VolumeShader.js +225 -0
  994. package/dist/shaders/VolumeShader.mjs +225 -0
  995. package/dist/shaders/WaterRefractionShader.d.ts +21 -0
  996. package/dist/shaders/WaterRefractionShader.js +59 -0
  997. package/dist/shaders/WaterRefractionShader.mjs +59 -0
  998. package/dist/shaders/types.d.ts +14 -0
  999. package/dist/shaders/types.js +1 -0
  1000. package/dist/shaders/types.mjs +1 -0
  1001. package/dist/textures/FlakesTexture.d.ts +4 -0
  1002. package/dist/textures/FlakesTexture.js +30 -0
  1003. package/dist/textures/FlakesTexture.mjs +30 -0
  1004. package/dist/types/helpers.d.ts +1 -0
  1005. package/dist/types/helpers.js +4 -0
  1006. package/dist/types/helpers.mjs +4 -0
  1007. package/dist/types/shared.d.ts +2 -0
  1008. package/dist/types/utils.d.ts +3 -0
  1009. package/dist/utils/BufferGeometryUtils.d.ts +48 -0
  1010. package/dist/utils/BufferGeometryUtils.js +636 -0
  1011. package/dist/utils/BufferGeometryUtils.mjs +636 -0
  1012. package/dist/utils/GeometryCompressionUtils.d.ts +7 -0
  1013. package/dist/utils/GeometryCompressionUtils.js +573 -0
  1014. package/dist/utils/GeometryCompressionUtils.mjs +573 -0
  1015. package/dist/utils/GeometryUtils.d.ts +6 -0
  1016. package/dist/utils/GeometryUtils.js +109 -0
  1017. package/dist/utils/GeometryUtils.mjs +109 -0
  1018. package/dist/utils/LDrawUtils.d.ts +5 -0
  1019. package/dist/utils/RoughnessMipmapper.js +219 -0
  1020. package/dist/utils/RoughnessMipmapper.mjs +219 -0
  1021. package/dist/utils/SceneUtils.d.ts +9 -0
  1022. package/dist/utils/SceneUtils.js +36 -0
  1023. package/dist/utils/SceneUtils.mjs +36 -0
  1024. package/dist/utils/ShadowMapViewer.d.ts +24 -0
  1025. package/dist/utils/ShadowMapViewer.js +114 -0
  1026. package/dist/utils/ShadowMapViewer.mjs +114 -0
  1027. package/dist/utils/SkeletonUtils.d.ts +30 -0
  1028. package/dist/utils/SkeletonUtils.js +292 -0
  1029. package/dist/utils/SkeletonUtils.mjs +292 -0
  1030. package/dist/utils/UVsDebug.d.ts +3 -0
  1031. package/dist/utils/UVsDebug.js +85 -0
  1032. package/dist/utils/UVsDebug.mjs +85 -0
  1033. package/dist/utils/WorkerPool.js +62 -0
  1034. package/dist/utils/WorkerPool.mjs +62 -0
  1035. package/dist/webxr/ARButton.d.ts +5 -0
  1036. package/dist/webxr/ARButton.js +119 -0
  1037. package/dist/webxr/ARButton.mjs +119 -0
  1038. package/dist/webxr/OculusHandModel.d.ts +22 -0
  1039. package/dist/webxr/OculusHandModel.js +82 -0
  1040. package/dist/webxr/OculusHandModel.mjs +82 -0
  1041. package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
  1042. package/dist/webxr/OculusHandPointerModel.js +224 -0
  1043. package/dist/webxr/OculusHandPointerModel.mjs +207 -0
  1044. package/dist/webxr/Text2D.d.ts +3 -0
  1045. package/dist/webxr/Text2D.js +48 -0
  1046. package/dist/webxr/Text2D.mjs +31 -0
  1047. package/dist/webxr/VRButton.d.ts +7 -0
  1048. package/dist/webxr/VRButton.js +111 -0
  1049. package/dist/webxr/VRButton.mjs +111 -0
  1050. package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
  1051. package/dist/webxr/XRControllerModelFactory.js +174 -0
  1052. package/dist/webxr/XRControllerModelFactory.mjs +174 -0
  1053. package/dist/webxr/XREstimatedLight.d.ts +33 -0
  1054. package/dist/webxr/XREstimatedLight.js +126 -0
  1055. package/dist/webxr/XREstimatedLight.mjs +126 -0
  1056. package/dist/webxr/XRHandMeshModel.d.ts +9 -0
  1057. package/dist/webxr/XRHandMeshModel.js +82 -0
  1058. package/dist/webxr/XRHandMeshModel.mjs +82 -0
  1059. package/dist/webxr/XRHandModelFactory.d.ts +25 -0
  1060. package/dist/webxr/XRHandModelFactory.js +61 -0
  1061. package/dist/webxr/XRHandModelFactory.mjs +61 -0
  1062. package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
  1063. package/dist/webxr/XRHandPrimitiveModel.js +68 -0
  1064. package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
  1065. package/package.json +1 -1
@@ -0,0 +1,52 @@
1
+ import * as THREE from "three";
2
+ var camera, scene, renderer, group;
3
+ function init(canvas, width, height, pixelRatio, path) {
4
+ camera = new THREE.PerspectiveCamera(40, width / height, 1, 1e3);
5
+ camera.position.z = 200;
6
+ scene = new THREE.Scene();
7
+ scene.fog = new THREE.Fog(4473958, 100, 400);
8
+ scene.background = new THREE.Color(4473958);
9
+ group = new THREE.Group();
10
+ scene.add(group);
11
+ var loader = new THREE.ImageBitmapLoader().setPath(path);
12
+ loader.setOptions({ imageOrientation: "flipY" });
13
+ loader.load("textures/matcaps/matcap-porcelain-white.jpg", function(imageBitmap) {
14
+ var texture = new THREE.CanvasTexture(imageBitmap);
15
+ var geometry = new THREE.IcosahedronGeometry(5, 8);
16
+ var materials = [
17
+ new THREE.MeshMatcapMaterial({ color: 11150559, matcap: texture }),
18
+ new THREE.MeshMatcapMaterial({ color: 6315408, matcap: texture }),
19
+ new THREE.MeshMatcapMaterial({ color: 14699071, matcap: texture }),
20
+ new THREE.MeshMatcapMaterial({ color: 14877782, matcap: texture })
21
+ ];
22
+ for (let i = 0; i < 100; i++) {
23
+ var material = materials[i % materials.length];
24
+ var mesh = new THREE.Mesh(geometry, material);
25
+ mesh.position.x = random() * 200 - 100;
26
+ mesh.position.y = random() * 200 - 100;
27
+ mesh.position.z = random() * 200 - 100;
28
+ mesh.scale.setScalar(random() + 1);
29
+ group.add(mesh);
30
+ }
31
+ renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
32
+ renderer.setPixelRatio(pixelRatio);
33
+ renderer.setSize(width, height, false);
34
+ animate();
35
+ });
36
+ }
37
+ function animate() {
38
+ group.rotation.y = -Date.now() / 4e3;
39
+ renderer.render(scene, camera);
40
+ if (self.requestAnimationFrame) {
41
+ self.requestAnimationFrame(animate);
42
+ } else {
43
+ }
44
+ }
45
+ var seed = 1;
46
+ function random() {
47
+ var x = Math.sin(seed++) * 1e4;
48
+ return x - Math.floor(x);
49
+ }
50
+ export {
51
+ init as default
52
+ };
@@ -0,0 +1,7 @@
1
+ import { Mesh, Vector3 } from 'three'
2
+
3
+ export class AmmoPhysics {
4
+ constructor()
5
+ addMesh(mesh: Mesh, mass: number): void
6
+ setMeshPosition(mesh: Mesh, position: Vector3, index: number): void
7
+ }
@@ -0,0 +1,166 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ async function AmmoPhysics() {
4
+ if ("Ammo" in window === false) {
5
+ console.error("AmmoPhysics: Couldn't find Ammo.js");
6
+ return;
7
+ }
8
+ const AmmoLib = await Ammo();
9
+ const frameRate = 60;
10
+ const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
11
+ const dispatcher = new AmmoLib.btCollisionDispatcher(collisionConfiguration);
12
+ const broadphase = new AmmoLib.btDbvtBroadphase();
13
+ const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
14
+ const world = new AmmoLib.btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
15
+ world.setGravity(new AmmoLib.btVector3(0, -9.8, 0));
16
+ const worldTransform = new AmmoLib.btTransform();
17
+ function getShape(geometry) {
18
+ const parameters = geometry.parameters;
19
+ if (geometry.type === "BoxGeometry") {
20
+ const sx = parameters.width !== void 0 ? parameters.width / 2 : 0.5;
21
+ const sy = parameters.height !== void 0 ? parameters.height / 2 : 0.5;
22
+ const sz = parameters.depth !== void 0 ? parameters.depth / 2 : 0.5;
23
+ const shape = new AmmoLib.btBoxShape(new AmmoLib.btVector3(sx, sy, sz));
24
+ shape.setMargin(0.05);
25
+ return shape;
26
+ } else if (geometry.type === "SphereGeometry" || geometry.type === "IcosahedronGeometry") {
27
+ const radius = parameters.radius !== void 0 ? parameters.radius : 1;
28
+ const shape = new AmmoLib.btSphereShape(radius);
29
+ shape.setMargin(0.05);
30
+ return shape;
31
+ }
32
+ return null;
33
+ }
34
+ const meshes = [];
35
+ const meshMap = /* @__PURE__ */ new WeakMap();
36
+ function addMesh(mesh, mass = 0) {
37
+ const shape = getShape(mesh.geometry);
38
+ if (shape !== null) {
39
+ if (mesh.isInstancedMesh) {
40
+ handleInstancedMesh(mesh, mass, shape);
41
+ } else if (mesh.isMesh) {
42
+ handleMesh(mesh, mass, shape);
43
+ }
44
+ }
45
+ }
46
+ function handleMesh(mesh, mass, shape) {
47
+ const position = mesh.position;
48
+ const quaternion = mesh.quaternion;
49
+ const transform = new AmmoLib.btTransform();
50
+ transform.setIdentity();
51
+ transform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
52
+ transform.setRotation(new AmmoLib.btQuaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w));
53
+ const motionState = new AmmoLib.btDefaultMotionState(transform);
54
+ const localInertia = new AmmoLib.btVector3(0, 0, 0);
55
+ shape.calculateLocalInertia(mass, localInertia);
56
+ const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
57
+ const body = new AmmoLib.btRigidBody(rbInfo);
58
+ world.addRigidBody(body);
59
+ if (mass > 0) {
60
+ meshes.push(mesh);
61
+ meshMap.set(mesh, body);
62
+ }
63
+ }
64
+ function handleInstancedMesh(mesh, mass, shape) {
65
+ const array = mesh.instanceMatrix.array;
66
+ const bodies = [];
67
+ for (let i = 0; i < mesh.count; i++) {
68
+ const index = i * 16;
69
+ const transform = new AmmoLib.btTransform();
70
+ transform.setFromOpenGLMatrix(array.slice(index, index + 16));
71
+ const motionState = new AmmoLib.btDefaultMotionState(transform);
72
+ const localInertia = new AmmoLib.btVector3(0, 0, 0);
73
+ shape.calculateLocalInertia(mass, localInertia);
74
+ const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
75
+ const body = new AmmoLib.btRigidBody(rbInfo);
76
+ world.addRigidBody(body);
77
+ bodies.push(body);
78
+ }
79
+ if (mass > 0) {
80
+ mesh.instanceMatrix.setUsage(35048);
81
+ meshes.push(mesh);
82
+ meshMap.set(mesh, bodies);
83
+ }
84
+ }
85
+ function setMeshPosition(mesh, position, index = 0) {
86
+ if (mesh.isInstancedMesh) {
87
+ const bodies = meshMap.get(mesh);
88
+ const body = bodies[index];
89
+ body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
90
+ body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
91
+ worldTransform.setIdentity();
92
+ worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
93
+ body.setWorldTransform(worldTransform);
94
+ } else if (mesh.isMesh) {
95
+ const body = meshMap.get(mesh);
96
+ body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
97
+ body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
98
+ worldTransform.setIdentity();
99
+ worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
100
+ body.setWorldTransform(worldTransform);
101
+ }
102
+ }
103
+ let lastTime = 0;
104
+ function step() {
105
+ const time = performance.now();
106
+ if (lastTime > 0) {
107
+ const delta = (time - lastTime) / 1e3;
108
+ world.stepSimulation(delta, 10);
109
+ }
110
+ lastTime = time;
111
+ for (let i = 0, l = meshes.length; i < l; i++) {
112
+ const mesh = meshes[i];
113
+ if (mesh.isInstancedMesh) {
114
+ const array = mesh.instanceMatrix.array;
115
+ const bodies = meshMap.get(mesh);
116
+ for (let j = 0; j < bodies.length; j++) {
117
+ const body = bodies[j];
118
+ const motionState = body.getMotionState();
119
+ motionState.getWorldTransform(worldTransform);
120
+ const position = worldTransform.getOrigin();
121
+ const quaternion = worldTransform.getRotation();
122
+ compose(position, quaternion, array, j * 16);
123
+ }
124
+ mesh.instanceMatrix.needsUpdate = true;
125
+ } else if (mesh.isMesh) {
126
+ const body = meshMap.get(mesh);
127
+ const motionState = body.getMotionState();
128
+ motionState.getWorldTransform(worldTransform);
129
+ const position = worldTransform.getOrigin();
130
+ const quaternion = worldTransform.getRotation();
131
+ mesh.position.set(position.x(), position.y(), position.z());
132
+ mesh.quaternion.set(quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w());
133
+ }
134
+ }
135
+ }
136
+ setInterval(step, 1e3 / frameRate);
137
+ return {
138
+ addMesh,
139
+ setMeshPosition
140
+ // addCompoundMesh
141
+ };
142
+ }
143
+ function compose(position, quaternion, array, index) {
144
+ const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
145
+ const x2 = x + x, y2 = y + y, z2 = z + z;
146
+ const xx = x * x2, xy = x * y2, xz = x * z2;
147
+ const yy = y * y2, yz = y * z2, zz = z * z2;
148
+ const wx = w * x2, wy = w * y2, wz = w * z2;
149
+ array[index + 0] = 1 - (yy + zz);
150
+ array[index + 1] = xy + wz;
151
+ array[index + 2] = xz - wy;
152
+ array[index + 3] = 0;
153
+ array[index + 4] = xy - wz;
154
+ array[index + 5] = 1 - (xx + zz);
155
+ array[index + 6] = yz + wx;
156
+ array[index + 7] = 0;
157
+ array[index + 8] = xz + wy;
158
+ array[index + 9] = yz - wx;
159
+ array[index + 10] = 1 - (xx + yy);
160
+ array[index + 11] = 0;
161
+ array[index + 12] = position.x();
162
+ array[index + 13] = position.y();
163
+ array[index + 14] = position.z();
164
+ array[index + 15] = 1;
165
+ }
166
+ exports.AmmoPhysics = AmmoPhysics;
@@ -0,0 +1,166 @@
1
+ async function AmmoPhysics() {
2
+ if ("Ammo" in window === false) {
3
+ console.error("AmmoPhysics: Couldn't find Ammo.js");
4
+ return;
5
+ }
6
+ const AmmoLib = await Ammo();
7
+ const frameRate = 60;
8
+ const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
9
+ const dispatcher = new AmmoLib.btCollisionDispatcher(collisionConfiguration);
10
+ const broadphase = new AmmoLib.btDbvtBroadphase();
11
+ const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
12
+ const world = new AmmoLib.btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
13
+ world.setGravity(new AmmoLib.btVector3(0, -9.8, 0));
14
+ const worldTransform = new AmmoLib.btTransform();
15
+ function getShape(geometry) {
16
+ const parameters = geometry.parameters;
17
+ if (geometry.type === "BoxGeometry") {
18
+ const sx = parameters.width !== void 0 ? parameters.width / 2 : 0.5;
19
+ const sy = parameters.height !== void 0 ? parameters.height / 2 : 0.5;
20
+ const sz = parameters.depth !== void 0 ? parameters.depth / 2 : 0.5;
21
+ const shape = new AmmoLib.btBoxShape(new AmmoLib.btVector3(sx, sy, sz));
22
+ shape.setMargin(0.05);
23
+ return shape;
24
+ } else if (geometry.type === "SphereGeometry" || geometry.type === "IcosahedronGeometry") {
25
+ const radius = parameters.radius !== void 0 ? parameters.radius : 1;
26
+ const shape = new AmmoLib.btSphereShape(radius);
27
+ shape.setMargin(0.05);
28
+ return shape;
29
+ }
30
+ return null;
31
+ }
32
+ const meshes = [];
33
+ const meshMap = /* @__PURE__ */ new WeakMap();
34
+ function addMesh(mesh, mass = 0) {
35
+ const shape = getShape(mesh.geometry);
36
+ if (shape !== null) {
37
+ if (mesh.isInstancedMesh) {
38
+ handleInstancedMesh(mesh, mass, shape);
39
+ } else if (mesh.isMesh) {
40
+ handleMesh(mesh, mass, shape);
41
+ }
42
+ }
43
+ }
44
+ function handleMesh(mesh, mass, shape) {
45
+ const position = mesh.position;
46
+ const quaternion = mesh.quaternion;
47
+ const transform = new AmmoLib.btTransform();
48
+ transform.setIdentity();
49
+ transform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
50
+ transform.setRotation(new AmmoLib.btQuaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w));
51
+ const motionState = new AmmoLib.btDefaultMotionState(transform);
52
+ const localInertia = new AmmoLib.btVector3(0, 0, 0);
53
+ shape.calculateLocalInertia(mass, localInertia);
54
+ const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
55
+ const body = new AmmoLib.btRigidBody(rbInfo);
56
+ world.addRigidBody(body);
57
+ if (mass > 0) {
58
+ meshes.push(mesh);
59
+ meshMap.set(mesh, body);
60
+ }
61
+ }
62
+ function handleInstancedMesh(mesh, mass, shape) {
63
+ const array = mesh.instanceMatrix.array;
64
+ const bodies = [];
65
+ for (let i = 0; i < mesh.count; i++) {
66
+ const index = i * 16;
67
+ const transform = new AmmoLib.btTransform();
68
+ transform.setFromOpenGLMatrix(array.slice(index, index + 16));
69
+ const motionState = new AmmoLib.btDefaultMotionState(transform);
70
+ const localInertia = new AmmoLib.btVector3(0, 0, 0);
71
+ shape.calculateLocalInertia(mass, localInertia);
72
+ const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
73
+ const body = new AmmoLib.btRigidBody(rbInfo);
74
+ world.addRigidBody(body);
75
+ bodies.push(body);
76
+ }
77
+ if (mass > 0) {
78
+ mesh.instanceMatrix.setUsage(35048);
79
+ meshes.push(mesh);
80
+ meshMap.set(mesh, bodies);
81
+ }
82
+ }
83
+ function setMeshPosition(mesh, position, index = 0) {
84
+ if (mesh.isInstancedMesh) {
85
+ const bodies = meshMap.get(mesh);
86
+ const body = bodies[index];
87
+ body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
88
+ body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
89
+ worldTransform.setIdentity();
90
+ worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
91
+ body.setWorldTransform(worldTransform);
92
+ } else if (mesh.isMesh) {
93
+ const body = meshMap.get(mesh);
94
+ body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
95
+ body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
96
+ worldTransform.setIdentity();
97
+ worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
98
+ body.setWorldTransform(worldTransform);
99
+ }
100
+ }
101
+ let lastTime = 0;
102
+ function step() {
103
+ const time = performance.now();
104
+ if (lastTime > 0) {
105
+ const delta = (time - lastTime) / 1e3;
106
+ world.stepSimulation(delta, 10);
107
+ }
108
+ lastTime = time;
109
+ for (let i = 0, l = meshes.length; i < l; i++) {
110
+ const mesh = meshes[i];
111
+ if (mesh.isInstancedMesh) {
112
+ const array = mesh.instanceMatrix.array;
113
+ const bodies = meshMap.get(mesh);
114
+ for (let j = 0; j < bodies.length; j++) {
115
+ const body = bodies[j];
116
+ const motionState = body.getMotionState();
117
+ motionState.getWorldTransform(worldTransform);
118
+ const position = worldTransform.getOrigin();
119
+ const quaternion = worldTransform.getRotation();
120
+ compose(position, quaternion, array, j * 16);
121
+ }
122
+ mesh.instanceMatrix.needsUpdate = true;
123
+ } else if (mesh.isMesh) {
124
+ const body = meshMap.get(mesh);
125
+ const motionState = body.getMotionState();
126
+ motionState.getWorldTransform(worldTransform);
127
+ const position = worldTransform.getOrigin();
128
+ const quaternion = worldTransform.getRotation();
129
+ mesh.position.set(position.x(), position.y(), position.z());
130
+ mesh.quaternion.set(quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w());
131
+ }
132
+ }
133
+ }
134
+ setInterval(step, 1e3 / frameRate);
135
+ return {
136
+ addMesh,
137
+ setMeshPosition
138
+ // addCompoundMesh
139
+ };
140
+ }
141
+ function compose(position, quaternion, array, index) {
142
+ const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
143
+ const x2 = x + x, y2 = y + y, z2 = z + z;
144
+ const xx = x * x2, xy = x * y2, xz = x * z2;
145
+ const yy = y * y2, yz = y * z2, zz = z * z2;
146
+ const wx = w * x2, wy = w * y2, wz = w * z2;
147
+ array[index + 0] = 1 - (yy + zz);
148
+ array[index + 1] = xy + wz;
149
+ array[index + 2] = xz - wy;
150
+ array[index + 3] = 0;
151
+ array[index + 4] = xy - wz;
152
+ array[index + 5] = 1 - (xx + zz);
153
+ array[index + 6] = yz + wx;
154
+ array[index + 7] = 0;
155
+ array[index + 8] = xz + wy;
156
+ array[index + 9] = yz - wx;
157
+ array[index + 10] = 1 - (xx + yy);
158
+ array[index + 11] = 0;
159
+ array[index + 12] = position.x();
160
+ array[index + 13] = position.y();
161
+ array[index + 14] = position.z();
162
+ array[index + 15] = 1;
163
+ }
164
+ export {
165
+ AmmoPhysics
166
+ };
@@ -0,0 +1,29 @@
1
+ import { WebGLRenderTarget, ShaderMaterial } from 'three'
2
+
3
+ import { Pass } from './Pass'
4
+
5
+ export class AdaptiveToneMappingPass extends Pass {
6
+ constructor(adaptive?: boolean, resolution?: number)
7
+ adaptive: boolean
8
+ resolution: number
9
+ needsInit: number
10
+ luminanceRT: WebGLRenderTarget
11
+ previousLuminanceRT: WebGLRenderTarget
12
+ currentLuminanceRT: WebGLRenderTarget
13
+ copyUniforms: object
14
+ materialCopy: ShaderMaterial
15
+ materialLuminance: ShaderMaterial
16
+ adaptLuminanceShader: object
17
+ materialAdaptiveLum: ShaderMaterial
18
+ materialToneMap: ShaderMaterial
19
+ fsQuad: object
20
+
21
+ reset(): void
22
+ setAdaptive(adaptive: boolean): void
23
+ setAdaptionRate(rate: number): void
24
+ setMinLuminance(minLum: number): void
25
+ setMaxLuminance(maxLum: number): void
26
+ setAverageLuminance(avgLum: number): void
27
+ setMiddleGrey(middleGrey: number): void
28
+ dispose(): void
29
+ }
@@ -0,0 +1,225 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.js");
5
+ const CopyShader = require("../shaders/CopyShader.js");
6
+ const LuminosityShader = require("../shaders/LuminosityShader.js");
7
+ const ToneMapShader = require("../shaders/ToneMapShader.js");
8
+ var AdaptiveToneMappingPass = function(adaptive, resolution) {
9
+ this.resolution = resolution !== void 0 ? resolution : 256;
10
+ this.needsInit = true;
11
+ this.adaptive = adaptive !== void 0 ? !!adaptive : true;
12
+ this.luminanceRT = null;
13
+ this.previousLuminanceRT = null;
14
+ this.currentLuminanceRT = null;
15
+ if (CopyShader.CopyShader === void 0)
16
+ console.error("THREE.AdaptiveToneMappingPass relies on CopyShader");
17
+ var copyShader = CopyShader.CopyShader;
18
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
19
+ this.materialCopy = new THREE.ShaderMaterial({
20
+ uniforms: this.copyUniforms,
21
+ vertexShader: copyShader.vertexShader,
22
+ fragmentShader: copyShader.fragmentShader,
23
+ blending: THREE.NoBlending,
24
+ depthTest: false
25
+ });
26
+ if (LuminosityShader.LuminosityShader === void 0)
27
+ console.error("THREE.AdaptiveToneMappingPass relies on LuminosityShader");
28
+ this.materialLuminance = new THREE.ShaderMaterial({
29
+ uniforms: THREE.UniformsUtils.clone(LuminosityShader.LuminosityShader.uniforms),
30
+ vertexShader: LuminosityShader.LuminosityShader.vertexShader,
31
+ fragmentShader: LuminosityShader.LuminosityShader.fragmentShader,
32
+ blending: THREE.NoBlending
33
+ });
34
+ this.adaptLuminanceShader = {
35
+ defines: {
36
+ MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
37
+ },
38
+ uniforms: {
39
+ lastLum: { value: null },
40
+ currentLum: { value: null },
41
+ minLuminance: { value: 0.01 },
42
+ delta: { value: 0.016 },
43
+ tau: { value: 1 }
44
+ },
45
+ vertexShader: [
46
+ "varying vec2 vUv;",
47
+ "void main() {",
48
+ " vUv = uv;",
49
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
50
+ "}"
51
+ ].join("\n"),
52
+ fragmentShader: [
53
+ "varying vec2 vUv;",
54
+ "uniform sampler2D lastLum;",
55
+ "uniform sampler2D currentLum;",
56
+ "uniform float minLuminance;",
57
+ "uniform float delta;",
58
+ "uniform float tau;",
59
+ "void main() {",
60
+ " vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );",
61
+ " vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );",
62
+ " float fLastLum = max( minLuminance, lastLum.r );",
63
+ " float fCurrentLum = max( minLuminance, currentLum.r );",
64
+ //The adaption seems to work better in extreme lighting differences
65
+ //if the input luminance is squared.
66
+ " fCurrentLum *= fCurrentLum;",
67
+ // Adapt the luminance using Pattanaik's technique
68
+ " float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
69
+ // "fAdaptedLum = sqrt(fAdaptedLum);",
70
+ " gl_FragColor.r = fAdaptedLum;",
71
+ "}"
72
+ ].join("\n")
73
+ };
74
+ this.materialAdaptiveLum = new THREE.ShaderMaterial({
75
+ uniforms: THREE.UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
76
+ vertexShader: this.adaptLuminanceShader.vertexShader,
77
+ fragmentShader: this.adaptLuminanceShader.fragmentShader,
78
+ defines: Object.assign({}, this.adaptLuminanceShader.defines),
79
+ blending: THREE.NoBlending
80
+ });
81
+ if (ToneMapShader.ToneMapShader === void 0)
82
+ console.error("THREE.AdaptiveToneMappingPass relies on ToneMapShader");
83
+ this.materialToneMap = new THREE.ShaderMaterial({
84
+ uniforms: THREE.UniformsUtils.clone(ToneMapShader.ToneMapShader.uniforms),
85
+ vertexShader: ToneMapShader.ToneMapShader.vertexShader,
86
+ fragmentShader: ToneMapShader.ToneMapShader.fragmentShader,
87
+ blending: THREE.NoBlending
88
+ });
89
+ this.fsQuad = new Pass.FullScreenQuad(null);
90
+ };
91
+ AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
92
+ constructor: AdaptiveToneMappingPass,
93
+ render: function(renderer, writeBuffer, readBuffer, deltaTime) {
94
+ if (this.needsInit) {
95
+ this.reset(renderer);
96
+ this.luminanceRT.texture.type = readBuffer.texture.type;
97
+ this.previousLuminanceRT.texture.type = readBuffer.texture.type;
98
+ this.currentLuminanceRT.texture.type = readBuffer.texture.type;
99
+ this.needsInit = false;
100
+ }
101
+ if (this.adaptive) {
102
+ this.fsQuad.material = this.materialLuminance;
103
+ this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
104
+ renderer.setRenderTarget(this.currentLuminanceRT);
105
+ this.fsQuad.render(renderer);
106
+ this.fsQuad.material = this.materialAdaptiveLum;
107
+ this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
108
+ this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
109
+ this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
110
+ renderer.setRenderTarget(this.luminanceRT);
111
+ this.fsQuad.render(renderer);
112
+ this.fsQuad.material = this.materialCopy;
113
+ this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
114
+ renderer.setRenderTarget(this.previousLuminanceRT);
115
+ this.fsQuad.render(renderer);
116
+ }
117
+ this.fsQuad.material = this.materialToneMap;
118
+ this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
119
+ if (this.renderToScreen) {
120
+ renderer.setRenderTarget(null);
121
+ this.fsQuad.render(renderer);
122
+ } else {
123
+ renderer.setRenderTarget(writeBuffer);
124
+ if (this.clear)
125
+ renderer.clear();
126
+ this.fsQuad.render(renderer);
127
+ }
128
+ },
129
+ reset: function() {
130
+ if (this.luminanceRT) {
131
+ this.luminanceRT.dispose();
132
+ }
133
+ if (this.currentLuminanceRT) {
134
+ this.currentLuminanceRT.dispose();
135
+ }
136
+ if (this.previousLuminanceRT) {
137
+ this.previousLuminanceRT.dispose();
138
+ }
139
+ var pars = {
140
+ minFilter: THREE.LinearFilter,
141
+ magFilter: THREE.LinearFilter,
142
+ format: THREE.RGBAFormat
143
+ };
144
+ this.luminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
145
+ this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
146
+ this.luminanceRT.texture.generateMipmaps = false;
147
+ this.previousLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
148
+ this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
149
+ this.previousLuminanceRT.texture.generateMipmaps = false;
150
+ pars.minFilter = THREE.LinearMipmapLinearFilter;
151
+ pars.generateMipmaps = true;
152
+ this.currentLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
153
+ this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
154
+ if (this.adaptive) {
155
+ this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
156
+ this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
157
+ }
158
+ this.fsQuad.material = new THREE.MeshBasicMaterial({ color: 7829367 });
159
+ this.materialLuminance.needsUpdate = true;
160
+ this.materialAdaptiveLum.needsUpdate = true;
161
+ this.materialToneMap.needsUpdate = true;
162
+ },
163
+ setAdaptive: function(adaptive) {
164
+ if (adaptive) {
165
+ this.adaptive = true;
166
+ this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
167
+ this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
168
+ } else {
169
+ this.adaptive = false;
170
+ delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
171
+ this.materialToneMap.uniforms.luminanceMap.value = null;
172
+ }
173
+ this.materialToneMap.needsUpdate = true;
174
+ },
175
+ setAdaptionRate: function(rate) {
176
+ if (rate) {
177
+ this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
178
+ }
179
+ },
180
+ setMinLuminance: function(minLum) {
181
+ if (minLum) {
182
+ this.materialToneMap.uniforms.minLuminance.value = minLum;
183
+ this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
184
+ }
185
+ },
186
+ setMaxLuminance: function(maxLum) {
187
+ if (maxLum) {
188
+ this.materialToneMap.uniforms.maxLuminance.value = maxLum;
189
+ }
190
+ },
191
+ setAverageLuminance: function(avgLum) {
192
+ if (avgLum) {
193
+ this.materialToneMap.uniforms.averageLuminance.value = avgLum;
194
+ }
195
+ },
196
+ setMiddleGrey: function(middleGrey) {
197
+ if (middleGrey) {
198
+ this.materialToneMap.uniforms.middleGrey.value = middleGrey;
199
+ }
200
+ },
201
+ dispose: function() {
202
+ if (this.luminanceRT) {
203
+ this.luminanceRT.dispose();
204
+ }
205
+ if (this.previousLuminanceRT) {
206
+ this.previousLuminanceRT.dispose();
207
+ }
208
+ if (this.currentLuminanceRT) {
209
+ this.currentLuminanceRT.dispose();
210
+ }
211
+ if (this.materialLuminance) {
212
+ this.materialLuminance.dispose();
213
+ }
214
+ if (this.materialAdaptiveLum) {
215
+ this.materialAdaptiveLum.dispose();
216
+ }
217
+ if (this.materialCopy) {
218
+ this.materialCopy.dispose();
219
+ }
220
+ if (this.materialToneMap) {
221
+ this.materialToneMap.dispose();
222
+ }
223
+ }
224
+ });
225
+ exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass;