three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,24 @@
1
+ /**
2
+ * Depth-of-field shader with bokeh
3
+ * ported from GLSL shader by Martins Upitis
4
+ * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types';
8
+ export declare type BokehShaderDefines = {
9
+ DEPTH_PACKING: number;
10
+ PERSPECTIVE_CAMERA: number;
11
+ };
12
+ export declare type BokehShaderUniforms = {
13
+ aperture: IUniform<number>;
14
+ aspect: IUniform<number>;
15
+ farClip: IUniform<number>;
16
+ focus: IUniform<number>;
17
+ maxblur: IUniform<number>;
18
+ nearClip: IUniform<number>;
19
+ tColor: IUniform<Texture | null>;
20
+ tDepth: IUniform<Texture | null>;
21
+ };
22
+ export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
23
+ }
24
+ export declare const BokehShader: IBokehShader;
@@ -0,0 +1,109 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const BokehShader = {
4
+ defines: {
5
+ DEPTH_PACKING: 1,
6
+ PERSPECTIVE_CAMERA: 1
7
+ },
8
+ uniforms: {
9
+ tColor: { value: null },
10
+ tDepth: { value: null },
11
+ focus: { value: 1 },
12
+ aspect: { value: 1 },
13
+ aperture: { value: 0.025 },
14
+ maxblur: { value: 0.01 },
15
+ nearClip: { value: 1 },
16
+ farClip: { value: 1e3 }
17
+ },
18
+ vertexShader: [
19
+ "varying vec2 vUv;",
20
+ "void main() {",
21
+ " vUv = uv;",
22
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
23
+ "}"
24
+ ].join("\n"),
25
+ fragmentShader: [
26
+ "#include <common>",
27
+ "varying vec2 vUv;",
28
+ "uniform sampler2D tColor;",
29
+ "uniform sampler2D tDepth;",
30
+ "uniform float maxblur;",
31
+ // max blur amount
32
+ "uniform float aperture;",
33
+ // aperture - bigger values for shallower depth of field
34
+ "uniform float nearClip;",
35
+ "uniform float farClip;",
36
+ "uniform float focus;",
37
+ "uniform float aspect;",
38
+ "#include <packing>",
39
+ "float getDepth( const in vec2 screenPosition ) {",
40
+ " #if DEPTH_PACKING == 1",
41
+ " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
42
+ " #else",
43
+ " return texture2D( tDepth, screenPosition ).x;",
44
+ " #endif",
45
+ "}",
46
+ "float getViewZ( const in float depth ) {",
47
+ " #if PERSPECTIVE_CAMERA == 1",
48
+ " return perspectiveDepthToViewZ( depth, nearClip, farClip );",
49
+ " #else",
50
+ " return orthographicDepthToViewZ( depth, nearClip, farClip );",
51
+ " #endif",
52
+ "}",
53
+ "void main() {",
54
+ " vec2 aspectcorrect = vec2( 1.0, aspect );",
55
+ " float viewZ = getViewZ( getDepth( vUv ) );",
56
+ " float factor = ( focus + viewZ );",
57
+ // viewZ is <= 0, so this is a difference equation
58
+ " vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );",
59
+ " vec2 dofblur9 = dofblur * 0.9;",
60
+ " vec2 dofblur7 = dofblur * 0.7;",
61
+ " vec2 dofblur4 = dofblur * 0.4;",
62
+ " vec4 col = vec4( 0.0 );",
63
+ " col += texture2D( tColor, vUv.xy );",
64
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );",
65
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );",
66
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );",
67
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );",
68
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );",
69
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );",
70
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );",
71
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );",
72
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );",
73
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );",
74
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );",
75
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );",
76
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );",
77
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );",
78
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );",
79
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );",
80
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
81
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
82
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
83
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
84
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
85
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
86
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
87
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
88
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
89
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );",
90
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
91
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );",
92
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
93
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );",
94
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
95
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );",
96
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
97
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
98
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
99
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );",
100
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
101
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
102
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
103
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );",
104
+ " gl_FragColor = col / 41.0;",
105
+ " gl_FragColor.a = 1.0;",
106
+ "}"
107
+ ].join("\n")
108
+ };
109
+ exports.BokehShader = BokehShader;
@@ -0,0 +1,109 @@
1
+ const BokehShader = {
2
+ defines: {
3
+ DEPTH_PACKING: 1,
4
+ PERSPECTIVE_CAMERA: 1
5
+ },
6
+ uniforms: {
7
+ tColor: { value: null },
8
+ tDepth: { value: null },
9
+ focus: { value: 1 },
10
+ aspect: { value: 1 },
11
+ aperture: { value: 0.025 },
12
+ maxblur: { value: 0.01 },
13
+ nearClip: { value: 1 },
14
+ farClip: { value: 1e3 }
15
+ },
16
+ vertexShader: [
17
+ "varying vec2 vUv;",
18
+ "void main() {",
19
+ " vUv = uv;",
20
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
21
+ "}"
22
+ ].join("\n"),
23
+ fragmentShader: [
24
+ "#include <common>",
25
+ "varying vec2 vUv;",
26
+ "uniform sampler2D tColor;",
27
+ "uniform sampler2D tDepth;",
28
+ "uniform float maxblur;",
29
+ // max blur amount
30
+ "uniform float aperture;",
31
+ // aperture - bigger values for shallower depth of field
32
+ "uniform float nearClip;",
33
+ "uniform float farClip;",
34
+ "uniform float focus;",
35
+ "uniform float aspect;",
36
+ "#include <packing>",
37
+ "float getDepth( const in vec2 screenPosition ) {",
38
+ " #if DEPTH_PACKING == 1",
39
+ " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
40
+ " #else",
41
+ " return texture2D( tDepth, screenPosition ).x;",
42
+ " #endif",
43
+ "}",
44
+ "float getViewZ( const in float depth ) {",
45
+ " #if PERSPECTIVE_CAMERA == 1",
46
+ " return perspectiveDepthToViewZ( depth, nearClip, farClip );",
47
+ " #else",
48
+ " return orthographicDepthToViewZ( depth, nearClip, farClip );",
49
+ " #endif",
50
+ "}",
51
+ "void main() {",
52
+ " vec2 aspectcorrect = vec2( 1.0, aspect );",
53
+ " float viewZ = getViewZ( getDepth( vUv ) );",
54
+ " float factor = ( focus + viewZ );",
55
+ // viewZ is <= 0, so this is a difference equation
56
+ " vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );",
57
+ " vec2 dofblur9 = dofblur * 0.9;",
58
+ " vec2 dofblur7 = dofblur * 0.7;",
59
+ " vec2 dofblur4 = dofblur * 0.4;",
60
+ " vec4 col = vec4( 0.0 );",
61
+ " col += texture2D( tColor, vUv.xy );",
62
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );",
63
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );",
64
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );",
65
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );",
66
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );",
67
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );",
68
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );",
69
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );",
70
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );",
71
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );",
72
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );",
73
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );",
74
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );",
75
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );",
76
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );",
77
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );",
78
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
79
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
80
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
81
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
82
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
83
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
84
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
85
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
86
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
87
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );",
88
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
89
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );",
90
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
91
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );",
92
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
93
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );",
94
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
95
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
96
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
97
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );",
98
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
99
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
100
+ " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
101
+ " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );",
102
+ " gl_FragColor = col / 41.0;",
103
+ " gl_FragColor.a = 1.0;",
104
+ "}"
105
+ ].join("\n")
106
+ };
107
+ export {
108
+ BokehShader
109
+ };
@@ -0,0 +1,50 @@
1
+ import { IUniform, Texture, Vector2 } from 'three';
2
+ export interface BokehShaderUniforms {
3
+ textureWidth: IUniform<number>;
4
+ textureHeight: IUniform<number>;
5
+ focalDepth: IUniform<number>;
6
+ focalLength: IUniform<number>;
7
+ fstop: IUniform<number>;
8
+ tColor: IUniform<Texture | null>;
9
+ tDepth: IUniform<Texture | null>;
10
+ maxblur: IUniform<number>;
11
+ showFocus: IUniform<number>;
12
+ manualdof: IUniform<number>;
13
+ vignetting: IUniform<number>;
14
+ depthblur: IUniform<number>;
15
+ threshold: IUniform<number>;
16
+ gain: IUniform<number>;
17
+ bias: IUniform<number>;
18
+ fringe: IUniform<number>;
19
+ znear: IUniform<number>;
20
+ zfar: IUniform<number>;
21
+ noise: IUniform<number>;
22
+ dithering: IUniform<number>;
23
+ pentagon: IUniform<number>;
24
+ shaderFocus: IUniform<number>;
25
+ focusCoords: IUniform<Vector2>;
26
+ }
27
+ /**
28
+ * Depth-of-field shader with bokeh
29
+ * ported from GLSL shader by Martins Upitis
30
+ * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
31
+ *
32
+ * Requires #define RINGS and SAMPLES integers
33
+ */
34
+ export declare const BokehShader2: {
35
+ uniforms: BokehShaderUniforms;
36
+ vertexShader: string;
37
+ fragmentShader: string;
38
+ };
39
+ export declare const BokehDepthShader: {
40
+ uniforms: {
41
+ mNear: {
42
+ value: number;
43
+ };
44
+ mFar: {
45
+ value: number;
46
+ };
47
+ };
48
+ vertexShader: string;
49
+ fragmentShader: string;
50
+ };
@@ -0,0 +1,269 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const BokehShader2 = {
5
+ uniforms: {
6
+ textureWidth: { value: 1 },
7
+ textureHeight: { value: 1 },
8
+ focalDepth: { value: 1 },
9
+ focalLength: { value: 24 },
10
+ fstop: { value: 0.9 },
11
+ tColor: { value: null },
12
+ tDepth: { value: null },
13
+ maxblur: { value: 1 },
14
+ showFocus: { value: 0 },
15
+ manualdof: { value: 0 },
16
+ vignetting: { value: 0 },
17
+ depthblur: { value: 0 },
18
+ threshold: { value: 0.5 },
19
+ gain: { value: 2 },
20
+ bias: { value: 0.5 },
21
+ fringe: { value: 0.7 },
22
+ znear: { value: 0.1 },
23
+ zfar: { value: 100 },
24
+ noise: { value: 1 },
25
+ dithering: { value: 1e-4 },
26
+ pentagon: { value: 0 },
27
+ shaderFocus: { value: 1 },
28
+ focusCoords: { value: new THREE.Vector2() }
29
+ },
30
+ vertexShader: [
31
+ "varying vec2 vUv;",
32
+ "void main() {",
33
+ " vUv = uv;",
34
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
35
+ "}"
36
+ ].join("\n"),
37
+ fragmentShader: [
38
+ "#include <common>",
39
+ "varying vec2 vUv;",
40
+ "uniform sampler2D tColor;",
41
+ "uniform sampler2D tDepth;",
42
+ "uniform float textureWidth;",
43
+ "uniform float textureHeight;",
44
+ "uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
45
+ "uniform float focalLength; //focal length in mm",
46
+ "uniform float fstop; //f-stop value",
47
+ "uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
48
+ "/*",
49
+ "make sure that these two values are the same for your camera, otherwise distances will be wrong.",
50
+ "*/",
51
+ "uniform float znear; // camera clipping start",
52
+ "uniform float zfar; // camera clipping end",
53
+ "//------------------------------------------",
54
+ "//user variables",
55
+ "const int samples = SAMPLES; //samples on the first ring",
56
+ "const int rings = RINGS; //ring count",
57
+ "const int maxringsamples = rings * samples;",
58
+ "uniform bool manualdof; // manual dof calculation",
59
+ "float ndofstart = 1.0; // near dof blur start",
60
+ "float ndofdist = 2.0; // near dof blur falloff distance",
61
+ "float fdofstart = 1.0; // far dof blur start",
62
+ "float fdofdist = 3.0; // far dof blur falloff distance",
63
+ "float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
64
+ "uniform bool vignetting; // use optical lens vignetting",
65
+ "float vignout = 1.3; // vignetting outer border",
66
+ "float vignin = 0.0; // vignetting inner border",
67
+ "float vignfade = 22.0; // f-stops till vignete fades",
68
+ "uniform bool shaderFocus;",
69
+ "// disable if you use external focalDepth value",
70
+ "uniform vec2 focusCoords;",
71
+ "// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
72
+ "// if center of screen use vec2(0.5, 0.5);",
73
+ "uniform float maxblur;",
74
+ "//clamp value of max blur (0.0 = no blur, 1.0 default)",
75
+ "uniform float threshold; // highlight threshold;",
76
+ "uniform float gain; // highlight gain;",
77
+ "uniform float bias; // bokeh edge bias",
78
+ "uniform float fringe; // bokeh chromatic aberration / fringing",
79
+ "uniform bool noise; //use noise instead of pattern for sample dithering",
80
+ "uniform float dithering;",
81
+ "uniform bool depthblur; // blur the depth buffer",
82
+ "float dbsize = 1.25; // depth blur size",
83
+ "/*",
84
+ "next part is experimental",
85
+ "not looking good with small sample and ring count",
86
+ "looks okay starting from samples = 4, rings = 4",
87
+ "*/",
88
+ "uniform bool pentagon; //use pentagon as bokeh shape?",
89
+ "float feather = 0.4; //pentagon shape feather",
90
+ "//------------------------------------------",
91
+ "float penta(vec2 coords) {",
92
+ " //pentagonal shape",
93
+ " float scale = float(rings) - 1.3;",
94
+ " vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
95
+ " vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
96
+ " vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
97
+ " vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
98
+ " vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
99
+ " vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
100
+ " vec4 one = vec4( 1.0 );",
101
+ " vec4 P = vec4((coords),vec2(scale, scale));",
102
+ " vec4 dist = vec4(0.0);",
103
+ " float inorout = -4.0;",
104
+ " dist.x = dot( P, HS0 );",
105
+ " dist.y = dot( P, HS1 );",
106
+ " dist.z = dot( P, HS2 );",
107
+ " dist.w = dot( P, HS3 );",
108
+ " dist = smoothstep( -feather, feather, dist );",
109
+ " inorout += dot( dist, one );",
110
+ " dist.x = dot( P, HS4 );",
111
+ " dist.y = HS5.w - abs( P.z );",
112
+ " dist = smoothstep( -feather, feather, dist );",
113
+ " inorout += dist.x;",
114
+ " return clamp( inorout, 0.0, 1.0 );",
115
+ "}",
116
+ "float bdepth(vec2 coords) {",
117
+ " // Depth buffer blur",
118
+ " float d = 0.0;",
119
+ " float kernel[9];",
120
+ " vec2 offset[9];",
121
+ " vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
122
+ " offset[0] = vec2(-wh.x,-wh.y);",
123
+ " offset[1] = vec2( 0.0, -wh.y);",
124
+ " offset[2] = vec2( wh.x -wh.y);",
125
+ " offset[3] = vec2(-wh.x, 0.0);",
126
+ " offset[4] = vec2( 0.0, 0.0);",
127
+ " offset[5] = vec2( wh.x, 0.0);",
128
+ " offset[6] = vec2(-wh.x, wh.y);",
129
+ " offset[7] = vec2( 0.0, wh.y);",
130
+ " offset[8] = vec2( wh.x, wh.y);",
131
+ " kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
132
+ " kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
133
+ " kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
134
+ " for( int i=0; i<9; i++ ) {",
135
+ " float tmp = texture2D(tDepth, coords + offset[i]).r;",
136
+ " d += tmp * kernel[i];",
137
+ " }",
138
+ " return d;",
139
+ "}",
140
+ "vec3 color(vec2 coords,float blur) {",
141
+ " //processing the sample",
142
+ " vec3 col = vec3(0.0);",
143
+ " vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
144
+ " col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
145
+ " col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
146
+ " col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
147
+ " vec3 lumcoeff = vec3(0.299,0.587,0.114);",
148
+ " float lum = dot(col.rgb, lumcoeff);",
149
+ " float thresh = max((lum-threshold)*gain, 0.0);",
150
+ " return col+mix(vec3(0.0),col,thresh*blur);",
151
+ "}",
152
+ "vec3 debugFocus(vec3 col, float blur, float depth) {",
153
+ " float edge = 0.002*depth; //distance based edge smoothing",
154
+ " float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
155
+ " float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
156
+ " col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
157
+ " col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
158
+ " return col;",
159
+ "}",
160
+ "float linearize(float depth) {",
161
+ " return -zfar * znear / (depth * (zfar - znear) - zfar);",
162
+ "}",
163
+ "float vignette() {",
164
+ " float dist = distance(vUv.xy, vec2(0.5,0.5));",
165
+ " dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
166
+ " return clamp(dist,0.0,1.0);",
167
+ "}",
168
+ "float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
169
+ " float rings2 = float(rings);",
170
+ " float step = PI*2.0 / float(ringsamples);",
171
+ " float pw = cos(j*step)*i;",
172
+ " float ph = sin(j*step)*i;",
173
+ " float p = 1.0;",
174
+ " if (pentagon) {",
175
+ " p = penta(vec2(pw,ph));",
176
+ " }",
177
+ " col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
178
+ " return 1.0 * mix(1.0, i /rings2, bias) * p;",
179
+ "}",
180
+ "void main() {",
181
+ " //scene depth calculation",
182
+ " float depth = linearize(texture2D(tDepth,vUv.xy).x);",
183
+ " // Blur depth?",
184
+ " if ( depthblur ) {",
185
+ " depth = linearize(bdepth(vUv.xy));",
186
+ " }",
187
+ " //focal plane calculation",
188
+ " float fDepth = focalDepth;",
189
+ " if (shaderFocus) {",
190
+ " fDepth = linearize(texture2D(tDepth,focusCoords).x);",
191
+ " }",
192
+ " // dof blur factor calculation",
193
+ " float blur = 0.0;",
194
+ " if (manualdof) {",
195
+ " float a = depth-fDepth; // Focal plane",
196
+ " float b = (a-fdofstart)/fdofdist; // Far DoF",
197
+ " float c = (-a-ndofstart)/ndofdist; // Near Dof",
198
+ " blur = (a>0.0) ? b : c;",
199
+ " } else {",
200
+ " float f = focalLength; // focal length in mm",
201
+ " float d = fDepth*1000.0; // focal plane in mm",
202
+ " float o = depth*1000.0; // depth in mm",
203
+ " float a = (o*f)/(o-f);",
204
+ " float b = (d*f)/(d-f);",
205
+ " float c = (d-f)/(d*fstop*CoC);",
206
+ " blur = abs(a-b)*c;",
207
+ " }",
208
+ " blur = clamp(blur,0.0,1.0);",
209
+ " // calculation of pattern for dithering",
210
+ " vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
211
+ " // getting blur x and y step factor",
212
+ " float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
213
+ " float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
214
+ " // calculation of final color",
215
+ " vec3 col = vec3(0.0);",
216
+ " if(blur < 0.05) {",
217
+ " //some optimization thingy",
218
+ " col = texture2D(tColor, vUv.xy).rgb;",
219
+ " } else {",
220
+ " col = texture2D(tColor, vUv.xy).rgb;",
221
+ " float s = 1.0;",
222
+ " int ringsamples;",
223
+ " for (int i = 1; i <= rings; i++) {",
224
+ " /*unboxstart*/",
225
+ " ringsamples = i * samples;",
226
+ " for (int j = 0 ; j < maxringsamples ; j++) {",
227
+ " if (j >= ringsamples) break;",
228
+ " s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
229
+ " }",
230
+ " /*unboxend*/",
231
+ " }",
232
+ " col /= s; //divide by sample count",
233
+ " }",
234
+ " if (showFocus) {",
235
+ " col = debugFocus(col, blur, depth);",
236
+ " }",
237
+ " if (vignetting) {",
238
+ " col *= vignette();",
239
+ " }",
240
+ " gl_FragColor.rgb = col;",
241
+ " gl_FragColor.a = 1.0;",
242
+ "} "
243
+ ].join("\n")
244
+ };
245
+ const BokehDepthShader = {
246
+ uniforms: {
247
+ mNear: { value: 1 },
248
+ mFar: { value: 1e3 }
249
+ },
250
+ vertexShader: [
251
+ "varying float vViewZDepth;",
252
+ "void main() {",
253
+ " #include <begin_vertex>",
254
+ " #include <project_vertex>",
255
+ " vViewZDepth = - mvPosition.z;",
256
+ "}"
257
+ ].join("\n"),
258
+ fragmentShader: [
259
+ "uniform float mNear;",
260
+ "uniform float mFar;",
261
+ "varying float vViewZDepth;",
262
+ "void main() {",
263
+ " float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
264
+ " gl_FragColor = vec4( vec3( color ), 1.0 );",
265
+ "} "
266
+ ].join("\n")
267
+ };
268
+ exports.BokehDepthShader = BokehDepthShader;
269
+ exports.BokehShader2 = BokehShader2;