three-stdlib 2.22.7 → 2.22.8
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
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- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
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- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
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- package/dist/shaders/ToonShader.d.ts +108 -0
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- package/package.json +1 -1
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uniforms: {
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tDiffuse: { value: null },
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shape: { value: 1 },
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radius: { value: 4 },
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rotateR: { value: Math.PI / 12 * 1 },
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rotateG: { value: Math.PI / 12 * 2 },
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rotateB: { value: Math.PI / 12 * 3 },
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scatter: { value: 0 },
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"return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );",
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"float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {",
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// apply shape-specific transforms
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" float dist = hypot( coord.x - p.x, coord.y - p.y );",
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" rad = pow( abs( rad ), 1.125 ) * rad_max;",
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" float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );",
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" dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;",
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" }",
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" rad = pow( abs( rad ), 1.5) * rad_max;",
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" float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;",
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" } else if ( shape == SHAPE_SQUARE ) {",
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" float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;",
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" float sin_t = abs( sin( theta ) );",
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" float cos_t = abs( cos( theta ) );",
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" rad = pow( abs( rad ), 1.4 );",
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" rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );",
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" }",
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|
+
" vec2 p2;",
|
96
|
+
" vec2 p3;",
|
97
|
+
" vec2 p4;",
|
98
|
+
" float samp2;",
|
99
|
+
" float samp1;",
|
100
|
+
" float samp3;",
|
101
|
+
" float samp4;",
|
102
|
+
"};",
|
103
|
+
"vec4 getSample( vec2 point ) {",
|
104
|
+
// multi-sampled point
|
105
|
+
" vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );",
|
106
|
+
" float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;",
|
107
|
+
" float step = PI2 / float( samples );",
|
108
|
+
" float dist = radius * 0.66;",
|
109
|
+
" for ( int i = 0; i < samples; ++i ) {",
|
110
|
+
" float r = base + step * float( i );",
|
111
|
+
" vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );",
|
112
|
+
" tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );",
|
113
|
+
" }",
|
114
|
+
" tex /= float( samples ) + 1.0;",
|
115
|
+
" return tex;",
|
116
|
+
"}",
|
117
|
+
"float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {",
|
118
|
+
// get colour for given point
|
119
|
+
" float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;",
|
120
|
+
" if ( channel == 0 ) {",
|
121
|
+
" c.samp1 = getSample( c.p1 ).r;",
|
122
|
+
" c.samp2 = getSample( c.p2 ).r;",
|
123
|
+
" c.samp3 = getSample( c.p3 ).r;",
|
124
|
+
" c.samp4 = getSample( c.p4 ).r;",
|
125
|
+
" } else if (channel == 1) {",
|
126
|
+
" c.samp1 = getSample( c.p1 ).g;",
|
127
|
+
" c.samp2 = getSample( c.p2 ).g;",
|
128
|
+
" c.samp3 = getSample( c.p3 ).g;",
|
129
|
+
" c.samp4 = getSample( c.p4 ).g;",
|
130
|
+
" } else {",
|
131
|
+
" c.samp1 = getSample( c.p1 ).b;",
|
132
|
+
" c.samp3 = getSample( c.p3 ).b;",
|
133
|
+
" c.samp2 = getSample( c.p2 ).b;",
|
134
|
+
" c.samp4 = getSample( c.p4 ).b;",
|
135
|
+
" }",
|
136
|
+
" dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );",
|
137
|
+
" dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );",
|
138
|
+
" dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );",
|
139
|
+
" dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );",
|
140
|
+
" res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;",
|
141
|
+
" res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;",
|
142
|
+
" res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;",
|
143
|
+
" res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;",
|
144
|
+
" res = clamp( res, 0.0, 1.0 );",
|
145
|
+
" return res;",
|
146
|
+
"}",
|
147
|
+
"Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {",
|
148
|
+
// get containing cell
|
149
|
+
" Cell c;",
|
150
|
+
// calc grid
|
151
|
+
" vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );",
|
152
|
+
" float threshold = step * 0.5;",
|
153
|
+
" float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );",
|
154
|
+
" float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );",
|
155
|
+
" vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );",
|
156
|
+
" float offset_normal = mod( hypot( offset.x, offset.y ), step );",
|
157
|
+
" float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;",
|
158
|
+
" float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;",
|
159
|
+
" float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );",
|
160
|
+
" float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;",
|
161
|
+
" float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;",
|
162
|
+
// get closest corner
|
163
|
+
" c.normal = n;",
|
164
|
+
" c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;",
|
165
|
+
" c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;",
|
166
|
+
// scatter
|
167
|
+
" if ( scatter != 0.0 ) {",
|
168
|
+
" float off_mag = scatter * threshold * 0.5;",
|
169
|
+
" float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;",
|
170
|
+
" c.p1.x += cos( off_angle ) * off_mag;",
|
171
|
+
" c.p1.y += sin( off_angle ) * off_mag;",
|
172
|
+
" }",
|
173
|
+
// find corners
|
174
|
+
" float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );",
|
175
|
+
" float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );",
|
176
|
+
" c.p2.x = c.p1.x - n.x * normal_step;",
|
177
|
+
" c.p2.y = c.p1.y - n.y * normal_step;",
|
178
|
+
" c.p3.x = c.p1.x + n.y * line_step;",
|
179
|
+
" c.p3.y = c.p1.y - n.x * line_step;",
|
180
|
+
" c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;",
|
181
|
+
" c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;",
|
182
|
+
" return c;",
|
183
|
+
"}",
|
184
|
+
"float blendColour( float a, float b, float t ) {",
|
185
|
+
// blend colours
|
186
|
+
" if ( blendingMode == BLENDING_LINEAR ) {",
|
187
|
+
" return blend( a, b, 1.0 - t );",
|
188
|
+
" } else if ( blendingMode == BLENDING_ADD ) {",
|
189
|
+
" return blend( a, min( 1.0, a + b ), t );",
|
190
|
+
" } else if ( blendingMode == BLENDING_MULTIPLY ) {",
|
191
|
+
" return blend( a, max( 0.0, a * b ), t );",
|
192
|
+
" } else if ( blendingMode == BLENDING_LIGHTER ) {",
|
193
|
+
" return blend( a, max( a, b ), t );",
|
194
|
+
" } else if ( blendingMode == BLENDING_DARKER ) {",
|
195
|
+
" return blend( a, min( a, b ), t );",
|
196
|
+
" } else {",
|
197
|
+
" return blend( a, b, 1.0 - t );",
|
198
|
+
" }",
|
199
|
+
"}",
|
200
|
+
"void main() {",
|
201
|
+
" if ( ! disable ) {",
|
202
|
+
// setup
|
203
|
+
" vec2 p = vec2( vUV.x * width, vUV.y * height );",
|
204
|
+
" vec2 origin = vec2( 0, 0 );",
|
205
|
+
" float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;",
|
206
|
+
// get channel samples
|
207
|
+
" Cell cell_r = getReferenceCell( p, origin, rotateR, radius );",
|
208
|
+
" Cell cell_g = getReferenceCell( p, origin, rotateG, radius );",
|
209
|
+
" Cell cell_b = getReferenceCell( p, origin, rotateB, radius );",
|
210
|
+
" float r = getDotColour( cell_r, p, 0, rotateR, aa );",
|
211
|
+
" float g = getDotColour( cell_g, p, 1, rotateG, aa );",
|
212
|
+
" float b = getDotColour( cell_b, p, 2, rotateB, aa );",
|
213
|
+
// blend with original
|
214
|
+
" vec4 colour = texture2D( tDiffuse, vUV );",
|
215
|
+
" r = blendColour( r, colour.r, blending );",
|
216
|
+
" g = blendColour( g, colour.g, blending );",
|
217
|
+
" b = blendColour( b, colour.b, blending );",
|
218
|
+
" if ( greyscale ) {",
|
219
|
+
" r = g = b = (r + b + g) / 3.0;",
|
220
|
+
" }",
|
221
|
+
" gl_FragColor = vec4( r, g, b, 1.0 );",
|
222
|
+
" } else {",
|
223
|
+
" gl_FragColor = texture2D( tDiffuse, vUV );",
|
224
|
+
" }",
|
225
|
+
"}"
|
226
|
+
].join("\n")
|
227
|
+
};
|
228
|
+
exports.HalftoneShader = HalftoneShader;
|
@@ -0,0 +1,228 @@
|
|
1
|
+
const HalftoneShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
shape: { value: 1 },
|
5
|
+
radius: { value: 4 },
|
6
|
+
rotateR: { value: Math.PI / 12 * 1 },
|
7
|
+
rotateG: { value: Math.PI / 12 * 2 },
|
8
|
+
rotateB: { value: Math.PI / 12 * 3 },
|
9
|
+
scatter: { value: 0 },
|
10
|
+
width: { value: 1 },
|
11
|
+
height: { value: 1 },
|
12
|
+
blending: { value: 1 },
|
13
|
+
blendingMode: { value: 1 },
|
14
|
+
greyscale: { value: false },
|
15
|
+
disable: { value: false }
|
16
|
+
},
|
17
|
+
vertexShader: [
|
18
|
+
"varying vec2 vUV;",
|
19
|
+
"void main() {",
|
20
|
+
" vUV = uv;",
|
21
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);",
|
22
|
+
"}"
|
23
|
+
].join("\n"),
|
24
|
+
fragmentShader: [
|
25
|
+
"#define SQRT2_MINUS_ONE 0.41421356",
|
26
|
+
"#define SQRT2_HALF_MINUS_ONE 0.20710678",
|
27
|
+
"#define PI2 6.28318531",
|
28
|
+
"#define SHAPE_DOT 1",
|
29
|
+
"#define SHAPE_ELLIPSE 2",
|
30
|
+
"#define SHAPE_LINE 3",
|
31
|
+
"#define SHAPE_SQUARE 4",
|
32
|
+
"#define BLENDING_LINEAR 1",
|
33
|
+
"#define BLENDING_MULTIPLY 2",
|
34
|
+
"#define BLENDING_ADD 3",
|
35
|
+
"#define BLENDING_LIGHTER 4",
|
36
|
+
"#define BLENDING_DARKER 5",
|
37
|
+
"uniform sampler2D tDiffuse;",
|
38
|
+
"uniform float radius;",
|
39
|
+
"uniform float rotateR;",
|
40
|
+
"uniform float rotateG;",
|
41
|
+
"uniform float rotateB;",
|
42
|
+
"uniform float scatter;",
|
43
|
+
"uniform float width;",
|
44
|
+
"uniform float height;",
|
45
|
+
"uniform int shape;",
|
46
|
+
"uniform bool disable;",
|
47
|
+
"uniform float blending;",
|
48
|
+
"uniform int blendingMode;",
|
49
|
+
"varying vec2 vUV;",
|
50
|
+
"uniform bool greyscale;",
|
51
|
+
"const int samples = 8;",
|
52
|
+
"float blend( float a, float b, float t ) {",
|
53
|
+
// linear blend
|
54
|
+
" return a * ( 1.0 - t ) + b * t;",
|
55
|
+
"}",
|
56
|
+
"float hypot( float x, float y ) {",
|
57
|
+
// vector magnitude
|
58
|
+
" return sqrt( x * x + y * y );",
|
59
|
+
"}",
|
60
|
+
"float rand( vec2 seed ){",
|
61
|
+
// get pseudo-random number
|
62
|
+
"return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );",
|
63
|
+
"}",
|
64
|
+
"float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {",
|
65
|
+
// apply shape-specific transforms
|
66
|
+
" float dist = hypot( coord.x - p.x, coord.y - p.y );",
|
67
|
+
" float rad = channel;",
|
68
|
+
" if ( shape == SHAPE_DOT ) {",
|
69
|
+
" rad = pow( abs( rad ), 1.125 ) * rad_max;",
|
70
|
+
" } else if ( shape == SHAPE_ELLIPSE ) {",
|
71
|
+
" rad = pow( abs( rad ), 1.125 ) * rad_max;",
|
72
|
+
" if ( dist != 0.0 ) {",
|
73
|
+
" float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );",
|
74
|
+
" dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;",
|
75
|
+
" }",
|
76
|
+
" } else if ( shape == SHAPE_LINE ) {",
|
77
|
+
" rad = pow( abs( rad ), 1.5) * rad_max;",
|
78
|
+
" float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;",
|
79
|
+
" dist = hypot( normal.x * dot_p, normal.y * dot_p );",
|
80
|
+
" } else if ( shape == SHAPE_SQUARE ) {",
|
81
|
+
" float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;",
|
82
|
+
" float sin_t = abs( sin( theta ) );",
|
83
|
+
" float cos_t = abs( cos( theta ) );",
|
84
|
+
" rad = pow( abs( rad ), 1.4 );",
|
85
|
+
" rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );",
|
86
|
+
" }",
|
87
|
+
" return rad - dist;",
|
88
|
+
"}",
|
89
|
+
"struct Cell {",
|
90
|
+
// grid sample positions
|
91
|
+
" vec2 normal;",
|
92
|
+
" vec2 p1;",
|
93
|
+
" vec2 p2;",
|
94
|
+
" vec2 p3;",
|
95
|
+
" vec2 p4;",
|
96
|
+
" float samp2;",
|
97
|
+
" float samp1;",
|
98
|
+
" float samp3;",
|
99
|
+
" float samp4;",
|
100
|
+
"};",
|
101
|
+
"vec4 getSample( vec2 point ) {",
|
102
|
+
// multi-sampled point
|
103
|
+
" vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );",
|
104
|
+
" float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;",
|
105
|
+
" float step = PI2 / float( samples );",
|
106
|
+
" float dist = radius * 0.66;",
|
107
|
+
" for ( int i = 0; i < samples; ++i ) {",
|
108
|
+
" float r = base + step * float( i );",
|
109
|
+
" vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );",
|
110
|
+
" tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );",
|
111
|
+
" }",
|
112
|
+
" tex /= float( samples ) + 1.0;",
|
113
|
+
" return tex;",
|
114
|
+
"}",
|
115
|
+
"float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {",
|
116
|
+
// get colour for given point
|
117
|
+
" float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;",
|
118
|
+
" if ( channel == 0 ) {",
|
119
|
+
" c.samp1 = getSample( c.p1 ).r;",
|
120
|
+
" c.samp2 = getSample( c.p2 ).r;",
|
121
|
+
" c.samp3 = getSample( c.p3 ).r;",
|
122
|
+
" c.samp4 = getSample( c.p4 ).r;",
|
123
|
+
" } else if (channel == 1) {",
|
124
|
+
" c.samp1 = getSample( c.p1 ).g;",
|
125
|
+
" c.samp2 = getSample( c.p2 ).g;",
|
126
|
+
" c.samp3 = getSample( c.p3 ).g;",
|
127
|
+
" c.samp4 = getSample( c.p4 ).g;",
|
128
|
+
" } else {",
|
129
|
+
" c.samp1 = getSample( c.p1 ).b;",
|
130
|
+
" c.samp3 = getSample( c.p3 ).b;",
|
131
|
+
" c.samp2 = getSample( c.p2 ).b;",
|
132
|
+
" c.samp4 = getSample( c.p4 ).b;",
|
133
|
+
" }",
|
134
|
+
" dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );",
|
135
|
+
" dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );",
|
136
|
+
" dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );",
|
137
|
+
" dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );",
|
138
|
+
" res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;",
|
139
|
+
" res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;",
|
140
|
+
" res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;",
|
141
|
+
" res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;",
|
142
|
+
" res = clamp( res, 0.0, 1.0 );",
|
143
|
+
" return res;",
|
144
|
+
"}",
|
145
|
+
"Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {",
|
146
|
+
// get containing cell
|
147
|
+
" Cell c;",
|
148
|
+
// calc grid
|
149
|
+
" vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );",
|
150
|
+
" float threshold = step * 0.5;",
|
151
|
+
" float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );",
|
152
|
+
" float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );",
|
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|
+
" vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );",
|
154
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+
" float offset_normal = mod( hypot( offset.x, offset.y ), step );",
|
155
|
+
" float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;",
|
156
|
+
" float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;",
|
157
|
+
" float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );",
|
158
|
+
" float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;",
|
159
|
+
" float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;",
|
160
|
+
// get closest corner
|
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|
+
" c.normal = n;",
|
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|
+
" c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;",
|
163
|
+
" c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;",
|
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|
+
// scatter
|
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|
+
" if ( scatter != 0.0 ) {",
|
166
|
+
" float off_mag = scatter * threshold * 0.5;",
|
167
|
+
" float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;",
|
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|
+
" c.p1.x += cos( off_angle ) * off_mag;",
|
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|
+
" c.p1.y += sin( off_angle ) * off_mag;",
|
170
|
+
" }",
|
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|
+
// find corners
|
172
|
+
" float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );",
|
173
|
+
" float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );",
|
174
|
+
" c.p2.x = c.p1.x - n.x * normal_step;",
|
175
|
+
" c.p2.y = c.p1.y - n.y * normal_step;",
|
176
|
+
" c.p3.x = c.p1.x + n.y * line_step;",
|
177
|
+
" c.p3.y = c.p1.y - n.x * line_step;",
|
178
|
+
" c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;",
|
179
|
+
" c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;",
|
180
|
+
" return c;",
|
181
|
+
"}",
|
182
|
+
"float blendColour( float a, float b, float t ) {",
|
183
|
+
// blend colours
|
184
|
+
" if ( blendingMode == BLENDING_LINEAR ) {",
|
185
|
+
" return blend( a, b, 1.0 - t );",
|
186
|
+
" } else if ( blendingMode == BLENDING_ADD ) {",
|
187
|
+
" return blend( a, min( 1.0, a + b ), t );",
|
188
|
+
" } else if ( blendingMode == BLENDING_MULTIPLY ) {",
|
189
|
+
" return blend( a, max( 0.0, a * b ), t );",
|
190
|
+
" } else if ( blendingMode == BLENDING_LIGHTER ) {",
|
191
|
+
" return blend( a, max( a, b ), t );",
|
192
|
+
" } else if ( blendingMode == BLENDING_DARKER ) {",
|
193
|
+
" return blend( a, min( a, b ), t );",
|
194
|
+
" } else {",
|
195
|
+
" return blend( a, b, 1.0 - t );",
|
196
|
+
" }",
|
197
|
+
"}",
|
198
|
+
"void main() {",
|
199
|
+
" if ( ! disable ) {",
|
200
|
+
// setup
|
201
|
+
" vec2 p = vec2( vUV.x * width, vUV.y * height );",
|
202
|
+
" vec2 origin = vec2( 0, 0 );",
|
203
|
+
" float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;",
|
204
|
+
// get channel samples
|
205
|
+
" Cell cell_r = getReferenceCell( p, origin, rotateR, radius );",
|
206
|
+
" Cell cell_g = getReferenceCell( p, origin, rotateG, radius );",
|
207
|
+
" Cell cell_b = getReferenceCell( p, origin, rotateB, radius );",
|
208
|
+
" float r = getDotColour( cell_r, p, 0, rotateR, aa );",
|
209
|
+
" float g = getDotColour( cell_g, p, 1, rotateG, aa );",
|
210
|
+
" float b = getDotColour( cell_b, p, 2, rotateB, aa );",
|
211
|
+
// blend with original
|
212
|
+
" vec4 colour = texture2D( tDiffuse, vUV );",
|
213
|
+
" r = blendColour( r, colour.r, blending );",
|
214
|
+
" g = blendColour( g, colour.g, blending );",
|
215
|
+
" b = blendColour( b, colour.b, blending );",
|
216
|
+
" if ( greyscale ) {",
|
217
|
+
" r = g = b = (r + b + g) / 3.0;",
|
218
|
+
" }",
|
219
|
+
" gl_FragColor = vec4( r, g, b, 1.0 );",
|
220
|
+
" } else {",
|
221
|
+
" gl_FragColor = texture2D( tDiffuse, vUV );",
|
222
|
+
" }",
|
223
|
+
"}"
|
224
|
+
].join("\n")
|
225
|
+
};
|
226
|
+
export {
|
227
|
+
HalftoneShader
|
228
|
+
};
|
@@ -0,0 +1,18 @@
|
|
1
|
+
/**
|
2
|
+
* Two pass Gaussian blur filter (horizontal and vertical blur shaders)
|
3
|
+
* - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
|
4
|
+
* and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
|
5
|
+
*
|
6
|
+
* - 9 samples per pass
|
7
|
+
* - standard deviation 2.7
|
8
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
9
|
+
*/
|
10
|
+
import type { IUniform, Texture } from 'three';
|
11
|
+
import type { IShader } from './types';
|
12
|
+
export declare type HorizontalBlurShaderUniforms = {
|
13
|
+
tDiffuse: IUniform<Texture | null>;
|
14
|
+
h: IUniform<number>;
|
15
|
+
};
|
16
|
+
export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
|
17
|
+
}
|
18
|
+
export declare const HorizontalBlurShader: IHorizontalBlurShader;
|
@@ -0,0 +1,49 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const HorizontalBlurShader = {
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
h: { value: 1 / 512 }
|
7
|
+
},
|
8
|
+
vertexShader: (
|
9
|
+
/* glsl */
|
10
|
+
`
|
11
|
+
varying vec2 vUv;
|
12
|
+
|
13
|
+
void main() {
|
14
|
+
|
15
|
+
vUv = uv;
|
16
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
17
|
+
|
18
|
+
}
|
19
|
+
`
|
20
|
+
),
|
21
|
+
fragmentShader: (
|
22
|
+
/* glsl */
|
23
|
+
`
|
24
|
+
uniform sampler2D tDiffuse;
|
25
|
+
uniform float h;
|
26
|
+
|
27
|
+
varying vec2 vUv;
|
28
|
+
|
29
|
+
void main() {
|
30
|
+
|
31
|
+
vec4 sum = vec4( 0.0 );
|
32
|
+
|
33
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
|
34
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
|
35
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
|
36
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
|
37
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
38
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
|
39
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
|
40
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
|
41
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
|
42
|
+
|
43
|
+
gl_FragColor = sum;
|
44
|
+
|
45
|
+
}
|
46
|
+
`
|
47
|
+
)
|
48
|
+
};
|
49
|
+
exports.HorizontalBlurShader = HorizontalBlurShader;
|
@@ -0,0 +1,49 @@
|
|
1
|
+
const HorizontalBlurShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
h: { value: 1 / 512 }
|
5
|
+
},
|
6
|
+
vertexShader: (
|
7
|
+
/* glsl */
|
8
|
+
`
|
9
|
+
varying vec2 vUv;
|
10
|
+
|
11
|
+
void main() {
|
12
|
+
|
13
|
+
vUv = uv;
|
14
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
15
|
+
|
16
|
+
}
|
17
|
+
`
|
18
|
+
),
|
19
|
+
fragmentShader: (
|
20
|
+
/* glsl */
|
21
|
+
`
|
22
|
+
uniform sampler2D tDiffuse;
|
23
|
+
uniform float h;
|
24
|
+
|
25
|
+
varying vec2 vUv;
|
26
|
+
|
27
|
+
void main() {
|
28
|
+
|
29
|
+
vec4 sum = vec4( 0.0 );
|
30
|
+
|
31
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
|
32
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
|
33
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
|
34
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
|
35
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
36
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
|
37
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
|
38
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
|
39
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
|
40
|
+
|
41
|
+
gl_FragColor = sum;
|
42
|
+
|
43
|
+
}
|
44
|
+
`
|
45
|
+
)
|
46
|
+
};
|
47
|
+
export {
|
48
|
+
HorizontalBlurShader
|
49
|
+
};
|
@@ -0,0 +1,23 @@
|
|
1
|
+
/**
|
2
|
+
* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
|
3
|
+
*
|
4
|
+
* - 9 samples per pass
|
5
|
+
* - standard deviation 2.7
|
6
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
7
|
+
* - "r" parameter control where "focused" horizontal line lies
|
8
|
+
*/
|
9
|
+
export declare const HorizontalTiltShiftShader: {
|
10
|
+
uniforms: {
|
11
|
+
tDiffuse: {
|
12
|
+
value: null;
|
13
|
+
};
|
14
|
+
h: {
|
15
|
+
value: number;
|
16
|
+
};
|
17
|
+
r: {
|
18
|
+
value: number;
|
19
|
+
};
|
20
|
+
};
|
21
|
+
vertexShader: string;
|
22
|
+
fragmentShader: string;
|
23
|
+
};
|
@@ -0,0 +1,37 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const HorizontalTiltShiftShader = {
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
h: { value: 1 / 512 },
|
7
|
+
r: { value: 0.35 }
|
8
|
+
},
|
9
|
+
vertexShader: [
|
10
|
+
"varying vec2 vUv;",
|
11
|
+
"void main() {",
|
12
|
+
" vUv = uv;",
|
13
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
+
"}"
|
15
|
+
].join("\n"),
|
16
|
+
fragmentShader: [
|
17
|
+
"uniform sampler2D tDiffuse;",
|
18
|
+
"uniform float h;",
|
19
|
+
"uniform float r;",
|
20
|
+
"varying vec2 vUv;",
|
21
|
+
"void main() {",
|
22
|
+
" vec4 sum = vec4( 0.0 );",
|
23
|
+
" float hh = h * abs( r - vUv.y );",
|
24
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;",
|
25
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;",
|
26
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
|
27
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;",
|
28
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
|
29
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;",
|
30
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;",
|
31
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;",
|
32
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;",
|
33
|
+
" gl_FragColor = sum;",
|
34
|
+
"}"
|
35
|
+
].join("\n")
|
36
|
+
};
|
37
|
+
exports.HorizontalTiltShiftShader = HorizontalTiltShiftShader;
|
@@ -0,0 +1,37 @@
|
|
1
|
+
const HorizontalTiltShiftShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
h: { value: 1 / 512 },
|
5
|
+
r: { value: 0.35 }
|
6
|
+
},
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"uniform sampler2D tDiffuse;",
|
16
|
+
"uniform float h;",
|
17
|
+
"uniform float r;",
|
18
|
+
"varying vec2 vUv;",
|
19
|
+
"void main() {",
|
20
|
+
" vec4 sum = vec4( 0.0 );",
|
21
|
+
" float hh = h * abs( r - vUv.y );",
|
22
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;",
|
23
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;",
|
24
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
|
25
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;",
|
26
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
|
27
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;",
|
28
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;",
|
29
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;",
|
30
|
+
" sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;",
|
31
|
+
" gl_FragColor = sum;",
|
32
|
+
"}"
|
33
|
+
].join("\n")
|
34
|
+
};
|
35
|
+
export {
|
36
|
+
HorizontalTiltShiftShader
|
37
|
+
};
|