three-stdlib 2.22.7 → 2.22.8
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
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- package/dist/shaders/BleachBypassShader.js +35 -0
- package/dist/shaders/BleachBypassShader.mjs +35 -0
- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
- package/dist/shaders/BlendShader.mjs +30 -0
- package/dist/shaders/BokehShader.d.ts +24 -0
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- package/dist/shaders/BokehShader.mjs +109 -0
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- package/dist/shaders/BokehShader2.js +269 -0
- package/dist/shaders/BokehShader2.mjs +269 -0
- package/dist/shaders/BrightnessContrastShader.d.ts +21 -0
- package/dist/shaders/BrightnessContrastShader.js +32 -0
- package/dist/shaders/BrightnessContrastShader.mjs +32 -0
- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
- package/dist/shaders/ColorCorrectionShader.js +30 -0
- package/dist/shaders/ColorCorrectionShader.mjs +30 -0
- package/dist/shaders/ColorifyShader.d.ts +16 -0
- package/dist/shaders/ColorifyShader.js +28 -0
- package/dist/shaders/ColorifyShader.mjs +28 -0
- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
- package/dist/shaders/CopyShader.d.ts +12 -0
- package/dist/shaders/CopyShader.js +25 -0
- package/dist/shaders/CopyShader.mjs +25 -0
- package/dist/shaders/DOFMipMapShader.d.ts +23 -0
- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
- package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
- package/dist/shaders/DigitalGlitch.js +85 -0
- package/dist/shaders/DigitalGlitch.mjs +85 -0
- package/dist/shaders/DotScreenShader.d.ts +27 -0
- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
- package/dist/shaders/FocusShader.d.ts +26 -0
- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
- package/dist/shaders/VignetteShader.js +38 -0
- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
- package/dist/shaders/VolumeShader.js +225 -0
- package/dist/shaders/VolumeShader.mjs +225 -0
- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
- package/dist/shaders/WaterRefractionShader.mjs +59 -0
- package/dist/shaders/types.d.ts +14 -0
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- package/dist/textures/FlakesTexture.d.ts +4 -0
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- package/dist/textures/FlakesTexture.mjs +30 -0
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- package/dist/types/helpers.mjs +4 -0
- package/dist/types/shared.d.ts +2 -0
- package/dist/types/utils.d.ts +3 -0
- package/dist/utils/BufferGeometryUtils.d.ts +48 -0
- package/dist/utils/BufferGeometryUtils.js +636 -0
- package/dist/utils/BufferGeometryUtils.mjs +636 -0
- package/dist/utils/GeometryCompressionUtils.d.ts +7 -0
- package/dist/utils/GeometryCompressionUtils.js +573 -0
- package/dist/utils/GeometryCompressionUtils.mjs +573 -0
- package/dist/utils/GeometryUtils.d.ts +6 -0
- package/dist/utils/GeometryUtils.js +109 -0
- package/dist/utils/GeometryUtils.mjs +109 -0
- package/dist/utils/LDrawUtils.d.ts +5 -0
- package/dist/utils/RoughnessMipmapper.js +219 -0
- package/dist/utils/RoughnessMipmapper.mjs +219 -0
- package/dist/utils/SceneUtils.d.ts +9 -0
- package/dist/utils/SceneUtils.js +36 -0
- package/dist/utils/SceneUtils.mjs +36 -0
- package/dist/utils/ShadowMapViewer.d.ts +24 -0
- package/dist/utils/ShadowMapViewer.js +114 -0
- package/dist/utils/ShadowMapViewer.mjs +114 -0
- package/dist/utils/SkeletonUtils.d.ts +30 -0
- package/dist/utils/SkeletonUtils.js +292 -0
- package/dist/utils/SkeletonUtils.mjs +292 -0
- package/dist/utils/UVsDebug.d.ts +3 -0
- package/dist/utils/UVsDebug.js +85 -0
- package/dist/utils/UVsDebug.mjs +85 -0
- package/dist/utils/WorkerPool.js +62 -0
- package/dist/utils/WorkerPool.mjs +62 -0
- package/dist/webxr/ARButton.d.ts +5 -0
- package/dist/webxr/ARButton.js +119 -0
- package/dist/webxr/ARButton.mjs +119 -0
- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
- package/dist/webxr/VRButton.js +111 -0
- package/dist/webxr/VRButton.mjs +111 -0
- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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import { Pass, FullScreenQuad } from "./Pass.mjs";
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import { Vector2, Color, WebGLRenderTarget, MeshDepthMaterial, DoubleSide, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Matrix4, Vector3, AdditiveBlending } from "three";
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import { CopyShader } from "../shaders/CopyShader.mjs";
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class OutlinePass extends Pass {
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constructor(resolution, scene, camera, selectedObjects) {
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super();
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__publicField(this, "_visibilityCache");
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__publicField(this, "_oldClearColor");
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__publicField(this, "BlurDirectionX", new Vector2(1, 0));
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__publicField(this, "BlurDirectionY", new Vector2(0, 1));
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this.renderScene = scene;
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this.downSampleRatio = 2;
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this.pulsePeriod = 0;
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this._visibilityCache = /* @__PURE__ */ new Map();
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this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
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const resx = Math.round(this.resolution.x / this.downSampleRatio);
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const resy = Math.round(this.resolution.y / this.downSampleRatio);
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this.renderTargetMaskBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
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this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
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this.renderTargetMaskBuffer.texture.generateMipmaps = false;
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this.depthMaterial = new MeshDepthMaterial();
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this.renderCamera
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);
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this.renderTargetDepthBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
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this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget(resx, resy);
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this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
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this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer1 = new WebGLRenderTarget(resx, resy);
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this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
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+
this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
|
87
|
+
this.renderTargetBlurBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
|
88
|
+
this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
|
89
|
+
this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
|
90
|
+
this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
|
91
|
+
this.renderTargetEdgeBuffer1 = new WebGLRenderTarget(resx, resy);
|
92
|
+
this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
|
93
|
+
this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
|
94
|
+
this.renderTargetEdgeBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
|
95
|
+
this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
|
96
|
+
this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
|
97
|
+
const MAX_EDGE_THICKNESS = 4;
|
98
|
+
const MAX_EDGE_GLOW = 4;
|
99
|
+
this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
|
100
|
+
this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
|
101
|
+
this.separableBlurMaterial1.uniforms["kernelRadius"].value = 1;
|
102
|
+
this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
|
103
|
+
this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
|
104
|
+
this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
|
105
|
+
this.overlayMaterial = this.getOverlayMaterial();
|
106
|
+
if (CopyShader === void 0)
|
107
|
+
console.error("THREE.OutlinePass relies on CopyShader");
|
108
|
+
const copyShader = CopyShader;
|
109
|
+
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
110
|
+
this.copyUniforms["opacity"].value = 1;
|
111
|
+
this.materialCopy = new ShaderMaterial({
|
112
|
+
uniforms: this.copyUniforms,
|
113
|
+
vertexShader: copyShader.vertexShader,
|
114
|
+
fragmentShader: copyShader.fragmentShader,
|
115
|
+
blending: NoBlending,
|
116
|
+
depthTest: false,
|
117
|
+
depthWrite: false,
|
118
|
+
transparent: true
|
119
|
+
});
|
120
|
+
this.enabled = true;
|
121
|
+
this.needsSwap = false;
|
122
|
+
this._oldClearColor = new Color();
|
123
|
+
this.oldClearAlpha = 1;
|
124
|
+
this.fsQuad = new FullScreenQuad(this.materialCopy);
|
125
|
+
this.tempPulseColor1 = new Color();
|
126
|
+
this.tempPulseColor2 = new Color();
|
127
|
+
this.textureMatrix = new Matrix4();
|
128
|
+
function replaceDepthToViewZ(string, camera2) {
|
129
|
+
const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
|
130
|
+
return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
|
131
|
+
}
|
132
|
+
}
|
133
|
+
dispose() {
|
134
|
+
this.renderTargetMaskBuffer.dispose();
|
135
|
+
this.renderTargetDepthBuffer.dispose();
|
136
|
+
this.renderTargetMaskDownSampleBuffer.dispose();
|
137
|
+
this.renderTargetBlurBuffer1.dispose();
|
138
|
+
this.renderTargetBlurBuffer2.dispose();
|
139
|
+
this.renderTargetEdgeBuffer1.dispose();
|
140
|
+
this.renderTargetEdgeBuffer2.dispose();
|
141
|
+
}
|
142
|
+
setSize(width, height) {
|
143
|
+
this.renderTargetMaskBuffer.setSize(width, height);
|
144
|
+
this.renderTargetDepthBuffer.setSize(width, height);
|
145
|
+
let resx = Math.round(width / this.downSampleRatio);
|
146
|
+
let resy = Math.round(height / this.downSampleRatio);
|
147
|
+
this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
|
148
|
+
this.renderTargetBlurBuffer1.setSize(resx, resy);
|
149
|
+
this.renderTargetEdgeBuffer1.setSize(resx, resy);
|
150
|
+
this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
|
151
|
+
resx = Math.round(resx / 2);
|
152
|
+
resy = Math.round(resy / 2);
|
153
|
+
this.renderTargetBlurBuffer2.setSize(resx, resy);
|
154
|
+
this.renderTargetEdgeBuffer2.setSize(resx, resy);
|
155
|
+
this.separableBlurMaterial2.uniforms["texSize"].value.set(resx, resy);
|
156
|
+
}
|
157
|
+
changeVisibilityOfSelectedObjects(bVisible) {
|
158
|
+
const cache = this._visibilityCache;
|
159
|
+
function gatherSelectedMeshesCallBack(object) {
|
160
|
+
if (object.isMesh) {
|
161
|
+
if (bVisible === true) {
|
162
|
+
object.visible = cache.get(object);
|
163
|
+
} else {
|
164
|
+
cache.set(object, object.visible);
|
165
|
+
object.visible = bVisible;
|
166
|
+
}
|
167
|
+
}
|
168
|
+
}
|
169
|
+
for (let i = 0; i < this.selectedObjects.length; i++) {
|
170
|
+
const selectedObject = this.selectedObjects[i];
|
171
|
+
selectedObject.traverse(gatherSelectedMeshesCallBack);
|
172
|
+
}
|
173
|
+
}
|
174
|
+
changeVisibilityOfNonSelectedObjects(bVisible) {
|
175
|
+
const cache = this._visibilityCache;
|
176
|
+
const selectedMeshes = [];
|
177
|
+
function gatherSelectedMeshesCallBack(object) {
|
178
|
+
if (object.isMesh)
|
179
|
+
selectedMeshes.push(object);
|
180
|
+
}
|
181
|
+
for (let i = 0; i < this.selectedObjects.length; i++) {
|
182
|
+
const selectedObject = this.selectedObjects[i];
|
183
|
+
selectedObject.traverse(gatherSelectedMeshesCallBack);
|
184
|
+
}
|
185
|
+
function VisibilityChangeCallBack(object) {
|
186
|
+
if (object.isMesh || object.isSprite) {
|
187
|
+
let bFound = false;
|
188
|
+
for (let i = 0; i < selectedMeshes.length; i++) {
|
189
|
+
const selectedObjectId = selectedMeshes[i].id;
|
190
|
+
if (selectedObjectId === object.id) {
|
191
|
+
bFound = true;
|
192
|
+
break;
|
193
|
+
}
|
194
|
+
}
|
195
|
+
if (bFound === false) {
|
196
|
+
const visibility = object.visible;
|
197
|
+
if (bVisible === false || cache.get(object) === true) {
|
198
|
+
object.visible = bVisible;
|
199
|
+
}
|
200
|
+
cache.set(object, visibility);
|
201
|
+
}
|
202
|
+
} else if (object.isPoints || object.isLine) {
|
203
|
+
if (bVisible === true) {
|
204
|
+
object.visible = cache.get(object);
|
205
|
+
} else {
|
206
|
+
cache.set(object, object.visible);
|
207
|
+
object.visible = bVisible;
|
208
|
+
}
|
209
|
+
}
|
210
|
+
}
|
211
|
+
this.renderScene.traverse(VisibilityChangeCallBack);
|
212
|
+
}
|
213
|
+
updateTextureMatrix() {
|
214
|
+
this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
215
|
+
this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
|
216
|
+
this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
|
217
|
+
}
|
218
|
+
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
219
|
+
if (this.selectedObjects.length > 0) {
|
220
|
+
renderer.getClearColor(this._oldClearColor);
|
221
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
222
|
+
const oldAutoClear = renderer.autoClear;
|
223
|
+
renderer.autoClear = false;
|
224
|
+
if (maskActive)
|
225
|
+
renderer.state.buffers.stencil.setTest(false);
|
226
|
+
renderer.setClearColor(16777215, 1);
|
227
|
+
this.changeVisibilityOfSelectedObjects(false);
|
228
|
+
const currentBackground = this.renderScene.background;
|
229
|
+
this.renderScene.background = null;
|
230
|
+
this.renderScene.overrideMaterial = this.depthMaterial;
|
231
|
+
renderer.setRenderTarget(this.renderTargetDepthBuffer);
|
232
|
+
renderer.clear();
|
233
|
+
renderer.render(this.renderScene, this.renderCamera);
|
234
|
+
this.changeVisibilityOfSelectedObjects(true);
|
235
|
+
this._visibilityCache.clear();
|
236
|
+
this.updateTextureMatrix();
|
237
|
+
this.changeVisibilityOfNonSelectedObjects(false);
|
238
|
+
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
239
|
+
this.prepareMaskMaterial.uniforms["cameraNearFar"].value.set(
|
240
|
+
this.renderCamera.near,
|
241
|
+
this.renderCamera.far
|
242
|
+
);
|
243
|
+
this.prepareMaskMaterial.uniforms["depthTexture"].value = this.renderTargetDepthBuffer.texture;
|
244
|
+
this.prepareMaskMaterial.uniforms["textureMatrix"].value = this.textureMatrix;
|
245
|
+
renderer.setRenderTarget(this.renderTargetMaskBuffer);
|
246
|
+
renderer.clear();
|
247
|
+
renderer.render(this.renderScene, this.renderCamera);
|
248
|
+
this.renderScene.overrideMaterial = null;
|
249
|
+
this.changeVisibilityOfNonSelectedObjects(true);
|
250
|
+
this._visibilityCache.clear();
|
251
|
+
this.renderScene.background = currentBackground;
|
252
|
+
this.fsQuad.material = this.materialCopy;
|
253
|
+
this.copyUniforms["tDiffuse"].value = this.renderTargetMaskBuffer.texture;
|
254
|
+
renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
|
255
|
+
renderer.clear();
|
256
|
+
this.fsQuad.render(renderer);
|
257
|
+
this.tempPulseColor1.copy(this.visibleEdgeColor);
|
258
|
+
this.tempPulseColor2.copy(this.hiddenEdgeColor);
|
259
|
+
if (this.pulsePeriod > 0) {
|
260
|
+
const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1 - 0.25) / 2;
|
261
|
+
this.tempPulseColor1.multiplyScalar(scalar);
|
262
|
+
this.tempPulseColor2.multiplyScalar(scalar);
|
263
|
+
}
|
264
|
+
this.fsQuad.material = this.edgeDetectionMaterial;
|
265
|
+
this.edgeDetectionMaterial.uniforms["maskTexture"].value = this.renderTargetMaskDownSampleBuffer.texture;
|
266
|
+
this.edgeDetectionMaterial.uniforms["texSize"].value.set(
|
267
|
+
this.renderTargetMaskDownSampleBuffer.width,
|
268
|
+
this.renderTargetMaskDownSampleBuffer.height
|
269
|
+
);
|
270
|
+
this.edgeDetectionMaterial.uniforms["visibleEdgeColor"].value = this.tempPulseColor1;
|
271
|
+
this.edgeDetectionMaterial.uniforms["hiddenEdgeColor"].value = this.tempPulseColor2;
|
272
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
273
|
+
renderer.clear();
|
274
|
+
this.fsQuad.render(renderer);
|
275
|
+
this.fsQuad.material = this.separableBlurMaterial1;
|
276
|
+
this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
|
277
|
+
this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionX;
|
278
|
+
this.separableBlurMaterial1.uniforms["kernelRadius"].value = this.edgeThickness;
|
279
|
+
renderer.setRenderTarget(this.renderTargetBlurBuffer1);
|
280
|
+
renderer.clear();
|
281
|
+
this.fsQuad.render(renderer);
|
282
|
+
this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetBlurBuffer1.texture;
|
283
|
+
this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionY;
|
284
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
285
|
+
renderer.clear();
|
286
|
+
this.fsQuad.render(renderer);
|
287
|
+
this.fsQuad.material = this.separableBlurMaterial2;
|
288
|
+
this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
|
289
|
+
this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionX;
|
290
|
+
renderer.setRenderTarget(this.renderTargetBlurBuffer2);
|
291
|
+
renderer.clear();
|
292
|
+
this.fsQuad.render(renderer);
|
293
|
+
this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetBlurBuffer2.texture;
|
294
|
+
this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionY;
|
295
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
|
296
|
+
renderer.clear();
|
297
|
+
this.fsQuad.render(renderer);
|
298
|
+
this.fsQuad.material = this.overlayMaterial;
|
299
|
+
this.overlayMaterial.uniforms["maskTexture"].value = this.renderTargetMaskBuffer.texture;
|
300
|
+
this.overlayMaterial.uniforms["edgeTexture1"].value = this.renderTargetEdgeBuffer1.texture;
|
301
|
+
this.overlayMaterial.uniforms["edgeTexture2"].value = this.renderTargetEdgeBuffer2.texture;
|
302
|
+
this.overlayMaterial.uniforms["patternTexture"].value = this.patternTexture;
|
303
|
+
this.overlayMaterial.uniforms["edgeStrength"].value = this.edgeStrength;
|
304
|
+
this.overlayMaterial.uniforms["edgeGlow"].value = this.edgeGlow;
|
305
|
+
this.overlayMaterial.uniforms["usePatternTexture"].value = this.usePatternTexture;
|
306
|
+
if (maskActive)
|
307
|
+
renderer.state.buffers.stencil.setTest(true);
|
308
|
+
renderer.setRenderTarget(readBuffer);
|
309
|
+
this.fsQuad.render(renderer);
|
310
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
311
|
+
renderer.autoClear = oldAutoClear;
|
312
|
+
}
|
313
|
+
if (this.renderToScreen) {
|
314
|
+
this.fsQuad.material = this.materialCopy;
|
315
|
+
this.copyUniforms["tDiffuse"].value = readBuffer.texture;
|
316
|
+
renderer.setRenderTarget(null);
|
317
|
+
this.fsQuad.render(renderer);
|
318
|
+
}
|
319
|
+
}
|
320
|
+
getPrepareMaskMaterial() {
|
321
|
+
return new ShaderMaterial({
|
322
|
+
uniforms: {
|
323
|
+
depthTexture: { value: null },
|
324
|
+
cameraNearFar: { value: new Vector2(0.5, 0.5) },
|
325
|
+
textureMatrix: { value: null }
|
326
|
+
},
|
327
|
+
vertexShader: `#include <morphtarget_pars_vertex>
|
328
|
+
#include <skinning_pars_vertex>
|
329
|
+
varying vec4 projTexCoord;
|
330
|
+
varying vec4 vPosition;
|
331
|
+
uniform mat4 textureMatrix;
|
332
|
+
void main() {
|
333
|
+
#include <skinbase_vertex>
|
334
|
+
#include <begin_vertex>
|
335
|
+
#include <morphtarget_vertex>
|
336
|
+
#include <skinning_vertex>
|
337
|
+
#include <project_vertex>
|
338
|
+
vPosition = mvPosition;
|
339
|
+
vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
|
340
|
+
projTexCoord = textureMatrix * worldPosition;
|
341
|
+
}`,
|
342
|
+
fragmentShader: `#include <packing>
|
343
|
+
varying vec4 vPosition;
|
344
|
+
varying vec4 projTexCoord;
|
345
|
+
uniform sampler2D depthTexture;
|
346
|
+
uniform vec2 cameraNearFar;
|
347
|
+
void main() {
|
348
|
+
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
349
|
+
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
350
|
+
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
351
|
+
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
352
|
+
}`
|
353
|
+
});
|
354
|
+
}
|
355
|
+
getEdgeDetectionMaterial() {
|
356
|
+
return new ShaderMaterial({
|
357
|
+
uniforms: {
|
358
|
+
maskTexture: { value: null },
|
359
|
+
texSize: { value: new Vector2(0.5, 0.5) },
|
360
|
+
visibleEdgeColor: { value: new Vector3(1, 1, 1) },
|
361
|
+
hiddenEdgeColor: { value: new Vector3(1, 1, 1) }
|
362
|
+
},
|
363
|
+
vertexShader: `varying vec2 vUv;
|
364
|
+
void main() {
|
365
|
+
vUv = uv;
|
366
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
367
|
+
}`,
|
368
|
+
fragmentShader: `varying vec2 vUv;
|
369
|
+
uniform sampler2D maskTexture;
|
370
|
+
uniform vec2 texSize;
|
371
|
+
uniform vec3 visibleEdgeColor;
|
372
|
+
uniform vec3 hiddenEdgeColor;
|
373
|
+
void main() {
|
374
|
+
vec2 invSize = 1.0 / texSize;
|
375
|
+
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
376
|
+
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
377
|
+
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
378
|
+
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
379
|
+
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
380
|
+
float diff1 = (c1.r - c2.r)*0.5;
|
381
|
+
float diff2 = (c3.r - c4.r)*0.5;
|
382
|
+
float d = length( vec2(diff1, diff2) );
|
383
|
+
float a1 = min(c1.g, c2.g);
|
384
|
+
float a2 = min(c3.g, c4.g);
|
385
|
+
float visibilityFactor = min(a1, a2);
|
386
|
+
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
387
|
+
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
388
|
+
}`
|
389
|
+
});
|
390
|
+
}
|
391
|
+
getSeperableBlurMaterial(maxRadius) {
|
392
|
+
return new ShaderMaterial({
|
393
|
+
defines: {
|
394
|
+
MAX_RADIUS: maxRadius
|
395
|
+
},
|
396
|
+
uniforms: {
|
397
|
+
colorTexture: { value: null },
|
398
|
+
texSize: { value: new Vector2(0.5, 0.5) },
|
399
|
+
direction: { value: new Vector2(0.5, 0.5) },
|
400
|
+
kernelRadius: { value: 1 }
|
401
|
+
},
|
402
|
+
vertexShader: `varying vec2 vUv;
|
403
|
+
void main() {
|
404
|
+
vUv = uv;
|
405
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
406
|
+
}`,
|
407
|
+
fragmentShader: `#include <common>
|
408
|
+
varying vec2 vUv;
|
409
|
+
uniform sampler2D colorTexture;
|
410
|
+
uniform vec2 texSize;
|
411
|
+
uniform vec2 direction;
|
412
|
+
uniform float kernelRadius;
|
413
|
+
float gaussianPdf(in float x, in float sigma) {
|
414
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
415
|
+
}
|
416
|
+
void main() {
|
417
|
+
vec2 invSize = 1.0 / texSize;
|
418
|
+
float weightSum = gaussianPdf(0.0, kernelRadius);
|
419
|
+
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
420
|
+
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
421
|
+
vec2 uvOffset = delta;
|
422
|
+
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
423
|
+
float w = gaussianPdf(uvOffset.x, kernelRadius);
|
424
|
+
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
425
|
+
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
426
|
+
diffuseSum += ((sample1 + sample2) * w);
|
427
|
+
weightSum += (2.0 * w);
|
428
|
+
uvOffset += delta;
|
429
|
+
}
|
430
|
+
gl_FragColor = diffuseSum/weightSum;
|
431
|
+
}`
|
432
|
+
});
|
433
|
+
}
|
434
|
+
getOverlayMaterial() {
|
435
|
+
return new ShaderMaterial({
|
436
|
+
uniforms: {
|
437
|
+
maskTexture: { value: null },
|
438
|
+
edgeTexture1: { value: null },
|
439
|
+
edgeTexture2: { value: null },
|
440
|
+
patternTexture: { value: null },
|
441
|
+
edgeStrength: { value: 1 },
|
442
|
+
edgeGlow: { value: 1 },
|
443
|
+
usePatternTexture: { value: 0 }
|
444
|
+
},
|
445
|
+
vertexShader: `varying vec2 vUv;
|
446
|
+
void main() {
|
447
|
+
vUv = uv;
|
448
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
449
|
+
}`,
|
450
|
+
fragmentShader: `varying vec2 vUv;
|
451
|
+
uniform sampler2D maskTexture;
|
452
|
+
uniform sampler2D edgeTexture1;
|
453
|
+
uniform sampler2D edgeTexture2;
|
454
|
+
uniform sampler2D patternTexture;
|
455
|
+
uniform float edgeStrength;
|
456
|
+
uniform float edgeGlow;
|
457
|
+
uniform bool usePatternTexture;
|
458
|
+
void main() {
|
459
|
+
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
460
|
+
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
461
|
+
vec4 maskColor = texture2D(maskTexture, vUv);
|
462
|
+
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
463
|
+
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
464
|
+
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
465
|
+
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
466
|
+
if(usePatternTexture)
|
467
|
+
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
468
|
+
gl_FragColor = finalColor;
|
469
|
+
}`,
|
470
|
+
blending: AdditiveBlending,
|
471
|
+
depthTest: false,
|
472
|
+
depthWrite: false,
|
473
|
+
transparent: true
|
474
|
+
});
|
475
|
+
}
|
476
|
+
}
|
477
|
+
export {
|
478
|
+
OutlinePass
|
479
|
+
};
|
@@ -0,0 +1,20 @@
|
|
1
|
+
import { OrthographicCamera, PlaneGeometry, Material, Renderer, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
+
declare class Pass {
|
3
|
+
enabled: boolean;
|
4
|
+
needsSwap: boolean;
|
5
|
+
clear: boolean;
|
6
|
+
renderToScreen: boolean;
|
7
|
+
setSize(width: number, height: number): void;
|
8
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
|
9
|
+
}
|
10
|
+
declare class FullScreenQuad<TMaterial extends Material = Material> {
|
11
|
+
camera: OrthographicCamera;
|
12
|
+
geometry: PlaneGeometry;
|
13
|
+
private mesh;
|
14
|
+
constructor(material: TMaterial);
|
15
|
+
get material(): TMaterial;
|
16
|
+
set material(value: TMaterial);
|
17
|
+
dispose(): void;
|
18
|
+
render(renderer: Renderer): void;
|
19
|
+
}
|
20
|
+
export { Pass, FullScreenQuad };
|
@@ -0,0 +1,48 @@
|
|
1
|
+
"use strict";
|
2
|
+
var __defProp = Object.defineProperty;
|
3
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
+
var __publicField = (obj, key, value) => {
|
5
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
+
return value;
|
7
|
+
};
|
8
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
+
const THREE = require("three");
|
10
|
+
class Pass {
|
11
|
+
constructor() {
|
12
|
+
// if set to true, the pass is processed by the composer
|
13
|
+
__publicField(this, "enabled", true);
|
14
|
+
// if set to true, the pass indicates to swap read and write buffer after rendering
|
15
|
+
__publicField(this, "needsSwap", true);
|
16
|
+
// if set to true, the pass clears its buffer before rendering
|
17
|
+
__publicField(this, "clear", false);
|
18
|
+
// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
|
19
|
+
__publicField(this, "renderToScreen", false);
|
20
|
+
}
|
21
|
+
setSize(width, height) {
|
22
|
+
}
|
23
|
+
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
24
|
+
console.error("THREE.Pass: .render() must be implemented in derived pass.");
|
25
|
+
}
|
26
|
+
}
|
27
|
+
class FullScreenQuad {
|
28
|
+
constructor(material) {
|
29
|
+
__publicField(this, "camera", new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1));
|
30
|
+
__publicField(this, "geometry", new THREE.PlaneGeometry(2, 2));
|
31
|
+
__publicField(this, "mesh");
|
32
|
+
this.mesh = new THREE.Mesh(this.geometry, material);
|
33
|
+
}
|
34
|
+
get material() {
|
35
|
+
return this.mesh.material;
|
36
|
+
}
|
37
|
+
set material(value) {
|
38
|
+
this.mesh.material = value;
|
39
|
+
}
|
40
|
+
dispose() {
|
41
|
+
this.mesh.geometry.dispose();
|
42
|
+
}
|
43
|
+
render(renderer) {
|
44
|
+
renderer.render(this.mesh, this.camera);
|
45
|
+
}
|
46
|
+
}
|
47
|
+
exports.FullScreenQuad = FullScreenQuad;
|
48
|
+
exports.Pass = Pass;
|
@@ -0,0 +1,48 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
7
|
+
import { OrthographicCamera, PlaneGeometry, Mesh } from "three";
|
8
|
+
class Pass {
|
9
|
+
constructor() {
|
10
|
+
// if set to true, the pass is processed by the composer
|
11
|
+
__publicField(this, "enabled", true);
|
12
|
+
// if set to true, the pass indicates to swap read and write buffer after rendering
|
13
|
+
__publicField(this, "needsSwap", true);
|
14
|
+
// if set to true, the pass clears its buffer before rendering
|
15
|
+
__publicField(this, "clear", false);
|
16
|
+
// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
|
17
|
+
__publicField(this, "renderToScreen", false);
|
18
|
+
}
|
19
|
+
setSize(width, height) {
|
20
|
+
}
|
21
|
+
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
22
|
+
console.error("THREE.Pass: .render() must be implemented in derived pass.");
|
23
|
+
}
|
24
|
+
}
|
25
|
+
class FullScreenQuad {
|
26
|
+
constructor(material) {
|
27
|
+
__publicField(this, "camera", new OrthographicCamera(-1, 1, 1, -1, 0, 1));
|
28
|
+
__publicField(this, "geometry", new PlaneGeometry(2, 2));
|
29
|
+
__publicField(this, "mesh");
|
30
|
+
this.mesh = new Mesh(this.geometry, material);
|
31
|
+
}
|
32
|
+
get material() {
|
33
|
+
return this.mesh.material;
|
34
|
+
}
|
35
|
+
set material(value) {
|
36
|
+
this.mesh.material = value;
|
37
|
+
}
|
38
|
+
dispose() {
|
39
|
+
this.mesh.geometry.dispose();
|
40
|
+
}
|
41
|
+
render(renderer) {
|
42
|
+
renderer.render(this.mesh, this.camera);
|
43
|
+
}
|
44
|
+
}
|
45
|
+
export {
|
46
|
+
FullScreenQuad,
|
47
|
+
Pass
|
48
|
+
};
|
@@ -0,0 +1,14 @@
|
|
1
|
+
import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
|
2
|
+
import { Pass } from './Pass';
|
3
|
+
declare class RenderPass extends Pass {
|
4
|
+
scene: Scene;
|
5
|
+
camera: Camera;
|
6
|
+
overrideMaterial: Material | undefined;
|
7
|
+
clearColor: Color | undefined;
|
8
|
+
clearAlpha: number;
|
9
|
+
clearDepth: boolean;
|
10
|
+
private _oldClearColor;
|
11
|
+
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
|
12
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
|
+
}
|
14
|
+
export { RenderPass };
|
@@ -0,0 +1,59 @@
|
|
1
|
+
"use strict";
|
2
|
+
var __defProp = Object.defineProperty;
|
3
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
+
var __publicField = (obj, key, value) => {
|
5
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
+
return value;
|
7
|
+
};
|
8
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
+
const THREE = require("three");
|
10
|
+
const Pass = require("./Pass.js");
|
11
|
+
class RenderPass extends Pass.Pass {
|
12
|
+
constructor(scene, camera, overrideMaterial, clearColor, clearAlpha = 0) {
|
13
|
+
super();
|
14
|
+
__publicField(this, "scene");
|
15
|
+
__publicField(this, "camera");
|
16
|
+
__publicField(this, "overrideMaterial");
|
17
|
+
__publicField(this, "clearColor");
|
18
|
+
__publicField(this, "clearAlpha");
|
19
|
+
__publicField(this, "clearDepth", false);
|
20
|
+
__publicField(this, "_oldClearColor", new THREE.Color());
|
21
|
+
this.scene = scene;
|
22
|
+
this.camera = camera;
|
23
|
+
this.overrideMaterial = overrideMaterial;
|
24
|
+
this.clearColor = clearColor;
|
25
|
+
this.clearAlpha = clearAlpha;
|
26
|
+
this.clear = true;
|
27
|
+
this.needsSwap = false;
|
28
|
+
}
|
29
|
+
render(renderer, writeBuffer, readBuffer) {
|
30
|
+
let oldAutoClear = renderer.autoClear;
|
31
|
+
renderer.autoClear = false;
|
32
|
+
let oldClearAlpha;
|
33
|
+
let oldOverrideMaterial = null;
|
34
|
+
if (this.overrideMaterial !== void 0) {
|
35
|
+
oldOverrideMaterial = this.scene.overrideMaterial;
|
36
|
+
this.scene.overrideMaterial = this.overrideMaterial;
|
37
|
+
}
|
38
|
+
if (this.clearColor) {
|
39
|
+
renderer.getClearColor(this._oldClearColor);
|
40
|
+
oldClearAlpha = renderer.getClearAlpha();
|
41
|
+
renderer.setClearColor(this.clearColor, this.clearAlpha);
|
42
|
+
}
|
43
|
+
if (this.clearDepth) {
|
44
|
+
renderer.clearDepth();
|
45
|
+
}
|
46
|
+
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
47
|
+
if (this.clear)
|
48
|
+
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
49
|
+
renderer.render(this.scene, this.camera);
|
50
|
+
if (this.clearColor) {
|
51
|
+
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
|
52
|
+
}
|
53
|
+
if (this.overrideMaterial !== void 0) {
|
54
|
+
this.scene.overrideMaterial = oldOverrideMaterial;
|
55
|
+
}
|
56
|
+
renderer.autoClear = oldAutoClear;
|
57
|
+
}
|
58
|
+
}
|
59
|
+
exports.RenderPass = RenderPass;
|