three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Pass, FullScreenQuad } from "./Pass.mjs";
8
+ import { Vector2, Color, WebGLRenderTarget, MeshDepthMaterial, DoubleSide, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Matrix4, Vector3, AdditiveBlending } from "three";
9
+ import { CopyShader } from "../shaders/CopyShader.mjs";
10
+ class OutlinePass extends Pass {
11
+ constructor(resolution, scene, camera, selectedObjects) {
12
+ super();
13
+ __publicField(this, "renderScene");
14
+ __publicField(this, "renderCamera");
15
+ __publicField(this, "selectedObjects");
16
+ __publicField(this, "visibleEdgeColor");
17
+ __publicField(this, "hiddenEdgeColor");
18
+ __publicField(this, "edgeGlow");
19
+ __publicField(this, "usePatternTexture");
20
+ __publicField(this, "edgeThickness");
21
+ __publicField(this, "edgeStrength");
22
+ __publicField(this, "downSampleRatio");
23
+ __publicField(this, "pulsePeriod");
24
+ __publicField(this, "resolution");
25
+ __publicField(this, "renderTargetMaskBuffer");
26
+ __publicField(this, "depthMaterial");
27
+ __publicField(this, "prepareMaskMaterial");
28
+ __publicField(this, "renderTargetDepthBuffer");
29
+ __publicField(this, "renderTargetMaskDownSampleBuffer");
30
+ __publicField(this, "renderTargetBlurBuffer1");
31
+ __publicField(this, "renderTargetBlurBuffer2");
32
+ __publicField(this, "edgeDetectionMaterial");
33
+ __publicField(this, "renderTargetEdgeBuffer1");
34
+ __publicField(this, "renderTargetEdgeBuffer2");
35
+ __publicField(this, "separableBlurMaterial1");
36
+ __publicField(this, "separableBlurMaterial2");
37
+ __publicField(this, "overlayMaterial");
38
+ __publicField(this, "materialCopy");
39
+ __publicField(this, "oldClearAlpha");
40
+ __publicField(this, "fsQuad");
41
+ __publicField(this, "tempPulseColor1");
42
+ __publicField(this, "tempPulseColor2");
43
+ __publicField(this, "textureMatrix");
44
+ __publicField(this, "patternTexture");
45
+ __publicField(this, "_visibilityCache");
46
+ __publicField(this, "_oldClearColor");
47
+ __publicField(this, "copyUniforms");
48
+ __publicField(this, "BlurDirectionX", new Vector2(1, 0));
49
+ __publicField(this, "BlurDirectionY", new Vector2(0, 1));
50
+ this.renderScene = scene;
51
+ this.renderCamera = camera;
52
+ this.selectedObjects = selectedObjects !== void 0 ? selectedObjects : [];
53
+ this.visibleEdgeColor = new Color(1, 1, 1);
54
+ this.hiddenEdgeColor = new Color(0.1, 0.04, 0.02);
55
+ this.edgeGlow = 0;
56
+ this.usePatternTexture = false;
57
+ this.edgeThickness = 1;
58
+ this.edgeStrength = 3;
59
+ this.downSampleRatio = 2;
60
+ this.pulsePeriod = 0;
61
+ this._visibilityCache = /* @__PURE__ */ new Map();
62
+ this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
63
+ const resx = Math.round(this.resolution.x / this.downSampleRatio);
64
+ const resy = Math.round(this.resolution.y / this.downSampleRatio);
65
+ this.renderTargetMaskBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
66
+ this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
67
+ this.renderTargetMaskBuffer.texture.generateMipmaps = false;
68
+ this.depthMaterial = new MeshDepthMaterial();
69
+ this.depthMaterial.side = DoubleSide;
70
+ this.depthMaterial.depthPacking = RGBADepthPacking;
71
+ this.depthMaterial.blending = NoBlending;
72
+ this.prepareMaskMaterial = this.getPrepareMaskMaterial();
73
+ this.prepareMaskMaterial.side = DoubleSide;
74
+ this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(
75
+ this.prepareMaskMaterial.fragmentShader,
76
+ this.renderCamera
77
+ );
78
+ this.renderTargetDepthBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
79
+ this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
80
+ this.renderTargetDepthBuffer.texture.generateMipmaps = false;
81
+ this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget(resx, resy);
82
+ this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
83
+ this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
84
+ this.renderTargetBlurBuffer1 = new WebGLRenderTarget(resx, resy);
85
+ this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
86
+ this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
87
+ this.renderTargetBlurBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
88
+ this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
89
+ this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
90
+ this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
91
+ this.renderTargetEdgeBuffer1 = new WebGLRenderTarget(resx, resy);
92
+ this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
93
+ this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
94
+ this.renderTargetEdgeBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
95
+ this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
96
+ this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
97
+ const MAX_EDGE_THICKNESS = 4;
98
+ const MAX_EDGE_GLOW = 4;
99
+ this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
100
+ this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
101
+ this.separableBlurMaterial1.uniforms["kernelRadius"].value = 1;
102
+ this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
103
+ this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
104
+ this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
105
+ this.overlayMaterial = this.getOverlayMaterial();
106
+ if (CopyShader === void 0)
107
+ console.error("THREE.OutlinePass relies on CopyShader");
108
+ const copyShader = CopyShader;
109
+ this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
110
+ this.copyUniforms["opacity"].value = 1;
111
+ this.materialCopy = new ShaderMaterial({
112
+ uniforms: this.copyUniforms,
113
+ vertexShader: copyShader.vertexShader,
114
+ fragmentShader: copyShader.fragmentShader,
115
+ blending: NoBlending,
116
+ depthTest: false,
117
+ depthWrite: false,
118
+ transparent: true
119
+ });
120
+ this.enabled = true;
121
+ this.needsSwap = false;
122
+ this._oldClearColor = new Color();
123
+ this.oldClearAlpha = 1;
124
+ this.fsQuad = new FullScreenQuad(this.materialCopy);
125
+ this.tempPulseColor1 = new Color();
126
+ this.tempPulseColor2 = new Color();
127
+ this.textureMatrix = new Matrix4();
128
+ function replaceDepthToViewZ(string, camera2) {
129
+ const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
130
+ return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
131
+ }
132
+ }
133
+ dispose() {
134
+ this.renderTargetMaskBuffer.dispose();
135
+ this.renderTargetDepthBuffer.dispose();
136
+ this.renderTargetMaskDownSampleBuffer.dispose();
137
+ this.renderTargetBlurBuffer1.dispose();
138
+ this.renderTargetBlurBuffer2.dispose();
139
+ this.renderTargetEdgeBuffer1.dispose();
140
+ this.renderTargetEdgeBuffer2.dispose();
141
+ }
142
+ setSize(width, height) {
143
+ this.renderTargetMaskBuffer.setSize(width, height);
144
+ this.renderTargetDepthBuffer.setSize(width, height);
145
+ let resx = Math.round(width / this.downSampleRatio);
146
+ let resy = Math.round(height / this.downSampleRatio);
147
+ this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
148
+ this.renderTargetBlurBuffer1.setSize(resx, resy);
149
+ this.renderTargetEdgeBuffer1.setSize(resx, resy);
150
+ this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
151
+ resx = Math.round(resx / 2);
152
+ resy = Math.round(resy / 2);
153
+ this.renderTargetBlurBuffer2.setSize(resx, resy);
154
+ this.renderTargetEdgeBuffer2.setSize(resx, resy);
155
+ this.separableBlurMaterial2.uniforms["texSize"].value.set(resx, resy);
156
+ }
157
+ changeVisibilityOfSelectedObjects(bVisible) {
158
+ const cache = this._visibilityCache;
159
+ function gatherSelectedMeshesCallBack(object) {
160
+ if (object.isMesh) {
161
+ if (bVisible === true) {
162
+ object.visible = cache.get(object);
163
+ } else {
164
+ cache.set(object, object.visible);
165
+ object.visible = bVisible;
166
+ }
167
+ }
168
+ }
169
+ for (let i = 0; i < this.selectedObjects.length; i++) {
170
+ const selectedObject = this.selectedObjects[i];
171
+ selectedObject.traverse(gatherSelectedMeshesCallBack);
172
+ }
173
+ }
174
+ changeVisibilityOfNonSelectedObjects(bVisible) {
175
+ const cache = this._visibilityCache;
176
+ const selectedMeshes = [];
177
+ function gatherSelectedMeshesCallBack(object) {
178
+ if (object.isMesh)
179
+ selectedMeshes.push(object);
180
+ }
181
+ for (let i = 0; i < this.selectedObjects.length; i++) {
182
+ const selectedObject = this.selectedObjects[i];
183
+ selectedObject.traverse(gatherSelectedMeshesCallBack);
184
+ }
185
+ function VisibilityChangeCallBack(object) {
186
+ if (object.isMesh || object.isSprite) {
187
+ let bFound = false;
188
+ for (let i = 0; i < selectedMeshes.length; i++) {
189
+ const selectedObjectId = selectedMeshes[i].id;
190
+ if (selectedObjectId === object.id) {
191
+ bFound = true;
192
+ break;
193
+ }
194
+ }
195
+ if (bFound === false) {
196
+ const visibility = object.visible;
197
+ if (bVisible === false || cache.get(object) === true) {
198
+ object.visible = bVisible;
199
+ }
200
+ cache.set(object, visibility);
201
+ }
202
+ } else if (object.isPoints || object.isLine) {
203
+ if (bVisible === true) {
204
+ object.visible = cache.get(object);
205
+ } else {
206
+ cache.set(object, object.visible);
207
+ object.visible = bVisible;
208
+ }
209
+ }
210
+ }
211
+ this.renderScene.traverse(VisibilityChangeCallBack);
212
+ }
213
+ updateTextureMatrix() {
214
+ this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
215
+ this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
216
+ this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
217
+ }
218
+ render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
219
+ if (this.selectedObjects.length > 0) {
220
+ renderer.getClearColor(this._oldClearColor);
221
+ this.oldClearAlpha = renderer.getClearAlpha();
222
+ const oldAutoClear = renderer.autoClear;
223
+ renderer.autoClear = false;
224
+ if (maskActive)
225
+ renderer.state.buffers.stencil.setTest(false);
226
+ renderer.setClearColor(16777215, 1);
227
+ this.changeVisibilityOfSelectedObjects(false);
228
+ const currentBackground = this.renderScene.background;
229
+ this.renderScene.background = null;
230
+ this.renderScene.overrideMaterial = this.depthMaterial;
231
+ renderer.setRenderTarget(this.renderTargetDepthBuffer);
232
+ renderer.clear();
233
+ renderer.render(this.renderScene, this.renderCamera);
234
+ this.changeVisibilityOfSelectedObjects(true);
235
+ this._visibilityCache.clear();
236
+ this.updateTextureMatrix();
237
+ this.changeVisibilityOfNonSelectedObjects(false);
238
+ this.renderScene.overrideMaterial = this.prepareMaskMaterial;
239
+ this.prepareMaskMaterial.uniforms["cameraNearFar"].value.set(
240
+ this.renderCamera.near,
241
+ this.renderCamera.far
242
+ );
243
+ this.prepareMaskMaterial.uniforms["depthTexture"].value = this.renderTargetDepthBuffer.texture;
244
+ this.prepareMaskMaterial.uniforms["textureMatrix"].value = this.textureMatrix;
245
+ renderer.setRenderTarget(this.renderTargetMaskBuffer);
246
+ renderer.clear();
247
+ renderer.render(this.renderScene, this.renderCamera);
248
+ this.renderScene.overrideMaterial = null;
249
+ this.changeVisibilityOfNonSelectedObjects(true);
250
+ this._visibilityCache.clear();
251
+ this.renderScene.background = currentBackground;
252
+ this.fsQuad.material = this.materialCopy;
253
+ this.copyUniforms["tDiffuse"].value = this.renderTargetMaskBuffer.texture;
254
+ renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
255
+ renderer.clear();
256
+ this.fsQuad.render(renderer);
257
+ this.tempPulseColor1.copy(this.visibleEdgeColor);
258
+ this.tempPulseColor2.copy(this.hiddenEdgeColor);
259
+ if (this.pulsePeriod > 0) {
260
+ const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1 - 0.25) / 2;
261
+ this.tempPulseColor1.multiplyScalar(scalar);
262
+ this.tempPulseColor2.multiplyScalar(scalar);
263
+ }
264
+ this.fsQuad.material = this.edgeDetectionMaterial;
265
+ this.edgeDetectionMaterial.uniforms["maskTexture"].value = this.renderTargetMaskDownSampleBuffer.texture;
266
+ this.edgeDetectionMaterial.uniforms["texSize"].value.set(
267
+ this.renderTargetMaskDownSampleBuffer.width,
268
+ this.renderTargetMaskDownSampleBuffer.height
269
+ );
270
+ this.edgeDetectionMaterial.uniforms["visibleEdgeColor"].value = this.tempPulseColor1;
271
+ this.edgeDetectionMaterial.uniforms["hiddenEdgeColor"].value = this.tempPulseColor2;
272
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
273
+ renderer.clear();
274
+ this.fsQuad.render(renderer);
275
+ this.fsQuad.material = this.separableBlurMaterial1;
276
+ this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
277
+ this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionX;
278
+ this.separableBlurMaterial1.uniforms["kernelRadius"].value = this.edgeThickness;
279
+ renderer.setRenderTarget(this.renderTargetBlurBuffer1);
280
+ renderer.clear();
281
+ this.fsQuad.render(renderer);
282
+ this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetBlurBuffer1.texture;
283
+ this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionY;
284
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
285
+ renderer.clear();
286
+ this.fsQuad.render(renderer);
287
+ this.fsQuad.material = this.separableBlurMaterial2;
288
+ this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
289
+ this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionX;
290
+ renderer.setRenderTarget(this.renderTargetBlurBuffer2);
291
+ renderer.clear();
292
+ this.fsQuad.render(renderer);
293
+ this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetBlurBuffer2.texture;
294
+ this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionY;
295
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
296
+ renderer.clear();
297
+ this.fsQuad.render(renderer);
298
+ this.fsQuad.material = this.overlayMaterial;
299
+ this.overlayMaterial.uniforms["maskTexture"].value = this.renderTargetMaskBuffer.texture;
300
+ this.overlayMaterial.uniforms["edgeTexture1"].value = this.renderTargetEdgeBuffer1.texture;
301
+ this.overlayMaterial.uniforms["edgeTexture2"].value = this.renderTargetEdgeBuffer2.texture;
302
+ this.overlayMaterial.uniforms["patternTexture"].value = this.patternTexture;
303
+ this.overlayMaterial.uniforms["edgeStrength"].value = this.edgeStrength;
304
+ this.overlayMaterial.uniforms["edgeGlow"].value = this.edgeGlow;
305
+ this.overlayMaterial.uniforms["usePatternTexture"].value = this.usePatternTexture;
306
+ if (maskActive)
307
+ renderer.state.buffers.stencil.setTest(true);
308
+ renderer.setRenderTarget(readBuffer);
309
+ this.fsQuad.render(renderer);
310
+ renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
311
+ renderer.autoClear = oldAutoClear;
312
+ }
313
+ if (this.renderToScreen) {
314
+ this.fsQuad.material = this.materialCopy;
315
+ this.copyUniforms["tDiffuse"].value = readBuffer.texture;
316
+ renderer.setRenderTarget(null);
317
+ this.fsQuad.render(renderer);
318
+ }
319
+ }
320
+ getPrepareMaskMaterial() {
321
+ return new ShaderMaterial({
322
+ uniforms: {
323
+ depthTexture: { value: null },
324
+ cameraNearFar: { value: new Vector2(0.5, 0.5) },
325
+ textureMatrix: { value: null }
326
+ },
327
+ vertexShader: `#include <morphtarget_pars_vertex>
328
+ #include <skinning_pars_vertex>
329
+ varying vec4 projTexCoord;
330
+ varying vec4 vPosition;
331
+ uniform mat4 textureMatrix;
332
+ void main() {
333
+ #include <skinbase_vertex>
334
+ #include <begin_vertex>
335
+ #include <morphtarget_vertex>
336
+ #include <skinning_vertex>
337
+ #include <project_vertex>
338
+ vPosition = mvPosition;
339
+ vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
340
+ projTexCoord = textureMatrix * worldPosition;
341
+ }`,
342
+ fragmentShader: `#include <packing>
343
+ varying vec4 vPosition;
344
+ varying vec4 projTexCoord;
345
+ uniform sampler2D depthTexture;
346
+ uniform vec2 cameraNearFar;
347
+ void main() {
348
+ float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
349
+ float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
350
+ float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
351
+ gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
352
+ }`
353
+ });
354
+ }
355
+ getEdgeDetectionMaterial() {
356
+ return new ShaderMaterial({
357
+ uniforms: {
358
+ maskTexture: { value: null },
359
+ texSize: { value: new Vector2(0.5, 0.5) },
360
+ visibleEdgeColor: { value: new Vector3(1, 1, 1) },
361
+ hiddenEdgeColor: { value: new Vector3(1, 1, 1) }
362
+ },
363
+ vertexShader: `varying vec2 vUv;
364
+ void main() {
365
+ vUv = uv;
366
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
367
+ }`,
368
+ fragmentShader: `varying vec2 vUv;
369
+ uniform sampler2D maskTexture;
370
+ uniform vec2 texSize;
371
+ uniform vec3 visibleEdgeColor;
372
+ uniform vec3 hiddenEdgeColor;
373
+ void main() {
374
+ vec2 invSize = 1.0 / texSize;
375
+ vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
376
+ vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
377
+ vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
378
+ vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
379
+ vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
380
+ float diff1 = (c1.r - c2.r)*0.5;
381
+ float diff2 = (c3.r - c4.r)*0.5;
382
+ float d = length( vec2(diff1, diff2) );
383
+ float a1 = min(c1.g, c2.g);
384
+ float a2 = min(c3.g, c4.g);
385
+ float visibilityFactor = min(a1, a2);
386
+ vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
387
+ gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
388
+ }`
389
+ });
390
+ }
391
+ getSeperableBlurMaterial(maxRadius) {
392
+ return new ShaderMaterial({
393
+ defines: {
394
+ MAX_RADIUS: maxRadius
395
+ },
396
+ uniforms: {
397
+ colorTexture: { value: null },
398
+ texSize: { value: new Vector2(0.5, 0.5) },
399
+ direction: { value: new Vector2(0.5, 0.5) },
400
+ kernelRadius: { value: 1 }
401
+ },
402
+ vertexShader: `varying vec2 vUv;
403
+ void main() {
404
+ vUv = uv;
405
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
406
+ }`,
407
+ fragmentShader: `#include <common>
408
+ varying vec2 vUv;
409
+ uniform sampler2D colorTexture;
410
+ uniform vec2 texSize;
411
+ uniform vec2 direction;
412
+ uniform float kernelRadius;
413
+ float gaussianPdf(in float x, in float sigma) {
414
+ return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
415
+ }
416
+ void main() {
417
+ vec2 invSize = 1.0 / texSize;
418
+ float weightSum = gaussianPdf(0.0, kernelRadius);
419
+ vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
420
+ vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
421
+ vec2 uvOffset = delta;
422
+ for( int i = 1; i <= MAX_RADIUS; i ++ ) {
423
+ float w = gaussianPdf(uvOffset.x, kernelRadius);
424
+ vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
425
+ vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
426
+ diffuseSum += ((sample1 + sample2) * w);
427
+ weightSum += (2.0 * w);
428
+ uvOffset += delta;
429
+ }
430
+ gl_FragColor = diffuseSum/weightSum;
431
+ }`
432
+ });
433
+ }
434
+ getOverlayMaterial() {
435
+ return new ShaderMaterial({
436
+ uniforms: {
437
+ maskTexture: { value: null },
438
+ edgeTexture1: { value: null },
439
+ edgeTexture2: { value: null },
440
+ patternTexture: { value: null },
441
+ edgeStrength: { value: 1 },
442
+ edgeGlow: { value: 1 },
443
+ usePatternTexture: { value: 0 }
444
+ },
445
+ vertexShader: `varying vec2 vUv;
446
+ void main() {
447
+ vUv = uv;
448
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
449
+ }`,
450
+ fragmentShader: `varying vec2 vUv;
451
+ uniform sampler2D maskTexture;
452
+ uniform sampler2D edgeTexture1;
453
+ uniform sampler2D edgeTexture2;
454
+ uniform sampler2D patternTexture;
455
+ uniform float edgeStrength;
456
+ uniform float edgeGlow;
457
+ uniform bool usePatternTexture;
458
+ void main() {
459
+ vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
460
+ vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
461
+ vec4 maskColor = texture2D(maskTexture, vUv);
462
+ vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
463
+ float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
464
+ vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
465
+ vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
466
+ if(usePatternTexture)
467
+ finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
468
+ gl_FragColor = finalColor;
469
+ }`,
470
+ blending: AdditiveBlending,
471
+ depthTest: false,
472
+ depthWrite: false,
473
+ transparent: true
474
+ });
475
+ }
476
+ }
477
+ export {
478
+ OutlinePass
479
+ };
@@ -0,0 +1,20 @@
1
+ import { OrthographicCamera, PlaneGeometry, Material, Renderer, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ declare class Pass {
3
+ enabled: boolean;
4
+ needsSwap: boolean;
5
+ clear: boolean;
6
+ renderToScreen: boolean;
7
+ setSize(width: number, height: number): void;
8
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
9
+ }
10
+ declare class FullScreenQuad<TMaterial extends Material = Material> {
11
+ camera: OrthographicCamera;
12
+ geometry: PlaneGeometry;
13
+ private mesh;
14
+ constructor(material: TMaterial);
15
+ get material(): TMaterial;
16
+ set material(value: TMaterial);
17
+ dispose(): void;
18
+ render(renderer: Renderer): void;
19
+ }
20
+ export { Pass, FullScreenQuad };
@@ -0,0 +1,48 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ class Pass {
11
+ constructor() {
12
+ // if set to true, the pass is processed by the composer
13
+ __publicField(this, "enabled", true);
14
+ // if set to true, the pass indicates to swap read and write buffer after rendering
15
+ __publicField(this, "needsSwap", true);
16
+ // if set to true, the pass clears its buffer before rendering
17
+ __publicField(this, "clear", false);
18
+ // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
19
+ __publicField(this, "renderToScreen", false);
20
+ }
21
+ setSize(width, height) {
22
+ }
23
+ render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
24
+ console.error("THREE.Pass: .render() must be implemented in derived pass.");
25
+ }
26
+ }
27
+ class FullScreenQuad {
28
+ constructor(material) {
29
+ __publicField(this, "camera", new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1));
30
+ __publicField(this, "geometry", new THREE.PlaneGeometry(2, 2));
31
+ __publicField(this, "mesh");
32
+ this.mesh = new THREE.Mesh(this.geometry, material);
33
+ }
34
+ get material() {
35
+ return this.mesh.material;
36
+ }
37
+ set material(value) {
38
+ this.mesh.material = value;
39
+ }
40
+ dispose() {
41
+ this.mesh.geometry.dispose();
42
+ }
43
+ render(renderer) {
44
+ renderer.render(this.mesh, this.camera);
45
+ }
46
+ }
47
+ exports.FullScreenQuad = FullScreenQuad;
48
+ exports.Pass = Pass;
@@ -0,0 +1,48 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { OrthographicCamera, PlaneGeometry, Mesh } from "three";
8
+ class Pass {
9
+ constructor() {
10
+ // if set to true, the pass is processed by the composer
11
+ __publicField(this, "enabled", true);
12
+ // if set to true, the pass indicates to swap read and write buffer after rendering
13
+ __publicField(this, "needsSwap", true);
14
+ // if set to true, the pass clears its buffer before rendering
15
+ __publicField(this, "clear", false);
16
+ // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
17
+ __publicField(this, "renderToScreen", false);
18
+ }
19
+ setSize(width, height) {
20
+ }
21
+ render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
22
+ console.error("THREE.Pass: .render() must be implemented in derived pass.");
23
+ }
24
+ }
25
+ class FullScreenQuad {
26
+ constructor(material) {
27
+ __publicField(this, "camera", new OrthographicCamera(-1, 1, 1, -1, 0, 1));
28
+ __publicField(this, "geometry", new PlaneGeometry(2, 2));
29
+ __publicField(this, "mesh");
30
+ this.mesh = new Mesh(this.geometry, material);
31
+ }
32
+ get material() {
33
+ return this.mesh.material;
34
+ }
35
+ set material(value) {
36
+ this.mesh.material = value;
37
+ }
38
+ dispose() {
39
+ this.mesh.geometry.dispose();
40
+ }
41
+ render(renderer) {
42
+ renderer.render(this.mesh, this.camera);
43
+ }
44
+ }
45
+ export {
46
+ FullScreenQuad,
47
+ Pass
48
+ };
@@ -0,0 +1,14 @@
1
+ import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
2
+ import { Pass } from './Pass';
3
+ declare class RenderPass extends Pass {
4
+ scene: Scene;
5
+ camera: Camera;
6
+ overrideMaterial: Material | undefined;
7
+ clearColor: Color | undefined;
8
+ clearAlpha: number;
9
+ clearDepth: boolean;
10
+ private _oldClearColor;
11
+ constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
+ }
14
+ export { RenderPass };
@@ -0,0 +1,59 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.js");
11
+ class RenderPass extends Pass.Pass {
12
+ constructor(scene, camera, overrideMaterial, clearColor, clearAlpha = 0) {
13
+ super();
14
+ __publicField(this, "scene");
15
+ __publicField(this, "camera");
16
+ __publicField(this, "overrideMaterial");
17
+ __publicField(this, "clearColor");
18
+ __publicField(this, "clearAlpha");
19
+ __publicField(this, "clearDepth", false);
20
+ __publicField(this, "_oldClearColor", new THREE.Color());
21
+ this.scene = scene;
22
+ this.camera = camera;
23
+ this.overrideMaterial = overrideMaterial;
24
+ this.clearColor = clearColor;
25
+ this.clearAlpha = clearAlpha;
26
+ this.clear = true;
27
+ this.needsSwap = false;
28
+ }
29
+ render(renderer, writeBuffer, readBuffer) {
30
+ let oldAutoClear = renderer.autoClear;
31
+ renderer.autoClear = false;
32
+ let oldClearAlpha;
33
+ let oldOverrideMaterial = null;
34
+ if (this.overrideMaterial !== void 0) {
35
+ oldOverrideMaterial = this.scene.overrideMaterial;
36
+ this.scene.overrideMaterial = this.overrideMaterial;
37
+ }
38
+ if (this.clearColor) {
39
+ renderer.getClearColor(this._oldClearColor);
40
+ oldClearAlpha = renderer.getClearAlpha();
41
+ renderer.setClearColor(this.clearColor, this.clearAlpha);
42
+ }
43
+ if (this.clearDepth) {
44
+ renderer.clearDepth();
45
+ }
46
+ renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
47
+ if (this.clear)
48
+ renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
49
+ renderer.render(this.scene, this.camera);
50
+ if (this.clearColor) {
51
+ renderer.setClearColor(this._oldClearColor, oldClearAlpha);
52
+ }
53
+ if (this.overrideMaterial !== void 0) {
54
+ this.scene.overrideMaterial = oldOverrideMaterial;
55
+ }
56
+ renderer.autoClear = oldAutoClear;
57
+ }
58
+ }
59
+ exports.RenderPass = RenderPass;