three-stdlib 2.22.7 → 2.22.8
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/renderers/webgpu/constants.js +241 -0
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- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +164 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +14 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
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- package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
- package/dist/shaders/AfterimageShader.d.ts +15 -0
- package/dist/shaders/AfterimageShader.js +32 -0
- package/dist/shaders/AfterimageShader.mjs +32 -0
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- package/dist/shaders/BasicShader.js +12 -0
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- package/dist/shaders/BleachBypassShader.d.ts +14 -0
- package/dist/shaders/BleachBypassShader.js +35 -0
- package/dist/shaders/BleachBypassShader.mjs +35 -0
- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
- package/dist/shaders/BlendShader.mjs +30 -0
- package/dist/shaders/BokehShader.d.ts +24 -0
- package/dist/shaders/BokehShader.js +109 -0
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- package/dist/shaders/BokehShader2.mjs +269 -0
- package/dist/shaders/BrightnessContrastShader.d.ts +21 -0
- package/dist/shaders/BrightnessContrastShader.js +32 -0
- package/dist/shaders/BrightnessContrastShader.mjs +32 -0
- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
- package/dist/shaders/ColorCorrectionShader.js +30 -0
- package/dist/shaders/ColorCorrectionShader.mjs +30 -0
- package/dist/shaders/ColorifyShader.d.ts +16 -0
- package/dist/shaders/ColorifyShader.js +28 -0
- package/dist/shaders/ColorifyShader.mjs +28 -0
- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
- package/dist/shaders/CopyShader.d.ts +12 -0
- package/dist/shaders/CopyShader.js +25 -0
- package/dist/shaders/CopyShader.mjs +25 -0
- package/dist/shaders/DOFMipMapShader.d.ts +23 -0
- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
- package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
- package/dist/shaders/DigitalGlitch.js +85 -0
- package/dist/shaders/DigitalGlitch.mjs +85 -0
- package/dist/shaders/DotScreenShader.d.ts +27 -0
- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
- package/dist/shaders/FocusShader.d.ts +26 -0
- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
- package/dist/shaders/VignetteShader.js +38 -0
- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
- package/dist/shaders/VolumeShader.js +225 -0
- package/dist/shaders/VolumeShader.mjs +225 -0
- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
- package/dist/shaders/WaterRefractionShader.mjs +59 -0
- package/dist/shaders/types.d.ts +14 -0
- package/dist/shaders/types.js +1 -0
- package/dist/shaders/types.mjs +1 -0
- package/dist/textures/FlakesTexture.d.ts +4 -0
- package/dist/textures/FlakesTexture.js +30 -0
- package/dist/textures/FlakesTexture.mjs +30 -0
- package/dist/types/helpers.d.ts +1 -0
- package/dist/types/helpers.js +4 -0
- package/dist/types/helpers.mjs +4 -0
- package/dist/types/shared.d.ts +2 -0
- package/dist/types/utils.d.ts +3 -0
- package/dist/utils/BufferGeometryUtils.d.ts +48 -0
- package/dist/utils/BufferGeometryUtils.js +636 -0
- package/dist/utils/BufferGeometryUtils.mjs +636 -0
- package/dist/utils/GeometryCompressionUtils.d.ts +7 -0
- package/dist/utils/GeometryCompressionUtils.js +573 -0
- package/dist/utils/GeometryCompressionUtils.mjs +573 -0
- package/dist/utils/GeometryUtils.d.ts +6 -0
- package/dist/utils/GeometryUtils.js +109 -0
- package/dist/utils/GeometryUtils.mjs +109 -0
- package/dist/utils/LDrawUtils.d.ts +5 -0
- package/dist/utils/RoughnessMipmapper.js +219 -0
- package/dist/utils/RoughnessMipmapper.mjs +219 -0
- package/dist/utils/SceneUtils.d.ts +9 -0
- package/dist/utils/SceneUtils.js +36 -0
- package/dist/utils/SceneUtils.mjs +36 -0
- package/dist/utils/ShadowMapViewer.d.ts +24 -0
- package/dist/utils/ShadowMapViewer.js +114 -0
- package/dist/utils/ShadowMapViewer.mjs +114 -0
- package/dist/utils/SkeletonUtils.d.ts +30 -0
- package/dist/utils/SkeletonUtils.js +292 -0
- package/dist/utils/SkeletonUtils.mjs +292 -0
- package/dist/utils/UVsDebug.d.ts +3 -0
- package/dist/utils/UVsDebug.js +85 -0
- package/dist/utils/UVsDebug.mjs +85 -0
- package/dist/utils/WorkerPool.js +62 -0
- package/dist/utils/WorkerPool.mjs +62 -0
- package/dist/webxr/ARButton.d.ts +5 -0
- package/dist/webxr/ARButton.js +119 -0
- package/dist/webxr/ARButton.mjs +119 -0
- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
- package/dist/webxr/VRButton.js +111 -0
- package/dist/webxr/VRButton.mjs +111 -0
- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const TechnicolorShader = {
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uniforms: {
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tDiffuse: { value: null }
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},
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const TechnicolorShader = {
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uniforms: {
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vertexShader: [
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"}"
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].join("\n"),
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fragmentShader: [
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"}"
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export {
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/**
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* Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
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export declare const ToneMapShader: {
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value: number;
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middleGrey: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const ToneMapShader = {
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uniforms: {
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tDiffuse: { value: null },
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averageLuminance: { value: 1 },
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luminanceMap: { value: null },
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maxLuminance: { value: 16 },
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minLuminance: { value: 0.01 },
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middleGrey: { value: 0.6 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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"}"
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].join("\n"),
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fragmentShader: [
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" #ifdef ADAPTED_LUMINANCE",
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// Get the calculated average luminance
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" float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
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" #else",
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" float fLumAvg = averageLuminance;",
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" #endif",
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// Calculate the luminance of the current pixel
|
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+
" float fLumPixel = linearToRelativeLuminance( vColor );",
|
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+
// Apply the modified operator (Eq. 4)
|
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+
" float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
|
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+
" float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
|
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+
" return fLumCompressed * vColor;",
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+
"}",
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+
"void main() {",
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+
" vec4 texel = texture2D( tDiffuse, vUv );",
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+
" gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
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+
"}"
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+
].join("\n")
|
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};
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+
exports.ToneMapShader = ToneMapShader;
|
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|
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1
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+
const ToneMapShader = {
|
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uniforms: {
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+
tDiffuse: { value: null },
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averageLuminance: { value: 1 },
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luminanceMap: { value: null },
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maxLuminance: { value: 16 },
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minLuminance: { value: 0.01 },
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middleGrey: { value: 0.6 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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+
"void main() {",
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+
" vUv = uv;",
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+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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+
"}"
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+
].join("\n"),
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fragmentShader: [
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+
"#include <common>",
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+
"uniform sampler2D tDiffuse;",
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+
"varying vec2 vUv;",
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+
"uniform float middleGrey;",
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+
"uniform float minLuminance;",
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+
"uniform float maxLuminance;",
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+
"#ifdef ADAPTED_LUMINANCE",
|
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+
" uniform sampler2D luminanceMap;",
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+
"#else",
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+
" uniform float averageLuminance;",
|
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+
"#endif",
|
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+
"vec3 ToneMap( vec3 vColor ) {",
|
30
|
+
" #ifdef ADAPTED_LUMINANCE",
|
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+
// Get the calculated average luminance
|
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+
" float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
|
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+
" #else",
|
34
|
+
" float fLumAvg = averageLuminance;",
|
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+
" #endif",
|
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+
// Calculate the luminance of the current pixel
|
37
|
+
" float fLumPixel = linearToRelativeLuminance( vColor );",
|
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|
+
// Apply the modified operator (Eq. 4)
|
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|
+
" float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
|
40
|
+
" float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
|
41
|
+
" return fLumCompressed * vColor;",
|
42
|
+
"}",
|
43
|
+
"void main() {",
|
44
|
+
" vec4 texel = texture2D( tDiffuse, vUv );",
|
45
|
+
" gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
|
46
|
+
"}"
|
47
|
+
].join("\n")
|
48
|
+
};
|
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|
+
export {
|
50
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+
ToneMapShader
|
51
|
+
};
|
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|
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1
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+
import { Color, Vector3 } from 'three';
|
2
|
+
/**
|
3
|
+
* Currently contains:
|
4
|
+
*
|
5
|
+
* toon1
|
6
|
+
* toon2
|
7
|
+
* hatching
|
8
|
+
* dotted
|
9
|
+
*/
|
10
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+
export declare const ToonShader1: {
|
11
|
+
uniforms: {
|
12
|
+
uDirLightPos: {
|
13
|
+
value: Vector3;
|
14
|
+
};
|
15
|
+
uDirLightColor: {
|
16
|
+
value: Color;
|
17
|
+
};
|
18
|
+
uAmbientLightColor: {
|
19
|
+
value: Color;
|
20
|
+
};
|
21
|
+
uBaseColor: {
|
22
|
+
value: Color;
|
23
|
+
};
|
24
|
+
};
|
25
|
+
vertexShader: string;
|
26
|
+
fragmentShader: string;
|
27
|
+
};
|
28
|
+
export declare const ToonShader2: {
|
29
|
+
uniforms: {
|
30
|
+
uDirLightPos: {
|
31
|
+
value: Vector3;
|
32
|
+
};
|
33
|
+
uDirLightColor: {
|
34
|
+
value: Color;
|
35
|
+
};
|
36
|
+
uAmbientLightColor: {
|
37
|
+
value: Color;
|
38
|
+
};
|
39
|
+
uBaseColor: {
|
40
|
+
value: Color;
|
41
|
+
};
|
42
|
+
uLineColor1: {
|
43
|
+
value: Color;
|
44
|
+
};
|
45
|
+
uLineColor2: {
|
46
|
+
value: Color;
|
47
|
+
};
|
48
|
+
uLineColor3: {
|
49
|
+
value: Color;
|
50
|
+
};
|
51
|
+
uLineColor4: {
|
52
|
+
value: Color;
|
53
|
+
};
|
54
|
+
};
|
55
|
+
vertexShader: string;
|
56
|
+
fragmentShader: string;
|
57
|
+
};
|
58
|
+
export declare const ToonShaderHatching: {
|
59
|
+
uniforms: {
|
60
|
+
uDirLightPos: {
|
61
|
+
value: Vector3;
|
62
|
+
};
|
63
|
+
uDirLightColor: {
|
64
|
+
value: Color;
|
65
|
+
};
|
66
|
+
uAmbientLightColor: {
|
67
|
+
value: Color;
|
68
|
+
};
|
69
|
+
uBaseColor: {
|
70
|
+
value: Color;
|
71
|
+
};
|
72
|
+
uLineColor1: {
|
73
|
+
value: Color;
|
74
|
+
};
|
75
|
+
uLineColor2: {
|
76
|
+
value: Color;
|
77
|
+
};
|
78
|
+
uLineColor3: {
|
79
|
+
value: Color;
|
80
|
+
};
|
81
|
+
uLineColor4: {
|
82
|
+
value: Color;
|
83
|
+
};
|
84
|
+
};
|
85
|
+
vertexShader: string;
|
86
|
+
fragmentShader: string;
|
87
|
+
};
|
88
|
+
export declare const ToonShaderDotted: {
|
89
|
+
uniforms: {
|
90
|
+
uDirLightPos: {
|
91
|
+
value: Vector3;
|
92
|
+
};
|
93
|
+
uDirLightColor: {
|
94
|
+
value: Color;
|
95
|
+
};
|
96
|
+
uAmbientLightColor: {
|
97
|
+
value: Color;
|
98
|
+
};
|
99
|
+
uBaseColor: {
|
100
|
+
value: Color;
|
101
|
+
};
|
102
|
+
uLineColor1: {
|
103
|
+
value: Color;
|
104
|
+
};
|
105
|
+
};
|
106
|
+
vertexShader: string;
|
107
|
+
fragmentShader: string;
|
108
|
+
};
|
@@ -0,0 +1,188 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const ToonShader1 = {
|
5
|
+
uniforms: {
|
6
|
+
uDirLightPos: { value: new THREE.Vector3() },
|
7
|
+
uDirLightColor: { value: new THREE.Color(15658734) },
|
8
|
+
uAmbientLightColor: { value: new THREE.Color(328965) },
|
9
|
+
uBaseColor: { value: new THREE.Color(16777215) }
|
10
|
+
},
|
11
|
+
vertexShader: [
|
12
|
+
"varying vec3 vNormal;",
|
13
|
+
"varying vec3 vRefract;",
|
14
|
+
"void main() {",
|
15
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
16
|
+
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
17
|
+
" vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
|
18
|
+
" vNormal = normalize( normalMatrix * normal );",
|
19
|
+
" vec3 I = worldPosition.xyz - cameraPosition;",
|
20
|
+
" vRefract = refract( normalize( I ), worldNormal, 1.02 );",
|
21
|
+
" gl_Position = projectionMatrix * mvPosition;",
|
22
|
+
"}"
|
23
|
+
].join("\n"),
|
24
|
+
fragmentShader: [
|
25
|
+
"uniform vec3 uBaseColor;",
|
26
|
+
"uniform vec3 uDirLightPos;",
|
27
|
+
"uniform vec3 uDirLightColor;",
|
28
|
+
"uniform vec3 uAmbientLightColor;",
|
29
|
+
"varying vec3 vNormal;",
|
30
|
+
"varying vec3 vRefract;",
|
31
|
+
"void main() {",
|
32
|
+
" float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
33
|
+
" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
34
|
+
" float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
|
35
|
+
" intensity += length(lightWeighting) * 0.2;",
|
36
|
+
" float cameraWeighting = dot( normalize( vNormal ), vRefract );",
|
37
|
+
" intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
|
38
|
+
" intensity = intensity * 0.2 + 0.3;",
|
39
|
+
" if ( intensity < 0.50 ) {",
|
40
|
+
" gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
|
41
|
+
" } else {",
|
42
|
+
" gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
|
43
|
+
"}",
|
44
|
+
"}"
|
45
|
+
].join("\n")
|
46
|
+
};
|
47
|
+
const ToonShader2 = {
|
48
|
+
uniforms: {
|
49
|
+
uDirLightPos: { value: new THREE.Vector3() },
|
50
|
+
uDirLightColor: { value: new THREE.Color(15658734) },
|
51
|
+
uAmbientLightColor: { value: new THREE.Color(328965) },
|
52
|
+
uBaseColor: { value: new THREE.Color(15658734) },
|
53
|
+
uLineColor1: { value: new THREE.Color(8421504) },
|
54
|
+
uLineColor2: { value: new THREE.Color(0) },
|
55
|
+
uLineColor3: { value: new THREE.Color(0) },
|
56
|
+
uLineColor4: { value: new THREE.Color(0) }
|
57
|
+
},
|
58
|
+
vertexShader: [
|
59
|
+
"varying vec3 vNormal;",
|
60
|
+
"void main() {",
|
61
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
62
|
+
" vNormal = normalize( normalMatrix * normal );",
|
63
|
+
"}"
|
64
|
+
].join("\n"),
|
65
|
+
fragmentShader: [
|
66
|
+
"uniform vec3 uBaseColor;",
|
67
|
+
"uniform vec3 uLineColor1;",
|
68
|
+
"uniform vec3 uLineColor2;",
|
69
|
+
"uniform vec3 uLineColor3;",
|
70
|
+
"uniform vec3 uLineColor4;",
|
71
|
+
"uniform vec3 uDirLightPos;",
|
72
|
+
"uniform vec3 uDirLightColor;",
|
73
|
+
"uniform vec3 uAmbientLightColor;",
|
74
|
+
"varying vec3 vNormal;",
|
75
|
+
"void main() {",
|
76
|
+
" float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
|
77
|
+
" float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
78
|
+
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
79
|
+
" if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
|
80
|
+
" gl_FragColor *= vec4( uLineColor1, 1.0 );",
|
81
|
+
" }",
|
82
|
+
" if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
|
83
|
+
" gl_FragColor *= vec4( uLineColor2, 1.0 );",
|
84
|
+
" }",
|
85
|
+
"}"
|
86
|
+
].join("\n")
|
87
|
+
};
|
88
|
+
const ToonShaderHatching = {
|
89
|
+
uniforms: {
|
90
|
+
uDirLightPos: { value: new THREE.Vector3() },
|
91
|
+
uDirLightColor: { value: new THREE.Color(15658734) },
|
92
|
+
uAmbientLightColor: { value: new THREE.Color(328965) },
|
93
|
+
uBaseColor: { value: new THREE.Color(16777215) },
|
94
|
+
uLineColor1: { value: new THREE.Color(0) },
|
95
|
+
uLineColor2: { value: new THREE.Color(0) },
|
96
|
+
uLineColor3: { value: new THREE.Color(0) },
|
97
|
+
uLineColor4: { value: new THREE.Color(0) }
|
98
|
+
},
|
99
|
+
vertexShader: [
|
100
|
+
"varying vec3 vNormal;",
|
101
|
+
"void main() {",
|
102
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
103
|
+
" vNormal = normalize( normalMatrix * normal );",
|
104
|
+
"}"
|
105
|
+
].join("\n"),
|
106
|
+
fragmentShader: [
|
107
|
+
"uniform vec3 uBaseColor;",
|
108
|
+
"uniform vec3 uLineColor1;",
|
109
|
+
"uniform vec3 uLineColor2;",
|
110
|
+
"uniform vec3 uLineColor3;",
|
111
|
+
"uniform vec3 uLineColor4;",
|
112
|
+
"uniform vec3 uDirLightPos;",
|
113
|
+
"uniform vec3 uDirLightColor;",
|
114
|
+
"uniform vec3 uAmbientLightColor;",
|
115
|
+
"varying vec3 vNormal;",
|
116
|
+
"void main() {",
|
117
|
+
" float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
118
|
+
" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
119
|
+
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
120
|
+
" if ( length(lightWeighting) < 1.00 ) {",
|
121
|
+
" if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
|
122
|
+
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
123
|
+
" }",
|
124
|
+
" }",
|
125
|
+
" if ( length(lightWeighting) < 0.75 ) {",
|
126
|
+
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
|
127
|
+
" gl_FragColor = vec4( uLineColor2, 1.0 );",
|
128
|
+
" }",
|
129
|
+
" }",
|
130
|
+
" if ( length(lightWeighting) < 0.50 ) {",
|
131
|
+
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
132
|
+
" gl_FragColor = vec4( uLineColor3, 1.0 );",
|
133
|
+
" }",
|
134
|
+
" }",
|
135
|
+
" if ( length(lightWeighting) < 0.3465 ) {",
|
136
|
+
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
137
|
+
" gl_FragColor = vec4( uLineColor4, 1.0 );",
|
138
|
+
" }",
|
139
|
+
" }",
|
140
|
+
"}"
|
141
|
+
].join("\n")
|
142
|
+
};
|
143
|
+
const ToonShaderDotted = {
|
144
|
+
uniforms: {
|
145
|
+
uDirLightPos: { value: new THREE.Vector3() },
|
146
|
+
uDirLightColor: { value: new THREE.Color(15658734) },
|
147
|
+
uAmbientLightColor: { value: new THREE.Color(328965) },
|
148
|
+
uBaseColor: { value: new THREE.Color(16777215) },
|
149
|
+
uLineColor1: { value: new THREE.Color(0) }
|
150
|
+
},
|
151
|
+
vertexShader: [
|
152
|
+
"varying vec3 vNormal;",
|
153
|
+
"void main() {",
|
154
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
155
|
+
" vNormal = normalize( normalMatrix * normal );",
|
156
|
+
"}"
|
157
|
+
].join("\n"),
|
158
|
+
fragmentShader: [
|
159
|
+
"uniform vec3 uBaseColor;",
|
160
|
+
"uniform vec3 uLineColor1;",
|
161
|
+
"uniform vec3 uLineColor2;",
|
162
|
+
"uniform vec3 uLineColor3;",
|
163
|
+
"uniform vec3 uLineColor4;",
|
164
|
+
"uniform vec3 uDirLightPos;",
|
165
|
+
"uniform vec3 uDirLightColor;",
|
166
|
+
"uniform vec3 uAmbientLightColor;",
|
167
|
+
"varying vec3 vNormal;",
|
168
|
+
"void main() {",
|
169
|
+
"float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
170
|
+
"vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
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"gl_FragColor = vec4( uBaseColor, 1.0 );",
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"if ( length(lightWeighting) < 1.00 ) {",
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" if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
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" gl_FragColor = vec4( uLineColor1, 1.0 );",
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" }",
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" }",
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" if ( length(lightWeighting) < 0.50 ) {",
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" if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
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" gl_FragColor = vec4( uLineColor1, 1.0 );",
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" }",
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" }",
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"}"
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].join("\n")
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};
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exports.ToonShader1 = ToonShader1;
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exports.ToonShader2 = ToonShader2;
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exports.ToonShaderDotted = ToonShaderDotted;
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exports.ToonShaderHatching = ToonShaderHatching;
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import { Vector3, Color } from "three";
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const ToonShader1 = {
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uniforms: {
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uDirLightPos: { value: new Vector3() },
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uDirLightColor: { value: new Color(15658734) },
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uAmbientLightColor: { value: new Color(328965) },
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uBaseColor: { value: new Color(16777215) }
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},
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vertexShader: [
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"varying vec3 vNormal;",
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"varying vec3 vRefract;",
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"void main() {",
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+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
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" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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" vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
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" vNormal = normalize( normalMatrix * normal );",
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" vec3 I = worldPosition.xyz - cameraPosition;",
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" vRefract = refract( normalize( I ), worldNormal, 1.02 );",
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" gl_Position = projectionMatrix * mvPosition;",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform vec3 uBaseColor;",
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"uniform vec3 uDirLightPos;",
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"uniform vec3 uDirLightColor;",
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"uniform vec3 uAmbientLightColor;",
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"varying vec3 vNormal;",
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"varying vec3 vRefract;",
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"void main() {",
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" float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
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" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
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" float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
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" intensity += length(lightWeighting) * 0.2;",
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" float cameraWeighting = dot( normalize( vNormal ), vRefract );",
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" intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
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+
" intensity = intensity * 0.2 + 0.3;",
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" if ( intensity < 0.50 ) {",
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" gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
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+
" } else {",
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" gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
|
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"}",
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"}"
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].join("\n")
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};
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const ToonShader2 = {
|
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uniforms: {
|
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uDirLightPos: { value: new Vector3() },
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uDirLightColor: { value: new Color(15658734) },
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uAmbientLightColor: { value: new Color(328965) },
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uBaseColor: { value: new Color(15658734) },
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uLineColor1: { value: new Color(8421504) },
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uLineColor2: { value: new Color(0) },
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uLineColor3: { value: new Color(0) },
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uLineColor4: { value: new Color(0) }
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},
|
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vertexShader: [
|
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+
"varying vec3 vNormal;",
|
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+
"void main() {",
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+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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+
" vNormal = normalize( normalMatrix * normal );",
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+
"}"
|
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+
].join("\n"),
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fragmentShader: [
|
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"uniform vec3 uBaseColor;",
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"uniform vec3 uLineColor1;",
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"uniform vec3 uLineColor2;",
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"uniform vec3 uLineColor3;",
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"uniform vec3 uLineColor4;",
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+
"uniform vec3 uDirLightPos;",
|
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"uniform vec3 uDirLightColor;",
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+
"uniform vec3 uAmbientLightColor;",
|
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|
+
"varying vec3 vNormal;",
|
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|
+
"void main() {",
|
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+
" float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
|
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+
" float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
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+
" gl_FragColor = vec4( uBaseColor, 1.0 );",
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+
" if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
|
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|
+
" gl_FragColor *= vec4( uLineColor1, 1.0 );",
|
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+
" }",
|
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+
" if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
|
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|
+
" gl_FragColor *= vec4( uLineColor2, 1.0 );",
|
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+
" }",
|
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|
+
"}"
|
84
|
+
].join("\n")
|
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|
+
};
|
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|
+
const ToonShaderHatching = {
|
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|
+
uniforms: {
|
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|
+
uDirLightPos: { value: new Vector3() },
|
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|
+
uDirLightColor: { value: new Color(15658734) },
|
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|
+
uAmbientLightColor: { value: new Color(328965) },
|
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|
+
uBaseColor: { value: new Color(16777215) },
|
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|
+
uLineColor1: { value: new Color(0) },
|
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|
+
uLineColor2: { value: new Color(0) },
|
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|
+
uLineColor3: { value: new Color(0) },
|
95
|
+
uLineColor4: { value: new Color(0) }
|
96
|
+
},
|
97
|
+
vertexShader: [
|
98
|
+
"varying vec3 vNormal;",
|
99
|
+
"void main() {",
|
100
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
101
|
+
" vNormal = normalize( normalMatrix * normal );",
|
102
|
+
"}"
|
103
|
+
].join("\n"),
|
104
|
+
fragmentShader: [
|
105
|
+
"uniform vec3 uBaseColor;",
|
106
|
+
"uniform vec3 uLineColor1;",
|
107
|
+
"uniform vec3 uLineColor2;",
|
108
|
+
"uniform vec3 uLineColor3;",
|
109
|
+
"uniform vec3 uLineColor4;",
|
110
|
+
"uniform vec3 uDirLightPos;",
|
111
|
+
"uniform vec3 uDirLightColor;",
|
112
|
+
"uniform vec3 uAmbientLightColor;",
|
113
|
+
"varying vec3 vNormal;",
|
114
|
+
"void main() {",
|
115
|
+
" float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
116
|
+
" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
117
|
+
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
118
|
+
" if ( length(lightWeighting) < 1.00 ) {",
|
119
|
+
" if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
|
120
|
+
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
121
|
+
" }",
|
122
|
+
" }",
|
123
|
+
" if ( length(lightWeighting) < 0.75 ) {",
|
124
|
+
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
|
125
|
+
" gl_FragColor = vec4( uLineColor2, 1.0 );",
|
126
|
+
" }",
|
127
|
+
" }",
|
128
|
+
" if ( length(lightWeighting) < 0.50 ) {",
|
129
|
+
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
130
|
+
" gl_FragColor = vec4( uLineColor3, 1.0 );",
|
131
|
+
" }",
|
132
|
+
" }",
|
133
|
+
" if ( length(lightWeighting) < 0.3465 ) {",
|
134
|
+
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
135
|
+
" gl_FragColor = vec4( uLineColor4, 1.0 );",
|
136
|
+
" }",
|
137
|
+
" }",
|
138
|
+
"}"
|
139
|
+
].join("\n")
|
140
|
+
};
|
141
|
+
const ToonShaderDotted = {
|
142
|
+
uniforms: {
|
143
|
+
uDirLightPos: { value: new Vector3() },
|
144
|
+
uDirLightColor: { value: new Color(15658734) },
|
145
|
+
uAmbientLightColor: { value: new Color(328965) },
|
146
|
+
uBaseColor: { value: new Color(16777215) },
|
147
|
+
uLineColor1: { value: new Color(0) }
|
148
|
+
},
|
149
|
+
vertexShader: [
|
150
|
+
"varying vec3 vNormal;",
|
151
|
+
"void main() {",
|
152
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
153
|
+
" vNormal = normalize( normalMatrix * normal );",
|
154
|
+
"}"
|
155
|
+
].join("\n"),
|
156
|
+
fragmentShader: [
|
157
|
+
"uniform vec3 uBaseColor;",
|
158
|
+
"uniform vec3 uLineColor1;",
|
159
|
+
"uniform vec3 uLineColor2;",
|
160
|
+
"uniform vec3 uLineColor3;",
|
161
|
+
"uniform vec3 uLineColor4;",
|
162
|
+
"uniform vec3 uDirLightPos;",
|
163
|
+
"uniform vec3 uDirLightColor;",
|
164
|
+
"uniform vec3 uAmbientLightColor;",
|
165
|
+
"varying vec3 vNormal;",
|
166
|
+
"void main() {",
|
167
|
+
"float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
168
|
+
"vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
169
|
+
"gl_FragColor = vec4( uBaseColor, 1.0 );",
|
170
|
+
"if ( length(lightWeighting) < 1.00 ) {",
|
171
|
+
" if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
|
172
|
+
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
173
|
+
" }",
|
174
|
+
" }",
|
175
|
+
" if ( length(lightWeighting) < 0.50 ) {",
|
176
|
+
" if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
|
177
|
+
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
178
|
+
" }",
|
179
|
+
" }",
|
180
|
+
"}"
|
181
|
+
].join("\n")
|
182
|
+
};
|
183
|
+
export {
|
184
|
+
ToonShader1,
|
185
|
+
ToonShader2,
|
186
|
+
ToonShaderDotted,
|
187
|
+
ToonShaderHatching
|
188
|
+
};
|
@@ -0,0 +1,22 @@
|
|
1
|
+
import { Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* Triangle blur shader
|
4
|
+
* based on glfx.js triangle blur shader
|
5
|
+
* https://github.com/evanw/glfx.js
|
6
|
+
*
|
7
|
+
* A basic blur filter, which convolves the image with a
|
8
|
+
* pyramid filter. The pyramid filter is separable and is applied as two
|
9
|
+
* perpendicular triangle filters.
|
10
|
+
*/
|
11
|
+
export declare const TriangleBlurShader: {
|
12
|
+
uniforms: {
|
13
|
+
texture: {
|
14
|
+
value: null;
|
15
|
+
};
|
16
|
+
delta: {
|
17
|
+
value: Vector2;
|
18
|
+
};
|
19
|
+
};
|
20
|
+
vertexShader: string;
|
21
|
+
fragmentShader: string;
|
22
|
+
};
|