three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,24 @@
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const TechnicolorShader = {
4
+ uniforms: {
5
+ tDiffuse: { value: null }
6
+ },
7
+ vertexShader: [
8
+ "varying vec2 vUv;",
9
+ "void main() {",
10
+ " vUv = uv;",
11
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
+ "}"
13
+ ].join("\n"),
14
+ fragmentShader: [
15
+ "uniform sampler2D tDiffuse;",
16
+ "varying vec2 vUv;",
17
+ "void main() {",
18
+ " vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
19
+ " vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
20
+ " gl_FragColor = newTex;",
21
+ "}"
22
+ ].join("\n")
23
+ };
24
+ exports.TechnicolorShader = TechnicolorShader;
@@ -0,0 +1,24 @@
1
+ const TechnicolorShader = {
2
+ uniforms: {
3
+ tDiffuse: { value: null }
4
+ },
5
+ vertexShader: [
6
+ "varying vec2 vUv;",
7
+ "void main() {",
8
+ " vUv = uv;",
9
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
+ "}"
11
+ ].join("\n"),
12
+ fragmentShader: [
13
+ "uniform sampler2D tDiffuse;",
14
+ "varying vec2 vUv;",
15
+ "void main() {",
16
+ " vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
17
+ " vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
18
+ " gl_FragColor = newTex;",
19
+ "}"
20
+ ].join("\n")
21
+ };
22
+ export {
23
+ TechnicolorShader
24
+ };
@@ -0,0 +1,27 @@
1
+ /**
2
+ * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
+ */
4
+ export declare const ToneMapShader: {
5
+ uniforms: {
6
+ tDiffuse: {
7
+ value: null;
8
+ };
9
+ averageLuminance: {
10
+ value: number;
11
+ };
12
+ luminanceMap: {
13
+ value: null;
14
+ };
15
+ maxLuminance: {
16
+ value: number;
17
+ };
18
+ minLuminance: {
19
+ value: number;
20
+ };
21
+ middleGrey: {
22
+ value: number;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
@@ -0,0 +1,51 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const ToneMapShader = {
4
+ uniforms: {
5
+ tDiffuse: { value: null },
6
+ averageLuminance: { value: 1 },
7
+ luminanceMap: { value: null },
8
+ maxLuminance: { value: 16 },
9
+ minLuminance: { value: 0.01 },
10
+ middleGrey: { value: 0.6 }
11
+ },
12
+ vertexShader: [
13
+ "varying vec2 vUv;",
14
+ "void main() {",
15
+ " vUv = uv;",
16
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
17
+ "}"
18
+ ].join("\n"),
19
+ fragmentShader: [
20
+ "#include <common>",
21
+ "uniform sampler2D tDiffuse;",
22
+ "varying vec2 vUv;",
23
+ "uniform float middleGrey;",
24
+ "uniform float minLuminance;",
25
+ "uniform float maxLuminance;",
26
+ "#ifdef ADAPTED_LUMINANCE",
27
+ " uniform sampler2D luminanceMap;",
28
+ "#else",
29
+ " uniform float averageLuminance;",
30
+ "#endif",
31
+ "vec3 ToneMap( vec3 vColor ) {",
32
+ " #ifdef ADAPTED_LUMINANCE",
33
+ // Get the calculated average luminance
34
+ " float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
35
+ " #else",
36
+ " float fLumAvg = averageLuminance;",
37
+ " #endif",
38
+ // Calculate the luminance of the current pixel
39
+ " float fLumPixel = linearToRelativeLuminance( vColor );",
40
+ // Apply the modified operator (Eq. 4)
41
+ " float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
42
+ " float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
43
+ " return fLumCompressed * vColor;",
44
+ "}",
45
+ "void main() {",
46
+ " vec4 texel = texture2D( tDiffuse, vUv );",
47
+ " gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
48
+ "}"
49
+ ].join("\n")
50
+ };
51
+ exports.ToneMapShader = ToneMapShader;
@@ -0,0 +1,51 @@
1
+ const ToneMapShader = {
2
+ uniforms: {
3
+ tDiffuse: { value: null },
4
+ averageLuminance: { value: 1 },
5
+ luminanceMap: { value: null },
6
+ maxLuminance: { value: 16 },
7
+ minLuminance: { value: 0.01 },
8
+ middleGrey: { value: 0.6 }
9
+ },
10
+ vertexShader: [
11
+ "varying vec2 vUv;",
12
+ "void main() {",
13
+ " vUv = uv;",
14
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
+ "}"
16
+ ].join("\n"),
17
+ fragmentShader: [
18
+ "#include <common>",
19
+ "uniform sampler2D tDiffuse;",
20
+ "varying vec2 vUv;",
21
+ "uniform float middleGrey;",
22
+ "uniform float minLuminance;",
23
+ "uniform float maxLuminance;",
24
+ "#ifdef ADAPTED_LUMINANCE",
25
+ " uniform sampler2D luminanceMap;",
26
+ "#else",
27
+ " uniform float averageLuminance;",
28
+ "#endif",
29
+ "vec3 ToneMap( vec3 vColor ) {",
30
+ " #ifdef ADAPTED_LUMINANCE",
31
+ // Get the calculated average luminance
32
+ " float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
33
+ " #else",
34
+ " float fLumAvg = averageLuminance;",
35
+ " #endif",
36
+ // Calculate the luminance of the current pixel
37
+ " float fLumPixel = linearToRelativeLuminance( vColor );",
38
+ // Apply the modified operator (Eq. 4)
39
+ " float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
40
+ " float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
41
+ " return fLumCompressed * vColor;",
42
+ "}",
43
+ "void main() {",
44
+ " vec4 texel = texture2D( tDiffuse, vUv );",
45
+ " gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
46
+ "}"
47
+ ].join("\n")
48
+ };
49
+ export {
50
+ ToneMapShader
51
+ };
@@ -0,0 +1,108 @@
1
+ import { Color, Vector3 } from 'three';
2
+ /**
3
+ * Currently contains:
4
+ *
5
+ * toon1
6
+ * toon2
7
+ * hatching
8
+ * dotted
9
+ */
10
+ export declare const ToonShader1: {
11
+ uniforms: {
12
+ uDirLightPos: {
13
+ value: Vector3;
14
+ };
15
+ uDirLightColor: {
16
+ value: Color;
17
+ };
18
+ uAmbientLightColor: {
19
+ value: Color;
20
+ };
21
+ uBaseColor: {
22
+ value: Color;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
28
+ export declare const ToonShader2: {
29
+ uniforms: {
30
+ uDirLightPos: {
31
+ value: Vector3;
32
+ };
33
+ uDirLightColor: {
34
+ value: Color;
35
+ };
36
+ uAmbientLightColor: {
37
+ value: Color;
38
+ };
39
+ uBaseColor: {
40
+ value: Color;
41
+ };
42
+ uLineColor1: {
43
+ value: Color;
44
+ };
45
+ uLineColor2: {
46
+ value: Color;
47
+ };
48
+ uLineColor3: {
49
+ value: Color;
50
+ };
51
+ uLineColor4: {
52
+ value: Color;
53
+ };
54
+ };
55
+ vertexShader: string;
56
+ fragmentShader: string;
57
+ };
58
+ export declare const ToonShaderHatching: {
59
+ uniforms: {
60
+ uDirLightPos: {
61
+ value: Vector3;
62
+ };
63
+ uDirLightColor: {
64
+ value: Color;
65
+ };
66
+ uAmbientLightColor: {
67
+ value: Color;
68
+ };
69
+ uBaseColor: {
70
+ value: Color;
71
+ };
72
+ uLineColor1: {
73
+ value: Color;
74
+ };
75
+ uLineColor2: {
76
+ value: Color;
77
+ };
78
+ uLineColor3: {
79
+ value: Color;
80
+ };
81
+ uLineColor4: {
82
+ value: Color;
83
+ };
84
+ };
85
+ vertexShader: string;
86
+ fragmentShader: string;
87
+ };
88
+ export declare const ToonShaderDotted: {
89
+ uniforms: {
90
+ uDirLightPos: {
91
+ value: Vector3;
92
+ };
93
+ uDirLightColor: {
94
+ value: Color;
95
+ };
96
+ uAmbientLightColor: {
97
+ value: Color;
98
+ };
99
+ uBaseColor: {
100
+ value: Color;
101
+ };
102
+ uLineColor1: {
103
+ value: Color;
104
+ };
105
+ };
106
+ vertexShader: string;
107
+ fragmentShader: string;
108
+ };
@@ -0,0 +1,188 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const ToonShader1 = {
5
+ uniforms: {
6
+ uDirLightPos: { value: new THREE.Vector3() },
7
+ uDirLightColor: { value: new THREE.Color(15658734) },
8
+ uAmbientLightColor: { value: new THREE.Color(328965) },
9
+ uBaseColor: { value: new THREE.Color(16777215) }
10
+ },
11
+ vertexShader: [
12
+ "varying vec3 vNormal;",
13
+ "varying vec3 vRefract;",
14
+ "void main() {",
15
+ " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
16
+ " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
17
+ " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
18
+ " vNormal = normalize( normalMatrix * normal );",
19
+ " vec3 I = worldPosition.xyz - cameraPosition;",
20
+ " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
21
+ " gl_Position = projectionMatrix * mvPosition;",
22
+ "}"
23
+ ].join("\n"),
24
+ fragmentShader: [
25
+ "uniform vec3 uBaseColor;",
26
+ "uniform vec3 uDirLightPos;",
27
+ "uniform vec3 uDirLightColor;",
28
+ "uniform vec3 uAmbientLightColor;",
29
+ "varying vec3 vNormal;",
30
+ "varying vec3 vRefract;",
31
+ "void main() {",
32
+ " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
33
+ " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
34
+ " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
35
+ " intensity += length(lightWeighting) * 0.2;",
36
+ " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
37
+ " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
38
+ " intensity = intensity * 0.2 + 0.3;",
39
+ " if ( intensity < 0.50 ) {",
40
+ " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
41
+ " } else {",
42
+ " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
43
+ "}",
44
+ "}"
45
+ ].join("\n")
46
+ };
47
+ const ToonShader2 = {
48
+ uniforms: {
49
+ uDirLightPos: { value: new THREE.Vector3() },
50
+ uDirLightColor: { value: new THREE.Color(15658734) },
51
+ uAmbientLightColor: { value: new THREE.Color(328965) },
52
+ uBaseColor: { value: new THREE.Color(15658734) },
53
+ uLineColor1: { value: new THREE.Color(8421504) },
54
+ uLineColor2: { value: new THREE.Color(0) },
55
+ uLineColor3: { value: new THREE.Color(0) },
56
+ uLineColor4: { value: new THREE.Color(0) }
57
+ },
58
+ vertexShader: [
59
+ "varying vec3 vNormal;",
60
+ "void main() {",
61
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
62
+ " vNormal = normalize( normalMatrix * normal );",
63
+ "}"
64
+ ].join("\n"),
65
+ fragmentShader: [
66
+ "uniform vec3 uBaseColor;",
67
+ "uniform vec3 uLineColor1;",
68
+ "uniform vec3 uLineColor2;",
69
+ "uniform vec3 uLineColor3;",
70
+ "uniform vec3 uLineColor4;",
71
+ "uniform vec3 uDirLightPos;",
72
+ "uniform vec3 uDirLightColor;",
73
+ "uniform vec3 uAmbientLightColor;",
74
+ "varying vec3 vNormal;",
75
+ "void main() {",
76
+ " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
77
+ " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
78
+ " gl_FragColor = vec4( uBaseColor, 1.0 );",
79
+ " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
80
+ " gl_FragColor *= vec4( uLineColor1, 1.0 );",
81
+ " }",
82
+ " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
83
+ " gl_FragColor *= vec4( uLineColor2, 1.0 );",
84
+ " }",
85
+ "}"
86
+ ].join("\n")
87
+ };
88
+ const ToonShaderHatching = {
89
+ uniforms: {
90
+ uDirLightPos: { value: new THREE.Vector3() },
91
+ uDirLightColor: { value: new THREE.Color(15658734) },
92
+ uAmbientLightColor: { value: new THREE.Color(328965) },
93
+ uBaseColor: { value: new THREE.Color(16777215) },
94
+ uLineColor1: { value: new THREE.Color(0) },
95
+ uLineColor2: { value: new THREE.Color(0) },
96
+ uLineColor3: { value: new THREE.Color(0) },
97
+ uLineColor4: { value: new THREE.Color(0) }
98
+ },
99
+ vertexShader: [
100
+ "varying vec3 vNormal;",
101
+ "void main() {",
102
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
103
+ " vNormal = normalize( normalMatrix * normal );",
104
+ "}"
105
+ ].join("\n"),
106
+ fragmentShader: [
107
+ "uniform vec3 uBaseColor;",
108
+ "uniform vec3 uLineColor1;",
109
+ "uniform vec3 uLineColor2;",
110
+ "uniform vec3 uLineColor3;",
111
+ "uniform vec3 uLineColor4;",
112
+ "uniform vec3 uDirLightPos;",
113
+ "uniform vec3 uDirLightColor;",
114
+ "uniform vec3 uAmbientLightColor;",
115
+ "varying vec3 vNormal;",
116
+ "void main() {",
117
+ " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
118
+ " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
119
+ " gl_FragColor = vec4( uBaseColor, 1.0 );",
120
+ " if ( length(lightWeighting) < 1.00 ) {",
121
+ " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
122
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
123
+ " }",
124
+ " }",
125
+ " if ( length(lightWeighting) < 0.75 ) {",
126
+ " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
127
+ " gl_FragColor = vec4( uLineColor2, 1.0 );",
128
+ " }",
129
+ " }",
130
+ " if ( length(lightWeighting) < 0.50 ) {",
131
+ " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
132
+ " gl_FragColor = vec4( uLineColor3, 1.0 );",
133
+ " }",
134
+ " }",
135
+ " if ( length(lightWeighting) < 0.3465 ) {",
136
+ " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
137
+ " gl_FragColor = vec4( uLineColor4, 1.0 );",
138
+ " }",
139
+ " }",
140
+ "}"
141
+ ].join("\n")
142
+ };
143
+ const ToonShaderDotted = {
144
+ uniforms: {
145
+ uDirLightPos: { value: new THREE.Vector3() },
146
+ uDirLightColor: { value: new THREE.Color(15658734) },
147
+ uAmbientLightColor: { value: new THREE.Color(328965) },
148
+ uBaseColor: { value: new THREE.Color(16777215) },
149
+ uLineColor1: { value: new THREE.Color(0) }
150
+ },
151
+ vertexShader: [
152
+ "varying vec3 vNormal;",
153
+ "void main() {",
154
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
155
+ " vNormal = normalize( normalMatrix * normal );",
156
+ "}"
157
+ ].join("\n"),
158
+ fragmentShader: [
159
+ "uniform vec3 uBaseColor;",
160
+ "uniform vec3 uLineColor1;",
161
+ "uniform vec3 uLineColor2;",
162
+ "uniform vec3 uLineColor3;",
163
+ "uniform vec3 uLineColor4;",
164
+ "uniform vec3 uDirLightPos;",
165
+ "uniform vec3 uDirLightColor;",
166
+ "uniform vec3 uAmbientLightColor;",
167
+ "varying vec3 vNormal;",
168
+ "void main() {",
169
+ "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
170
+ "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
171
+ "gl_FragColor = vec4( uBaseColor, 1.0 );",
172
+ "if ( length(lightWeighting) < 1.00 ) {",
173
+ " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
174
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
175
+ " }",
176
+ " }",
177
+ " if ( length(lightWeighting) < 0.50 ) {",
178
+ " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
179
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
180
+ " }",
181
+ " }",
182
+ "}"
183
+ ].join("\n")
184
+ };
185
+ exports.ToonShader1 = ToonShader1;
186
+ exports.ToonShader2 = ToonShader2;
187
+ exports.ToonShaderDotted = ToonShaderDotted;
188
+ exports.ToonShaderHatching = ToonShaderHatching;
@@ -0,0 +1,188 @@
1
+ import { Vector3, Color } from "three";
2
+ const ToonShader1 = {
3
+ uniforms: {
4
+ uDirLightPos: { value: new Vector3() },
5
+ uDirLightColor: { value: new Color(15658734) },
6
+ uAmbientLightColor: { value: new Color(328965) },
7
+ uBaseColor: { value: new Color(16777215) }
8
+ },
9
+ vertexShader: [
10
+ "varying vec3 vNormal;",
11
+ "varying vec3 vRefract;",
12
+ "void main() {",
13
+ " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
14
+ " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
15
+ " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
16
+ " vNormal = normalize( normalMatrix * normal );",
17
+ " vec3 I = worldPosition.xyz - cameraPosition;",
18
+ " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
19
+ " gl_Position = projectionMatrix * mvPosition;",
20
+ "}"
21
+ ].join("\n"),
22
+ fragmentShader: [
23
+ "uniform vec3 uBaseColor;",
24
+ "uniform vec3 uDirLightPos;",
25
+ "uniform vec3 uDirLightColor;",
26
+ "uniform vec3 uAmbientLightColor;",
27
+ "varying vec3 vNormal;",
28
+ "varying vec3 vRefract;",
29
+ "void main() {",
30
+ " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
31
+ " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
32
+ " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
33
+ " intensity += length(lightWeighting) * 0.2;",
34
+ " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
35
+ " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
36
+ " intensity = intensity * 0.2 + 0.3;",
37
+ " if ( intensity < 0.50 ) {",
38
+ " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
39
+ " } else {",
40
+ " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
41
+ "}",
42
+ "}"
43
+ ].join("\n")
44
+ };
45
+ const ToonShader2 = {
46
+ uniforms: {
47
+ uDirLightPos: { value: new Vector3() },
48
+ uDirLightColor: { value: new Color(15658734) },
49
+ uAmbientLightColor: { value: new Color(328965) },
50
+ uBaseColor: { value: new Color(15658734) },
51
+ uLineColor1: { value: new Color(8421504) },
52
+ uLineColor2: { value: new Color(0) },
53
+ uLineColor3: { value: new Color(0) },
54
+ uLineColor4: { value: new Color(0) }
55
+ },
56
+ vertexShader: [
57
+ "varying vec3 vNormal;",
58
+ "void main() {",
59
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
60
+ " vNormal = normalize( normalMatrix * normal );",
61
+ "}"
62
+ ].join("\n"),
63
+ fragmentShader: [
64
+ "uniform vec3 uBaseColor;",
65
+ "uniform vec3 uLineColor1;",
66
+ "uniform vec3 uLineColor2;",
67
+ "uniform vec3 uLineColor3;",
68
+ "uniform vec3 uLineColor4;",
69
+ "uniform vec3 uDirLightPos;",
70
+ "uniform vec3 uDirLightColor;",
71
+ "uniform vec3 uAmbientLightColor;",
72
+ "varying vec3 vNormal;",
73
+ "void main() {",
74
+ " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
75
+ " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
76
+ " gl_FragColor = vec4( uBaseColor, 1.0 );",
77
+ " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
78
+ " gl_FragColor *= vec4( uLineColor1, 1.0 );",
79
+ " }",
80
+ " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
81
+ " gl_FragColor *= vec4( uLineColor2, 1.0 );",
82
+ " }",
83
+ "}"
84
+ ].join("\n")
85
+ };
86
+ const ToonShaderHatching = {
87
+ uniforms: {
88
+ uDirLightPos: { value: new Vector3() },
89
+ uDirLightColor: { value: new Color(15658734) },
90
+ uAmbientLightColor: { value: new Color(328965) },
91
+ uBaseColor: { value: new Color(16777215) },
92
+ uLineColor1: { value: new Color(0) },
93
+ uLineColor2: { value: new Color(0) },
94
+ uLineColor3: { value: new Color(0) },
95
+ uLineColor4: { value: new Color(0) }
96
+ },
97
+ vertexShader: [
98
+ "varying vec3 vNormal;",
99
+ "void main() {",
100
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
101
+ " vNormal = normalize( normalMatrix * normal );",
102
+ "}"
103
+ ].join("\n"),
104
+ fragmentShader: [
105
+ "uniform vec3 uBaseColor;",
106
+ "uniform vec3 uLineColor1;",
107
+ "uniform vec3 uLineColor2;",
108
+ "uniform vec3 uLineColor3;",
109
+ "uniform vec3 uLineColor4;",
110
+ "uniform vec3 uDirLightPos;",
111
+ "uniform vec3 uDirLightColor;",
112
+ "uniform vec3 uAmbientLightColor;",
113
+ "varying vec3 vNormal;",
114
+ "void main() {",
115
+ " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
116
+ " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
117
+ " gl_FragColor = vec4( uBaseColor, 1.0 );",
118
+ " if ( length(lightWeighting) < 1.00 ) {",
119
+ " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
120
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
121
+ " }",
122
+ " }",
123
+ " if ( length(lightWeighting) < 0.75 ) {",
124
+ " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
125
+ " gl_FragColor = vec4( uLineColor2, 1.0 );",
126
+ " }",
127
+ " }",
128
+ " if ( length(lightWeighting) < 0.50 ) {",
129
+ " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
130
+ " gl_FragColor = vec4( uLineColor3, 1.0 );",
131
+ " }",
132
+ " }",
133
+ " if ( length(lightWeighting) < 0.3465 ) {",
134
+ " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
135
+ " gl_FragColor = vec4( uLineColor4, 1.0 );",
136
+ " }",
137
+ " }",
138
+ "}"
139
+ ].join("\n")
140
+ };
141
+ const ToonShaderDotted = {
142
+ uniforms: {
143
+ uDirLightPos: { value: new Vector3() },
144
+ uDirLightColor: { value: new Color(15658734) },
145
+ uAmbientLightColor: { value: new Color(328965) },
146
+ uBaseColor: { value: new Color(16777215) },
147
+ uLineColor1: { value: new Color(0) }
148
+ },
149
+ vertexShader: [
150
+ "varying vec3 vNormal;",
151
+ "void main() {",
152
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
153
+ " vNormal = normalize( normalMatrix * normal );",
154
+ "}"
155
+ ].join("\n"),
156
+ fragmentShader: [
157
+ "uniform vec3 uBaseColor;",
158
+ "uniform vec3 uLineColor1;",
159
+ "uniform vec3 uLineColor2;",
160
+ "uniform vec3 uLineColor3;",
161
+ "uniform vec3 uLineColor4;",
162
+ "uniform vec3 uDirLightPos;",
163
+ "uniform vec3 uDirLightColor;",
164
+ "uniform vec3 uAmbientLightColor;",
165
+ "varying vec3 vNormal;",
166
+ "void main() {",
167
+ "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
168
+ "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
169
+ "gl_FragColor = vec4( uBaseColor, 1.0 );",
170
+ "if ( length(lightWeighting) < 1.00 ) {",
171
+ " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
172
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
173
+ " }",
174
+ " }",
175
+ " if ( length(lightWeighting) < 0.50 ) {",
176
+ " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
177
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
178
+ " }",
179
+ " }",
180
+ "}"
181
+ ].join("\n")
182
+ };
183
+ export {
184
+ ToonShader1,
185
+ ToonShader2,
186
+ ToonShaderDotted,
187
+ ToonShaderHatching
188
+ };
@@ -0,0 +1,22 @@
1
+ import { Vector2 } from 'three';
2
+ /**
3
+ * Triangle blur shader
4
+ * based on glfx.js triangle blur shader
5
+ * https://github.com/evanw/glfx.js
6
+ *
7
+ * A basic blur filter, which convolves the image with a
8
+ * pyramid filter. The pyramid filter is separable and is applied as two
9
+ * perpendicular triangle filters.
10
+ */
11
+ export declare const TriangleBlurShader: {
12
+ uniforms: {
13
+ texture: {
14
+ value: null;
15
+ };
16
+ delta: {
17
+ value: Vector2;
18
+ };
19
+ };
20
+ vertexShader: string;
21
+ fragmentShader: string;
22
+ };