three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ const SSAARenderPass = require("./SSAARenderPass.js");
5
+ var TAARenderPass = function(scene, camera, clearColor, clearAlpha) {
6
+ if (SSAARenderPass.SSAARenderPass === void 0) {
7
+ console.error("THREE.TAARenderPass relies on SSAARenderPass");
8
+ }
9
+ SSAARenderPass.SSAARenderPass.call(this, scene, camera, clearColor, clearAlpha);
10
+ this.sampleLevel = 0;
11
+ this.accumulate = false;
12
+ };
13
+ TAARenderPass.JitterVectors = SSAARenderPass.SSAARenderPass.JitterVectors;
14
+ TAARenderPass.prototype = Object.assign(Object.create(SSAARenderPass.SSAARenderPass.prototype), {
15
+ constructor: TAARenderPass,
16
+ render: function(renderer, writeBuffer, readBuffer, deltaTime) {
17
+ if (!this.accumulate) {
18
+ SSAARenderPass.SSAARenderPass.prototype.render.call(this, renderer, writeBuffer, readBuffer, deltaTime);
19
+ this.accumulateIndex = -1;
20
+ return;
21
+ }
22
+ var jitterOffsets = TAARenderPass.JitterVectors[5];
23
+ if (!this.sampleRenderTarget) {
24
+ this.sampleRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
25
+ this.sampleRenderTarget.texture.name = "TAARenderPass.sample";
26
+ }
27
+ if (!this.holdRenderTarget) {
28
+ this.holdRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
29
+ this.holdRenderTarget.texture.name = "TAARenderPass.hold";
30
+ }
31
+ if (this.accumulate && this.accumulateIndex === -1) {
32
+ SSAARenderPass.SSAARenderPass.prototype.render.call(this, renderer, this.holdRenderTarget, readBuffer, deltaTime);
33
+ this.accumulateIndex = 0;
34
+ }
35
+ var autoClear = renderer.autoClear;
36
+ renderer.autoClear = false;
37
+ var sampleWeight = 1 / jitterOffsets.length;
38
+ if (this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length) {
39
+ this.copyUniforms["opacity"].value = sampleWeight;
40
+ this.copyUniforms["tDiffuse"].value = writeBuffer.texture;
41
+ var numSamplesPerFrame = Math.pow(2, this.sampleLevel);
42
+ for (let i = 0; i < numSamplesPerFrame; i++) {
43
+ var j = this.accumulateIndex;
44
+ var jitterOffset = jitterOffsets[j];
45
+ if (this.camera.setViewOffset) {
46
+ this.camera.setViewOffset(
47
+ readBuffer.width,
48
+ readBuffer.height,
49
+ jitterOffset[0] * 0.0625,
50
+ jitterOffset[1] * 0.0625,
51
+ // 0.0625 = 1 / 16
52
+ readBuffer.width,
53
+ readBuffer.height
54
+ );
55
+ }
56
+ renderer.setRenderTarget(writeBuffer);
57
+ renderer.clear();
58
+ renderer.render(this.scene, this.camera);
59
+ renderer.setRenderTarget(this.sampleRenderTarget);
60
+ if (this.accumulateIndex === 0)
61
+ renderer.clear();
62
+ this.fsQuad.render(renderer);
63
+ this.accumulateIndex++;
64
+ if (this.accumulateIndex >= jitterOffsets.length)
65
+ break;
66
+ }
67
+ if (this.camera.clearViewOffset)
68
+ this.camera.clearViewOffset();
69
+ }
70
+ var accumulationWeight = this.accumulateIndex * sampleWeight;
71
+ if (accumulationWeight > 0) {
72
+ this.copyUniforms["opacity"].value = 1;
73
+ this.copyUniforms["tDiffuse"].value = this.sampleRenderTarget.texture;
74
+ renderer.setRenderTarget(writeBuffer);
75
+ renderer.clear();
76
+ this.fsQuad.render(renderer);
77
+ }
78
+ if (accumulationWeight < 1) {
79
+ this.copyUniforms["opacity"].value = 1 - accumulationWeight;
80
+ this.copyUniforms["tDiffuse"].value = this.holdRenderTarget.texture;
81
+ renderer.setRenderTarget(writeBuffer);
82
+ if (accumulationWeight === 0)
83
+ renderer.clear();
84
+ this.fsQuad.render(renderer);
85
+ }
86
+ renderer.autoClear = autoClear;
87
+ }
88
+ });
89
+ exports.TAARenderPass = TAARenderPass;
@@ -0,0 +1,89 @@
1
+ import { WebGLRenderTarget } from "three";
2
+ import { SSAARenderPass } from "./SSAARenderPass.mjs";
3
+ var TAARenderPass = function(scene, camera, clearColor, clearAlpha) {
4
+ if (SSAARenderPass === void 0) {
5
+ console.error("THREE.TAARenderPass relies on SSAARenderPass");
6
+ }
7
+ SSAARenderPass.call(this, scene, camera, clearColor, clearAlpha);
8
+ this.sampleLevel = 0;
9
+ this.accumulate = false;
10
+ };
11
+ TAARenderPass.JitterVectors = SSAARenderPass.JitterVectors;
12
+ TAARenderPass.prototype = Object.assign(Object.create(SSAARenderPass.prototype), {
13
+ constructor: TAARenderPass,
14
+ render: function(renderer, writeBuffer, readBuffer, deltaTime) {
15
+ if (!this.accumulate) {
16
+ SSAARenderPass.prototype.render.call(this, renderer, writeBuffer, readBuffer, deltaTime);
17
+ this.accumulateIndex = -1;
18
+ return;
19
+ }
20
+ var jitterOffsets = TAARenderPass.JitterVectors[5];
21
+ if (!this.sampleRenderTarget) {
22
+ this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
23
+ this.sampleRenderTarget.texture.name = "TAARenderPass.sample";
24
+ }
25
+ if (!this.holdRenderTarget) {
26
+ this.holdRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
27
+ this.holdRenderTarget.texture.name = "TAARenderPass.hold";
28
+ }
29
+ if (this.accumulate && this.accumulateIndex === -1) {
30
+ SSAARenderPass.prototype.render.call(this, renderer, this.holdRenderTarget, readBuffer, deltaTime);
31
+ this.accumulateIndex = 0;
32
+ }
33
+ var autoClear = renderer.autoClear;
34
+ renderer.autoClear = false;
35
+ var sampleWeight = 1 / jitterOffsets.length;
36
+ if (this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length) {
37
+ this.copyUniforms["opacity"].value = sampleWeight;
38
+ this.copyUniforms["tDiffuse"].value = writeBuffer.texture;
39
+ var numSamplesPerFrame = Math.pow(2, this.sampleLevel);
40
+ for (let i = 0; i < numSamplesPerFrame; i++) {
41
+ var j = this.accumulateIndex;
42
+ var jitterOffset = jitterOffsets[j];
43
+ if (this.camera.setViewOffset) {
44
+ this.camera.setViewOffset(
45
+ readBuffer.width,
46
+ readBuffer.height,
47
+ jitterOffset[0] * 0.0625,
48
+ jitterOffset[1] * 0.0625,
49
+ // 0.0625 = 1 / 16
50
+ readBuffer.width,
51
+ readBuffer.height
52
+ );
53
+ }
54
+ renderer.setRenderTarget(writeBuffer);
55
+ renderer.clear();
56
+ renderer.render(this.scene, this.camera);
57
+ renderer.setRenderTarget(this.sampleRenderTarget);
58
+ if (this.accumulateIndex === 0)
59
+ renderer.clear();
60
+ this.fsQuad.render(renderer);
61
+ this.accumulateIndex++;
62
+ if (this.accumulateIndex >= jitterOffsets.length)
63
+ break;
64
+ }
65
+ if (this.camera.clearViewOffset)
66
+ this.camera.clearViewOffset();
67
+ }
68
+ var accumulationWeight = this.accumulateIndex * sampleWeight;
69
+ if (accumulationWeight > 0) {
70
+ this.copyUniforms["opacity"].value = 1;
71
+ this.copyUniforms["tDiffuse"].value = this.sampleRenderTarget.texture;
72
+ renderer.setRenderTarget(writeBuffer);
73
+ renderer.clear();
74
+ this.fsQuad.render(renderer);
75
+ }
76
+ if (accumulationWeight < 1) {
77
+ this.copyUniforms["opacity"].value = 1 - accumulationWeight;
78
+ this.copyUniforms["tDiffuse"].value = this.holdRenderTarget.texture;
79
+ renderer.setRenderTarget(writeBuffer);
80
+ if (accumulationWeight === 0)
81
+ renderer.clear();
82
+ this.fsQuad.render(renderer);
83
+ }
84
+ renderer.autoClear = autoClear;
85
+ }
86
+ });
87
+ export {
88
+ TAARenderPass
89
+ };
@@ -0,0 +1,12 @@
1
+ import { Texture, ShaderMaterial } from 'three'
2
+
3
+ import { Pass } from './Pass'
4
+
5
+ export class TexturePass extends Pass {
6
+ constructor(map: Texture, opacity?: number)
7
+ map: Texture
8
+ opacity: number
9
+ uniforms: object
10
+ material: ShaderMaterial
11
+ fsQuad: object
12
+ }
@@ -0,0 +1,39 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.js");
5
+ const CopyShader = require("../shaders/CopyShader.js");
6
+ var TexturePass = function(map, opacity) {
7
+ if (CopyShader.CopyShader === void 0)
8
+ console.error("THREE.TexturePass relies on CopyShader");
9
+ var shader = CopyShader.CopyShader;
10
+ this.map = map;
11
+ this.opacity = opacity !== void 0 ? opacity : 1;
12
+ this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
13
+ this.material = new THREE.ShaderMaterial({
14
+ uniforms: this.uniforms,
15
+ vertexShader: shader.vertexShader,
16
+ fragmentShader: shader.fragmentShader,
17
+ depthTest: false,
18
+ depthWrite: false
19
+ });
20
+ this.needsSwap = false;
21
+ this.fsQuad = new Pass.FullScreenQuad(null);
22
+ };
23
+ TexturePass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
24
+ constructor: TexturePass,
25
+ render: function(renderer, writeBuffer, readBuffer) {
26
+ var oldAutoClear = renderer.autoClear;
27
+ renderer.autoClear = false;
28
+ this.fsQuad.material = this.material;
29
+ this.uniforms["opacity"].value = this.opacity;
30
+ this.uniforms["tDiffuse"].value = this.map;
31
+ this.material.transparent = this.opacity < 1;
32
+ renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
33
+ if (this.clear)
34
+ renderer.clear();
35
+ this.fsQuad.render(renderer);
36
+ renderer.autoClear = oldAutoClear;
37
+ }
38
+ });
39
+ exports.TexturePass = TexturePass;
@@ -0,0 +1,39 @@
1
+ import { UniformsUtils, ShaderMaterial } from "three";
2
+ import { FullScreenQuad, Pass } from "./Pass.mjs";
3
+ import { CopyShader } from "../shaders/CopyShader.mjs";
4
+ var TexturePass = function(map, opacity) {
5
+ if (CopyShader === void 0)
6
+ console.error("THREE.TexturePass relies on CopyShader");
7
+ var shader = CopyShader;
8
+ this.map = map;
9
+ this.opacity = opacity !== void 0 ? opacity : 1;
10
+ this.uniforms = UniformsUtils.clone(shader.uniforms);
11
+ this.material = new ShaderMaterial({
12
+ uniforms: this.uniforms,
13
+ vertexShader: shader.vertexShader,
14
+ fragmentShader: shader.fragmentShader,
15
+ depthTest: false,
16
+ depthWrite: false
17
+ });
18
+ this.needsSwap = false;
19
+ this.fsQuad = new FullScreenQuad(null);
20
+ };
21
+ TexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
22
+ constructor: TexturePass,
23
+ render: function(renderer, writeBuffer, readBuffer) {
24
+ var oldAutoClear = renderer.autoClear;
25
+ renderer.autoClear = false;
26
+ this.fsQuad.material = this.material;
27
+ this.uniforms["opacity"].value = this.opacity;
28
+ this.uniforms["tDiffuse"].value = this.map;
29
+ this.material.transparent = this.opacity < 1;
30
+ renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
31
+ if (this.clear)
32
+ renderer.clear();
33
+ this.fsQuad.render(renderer);
34
+ renderer.autoClear = oldAutoClear;
35
+ }
36
+ });
37
+ export {
38
+ TexturePass
39
+ };
@@ -0,0 +1,31 @@
1
+ import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
+
3
+ import { Pass } from './Pass'
4
+
5
+ export class UnrealBloomPass extends Pass {
6
+ constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
7
+ resolution: Vector2
8
+ strength: number
9
+ radius: number
10
+ threshold: number
11
+ clearColor: Color
12
+ renderTargetsHorizontal: WebGLRenderTarget[]
13
+ renderTargetsVertical: WebGLRenderTarget[]
14
+ nMips: number
15
+ renderTargetBright: WebGLRenderTarget
16
+ highPassUniforms: object
17
+ materialHighPassFilter: ShaderMaterial
18
+ separableBlurMaterials: ShaderMaterial[]
19
+ compositeMaterial: ShaderMaterial
20
+ bloomTintColors: Vector3[]
21
+ copyUniforms: object
22
+ materialCopy: ShaderMaterial
23
+ oldClearColor: Color
24
+ oldClearAlpha: number
25
+ basic: MeshBasicMaterial
26
+ fsQuad: object
27
+
28
+ dispose(): void
29
+ getSeperableBlurMaterial(): ShaderMaterial
30
+ getCompositeMaterial(): ShaderMaterial
31
+ }
@@ -0,0 +1,220 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.js");
5
+ const CopyShader = require("../shaders/CopyShader.js");
6
+ const LuminosityHighPassShader = require("../shaders/LuminosityHighPassShader.js");
7
+ var UnrealBloomPass = function(resolution, strength, radius, threshold) {
8
+ this.strength = strength !== void 0 ? strength : 1;
9
+ this.radius = radius;
10
+ this.threshold = threshold;
11
+ this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
12
+ this.clearColor = new THREE.Color(0, 0, 0);
13
+ var pars = {
14
+ minFilter: THREE.LinearFilter,
15
+ magFilter: THREE.LinearFilter,
16
+ format: THREE.RGBAFormat
17
+ };
18
+ this.renderTargetsHorizontal = [];
19
+ this.renderTargetsVertical = [];
20
+ this.nMips = 5;
21
+ var resx = Math.round(this.resolution.x / 2);
22
+ var resy = Math.round(this.resolution.y / 2);
23
+ this.renderTargetBright = new THREE.WebGLRenderTarget(resx, resy, pars);
24
+ this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
25
+ this.renderTargetBright.texture.generateMipmaps = false;
26
+ for (let i = 0; i < this.nMips; i++) {
27
+ var renderTargetHorizonal = new THREE.WebGLRenderTarget(resx, resy, pars);
28
+ renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
29
+ renderTargetHorizonal.texture.generateMipmaps = false;
30
+ this.renderTargetsHorizontal.push(renderTargetHorizonal);
31
+ var renderTargetVertical = new THREE.WebGLRenderTarget(resx, resy, pars);
32
+ renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
33
+ renderTargetVertical.texture.generateMipmaps = false;
34
+ this.renderTargetsVertical.push(renderTargetVertical);
35
+ resx = Math.round(resx / 2);
36
+ resy = Math.round(resy / 2);
37
+ }
38
+ if (LuminosityHighPassShader.LuminosityHighPassShader === void 0)
39
+ console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");
40
+ var highPassShader = LuminosityHighPassShader.LuminosityHighPassShader;
41
+ this.highPassUniforms = THREE.UniformsUtils.clone(highPassShader.uniforms);
42
+ this.highPassUniforms["luminosityThreshold"].value = threshold;
43
+ this.highPassUniforms["smoothWidth"].value = 0.01;
44
+ this.materialHighPassFilter = new THREE.ShaderMaterial({
45
+ uniforms: this.highPassUniforms,
46
+ vertexShader: highPassShader.vertexShader,
47
+ fragmentShader: highPassShader.fragmentShader,
48
+ defines: {}
49
+ });
50
+ this.separableBlurMaterials = [];
51
+ var kernelSizeArray = [3, 5, 7, 9, 11];
52
+ var resx = Math.round(this.resolution.x / 2);
53
+ var resy = Math.round(this.resolution.y / 2);
54
+ for (let i = 0; i < this.nMips; i++) {
55
+ this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
56
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
57
+ resx = Math.round(resx / 2);
58
+ resy = Math.round(resy / 2);
59
+ }
60
+ this.compositeMaterial = this.getCompositeMaterial(this.nMips);
61
+ this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
62
+ this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
63
+ this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
64
+ this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
65
+ this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
66
+ this.compositeMaterial.uniforms["bloomStrength"].value = strength;
67
+ this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
68
+ this.compositeMaterial.needsUpdate = true;
69
+ var bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
70
+ this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
71
+ this.bloomTintColors = [
72
+ new THREE.Vector3(1, 1, 1),
73
+ new THREE.Vector3(1, 1, 1),
74
+ new THREE.Vector3(1, 1, 1),
75
+ new THREE.Vector3(1, 1, 1),
76
+ new THREE.Vector3(1, 1, 1)
77
+ ];
78
+ this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
79
+ if (CopyShader.CopyShader === void 0) {
80
+ console.error("THREE.UnrealBloomPass relies on CopyShader");
81
+ }
82
+ var copyShader = CopyShader.CopyShader;
83
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
84
+ this.copyUniforms["opacity"].value = 1;
85
+ this.materialCopy = new THREE.ShaderMaterial({
86
+ uniforms: this.copyUniforms,
87
+ vertexShader: copyShader.vertexShader,
88
+ fragmentShader: copyShader.fragmentShader,
89
+ blending: THREE.AdditiveBlending,
90
+ depthTest: false,
91
+ depthWrite: false,
92
+ transparent: true
93
+ });
94
+ this.enabled = true;
95
+ this.needsSwap = false;
96
+ this._oldClearColor = new THREE.Color();
97
+ this.oldClearAlpha = 1;
98
+ this.basic = new THREE.MeshBasicMaterial();
99
+ this.fsQuad = new Pass.FullScreenQuad(null);
100
+ };
101
+ UnrealBloomPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
102
+ constructor: UnrealBloomPass,
103
+ dispose: function() {
104
+ for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
105
+ this.renderTargetsHorizontal[i].dispose();
106
+ }
107
+ for (let i = 0; i < this.renderTargetsVertical.length; i++) {
108
+ this.renderTargetsVertical[i].dispose();
109
+ }
110
+ this.renderTargetBright.dispose();
111
+ },
112
+ setSize: function(width, height) {
113
+ var resx = Math.round(width / 2);
114
+ var resy = Math.round(height / 2);
115
+ this.renderTargetBright.setSize(resx, resy);
116
+ for (let i = 0; i < this.nMips; i++) {
117
+ this.renderTargetsHorizontal[i].setSize(resx, resy);
118
+ this.renderTargetsVertical[i].setSize(resx, resy);
119
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
120
+ resx = Math.round(resx / 2);
121
+ resy = Math.round(resy / 2);
122
+ }
123
+ },
124
+ render: function(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
125
+ renderer.getClearColor(this._oldClearColor);
126
+ this.oldClearAlpha = renderer.getClearAlpha();
127
+ var oldAutoClear = renderer.autoClear;
128
+ renderer.autoClear = false;
129
+ renderer.setClearColor(this.clearColor, 0);
130
+ if (maskActive)
131
+ renderer.state.buffers.stencil.setTest(false);
132
+ if (this.renderToScreen) {
133
+ this.fsQuad.material = this.basic;
134
+ this.basic.map = readBuffer.texture;
135
+ renderer.setRenderTarget(null);
136
+ renderer.clear();
137
+ this.fsQuad.render(renderer);
138
+ }
139
+ this.highPassUniforms["tDiffuse"].value = readBuffer.texture;
140
+ this.highPassUniforms["luminosityThreshold"].value = this.threshold;
141
+ this.fsQuad.material = this.materialHighPassFilter;
142
+ renderer.setRenderTarget(this.renderTargetBright);
143
+ renderer.clear();
144
+ this.fsQuad.render(renderer);
145
+ var inputRenderTarget = this.renderTargetBright;
146
+ for (let i = 0; i < this.nMips; i++) {
147
+ this.fsQuad.material = this.separableBlurMaterials[i];
148
+ this.separableBlurMaterials[i].uniforms["colorTexture"].value = inputRenderTarget.texture;
149
+ this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionX;
150
+ renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
151
+ renderer.clear();
152
+ this.fsQuad.render(renderer);
153
+ this.separableBlurMaterials[i].uniforms["colorTexture"].value = this.renderTargetsHorizontal[i].texture;
154
+ this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionY;
155
+ renderer.setRenderTarget(this.renderTargetsVertical[i]);
156
+ renderer.clear();
157
+ this.fsQuad.render(renderer);
158
+ inputRenderTarget = this.renderTargetsVertical[i];
159
+ }
160
+ this.fsQuad.material = this.compositeMaterial;
161
+ this.compositeMaterial.uniforms["bloomStrength"].value = this.strength;
162
+ this.compositeMaterial.uniforms["bloomRadius"].value = this.radius;
163
+ this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
164
+ renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
165
+ renderer.clear();
166
+ this.fsQuad.render(renderer);
167
+ this.fsQuad.material = this.materialCopy;
168
+ this.copyUniforms["tDiffuse"].value = this.renderTargetsHorizontal[0].texture;
169
+ if (maskActive)
170
+ renderer.state.buffers.stencil.setTest(true);
171
+ if (this.renderToScreen) {
172
+ renderer.setRenderTarget(null);
173
+ this.fsQuad.render(renderer);
174
+ } else {
175
+ renderer.setRenderTarget(readBuffer);
176
+ this.fsQuad.render(renderer);
177
+ }
178
+ renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
179
+ renderer.autoClear = oldAutoClear;
180
+ },
181
+ getSeperableBlurMaterial: function(kernelRadius) {
182
+ return new THREE.ShaderMaterial({
183
+ defines: {
184
+ KERNEL_RADIUS: kernelRadius,
185
+ SIGMA: kernelRadius
186
+ },
187
+ uniforms: {
188
+ colorTexture: { value: null },
189
+ texSize: { value: new THREE.Vector2(0.5, 0.5) },
190
+ direction: { value: new THREE.Vector2(0.5, 0.5) }
191
+ },
192
+ vertexShader: "varying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
193
+ fragmentShader: "#include <common>varying vec2 vUv;\nuniform sampler2D colorTexture;\nuniform vec2 texSize;uniform vec2 direction;\nfloat gaussianPdf(in float x, in float sigma) { return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;}void main() {\n vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb; vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb; diffuseSum += (sample1 + sample2) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n}"
194
+ });
195
+ },
196
+ getCompositeMaterial: function(nMips) {
197
+ return new THREE.ShaderMaterial({
198
+ defines: {
199
+ NUM_MIPS: nMips
200
+ },
201
+ uniforms: {
202
+ blurTexture1: { value: null },
203
+ blurTexture2: { value: null },
204
+ blurTexture3: { value: null },
205
+ blurTexture4: { value: null },
206
+ blurTexture5: { value: null },
207
+ dirtTexture: { value: null },
208
+ bloomStrength: { value: 1 },
209
+ bloomFactors: { value: null },
210
+ bloomTintColors: { value: null },
211
+ bloomRadius: { value: 0 }
212
+ },
213
+ vertexShader: "varying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
214
+ fragmentShader: "varying vec2 vUv;uniform sampler2D blurTexture1;uniform sampler2D blurTexture2;uniform sampler2D blurTexture3;uniform sampler2D blurTexture4;uniform sampler2D blurTexture5;uniform sampler2D dirtTexture;uniform float bloomStrength;uniform float bloomRadius;uniform float bloomFactors[NUM_MIPS];uniform vec3 bloomTintColors[NUM_MIPS];float lerpBloomFactor(const in float factor) { float mirrorFactor = 1.2 - factor; return mix(factor, mirrorFactor, bloomRadius);}void main() { gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );}"
215
+ });
216
+ }
217
+ });
218
+ UnrealBloomPass.BlurDirectionX = new THREE.Vector2(1, 0);
219
+ UnrealBloomPass.BlurDirectionY = new THREE.Vector2(0, 1);
220
+ exports.UnrealBloomPass = UnrealBloomPass;