three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ var RenderableObject = function() {
5
+ this.id = 0;
6
+ this.object = null;
7
+ this.z = 0;
8
+ this.renderOrder = 0;
9
+ };
10
+ var RenderableFace = function() {
11
+ this.id = 0;
12
+ this.v1 = new RenderableVertex();
13
+ this.v2 = new RenderableVertex();
14
+ this.v3 = new RenderableVertex();
15
+ this.normalModel = new THREE.Vector3();
16
+ this.vertexNormalsModel = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()];
17
+ this.vertexNormalsLength = 0;
18
+ this.color = new THREE.Color();
19
+ this.material = null;
20
+ this.uvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
21
+ this.z = 0;
22
+ this.renderOrder = 0;
23
+ };
24
+ var RenderableVertex = function() {
25
+ this.position = new THREE.Vector3();
26
+ this.positionWorld = new THREE.Vector3();
27
+ this.positionScreen = new THREE.Vector4();
28
+ this.visible = true;
29
+ };
30
+ RenderableVertex.prototype.copy = function(vertex) {
31
+ this.positionWorld.copy(vertex.positionWorld);
32
+ this.positionScreen.copy(vertex.positionScreen);
33
+ };
34
+ var RenderableLine = function() {
35
+ this.id = 0;
36
+ this.v1 = new RenderableVertex();
37
+ this.v2 = new RenderableVertex();
38
+ this.vertexColors = [new THREE.Color(), new THREE.Color()];
39
+ this.material = null;
40
+ this.z = 0;
41
+ this.renderOrder = 0;
42
+ };
43
+ var RenderableSprite = function() {
44
+ this.id = 0;
45
+ this.object = null;
46
+ this.x = 0;
47
+ this.y = 0;
48
+ this.z = 0;
49
+ this.rotation = 0;
50
+ this.scale = new THREE.Vector2();
51
+ this.material = null;
52
+ this.renderOrder = 0;
53
+ };
54
+ var Projector = function() {
55
+ var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, _face, _faceCount, _facePool = [], _facePoolLength = 0, _line, _lineCount, _linePool = [], _linePoolLength = 0, _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new THREE.Vector3(), _vector4 = new THREE.Vector4(), _clipBox = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1)), _boundingBox = new THREE.Box3(), _points3 = new Array(3), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _modelMatrix, _modelViewProjectionMatrix = new THREE.Matrix4(), _frustum = new THREE.Frustum();
56
+ this.projectVector = function(vector, camera) {
57
+ console.warn("THREE.Projector: .projectVector() is now vector.project().");
58
+ vector.project(camera);
59
+ };
60
+ this.unprojectVector = function(vector, camera) {
61
+ console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
62
+ vector.unproject(camera);
63
+ };
64
+ this.pickingRay = function() {
65
+ console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().");
66
+ };
67
+ var RenderList = function() {
68
+ var normals = [];
69
+ var colors = [];
70
+ var uvs = [];
71
+ var object = null;
72
+ var normalMatrix = new THREE.Matrix3();
73
+ function setObject(value) {
74
+ object = value;
75
+ normalMatrix.getNormalMatrix(object.matrixWorld);
76
+ normals.length = 0;
77
+ colors.length = 0;
78
+ uvs.length = 0;
79
+ }
80
+ function projectVertex(vertex) {
81
+ var position = vertex.position;
82
+ var positionWorld = vertex.positionWorld;
83
+ var positionScreen = vertex.positionScreen;
84
+ positionWorld.copy(position).applyMatrix4(_modelMatrix);
85
+ positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
86
+ var invW = 1 / positionScreen.w;
87
+ positionScreen.x *= invW;
88
+ positionScreen.y *= invW;
89
+ positionScreen.z *= invW;
90
+ vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
91
+ }
92
+ function pushVertex(x, y, z) {
93
+ _vertex = getNextVertexInPool();
94
+ _vertex.position.set(x, y, z);
95
+ projectVertex(_vertex);
96
+ }
97
+ function pushNormal(x, y, z) {
98
+ normals.push(x, y, z);
99
+ }
100
+ function pushColor(r, g, b) {
101
+ colors.push(r, g, b);
102
+ }
103
+ function pushUv(x, y) {
104
+ uvs.push(x, y);
105
+ }
106
+ function checkTriangleVisibility(v1, v2, v3) {
107
+ if (v1.visible === true || v2.visible === true || v3.visible === true)
108
+ return true;
109
+ _points3[0] = v1.positionScreen;
110
+ _points3[1] = v2.positionScreen;
111
+ _points3[2] = v3.positionScreen;
112
+ return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
113
+ }
114
+ function checkBackfaceCulling(v1, v2, v3) {
115
+ return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
116
+ }
117
+ function pushLine(a, b) {
118
+ var v1 = _vertexPool[a];
119
+ var v2 = _vertexPool[b];
120
+ v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
121
+ v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
122
+ if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
123
+ v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
124
+ v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
125
+ _line = getNextLineInPool();
126
+ _line.id = object.id;
127
+ _line.v1.copy(v1);
128
+ _line.v2.copy(v2);
129
+ _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
130
+ _line.renderOrder = object.renderOrder;
131
+ _line.material = object.material;
132
+ if (object.material.vertexColors) {
133
+ _line.vertexColors[0].fromArray(colors, a * 3);
134
+ _line.vertexColors[1].fromArray(colors, b * 3);
135
+ }
136
+ _renderData.elements.push(_line);
137
+ }
138
+ }
139
+ function pushTriangle(a, b, c, material) {
140
+ var v1 = _vertexPool[a];
141
+ var v2 = _vertexPool[b];
142
+ var v3 = _vertexPool[c];
143
+ if (checkTriangleVisibility(v1, v2, v3) === false)
144
+ return;
145
+ if (material.side === THREE.DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
146
+ _face = getNextFaceInPool();
147
+ _face.id = object.id;
148
+ _face.v1.copy(v1);
149
+ _face.v2.copy(v2);
150
+ _face.v3.copy(v3);
151
+ _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
152
+ _face.renderOrder = object.renderOrder;
153
+ _vector3.subVectors(v3.position, v2.position);
154
+ _vector4.subVectors(v1.position, v2.position);
155
+ _vector3.cross(_vector4);
156
+ _face.normalModel.copy(_vector3);
157
+ _face.normalModel.applyMatrix3(normalMatrix).normalize();
158
+ for (let i = 0; i < 3; i++) {
159
+ var normal = _face.vertexNormalsModel[i];
160
+ normal.fromArray(normals, arguments[i] * 3);
161
+ normal.applyMatrix3(normalMatrix).normalize();
162
+ var uv = _face.uvs[i];
163
+ uv.fromArray(uvs, arguments[i] * 2);
164
+ }
165
+ _face.vertexNormalsLength = 3;
166
+ _face.material = material;
167
+ if (material.vertexColors) {
168
+ _face.color.fromArray(colors, a * 3);
169
+ }
170
+ _renderData.elements.push(_face);
171
+ }
172
+ }
173
+ return {
174
+ setObject,
175
+ projectVertex,
176
+ checkTriangleVisibility,
177
+ checkBackfaceCulling,
178
+ pushVertex,
179
+ pushNormal,
180
+ pushColor,
181
+ pushUv,
182
+ pushLine,
183
+ pushTriangle
184
+ };
185
+ };
186
+ var renderList = new RenderList();
187
+ function projectObject(object) {
188
+ if (object.visible === false)
189
+ return;
190
+ if (object.isLight) {
191
+ _renderData.lights.push(object);
192
+ } else if (object.isMesh || object.isLine || object.isPoints) {
193
+ if (object.material.visible === false)
194
+ return;
195
+ if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
196
+ return;
197
+ addObject(object);
198
+ } else if (object.isSprite) {
199
+ if (object.material.visible === false)
200
+ return;
201
+ if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
202
+ return;
203
+ addObject(object);
204
+ }
205
+ var children = object.children;
206
+ for (let i = 0, l = children.length; i < l; i++) {
207
+ projectObject(children[i]);
208
+ }
209
+ }
210
+ function addObject(object) {
211
+ _object = getNextObjectInPool();
212
+ _object.id = object.id;
213
+ _object.object = object;
214
+ _vector3.setFromMatrixPosition(object.matrixWorld);
215
+ _vector3.applyMatrix4(_viewProjectionMatrix);
216
+ _object.z = _vector3.z;
217
+ _object.renderOrder = object.renderOrder;
218
+ _renderData.objects.push(_object);
219
+ }
220
+ this.projectScene = function(scene, camera, sortObjects, sortElements) {
221
+ _faceCount = 0;
222
+ _lineCount = 0;
223
+ _spriteCount = 0;
224
+ _renderData.elements.length = 0;
225
+ if (scene.autoUpdate === true)
226
+ scene.updateMatrixWorld();
227
+ if (camera.parent === null)
228
+ camera.updateMatrixWorld();
229
+ _viewMatrix.copy(camera.matrixWorldInverse);
230
+ _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
231
+ _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
232
+ _objectCount = 0;
233
+ _renderData.objects.length = 0;
234
+ _renderData.lights.length = 0;
235
+ projectObject(scene);
236
+ if (sortObjects === true) {
237
+ _renderData.objects.sort(painterSort);
238
+ }
239
+ var objects = _renderData.objects;
240
+ for (let o = 0, ol = objects.length; o < ol; o++) {
241
+ var object = objects[o].object;
242
+ var geometry = object.geometry;
243
+ renderList.setObject(object);
244
+ _modelMatrix = object.matrixWorld;
245
+ _vertexCount = 0;
246
+ if (object.isMesh) {
247
+ if (geometry.isBufferGeometry) {
248
+ var material = object.material;
249
+ var isMultiMaterial = Array.isArray(material);
250
+ var attributes = geometry.attributes;
251
+ var groups = geometry.groups;
252
+ if (attributes.position === void 0)
253
+ continue;
254
+ var positions = attributes.position.array;
255
+ for (let i = 0, l = positions.length; i < l; i += 3) {
256
+ var x = positions[i];
257
+ var y = positions[i + 1];
258
+ var z = positions[i + 2];
259
+ if (material.morphTargets === true) {
260
+ var morphTargets = geometry.morphAttributes.position;
261
+ var morphTargetsRelative = geometry.morphTargetsRelative;
262
+ var morphInfluences = object.morphTargetInfluences;
263
+ for (let t = 0, tl = morphTargets.length; t < tl; t++) {
264
+ var influence = morphInfluences[t];
265
+ if (influence === 0)
266
+ continue;
267
+ var target = morphTargets[t];
268
+ if (morphTargetsRelative) {
269
+ x += target.getX(i / 3) * influence;
270
+ y += target.getY(i / 3) * influence;
271
+ z += target.getZ(i / 3) * influence;
272
+ } else {
273
+ x += (target.getX(i / 3) - positions[i]) * influence;
274
+ y += (target.getY(i / 3) - positions[i + 1]) * influence;
275
+ z += (target.getZ(i / 3) - positions[i + 2]) * influence;
276
+ }
277
+ }
278
+ }
279
+ renderList.pushVertex(x, y, z);
280
+ }
281
+ if (attributes.normal !== void 0) {
282
+ var normals = attributes.normal.array;
283
+ for (let i = 0, l = normals.length; i < l; i += 3) {
284
+ renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
285
+ }
286
+ }
287
+ if (attributes.color !== void 0) {
288
+ var colors = attributes.color.array;
289
+ for (let i = 0, l = colors.length; i < l; i += 3) {
290
+ renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
291
+ }
292
+ }
293
+ if (attributes.uv !== void 0) {
294
+ var uvs = attributes.uv.array;
295
+ for (let i = 0, l = uvs.length; i < l; i += 2) {
296
+ renderList.pushUv(uvs[i], uvs[i + 1]);
297
+ }
298
+ }
299
+ if (geometry.index !== null) {
300
+ var indices = geometry.index.array;
301
+ if (groups.length > 0) {
302
+ for (let g = 0; g < groups.length; g++) {
303
+ var group = groups[g];
304
+ material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
305
+ if (material === void 0)
306
+ continue;
307
+ for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
308
+ renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
309
+ }
310
+ }
311
+ } else {
312
+ for (let i = 0, l = indices.length; i < l; i += 3) {
313
+ renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
314
+ }
315
+ }
316
+ } else {
317
+ if (groups.length > 0) {
318
+ for (let g = 0; g < groups.length; g++) {
319
+ var group = groups[g];
320
+ material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
321
+ if (material === void 0)
322
+ continue;
323
+ for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
324
+ renderList.pushTriangle(i, i + 1, i + 2, material);
325
+ }
326
+ }
327
+ } else {
328
+ for (let i = 0, l = positions.length / 3; i < l; i += 3) {
329
+ renderList.pushTriangle(i, i + 1, i + 2, material);
330
+ }
331
+ }
332
+ }
333
+ } else if (geometry.isGeometry) {
334
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
335
+ return;
336
+ }
337
+ } else if (object.isLine) {
338
+ _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
339
+ if (geometry.isBufferGeometry) {
340
+ var attributes = geometry.attributes;
341
+ if (attributes.position !== void 0) {
342
+ var positions = attributes.position.array;
343
+ for (let i = 0, l = positions.length; i < l; i += 3) {
344
+ renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
345
+ }
346
+ if (attributes.color !== void 0) {
347
+ var colors = attributes.color.array;
348
+ for (let i = 0, l = colors.length; i < l; i += 3) {
349
+ renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
350
+ }
351
+ }
352
+ if (geometry.index !== null) {
353
+ var indices = geometry.index.array;
354
+ for (let i = 0, l = indices.length; i < l; i += 2) {
355
+ renderList.pushLine(indices[i], indices[i + 1]);
356
+ }
357
+ } else {
358
+ var step = object.isLineSegments ? 2 : 1;
359
+ for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
360
+ renderList.pushLine(i, i + 1);
361
+ }
362
+ }
363
+ }
364
+ } else if (geometry.isGeometry) {
365
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
366
+ return;
367
+ }
368
+ } else if (object.isPoints) {
369
+ _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
370
+ if (geometry.isGeometry) {
371
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
372
+ return;
373
+ } else if (geometry.isBufferGeometry) {
374
+ var attributes = geometry.attributes;
375
+ if (attributes.position !== void 0) {
376
+ var positions = attributes.position.array;
377
+ for (let i = 0, l = positions.length; i < l; i += 3) {
378
+ _vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
379
+ _vector4.applyMatrix4(_modelViewProjectionMatrix);
380
+ pushPoint(_vector4, object, camera);
381
+ }
382
+ }
383
+ }
384
+ } else if (object.isSprite) {
385
+ object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
386
+ _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
387
+ _vector4.applyMatrix4(_viewProjectionMatrix);
388
+ pushPoint(_vector4, object, camera);
389
+ }
390
+ }
391
+ if (sortElements === true) {
392
+ _renderData.elements.sort(painterSort);
393
+ }
394
+ return _renderData;
395
+ };
396
+ function pushPoint(_vector42, object, camera) {
397
+ var invW = 1 / _vector42.w;
398
+ _vector42.z *= invW;
399
+ if (_vector42.z >= -1 && _vector42.z <= 1) {
400
+ _sprite = getNextSpriteInPool();
401
+ _sprite.id = object.id;
402
+ _sprite.x = _vector42.x * invW;
403
+ _sprite.y = _vector42.y * invW;
404
+ _sprite.z = _vector42.z;
405
+ _sprite.renderOrder = object.renderOrder;
406
+ _sprite.object = object;
407
+ _sprite.rotation = object.rotation;
408
+ _sprite.scale.x = object.scale.x * Math.abs(
409
+ _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
410
+ );
411
+ _sprite.scale.y = object.scale.y * Math.abs(
412
+ _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
413
+ );
414
+ _sprite.material = object.material;
415
+ _renderData.elements.push(_sprite);
416
+ }
417
+ }
418
+ function getNextObjectInPool() {
419
+ if (_objectCount === _objectPoolLength) {
420
+ var object = new RenderableObject();
421
+ _objectPool.push(object);
422
+ _objectPoolLength++;
423
+ _objectCount++;
424
+ return object;
425
+ }
426
+ return _objectPool[_objectCount++];
427
+ }
428
+ function getNextVertexInPool() {
429
+ if (_vertexCount === _vertexPoolLength) {
430
+ var vertex = new RenderableVertex();
431
+ _vertexPool.push(vertex);
432
+ _vertexPoolLength++;
433
+ _vertexCount++;
434
+ return vertex;
435
+ }
436
+ return _vertexPool[_vertexCount++];
437
+ }
438
+ function getNextFaceInPool() {
439
+ if (_faceCount === _facePoolLength) {
440
+ var face = new RenderableFace();
441
+ _facePool.push(face);
442
+ _facePoolLength++;
443
+ _faceCount++;
444
+ return face;
445
+ }
446
+ return _facePool[_faceCount++];
447
+ }
448
+ function getNextLineInPool() {
449
+ if (_lineCount === _linePoolLength) {
450
+ var line = new RenderableLine();
451
+ _linePool.push(line);
452
+ _linePoolLength++;
453
+ _lineCount++;
454
+ return line;
455
+ }
456
+ return _linePool[_lineCount++];
457
+ }
458
+ function getNextSpriteInPool() {
459
+ if (_spriteCount === _spritePoolLength) {
460
+ var sprite = new RenderableSprite();
461
+ _spritePool.push(sprite);
462
+ _spritePoolLength++;
463
+ _spriteCount++;
464
+ return sprite;
465
+ }
466
+ return _spritePool[_spriteCount++];
467
+ }
468
+ function painterSort(a, b) {
469
+ if (a.renderOrder !== b.renderOrder) {
470
+ return a.renderOrder - b.renderOrder;
471
+ } else if (a.z !== b.z) {
472
+ return b.z - a.z;
473
+ } else if (a.id !== b.id) {
474
+ return a.id - b.id;
475
+ } else {
476
+ return 0;
477
+ }
478
+ }
479
+ function clipLine(s1, s2) {
480
+ var alpha1 = 0, alpha2 = 1, bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
481
+ if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
482
+ return true;
483
+ } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
484
+ return false;
485
+ } else {
486
+ if (bc1near < 0) {
487
+ alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
488
+ } else if (bc2near < 0) {
489
+ alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
490
+ }
491
+ if (bc1far < 0) {
492
+ alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
493
+ } else if (bc2far < 0) {
494
+ alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
495
+ }
496
+ if (alpha2 < alpha1) {
497
+ return false;
498
+ } else {
499
+ s1.lerp(s2, alpha1);
500
+ s2.lerp(s1, 1 - alpha2);
501
+ return true;
502
+ }
503
+ }
504
+ }
505
+ };
506
+ exports.Projector = Projector;
507
+ exports.RenderableFace = RenderableFace;
508
+ exports.RenderableLine = RenderableLine;
509
+ exports.RenderableObject = RenderableObject;
510
+ exports.RenderableSprite = RenderableSprite;
511
+ exports.RenderableVertex = RenderableVertex;