three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ const OutlineEffect = function(renderer, parameters) {
5
+ parameters = parameters || {};
6
+ this.enabled = true;
7
+ const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
8
+ const defaultColor = new THREE.Color().fromArray(
9
+ parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
10
+ );
11
+ const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
12
+ const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
13
+ const cache = {};
14
+ const removeThresholdCount = 60;
15
+ const originalMaterials = {};
16
+ const originalOnBeforeRenders = {};
17
+ const uniformsOutline = {
18
+ outlineThickness: { value: defaultThickness },
19
+ outlineColor: { value: defaultColor },
20
+ outlineAlpha: { value: defaultAlpha }
21
+ };
22
+ const vertexShader = [
23
+ "#include <common>",
24
+ "#include <uv_pars_vertex>",
25
+ "#include <displacementmap_pars_vertex>",
26
+ "#include <fog_pars_vertex>",
27
+ "#include <morphtarget_pars_vertex>",
28
+ "#include <skinning_pars_vertex>",
29
+ "#include <logdepthbuf_pars_vertex>",
30
+ "#include <clipping_planes_pars_vertex>",
31
+ "uniform float outlineThickness;",
32
+ "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
33
+ " float thickness = outlineThickness;",
34
+ " const float ratio = 1.0;",
35
+ // TODO: support outline thickness ratio for each vertex
36
+ " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
37
+ // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
38
+ " vec4 norm = normalize( pos - pos2 );",
39
+ " return pos + norm * thickness * pos.w * ratio;",
40
+ "}",
41
+ "void main() {",
42
+ " #include <uv_vertex>",
43
+ " #include <beginnormal_vertex>",
44
+ " #include <morphnormal_vertex>",
45
+ " #include <skinbase_vertex>",
46
+ " #include <skinnormal_vertex>",
47
+ " #include <begin_vertex>",
48
+ " #include <morphtarget_vertex>",
49
+ " #include <skinning_vertex>",
50
+ " #include <displacementmap_vertex>",
51
+ " #include <project_vertex>",
52
+ " vec3 outlineNormal = - objectNormal;",
53
+ // the outline material is always rendered with BackSide
54
+ " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
55
+ " #include <logdepthbuf_vertex>",
56
+ " #include <clipping_planes_vertex>",
57
+ " #include <fog_vertex>",
58
+ "}"
59
+ ].join("\n");
60
+ const fragmentShader = [
61
+ "#include <common>",
62
+ "#include <fog_pars_fragment>",
63
+ "#include <logdepthbuf_pars_fragment>",
64
+ "#include <clipping_planes_pars_fragment>",
65
+ "uniform vec3 outlineColor;",
66
+ "uniform float outlineAlpha;",
67
+ "void main() {",
68
+ " #include <clipping_planes_fragment>",
69
+ " #include <logdepthbuf_fragment>",
70
+ " gl_FragColor = vec4( outlineColor, outlineAlpha );",
71
+ " #include <tonemapping_fragment>",
72
+ " #include <encodings_fragment>",
73
+ " #include <fog_fragment>",
74
+ " #include <premultiplied_alpha_fragment>",
75
+ "}"
76
+ ].join("\n");
77
+ function createMaterial() {
78
+ return new THREE.ShaderMaterial({
79
+ type: "OutlineEffect",
80
+ uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], THREE.UniformsLib["displacementmap"], uniformsOutline]),
81
+ vertexShader,
82
+ fragmentShader,
83
+ side: THREE.BackSide
84
+ });
85
+ }
86
+ function getOutlineMaterialFromCache(originalMaterial) {
87
+ let data = cache[originalMaterial.uuid];
88
+ if (data === void 0) {
89
+ data = {
90
+ material: createMaterial(),
91
+ used: true,
92
+ keepAlive: defaultKeepAlive,
93
+ count: 0
94
+ };
95
+ cache[originalMaterial.uuid] = data;
96
+ }
97
+ data.used = true;
98
+ return data.material;
99
+ }
100
+ function getOutlineMaterial(originalMaterial) {
101
+ const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
102
+ originalMaterials[outlineMaterial.uuid] = originalMaterial;
103
+ updateOutlineMaterial(outlineMaterial, originalMaterial);
104
+ return outlineMaterial;
105
+ }
106
+ function isCompatible(object) {
107
+ const geometry = object.geometry;
108
+ let hasNormals = false;
109
+ if (object.geometry !== void 0) {
110
+ if (geometry.isBufferGeometry) {
111
+ hasNormals = geometry.attributes.normal !== void 0;
112
+ } else {
113
+ hasNormals = true;
114
+ }
115
+ }
116
+ return object.isMesh === true && object.material !== void 0 && hasNormals === true;
117
+ }
118
+ function setOutlineMaterial(object) {
119
+ if (isCompatible(object) === false)
120
+ return;
121
+ if (Array.isArray(object.material)) {
122
+ for (let i = 0, il = object.material.length; i < il; i++) {
123
+ object.material[i] = getOutlineMaterial(object.material[i]);
124
+ }
125
+ } else {
126
+ object.material = getOutlineMaterial(object.material);
127
+ }
128
+ originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
129
+ object.onBeforeRender = onBeforeRender;
130
+ }
131
+ function restoreOriginalMaterial(object) {
132
+ if (isCompatible(object) === false)
133
+ return;
134
+ if (Array.isArray(object.material)) {
135
+ for (let i = 0, il = object.material.length; i < il; i++) {
136
+ object.material[i] = originalMaterials[object.material[i].uuid];
137
+ }
138
+ } else {
139
+ object.material = originalMaterials[object.material.uuid];
140
+ }
141
+ object.onBeforeRender = originalOnBeforeRenders[object.uuid];
142
+ }
143
+ function onBeforeRender(renderer2, scene, camera, geometry, material) {
144
+ const originalMaterial = originalMaterials[material.uuid];
145
+ if (originalMaterial === void 0)
146
+ return;
147
+ updateUniforms(material, originalMaterial);
148
+ }
149
+ function updateUniforms(material, originalMaterial) {
150
+ const outlineParameters = originalMaterial.userData.outlineParameters;
151
+ material.uniforms.outlineAlpha.value = originalMaterial.opacity;
152
+ if (outlineParameters !== void 0) {
153
+ if (outlineParameters.thickness !== void 0) {
154
+ material.uniforms.outlineThickness.value = outlineParameters.thickness;
155
+ }
156
+ if (outlineParameters.color !== void 0)
157
+ material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
158
+ if (outlineParameters.alpha !== void 0)
159
+ material.uniforms.outlineAlpha.value = outlineParameters.alpha;
160
+ }
161
+ if (originalMaterial.displacementMap) {
162
+ material.uniforms.displacementMap.value = originalMaterial.displacementMap;
163
+ material.uniforms.displacementScale.value = originalMaterial.displacementScale;
164
+ material.uniforms.displacementBias.value = originalMaterial.displacementBias;
165
+ }
166
+ }
167
+ function updateOutlineMaterial(material, originalMaterial) {
168
+ if (material.name === "invisible")
169
+ return;
170
+ const outlineParameters = originalMaterial.userData.outlineParameters;
171
+ material.skinning = originalMaterial.skinning;
172
+ material.morphTargets = originalMaterial.morphTargets;
173
+ material.morphNormals = originalMaterial.morphNormals;
174
+ material.fog = originalMaterial.fog;
175
+ material.toneMapped = originalMaterial.toneMapped;
176
+ material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
177
+ material.displacementMap = originalMaterial.displacementMap;
178
+ if (outlineParameters !== void 0) {
179
+ if (originalMaterial.visible === false) {
180
+ material.visible = false;
181
+ } else {
182
+ material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
183
+ }
184
+ material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
185
+ if (outlineParameters.keepAlive !== void 0) {
186
+ cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
187
+ }
188
+ } else {
189
+ material.transparent = originalMaterial.transparent;
190
+ material.visible = originalMaterial.visible;
191
+ }
192
+ if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
193
+ material.visible = false;
194
+ if (originalMaterial.clippingPlanes) {
195
+ material.clipping = true;
196
+ material.clippingPlanes = originalMaterial.clippingPlanes;
197
+ material.clipIntersection = originalMaterial.clipIntersection;
198
+ material.clipShadows = originalMaterial.clipShadows;
199
+ }
200
+ material.version = originalMaterial.version;
201
+ }
202
+ function cleanupCache() {
203
+ let keys;
204
+ keys = Object.keys(originalMaterials);
205
+ for (let i = 0, il = keys.length; i < il; i++) {
206
+ originalMaterials[keys[i]] = void 0;
207
+ }
208
+ keys = Object.keys(originalOnBeforeRenders);
209
+ for (let i = 0, il = keys.length; i < il; i++) {
210
+ originalOnBeforeRenders[keys[i]] = void 0;
211
+ }
212
+ keys = Object.keys(cache);
213
+ for (let i = 0, il = keys.length; i < il; i++) {
214
+ const key = keys[i];
215
+ if (cache[key].used === false) {
216
+ cache[key].count++;
217
+ if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
218
+ delete cache[key];
219
+ }
220
+ } else {
221
+ cache[key].used = false;
222
+ cache[key].count = 0;
223
+ }
224
+ }
225
+ }
226
+ this.render = function(scene, camera) {
227
+ let renderTarget;
228
+ let forceClear = false;
229
+ if (arguments[2] !== void 0) {
230
+ console.warn(
231
+ "THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."
232
+ );
233
+ renderTarget = arguments[2];
234
+ }
235
+ if (arguments[3] !== void 0) {
236
+ console.warn("THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.");
237
+ forceClear = arguments[3];
238
+ }
239
+ if (renderTarget !== void 0)
240
+ renderer.setRenderTarget(renderTarget);
241
+ if (forceClear)
242
+ renderer.clear();
243
+ if (this.enabled === false) {
244
+ renderer.render(scene, camera);
245
+ return;
246
+ }
247
+ const currentAutoClear = renderer.autoClear;
248
+ renderer.autoClear = this.autoClear;
249
+ renderer.render(scene, camera);
250
+ renderer.autoClear = currentAutoClear;
251
+ this.renderOutline(scene, camera);
252
+ };
253
+ this.renderOutline = (scene, camera) => {
254
+ const currentAutoClear = renderer.autoClear;
255
+ const currentSceneAutoUpdate = scene.autoUpdate;
256
+ const currentSceneBackground = scene.background;
257
+ const currentShadowMapEnabled = renderer.shadowMap.enabled;
258
+ scene.autoUpdate = false;
259
+ scene.background = null;
260
+ renderer.autoClear = false;
261
+ renderer.shadowMap.enabled = false;
262
+ scene.traverse(setOutlineMaterial);
263
+ renderer.render(scene, camera);
264
+ scene.traverse(restoreOriginalMaterial);
265
+ cleanupCache();
266
+ scene.autoUpdate = currentSceneAutoUpdate;
267
+ scene.background = currentSceneBackground;
268
+ renderer.autoClear = currentAutoClear;
269
+ renderer.shadowMap.enabled = currentShadowMapEnabled;
270
+ };
271
+ this.autoClear = renderer.autoClear;
272
+ this.domElement = renderer.domElement;
273
+ this.shadowMap = renderer.shadowMap;
274
+ this.clear = (color, depth, stencil) => {
275
+ renderer.clear(color, depth, stencil);
276
+ };
277
+ this.getPixelRatio = () => renderer.getPixelRatio();
278
+ this.setPixelRatio = (value) => {
279
+ renderer.setPixelRatio(value);
280
+ };
281
+ this.getSize = (target) => renderer.getSize(target);
282
+ this.setSize = (width, height, updateStyle) => {
283
+ renderer.setSize(width, height, updateStyle);
284
+ };
285
+ this.setViewport = (x, y, width, height) => {
286
+ renderer.setViewport(x, y, width, height);
287
+ };
288
+ this.setScissor = (x, y, width, height) => {
289
+ renderer.setScissor(x, y, width, height);
290
+ };
291
+ this.setScissorTest = (boolean) => {
292
+ renderer.setScissorTest(boolean);
293
+ };
294
+ this.setRenderTarget = (renderTarget) => {
295
+ renderer.setRenderTarget(renderTarget);
296
+ };
297
+ };
298
+ exports.OutlineEffect = OutlineEffect;
@@ -0,0 +1,298 @@
1
+ import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from "three";
2
+ const OutlineEffect = function(renderer, parameters) {
3
+ parameters = parameters || {};
4
+ this.enabled = true;
5
+ const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
6
+ const defaultColor = new Color().fromArray(
7
+ parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
8
+ );
9
+ const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
10
+ const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
11
+ const cache = {};
12
+ const removeThresholdCount = 60;
13
+ const originalMaterials = {};
14
+ const originalOnBeforeRenders = {};
15
+ const uniformsOutline = {
16
+ outlineThickness: { value: defaultThickness },
17
+ outlineColor: { value: defaultColor },
18
+ outlineAlpha: { value: defaultAlpha }
19
+ };
20
+ const vertexShader = [
21
+ "#include <common>",
22
+ "#include <uv_pars_vertex>",
23
+ "#include <displacementmap_pars_vertex>",
24
+ "#include <fog_pars_vertex>",
25
+ "#include <morphtarget_pars_vertex>",
26
+ "#include <skinning_pars_vertex>",
27
+ "#include <logdepthbuf_pars_vertex>",
28
+ "#include <clipping_planes_pars_vertex>",
29
+ "uniform float outlineThickness;",
30
+ "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
31
+ " float thickness = outlineThickness;",
32
+ " const float ratio = 1.0;",
33
+ // TODO: support outline thickness ratio for each vertex
34
+ " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
35
+ // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
36
+ " vec4 norm = normalize( pos - pos2 );",
37
+ " return pos + norm * thickness * pos.w * ratio;",
38
+ "}",
39
+ "void main() {",
40
+ " #include <uv_vertex>",
41
+ " #include <beginnormal_vertex>",
42
+ " #include <morphnormal_vertex>",
43
+ " #include <skinbase_vertex>",
44
+ " #include <skinnormal_vertex>",
45
+ " #include <begin_vertex>",
46
+ " #include <morphtarget_vertex>",
47
+ " #include <skinning_vertex>",
48
+ " #include <displacementmap_vertex>",
49
+ " #include <project_vertex>",
50
+ " vec3 outlineNormal = - objectNormal;",
51
+ // the outline material is always rendered with BackSide
52
+ " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
53
+ " #include <logdepthbuf_vertex>",
54
+ " #include <clipping_planes_vertex>",
55
+ " #include <fog_vertex>",
56
+ "}"
57
+ ].join("\n");
58
+ const fragmentShader = [
59
+ "#include <common>",
60
+ "#include <fog_pars_fragment>",
61
+ "#include <logdepthbuf_pars_fragment>",
62
+ "#include <clipping_planes_pars_fragment>",
63
+ "uniform vec3 outlineColor;",
64
+ "uniform float outlineAlpha;",
65
+ "void main() {",
66
+ " #include <clipping_planes_fragment>",
67
+ " #include <logdepthbuf_fragment>",
68
+ " gl_FragColor = vec4( outlineColor, outlineAlpha );",
69
+ " #include <tonemapping_fragment>",
70
+ " #include <encodings_fragment>",
71
+ " #include <fog_fragment>",
72
+ " #include <premultiplied_alpha_fragment>",
73
+ "}"
74
+ ].join("\n");
75
+ function createMaterial() {
76
+ return new ShaderMaterial({
77
+ type: "OutlineEffect",
78
+ uniforms: UniformsUtils.merge([UniformsLib["fog"], UniformsLib["displacementmap"], uniformsOutline]),
79
+ vertexShader,
80
+ fragmentShader,
81
+ side: BackSide
82
+ });
83
+ }
84
+ function getOutlineMaterialFromCache(originalMaterial) {
85
+ let data = cache[originalMaterial.uuid];
86
+ if (data === void 0) {
87
+ data = {
88
+ material: createMaterial(),
89
+ used: true,
90
+ keepAlive: defaultKeepAlive,
91
+ count: 0
92
+ };
93
+ cache[originalMaterial.uuid] = data;
94
+ }
95
+ data.used = true;
96
+ return data.material;
97
+ }
98
+ function getOutlineMaterial(originalMaterial) {
99
+ const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
100
+ originalMaterials[outlineMaterial.uuid] = originalMaterial;
101
+ updateOutlineMaterial(outlineMaterial, originalMaterial);
102
+ return outlineMaterial;
103
+ }
104
+ function isCompatible(object) {
105
+ const geometry = object.geometry;
106
+ let hasNormals = false;
107
+ if (object.geometry !== void 0) {
108
+ if (geometry.isBufferGeometry) {
109
+ hasNormals = geometry.attributes.normal !== void 0;
110
+ } else {
111
+ hasNormals = true;
112
+ }
113
+ }
114
+ return object.isMesh === true && object.material !== void 0 && hasNormals === true;
115
+ }
116
+ function setOutlineMaterial(object) {
117
+ if (isCompatible(object) === false)
118
+ return;
119
+ if (Array.isArray(object.material)) {
120
+ for (let i = 0, il = object.material.length; i < il; i++) {
121
+ object.material[i] = getOutlineMaterial(object.material[i]);
122
+ }
123
+ } else {
124
+ object.material = getOutlineMaterial(object.material);
125
+ }
126
+ originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
127
+ object.onBeforeRender = onBeforeRender;
128
+ }
129
+ function restoreOriginalMaterial(object) {
130
+ if (isCompatible(object) === false)
131
+ return;
132
+ if (Array.isArray(object.material)) {
133
+ for (let i = 0, il = object.material.length; i < il; i++) {
134
+ object.material[i] = originalMaterials[object.material[i].uuid];
135
+ }
136
+ } else {
137
+ object.material = originalMaterials[object.material.uuid];
138
+ }
139
+ object.onBeforeRender = originalOnBeforeRenders[object.uuid];
140
+ }
141
+ function onBeforeRender(renderer2, scene, camera, geometry, material) {
142
+ const originalMaterial = originalMaterials[material.uuid];
143
+ if (originalMaterial === void 0)
144
+ return;
145
+ updateUniforms(material, originalMaterial);
146
+ }
147
+ function updateUniforms(material, originalMaterial) {
148
+ const outlineParameters = originalMaterial.userData.outlineParameters;
149
+ material.uniforms.outlineAlpha.value = originalMaterial.opacity;
150
+ if (outlineParameters !== void 0) {
151
+ if (outlineParameters.thickness !== void 0) {
152
+ material.uniforms.outlineThickness.value = outlineParameters.thickness;
153
+ }
154
+ if (outlineParameters.color !== void 0)
155
+ material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
156
+ if (outlineParameters.alpha !== void 0)
157
+ material.uniforms.outlineAlpha.value = outlineParameters.alpha;
158
+ }
159
+ if (originalMaterial.displacementMap) {
160
+ material.uniforms.displacementMap.value = originalMaterial.displacementMap;
161
+ material.uniforms.displacementScale.value = originalMaterial.displacementScale;
162
+ material.uniforms.displacementBias.value = originalMaterial.displacementBias;
163
+ }
164
+ }
165
+ function updateOutlineMaterial(material, originalMaterial) {
166
+ if (material.name === "invisible")
167
+ return;
168
+ const outlineParameters = originalMaterial.userData.outlineParameters;
169
+ material.skinning = originalMaterial.skinning;
170
+ material.morphTargets = originalMaterial.morphTargets;
171
+ material.morphNormals = originalMaterial.morphNormals;
172
+ material.fog = originalMaterial.fog;
173
+ material.toneMapped = originalMaterial.toneMapped;
174
+ material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
175
+ material.displacementMap = originalMaterial.displacementMap;
176
+ if (outlineParameters !== void 0) {
177
+ if (originalMaterial.visible === false) {
178
+ material.visible = false;
179
+ } else {
180
+ material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
181
+ }
182
+ material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
183
+ if (outlineParameters.keepAlive !== void 0) {
184
+ cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
185
+ }
186
+ } else {
187
+ material.transparent = originalMaterial.transparent;
188
+ material.visible = originalMaterial.visible;
189
+ }
190
+ if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
191
+ material.visible = false;
192
+ if (originalMaterial.clippingPlanes) {
193
+ material.clipping = true;
194
+ material.clippingPlanes = originalMaterial.clippingPlanes;
195
+ material.clipIntersection = originalMaterial.clipIntersection;
196
+ material.clipShadows = originalMaterial.clipShadows;
197
+ }
198
+ material.version = originalMaterial.version;
199
+ }
200
+ function cleanupCache() {
201
+ let keys;
202
+ keys = Object.keys(originalMaterials);
203
+ for (let i = 0, il = keys.length; i < il; i++) {
204
+ originalMaterials[keys[i]] = void 0;
205
+ }
206
+ keys = Object.keys(originalOnBeforeRenders);
207
+ for (let i = 0, il = keys.length; i < il; i++) {
208
+ originalOnBeforeRenders[keys[i]] = void 0;
209
+ }
210
+ keys = Object.keys(cache);
211
+ for (let i = 0, il = keys.length; i < il; i++) {
212
+ const key = keys[i];
213
+ if (cache[key].used === false) {
214
+ cache[key].count++;
215
+ if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
216
+ delete cache[key];
217
+ }
218
+ } else {
219
+ cache[key].used = false;
220
+ cache[key].count = 0;
221
+ }
222
+ }
223
+ }
224
+ this.render = function(scene, camera) {
225
+ let renderTarget;
226
+ let forceClear = false;
227
+ if (arguments[2] !== void 0) {
228
+ console.warn(
229
+ "THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."
230
+ );
231
+ renderTarget = arguments[2];
232
+ }
233
+ if (arguments[3] !== void 0) {
234
+ console.warn("THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.");
235
+ forceClear = arguments[3];
236
+ }
237
+ if (renderTarget !== void 0)
238
+ renderer.setRenderTarget(renderTarget);
239
+ if (forceClear)
240
+ renderer.clear();
241
+ if (this.enabled === false) {
242
+ renderer.render(scene, camera);
243
+ return;
244
+ }
245
+ const currentAutoClear = renderer.autoClear;
246
+ renderer.autoClear = this.autoClear;
247
+ renderer.render(scene, camera);
248
+ renderer.autoClear = currentAutoClear;
249
+ this.renderOutline(scene, camera);
250
+ };
251
+ this.renderOutline = (scene, camera) => {
252
+ const currentAutoClear = renderer.autoClear;
253
+ const currentSceneAutoUpdate = scene.autoUpdate;
254
+ const currentSceneBackground = scene.background;
255
+ const currentShadowMapEnabled = renderer.shadowMap.enabled;
256
+ scene.autoUpdate = false;
257
+ scene.background = null;
258
+ renderer.autoClear = false;
259
+ renderer.shadowMap.enabled = false;
260
+ scene.traverse(setOutlineMaterial);
261
+ renderer.render(scene, camera);
262
+ scene.traverse(restoreOriginalMaterial);
263
+ cleanupCache();
264
+ scene.autoUpdate = currentSceneAutoUpdate;
265
+ scene.background = currentSceneBackground;
266
+ renderer.autoClear = currentAutoClear;
267
+ renderer.shadowMap.enabled = currentShadowMapEnabled;
268
+ };
269
+ this.autoClear = renderer.autoClear;
270
+ this.domElement = renderer.domElement;
271
+ this.shadowMap = renderer.shadowMap;
272
+ this.clear = (color, depth, stencil) => {
273
+ renderer.clear(color, depth, stencil);
274
+ };
275
+ this.getPixelRatio = () => renderer.getPixelRatio();
276
+ this.setPixelRatio = (value) => {
277
+ renderer.setPixelRatio(value);
278
+ };
279
+ this.getSize = (target) => renderer.getSize(target);
280
+ this.setSize = (width, height, updateStyle) => {
281
+ renderer.setSize(width, height, updateStyle);
282
+ };
283
+ this.setViewport = (x, y, width, height) => {
284
+ renderer.setViewport(x, y, width, height);
285
+ };
286
+ this.setScissor = (x, y, width, height) => {
287
+ renderer.setScissor(x, y, width, height);
288
+ };
289
+ this.setScissorTest = (boolean) => {
290
+ renderer.setScissorTest(boolean);
291
+ };
292
+ this.setRenderTarget = (renderTarget) => {
293
+ renderer.setRenderTarget(renderTarget);
294
+ };
295
+ };
296
+ export {
297
+ OutlineEffect
298
+ };
@@ -0,0 +1,8 @@
1
+ import { Camera, Scene, WebGLRenderer } from 'three'
2
+
3
+ export class ParallaxBarrierEffect {
4
+ constructor(renderer: WebGLRenderer)
5
+
6
+ render(scene: Scene, camera: Camera): void
7
+ setSize(width: number, height: number): void
8
+ }
@@ -0,0 +1,64 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const ParallaxBarrierEffect = function(renderer) {
5
+ const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
6
+ const _scene = new THREE.Scene();
7
+ const _stereo = new THREE.StereoCamera();
8
+ const _params = {
9
+ minFilter: THREE.LinearFilter,
10
+ magFilter: THREE.NearestFilter,
11
+ format: THREE.RGBAFormat
12
+ };
13
+ const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params);
14
+ const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params);
15
+ const _material = new THREE.ShaderMaterial({
16
+ uniforms: {
17
+ mapLeft: { value: _renderTargetL.texture },
18
+ mapRight: { value: _renderTargetR.texture }
19
+ },
20
+ vertexShader: [
21
+ "varying vec2 vUv;",
22
+ "void main() {",
23
+ " vUv = vec2( uv.x, uv.y );",
24
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
25
+ "}"
26
+ ].join("\n"),
27
+ fragmentShader: [
28
+ "uniform sampler2D mapLeft;",
29
+ "uniform sampler2D mapRight;",
30
+ "varying vec2 vUv;",
31
+ "void main() {",
32
+ " vec2 uv = vUv;",
33
+ " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
34
+ " gl_FragColor = texture2D( mapLeft, uv );",
35
+ " } else {",
36
+ " gl_FragColor = texture2D( mapRight, uv );",
37
+ " }",
38
+ "}"
39
+ ].join("\n")
40
+ });
41
+ const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
42
+ _scene.add(mesh);
43
+ this.setSize = (width, height) => {
44
+ renderer.setSize(width, height);
45
+ const pixelRatio = renderer.getPixelRatio();
46
+ _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
47
+ _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
48
+ };
49
+ this.render = (scene, camera) => {
50
+ scene.updateMatrixWorld();
51
+ if (camera.parent === null)
52
+ camera.updateMatrixWorld();
53
+ _stereo.update(camera);
54
+ renderer.setRenderTarget(_renderTargetL);
55
+ renderer.clear();
56
+ renderer.render(scene, _stereo.cameraL);
57
+ renderer.setRenderTarget(_renderTargetR);
58
+ renderer.clear();
59
+ renderer.render(scene, _stereo.cameraR);
60
+ renderer.setRenderTarget(null);
61
+ renderer.render(_scene, _camera);
62
+ };
63
+ };
64
+ exports.ParallaxBarrierEffect = ParallaxBarrierEffect;