three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const CHANNELS = 4;
11
+ const TEXTURE_WIDTH = 1024;
12
+ const TEXTURE_HEIGHT = 4;
13
+ const initSplineTexture = (numberOfCurves = 1) => {
14
+ const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
15
+ const dataTexture = new THREE.DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, THREE.RGBAFormat, THREE.FloatType);
16
+ dataTexture.wrapS = THREE.RepeatWrapping;
17
+ dataTexture.wrapT = THREE.RepeatWrapping;
18
+ dataTexture.magFilter = THREE.NearestFilter;
19
+ dataTexture.needsUpdate = true;
20
+ return dataTexture;
21
+ };
22
+ const updateSplineTexture = (texture, splineCurve, offset = 0) => {
23
+ const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
24
+ splineCurve.arcLengthDivisions = numberOfPoints / 2;
25
+ splineCurve.updateArcLengths();
26
+ const points = splineCurve.getSpacedPoints(numberOfPoints);
27
+ const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
28
+ for (let i = 0; i < numberOfPoints; i++) {
29
+ const rowOffset = Math.floor(i / TEXTURE_WIDTH);
30
+ const rowIndex = i % TEXTURE_WIDTH;
31
+ let pt = points[i];
32
+ setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + TEXTURE_HEIGHT * offset);
33
+ pt = frenetFrames.tangents[i];
34
+ setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + TEXTURE_HEIGHT * offset);
35
+ pt = frenetFrames.normals[i];
36
+ setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + TEXTURE_HEIGHT * offset);
37
+ pt = frenetFrames.binormals[i];
38
+ setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
39
+ }
40
+ texture.needsUpdate = true;
41
+ };
42
+ const setTextureValue = (texture, index, x, y, z, o) => {
43
+ const image = texture.image;
44
+ const { data } = image;
45
+ const i = CHANNELS * TEXTURE_WIDTH * o;
46
+ data[index * CHANNELS + i + 0] = x;
47
+ data[index * CHANNELS + i + 1] = y;
48
+ data[index * CHANNELS + i + 2] = z;
49
+ data[index * CHANNELS + i + 3] = 1;
50
+ };
51
+ const getUniforms = (splineTexture) => ({
52
+ spineTexture: { value: splineTexture },
53
+ pathOffset: { type: "f", value: 0 },
54
+ // time of path curve
55
+ pathSegment: { type: "f", value: 1 },
56
+ // fractional length of path
57
+ spineOffset: { type: "f", value: 161 },
58
+ spineLength: { type: "f", value: 400 },
59
+ flow: { type: "i", value: 1 }
60
+ });
61
+ function modifyShader(material, uniforms, numberOfCurves = 1) {
62
+ if (material.__ok)
63
+ return;
64
+ material.__ok = true;
65
+ material.onBeforeCompile = (shader) => {
66
+ if (shader.__modified)
67
+ return;
68
+ shader.__modified = true;
69
+ Object.assign(shader.uniforms, uniforms);
70
+ const vertexShader = (
71
+ /* glsl */
72
+ `
73
+ uniform sampler2D spineTexture;
74
+ uniform float pathOffset;
75
+ uniform float pathSegment;
76
+ uniform float spineOffset;
77
+ uniform float spineLength;
78
+ uniform int flow;
79
+
80
+ float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
81
+ float textureStacks = ${TEXTURE_HEIGHT / 4}.;
82
+
83
+ ${shader.vertexShader}
84
+ `.replace("#include <beginnormal_vertex>", "").replace("#include <defaultnormal_vertex>", "").replace("#include <begin_vertex>", "").replace(
85
+ /void\s*main\s*\(\)\s*\{/,
86
+ /* glsl */
87
+ `
88
+ void main() {
89
+ #include <beginnormal_vertex>
90
+
91
+ vec4 worldPos = modelMatrix * vec4(position, 1.);
92
+
93
+ bool bend = flow > 0;
94
+ float xWeight = bend ? 0. : 1.;
95
+
96
+ #ifdef USE_INSTANCING
97
+ float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
98
+ float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
99
+ float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
100
+ float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
101
+ #else
102
+ float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
103
+ float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
104
+ #endif
105
+
106
+ mt = mod(mt, textureStacks);
107
+ float rowOffset = floor(mt);
108
+
109
+ #ifdef USE_INSTANCING
110
+ rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
111
+ #endif
112
+
113
+ vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
114
+ vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
115
+ vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
116
+ vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
117
+ mat3 basis = mat3(a, b, c);
118
+
119
+ vec3 transformed = basis
120
+ * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
121
+ + spinePos;
122
+
123
+ vec3 transformedNormal = normalMatrix * (basis * objectNormal);
124
+ `
125
+ ).replace(
126
+ "#include <project_vertex>",
127
+ /* glsl */
128
+ `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
129
+ gl_Position = projectionMatrix * mvPosition;`
130
+ )
131
+ );
132
+ shader.vertexShader = vertexShader;
133
+ };
134
+ }
135
+ class Flow {
136
+ /**
137
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
138
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
139
+ */
140
+ constructor(mesh, numberOfCurves = 1) {
141
+ __publicField(this, "curveArray");
142
+ __publicField(this, "curveLengthArray");
143
+ __publicField(this, "object3D");
144
+ __publicField(this, "splineTexure");
145
+ __publicField(this, "uniforms");
146
+ const obj3D = mesh.clone();
147
+ const splineTexure = initSplineTexture(numberOfCurves);
148
+ const uniforms = getUniforms(splineTexure);
149
+ obj3D.traverse((child) => {
150
+ if (child instanceof THREE.Mesh || child instanceof THREE.InstancedMesh) {
151
+ child.material = child.material.clone();
152
+ modifyShader(child.material, uniforms, numberOfCurves);
153
+ }
154
+ });
155
+ this.curveArray = new Array(numberOfCurves);
156
+ this.curveLengthArray = new Array(numberOfCurves);
157
+ this.object3D = obj3D;
158
+ this.splineTexure = splineTexure;
159
+ this.uniforms = uniforms;
160
+ }
161
+ updateCurve(index, curve) {
162
+ if (index >= this.curveArray.length)
163
+ throw Error("Index out of range for Flow");
164
+ const curveLength = curve.getLength();
165
+ this.uniforms.spineLength.value = curveLength;
166
+ this.curveLengthArray[index] = curveLength;
167
+ this.curveArray[index] = curve;
168
+ updateSplineTexture(this.splineTexure, curve, index);
169
+ }
170
+ moveAlongCurve(amount) {
171
+ this.uniforms.pathOffset.value += amount;
172
+ }
173
+ }
174
+ const matrix = new THREE.Matrix4();
175
+ class InstancedFlow extends Flow {
176
+ /**
177
+ *
178
+ * @param {number} count The number of instanced elements
179
+ * @param {number} curveCount The number of curves to preallocate for
180
+ * @param {Geometry} geometry The geometry to use for the instanced mesh
181
+ * @param {Material} material The material to use for the instanced mesh
182
+ */
183
+ constructor(count, curveCount, geometry, material) {
184
+ const mesh = new THREE.InstancedMesh(geometry, material, count);
185
+ mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
186
+ mesh.frustumCulled = false;
187
+ super(mesh, curveCount);
188
+ __publicField(this, "offsets");
189
+ __publicField(this, "whichCurve");
190
+ this.offsets = new Array(count).fill(0);
191
+ this.whichCurve = new Array(count).fill(0);
192
+ }
193
+ /**
194
+ * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
195
+ * This writes that information to the matrix and marks it as needing update.
196
+ *
197
+ * @param {number} index of the instanced element to update
198
+ */
199
+ writeChanges(index) {
200
+ matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
201
+ this.object3D.setMatrixAt(index, matrix);
202
+ this.object3D.instanceMatrix.needsUpdate = true;
203
+ }
204
+ /**
205
+ * Move an individual element along the curve by a specific amount
206
+ *
207
+ * @param {number} index Which element to update
208
+ * @param {number} offset Move by how much
209
+ */
210
+ moveIndividualAlongCurve(index, offset) {
211
+ this.offsets[index] += offset;
212
+ this.writeChanges(index);
213
+ }
214
+ /**
215
+ * Select which curve to use for an element
216
+ *
217
+ * @param {number} index the index of the instanced element to update
218
+ * @param {number} curveNo the index of the curve it should use
219
+ */
220
+ setCurve(index, curveNo) {
221
+ if (isNaN(curveNo))
222
+ throw Error("curve index being set is Not a Number (NaN)");
223
+ this.whichCurve[index] = curveNo;
224
+ this.writeChanges(index);
225
+ }
226
+ }
227
+ exports.Flow = Flow;
228
+ exports.InstancedFlow = InstancedFlow;
229
+ exports.getUniforms = getUniforms;
230
+ exports.initSplineTexture = initSplineTexture;
231
+ exports.modifyShader = modifyShader;
232
+ exports.updateSplineTexture = updateSplineTexture;
@@ -0,0 +1,232 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { DataTexture, RGBAFormat, FloatType, RepeatWrapping, NearestFilter, Mesh, InstancedMesh, Matrix4, DynamicDrawUsage } from "three";
8
+ const CHANNELS = 4;
9
+ const TEXTURE_WIDTH = 1024;
10
+ const TEXTURE_HEIGHT = 4;
11
+ const initSplineTexture = (numberOfCurves = 1) => {
12
+ const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
13
+ const dataTexture = new DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, RGBAFormat, FloatType);
14
+ dataTexture.wrapS = RepeatWrapping;
15
+ dataTexture.wrapT = RepeatWrapping;
16
+ dataTexture.magFilter = NearestFilter;
17
+ dataTexture.needsUpdate = true;
18
+ return dataTexture;
19
+ };
20
+ const updateSplineTexture = (texture, splineCurve, offset = 0) => {
21
+ const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
22
+ splineCurve.arcLengthDivisions = numberOfPoints / 2;
23
+ splineCurve.updateArcLengths();
24
+ const points = splineCurve.getSpacedPoints(numberOfPoints);
25
+ const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
26
+ for (let i = 0; i < numberOfPoints; i++) {
27
+ const rowOffset = Math.floor(i / TEXTURE_WIDTH);
28
+ const rowIndex = i % TEXTURE_WIDTH;
29
+ let pt = points[i];
30
+ setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + TEXTURE_HEIGHT * offset);
31
+ pt = frenetFrames.tangents[i];
32
+ setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + TEXTURE_HEIGHT * offset);
33
+ pt = frenetFrames.normals[i];
34
+ setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + TEXTURE_HEIGHT * offset);
35
+ pt = frenetFrames.binormals[i];
36
+ setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
37
+ }
38
+ texture.needsUpdate = true;
39
+ };
40
+ const setTextureValue = (texture, index, x, y, z, o) => {
41
+ const image = texture.image;
42
+ const { data } = image;
43
+ const i = CHANNELS * TEXTURE_WIDTH * o;
44
+ data[index * CHANNELS + i + 0] = x;
45
+ data[index * CHANNELS + i + 1] = y;
46
+ data[index * CHANNELS + i + 2] = z;
47
+ data[index * CHANNELS + i + 3] = 1;
48
+ };
49
+ const getUniforms = (splineTexture) => ({
50
+ spineTexture: { value: splineTexture },
51
+ pathOffset: { type: "f", value: 0 },
52
+ // time of path curve
53
+ pathSegment: { type: "f", value: 1 },
54
+ // fractional length of path
55
+ spineOffset: { type: "f", value: 161 },
56
+ spineLength: { type: "f", value: 400 },
57
+ flow: { type: "i", value: 1 }
58
+ });
59
+ function modifyShader(material, uniforms, numberOfCurves = 1) {
60
+ if (material.__ok)
61
+ return;
62
+ material.__ok = true;
63
+ material.onBeforeCompile = (shader) => {
64
+ if (shader.__modified)
65
+ return;
66
+ shader.__modified = true;
67
+ Object.assign(shader.uniforms, uniforms);
68
+ const vertexShader = (
69
+ /* glsl */
70
+ `
71
+ uniform sampler2D spineTexture;
72
+ uniform float pathOffset;
73
+ uniform float pathSegment;
74
+ uniform float spineOffset;
75
+ uniform float spineLength;
76
+ uniform int flow;
77
+
78
+ float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
79
+ float textureStacks = ${TEXTURE_HEIGHT / 4}.;
80
+
81
+ ${shader.vertexShader}
82
+ `.replace("#include <beginnormal_vertex>", "").replace("#include <defaultnormal_vertex>", "").replace("#include <begin_vertex>", "").replace(
83
+ /void\s*main\s*\(\)\s*\{/,
84
+ /* glsl */
85
+ `
86
+ void main() {
87
+ #include <beginnormal_vertex>
88
+
89
+ vec4 worldPos = modelMatrix * vec4(position, 1.);
90
+
91
+ bool bend = flow > 0;
92
+ float xWeight = bend ? 0. : 1.;
93
+
94
+ #ifdef USE_INSTANCING
95
+ float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
96
+ float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
97
+ float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
98
+ float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
99
+ #else
100
+ float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
101
+ float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
102
+ #endif
103
+
104
+ mt = mod(mt, textureStacks);
105
+ float rowOffset = floor(mt);
106
+
107
+ #ifdef USE_INSTANCING
108
+ rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
109
+ #endif
110
+
111
+ vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
112
+ vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
113
+ vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
114
+ vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
115
+ mat3 basis = mat3(a, b, c);
116
+
117
+ vec3 transformed = basis
118
+ * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
119
+ + spinePos;
120
+
121
+ vec3 transformedNormal = normalMatrix * (basis * objectNormal);
122
+ `
123
+ ).replace(
124
+ "#include <project_vertex>",
125
+ /* glsl */
126
+ `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
127
+ gl_Position = projectionMatrix * mvPosition;`
128
+ )
129
+ );
130
+ shader.vertexShader = vertexShader;
131
+ };
132
+ }
133
+ class Flow {
134
+ /**
135
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
136
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
137
+ */
138
+ constructor(mesh, numberOfCurves = 1) {
139
+ __publicField(this, "curveArray");
140
+ __publicField(this, "curveLengthArray");
141
+ __publicField(this, "object3D");
142
+ __publicField(this, "splineTexure");
143
+ __publicField(this, "uniforms");
144
+ const obj3D = mesh.clone();
145
+ const splineTexure = initSplineTexture(numberOfCurves);
146
+ const uniforms = getUniforms(splineTexure);
147
+ obj3D.traverse((child) => {
148
+ if (child instanceof Mesh || child instanceof InstancedMesh) {
149
+ child.material = child.material.clone();
150
+ modifyShader(child.material, uniforms, numberOfCurves);
151
+ }
152
+ });
153
+ this.curveArray = new Array(numberOfCurves);
154
+ this.curveLengthArray = new Array(numberOfCurves);
155
+ this.object3D = obj3D;
156
+ this.splineTexure = splineTexure;
157
+ this.uniforms = uniforms;
158
+ }
159
+ updateCurve(index, curve) {
160
+ if (index >= this.curveArray.length)
161
+ throw Error("Index out of range for Flow");
162
+ const curveLength = curve.getLength();
163
+ this.uniforms.spineLength.value = curveLength;
164
+ this.curveLengthArray[index] = curveLength;
165
+ this.curveArray[index] = curve;
166
+ updateSplineTexture(this.splineTexure, curve, index);
167
+ }
168
+ moveAlongCurve(amount) {
169
+ this.uniforms.pathOffset.value += amount;
170
+ }
171
+ }
172
+ const matrix = new Matrix4();
173
+ class InstancedFlow extends Flow {
174
+ /**
175
+ *
176
+ * @param {number} count The number of instanced elements
177
+ * @param {number} curveCount The number of curves to preallocate for
178
+ * @param {Geometry} geometry The geometry to use for the instanced mesh
179
+ * @param {Material} material The material to use for the instanced mesh
180
+ */
181
+ constructor(count, curveCount, geometry, material) {
182
+ const mesh = new InstancedMesh(geometry, material, count);
183
+ mesh.instanceMatrix.setUsage(DynamicDrawUsage);
184
+ mesh.frustumCulled = false;
185
+ super(mesh, curveCount);
186
+ __publicField(this, "offsets");
187
+ __publicField(this, "whichCurve");
188
+ this.offsets = new Array(count).fill(0);
189
+ this.whichCurve = new Array(count).fill(0);
190
+ }
191
+ /**
192
+ * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
193
+ * This writes that information to the matrix and marks it as needing update.
194
+ *
195
+ * @param {number} index of the instanced element to update
196
+ */
197
+ writeChanges(index) {
198
+ matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
199
+ this.object3D.setMatrixAt(index, matrix);
200
+ this.object3D.instanceMatrix.needsUpdate = true;
201
+ }
202
+ /**
203
+ * Move an individual element along the curve by a specific amount
204
+ *
205
+ * @param {number} index Which element to update
206
+ * @param {number} offset Move by how much
207
+ */
208
+ moveIndividualAlongCurve(index, offset) {
209
+ this.offsets[index] += offset;
210
+ this.writeChanges(index);
211
+ }
212
+ /**
213
+ * Select which curve to use for an element
214
+ *
215
+ * @param {number} index the index of the instanced element to update
216
+ * @param {number} curveNo the index of the curve it should use
217
+ */
218
+ setCurve(index, curveNo) {
219
+ if (isNaN(curveNo))
220
+ throw Error("curve index being set is Not a Number (NaN)");
221
+ this.whichCurve[index] = curveNo;
222
+ this.writeChanges(index);
223
+ }
224
+ }
225
+ export {
226
+ Flow,
227
+ InstancedFlow,
228
+ getUniforms,
229
+ initSplineTexture,
230
+ modifyShader,
231
+ updateSplineTexture
232
+ };
@@ -0,0 +1,19 @@
1
+ import { BufferGeometry } from 'three';
2
+ declare class EdgeSplitModifier {
3
+ private A;
4
+ private B;
5
+ private C;
6
+ private positions;
7
+ private normals;
8
+ private indexes;
9
+ private pointToIndexMap;
10
+ private splitIndexes;
11
+ private oldNormals;
12
+ constructor();
13
+ private computeNormals;
14
+ private mapPositionsToIndexes;
15
+ private edgeSplitToGroups;
16
+ private edgeSplit;
17
+ modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
+ }
19
+ export { EdgeSplitModifier };
@@ -0,0 +1,167 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const BufferGeometryUtils = require("../utils/BufferGeometryUtils.js");
11
+ class EdgeSplitModifier {
12
+ constructor() {
13
+ __publicField(this, "A", new THREE.Vector3());
14
+ __publicField(this, "B", new THREE.Vector3());
15
+ __publicField(this, "C", new THREE.Vector3());
16
+ __publicField(this, "positions", []);
17
+ __publicField(this, "normals", new Float32Array());
18
+ __publicField(this, "indexes", []);
19
+ __publicField(this, "pointToIndexMap", []);
20
+ __publicField(this, "splitIndexes", []);
21
+ __publicField(this, "oldNormals", []);
22
+ __publicField(this, "computeNormals", () => {
23
+ this.normals = new Float32Array(this.indexes.length * 3);
24
+ for (let i = 0; i < this.indexes.length; i += 3) {
25
+ let index = this.indexes[i];
26
+ this.A.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
27
+ index = this.indexes[i + 1];
28
+ this.B.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
29
+ index = this.indexes[i + 2];
30
+ this.C.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
31
+ this.C.sub(this.B);
32
+ this.A.sub(this.B);
33
+ const normal = this.C.cross(this.A).normalize();
34
+ for (let j = 0; j < 3; j++) {
35
+ this.normals[3 * (i + j)] = normal.x;
36
+ this.normals[3 * (i + j) + 1] = normal.y;
37
+ this.normals[3 * (i + j) + 2] = normal.z;
38
+ }
39
+ }
40
+ });
41
+ __publicField(this, "mapPositionsToIndexes", () => {
42
+ this.pointToIndexMap = Array(this.positions.length / 3);
43
+ for (let i = 0; i < this.indexes.length; i++) {
44
+ const index = this.indexes[i];
45
+ if (this.pointToIndexMap[index] == null) {
46
+ this.pointToIndexMap[index] = [];
47
+ }
48
+ this.pointToIndexMap[index].push(i);
49
+ }
50
+ });
51
+ __publicField(this, "edgeSplitToGroups", (indexes, cutOff, firstIndex) => {
52
+ this.A.set(
53
+ this.normals[3 * firstIndex],
54
+ this.normals[3 * firstIndex + 1],
55
+ this.normals[3 * firstIndex + 2]
56
+ ).normalize();
57
+ const result = {
58
+ splitGroup: [],
59
+ currentGroup: [firstIndex]
60
+ };
61
+ for (let j of indexes) {
62
+ if (j !== firstIndex) {
63
+ this.B.set(this.normals[3 * j], this.normals[3 * j + 1], this.normals[3 * j + 2]).normalize();
64
+ if (this.B.dot(this.A) < cutOff) {
65
+ result.splitGroup.push(j);
66
+ } else {
67
+ result.currentGroup.push(j);
68
+ }
69
+ }
70
+ }
71
+ return result;
72
+ });
73
+ __publicField(this, "edgeSplit", (indexes, cutOff, original = null) => {
74
+ if (indexes.length === 0)
75
+ return;
76
+ const groupResults = [];
77
+ for (let index of indexes) {
78
+ groupResults.push(this.edgeSplitToGroups(indexes, cutOff, index));
79
+ }
80
+ let result = groupResults[0];
81
+ for (let groupResult of groupResults) {
82
+ if (groupResult.currentGroup.length > result.currentGroup.length) {
83
+ result = groupResult;
84
+ }
85
+ }
86
+ if (original != null) {
87
+ this.splitIndexes.push({
88
+ original,
89
+ indexes: result.currentGroup
90
+ });
91
+ }
92
+ if (result.splitGroup.length) {
93
+ this.edgeSplit(result.splitGroup, cutOff, original || result.currentGroup[0]);
94
+ }
95
+ });
96
+ __publicField(this, "modify", (geometry, cutOffAngle, tryKeepNormals = true) => {
97
+ let hadNormals = false;
98
+ if (geometry.attributes.normal) {
99
+ hadNormals = true;
100
+ geometry = geometry.clone();
101
+ if (tryKeepNormals === true && geometry.index !== null) {
102
+ this.oldNormals = geometry.attributes.normal.array;
103
+ }
104
+ geometry.deleteAttribute("normal");
105
+ }
106
+ if (geometry.index == null) {
107
+ if (BufferGeometryUtils === void 0) {
108
+ throw "THREE.EdgeSplitModifier relies on BufferGeometryUtils";
109
+ }
110
+ geometry = BufferGeometryUtils.mergeVertices(geometry);
111
+ }
112
+ this.indexes = geometry.index.array;
113
+ this.positions = geometry.getAttribute("position").array;
114
+ this.computeNormals();
115
+ this.mapPositionsToIndexes();
116
+ this.splitIndexes = [];
117
+ for (let vertexIndexes of this.pointToIndexMap) {
118
+ this.edgeSplit(vertexIndexes, Math.cos(cutOffAngle) - 1e-3);
119
+ }
120
+ const newAttributes = {};
121
+ for (let name of Object.keys(geometry.attributes)) {
122
+ const oldAttribute = geometry.attributes[name];
123
+ const newArray = new oldAttribute.array.constructor(
124
+ (this.indexes.length + this.splitIndexes.length) * oldAttribute.itemSize
125
+ );
126
+ newArray.set(oldAttribute.array);
127
+ newAttributes[name] = new THREE.BufferAttribute(newArray, oldAttribute.itemSize, oldAttribute.normalized);
128
+ }
129
+ const newIndexes = new Uint32Array(this.indexes.length);
130
+ newIndexes.set(this.indexes);
131
+ for (let i = 0; i < this.splitIndexes.length; i++) {
132
+ const split = this.splitIndexes[i];
133
+ const index = this.indexes[split.original];
134
+ for (let attribute of Object.values(newAttributes)) {
135
+ for (let j = 0; j < attribute.itemSize; j++) {
136
+ attribute.array[(this.indexes.length + i) * attribute.itemSize + j] = attribute.array[index * attribute.itemSize + j];
137
+ }
138
+ }
139
+ for (let j of split.indexes) {
140
+ newIndexes[j] = this.indexes.length + i;
141
+ }
142
+ }
143
+ geometry = new THREE.BufferGeometry();
144
+ geometry.setIndex(new THREE.BufferAttribute(newIndexes, 1));
145
+ for (let name of Object.keys(newAttributes)) {
146
+ geometry.setAttribute(name, newAttributes[name]);
147
+ }
148
+ if (hadNormals) {
149
+ geometry.computeVertexNormals();
150
+ if (this.oldNormals !== null) {
151
+ const changedNormals = new Array(this.oldNormals.length / 3).fill(false);
152
+ for (let splitData of this.splitIndexes)
153
+ changedNormals[splitData.original] = true;
154
+ for (let i = 0; i < changedNormals.length; i++) {
155
+ if (changedNormals[i] === false) {
156
+ for (let j = 0; j < 3; j++) {
157
+ geometry.attributes.normal.array[3 * i + j] = this.oldNormals[3 * i + j];
158
+ }
159
+ }
160
+ }
161
+ }
162
+ }
163
+ return geometry;
164
+ });
165
+ }
166
+ }
167
+ exports.EdgeSplitModifier = EdgeSplitModifier;