three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Color } from "three";
8
+ import { Pass } from "./Pass.mjs";
9
+ class RenderPass extends Pass {
10
+ constructor(scene, camera, overrideMaterial, clearColor, clearAlpha = 0) {
11
+ super();
12
+ __publicField(this, "scene");
13
+ __publicField(this, "camera");
14
+ __publicField(this, "overrideMaterial");
15
+ __publicField(this, "clearColor");
16
+ __publicField(this, "clearAlpha");
17
+ __publicField(this, "clearDepth", false);
18
+ __publicField(this, "_oldClearColor", new Color());
19
+ this.scene = scene;
20
+ this.camera = camera;
21
+ this.overrideMaterial = overrideMaterial;
22
+ this.clearColor = clearColor;
23
+ this.clearAlpha = clearAlpha;
24
+ this.clear = true;
25
+ this.needsSwap = false;
26
+ }
27
+ render(renderer, writeBuffer, readBuffer) {
28
+ let oldAutoClear = renderer.autoClear;
29
+ renderer.autoClear = false;
30
+ let oldClearAlpha;
31
+ let oldOverrideMaterial = null;
32
+ if (this.overrideMaterial !== void 0) {
33
+ oldOverrideMaterial = this.scene.overrideMaterial;
34
+ this.scene.overrideMaterial = this.overrideMaterial;
35
+ }
36
+ if (this.clearColor) {
37
+ renderer.getClearColor(this._oldClearColor);
38
+ oldClearAlpha = renderer.getClearAlpha();
39
+ renderer.setClearColor(this.clearColor, this.clearAlpha);
40
+ }
41
+ if (this.clearDepth) {
42
+ renderer.clearDepth();
43
+ }
44
+ renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
45
+ if (this.clear)
46
+ renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
47
+ renderer.render(this.scene, this.camera);
48
+ if (this.clearColor) {
49
+ renderer.setClearColor(this._oldClearColor, oldClearAlpha);
50
+ }
51
+ if (this.overrideMaterial !== void 0) {
52
+ this.scene.overrideMaterial = oldOverrideMaterial;
53
+ }
54
+ renderer.autoClear = oldAutoClear;
55
+ }
56
+ }
57
+ export {
58
+ RenderPass
59
+ };
@@ -0,0 +1,199 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.js");
5
+ class RenderPixelatedPass extends Pass.Pass {
6
+ constructor(resolution, pixelSize, scene, camera, options = {}) {
7
+ var _a, _b;
8
+ super();
9
+ this.pixelSize = pixelSize;
10
+ this.resolution = new THREE.Vector2();
11
+ this.renderResolution = new THREE.Vector2();
12
+ this.setSize(resolution.x, resolution.y);
13
+ this.fsQuad = new Pass.FullScreenQuad(this.material());
14
+ this.scene = scene;
15
+ this.camera = camera;
16
+ this.normalEdgeStrength = (_a = options.normalEdgeStrength) != null ? _a : 0.3;
17
+ this.depthEdgeStrength = (_b = options.depthEdgeStrength) != null ? _b : 0.4;
18
+ this.rgbRenderTarget = pixelRenderTarget(this.renderResolution, THREE.RGBAFormat, true);
19
+ this.normalRenderTarget = pixelRenderTarget(this.renderResolution, THREE.RGBAFormat, false);
20
+ this.normalMaterial = new THREE.MeshNormalMaterial();
21
+ }
22
+ dispose() {
23
+ this.rgbRenderTarget.dispose();
24
+ this.normalRenderTarget.dispose();
25
+ this.fsQuad.dispose();
26
+ }
27
+ setSize(width, height) {
28
+ var _a, _b, _c;
29
+ this.resolution.set(width, height);
30
+ this.renderResolution.set(width / this.pixelSize | 0, height / this.pixelSize | 0);
31
+ const { x, y } = this.renderResolution;
32
+ (_a = this.rgbRenderTarget) == null ? void 0 : _a.setSize(x, y);
33
+ (_b = this.normalRenderTarget) == null ? void 0 : _b.setSize(x, y);
34
+ (_c = this.fsQuad) == null ? void 0 : _c.material.uniforms.resolution.value.set(x, y, 1 / x, 1 / y);
35
+ }
36
+ setPixelSize(pixelSize) {
37
+ this.pixelSize = pixelSize;
38
+ this.setSize(this.resolution.x, this.resolution.y);
39
+ }
40
+ render(renderer, writeBuffer) {
41
+ const uniforms = this.fsQuad.material.uniforms;
42
+ uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
43
+ uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
44
+ renderer.setRenderTarget(this.rgbRenderTarget);
45
+ renderer.render(this.scene, this.camera);
46
+ const overrideMaterial_old = this.scene.overrideMaterial;
47
+ renderer.setRenderTarget(this.normalRenderTarget);
48
+ this.scene.overrideMaterial = this.normalMaterial;
49
+ renderer.render(this.scene, this.camera);
50
+ this.scene.overrideMaterial = overrideMaterial_old;
51
+ uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
52
+ uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
53
+ uniforms.tNormal.value = this.normalRenderTarget.texture;
54
+ if (this.renderToScreen) {
55
+ renderer.setRenderTarget(null);
56
+ } else {
57
+ renderer.setRenderTarget(writeBuffer);
58
+ if (this.clear)
59
+ renderer.clear();
60
+ }
61
+ this.fsQuad.render(renderer);
62
+ }
63
+ material() {
64
+ return new THREE.ShaderMaterial({
65
+ uniforms: {
66
+ tDiffuse: { value: null },
67
+ tDepth: { value: null },
68
+ tNormal: { value: null },
69
+ resolution: {
70
+ value: new THREE.Vector4(
71
+ this.renderResolution.x,
72
+ this.renderResolution.y,
73
+ 1 / this.renderResolution.x,
74
+ 1 / this.renderResolution.y
75
+ )
76
+ },
77
+ normalEdgeStrength: { value: 0 },
78
+ depthEdgeStrength: { value: 0 }
79
+ },
80
+ vertexShader: `
81
+ varying vec2 vUv;
82
+
83
+ void main() {
84
+
85
+ vUv = uv;
86
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
87
+
88
+ }
89
+ `,
90
+ fragmentShader: `
91
+ uniform sampler2D tDiffuse;
92
+ uniform sampler2D tDepth;
93
+ uniform sampler2D tNormal;
94
+ uniform vec4 resolution;
95
+ uniform float normalEdgeStrength;
96
+ uniform float depthEdgeStrength;
97
+ varying vec2 vUv;
98
+
99
+ float getDepth(int x, int y) {
100
+
101
+ return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
102
+
103
+ }
104
+
105
+ vec3 getNormal(int x, int y) {
106
+
107
+ return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
108
+
109
+ }
110
+
111
+ float depthEdgeIndicator(float depth, vec3 normal) {
112
+
113
+ float diff = 0.0;
114
+ diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
115
+ diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
116
+ diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
117
+ diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
118
+ return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
119
+
120
+ }
121
+
122
+ float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
123
+
124
+ float depthDiff = getDepth(x, y) - depth;
125
+ vec3 neighborNormal = getNormal(x, y);
126
+
127
+ // Edge pixels should yield to faces who's normals are closer to the bias normal.
128
+ vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
129
+ float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
130
+ float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
131
+
132
+ // Only the shallower pixel should detect the normal edge.
133
+ float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
134
+
135
+ return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
136
+
137
+ }
138
+
139
+ float normalEdgeIndicator(float depth, vec3 normal) {
140
+
141
+ float indicator = 0.0;
142
+
143
+ indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
144
+ indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
145
+ indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
146
+ indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
147
+
148
+ return step(0.1, indicator);
149
+
150
+ }
151
+
152
+ void main() {
153
+
154
+ vec4 texel = texture2D( tDiffuse, vUv );
155
+
156
+ float depth = 0.0;
157
+ vec3 normal = vec3(0.0);
158
+
159
+ if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
160
+
161
+ depth = getDepth(0, 0);
162
+ normal = getNormal(0, 0);
163
+
164
+ }
165
+
166
+ float dei = 0.0;
167
+ if (depthEdgeStrength > 0.0)
168
+ dei = depthEdgeIndicator(depth, normal);
169
+
170
+ float nei = 0.0;
171
+ if (normalEdgeStrength > 0.0)
172
+ nei = normalEdgeIndicator(depth, normal);
173
+
174
+ float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
175
+
176
+ gl_FragColor = texel * Strength;
177
+
178
+ }
179
+ `
180
+ });
181
+ }
182
+ }
183
+ function pixelRenderTarget(resolution, pixelFormat, useDepthTexture) {
184
+ const renderTarget = new THREE.WebGLRenderTarget(
185
+ resolution.x,
186
+ resolution.y,
187
+ !useDepthTexture ? void 0 : {
188
+ depthTexture: new THREE.DepthTexture(resolution.x, resolution.y),
189
+ depthBuffer: true
190
+ }
191
+ );
192
+ renderTarget.texture.format = pixelFormat;
193
+ renderTarget.texture.minFilter = THREE.NearestFilter;
194
+ renderTarget.texture.magFilter = THREE.NearestFilter;
195
+ renderTarget.texture.generateMipmaps = false;
196
+ renderTarget.stencilBuffer = false;
197
+ return renderTarget;
198
+ }
199
+ exports.RenderPixelatedPass = RenderPixelatedPass;
@@ -0,0 +1,199 @@
1
+ import { Vector2, RGBAFormat, MeshNormalMaterial, ShaderMaterial, Vector4, WebGLRenderTarget, DepthTexture, NearestFilter } from "three";
2
+ import { Pass, FullScreenQuad } from "./Pass.mjs";
3
+ class RenderPixelatedPass extends Pass {
4
+ constructor(resolution, pixelSize, scene, camera, options = {}) {
5
+ var _a, _b;
6
+ super();
7
+ this.pixelSize = pixelSize;
8
+ this.resolution = new Vector2();
9
+ this.renderResolution = new Vector2();
10
+ this.setSize(resolution.x, resolution.y);
11
+ this.fsQuad = new FullScreenQuad(this.material());
12
+ this.scene = scene;
13
+ this.camera = camera;
14
+ this.normalEdgeStrength = (_a = options.normalEdgeStrength) != null ? _a : 0.3;
15
+ this.depthEdgeStrength = (_b = options.depthEdgeStrength) != null ? _b : 0.4;
16
+ this.rgbRenderTarget = pixelRenderTarget(this.renderResolution, RGBAFormat, true);
17
+ this.normalRenderTarget = pixelRenderTarget(this.renderResolution, RGBAFormat, false);
18
+ this.normalMaterial = new MeshNormalMaterial();
19
+ }
20
+ dispose() {
21
+ this.rgbRenderTarget.dispose();
22
+ this.normalRenderTarget.dispose();
23
+ this.fsQuad.dispose();
24
+ }
25
+ setSize(width, height) {
26
+ var _a, _b, _c;
27
+ this.resolution.set(width, height);
28
+ this.renderResolution.set(width / this.pixelSize | 0, height / this.pixelSize | 0);
29
+ const { x, y } = this.renderResolution;
30
+ (_a = this.rgbRenderTarget) == null ? void 0 : _a.setSize(x, y);
31
+ (_b = this.normalRenderTarget) == null ? void 0 : _b.setSize(x, y);
32
+ (_c = this.fsQuad) == null ? void 0 : _c.material.uniforms.resolution.value.set(x, y, 1 / x, 1 / y);
33
+ }
34
+ setPixelSize(pixelSize) {
35
+ this.pixelSize = pixelSize;
36
+ this.setSize(this.resolution.x, this.resolution.y);
37
+ }
38
+ render(renderer, writeBuffer) {
39
+ const uniforms = this.fsQuad.material.uniforms;
40
+ uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
41
+ uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
42
+ renderer.setRenderTarget(this.rgbRenderTarget);
43
+ renderer.render(this.scene, this.camera);
44
+ const overrideMaterial_old = this.scene.overrideMaterial;
45
+ renderer.setRenderTarget(this.normalRenderTarget);
46
+ this.scene.overrideMaterial = this.normalMaterial;
47
+ renderer.render(this.scene, this.camera);
48
+ this.scene.overrideMaterial = overrideMaterial_old;
49
+ uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
50
+ uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
51
+ uniforms.tNormal.value = this.normalRenderTarget.texture;
52
+ if (this.renderToScreen) {
53
+ renderer.setRenderTarget(null);
54
+ } else {
55
+ renderer.setRenderTarget(writeBuffer);
56
+ if (this.clear)
57
+ renderer.clear();
58
+ }
59
+ this.fsQuad.render(renderer);
60
+ }
61
+ material() {
62
+ return new ShaderMaterial({
63
+ uniforms: {
64
+ tDiffuse: { value: null },
65
+ tDepth: { value: null },
66
+ tNormal: { value: null },
67
+ resolution: {
68
+ value: new Vector4(
69
+ this.renderResolution.x,
70
+ this.renderResolution.y,
71
+ 1 / this.renderResolution.x,
72
+ 1 / this.renderResolution.y
73
+ )
74
+ },
75
+ normalEdgeStrength: { value: 0 },
76
+ depthEdgeStrength: { value: 0 }
77
+ },
78
+ vertexShader: `
79
+ varying vec2 vUv;
80
+
81
+ void main() {
82
+
83
+ vUv = uv;
84
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
85
+
86
+ }
87
+ `,
88
+ fragmentShader: `
89
+ uniform sampler2D tDiffuse;
90
+ uniform sampler2D tDepth;
91
+ uniform sampler2D tNormal;
92
+ uniform vec4 resolution;
93
+ uniform float normalEdgeStrength;
94
+ uniform float depthEdgeStrength;
95
+ varying vec2 vUv;
96
+
97
+ float getDepth(int x, int y) {
98
+
99
+ return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
100
+
101
+ }
102
+
103
+ vec3 getNormal(int x, int y) {
104
+
105
+ return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
106
+
107
+ }
108
+
109
+ float depthEdgeIndicator(float depth, vec3 normal) {
110
+
111
+ float diff = 0.0;
112
+ diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
113
+ diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
114
+ diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
115
+ diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
116
+ return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
117
+
118
+ }
119
+
120
+ float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
121
+
122
+ float depthDiff = getDepth(x, y) - depth;
123
+ vec3 neighborNormal = getNormal(x, y);
124
+
125
+ // Edge pixels should yield to faces who's normals are closer to the bias normal.
126
+ vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
127
+ float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
128
+ float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
129
+
130
+ // Only the shallower pixel should detect the normal edge.
131
+ float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
132
+
133
+ return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
134
+
135
+ }
136
+
137
+ float normalEdgeIndicator(float depth, vec3 normal) {
138
+
139
+ float indicator = 0.0;
140
+
141
+ indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
142
+ indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
143
+ indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
144
+ indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
145
+
146
+ return step(0.1, indicator);
147
+
148
+ }
149
+
150
+ void main() {
151
+
152
+ vec4 texel = texture2D( tDiffuse, vUv );
153
+
154
+ float depth = 0.0;
155
+ vec3 normal = vec3(0.0);
156
+
157
+ if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
158
+
159
+ depth = getDepth(0, 0);
160
+ normal = getNormal(0, 0);
161
+
162
+ }
163
+
164
+ float dei = 0.0;
165
+ if (depthEdgeStrength > 0.0)
166
+ dei = depthEdgeIndicator(depth, normal);
167
+
168
+ float nei = 0.0;
169
+ if (normalEdgeStrength > 0.0)
170
+ nei = normalEdgeIndicator(depth, normal);
171
+
172
+ float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
173
+
174
+ gl_FragColor = texel * Strength;
175
+
176
+ }
177
+ `
178
+ });
179
+ }
180
+ }
181
+ function pixelRenderTarget(resolution, pixelFormat, useDepthTexture) {
182
+ const renderTarget = new WebGLRenderTarget(
183
+ resolution.x,
184
+ resolution.y,
185
+ !useDepthTexture ? void 0 : {
186
+ depthTexture: new DepthTexture(resolution.x, resolution.y),
187
+ depthBuffer: true
188
+ }
189
+ );
190
+ renderTarget.texture.format = pixelFormat;
191
+ renderTarget.texture.minFilter = NearestFilter;
192
+ renderTarget.texture.magFilter = NearestFilter;
193
+ renderTarget.texture.generateMipmaps = false;
194
+ renderTarget.stencilBuffer = false;
195
+ return renderTarget;
196
+ }
197
+ export {
198
+ RenderPixelatedPass
199
+ };
@@ -0,0 +1,79 @@
1
+ import {
2
+ Scene,
3
+ Camera,
4
+ Material,
5
+ MeshDepthMaterial,
6
+ MeshNormalMaterial,
7
+ ShaderMaterial,
8
+ Color,
9
+ Vector2,
10
+ WebGLRenderer,
11
+ WebGLRenderTarget,
12
+ ColorRepresentation,
13
+ } from 'three'
14
+
15
+ import { Pass } from './Pass'
16
+
17
+ export enum OUTPUT {
18
+ Beauty,
19
+ Default,
20
+ SAO,
21
+ Depth,
22
+ Normal,
23
+ }
24
+
25
+ export interface SAOPassParams {
26
+ output: OUTPUT
27
+ saoBias: number
28
+ saoIntensity: number
29
+ saoScale: number
30
+ saoKernelRadius: number
31
+ saoMinResolution: number
32
+ saoBlur: boolean
33
+ saoBlurRadius: number
34
+ saoBlurStdDev: number
35
+ saoBlurDepthCutoff: number
36
+ }
37
+
38
+ export class SAOPass extends Pass {
39
+ constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2)
40
+ scene: Scene
41
+ camera: Camera
42
+ supportsDepthTextureExtension: boolean
43
+ supportsNormalTexture: boolean
44
+ originalClearColor: Color
45
+ oldClearColor: Color
46
+ oldClearAlpha: number
47
+ resolution: Vector2
48
+ saoRenderTarget: WebGLRenderTarget
49
+ blurIntermediateRenderTarget: WebGLRenderTarget
50
+ beautyRenderTarget: WebGLRenderTarget
51
+ normalRenderTarget: WebGLRenderTarget
52
+ depthRenderTarget: WebGLRenderTarget
53
+ depthMaterial: MeshDepthMaterial
54
+ normalMaterial: MeshNormalMaterial
55
+ saoMaterial: ShaderMaterial
56
+ vBlurMaterial: ShaderMaterial
57
+ hBlurMaterial: ShaderMaterial
58
+ materialCopy: ShaderMaterial
59
+ depthCopy: ShaderMaterial
60
+ fsQuad: object
61
+ params: SAOPassParams
62
+
63
+ static OUTPUT: OUTPUT
64
+
65
+ renderPass(
66
+ renderer: WebGLRenderer,
67
+ passMaterial: Material,
68
+ renderTarget: WebGLRenderTarget,
69
+ clearColor?: ColorRepresentation,
70
+ clearAlpha?: number,
71
+ ): void
72
+ renderOverride(
73
+ renderer: WebGLRenderer,
74
+ overrideMaterial: Material,
75
+ renderTarget: WebGLRenderTarget,
76
+ clearColor?: ColorRepresentation,
77
+ clearAlpha?: number,
78
+ ): void
79
+ }