three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ class Lensflare extends THREE.Mesh {
5
+ constructor() {
6
+ super(Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
7
+ this.type = "Lensflare";
8
+ this.frustumCulled = false;
9
+ this.renderOrder = Infinity;
10
+ const positionScreen = new THREE.Vector3();
11
+ const positionView = new THREE.Vector3();
12
+ const tempMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
13
+ tempMap.minFilter = THREE.NearestFilter;
14
+ tempMap.magFilter = THREE.NearestFilter;
15
+ tempMap.wrapS = THREE.ClampToEdgeWrapping;
16
+ tempMap.wrapT = THREE.ClampToEdgeWrapping;
17
+ const occlusionMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
18
+ occlusionMap.minFilter = THREE.NearestFilter;
19
+ occlusionMap.magFilter = THREE.NearestFilter;
20
+ occlusionMap.wrapS = THREE.ClampToEdgeWrapping;
21
+ occlusionMap.wrapT = THREE.ClampToEdgeWrapping;
22
+ const geometry = Lensflare.Geometry;
23
+ const material1a = new THREE.RawShaderMaterial({
24
+ uniforms: {
25
+ scale: { value: null },
26
+ screenPosition: { value: null }
27
+ },
28
+ vertexShader: (
29
+ /* glsl */
30
+ `
31
+
32
+ precision highp float;
33
+
34
+ uniform vec3 screenPosition;
35
+ uniform vec2 scale;
36
+
37
+ attribute vec3 position;
38
+
39
+ void main() {
40
+
41
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
42
+
43
+ }`
44
+ ),
45
+ fragmentShader: (
46
+ /* glsl */
47
+ `
48
+
49
+ precision highp float;
50
+
51
+ void main() {
52
+
53
+ gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
54
+
55
+ }`
56
+ ),
57
+ depthTest: true,
58
+ depthWrite: false,
59
+ transparent: false
60
+ });
61
+ const material1b = new THREE.RawShaderMaterial({
62
+ uniforms: {
63
+ map: { value: tempMap },
64
+ scale: { value: null },
65
+ screenPosition: { value: null }
66
+ },
67
+ vertexShader: (
68
+ /* glsl */
69
+ `
70
+
71
+ precision highp float;
72
+
73
+ uniform vec3 screenPosition;
74
+ uniform vec2 scale;
75
+
76
+ attribute vec3 position;
77
+ attribute vec2 uv;
78
+
79
+ varying vec2 vUV;
80
+
81
+ void main() {
82
+
83
+ vUV = uv;
84
+
85
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
86
+
87
+ }`
88
+ ),
89
+ fragmentShader: (
90
+ /* glsl */
91
+ `
92
+
93
+ precision highp float;
94
+
95
+ uniform sampler2D map;
96
+
97
+ varying vec2 vUV;
98
+
99
+ void main() {
100
+
101
+ gl_FragColor = texture2D( map, vUV );
102
+
103
+ }`
104
+ ),
105
+ depthTest: false,
106
+ depthWrite: false,
107
+ transparent: false
108
+ });
109
+ const mesh1 = new THREE.Mesh(geometry, material1a);
110
+ const elements = [];
111
+ const shader = LensflareElement.Shader;
112
+ const material2 = new THREE.RawShaderMaterial({
113
+ uniforms: {
114
+ map: { value: null },
115
+ occlusionMap: { value: occlusionMap },
116
+ color: { value: new THREE.Color(16777215) },
117
+ scale: { value: new THREE.Vector2() },
118
+ screenPosition: { value: new THREE.Vector3() }
119
+ },
120
+ vertexShader: shader.vertexShader,
121
+ fragmentShader: shader.fragmentShader,
122
+ blending: THREE.AdditiveBlending,
123
+ transparent: true,
124
+ depthWrite: false
125
+ });
126
+ const mesh2 = new THREE.Mesh(geometry, material2);
127
+ this.addElement = function(element) {
128
+ elements.push(element);
129
+ };
130
+ const scale = new THREE.Vector2();
131
+ const screenPositionPixels = new THREE.Vector2();
132
+ const validArea = new THREE.Box2();
133
+ const viewport = new THREE.Vector4();
134
+ this.onBeforeRender = function(renderer, scene, camera) {
135
+ renderer.getCurrentViewport(viewport);
136
+ const invAspect = viewport.w / viewport.z;
137
+ const halfViewportWidth = viewport.z / 2;
138
+ const halfViewportHeight = viewport.w / 2;
139
+ let size = 16 / viewport.w;
140
+ scale.set(size * invAspect, size);
141
+ validArea.min.set(viewport.x, viewport.y);
142
+ validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
143
+ positionView.setFromMatrixPosition(this.matrixWorld);
144
+ positionView.applyMatrix4(camera.matrixWorldInverse);
145
+ if (positionView.z > 0)
146
+ return;
147
+ positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
148
+ screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
149
+ screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
150
+ if (validArea.containsPoint(screenPositionPixels)) {
151
+ renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
152
+ let uniforms = material1a.uniforms;
153
+ uniforms["scale"].value = scale;
154
+ uniforms["screenPosition"].value = positionScreen;
155
+ renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
156
+ renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
157
+ uniforms = material1b.uniforms;
158
+ uniforms["scale"].value = scale;
159
+ uniforms["screenPosition"].value = positionScreen;
160
+ renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
161
+ const vecX = -positionScreen.x * 2;
162
+ const vecY = -positionScreen.y * 2;
163
+ for (let i = 0, l = elements.length; i < l; i++) {
164
+ const element = elements[i];
165
+ const uniforms2 = material2.uniforms;
166
+ uniforms2["color"].value.copy(element.color);
167
+ uniforms2["map"].value = element.texture;
168
+ uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
169
+ uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
170
+ size = element.size / viewport.w;
171
+ const invAspect2 = viewport.w / viewport.z;
172
+ uniforms2["scale"].value.set(size * invAspect2, size);
173
+ material2.uniformsNeedUpdate = true;
174
+ renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
175
+ }
176
+ }
177
+ };
178
+ this.dispose = function() {
179
+ material1a.dispose();
180
+ material1b.dispose();
181
+ material2.dispose();
182
+ tempMap.dispose();
183
+ occlusionMap.dispose();
184
+ for (let i = 0, l = elements.length; i < l; i++) {
185
+ elements[i].texture.dispose();
186
+ }
187
+ };
188
+ }
189
+ }
190
+ Lensflare.prototype.isLensflare = true;
191
+ class LensflareElement {
192
+ constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
193
+ this.texture = texture;
194
+ this.size = size;
195
+ this.distance = distance;
196
+ this.color = color;
197
+ }
198
+ }
199
+ LensflareElement.Shader = {
200
+ uniforms: {
201
+ map: { value: null },
202
+ occlusionMap: { value: null },
203
+ color: { value: null },
204
+ scale: { value: null },
205
+ screenPosition: { value: null }
206
+ },
207
+ vertexShader: (
208
+ /* glsl */
209
+ `
210
+
211
+ precision highp float;
212
+
213
+ uniform vec3 screenPosition;
214
+ uniform vec2 scale;
215
+
216
+ uniform sampler2D occlusionMap;
217
+
218
+ attribute vec3 position;
219
+ attribute vec2 uv;
220
+
221
+ varying vec2 vUV;
222
+ varying float vVisibility;
223
+
224
+ void main() {
225
+
226
+ vUV = uv;
227
+
228
+ vec2 pos = position.xy;
229
+
230
+ vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
231
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
232
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
233
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
234
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
235
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
236
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
237
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
238
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
239
+
240
+ vVisibility = visibility.r / 9.0;
241
+ vVisibility *= 1.0 - visibility.g / 9.0;
242
+ vVisibility *= visibility.b / 9.0;
243
+
244
+ gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
245
+
246
+ }`
247
+ ),
248
+ fragmentShader: (
249
+ /* glsl */
250
+ `
251
+
252
+ precision highp float;
253
+
254
+ uniform sampler2D map;
255
+ uniform vec3 color;
256
+
257
+ varying vec2 vUV;
258
+ varying float vVisibility;
259
+
260
+ void main() {
261
+
262
+ vec4 texture = texture2D( map, vUV );
263
+ texture.a *= vVisibility;
264
+ gl_FragColor = texture;
265
+ gl_FragColor.rgb *= color;
266
+
267
+ }`
268
+ )
269
+ };
270
+ Lensflare.Geometry = function() {
271
+ const geometry = new THREE.BufferGeometry();
272
+ const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
273
+ const interleavedBuffer = new THREE.InterleavedBuffer(float32Array, 5);
274
+ geometry.setIndex([0, 1, 2, 0, 2, 3]);
275
+ geometry.setAttribute("position", new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
276
+ geometry.setAttribute("uv", new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
277
+ return geometry;
278
+ }();
279
+ exports.Lensflare = Lensflare;
280
+ exports.LensflareElement = LensflareElement;
@@ -0,0 +1,280 @@
1
+ import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from "three";
2
+ class Lensflare extends Mesh {
3
+ constructor() {
4
+ super(Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
5
+ this.type = "Lensflare";
6
+ this.frustumCulled = false;
7
+ this.renderOrder = Infinity;
8
+ const positionScreen = new Vector3();
9
+ const positionView = new Vector3();
10
+ const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
11
+ tempMap.minFilter = NearestFilter;
12
+ tempMap.magFilter = NearestFilter;
13
+ tempMap.wrapS = ClampToEdgeWrapping;
14
+ tempMap.wrapT = ClampToEdgeWrapping;
15
+ const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
16
+ occlusionMap.minFilter = NearestFilter;
17
+ occlusionMap.magFilter = NearestFilter;
18
+ occlusionMap.wrapS = ClampToEdgeWrapping;
19
+ occlusionMap.wrapT = ClampToEdgeWrapping;
20
+ const geometry = Lensflare.Geometry;
21
+ const material1a = new RawShaderMaterial({
22
+ uniforms: {
23
+ scale: { value: null },
24
+ screenPosition: { value: null }
25
+ },
26
+ vertexShader: (
27
+ /* glsl */
28
+ `
29
+
30
+ precision highp float;
31
+
32
+ uniform vec3 screenPosition;
33
+ uniform vec2 scale;
34
+
35
+ attribute vec3 position;
36
+
37
+ void main() {
38
+
39
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
40
+
41
+ }`
42
+ ),
43
+ fragmentShader: (
44
+ /* glsl */
45
+ `
46
+
47
+ precision highp float;
48
+
49
+ void main() {
50
+
51
+ gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
52
+
53
+ }`
54
+ ),
55
+ depthTest: true,
56
+ depthWrite: false,
57
+ transparent: false
58
+ });
59
+ const material1b = new RawShaderMaterial({
60
+ uniforms: {
61
+ map: { value: tempMap },
62
+ scale: { value: null },
63
+ screenPosition: { value: null }
64
+ },
65
+ vertexShader: (
66
+ /* glsl */
67
+ `
68
+
69
+ precision highp float;
70
+
71
+ uniform vec3 screenPosition;
72
+ uniform vec2 scale;
73
+
74
+ attribute vec3 position;
75
+ attribute vec2 uv;
76
+
77
+ varying vec2 vUV;
78
+
79
+ void main() {
80
+
81
+ vUV = uv;
82
+
83
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
84
+
85
+ }`
86
+ ),
87
+ fragmentShader: (
88
+ /* glsl */
89
+ `
90
+
91
+ precision highp float;
92
+
93
+ uniform sampler2D map;
94
+
95
+ varying vec2 vUV;
96
+
97
+ void main() {
98
+
99
+ gl_FragColor = texture2D( map, vUV );
100
+
101
+ }`
102
+ ),
103
+ depthTest: false,
104
+ depthWrite: false,
105
+ transparent: false
106
+ });
107
+ const mesh1 = new Mesh(geometry, material1a);
108
+ const elements = [];
109
+ const shader = LensflareElement.Shader;
110
+ const material2 = new RawShaderMaterial({
111
+ uniforms: {
112
+ map: { value: null },
113
+ occlusionMap: { value: occlusionMap },
114
+ color: { value: new Color(16777215) },
115
+ scale: { value: new Vector2() },
116
+ screenPosition: { value: new Vector3() }
117
+ },
118
+ vertexShader: shader.vertexShader,
119
+ fragmentShader: shader.fragmentShader,
120
+ blending: AdditiveBlending,
121
+ transparent: true,
122
+ depthWrite: false
123
+ });
124
+ const mesh2 = new Mesh(geometry, material2);
125
+ this.addElement = function(element) {
126
+ elements.push(element);
127
+ };
128
+ const scale = new Vector2();
129
+ const screenPositionPixels = new Vector2();
130
+ const validArea = new Box2();
131
+ const viewport = new Vector4();
132
+ this.onBeforeRender = function(renderer, scene, camera) {
133
+ renderer.getCurrentViewport(viewport);
134
+ const invAspect = viewport.w / viewport.z;
135
+ const halfViewportWidth = viewport.z / 2;
136
+ const halfViewportHeight = viewport.w / 2;
137
+ let size = 16 / viewport.w;
138
+ scale.set(size * invAspect, size);
139
+ validArea.min.set(viewport.x, viewport.y);
140
+ validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
141
+ positionView.setFromMatrixPosition(this.matrixWorld);
142
+ positionView.applyMatrix4(camera.matrixWorldInverse);
143
+ if (positionView.z > 0)
144
+ return;
145
+ positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
146
+ screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
147
+ screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
148
+ if (validArea.containsPoint(screenPositionPixels)) {
149
+ renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
150
+ let uniforms = material1a.uniforms;
151
+ uniforms["scale"].value = scale;
152
+ uniforms["screenPosition"].value = positionScreen;
153
+ renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
154
+ renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
155
+ uniforms = material1b.uniforms;
156
+ uniforms["scale"].value = scale;
157
+ uniforms["screenPosition"].value = positionScreen;
158
+ renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
159
+ const vecX = -positionScreen.x * 2;
160
+ const vecY = -positionScreen.y * 2;
161
+ for (let i = 0, l = elements.length; i < l; i++) {
162
+ const element = elements[i];
163
+ const uniforms2 = material2.uniforms;
164
+ uniforms2["color"].value.copy(element.color);
165
+ uniforms2["map"].value = element.texture;
166
+ uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
167
+ uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
168
+ size = element.size / viewport.w;
169
+ const invAspect2 = viewport.w / viewport.z;
170
+ uniforms2["scale"].value.set(size * invAspect2, size);
171
+ material2.uniformsNeedUpdate = true;
172
+ renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
173
+ }
174
+ }
175
+ };
176
+ this.dispose = function() {
177
+ material1a.dispose();
178
+ material1b.dispose();
179
+ material2.dispose();
180
+ tempMap.dispose();
181
+ occlusionMap.dispose();
182
+ for (let i = 0, l = elements.length; i < l; i++) {
183
+ elements[i].texture.dispose();
184
+ }
185
+ };
186
+ }
187
+ }
188
+ Lensflare.prototype.isLensflare = true;
189
+ class LensflareElement {
190
+ constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
191
+ this.texture = texture;
192
+ this.size = size;
193
+ this.distance = distance;
194
+ this.color = color;
195
+ }
196
+ }
197
+ LensflareElement.Shader = {
198
+ uniforms: {
199
+ map: { value: null },
200
+ occlusionMap: { value: null },
201
+ color: { value: null },
202
+ scale: { value: null },
203
+ screenPosition: { value: null }
204
+ },
205
+ vertexShader: (
206
+ /* glsl */
207
+ `
208
+
209
+ precision highp float;
210
+
211
+ uniform vec3 screenPosition;
212
+ uniform vec2 scale;
213
+
214
+ uniform sampler2D occlusionMap;
215
+
216
+ attribute vec3 position;
217
+ attribute vec2 uv;
218
+
219
+ varying vec2 vUV;
220
+ varying float vVisibility;
221
+
222
+ void main() {
223
+
224
+ vUV = uv;
225
+
226
+ vec2 pos = position.xy;
227
+
228
+ vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
229
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
230
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
231
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
232
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
233
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
234
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
235
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
236
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
237
+
238
+ vVisibility = visibility.r / 9.0;
239
+ vVisibility *= 1.0 - visibility.g / 9.0;
240
+ vVisibility *= visibility.b / 9.0;
241
+
242
+ gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
243
+
244
+ }`
245
+ ),
246
+ fragmentShader: (
247
+ /* glsl */
248
+ `
249
+
250
+ precision highp float;
251
+
252
+ uniform sampler2D map;
253
+ uniform vec3 color;
254
+
255
+ varying vec2 vUV;
256
+ varying float vVisibility;
257
+
258
+ void main() {
259
+
260
+ vec4 texture = texture2D( map, vUV );
261
+ texture.a *= vVisibility;
262
+ gl_FragColor = texture;
263
+ gl_FragColor.rgb *= color;
264
+
265
+ }`
266
+ )
267
+ };
268
+ Lensflare.Geometry = function() {
269
+ const geometry = new BufferGeometry();
270
+ const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
271
+ const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
272
+ geometry.setIndex([0, 1, 2, 0, 2, 3]);
273
+ geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
274
+ geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
275
+ return geometry;
276
+ }();
277
+ export {
278
+ Lensflare,
279
+ LensflareElement
280
+ };
@@ -0,0 +1,32 @@
1
+ import { Material, Vector3 } from 'three'
2
+
3
+ import { LightningStrike, RayParameters } from '../geometries/LightningStrike'
4
+
5
+ export interface StormParams {
6
+ size?: number
7
+ minHeight?: number
8
+ maxHeight?: number
9
+ maxSlope?: number
10
+
11
+ maxLightnings?: number
12
+
13
+ lightningMinPeriod?: number
14
+ lightningMaxPeriod?: number
15
+ lightningMinDuration?: number
16
+ lightningMaxDuration?: number
17
+
18
+ lightningParameters?: RayParameters
19
+ lightningMaterial?: Material
20
+
21
+ isEternal?: boolean
22
+
23
+ onRayPosition?: (source: Vector3, dest: Vector3) => void
24
+ onLightningDown?: (lightning: LightningStrike) => void
25
+ }
26
+
27
+ export class LightningStorm {
28
+ constructor(stormParams?: StormParams)
29
+ update(time: number): void
30
+ copy(source: LightningStorm): LightningStorm
31
+ clone(): this
32
+ }
@@ -0,0 +1,110 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const LightningStrike = require("../geometries/LightningStrike.js");
5
+ class LightningStorm extends THREE.Object3D {
6
+ constructor(stormParams = {}) {
7
+ super();
8
+ this.stormParams = stormParams;
9
+ stormParams.size = stormParams.size !== void 0 ? stormParams.size : 1e3;
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+ stormParams.minHeight = stormParams.minHeight !== void 0 ? stormParams.minHeight : 80;
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+ stormParams.maxHeight = stormParams.maxHeight !== void 0 ? stormParams.maxHeight : 100;
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+ stormParams.maxSlope = stormParams.maxSlope !== void 0 ? stormParams.maxSlope : 1.1;
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+ stormParams.maxLightnings = stormParams.maxLightnings !== void 0 ? stormParams.maxLightnings : 3;
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+ stormParams.lightningMinPeriod = stormParams.lightningMinPeriod !== void 0 ? stormParams.lightningMinPeriod : 3;
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+ stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== void 0 ? stormParams.lightningMaxPeriod : 7;
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+ stormParams.lightningMinDuration = stormParams.lightningMinDuration !== void 0 ? stormParams.lightningMinDuration : 1;
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+ stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== void 0 ? stormParams.lightningMaxDuration : 2.5;
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+ this.lightningParameters = LightningStrike.LightningStrike.copyParameters(
19
+ stormParams.lightningParameters,
20
+ stormParams.lightningParameters
21
+ );
22
+ this.lightningParameters.isEternal = false;
23
+ this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial({ color: 11599871 });
24
+ if (stormParams.onRayPosition !== void 0) {
25
+ this.onRayPosition = stormParams.onRayPosition;
26
+ } else {
27
+ this.onRayPosition = function(source, dest) {
28
+ dest.set((Math.random() - 0.5) * stormParams.size, 0, (Math.random() - 0.5) * stormParams.size);
29
+ const height = THREE.MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
30
+ source.set(stormParams.maxSlope * (2 * Math.random() - 1), 1, stormParams.maxSlope * (2 * Math.random() - 1)).multiplyScalar(height).add(dest);
31
+ };
32
+ }
33
+ this.onLightningDown = stormParams.onLightningDown;
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+ this.inited = false;
35
+ this.nextLightningTime = 0;
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+ this.lightningsMeshes = [];
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+ this.deadLightningsMeshes = [];
38
+ for (let i = 0; i < this.stormParams.maxLightnings; i++) {
39
+ const lightning = new LightningStrike.LightningStrike(LightningStrike.LightningStrike.copyParameters({}, this.lightningParameters));
40
+ const mesh = new THREE.Mesh(lightning, this.lightningMaterial);
41
+ this.deadLightningsMeshes.push(mesh);
42
+ }
43
+ }
44
+ update(time) {
45
+ if (!this.inited) {
46
+ this.nextLightningTime = this.getNextLightningTime(time) * Math.random();
47
+ this.inited = true;
48
+ }
49
+ if (time >= this.nextLightningTime) {
50
+ const lightningMesh = this.deadLightningsMeshes.pop();
51
+ if (lightningMesh) {
52
+ const lightningParams1 = LightningStrike.LightningStrike.copyParameters(
53
+ lightningMesh.geometry.rayParameters,
54
+ this.lightningParameters
55
+ );
56
+ lightningParams1.birthTime = time;
57
+ lightningParams1.deathTime = time + THREE.MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
58
+ this.onRayPosition(lightningParams1.sourceOffset, lightningParams1.destOffset);
59
+ lightningParams1.noiseSeed = Math.random();
60
+ this.add(lightningMesh);
61
+ this.lightningsMeshes.push(lightningMesh);
62
+ }
63
+ this.nextLightningTime = this.getNextLightningTime(time);
64
+ }
65
+ let i = 0, il = this.lightningsMeshes.length;
66
+ while (i < il) {
67
+ const mesh = this.lightningsMeshes[i];
68
+ const lightning = mesh.geometry;
69
+ const prevState = lightning.state;
70
+ lightning.update(time);
71
+ if (prevState === LightningStrike.LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
72
+ if (this.onLightningDown) {
73
+ this.onLightningDown(lightning);
74
+ }
75
+ }
76
+ if (lightning.state === LightningStrike.LightningStrike.RAY_EXTINGUISHED) {
77
+ this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(mesh), 1);
78
+ this.deadLightningsMeshes.push(mesh);
79
+ this.remove(mesh);
80
+ il--;
81
+ } else {
82
+ i++;
83
+ }
84
+ }
85
+ }
86
+ getNextLightningTime(currentTime) {
87
+ return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
88
+ }
89
+ copy(source) {
90
+ super.copy(source);
91
+ this.stormParams.size = source.stormParams.size;
92
+ this.stormParams.minHeight = source.stormParams.minHeight;
93
+ this.stormParams.maxHeight = source.stormParams.maxHeight;
94
+ this.stormParams.maxSlope = source.stormParams.maxSlope;
95
+ this.stormParams.maxLightnings = source.stormParams.maxLightnings;
96
+ this.stormParams.lightningMinPeriod = source.stormParams.lightningMinPeriod;
97
+ this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
98
+ this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
99
+ this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
100
+ this.lightningParameters = LightningStrike.LightningStrike.copyParameters({}, source.lightningParameters);
101
+ this.lightningMaterial = source.stormParams.lightningMaterial;
102
+ this.onLightningDown = source.onLightningDown;
103
+ return this;
104
+ }
105
+ clone() {
106
+ return new this.constructor(this.stormParams).copy(this);
107
+ }
108
+ }
109
+ LightningStorm.prototype.isLightningStorm = true;
110
+ exports.LightningStorm = LightningStorm;