three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,93 @@
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+ import { AnimationClip, Audio, Camera, Object3D, Quaternion, SkinnedMesh, Bone, AnimationMixer } from 'three'
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+
3
+ import { CCDIKSolver } from './CCDIKSolver'
4
+ import { MMDPhysics } from './MMDPhysics'
5
+
6
+ export interface MMDAnimationHelperParameter {
7
+ sync?: boolean | undefined
8
+ afterglow?: number | undefined
9
+ resetPhysicsOnLoop?: boolean | undefined
10
+ }
11
+
12
+ export interface MMDAnimationHelperAddParameter {
13
+ animation?: AnimationClip | AnimationClip[] | undefined
14
+ physics?: boolean | undefined
15
+ warmup?: number | undefined
16
+ unitStep?: number | undefined
17
+ maxStepNum?: number | undefined
18
+ gravity?: number | undefined
19
+ delayTime?: number | undefined
20
+ }
21
+
22
+ export interface MMDAnimationHelperPoseParameter {
23
+ resetPose?: boolean | undefined
24
+ ik?: boolean | undefined
25
+ grant?: boolean | undefined
26
+ }
27
+
28
+ export interface MMDAnimationHelperMixer {
29
+ looped: boolean
30
+ mixer?: AnimationMixer | undefined
31
+ ikSolver: CCDIKSolver
32
+ grantSolver: GrantSolver
33
+ physics?: MMDPhysics | undefined
34
+ duration?: number | undefined
35
+ }
36
+
37
+ export class MMDAnimationHelper {
38
+ constructor(params?: MMDAnimationHelperParameter)
39
+ meshes: SkinnedMesh[]
40
+ camera: Camera | null
41
+ cameraTarget: Object3D
42
+ audio: Audio
43
+ audioManager: AudioManager
44
+ configuration: {
45
+ sync: boolean
46
+ afterglow: number
47
+ resetPhysicsOnLoop: boolean
48
+ }
49
+ enabled: {
50
+ animation: boolean
51
+ ik: boolean
52
+ grant: boolean
53
+ physics: boolean
54
+ cameraAnimation: boolean
55
+ }
56
+ objects: WeakMap<SkinnedMesh | Camera | AudioManager, MMDAnimationHelperMixer>
57
+ onBeforePhysics: (mesh: SkinnedMesh) => void
58
+ sharedPhysics: boolean
59
+ masterPhysics: null
60
+
61
+ add(object: SkinnedMesh | Camera | Audio, params?: MMDAnimationHelperAddParameter): this
62
+ remove(object: SkinnedMesh | Camera | Audio): this
63
+ update(delta: number): this
64
+ pose(mesh: SkinnedMesh, vpd: object, params?: MMDAnimationHelperPoseParameter): this
65
+ enable(key: string, enabled: boolean): this
66
+ createGrantSolver(mesh: SkinnedMesh): GrantSolver
67
+ }
68
+
69
+ export interface AudioManagerParameter {
70
+ delayTime?: number | undefined
71
+ }
72
+
73
+ export class AudioManager {
74
+ constructor(audio: Audio, params?: AudioManagerParameter)
75
+ audio: Audio
76
+ elapsedTime: number
77
+ currentTime: number
78
+ delayTime: number
79
+ audioDuration: number
80
+ duration: number
81
+
82
+ control(delta: number): this
83
+ }
84
+
85
+ export class GrantSolver {
86
+ constructor(mesh: SkinnedMesh, grants: object[])
87
+ mesh: SkinnedMesh
88
+ grants: object[]
89
+
90
+ update(): this
91
+ updateOne(gran: object[]): this
92
+ addGrantRotation(bone: Bone, q: Quaternion, ratio: number): this
93
+ }
@@ -0,0 +1,590 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const CCDIKSolver = require("./CCDIKSolver.js");
5
+ const MMDPhysics = require("./MMDPhysics.js");
6
+ const MMDAnimationHelper = (() => {
7
+ function MMDAnimationHelper2(params) {
8
+ params = params || {};
9
+ this.meshes = [];
10
+ this.camera = null;
11
+ this.cameraTarget = new THREE.Object3D();
12
+ this.cameraTarget.name = "target";
13
+ this.audio = null;
14
+ this.audioManager = null;
15
+ this.objects = /* @__PURE__ */ new WeakMap();
16
+ this.configuration = {
17
+ sync: params.sync !== void 0 ? params.sync : true,
18
+ afterglow: params.afterglow !== void 0 ? params.afterglow : 0,
19
+ resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true
20
+ };
21
+ this.enabled = {
22
+ animation: true,
23
+ ik: true,
24
+ grant: true,
25
+ physics: true,
26
+ cameraAnimation: true
27
+ };
28
+ this.onBeforePhysics = () => {
29
+ };
30
+ this.sharedPhysics = false;
31
+ this.masterPhysics = null;
32
+ }
33
+ MMDAnimationHelper2.prototype = {
34
+ constructor: MMDAnimationHelper2,
35
+ /**
36
+ * Adds an Three.js Object to helper and setups animation.
37
+ * The anmation durations of added objects are synched
38
+ * if this.configuration.sync is true.
39
+ *
40
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
41
+ * @param {Object} params - (optional)
42
+ * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
43
+ * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
44
+ * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
45
+ * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
46
+ * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
47
+ * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
48
+ * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
49
+ * @return {MMDAnimationHelper}
50
+ */
51
+ add: function(object, params) {
52
+ params = params || {};
53
+ if (object.isSkinnedMesh) {
54
+ this._addMesh(object, params);
55
+ } else if (object.isCamera) {
56
+ this._setupCamera(object, params);
57
+ } else if (object.type === "Audio") {
58
+ this._setupAudio(object, params);
59
+ } else {
60
+ throw new Error(
61
+ "THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
62
+ );
63
+ }
64
+ if (this.configuration.sync)
65
+ this._syncDuration();
66
+ return this;
67
+ },
68
+ /**
69
+ * Removes an Three.js Object from helper.
70
+ *
71
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
72
+ * @return {MMDAnimationHelper}
73
+ */
74
+ remove: function(object) {
75
+ if (object.isSkinnedMesh) {
76
+ this._removeMesh(object);
77
+ } else if (object.isCamera) {
78
+ this._clearCamera(object);
79
+ } else if (object.type === "Audio") {
80
+ this._clearAudio(object);
81
+ } else {
82
+ throw new Error(
83
+ "THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
84
+ );
85
+ }
86
+ if (this.configuration.sync)
87
+ this._syncDuration();
88
+ return this;
89
+ },
90
+ /**
91
+ * Updates the animation.
92
+ *
93
+ * @param {Number} delta
94
+ * @return {MMDAnimationHelper}
95
+ */
96
+ update: function(delta) {
97
+ if (this.audioManager !== null)
98
+ this.audioManager.control(delta);
99
+ for (let i = 0; i < this.meshes.length; i++) {
100
+ this._animateMesh(this.meshes[i], delta);
101
+ }
102
+ if (this.sharedPhysics)
103
+ this._updateSharedPhysics(delta);
104
+ if (this.camera !== null)
105
+ this._animateCamera(this.camera, delta);
106
+ return this;
107
+ },
108
+ /**
109
+ * Changes the pose of SkinnedMesh as VPD specifies.
110
+ *
111
+ * @param {THREE.SkinnedMesh} mesh
112
+ * @param {Object} vpd - VPD content parsed MMDParser
113
+ * @param {Object} params - (optional)
114
+ * @param {boolean} params.resetPose - Default is true.
115
+ * @param {boolean} params.ik - Default is true.
116
+ * @param {boolean} params.grant - Default is true.
117
+ * @return {MMDAnimationHelper}
118
+ */
119
+ pose: function(mesh, vpd, params) {
120
+ params = params || {};
121
+ if (params.resetPose !== false)
122
+ mesh.pose();
123
+ const bones = mesh.skeleton.bones;
124
+ const boneParams = vpd.bones;
125
+ const boneNameDictionary = {};
126
+ for (let i = 0, il = bones.length; i < il; i++) {
127
+ boneNameDictionary[bones[i].name] = i;
128
+ }
129
+ const vector = new THREE.Vector3();
130
+ const quaternion = new THREE.Quaternion();
131
+ for (let i = 0, il = boneParams.length; i < il; i++) {
132
+ const boneParam = boneParams[i];
133
+ const boneIndex = boneNameDictionary[boneParam.name];
134
+ if (boneIndex === void 0)
135
+ continue;
136
+ const bone = bones[boneIndex];
137
+ bone.position.add(vector.fromArray(boneParam.translation));
138
+ bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
139
+ }
140
+ mesh.updateMatrixWorld(true);
141
+ if (params.ik !== false) {
142
+ this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK);
143
+ }
144
+ if (params.grant !== false) {
145
+ this.createGrantSolver(mesh).update();
146
+ }
147
+ return this;
148
+ },
149
+ /**
150
+ * Enabes/Disables an animation feature.
151
+ *
152
+ * @param {string} key
153
+ * @param {boolean} enabled
154
+ * @return {MMDAnimationHelper}
155
+ */
156
+ enable: function(key, enabled) {
157
+ if (this.enabled[key] === void 0) {
158
+ throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${key}`);
159
+ }
160
+ this.enabled[key] = enabled;
161
+ if (key === "physics") {
162
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
163
+ this._optimizeIK(this.meshes[i], enabled);
164
+ }
165
+ }
166
+ return this;
167
+ },
168
+ /**
169
+ * Creates an GrantSolver instance.
170
+ *
171
+ * @param {THREE.SkinnedMesh} mesh
172
+ * @return {GrantSolver}
173
+ */
174
+ createGrantSolver: function(mesh) {
175
+ return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
176
+ },
177
+ // private methods
178
+ _addMesh: function(mesh, params) {
179
+ if (this.meshes.indexOf(mesh) >= 0) {
180
+ throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${mesh.name}' has already been added.`);
181
+ }
182
+ this.meshes.push(mesh);
183
+ this.objects.set(mesh, { looped: false });
184
+ this._setupMeshAnimation(mesh, params.animation);
185
+ if (params.physics !== false) {
186
+ this._setupMeshPhysics(mesh, params);
187
+ }
188
+ return this;
189
+ },
190
+ _setupCamera: function(camera, params) {
191
+ if (this.camera === camera) {
192
+ throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${camera.name}' has already been set.`);
193
+ }
194
+ if (this.camera)
195
+ this.clearCamera(this.camera);
196
+ this.camera = camera;
197
+ camera.add(this.cameraTarget);
198
+ this.objects.set(camera, {});
199
+ if (params.animation !== void 0) {
200
+ this._setupCameraAnimation(camera, params.animation);
201
+ }
202
+ return this;
203
+ },
204
+ _setupAudio: function(audio, params) {
205
+ if (this.audio === audio) {
206
+ throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${audio.name}' has already been set.`);
207
+ }
208
+ if (this.audio)
209
+ this.clearAudio(this.audio);
210
+ this.audio = audio;
211
+ this.audioManager = new AudioManager(audio, params);
212
+ this.objects.set(this.audioManager, {
213
+ duration: this.audioManager.duration
214
+ });
215
+ return this;
216
+ },
217
+ _removeMesh: function(mesh) {
218
+ let found = false;
219
+ let writeIndex = 0;
220
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
221
+ if (this.meshes[i] === mesh) {
222
+ this.objects.delete(mesh);
223
+ found = true;
224
+ continue;
225
+ }
226
+ this.meshes[writeIndex++] = this.meshes[i];
227
+ }
228
+ if (!found) {
229
+ throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${mesh.name}' has not been added yet.`);
230
+ }
231
+ this.meshes.length = writeIndex;
232
+ return this;
233
+ },
234
+ _clearCamera: function(camera) {
235
+ if (camera !== this.camera) {
236
+ throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${camera.name}' has not been set yet.`);
237
+ }
238
+ this.camera.remove(this.cameraTarget);
239
+ this.objects.delete(this.camera);
240
+ this.camera = null;
241
+ return this;
242
+ },
243
+ _clearAudio: function(audio) {
244
+ if (audio !== this.audio) {
245
+ throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${audio.name}' has not been set yet.`);
246
+ }
247
+ this.objects.delete(this.audioManager);
248
+ this.audio = null;
249
+ this.audioManager = null;
250
+ return this;
251
+ },
252
+ _setupMeshAnimation: function(mesh, animation) {
253
+ const objects = this.objects.get(mesh);
254
+ if (animation !== void 0) {
255
+ const animations = Array.isArray(animation) ? animation : [animation];
256
+ objects.mixer = new THREE.AnimationMixer(mesh);
257
+ for (let i = 0, il = animations.length; i < il; i++) {
258
+ objects.mixer.clipAction(animations[i]).play();
259
+ }
260
+ objects.mixer.addEventListener("loop", (event) => {
261
+ const tracks = event.action._clip.tracks;
262
+ if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
263
+ return;
264
+ objects.looped = true;
265
+ });
266
+ }
267
+ objects.ikSolver = this._createCCDIKSolver(mesh);
268
+ objects.grantSolver = this.createGrantSolver(mesh);
269
+ return this;
270
+ },
271
+ _setupCameraAnimation: function(camera, animation) {
272
+ const animations = Array.isArray(animation) ? animation : [animation];
273
+ const objects = this.objects.get(camera);
274
+ objects.mixer = new THREE.AnimationMixer(camera);
275
+ for (let i = 0, il = animations.length; i < il; i++) {
276
+ objects.mixer.clipAction(animations[i]).play();
277
+ }
278
+ },
279
+ _setupMeshPhysics: function(mesh, params) {
280
+ const objects = this.objects.get(mesh);
281
+ if (params.world === void 0 && this.sharedPhysics) {
282
+ const masterPhysics = this._getMasterPhysics();
283
+ if (masterPhysics !== null)
284
+ world = masterPhysics.world;
285
+ }
286
+ objects.physics = this._createMMDPhysics(mesh, params);
287
+ if (objects.mixer && params.animationWarmup !== false) {
288
+ this._animateMesh(mesh, 0);
289
+ objects.physics.reset();
290
+ }
291
+ objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
292
+ this._optimizeIK(mesh, true);
293
+ },
294
+ _animateMesh: function(mesh, delta) {
295
+ const objects = this.objects.get(mesh);
296
+ const mixer = objects.mixer;
297
+ const ikSolver = objects.ikSolver;
298
+ const grantSolver = objects.grantSolver;
299
+ const physics = objects.physics;
300
+ const looped = objects.looped;
301
+ if (mixer && this.enabled.animation) {
302
+ this._restoreBones(mesh);
303
+ mixer.update(delta);
304
+ this._saveBones(mesh);
305
+ if (ikSolver && this.enabled.ik) {
306
+ mesh.updateMatrixWorld(true);
307
+ ikSolver.update();
308
+ }
309
+ if (grantSolver && this.enabled.grant) {
310
+ grantSolver.update();
311
+ }
312
+ }
313
+ if (looped === true && this.enabled.physics) {
314
+ if (physics && this.configuration.resetPhysicsOnLoop)
315
+ physics.reset();
316
+ objects.looped = false;
317
+ }
318
+ if (physics && this.enabled.physics && !this.sharedPhysics) {
319
+ this.onBeforePhysics(mesh);
320
+ physics.update(delta);
321
+ }
322
+ },
323
+ _animateCamera: function(camera, delta) {
324
+ const mixer = this.objects.get(camera).mixer;
325
+ if (mixer && this.enabled.cameraAnimation) {
326
+ mixer.update(delta);
327
+ camera.updateProjectionMatrix();
328
+ camera.up.set(0, 1, 0);
329
+ camera.up.applyQuaternion(camera.quaternion);
330
+ camera.lookAt(this.cameraTarget.position);
331
+ }
332
+ },
333
+ _optimizeIK: function(mesh, physicsEnabled) {
334
+ const iks = mesh.geometry.userData.MMD.iks;
335
+ const bones = mesh.geometry.userData.MMD.bones;
336
+ for (let i = 0, il = iks.length; i < il; i++) {
337
+ const ik = iks[i];
338
+ const links = ik.links;
339
+ for (let j = 0, jl = links.length; j < jl; j++) {
340
+ const link = links[j];
341
+ if (physicsEnabled === true) {
342
+ link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
343
+ } else {
344
+ link.enabled = true;
345
+ }
346
+ }
347
+ }
348
+ },
349
+ _createCCDIKSolver: function(mesh) {
350
+ if (CCDIKSolver.CCDIKSolver === void 0) {
351
+ throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
352
+ }
353
+ return new CCDIKSolver.CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
354
+ },
355
+ _createMMDPhysics: function(mesh, params) {
356
+ if (MMDPhysics.MMDPhysics === void 0) {
357
+ throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
358
+ }
359
+ return new MMDPhysics.MMDPhysics(
360
+ mesh,
361
+ mesh.geometry.userData.MMD.rigidBodies,
362
+ mesh.geometry.userData.MMD.constraints,
363
+ params
364
+ );
365
+ },
366
+ /*
367
+ * Detects the longest duration and then sets it to them to sync.
368
+ * TODO: Not to access private properties ( ._actions and ._clip )
369
+ */
370
+ _syncDuration: function() {
371
+ let max = 0;
372
+ const objects = this.objects;
373
+ const meshes = this.meshes;
374
+ const camera = this.camera;
375
+ const audioManager = this.audioManager;
376
+ for (let i = 0, il = meshes.length; i < il; i++) {
377
+ var mixer = this.objects.get(meshes[i]).mixer;
378
+ if (mixer === void 0)
379
+ continue;
380
+ for (let j = 0; j < mixer._actions.length; j++) {
381
+ var clip = mixer._actions[j]._clip;
382
+ if (!objects.has(clip)) {
383
+ objects.set(clip, {
384
+ duration: clip.duration
385
+ });
386
+ }
387
+ max = Math.max(max, objects.get(clip).duration);
388
+ }
389
+ }
390
+ if (camera !== null) {
391
+ var mixer = this.objects.get(camera).mixer;
392
+ if (mixer !== void 0) {
393
+ for (let i = 0, il = mixer._actions.length; i < il; i++) {
394
+ var clip = mixer._actions[i]._clip;
395
+ if (!objects.has(clip)) {
396
+ objects.set(clip, {
397
+ duration: clip.duration
398
+ });
399
+ }
400
+ max = Math.max(max, objects.get(clip).duration);
401
+ }
402
+ }
403
+ }
404
+ if (audioManager !== null) {
405
+ max = Math.max(max, objects.get(audioManager).duration);
406
+ }
407
+ max += this.configuration.afterglow;
408
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
409
+ var mixer = this.objects.get(this.meshes[i]).mixer;
410
+ if (mixer === void 0)
411
+ continue;
412
+ for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
413
+ mixer._actions[j]._clip.duration = max;
414
+ }
415
+ }
416
+ if (camera !== null) {
417
+ var mixer = this.objects.get(camera).mixer;
418
+ if (mixer !== void 0) {
419
+ for (let i = 0, il = mixer._actions.length; i < il; i++) {
420
+ mixer._actions[i]._clip.duration = max;
421
+ }
422
+ }
423
+ }
424
+ if (audioManager !== null) {
425
+ audioManager.duration = max;
426
+ }
427
+ },
428
+ // workaround
429
+ _updatePropertyMixersBuffer: function(mesh) {
430
+ const mixer = this.objects.get(mesh).mixer;
431
+ const propertyMixers = mixer._bindings;
432
+ const accuIndex = mixer._accuIndex;
433
+ for (let i = 0, il = propertyMixers.length; i < il; i++) {
434
+ const propertyMixer = propertyMixers[i];
435
+ const buffer = propertyMixer.buffer;
436
+ const stride = propertyMixer.valueSize;
437
+ const offset = (accuIndex + 1) * stride;
438
+ propertyMixer.binding.getValue(buffer, offset);
439
+ }
440
+ },
441
+ /*
442
+ * Avoiding these two issues by restore/save bones before/after mixer animation.
443
+ *
444
+ * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
445
+ * Calculating IK, Grant, and Physics after mixer animation can break
446
+ * the cache coherency.
447
+ *
448
+ * 2. Applying Grant two or more times without reset the posing breaks model.
449
+ */
450
+ _saveBones: function(mesh) {
451
+ const objects = this.objects.get(mesh);
452
+ const bones = mesh.skeleton.bones;
453
+ let backupBones = objects.backupBones;
454
+ if (backupBones === void 0) {
455
+ backupBones = new Float32Array(bones.length * 7);
456
+ objects.backupBones = backupBones;
457
+ }
458
+ for (let i = 0, il = bones.length; i < il; i++) {
459
+ const bone = bones[i];
460
+ bone.position.toArray(backupBones, i * 7);
461
+ bone.quaternion.toArray(backupBones, i * 7 + 3);
462
+ }
463
+ },
464
+ _restoreBones: function(mesh) {
465
+ const objects = this.objects.get(mesh);
466
+ const backupBones = objects.backupBones;
467
+ if (backupBones === void 0)
468
+ return;
469
+ const bones = mesh.skeleton.bones;
470
+ for (let i = 0, il = bones.length; i < il; i++) {
471
+ const bone = bones[i];
472
+ bone.position.fromArray(backupBones, i * 7);
473
+ bone.quaternion.fromArray(backupBones, i * 7 + 3);
474
+ }
475
+ },
476
+ // experimental
477
+ _getMasterPhysics: function() {
478
+ if (this.masterPhysics !== null)
479
+ return this.masterPhysics;
480
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
481
+ const physics = this.meshes[i].physics;
482
+ if (physics !== void 0 && physics !== null) {
483
+ this.masterPhysics = physics;
484
+ return this.masterPhysics;
485
+ }
486
+ }
487
+ return null;
488
+ },
489
+ _updateSharedPhysics: function(delta) {
490
+ if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
491
+ return;
492
+ const physics = this._getMasterPhysics();
493
+ if (physics === null)
494
+ return;
495
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
496
+ var p = this.meshes[i].physics;
497
+ if (p !== null && p !== void 0) {
498
+ p.updateRigidBodies();
499
+ }
500
+ }
501
+ physics.stepSimulation(delta);
502
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
503
+ var p = this.meshes[i].physics;
504
+ if (p !== null && p !== void 0) {
505
+ p.updateBones();
506
+ }
507
+ }
508
+ }
509
+ };
510
+ function AudioManager(audio, params) {
511
+ params = params || {};
512
+ this.audio = audio;
513
+ this.elapsedTime = 0;
514
+ this.currentTime = 0;
515
+ this.delayTime = params.delayTime !== void 0 ? params.delayTime : 0;
516
+ this.audioDuration = this.audio.buffer.duration;
517
+ this.duration = this.audioDuration + this.delayTime;
518
+ }
519
+ AudioManager.prototype = {
520
+ constructor: AudioManager,
521
+ /**
522
+ * @param {Number} delta
523
+ * @return {AudioManager}
524
+ */
525
+ control: function(delta) {
526
+ this.elapsed += delta;
527
+ this.currentTime += delta;
528
+ if (this._shouldStopAudio())
529
+ this.audio.stop();
530
+ if (this._shouldStartAudio())
531
+ this.audio.play();
532
+ return this;
533
+ },
534
+ // private methods
535
+ _shouldStartAudio: function() {
536
+ if (this.audio.isPlaying)
537
+ return false;
538
+ while (this.currentTime >= this.duration) {
539
+ this.currentTime -= this.duration;
540
+ }
541
+ if (this.currentTime < this.delayTime)
542
+ return false;
543
+ if (this.currentTime - this.delayTime > this.audioDuration)
544
+ return false;
545
+ return true;
546
+ },
547
+ _shouldStopAudio: function() {
548
+ return this.audio.isPlaying && this.currentTime >= this.duration;
549
+ }
550
+ };
551
+ function GrantSolver(mesh, grants) {
552
+ this.mesh = mesh;
553
+ this.grants = grants || [];
554
+ }
555
+ GrantSolver.prototype = {
556
+ constructor: GrantSolver,
557
+ /**
558
+ * @return {GrantSolver}
559
+ */
560
+ update: (() => {
561
+ const quaternion = new THREE.Quaternion();
562
+ return function() {
563
+ const bones = this.mesh.skeleton.bones;
564
+ const grants = this.grants;
565
+ for (let i = 0, il = grants.length; i < il; i++) {
566
+ const grant = grants[i];
567
+ const bone = bones[grant.index];
568
+ const parentBone = bones[grant.parentIndex];
569
+ if (grant.isLocal) {
570
+ if (grant.affectPosition) {
571
+ }
572
+ if (grant.affectRotation) {
573
+ }
574
+ } else {
575
+ if (grant.affectPosition) {
576
+ }
577
+ if (grant.affectRotation) {
578
+ quaternion.set(0, 0, 0, 1);
579
+ quaternion.slerp(parentBone.quaternion, grant.ratio);
580
+ bone.quaternion.multiply(quaternion);
581
+ }
582
+ }
583
+ }
584
+ return this;
585
+ };
586
+ })()
587
+ };
588
+ return MMDAnimationHelper2;
589
+ })();
590
+ exports.MMDAnimationHelper = MMDAnimationHelper;