three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const WebGPUUniform = require("../WebGPUUniform.js");
4
+ class FloatNodeUniform extends WebGPUUniform.FloatUniform {
5
+ constructor(nodeUniform) {
6
+ super(nodeUniform.name, nodeUniform.value);
7
+ this.nodeUniform = nodeUniform;
8
+ }
9
+ getValue() {
10
+ return this.nodeUniform.value;
11
+ }
12
+ }
13
+ class Vector2NodeUniform extends WebGPUUniform.Vector2Uniform {
14
+ constructor(nodeUniform) {
15
+ super(nodeUniform.name, nodeUniform.value);
16
+ this.nodeUniform = nodeUniform;
17
+ }
18
+ getValue() {
19
+ return this.nodeUniform.value;
20
+ }
21
+ }
22
+ class Vector3NodeUniform extends WebGPUUniform.Vector3Uniform {
23
+ constructor(nodeUniform) {
24
+ super(nodeUniform.name, nodeUniform.value);
25
+ this.nodeUniform = nodeUniform;
26
+ }
27
+ getValue() {
28
+ return this.nodeUniform.value;
29
+ }
30
+ }
31
+ class Vector4NodeUniform extends WebGPUUniform.Vector4Uniform {
32
+ constructor(nodeUniform) {
33
+ super(nodeUniform.name, nodeUniform.value);
34
+ this.nodeUniform = nodeUniform;
35
+ }
36
+ getValue() {
37
+ return this.nodeUniform.value;
38
+ }
39
+ }
40
+ class ColorNodeUniform extends WebGPUUniform.ColorUniform {
41
+ constructor(nodeUniform) {
42
+ super(nodeUniform.name, nodeUniform.value);
43
+ this.nodeUniform = nodeUniform;
44
+ }
45
+ getValue() {
46
+ return this.nodeUniform.value;
47
+ }
48
+ }
49
+ class Matrix3NodeUniform extends WebGPUUniform.Matrix3Uniform {
50
+ constructor(nodeUniform) {
51
+ super(nodeUniform.name, nodeUniform.value);
52
+ this.nodeUniform = nodeUniform;
53
+ }
54
+ getValue() {
55
+ return this.nodeUniform.value;
56
+ }
57
+ }
58
+ class Matrix4NodeUniform extends WebGPUUniform.Matrix4Uniform {
59
+ constructor(nodeUniform) {
60
+ super(nodeUniform.name, nodeUniform.value);
61
+ this.nodeUniform = nodeUniform;
62
+ }
63
+ getValue() {
64
+ return this.nodeUniform.value;
65
+ }
66
+ }
67
+ exports.ColorNodeUniform = ColorNodeUniform;
68
+ exports.FloatNodeUniform = FloatNodeUniform;
69
+ exports.Matrix3NodeUniform = Matrix3NodeUniform;
70
+ exports.Matrix4NodeUniform = Matrix4NodeUniform;
71
+ exports.Vector2NodeUniform = Vector2NodeUniform;
72
+ exports.Vector3NodeUniform = Vector3NodeUniform;
73
+ exports.Vector4NodeUniform = Vector4NodeUniform;
@@ -0,0 +1,73 @@
1
+ import { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform } from "../WebGPUUniform.mjs";
2
+ class FloatNodeUniform extends FloatUniform {
3
+ constructor(nodeUniform) {
4
+ super(nodeUniform.name, nodeUniform.value);
5
+ this.nodeUniform = nodeUniform;
6
+ }
7
+ getValue() {
8
+ return this.nodeUniform.value;
9
+ }
10
+ }
11
+ class Vector2NodeUniform extends Vector2Uniform {
12
+ constructor(nodeUniform) {
13
+ super(nodeUniform.name, nodeUniform.value);
14
+ this.nodeUniform = nodeUniform;
15
+ }
16
+ getValue() {
17
+ return this.nodeUniform.value;
18
+ }
19
+ }
20
+ class Vector3NodeUniform extends Vector3Uniform {
21
+ constructor(nodeUniform) {
22
+ super(nodeUniform.name, nodeUniform.value);
23
+ this.nodeUniform = nodeUniform;
24
+ }
25
+ getValue() {
26
+ return this.nodeUniform.value;
27
+ }
28
+ }
29
+ class Vector4NodeUniform extends Vector4Uniform {
30
+ constructor(nodeUniform) {
31
+ super(nodeUniform.name, nodeUniform.value);
32
+ this.nodeUniform = nodeUniform;
33
+ }
34
+ getValue() {
35
+ return this.nodeUniform.value;
36
+ }
37
+ }
38
+ class ColorNodeUniform extends ColorUniform {
39
+ constructor(nodeUniform) {
40
+ super(nodeUniform.name, nodeUniform.value);
41
+ this.nodeUniform = nodeUniform;
42
+ }
43
+ getValue() {
44
+ return this.nodeUniform.value;
45
+ }
46
+ }
47
+ class Matrix3NodeUniform extends Matrix3Uniform {
48
+ constructor(nodeUniform) {
49
+ super(nodeUniform.name, nodeUniform.value);
50
+ this.nodeUniform = nodeUniform;
51
+ }
52
+ getValue() {
53
+ return this.nodeUniform.value;
54
+ }
55
+ }
56
+ class Matrix4NodeUniform extends Matrix4Uniform {
57
+ constructor(nodeUniform) {
58
+ super(nodeUniform.name, nodeUniform.value);
59
+ this.nodeUniform = nodeUniform;
60
+ }
61
+ getValue() {
62
+ return this.nodeUniform.value;
63
+ }
64
+ }
65
+ export {
66
+ ColorNodeUniform,
67
+ FloatNodeUniform,
68
+ Matrix3NodeUniform,
69
+ Matrix4NodeUniform,
70
+ Vector2NodeUniform,
71
+ Vector3NodeUniform,
72
+ Vector4NodeUniform
73
+ };
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+ const WebGPUUniformsGroup = require("../WebGPUUniformsGroup.js");
3
+ class WebGPUNodeUniformsGroup extends WebGPUUniformsGroup {
4
+ constructor(shaderStage) {
5
+ super("nodeUniforms");
6
+ let shaderStageVisibility;
7
+ if (shaderStage === "vertex")
8
+ shaderStageVisibility = GPUShaderStage.VERTEX;
9
+ else if (shaderStage === "fragment")
10
+ shaderStageVisibility = GPUShaderStage.FRAGMENT;
11
+ this.setVisibility(shaderStageVisibility);
12
+ }
13
+ }
14
+ module.exports = WebGPUNodeUniformsGroup;
@@ -0,0 +1,15 @@
1
+ import WebGPUUniformsGroup from "../WebGPUUniformsGroup.mjs";
2
+ class WebGPUNodeUniformsGroup extends WebGPUUniformsGroup {
3
+ constructor(shaderStage) {
4
+ super("nodeUniforms");
5
+ let shaderStageVisibility;
6
+ if (shaderStage === "vertex")
7
+ shaderStageVisibility = GPUShaderStage.VERTEX;
8
+ else if (shaderStage === "fragment")
9
+ shaderStageVisibility = GPUShaderStage.FRAGMENT;
10
+ this.setVisibility(shaderStageVisibility);
11
+ }
12
+ }
13
+ export {
14
+ WebGPUNodeUniformsGroup as default
15
+ };
@@ -0,0 +1,39 @@
1
+ "use strict";
2
+ const WebGPUNodeBuilder = require("./WebGPUNodeBuilder.js");
3
+ const NodeFrame = require("../../nodes/core/NodeFrame.js");
4
+ class WebGPUNodes {
5
+ constructor(renderer) {
6
+ this.renderer = renderer;
7
+ this.nodeFrame = new NodeFrame();
8
+ this.builders = /* @__PURE__ */ new WeakMap();
9
+ }
10
+ get(material) {
11
+ let nodeBuilder = this.builders.get(material);
12
+ if (nodeBuilder === void 0) {
13
+ nodeBuilder = new WebGPUNodeBuilder(material, this.renderer).build();
14
+ this.builders.set(material, nodeBuilder);
15
+ }
16
+ return nodeBuilder;
17
+ }
18
+ remove(material) {
19
+ this.builders.delete(material);
20
+ }
21
+ updateFrame() {
22
+ this.nodeFrame.update();
23
+ }
24
+ update(object, camera) {
25
+ const material = object.material;
26
+ const nodeBuilder = this.get(material);
27
+ const nodeFrame = this.nodeFrame;
28
+ nodeFrame.material = material;
29
+ nodeFrame.camera = camera;
30
+ nodeFrame.object = object;
31
+ for (let node of nodeBuilder.updateNodes) {
32
+ nodeFrame.updateNode(node);
33
+ }
34
+ }
35
+ dispose() {
36
+ this.builders = /* @__PURE__ */ new WeakMap();
37
+ }
38
+ }
39
+ module.exports = WebGPUNodes;
@@ -0,0 +1,40 @@
1
+ import WebGPUNodeBuilder from "./WebGPUNodeBuilder.mjs";
2
+ import NodeFrame from "../../nodes/core/NodeFrame.mjs";
3
+ class WebGPUNodes {
4
+ constructor(renderer) {
5
+ this.renderer = renderer;
6
+ this.nodeFrame = new NodeFrame();
7
+ this.builders = /* @__PURE__ */ new WeakMap();
8
+ }
9
+ get(material) {
10
+ let nodeBuilder = this.builders.get(material);
11
+ if (nodeBuilder === void 0) {
12
+ nodeBuilder = new WebGPUNodeBuilder(material, this.renderer).build();
13
+ this.builders.set(material, nodeBuilder);
14
+ }
15
+ return nodeBuilder;
16
+ }
17
+ remove(material) {
18
+ this.builders.delete(material);
19
+ }
20
+ updateFrame() {
21
+ this.nodeFrame.update();
22
+ }
23
+ update(object, camera) {
24
+ const material = object.material;
25
+ const nodeBuilder = this.get(material);
26
+ const nodeFrame = this.nodeFrame;
27
+ nodeFrame.material = material;
28
+ nodeFrame.camera = camera;
29
+ nodeFrame.object = object;
30
+ for (let node of nodeBuilder.updateNodes) {
31
+ nodeFrame.updateNode(node);
32
+ }
33
+ }
34
+ dispose() {
35
+ this.builders = /* @__PURE__ */ new WeakMap();
36
+ }
37
+ }
38
+ export {
39
+ WebGPUNodes as default
40
+ };
@@ -0,0 +1,16 @@
1
+ /**
2
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
3
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
+ *
5
+ * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
+ * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
+ */
8
+ import type { IUniform, Texture } from 'three';
9
+ import type { IShader } from './types';
10
+ export declare type ACESFilmicToneMappingShaderUniforms = {
11
+ exposure: IUniform<number>;
12
+ tDiffuse: IUniform<Texture | null>;
13
+ };
14
+ export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
+ }
16
+ export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -0,0 +1,55 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const ACESFilmicToneMappingShader = {
4
+ uniforms: {
5
+ tDiffuse: { value: null },
6
+ exposure: { value: 1 }
7
+ },
8
+ vertexShader: [
9
+ "varying vec2 vUv;",
10
+ "void main() {",
11
+ " vUv = uv;",
12
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
+ "}"
14
+ ].join("\n"),
15
+ fragmentShader: [
16
+ "#define saturate(a) clamp( a, 0.0, 1.0 )",
17
+ "uniform sampler2D tDiffuse;",
18
+ "uniform float exposure;",
19
+ "varying vec2 vUv;",
20
+ "vec3 RRTAndODTFit( vec3 v ) {",
21
+ " vec3 a = v * ( v + 0.0245786 ) - 0.000090537;",
22
+ " vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;",
23
+ " return a / b;",
24
+ "}",
25
+ "vec3 ACESFilmicToneMapping( vec3 color ) {",
26
+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
27
+ " const mat3 ACESInputMat = mat3(",
28
+ " vec3( 0.59719, 0.07600, 0.02840 ),",
29
+ // transposed from source
30
+ " vec3( 0.35458, 0.90834, 0.13383 ),",
31
+ " vec3( 0.04823, 0.01566, 0.83777 )",
32
+ " );",
33
+ // ODT_SAT => XYZ => D60_2_D65 => sRGB
34
+ " const mat3 ACESOutputMat = mat3(",
35
+ " vec3( 1.60475, -0.10208, -0.00327 ),",
36
+ // transposed from source
37
+ " vec3( -0.53108, 1.10813, -0.07276 ),",
38
+ " vec3( -0.07367, -0.00605, 1.07602 )",
39
+ " );",
40
+ " color = ACESInputMat * color;",
41
+ // Apply RRT and ODT
42
+ " color = RRTAndODTFit( color );",
43
+ " color = ACESOutputMat * color;",
44
+ // Clamp to [0, 1]
45
+ " return saturate( color );",
46
+ "}",
47
+ "void main() {",
48
+ " vec4 tex = texture2D( tDiffuse, vUv );",
49
+ " tex.rgb *= exposure / 0.6;",
50
+ // pre-exposed, outside of the tone mapping function
51
+ " gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );",
52
+ "}"
53
+ ].join("\n")
54
+ };
55
+ exports.ACESFilmicToneMappingShader = ACESFilmicToneMappingShader;
@@ -0,0 +1,55 @@
1
+ const ACESFilmicToneMappingShader = {
2
+ uniforms: {
3
+ tDiffuse: { value: null },
4
+ exposure: { value: 1 }
5
+ },
6
+ vertexShader: [
7
+ "varying vec2 vUv;",
8
+ "void main() {",
9
+ " vUv = uv;",
10
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
+ "}"
12
+ ].join("\n"),
13
+ fragmentShader: [
14
+ "#define saturate(a) clamp( a, 0.0, 1.0 )",
15
+ "uniform sampler2D tDiffuse;",
16
+ "uniform float exposure;",
17
+ "varying vec2 vUv;",
18
+ "vec3 RRTAndODTFit( vec3 v ) {",
19
+ " vec3 a = v * ( v + 0.0245786 ) - 0.000090537;",
20
+ " vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;",
21
+ " return a / b;",
22
+ "}",
23
+ "vec3 ACESFilmicToneMapping( vec3 color ) {",
24
+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
25
+ " const mat3 ACESInputMat = mat3(",
26
+ " vec3( 0.59719, 0.07600, 0.02840 ),",
27
+ // transposed from source
28
+ " vec3( 0.35458, 0.90834, 0.13383 ),",
29
+ " vec3( 0.04823, 0.01566, 0.83777 )",
30
+ " );",
31
+ // ODT_SAT => XYZ => D60_2_D65 => sRGB
32
+ " const mat3 ACESOutputMat = mat3(",
33
+ " vec3( 1.60475, -0.10208, -0.00327 ),",
34
+ // transposed from source
35
+ " vec3( -0.53108, 1.10813, -0.07276 ),",
36
+ " vec3( -0.07367, -0.00605, 1.07602 )",
37
+ " );",
38
+ " color = ACESInputMat * color;",
39
+ // Apply RRT and ODT
40
+ " color = RRTAndODTFit( color );",
41
+ " color = ACESOutputMat * color;",
42
+ // Clamp to [0, 1]
43
+ " return saturate( color );",
44
+ "}",
45
+ "void main() {",
46
+ " vec4 tex = texture2D( tDiffuse, vUv );",
47
+ " tex.rgb *= exposure / 0.6;",
48
+ // pre-exposed, outside of the tone mapping function
49
+ " gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );",
50
+ "}"
51
+ ].join("\n")
52
+ };
53
+ export {
54
+ ACESFilmicToneMappingShader
55
+ };
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Afterimage shader
3
+ * I created this effect inspired by a demo on codepen:
4
+ * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types';
8
+ export declare type AfterimageShaderUniforms = {
9
+ damp: IUniform<number>;
10
+ tNew: IUniform<Texture | null>;
11
+ tOld: IUniform<Texture | null>;
12
+ };
13
+ export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
+ }
15
+ export declare const AfterimageShader: IAfterimageShader;
@@ -0,0 +1,32 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const AfterimageShader = {
4
+ uniforms: {
5
+ damp: { value: 0.96 },
6
+ tOld: { value: null },
7
+ tNew: { value: null }
8
+ },
9
+ vertexShader: [
10
+ "varying vec2 vUv;",
11
+ "void main() {",
12
+ " vUv = uv;",
13
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
+ "}"
15
+ ].join("\n"),
16
+ fragmentShader: [
17
+ "uniform float damp;",
18
+ "uniform sampler2D tOld;",
19
+ "uniform sampler2D tNew;",
20
+ "varying vec2 vUv;",
21
+ "vec4 when_gt( vec4 x, float y ) {",
22
+ " return max( sign( x - y ), 0.0 );",
23
+ "}",
24
+ "void main() {",
25
+ " vec4 texelOld = texture2D( tOld, vUv );",
26
+ " vec4 texelNew = texture2D( tNew, vUv );",
27
+ " texelOld *= damp * when_gt( texelOld, 0.1 );",
28
+ " gl_FragColor = max(texelNew, texelOld);",
29
+ "}"
30
+ ].join("\n")
31
+ };
32
+ exports.AfterimageShader = AfterimageShader;
@@ -0,0 +1,32 @@
1
+ const AfterimageShader = {
2
+ uniforms: {
3
+ damp: { value: 0.96 },
4
+ tOld: { value: null },
5
+ tNew: { value: null }
6
+ },
7
+ vertexShader: [
8
+ "varying vec2 vUv;",
9
+ "void main() {",
10
+ " vUv = uv;",
11
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
+ "}"
13
+ ].join("\n"),
14
+ fragmentShader: [
15
+ "uniform float damp;",
16
+ "uniform sampler2D tOld;",
17
+ "uniform sampler2D tNew;",
18
+ "varying vec2 vUv;",
19
+ "vec4 when_gt( vec4 x, float y ) {",
20
+ " return max( sign( x - y ), 0.0 );",
21
+ "}",
22
+ "void main() {",
23
+ " vec4 texelOld = texture2D( tOld, vUv );",
24
+ " vec4 texelNew = texture2D( tNew, vUv );",
25
+ " texelOld *= damp * when_gt( texelOld, 0.1 );",
26
+ " gl_FragColor = max(texelNew, texelOld);",
27
+ "}"
28
+ ].join("\n")
29
+ };
30
+ export {
31
+ AfterimageShader
32
+ };
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Simple test shader
3
+ */
4
+ import type { IShader } from './types';
5
+ export declare type BasicShaderUniforms = {};
6
+ export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
+ }
8
+ export declare const BasicShader: IBasicShader;
@@ -0,0 +1,12 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const BasicShader = {
4
+ uniforms: {},
5
+ vertexShader: [
6
+ "void main() {",
7
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
8
+ "}"
9
+ ].join("\n"),
10
+ fragmentShader: ["void main() {", " gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );", "}"].join("\n")
11
+ };
12
+ exports.BasicShader = BasicShader;
@@ -0,0 +1,12 @@
1
+ const BasicShader = {
2
+ uniforms: {},
3
+ vertexShader: [
4
+ "void main() {",
5
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
6
+ "}"
7
+ ].join("\n"),
8
+ fragmentShader: ["void main() {", " gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );", "}"].join("\n")
9
+ };
10
+ export {
11
+ BasicShader
12
+ };
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
3
+ * - based on Nvidia example
4
+ * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types';
8
+ export declare type BleachBypassShaderUniforms = {
9
+ opacity: IUniform<number>;
10
+ tDiffuse: IUniform<Texture | null>;
11
+ };
12
+ export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
+ }
14
+ export declare const BleachBypassShader: IBleachBypassShader;
@@ -0,0 +1,35 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const BleachBypassShader = {
4
+ uniforms: {
5
+ tDiffuse: { value: null },
6
+ opacity: { value: 1 }
7
+ },
8
+ vertexShader: [
9
+ "varying vec2 vUv;",
10
+ "void main() {",
11
+ " vUv = uv;",
12
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
+ "}"
14
+ ].join("\n"),
15
+ fragmentShader: [
16
+ "uniform float opacity;",
17
+ "uniform sampler2D tDiffuse;",
18
+ "varying vec2 vUv;",
19
+ "void main() {",
20
+ " vec4 base = texture2D( tDiffuse, vUv );",
21
+ " vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );",
22
+ " float lum = dot( lumCoeff, base.rgb );",
23
+ " vec3 blend = vec3( lum );",
24
+ " float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );",
25
+ " vec3 result1 = 2.0 * base.rgb * blend;",
26
+ " vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );",
27
+ " vec3 newColor = mix( result1, result2, L );",
28
+ " float A2 = opacity * base.a;",
29
+ " vec3 mixRGB = A2 * newColor.rgb;",
30
+ " mixRGB += ( ( 1.0 - A2 ) * base.rgb );",
31
+ " gl_FragColor = vec4( mixRGB, base.a );",
32
+ "}"
33
+ ].join("\n")
34
+ };
35
+ exports.BleachBypassShader = BleachBypassShader;
@@ -0,0 +1,35 @@
1
+ const BleachBypassShader = {
2
+ uniforms: {
3
+ tDiffuse: { value: null },
4
+ opacity: { value: 1 }
5
+ },
6
+ vertexShader: [
7
+ "varying vec2 vUv;",
8
+ "void main() {",
9
+ " vUv = uv;",
10
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
+ "}"
12
+ ].join("\n"),
13
+ fragmentShader: [
14
+ "uniform float opacity;",
15
+ "uniform sampler2D tDiffuse;",
16
+ "varying vec2 vUv;",
17
+ "void main() {",
18
+ " vec4 base = texture2D( tDiffuse, vUv );",
19
+ " vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );",
20
+ " float lum = dot( lumCoeff, base.rgb );",
21
+ " vec3 blend = vec3( lum );",
22
+ " float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );",
23
+ " vec3 result1 = 2.0 * base.rgb * blend;",
24
+ " vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );",
25
+ " vec3 newColor = mix( result1, result2, L );",
26
+ " float A2 = opacity * base.a;",
27
+ " vec3 mixRGB = A2 * newColor.rgb;",
28
+ " mixRGB += ( ( 1.0 - A2 ) * base.rgb );",
29
+ " gl_FragColor = vec4( mixRGB, base.a );",
30
+ "}"
31
+ ].join("\n")
32
+ };
33
+ export {
34
+ BleachBypassShader
35
+ };
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Blend two textures
3
+ */
4
+ export declare const BlendShader: {
5
+ uniforms: {
6
+ tDiffuse1: {
7
+ value: null;
8
+ };
9
+ tDiffuse2: {
10
+ value: null;
11
+ };
12
+ mixRatio: {
13
+ value: number;
14
+ };
15
+ opacity: {
16
+ value: number;
17
+ };
18
+ };
19
+ vertexShader: string;
20
+ fragmentShader: string;
21
+ };
@@ -0,0 +1,30 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const BlendShader = {
4
+ uniforms: {
5
+ tDiffuse1: { value: null },
6
+ tDiffuse2: { value: null },
7
+ mixRatio: { value: 0.5 },
8
+ opacity: { value: 1 }
9
+ },
10
+ vertexShader: [
11
+ "varying vec2 vUv;",
12
+ "void main() {",
13
+ " vUv = uv;",
14
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
+ "}"
16
+ ].join("\n"),
17
+ fragmentShader: [
18
+ "uniform float opacity;",
19
+ "uniform float mixRatio;",
20
+ "uniform sampler2D tDiffuse1;",
21
+ "uniform sampler2D tDiffuse2;",
22
+ "varying vec2 vUv;",
23
+ "void main() {",
24
+ " vec4 texel1 = texture2D( tDiffuse1, vUv );",
25
+ " vec4 texel2 = texture2D( tDiffuse2, vUv );",
26
+ " gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
27
+ "}"
28
+ ].join("\n")
29
+ };
30
+ exports.BlendShader = BlendShader;
@@ -0,0 +1,30 @@
1
+ const BlendShader = {
2
+ uniforms: {
3
+ tDiffuse1: { value: null },
4
+ tDiffuse2: { value: null },
5
+ mixRatio: { value: 0.5 },
6
+ opacity: { value: 1 }
7
+ },
8
+ vertexShader: [
9
+ "varying vec2 vUv;",
10
+ "void main() {",
11
+ " vUv = uv;",
12
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
+ "}"
14
+ ].join("\n"),
15
+ fragmentShader: [
16
+ "uniform float opacity;",
17
+ "uniform float mixRatio;",
18
+ "uniform sampler2D tDiffuse1;",
19
+ "uniform sampler2D tDiffuse2;",
20
+ "varying vec2 vUv;",
21
+ "void main() {",
22
+ " vec4 texel1 = texture2D( tDiffuse1, vUv );",
23
+ " vec4 texel2 = texture2D( tDiffuse2, vUv );",
24
+ " gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
25
+ "}"
26
+ ].join("\n")
27
+ };
28
+ export {
29
+ BlendShader
30
+ };