three-stdlib 2.22.7 → 2.22.8
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
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- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
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- package/dist/shaders/CopyShader.d.ts +12 -0
- package/dist/shaders/CopyShader.js +25 -0
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- package/dist/shaders/DOFMipMapShader.js +32 -0
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- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
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- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
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- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
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- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
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- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
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- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
- package/dist/shaders/VignetteShader.js +38 -0
- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
- package/dist/shaders/VolumeShader.js +225 -0
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- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
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- package/dist/shaders/types.d.ts +14 -0
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- package/dist/textures/FlakesTexture.d.ts +4 -0
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- package/dist/utils/UVsDebug.d.ts +3 -0
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- package/dist/webxr/ARButton.d.ts +5 -0
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- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
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- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const _shadowMatrix = new THREE.Matrix4();
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class ShadowMesh extends THREE.Mesh {
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constructor(mesh) {
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const shadowMaterial = new THREE.MeshBasicMaterial({
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color: 0,
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transparent: true,
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opacity: 0.6,
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depthWrite: false
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});
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super(mesh.geometry, shadowMaterial);
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this.meshMatrix = mesh.matrixWorld;
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this.frustumCulled = false;
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this.matrixAutoUpdate = false;
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}
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update(plane, lightPosition4D) {
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const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + -plane.constant * lightPosition4D.w;
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const sme = _shadowMatrix.elements;
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sme[0] = dot - lightPosition4D.x * plane.normal.x;
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sme[4] = -lightPosition4D.x * plane.normal.y;
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sme[8] = -lightPosition4D.x * plane.normal.z;
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sme[12] = -lightPosition4D.x * -plane.constant;
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sme[1] = -lightPosition4D.y * plane.normal.x;
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sme[5] = dot - lightPosition4D.y * plane.normal.y;
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sme[9] = -lightPosition4D.y * plane.normal.z;
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sme[13] = -lightPosition4D.y * -plane.constant;
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sme[2] = -lightPosition4D.z * plane.normal.x;
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sme[6] = -lightPosition4D.z * plane.normal.y;
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sme[10] = dot - lightPosition4D.z * plane.normal.z;
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sme[14] = -lightPosition4D.z * -plane.constant;
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sme[3] = -lightPosition4D.w * plane.normal.x;
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sme[7] = -lightPosition4D.w * plane.normal.y;
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sme[11] = -lightPosition4D.w * plane.normal.z;
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sme[15] = dot - lightPosition4D.w * -plane.constant;
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this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
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}
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}
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ShadowMesh.prototype.isShadowMesh = true;
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exports.ShadowMesh = ShadowMesh;
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import { Matrix4, Mesh, MeshBasicMaterial } from "three";
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const _shadowMatrix = new Matrix4();
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class ShadowMesh extends Mesh {
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constructor(mesh) {
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const shadowMaterial = new MeshBasicMaterial({
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color: 0,
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transparent: true,
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opacity: 0.6,
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depthWrite: false
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});
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super(mesh.geometry, shadowMaterial);
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this.meshMatrix = mesh.matrixWorld;
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this.frustumCulled = false;
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this.matrixAutoUpdate = false;
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}
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update(plane, lightPosition4D) {
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const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + -plane.constant * lightPosition4D.w;
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const sme = _shadowMatrix.elements;
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sme[0] = dot - lightPosition4D.x * plane.normal.x;
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sme[4] = -lightPosition4D.x * plane.normal.y;
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sme[8] = -lightPosition4D.x * plane.normal.z;
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sme[12] = -lightPosition4D.x * -plane.constant;
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sme[1] = -lightPosition4D.y * plane.normal.x;
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sme[5] = dot - lightPosition4D.y * plane.normal.y;
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sme[9] = -lightPosition4D.y * plane.normal.z;
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sme[13] = -lightPosition4D.y * -plane.constant;
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sme[2] = -lightPosition4D.z * plane.normal.x;
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sme[6] = -lightPosition4D.z * plane.normal.y;
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sme[10] = dot - lightPosition4D.z * plane.normal.z;
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sme[14] = -lightPosition4D.z * -plane.constant;
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sme[3] = -lightPosition4D.w * plane.normal.x;
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sme[7] = -lightPosition4D.w * plane.normal.y;
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sme[11] = -lightPosition4D.w * plane.normal.z;
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sme[15] = dot - lightPosition4D.w * -plane.constant;
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this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
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}
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}
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ShadowMesh.prototype.isShadowMesh = true;
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export {
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ShadowMesh
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};
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import { Mesh, ShaderMaterial, Vector3 } from 'three';
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/**
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* Based on "A Practical Analytic Model for Daylight"
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* aka The Preetham Model, the de facto standard analytic skydome model
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* https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
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*
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* First implemented by Simon Wallner
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* http://www.simonwallner.at/projects/atmospheric-scattering
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*
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* Improved by Martin Upitis
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* http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
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*
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* Three.js integration by zz85 http://twitter.com/blurspline
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*/
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declare class Sky extends Mesh {
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constructor();
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static SkyShader: {
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uniforms: {
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turbidity: {
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value: number;
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};
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rayleigh: {
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value: number;
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};
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mieCoefficient: {
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value: number;
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};
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mieDirectionalG: {
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value: number;
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};
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sunPosition: {
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value: Vector3;
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};
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up: {
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value: Vector3;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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static material: ShaderMaterial;
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}
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export { Sky };
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@@ -0,0 +1,156 @@
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const _Sky = class extends THREE.Mesh {
|
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constructor() {
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super(new THREE.BoxGeometry(1, 1, 1), _Sky.material);
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}
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};
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let Sky = _Sky;
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__publicField(Sky, "SkyShader", {
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uniforms: {
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turbidity: { value: 2 },
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rayleigh: { value: 1 },
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mieCoefficient: { value: 5e-3 },
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mieDirectionalG: { value: 0.8 },
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sunPosition: { value: new THREE.Vector3() },
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up: { value: new THREE.Vector3(0, 1, 0) }
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},
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vertexShader: [
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"uniform vec3 sunPosition;",
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"uniform float rayleigh;",
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"uniform float turbidity;",
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"uniform float mieCoefficient;",
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"uniform vec3 up;",
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"varying vec3 vWorldPosition;",
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"varying vec3 vSunDirection;",
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"varying float vSunfade;",
|
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"varying vec3 vBetaR;",
|
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+
"varying vec3 vBetaM;",
|
36
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+
"varying float vSunE;",
|
37
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+
// constants for atmospheric scattering
|
38
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+
"const float e = 2.71828182845904523536028747135266249775724709369995957;",
|
39
|
+
"const float pi = 3.141592653589793238462643383279502884197169;",
|
40
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+
// wavelength of used primaries, according to preetham
|
41
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+
"const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
|
42
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+
// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
|
43
|
+
// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
|
44
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+
"const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );",
|
45
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+
// mie stuff
|
46
|
+
// K coefficient for the primaries
|
47
|
+
"const float v = 4.0;",
|
48
|
+
"const vec3 K = vec3( 0.686, 0.678, 0.666 );",
|
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+
// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
|
50
|
+
"const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );",
|
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+
// earth shadow hack
|
52
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+
// cutoffAngle = pi / 1.95;
|
53
|
+
"const float cutoffAngle = 1.6110731556870734;",
|
54
|
+
"const float steepness = 1.5;",
|
55
|
+
"const float EE = 1000.0;",
|
56
|
+
"float sunIntensity( float zenithAngleCos ) {",
|
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|
+
" zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );",
|
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+
" return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );",
|
59
|
+
"}",
|
60
|
+
"vec3 totalMie( float T ) {",
|
61
|
+
" float c = ( 0.2 * T ) * 10E-18;",
|
62
|
+
" return 0.434 * c * MieConst;",
|
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|
+
"}",
|
64
|
+
"void main() {",
|
65
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
66
|
+
" vWorldPosition = worldPosition.xyz;",
|
67
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
68
|
+
" gl_Position.z = gl_Position.w;",
|
69
|
+
// set z to camera.far
|
70
|
+
" vSunDirection = normalize( sunPosition );",
|
71
|
+
" vSunE = sunIntensity( dot( vSunDirection, up ) );",
|
72
|
+
" vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );",
|
73
|
+
" float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );",
|
74
|
+
// extinction (absorbtion + out scattering)
|
75
|
+
// rayleigh coefficients
|
76
|
+
" vBetaR = totalRayleigh * rayleighCoefficient;",
|
77
|
+
// mie coefficients
|
78
|
+
" vBetaM = totalMie( turbidity ) * mieCoefficient;",
|
79
|
+
"}"
|
80
|
+
].join("\n"),
|
81
|
+
fragmentShader: [
|
82
|
+
"varying vec3 vWorldPosition;",
|
83
|
+
"varying vec3 vSunDirection;",
|
84
|
+
"varying float vSunfade;",
|
85
|
+
"varying vec3 vBetaR;",
|
86
|
+
"varying vec3 vBetaM;",
|
87
|
+
"varying float vSunE;",
|
88
|
+
"uniform float mieDirectionalG;",
|
89
|
+
"uniform vec3 up;",
|
90
|
+
"const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );",
|
91
|
+
// constants for atmospheric scattering
|
92
|
+
"const float pi = 3.141592653589793238462643383279502884197169;",
|
93
|
+
"const float n = 1.0003;",
|
94
|
+
// refractive index of air
|
95
|
+
"const float N = 2.545E25;",
|
96
|
+
// number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
|
97
|
+
// optical length at zenith for molecules
|
98
|
+
"const float rayleighZenithLength = 8.4E3;",
|
99
|
+
"const float mieZenithLength = 1.25E3;",
|
100
|
+
// 66 arc seconds -> degrees, and the cosine of that
|
101
|
+
"const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;",
|
102
|
+
// 3.0 / ( 16.0 * pi )
|
103
|
+
"const float THREE_OVER_SIXTEENPI = 0.05968310365946075;",
|
104
|
+
// 1.0 / ( 4.0 * pi )
|
105
|
+
"const float ONE_OVER_FOURPI = 0.07957747154594767;",
|
106
|
+
"float rayleighPhase( float cosTheta ) {",
|
107
|
+
" return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );",
|
108
|
+
"}",
|
109
|
+
"float hgPhase( float cosTheta, float g ) {",
|
110
|
+
" float g2 = pow( g, 2.0 );",
|
111
|
+
" float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );",
|
112
|
+
" return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );",
|
113
|
+
"}",
|
114
|
+
"void main() {",
|
115
|
+
" vec3 direction = normalize( vWorldPosition - cameraPos );",
|
116
|
+
// optical length
|
117
|
+
// cutoff angle at 90 to avoid singularity in next formula.
|
118
|
+
" float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );",
|
119
|
+
" float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );",
|
120
|
+
" float sR = rayleighZenithLength * inverse;",
|
121
|
+
" float sM = mieZenithLength * inverse;",
|
122
|
+
// combined extinction factor
|
123
|
+
" vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );",
|
124
|
+
// in scattering
|
125
|
+
" float cosTheta = dot( direction, vSunDirection );",
|
126
|
+
" float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );",
|
127
|
+
" vec3 betaRTheta = vBetaR * rPhase;",
|
128
|
+
" float mPhase = hgPhase( cosTheta, mieDirectionalG );",
|
129
|
+
" vec3 betaMTheta = vBetaM * mPhase;",
|
130
|
+
" vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );",
|
131
|
+
" Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );",
|
132
|
+
// nightsky
|
133
|
+
" float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]",
|
134
|
+
" float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]",
|
135
|
+
" vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );",
|
136
|
+
" vec3 L0 = vec3( 0.1 ) * Fex;",
|
137
|
+
// composition + solar disc
|
138
|
+
" float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );",
|
139
|
+
" L0 += ( vSunE * 19000.0 * Fex ) * sundisk;",
|
140
|
+
" vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );",
|
141
|
+
" vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );",
|
142
|
+
" gl_FragColor = vec4( retColor, 1.0 );",
|
143
|
+
"#include <tonemapping_fragment>",
|
144
|
+
"#include <encodings_fragment>",
|
145
|
+
"}"
|
146
|
+
].join("\n")
|
147
|
+
});
|
148
|
+
__publicField(Sky, "material", new THREE.ShaderMaterial({
|
149
|
+
name: "SkyShader",
|
150
|
+
fragmentShader: _Sky.SkyShader.fragmentShader,
|
151
|
+
vertexShader: _Sky.SkyShader.vertexShader,
|
152
|
+
uniforms: THREE.UniformsUtils.clone(_Sky.SkyShader.uniforms),
|
153
|
+
side: THREE.BackSide,
|
154
|
+
depthWrite: false
|
155
|
+
}));
|
156
|
+
exports.Sky = Sky;
|
@@ -0,0 +1,156 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
7
|
+
import { Mesh, BoxGeometry, Vector3, ShaderMaterial, UniformsUtils, BackSide } from "three";
|
8
|
+
const _Sky = class extends Mesh {
|
9
|
+
constructor() {
|
10
|
+
super(new BoxGeometry(1, 1, 1), _Sky.material);
|
11
|
+
}
|
12
|
+
};
|
13
|
+
let Sky = _Sky;
|
14
|
+
__publicField(Sky, "SkyShader", {
|
15
|
+
uniforms: {
|
16
|
+
turbidity: { value: 2 },
|
17
|
+
rayleigh: { value: 1 },
|
18
|
+
mieCoefficient: { value: 5e-3 },
|
19
|
+
mieDirectionalG: { value: 0.8 },
|
20
|
+
sunPosition: { value: new Vector3() },
|
21
|
+
up: { value: new Vector3(0, 1, 0) }
|
22
|
+
},
|
23
|
+
vertexShader: [
|
24
|
+
"uniform vec3 sunPosition;",
|
25
|
+
"uniform float rayleigh;",
|
26
|
+
"uniform float turbidity;",
|
27
|
+
"uniform float mieCoefficient;",
|
28
|
+
"uniform vec3 up;",
|
29
|
+
"varying vec3 vWorldPosition;",
|
30
|
+
"varying vec3 vSunDirection;",
|
31
|
+
"varying float vSunfade;",
|
32
|
+
"varying vec3 vBetaR;",
|
33
|
+
"varying vec3 vBetaM;",
|
34
|
+
"varying float vSunE;",
|
35
|
+
// constants for atmospheric scattering
|
36
|
+
"const float e = 2.71828182845904523536028747135266249775724709369995957;",
|
37
|
+
"const float pi = 3.141592653589793238462643383279502884197169;",
|
38
|
+
// wavelength of used primaries, according to preetham
|
39
|
+
"const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
|
40
|
+
// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
|
41
|
+
// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
|
42
|
+
"const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );",
|
43
|
+
// mie stuff
|
44
|
+
// K coefficient for the primaries
|
45
|
+
"const float v = 4.0;",
|
46
|
+
"const vec3 K = vec3( 0.686, 0.678, 0.666 );",
|
47
|
+
// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
|
48
|
+
"const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );",
|
49
|
+
// earth shadow hack
|
50
|
+
// cutoffAngle = pi / 1.95;
|
51
|
+
"const float cutoffAngle = 1.6110731556870734;",
|
52
|
+
"const float steepness = 1.5;",
|
53
|
+
"const float EE = 1000.0;",
|
54
|
+
"float sunIntensity( float zenithAngleCos ) {",
|
55
|
+
" zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );",
|
56
|
+
" return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );",
|
57
|
+
"}",
|
58
|
+
"vec3 totalMie( float T ) {",
|
59
|
+
" float c = ( 0.2 * T ) * 10E-18;",
|
60
|
+
" return 0.434 * c * MieConst;",
|
61
|
+
"}",
|
62
|
+
"void main() {",
|
63
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
64
|
+
" vWorldPosition = worldPosition.xyz;",
|
65
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
66
|
+
" gl_Position.z = gl_Position.w;",
|
67
|
+
// set z to camera.far
|
68
|
+
" vSunDirection = normalize( sunPosition );",
|
69
|
+
" vSunE = sunIntensity( dot( vSunDirection, up ) );",
|
70
|
+
" vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );",
|
71
|
+
" float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );",
|
72
|
+
// extinction (absorbtion + out scattering)
|
73
|
+
// rayleigh coefficients
|
74
|
+
" vBetaR = totalRayleigh * rayleighCoefficient;",
|
75
|
+
// mie coefficients
|
76
|
+
" vBetaM = totalMie( turbidity ) * mieCoefficient;",
|
77
|
+
"}"
|
78
|
+
].join("\n"),
|
79
|
+
fragmentShader: [
|
80
|
+
"varying vec3 vWorldPosition;",
|
81
|
+
"varying vec3 vSunDirection;",
|
82
|
+
"varying float vSunfade;",
|
83
|
+
"varying vec3 vBetaR;",
|
84
|
+
"varying vec3 vBetaM;",
|
85
|
+
"varying float vSunE;",
|
86
|
+
"uniform float mieDirectionalG;",
|
87
|
+
"uniform vec3 up;",
|
88
|
+
"const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );",
|
89
|
+
// constants for atmospheric scattering
|
90
|
+
"const float pi = 3.141592653589793238462643383279502884197169;",
|
91
|
+
"const float n = 1.0003;",
|
92
|
+
// refractive index of air
|
93
|
+
"const float N = 2.545E25;",
|
94
|
+
// number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
|
95
|
+
// optical length at zenith for molecules
|
96
|
+
"const float rayleighZenithLength = 8.4E3;",
|
97
|
+
"const float mieZenithLength = 1.25E3;",
|
98
|
+
// 66 arc seconds -> degrees, and the cosine of that
|
99
|
+
"const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;",
|
100
|
+
// 3.0 / ( 16.0 * pi )
|
101
|
+
"const float THREE_OVER_SIXTEENPI = 0.05968310365946075;",
|
102
|
+
// 1.0 / ( 4.0 * pi )
|
103
|
+
"const float ONE_OVER_FOURPI = 0.07957747154594767;",
|
104
|
+
"float rayleighPhase( float cosTheta ) {",
|
105
|
+
" return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );",
|
106
|
+
"}",
|
107
|
+
"float hgPhase( float cosTheta, float g ) {",
|
108
|
+
" float g2 = pow( g, 2.0 );",
|
109
|
+
" float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );",
|
110
|
+
" return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );",
|
111
|
+
"}",
|
112
|
+
"void main() {",
|
113
|
+
" vec3 direction = normalize( vWorldPosition - cameraPos );",
|
114
|
+
// optical length
|
115
|
+
// cutoff angle at 90 to avoid singularity in next formula.
|
116
|
+
" float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );",
|
117
|
+
" float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );",
|
118
|
+
" float sR = rayleighZenithLength * inverse;",
|
119
|
+
" float sM = mieZenithLength * inverse;",
|
120
|
+
// combined extinction factor
|
121
|
+
" vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );",
|
122
|
+
// in scattering
|
123
|
+
" float cosTheta = dot( direction, vSunDirection );",
|
124
|
+
" float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );",
|
125
|
+
" vec3 betaRTheta = vBetaR * rPhase;",
|
126
|
+
" float mPhase = hgPhase( cosTheta, mieDirectionalG );",
|
127
|
+
" vec3 betaMTheta = vBetaM * mPhase;",
|
128
|
+
" vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );",
|
129
|
+
" Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );",
|
130
|
+
// nightsky
|
131
|
+
" float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]",
|
132
|
+
" float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]",
|
133
|
+
" vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );",
|
134
|
+
" vec3 L0 = vec3( 0.1 ) * Fex;",
|
135
|
+
// composition + solar disc
|
136
|
+
" float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );",
|
137
|
+
" L0 += ( vSunE * 19000.0 * Fex ) * sundisk;",
|
138
|
+
" vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );",
|
139
|
+
" vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );",
|
140
|
+
" gl_FragColor = vec4( retColor, 1.0 );",
|
141
|
+
"#include <tonemapping_fragment>",
|
142
|
+
"#include <encodings_fragment>",
|
143
|
+
"}"
|
144
|
+
].join("\n")
|
145
|
+
});
|
146
|
+
__publicField(Sky, "material", new ShaderMaterial({
|
147
|
+
name: "SkyShader",
|
148
|
+
fragmentShader: _Sky.SkyShader.fragmentShader,
|
149
|
+
vertexShader: _Sky.SkyShader.vertexShader,
|
150
|
+
uniforms: UniformsUtils.clone(_Sky.SkyShader.uniforms),
|
151
|
+
side: BackSide,
|
152
|
+
depthWrite: false
|
153
|
+
}));
|
154
|
+
export {
|
155
|
+
Sky
|
156
|
+
};
|
@@ -0,0 +1,22 @@
|
|
1
|
+
import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
|
2
|
+
|
3
|
+
export interface WaterOptions {
|
4
|
+
textureWidth?: number
|
5
|
+
textureHeight?: number
|
6
|
+
clipBias?: number
|
7
|
+
alpha?: number
|
8
|
+
time?: number
|
9
|
+
waterNormals?: Texture
|
10
|
+
sunDirection?: Vector3
|
11
|
+
sunColor?: ColorRepresentation
|
12
|
+
waterColor?: ColorRepresentation
|
13
|
+
eye?: Vector3
|
14
|
+
distortionScale?: number
|
15
|
+
side?: Side
|
16
|
+
fog?: boolean
|
17
|
+
}
|
18
|
+
|
19
|
+
export class Water extends Mesh {
|
20
|
+
material: ShaderMaterial
|
21
|
+
constructor(geometry: BufferGeometry, options: WaterOptions)
|
22
|
+
}
|