three-stdlib 2.22.7 → 2.22.8

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ class Water extends THREE.Mesh {
5
+ constructor(geometry, options = {}) {
6
+ super(geometry);
7
+ const scope = this;
8
+ const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
9
+ const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
10
+ const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
11
+ const alpha = options.alpha !== void 0 ? options.alpha : 1;
12
+ const time = options.time !== void 0 ? options.time : 0;
13
+ const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
14
+ const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
15
+ const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
16
+ const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
17
+ const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
18
+ const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
19
+ const side = options.side !== void 0 ? options.side : THREE.FrontSide;
20
+ const fog = options.fog !== void 0 ? options.fog : false;
21
+ const mirrorPlane = new THREE.Plane();
22
+ const normal = new THREE.Vector3();
23
+ const mirrorWorldPosition = new THREE.Vector3();
24
+ const cameraWorldPosition = new THREE.Vector3();
25
+ const rotationMatrix = new THREE.Matrix4();
26
+ const lookAtPosition = new THREE.Vector3(0, 0, -1);
27
+ const clipPlane = new THREE.Vector4();
28
+ const view = new THREE.Vector3();
29
+ const target = new THREE.Vector3();
30
+ const q = new THREE.Vector4();
31
+ const textureMatrix = new THREE.Matrix4();
32
+ const mirrorCamera = new THREE.PerspectiveCamera();
33
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
34
+ const mirrorShader = {
35
+ uniforms: THREE.UniformsUtils.merge([
36
+ THREE.UniformsLib["fog"],
37
+ THREE.UniformsLib["lights"],
38
+ {
39
+ normalSampler: { value: null },
40
+ mirrorSampler: { value: null },
41
+ alpha: { value: 1 },
42
+ time: { value: 0 },
43
+ size: { value: 1 },
44
+ distortionScale: { value: 20 },
45
+ textureMatrix: { value: new THREE.Matrix4() },
46
+ sunColor: { value: new THREE.Color(8355711) },
47
+ sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
48
+ eye: { value: new THREE.Vector3() },
49
+ waterColor: { value: new THREE.Color(5592405) }
50
+ }
51
+ ]),
52
+ vertexShader: (
53
+ /* glsl */
54
+ `
55
+ uniform mat4 textureMatrix;
56
+ uniform float time;
57
+
58
+ varying vec4 mirrorCoord;
59
+ varying vec4 worldPosition;
60
+
61
+ #include <common>
62
+ #include <fog_pars_vertex>
63
+ #include <shadowmap_pars_vertex>
64
+ #include <logdepthbuf_pars_vertex>
65
+
66
+ void main() {
67
+ mirrorCoord = modelMatrix * vec4( position, 1.0 );
68
+ worldPosition = mirrorCoord.xyzw;
69
+ mirrorCoord = textureMatrix * mirrorCoord;
70
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
71
+ gl_Position = projectionMatrix * mvPosition;
72
+
73
+ #include <beginnormal_vertex>
74
+ #include <defaultnormal_vertex>
75
+ #include <logdepthbuf_vertex>
76
+ #include <fog_vertex>
77
+ #include <shadowmap_vertex>
78
+ }`
79
+ ),
80
+ fragmentShader: (
81
+ /* glsl */
82
+ `
83
+ uniform sampler2D mirrorSampler;
84
+ uniform float alpha;
85
+ uniform float time;
86
+ uniform float size;
87
+ uniform float distortionScale;
88
+ uniform sampler2D normalSampler;
89
+ uniform vec3 sunColor;
90
+ uniform vec3 sunDirection;
91
+ uniform vec3 eye;
92
+ uniform vec3 waterColor;
93
+
94
+ varying vec4 mirrorCoord;
95
+ varying vec4 worldPosition;
96
+
97
+ vec4 getNoise( vec2 uv ) {
98
+ vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
99
+ vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
100
+ vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
101
+ vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
102
+ vec4 noise = texture2D( normalSampler, uv0 ) +
103
+ texture2D( normalSampler, uv1 ) +
104
+ texture2D( normalSampler, uv2 ) +
105
+ texture2D( normalSampler, uv3 );
106
+ return noise * 0.5 - 1.0;
107
+ }
108
+
109
+ void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
110
+ vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
111
+ float direction = max( 0.0, dot( eyeDirection, reflection ) );
112
+ specularColor += pow( direction, shiny ) * sunColor * spec;
113
+ diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
114
+ }
115
+
116
+ #include <common>
117
+ #include <packing>
118
+ #include <bsdfs>
119
+ #include <fog_pars_fragment>
120
+ #include <logdepthbuf_pars_fragment>
121
+ #include <lights_pars_begin>
122
+ #include <shadowmap_pars_fragment>
123
+ #include <shadowmask_pars_fragment>
124
+
125
+ void main() {
126
+
127
+ #include <logdepthbuf_fragment>
128
+ vec4 noise = getNoise( worldPosition.xz * size );
129
+ vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
130
+
131
+ vec3 diffuseLight = vec3(0.0);
132
+ vec3 specularLight = vec3(0.0);
133
+
134
+ vec3 worldToEye = eye-worldPosition.xyz;
135
+ vec3 eyeDirection = normalize( worldToEye );
136
+ sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
137
+
138
+ float distance = length(worldToEye);
139
+
140
+ vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
141
+ vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
142
+
143
+ float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
144
+ float rf0 = 0.3;
145
+ float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
146
+ vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
147
+ vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
148
+ vec3 outgoingLight = albedo;
149
+ gl_FragColor = vec4( outgoingLight, alpha );
150
+
151
+ #include <tonemapping_fragment>
152
+ #include <fog_fragment>
153
+ }`
154
+ )
155
+ };
156
+ const material = new THREE.ShaderMaterial({
157
+ fragmentShader: mirrorShader.fragmentShader,
158
+ vertexShader: mirrorShader.vertexShader,
159
+ uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
160
+ lights: true,
161
+ side,
162
+ fog
163
+ });
164
+ material.uniforms["mirrorSampler"].value = renderTarget.texture;
165
+ material.uniforms["textureMatrix"].value = textureMatrix;
166
+ material.uniforms["alpha"].value = alpha;
167
+ material.uniforms["time"].value = time;
168
+ material.uniforms["normalSampler"].value = normalSampler;
169
+ material.uniforms["sunColor"].value = sunColor;
170
+ material.uniforms["waterColor"].value = waterColor;
171
+ material.uniforms["sunDirection"].value = sunDirection;
172
+ material.uniforms["distortionScale"].value = distortionScale;
173
+ material.uniforms["eye"].value = eye;
174
+ scope.material = material;
175
+ scope.onBeforeRender = function(renderer, scene, camera) {
176
+ mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
177
+ cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
178
+ rotationMatrix.extractRotation(scope.matrixWorld);
179
+ normal.set(0, 0, 1);
180
+ normal.applyMatrix4(rotationMatrix);
181
+ view.subVectors(mirrorWorldPosition, cameraWorldPosition);
182
+ if (view.dot(normal) > 0)
183
+ return;
184
+ view.reflect(normal).negate();
185
+ view.add(mirrorWorldPosition);
186
+ rotationMatrix.extractRotation(camera.matrixWorld);
187
+ lookAtPosition.set(0, 0, -1);
188
+ lookAtPosition.applyMatrix4(rotationMatrix);
189
+ lookAtPosition.add(cameraWorldPosition);
190
+ target.subVectors(mirrorWorldPosition, lookAtPosition);
191
+ target.reflect(normal).negate();
192
+ target.add(mirrorWorldPosition);
193
+ mirrorCamera.position.copy(view);
194
+ mirrorCamera.up.set(0, 1, 0);
195
+ mirrorCamera.up.applyMatrix4(rotationMatrix);
196
+ mirrorCamera.up.reflect(normal);
197
+ mirrorCamera.lookAt(target);
198
+ mirrorCamera.far = camera.far;
199
+ mirrorCamera.updateMatrixWorld();
200
+ mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
201
+ textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
202
+ textureMatrix.multiply(mirrorCamera.projectionMatrix);
203
+ textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
204
+ mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
205
+ mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
206
+ clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
207
+ const projectionMatrix = mirrorCamera.projectionMatrix;
208
+ q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
209
+ q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
210
+ q.z = -1;
211
+ q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
212
+ clipPlane.multiplyScalar(2 / clipPlane.dot(q));
213
+ projectionMatrix.elements[2] = clipPlane.x;
214
+ projectionMatrix.elements[6] = clipPlane.y;
215
+ projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
216
+ projectionMatrix.elements[14] = clipPlane.w;
217
+ eye.setFromMatrixPosition(camera.matrixWorld);
218
+ const currentRenderTarget = renderer.getRenderTarget();
219
+ const currentXrEnabled = renderer.xr.enabled;
220
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
221
+ scope.visible = false;
222
+ renderer.xr.enabled = false;
223
+ renderer.shadowMap.autoUpdate = false;
224
+ renderer.setRenderTarget(renderTarget);
225
+ renderer.state.buffers.depth.setMask(true);
226
+ if (renderer.autoClear === false)
227
+ renderer.clear();
228
+ renderer.render(scene, mirrorCamera);
229
+ scope.visible = true;
230
+ renderer.xr.enabled = currentXrEnabled;
231
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
232
+ renderer.setRenderTarget(currentRenderTarget);
233
+ const viewport = camera.viewport;
234
+ if (viewport !== void 0) {
235
+ renderer.state.viewport(viewport);
236
+ }
237
+ };
238
+ }
239
+ }
240
+ Water.prototype.isWater = true;
241
+ exports.Water = Water;
@@ -0,0 +1,241 @@
1
+ import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from "three";
2
+ class Water extends Mesh {
3
+ constructor(geometry, options = {}) {
4
+ super(geometry);
5
+ const scope = this;
6
+ const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
7
+ const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
8
+ const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
9
+ const alpha = options.alpha !== void 0 ? options.alpha : 1;
10
+ const time = options.time !== void 0 ? options.time : 0;
11
+ const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
12
+ const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
13
+ const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
14
+ const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
15
+ const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
16
+ const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
17
+ const side = options.side !== void 0 ? options.side : FrontSide;
18
+ const fog = options.fog !== void 0 ? options.fog : false;
19
+ const mirrorPlane = new Plane();
20
+ const normal = new Vector3();
21
+ const mirrorWorldPosition = new Vector3();
22
+ const cameraWorldPosition = new Vector3();
23
+ const rotationMatrix = new Matrix4();
24
+ const lookAtPosition = new Vector3(0, 0, -1);
25
+ const clipPlane = new Vector4();
26
+ const view = new Vector3();
27
+ const target = new Vector3();
28
+ const q = new Vector4();
29
+ const textureMatrix = new Matrix4();
30
+ const mirrorCamera = new PerspectiveCamera();
31
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
32
+ const mirrorShader = {
33
+ uniforms: UniformsUtils.merge([
34
+ UniformsLib["fog"],
35
+ UniformsLib["lights"],
36
+ {
37
+ normalSampler: { value: null },
38
+ mirrorSampler: { value: null },
39
+ alpha: { value: 1 },
40
+ time: { value: 0 },
41
+ size: { value: 1 },
42
+ distortionScale: { value: 20 },
43
+ textureMatrix: { value: new Matrix4() },
44
+ sunColor: { value: new Color(8355711) },
45
+ sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
46
+ eye: { value: new Vector3() },
47
+ waterColor: { value: new Color(5592405) }
48
+ }
49
+ ]),
50
+ vertexShader: (
51
+ /* glsl */
52
+ `
53
+ uniform mat4 textureMatrix;
54
+ uniform float time;
55
+
56
+ varying vec4 mirrorCoord;
57
+ varying vec4 worldPosition;
58
+
59
+ #include <common>
60
+ #include <fog_pars_vertex>
61
+ #include <shadowmap_pars_vertex>
62
+ #include <logdepthbuf_pars_vertex>
63
+
64
+ void main() {
65
+ mirrorCoord = modelMatrix * vec4( position, 1.0 );
66
+ worldPosition = mirrorCoord.xyzw;
67
+ mirrorCoord = textureMatrix * mirrorCoord;
68
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
69
+ gl_Position = projectionMatrix * mvPosition;
70
+
71
+ #include <beginnormal_vertex>
72
+ #include <defaultnormal_vertex>
73
+ #include <logdepthbuf_vertex>
74
+ #include <fog_vertex>
75
+ #include <shadowmap_vertex>
76
+ }`
77
+ ),
78
+ fragmentShader: (
79
+ /* glsl */
80
+ `
81
+ uniform sampler2D mirrorSampler;
82
+ uniform float alpha;
83
+ uniform float time;
84
+ uniform float size;
85
+ uniform float distortionScale;
86
+ uniform sampler2D normalSampler;
87
+ uniform vec3 sunColor;
88
+ uniform vec3 sunDirection;
89
+ uniform vec3 eye;
90
+ uniform vec3 waterColor;
91
+
92
+ varying vec4 mirrorCoord;
93
+ varying vec4 worldPosition;
94
+
95
+ vec4 getNoise( vec2 uv ) {
96
+ vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
97
+ vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
98
+ vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
99
+ vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
100
+ vec4 noise = texture2D( normalSampler, uv0 ) +
101
+ texture2D( normalSampler, uv1 ) +
102
+ texture2D( normalSampler, uv2 ) +
103
+ texture2D( normalSampler, uv3 );
104
+ return noise * 0.5 - 1.0;
105
+ }
106
+
107
+ void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
108
+ vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
109
+ float direction = max( 0.0, dot( eyeDirection, reflection ) );
110
+ specularColor += pow( direction, shiny ) * sunColor * spec;
111
+ diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
112
+ }
113
+
114
+ #include <common>
115
+ #include <packing>
116
+ #include <bsdfs>
117
+ #include <fog_pars_fragment>
118
+ #include <logdepthbuf_pars_fragment>
119
+ #include <lights_pars_begin>
120
+ #include <shadowmap_pars_fragment>
121
+ #include <shadowmask_pars_fragment>
122
+
123
+ void main() {
124
+
125
+ #include <logdepthbuf_fragment>
126
+ vec4 noise = getNoise( worldPosition.xz * size );
127
+ vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
128
+
129
+ vec3 diffuseLight = vec3(0.0);
130
+ vec3 specularLight = vec3(0.0);
131
+
132
+ vec3 worldToEye = eye-worldPosition.xyz;
133
+ vec3 eyeDirection = normalize( worldToEye );
134
+ sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
135
+
136
+ float distance = length(worldToEye);
137
+
138
+ vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
139
+ vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
140
+
141
+ float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
142
+ float rf0 = 0.3;
143
+ float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
144
+ vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
145
+ vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
146
+ vec3 outgoingLight = albedo;
147
+ gl_FragColor = vec4( outgoingLight, alpha );
148
+
149
+ #include <tonemapping_fragment>
150
+ #include <fog_fragment>
151
+ }`
152
+ )
153
+ };
154
+ const material = new ShaderMaterial({
155
+ fragmentShader: mirrorShader.fragmentShader,
156
+ vertexShader: mirrorShader.vertexShader,
157
+ uniforms: UniformsUtils.clone(mirrorShader.uniforms),
158
+ lights: true,
159
+ side,
160
+ fog
161
+ });
162
+ material.uniforms["mirrorSampler"].value = renderTarget.texture;
163
+ material.uniforms["textureMatrix"].value = textureMatrix;
164
+ material.uniforms["alpha"].value = alpha;
165
+ material.uniforms["time"].value = time;
166
+ material.uniforms["normalSampler"].value = normalSampler;
167
+ material.uniforms["sunColor"].value = sunColor;
168
+ material.uniforms["waterColor"].value = waterColor;
169
+ material.uniforms["sunDirection"].value = sunDirection;
170
+ material.uniforms["distortionScale"].value = distortionScale;
171
+ material.uniforms["eye"].value = eye;
172
+ scope.material = material;
173
+ scope.onBeforeRender = function(renderer, scene, camera) {
174
+ mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
175
+ cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
176
+ rotationMatrix.extractRotation(scope.matrixWorld);
177
+ normal.set(0, 0, 1);
178
+ normal.applyMatrix4(rotationMatrix);
179
+ view.subVectors(mirrorWorldPosition, cameraWorldPosition);
180
+ if (view.dot(normal) > 0)
181
+ return;
182
+ view.reflect(normal).negate();
183
+ view.add(mirrorWorldPosition);
184
+ rotationMatrix.extractRotation(camera.matrixWorld);
185
+ lookAtPosition.set(0, 0, -1);
186
+ lookAtPosition.applyMatrix4(rotationMatrix);
187
+ lookAtPosition.add(cameraWorldPosition);
188
+ target.subVectors(mirrorWorldPosition, lookAtPosition);
189
+ target.reflect(normal).negate();
190
+ target.add(mirrorWorldPosition);
191
+ mirrorCamera.position.copy(view);
192
+ mirrorCamera.up.set(0, 1, 0);
193
+ mirrorCamera.up.applyMatrix4(rotationMatrix);
194
+ mirrorCamera.up.reflect(normal);
195
+ mirrorCamera.lookAt(target);
196
+ mirrorCamera.far = camera.far;
197
+ mirrorCamera.updateMatrixWorld();
198
+ mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
199
+ textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
200
+ textureMatrix.multiply(mirrorCamera.projectionMatrix);
201
+ textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
202
+ mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
203
+ mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
204
+ clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
205
+ const projectionMatrix = mirrorCamera.projectionMatrix;
206
+ q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
207
+ q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
208
+ q.z = -1;
209
+ q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
210
+ clipPlane.multiplyScalar(2 / clipPlane.dot(q));
211
+ projectionMatrix.elements[2] = clipPlane.x;
212
+ projectionMatrix.elements[6] = clipPlane.y;
213
+ projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
214
+ projectionMatrix.elements[14] = clipPlane.w;
215
+ eye.setFromMatrixPosition(camera.matrixWorld);
216
+ const currentRenderTarget = renderer.getRenderTarget();
217
+ const currentXrEnabled = renderer.xr.enabled;
218
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
219
+ scope.visible = false;
220
+ renderer.xr.enabled = false;
221
+ renderer.shadowMap.autoUpdate = false;
222
+ renderer.setRenderTarget(renderTarget);
223
+ renderer.state.buffers.depth.setMask(true);
224
+ if (renderer.autoClear === false)
225
+ renderer.clear();
226
+ renderer.render(scene, mirrorCamera);
227
+ scope.visible = true;
228
+ renderer.xr.enabled = currentXrEnabled;
229
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
230
+ renderer.setRenderTarget(currentRenderTarget);
231
+ const viewport = camera.viewport;
232
+ if (viewport !== void 0) {
233
+ renderer.state.viewport(viewport);
234
+ }
235
+ };
236
+ }
237
+ }
238
+ Water.prototype.isWater = true;
239
+ export {
240
+ Water
241
+ };
@@ -0,0 +1,22 @@
1
+ import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Texture, TextureEncoding, Vector2 } from 'three'
2
+
3
+ export interface Water2Options {
4
+ color?: ColorRepresentation
5
+ textureWidth?: number
6
+ textureHeight?: number
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+ clipBias?: number
8
+ flowDirection?: Vector2
9
+ flowSpeed?: number
10
+ reflectivity?: number
11
+ scale?: number
12
+ shader?: object
13
+ flowMap?: Texture
14
+ normalMap0?: Texture
15
+ normalMap1?: Texture
16
+ encoding?: TextureEncoding
17
+ }
18
+
19
+ export class Water2 extends Mesh {
20
+ material: ShaderMaterial
21
+ constructor(geometry: BufferGeometry, options: Water2Options)
22
+ }