three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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package/math/ConvexHull.js
CHANGED
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import { Vector3, Line3, Plane, Triangle } from 'three';
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/**
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* Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
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*/
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const Visible = 0;
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const Deleted = 1;
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const
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const
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const _v1 = new Vector3();
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const _line3 = new Line3();
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const _plane = new Plane();
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const _closestPoint = new Vector3();
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const _triangle = new Triangle();
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class ConvexHull {
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constructor() {
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this.tolerance = -1;
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this.faces = [];
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this.faces = []; // the generated faces of the convex hull
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this.newFaces = []; // this array holds the faces that are generated within a single iteration
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// the vertex lists work as follows:
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//
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// let 'a' and 'b' be 'Face' instances
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// let 'v' be points wrapped as instance of 'Vertex'
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//
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// [v, v, ..., v, v, v, ...]
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// ^ ^
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// | |
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// a.outside b.outside
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//
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+
|
16
37
|
this.assigned = new VertexList();
|
17
38
|
this.unassigned = new VertexList();
|
18
|
-
this.vertices = [];
|
39
|
+
this.vertices = []; // vertices of the hull (internal representation of given geometry data)
|
19
40
|
}
|
41
|
+
|
20
42
|
setFromPoints(points) {
|
43
|
+
// The algorithm needs at least four points.
|
21
44
|
if (points.length >= 4) {
|
22
45
|
this.makeEmpty();
|
46
|
+
|
23
47
|
for (let i = 0, l = points.length; i < l; i++) {
|
24
48
|
this.vertices.push(new VertexNode(points[i]));
|
25
49
|
}
|
50
|
+
|
26
51
|
this.compute();
|
27
52
|
}
|
53
|
+
|
28
54
|
return this;
|
29
55
|
}
|
56
|
+
|
30
57
|
setFromObject(object) {
|
31
58
|
const points = [];
|
32
59
|
object.updateMatrixWorld(true);
|
33
|
-
object.traverse(function(node) {
|
60
|
+
object.traverse(function (node) {
|
34
61
|
const geometry = node.geometry;
|
35
|
-
|
62
|
+
|
63
|
+
if (geometry !== undefined) {
|
36
64
|
if (geometry.isGeometry) {
|
37
|
-
console.error(
|
65
|
+
console.error('THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.');
|
38
66
|
return;
|
39
67
|
} else if (geometry.isBufferGeometry) {
|
40
68
|
const attribute = geometry.attributes.position;
|
41
|
-
|
69
|
+
|
70
|
+
if (attribute !== undefined) {
|
42
71
|
for (let i = 0, l = attribute.count; i < l; i++) {
|
43
|
-
const point = new
|
72
|
+
const point = new Vector3();
|
44
73
|
point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
|
45
74
|
points.push(point);
|
46
75
|
}
|
@@ -50,392 +79,577 @@ class ConvexHull {
|
|
50
79
|
});
|
51
80
|
return this.setFromPoints(points);
|
52
81
|
}
|
82
|
+
|
53
83
|
containsPoint(point) {
|
54
84
|
const faces = this.faces;
|
85
|
+
|
55
86
|
for (let i = 0, l = faces.length; i < l; i++) {
|
56
|
-
const face = faces[i];
|
57
|
-
|
58
|
-
|
87
|
+
const face = faces[i]; // compute signed distance and check on what half space the point lies
|
88
|
+
|
89
|
+
if (face.distanceToPoint(point) > this.tolerance) return false;
|
59
90
|
}
|
91
|
+
|
60
92
|
return true;
|
61
93
|
}
|
94
|
+
|
62
95
|
intersectRay(ray, target) {
|
96
|
+
// based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
|
63
97
|
const faces = this.faces;
|
64
98
|
let tNear = -Infinity;
|
65
99
|
let tFar = Infinity;
|
100
|
+
|
66
101
|
for (let i = 0, l = faces.length; i < l; i++) {
|
67
|
-
const face = faces[i];
|
102
|
+
const face = faces[i]; // interpret faces as planes for the further computation
|
103
|
+
|
68
104
|
const vN = face.distanceToPoint(ray.origin);
|
69
|
-
const vD = face.normal.dot(ray.direction);
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
|
105
|
+
const vD = face.normal.dot(ray.direction); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
|
106
|
+
// the ray is turned away or parallel to the plane, there is no intersection
|
107
|
+
|
108
|
+
if (vN > 0 && vD >= 0) return null; // compute the distance from the ray’s origin to the intersection with the plane
|
109
|
+
|
110
|
+
const t = vD !== 0 ? -vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
|
111
|
+
// lies "behind" the origin
|
112
|
+
|
113
|
+
if (t <= 0) continue; // now categorized plane as front-facing or back-facing
|
114
|
+
|
75
115
|
if (vD > 0) {
|
116
|
+
// plane faces away from the ray, so this plane is a back-face
|
76
117
|
tFar = Math.min(t, tFar);
|
77
118
|
} else {
|
119
|
+
// front-face
|
78
120
|
tNear = Math.max(t, tNear);
|
79
121
|
}
|
122
|
+
|
80
123
|
if (tNear > tFar) {
|
124
|
+
// if tNear ever is greater than tFar, the ray must miss the convex hull
|
81
125
|
return null;
|
82
126
|
}
|
83
|
-
}
|
127
|
+
} // evaluate intersection point
|
128
|
+
// always try tNear first since its the closer intersection point
|
129
|
+
|
130
|
+
|
84
131
|
if (tNear !== -Infinity) {
|
85
132
|
ray.at(tNear, target);
|
86
133
|
} else {
|
87
134
|
ray.at(tFar, target);
|
88
135
|
}
|
136
|
+
|
89
137
|
return target;
|
90
138
|
}
|
139
|
+
|
91
140
|
intersectsRay(ray) {
|
92
141
|
return this.intersectRay(ray, _v1) !== null;
|
93
142
|
}
|
143
|
+
|
94
144
|
makeEmpty() {
|
95
145
|
this.faces = [];
|
96
146
|
this.vertices = [];
|
97
147
|
return this;
|
98
|
-
}
|
148
|
+
} // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
|
149
|
+
|
150
|
+
|
99
151
|
addVertexToFace(vertex, face) {
|
100
152
|
vertex.face = face;
|
153
|
+
|
101
154
|
if (face.outside === null) {
|
102
155
|
this.assigned.append(vertex);
|
103
156
|
} else {
|
104
157
|
this.assigned.insertBefore(face.outside, vertex);
|
105
158
|
}
|
159
|
+
|
106
160
|
face.outside = vertex;
|
107
161
|
return this;
|
108
|
-
}
|
162
|
+
} // Removes a vertex from the 'assigned' list of vertices and from the given face
|
163
|
+
|
164
|
+
|
109
165
|
removeVertexFromFace(vertex, face) {
|
110
166
|
if (vertex === face.outside) {
|
167
|
+
// fix face.outside link
|
111
168
|
if (vertex.next !== null && vertex.next.face === face) {
|
169
|
+
// face has at least 2 outside vertices, move the 'outside' reference
|
112
170
|
face.outside = vertex.next;
|
113
171
|
} else {
|
172
|
+
// vertex was the only outside vertex that face had
|
114
173
|
face.outside = null;
|
115
174
|
}
|
116
175
|
}
|
176
|
+
|
117
177
|
this.assigned.remove(vertex);
|
118
178
|
return this;
|
119
|
-
}
|
179
|
+
} // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
|
180
|
+
|
181
|
+
|
120
182
|
removeAllVerticesFromFace(face) {
|
121
183
|
if (face.outside !== null) {
|
184
|
+
// reference to the first and last vertex of this face
|
122
185
|
const start = face.outside;
|
123
186
|
let end = face.outside;
|
187
|
+
|
124
188
|
while (end.next !== null && end.next.face === face) {
|
125
189
|
end = end.next;
|
126
190
|
}
|
127
|
-
|
191
|
+
|
192
|
+
this.assigned.removeSubList(start, end); // fix references
|
193
|
+
|
128
194
|
start.prev = end.next = null;
|
129
195
|
face.outside = null;
|
130
196
|
return start;
|
131
197
|
}
|
132
|
-
}
|
198
|
+
} // Removes all the visible vertices that 'face' is able to see
|
199
|
+
|
200
|
+
|
133
201
|
deleteFaceVertices(face, absorbingFace) {
|
134
202
|
const faceVertices = this.removeAllVerticesFromFace(face);
|
135
|
-
|
136
|
-
|
203
|
+
|
204
|
+
if (faceVertices !== undefined) {
|
205
|
+
if (absorbingFace === undefined) {
|
206
|
+
// mark the vertices to be reassigned to some other face
|
137
207
|
this.unassigned.appendChain(faceVertices);
|
138
208
|
} else {
|
209
|
+
// if there's an absorbing face try to assign as many vertices as possible to it
|
139
210
|
let vertex = faceVertices;
|
211
|
+
|
140
212
|
do {
|
213
|
+
// we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
|
214
|
+
// will be changed by upcoming method calls
|
141
215
|
const nextVertex = vertex.next;
|
142
|
-
const distance = absorbingFace.distanceToPoint(vertex.point);
|
216
|
+
const distance = absorbingFace.distanceToPoint(vertex.point); // check if 'vertex' is able to see 'absorbingFace'
|
217
|
+
|
143
218
|
if (distance > this.tolerance) {
|
144
219
|
this.addVertexToFace(vertex, absorbingFace);
|
145
220
|
} else {
|
146
221
|
this.unassigned.append(vertex);
|
147
|
-
}
|
222
|
+
} // now assign next vertex
|
223
|
+
|
224
|
+
|
148
225
|
vertex = nextVertex;
|
149
226
|
} while (vertex !== null);
|
150
227
|
}
|
151
228
|
}
|
229
|
+
|
152
230
|
return this;
|
153
|
-
}
|
231
|
+
} // Reassigns as many vertices as possible from the unassigned list to the new faces
|
232
|
+
|
233
|
+
|
154
234
|
resolveUnassignedPoints(newFaces) {
|
155
235
|
if (this.unassigned.isEmpty() === false) {
|
156
236
|
let vertex = this.unassigned.first();
|
237
|
+
|
157
238
|
do {
|
239
|
+
// buffer 'next' reference, see .deleteFaceVertices()
|
158
240
|
const nextVertex = vertex.next;
|
159
241
|
let maxDistance = this.tolerance;
|
160
242
|
let maxFace = null;
|
243
|
+
|
161
244
|
for (let i = 0; i < newFaces.length; i++) {
|
162
245
|
const face = newFaces[i];
|
246
|
+
|
163
247
|
if (face.mark === Visible) {
|
164
248
|
const distance = face.distanceToPoint(vertex.point);
|
249
|
+
|
165
250
|
if (distance > maxDistance) {
|
166
251
|
maxDistance = distance;
|
167
252
|
maxFace = face;
|
168
253
|
}
|
169
|
-
|
170
|
-
|
254
|
+
|
255
|
+
if (maxDistance > 1000 * this.tolerance) break;
|
171
256
|
}
|
172
|
-
}
|
257
|
+
} // 'maxFace' can be null e.g. if there are identical vertices
|
258
|
+
|
259
|
+
|
173
260
|
if (maxFace !== null) {
|
174
261
|
this.addVertexToFace(vertex, maxFace);
|
175
262
|
}
|
263
|
+
|
176
264
|
vertex = nextVertex;
|
177
265
|
} while (vertex !== null);
|
178
266
|
}
|
267
|
+
|
179
268
|
return this;
|
180
|
-
}
|
269
|
+
} // Computes the extremes of a simplex which will be the initial hull
|
270
|
+
|
271
|
+
|
181
272
|
computeExtremes() {
|
182
|
-
const min = new
|
183
|
-
const max = new
|
273
|
+
const min = new Vector3();
|
274
|
+
const max = new Vector3();
|
184
275
|
const minVertices = [];
|
185
|
-
const maxVertices = [];
|
276
|
+
const maxVertices = []; // initially assume that the first vertex is the min/max
|
277
|
+
|
186
278
|
for (let i = 0; i < 3; i++) {
|
187
279
|
minVertices[i] = maxVertices[i] = this.vertices[0];
|
188
280
|
}
|
281
|
+
|
189
282
|
min.copy(this.vertices[0].point);
|
190
|
-
max.copy(this.vertices[0].point);
|
283
|
+
max.copy(this.vertices[0].point); // compute the min/max vertex on all six directions
|
284
|
+
|
191
285
|
for (let i = 0, l = this.vertices.length; i < l; i++) {
|
192
286
|
const vertex = this.vertices[i];
|
193
|
-
const point = vertex.point;
|
287
|
+
const point = vertex.point; // update the min coordinates
|
288
|
+
|
194
289
|
for (let j = 0; j < 3; j++) {
|
195
290
|
if (point.getComponent(j) < min.getComponent(j)) {
|
196
291
|
min.setComponent(j, point.getComponent(j));
|
197
292
|
minVertices[j] = vertex;
|
198
293
|
}
|
199
|
-
}
|
294
|
+
} // update the max coordinates
|
295
|
+
|
296
|
+
|
200
297
|
for (let j = 0; j < 3; j++) {
|
201
298
|
if (point.getComponent(j) > max.getComponent(j)) {
|
202
299
|
max.setComponent(j, point.getComponent(j));
|
203
300
|
maxVertices[j] = vertex;
|
204
301
|
}
|
205
302
|
}
|
206
|
-
}
|
303
|
+
} // use min/max vectors to compute an optimal epsilon
|
304
|
+
|
305
|
+
|
207
306
|
this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
|
208
|
-
return {
|
209
|
-
|
307
|
+
return {
|
308
|
+
min: minVertices,
|
309
|
+
max: maxVertices
|
310
|
+
};
|
311
|
+
} // Computes the initial simplex assigning to its faces all the points
|
312
|
+
// that are candidates to form part of the hull
|
313
|
+
|
314
|
+
|
210
315
|
computeInitialHull() {
|
211
316
|
const vertices = this.vertices;
|
212
317
|
const extremes = this.computeExtremes();
|
213
318
|
const min = extremes.min;
|
214
|
-
const max = extremes.max;
|
319
|
+
const max = extremes.max; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
|
320
|
+
// (max.x - min.x)
|
321
|
+
// (max.y - min.y)
|
322
|
+
// (max.z - min.z)
|
323
|
+
|
215
324
|
let maxDistance = 0;
|
216
325
|
let index = 0;
|
326
|
+
|
217
327
|
for (let i = 0; i < 3; i++) {
|
218
328
|
const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
|
329
|
+
|
219
330
|
if (distance > maxDistance) {
|
220
331
|
maxDistance = distance;
|
221
332
|
index = i;
|
222
333
|
}
|
223
334
|
}
|
335
|
+
|
224
336
|
const v0 = min[index];
|
225
337
|
const v1 = max[index];
|
226
338
|
let v2;
|
227
|
-
let v3;
|
339
|
+
let v3; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
|
340
|
+
|
228
341
|
maxDistance = 0;
|
342
|
+
|
229
343
|
_line3.set(v0.point, v1.point);
|
344
|
+
|
230
345
|
for (let i = 0, l = this.vertices.length; i < l; i++) {
|
231
346
|
const vertex = vertices[i];
|
347
|
+
|
232
348
|
if (vertex !== v0 && vertex !== v1) {
|
233
349
|
_line3.closestPointToPoint(vertex.point, true, _closestPoint);
|
350
|
+
|
234
351
|
const distance = _closestPoint.distanceToSquared(vertex.point);
|
352
|
+
|
235
353
|
if (distance > maxDistance) {
|
236
354
|
maxDistance = distance;
|
237
355
|
v2 = vertex;
|
238
356
|
}
|
239
357
|
}
|
240
|
-
}
|
358
|
+
} // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
|
359
|
+
|
360
|
+
|
241
361
|
maxDistance = -1;
|
362
|
+
|
242
363
|
_plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
|
364
|
+
|
243
365
|
for (let i = 0, l = this.vertices.length; i < l; i++) {
|
244
366
|
const vertex = vertices[i];
|
367
|
+
|
245
368
|
if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
|
246
369
|
const distance = Math.abs(_plane.distanceToPoint(vertex.point));
|
370
|
+
|
247
371
|
if (distance > maxDistance) {
|
248
372
|
maxDistance = distance;
|
249
373
|
v3 = vertex;
|
250
374
|
}
|
251
375
|
}
|
252
376
|
}
|
377
|
+
|
253
378
|
const faces = [];
|
379
|
+
|
254
380
|
if (_plane.distanceToPoint(v3.point) < 0) {
|
255
|
-
|
381
|
+
// the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
|
382
|
+
faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2)); // set the twin edge
|
383
|
+
|
256
384
|
for (let i = 0; i < 3; i++) {
|
257
|
-
const j = (i + 1) % 3;
|
258
|
-
|
385
|
+
const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
|
386
|
+
|
387
|
+
faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
|
388
|
+
|
259
389
|
faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
|
260
390
|
}
|
261
391
|
} else {
|
262
|
-
|
392
|
+
// the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
|
393
|
+
faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0)); // set the twin edge
|
394
|
+
|
263
395
|
for (let i = 0; i < 3; i++) {
|
264
|
-
const j = (i + 1) % 3;
|
265
|
-
|
396
|
+
const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
|
397
|
+
|
398
|
+
faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); // join face[ i ] with face[ i + 1 ]
|
399
|
+
|
266
400
|
faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
|
267
401
|
}
|
268
|
-
}
|
402
|
+
} // the initial hull is the tetrahedron
|
403
|
+
|
404
|
+
|
269
405
|
for (let i = 0; i < 4; i++) {
|
270
406
|
this.faces.push(faces[i]);
|
271
|
-
}
|
407
|
+
} // initial assignment of vertices to the faces of the tetrahedron
|
408
|
+
|
409
|
+
|
272
410
|
for (let i = 0, l = vertices.length; i < l; i++) {
|
273
411
|
const vertex = vertices[i];
|
412
|
+
|
274
413
|
if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
|
275
414
|
maxDistance = this.tolerance;
|
276
415
|
let maxFace = null;
|
416
|
+
|
277
417
|
for (let j = 0; j < 4; j++) {
|
278
418
|
const distance = this.faces[j].distanceToPoint(vertex.point);
|
419
|
+
|
279
420
|
if (distance > maxDistance) {
|
280
421
|
maxDistance = distance;
|
281
422
|
maxFace = this.faces[j];
|
282
423
|
}
|
283
424
|
}
|
425
|
+
|
284
426
|
if (maxFace !== null) {
|
285
427
|
this.addVertexToFace(vertex, maxFace);
|
286
428
|
}
|
287
429
|
}
|
288
430
|
}
|
431
|
+
|
289
432
|
return this;
|
290
|
-
}
|
433
|
+
} // Removes inactive faces
|
434
|
+
|
435
|
+
|
291
436
|
reindexFaces() {
|
292
437
|
const activeFaces = [];
|
438
|
+
|
293
439
|
for (let i = 0; i < this.faces.length; i++) {
|
294
440
|
const face = this.faces[i];
|
441
|
+
|
295
442
|
if (face.mark === Visible) {
|
296
443
|
activeFaces.push(face);
|
297
444
|
}
|
298
445
|
}
|
446
|
+
|
299
447
|
this.faces = activeFaces;
|
300
448
|
return this;
|
301
|
-
}
|
449
|
+
} // Finds the next vertex to create faces with the current hull
|
450
|
+
|
451
|
+
|
302
452
|
nextVertexToAdd() {
|
453
|
+
// if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
|
303
454
|
if (this.assigned.isEmpty() === false) {
|
304
|
-
let eyeVertex,
|
455
|
+
let eyeVertex,
|
456
|
+
maxDistance = 0; // grap the first available face and start with the first visible vertex of that face
|
457
|
+
|
305
458
|
const eyeFace = this.assigned.first().face;
|
306
|
-
let vertex = eyeFace.outside;
|
459
|
+
let vertex = eyeFace.outside; // now calculate the farthest vertex that face can see
|
460
|
+
|
307
461
|
do {
|
308
462
|
const distance = eyeFace.distanceToPoint(vertex.point);
|
463
|
+
|
309
464
|
if (distance > maxDistance) {
|
310
465
|
maxDistance = distance;
|
311
466
|
eyeVertex = vertex;
|
312
467
|
}
|
468
|
+
|
313
469
|
vertex = vertex.next;
|
314
470
|
} while (vertex !== null && vertex.face === eyeFace);
|
471
|
+
|
315
472
|
return eyeVertex;
|
316
473
|
}
|
317
|
-
}
|
474
|
+
} // Computes a chain of half edges in CCW order called the 'horizon'.
|
475
|
+
// For an edge to be part of the horizon it must join a face that can see
|
476
|
+
// 'eyePoint' and a face that cannot see 'eyePoint'.
|
477
|
+
|
478
|
+
|
318
479
|
computeHorizon(eyePoint, crossEdge, face, horizon) {
|
480
|
+
// moves face's vertices to the 'unassigned' vertex list
|
319
481
|
this.deleteFaceVertices(face);
|
320
482
|
face.mark = Deleted;
|
321
483
|
let edge;
|
484
|
+
|
322
485
|
if (crossEdge === null) {
|
323
486
|
edge = crossEdge = face.getEdge(0);
|
324
487
|
} else {
|
488
|
+
// start from the next edge since 'crossEdge' was already analyzed
|
489
|
+
// (actually 'crossEdge.twin' was the edge who called this method recursively)
|
325
490
|
edge = crossEdge.next;
|
326
491
|
}
|
492
|
+
|
327
493
|
do {
|
328
494
|
const twinEdge = edge.twin;
|
329
495
|
const oppositeFace = twinEdge.face;
|
496
|
+
|
330
497
|
if (oppositeFace.mark === Visible) {
|
331
498
|
if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
|
499
|
+
// the opposite face can see the vertex, so proceed with next edge
|
332
500
|
this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
|
333
501
|
} else {
|
502
|
+
// the opposite face can't see the vertex, so this edge is part of the horizon
|
334
503
|
horizon.push(edge);
|
335
504
|
}
|
336
505
|
}
|
506
|
+
|
337
507
|
edge = edge.next;
|
338
508
|
} while (edge !== crossEdge);
|
509
|
+
|
339
510
|
return this;
|
340
|
-
}
|
511
|
+
} // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
|
512
|
+
|
513
|
+
|
341
514
|
addAdjoiningFace(eyeVertex, horizonEdge) {
|
515
|
+
// all the half edges are created in ccw order thus the face is always pointing outside the hull
|
342
516
|
const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
|
343
|
-
this.faces.push(face);
|
517
|
+
this.faces.push(face); // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
|
518
|
+
|
344
519
|
face.getEdge(-1).setTwin(horizonEdge.twin);
|
345
|
-
return face.getEdge(0);
|
346
|
-
}
|
520
|
+
return face.getEdge(0); // the half edge whose vertex is the eyeVertex
|
521
|
+
} // Adds 'horizon.length' faces to the hull, each face will be linked with the
|
522
|
+
// horizon opposite face and the face on the left/right
|
523
|
+
|
524
|
+
|
347
525
|
addNewFaces(eyeVertex, horizon) {
|
348
526
|
this.newFaces = [];
|
349
527
|
let firstSideEdge = null;
|
350
528
|
let previousSideEdge = null;
|
529
|
+
|
351
530
|
for (let i = 0; i < horizon.length; i++) {
|
352
|
-
const horizonEdge = horizon[i];
|
531
|
+
const horizonEdge = horizon[i]; // returns the right side edge
|
532
|
+
|
353
533
|
const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
|
534
|
+
|
354
535
|
if (firstSideEdge === null) {
|
355
536
|
firstSideEdge = sideEdge;
|
356
537
|
} else {
|
538
|
+
// joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
|
357
539
|
sideEdge.next.setTwin(previousSideEdge);
|
358
540
|
}
|
541
|
+
|
359
542
|
this.newFaces.push(sideEdge.face);
|
360
543
|
previousSideEdge = sideEdge;
|
361
|
-
}
|
544
|
+
} // perform final join of new faces
|
545
|
+
|
546
|
+
|
362
547
|
firstSideEdge.next.setTwin(previousSideEdge);
|
363
548
|
return this;
|
364
|
-
}
|
549
|
+
} // Adds a vertex to the hull
|
550
|
+
|
551
|
+
|
365
552
|
addVertexToHull(eyeVertex) {
|
366
553
|
const horizon = [];
|
367
|
-
this.unassigned.clear();
|
554
|
+
this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
|
555
|
+
|
368
556
|
this.removeVertexFromFace(eyeVertex, eyeVertex.face);
|
369
557
|
this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
|
370
|
-
this.addNewFaces(eyeVertex, horizon);
|
558
|
+
this.addNewFaces(eyeVertex, horizon); // reassign 'unassigned' vertices to the new faces
|
559
|
+
|
371
560
|
this.resolveUnassignedPoints(this.newFaces);
|
372
561
|
return this;
|
373
562
|
}
|
563
|
+
|
374
564
|
cleanup() {
|
375
565
|
this.assigned.clear();
|
376
566
|
this.unassigned.clear();
|
377
567
|
this.newFaces = [];
|
378
568
|
return this;
|
379
569
|
}
|
570
|
+
|
380
571
|
compute() {
|
381
572
|
let vertex;
|
382
|
-
this.computeInitialHull();
|
383
|
-
|
573
|
+
this.computeInitialHull(); // add all available vertices gradually to the hull
|
574
|
+
|
575
|
+
while ((vertex = this.nextVertexToAdd()) !== undefined) {
|
384
576
|
this.addVertexToHull(vertex);
|
385
577
|
}
|
578
|
+
|
386
579
|
this.reindexFaces();
|
387
580
|
this.cleanup();
|
388
581
|
return this;
|
389
582
|
}
|
390
|
-
|
583
|
+
|
584
|
+
} //
|
585
|
+
|
586
|
+
|
391
587
|
class Face {
|
392
588
|
constructor() {
|
393
|
-
this.normal = new
|
394
|
-
this.midpoint = new
|
589
|
+
this.normal = new Vector3();
|
590
|
+
this.midpoint = new Vector3();
|
395
591
|
this.area = 0;
|
396
|
-
this.constant = 0;
|
397
|
-
|
592
|
+
this.constant = 0; // signed distance from face to the origin
|
593
|
+
|
594
|
+
this.outside = null; // reference to a vertex in a vertex list this face can see
|
595
|
+
|
398
596
|
this.mark = Visible;
|
399
597
|
this.edge = null;
|
400
598
|
}
|
599
|
+
|
401
600
|
static create(a, b, c) {
|
402
601
|
const face = new Face();
|
403
602
|
const e0 = new HalfEdge(a, face);
|
404
603
|
const e1 = new HalfEdge(b, face);
|
405
|
-
const e2 = new HalfEdge(c, face);
|
604
|
+
const e2 = new HalfEdge(c, face); // join edges
|
605
|
+
|
406
606
|
e0.next = e2.prev = e1;
|
407
607
|
e1.next = e0.prev = e2;
|
408
|
-
e2.next = e1.prev = e0;
|
608
|
+
e2.next = e1.prev = e0; // main half edge reference
|
609
|
+
|
409
610
|
face.edge = e0;
|
410
611
|
return face.compute();
|
411
612
|
}
|
613
|
+
|
412
614
|
getEdge(i) {
|
413
615
|
let edge = this.edge;
|
616
|
+
|
414
617
|
while (i > 0) {
|
415
618
|
edge = edge.next;
|
416
619
|
i--;
|
417
620
|
}
|
621
|
+
|
418
622
|
while (i < 0) {
|
419
623
|
edge = edge.prev;
|
420
624
|
i++;
|
421
625
|
}
|
626
|
+
|
422
627
|
return edge;
|
423
628
|
}
|
629
|
+
|
424
630
|
compute() {
|
425
631
|
const a = this.edge.tail();
|
426
632
|
const b = this.edge.head();
|
427
633
|
const c = this.edge.next.head();
|
634
|
+
|
428
635
|
_triangle.set(a.point, b.point, c.point);
|
636
|
+
|
429
637
|
_triangle.getNormal(this.normal);
|
638
|
+
|
430
639
|
_triangle.getMidpoint(this.midpoint);
|
640
|
+
|
431
641
|
this.area = _triangle.getArea();
|
432
642
|
this.constant = this.normal.dot(this.midpoint);
|
433
643
|
return this;
|
434
644
|
}
|
645
|
+
|
435
646
|
distanceToPoint(point) {
|
436
647
|
return this.normal.dot(point) - this.constant;
|
437
648
|
}
|
438
|
-
|
649
|
+
|
650
|
+
} // Entity for a Doubly-Connected Edge List (DCEL).
|
651
|
+
|
652
|
+
|
439
653
|
class HalfEdge {
|
440
654
|
constructor(vertex, face) {
|
441
655
|
this.vertex = vertex;
|
@@ -444,131 +658,177 @@ class HalfEdge {
|
|
444
658
|
this.twin = null;
|
445
659
|
this.face = face;
|
446
660
|
}
|
661
|
+
|
447
662
|
head() {
|
448
663
|
return this.vertex;
|
449
664
|
}
|
665
|
+
|
450
666
|
tail() {
|
451
667
|
return this.prev ? this.prev.vertex : null;
|
452
668
|
}
|
669
|
+
|
453
670
|
length() {
|
454
671
|
const head = this.head();
|
455
672
|
const tail = this.tail();
|
673
|
+
|
456
674
|
if (tail !== null) {
|
457
675
|
return tail.point.distanceTo(head.point);
|
458
676
|
}
|
677
|
+
|
459
678
|
return -1;
|
460
679
|
}
|
680
|
+
|
461
681
|
lengthSquared() {
|
462
682
|
const head = this.head();
|
463
683
|
const tail = this.tail();
|
684
|
+
|
464
685
|
if (tail !== null) {
|
465
686
|
return tail.point.distanceToSquared(head.point);
|
466
687
|
}
|
688
|
+
|
467
689
|
return -1;
|
468
690
|
}
|
691
|
+
|
469
692
|
setTwin(edge) {
|
470
693
|
this.twin = edge;
|
471
694
|
edge.twin = this;
|
472
695
|
return this;
|
473
696
|
}
|
474
|
-
|
697
|
+
|
698
|
+
} // A vertex as a double linked list node.
|
699
|
+
|
700
|
+
|
475
701
|
class VertexNode {
|
476
702
|
constructor(point) {
|
477
703
|
this.point = point;
|
478
704
|
this.prev = null;
|
479
705
|
this.next = null;
|
480
|
-
this.face = null;
|
706
|
+
this.face = null; // the face that is able to see this vertex
|
481
707
|
}
|
482
|
-
|
708
|
+
|
709
|
+
} // A double linked list that contains vertex nodes.
|
710
|
+
|
711
|
+
|
483
712
|
class VertexList {
|
484
713
|
constructor() {
|
485
714
|
this.head = null;
|
486
715
|
this.tail = null;
|
487
716
|
}
|
717
|
+
|
488
718
|
first() {
|
489
719
|
return this.head;
|
490
720
|
}
|
721
|
+
|
491
722
|
last() {
|
492
723
|
return this.tail;
|
493
724
|
}
|
725
|
+
|
494
726
|
clear() {
|
495
727
|
this.head = this.tail = null;
|
496
728
|
return this;
|
497
|
-
}
|
729
|
+
} // Inserts a vertex before the target vertex
|
730
|
+
|
731
|
+
|
498
732
|
insertBefore(target, vertex) {
|
499
733
|
vertex.prev = target.prev;
|
500
734
|
vertex.next = target;
|
735
|
+
|
501
736
|
if (vertex.prev === null) {
|
502
737
|
this.head = vertex;
|
503
738
|
} else {
|
504
739
|
vertex.prev.next = vertex;
|
505
740
|
}
|
741
|
+
|
506
742
|
target.prev = vertex;
|
507
743
|
return this;
|
508
|
-
}
|
744
|
+
} // Inserts a vertex after the target vertex
|
745
|
+
|
746
|
+
|
509
747
|
insertAfter(target, vertex) {
|
510
748
|
vertex.prev = target;
|
511
749
|
vertex.next = target.next;
|
750
|
+
|
512
751
|
if (vertex.next === null) {
|
513
752
|
this.tail = vertex;
|
514
753
|
} else {
|
515
754
|
vertex.next.prev = vertex;
|
516
755
|
}
|
756
|
+
|
517
757
|
target.next = vertex;
|
518
758
|
return this;
|
519
|
-
}
|
759
|
+
} // Appends a vertex to the end of the linked list
|
760
|
+
|
761
|
+
|
520
762
|
append(vertex) {
|
521
763
|
if (this.head === null) {
|
522
764
|
this.head = vertex;
|
523
765
|
} else {
|
524
766
|
this.tail.next = vertex;
|
525
767
|
}
|
768
|
+
|
526
769
|
vertex.prev = this.tail;
|
527
|
-
vertex.next = null;
|
770
|
+
vertex.next = null; // the tail has no subsequent vertex
|
771
|
+
|
528
772
|
this.tail = vertex;
|
529
773
|
return this;
|
530
|
-
}
|
774
|
+
} // Appends a chain of vertices where 'vertex' is the head.
|
775
|
+
|
776
|
+
|
531
777
|
appendChain(vertex) {
|
532
778
|
if (this.head === null) {
|
533
779
|
this.head = vertex;
|
534
780
|
} else {
|
535
781
|
this.tail.next = vertex;
|
536
782
|
}
|
537
|
-
|
783
|
+
|
784
|
+
vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
|
785
|
+
|
538
786
|
while (vertex.next !== null) {
|
539
787
|
vertex = vertex.next;
|
540
788
|
}
|
789
|
+
|
541
790
|
this.tail = vertex;
|
542
791
|
return this;
|
543
|
-
}
|
792
|
+
} // Removes a vertex from the linked list
|
793
|
+
|
794
|
+
|
544
795
|
remove(vertex) {
|
545
796
|
if (vertex.prev === null) {
|
546
797
|
this.head = vertex.next;
|
547
798
|
} else {
|
548
799
|
vertex.prev.next = vertex.next;
|
549
800
|
}
|
801
|
+
|
550
802
|
if (vertex.next === null) {
|
551
803
|
this.tail = vertex.prev;
|
552
804
|
} else {
|
553
805
|
vertex.next.prev = vertex.prev;
|
554
806
|
}
|
807
|
+
|
555
808
|
return this;
|
556
|
-
}
|
809
|
+
} // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
|
810
|
+
|
811
|
+
|
557
812
|
removeSubList(a, b) {
|
558
813
|
if (a.prev === null) {
|
559
814
|
this.head = b.next;
|
560
815
|
} else {
|
561
816
|
a.prev.next = b.next;
|
562
817
|
}
|
818
|
+
|
563
819
|
if (b.next === null) {
|
564
820
|
this.tail = a.prev;
|
565
821
|
} else {
|
566
822
|
b.next.prev = a.prev;
|
567
823
|
}
|
824
|
+
|
568
825
|
return this;
|
569
826
|
}
|
827
|
+
|
570
828
|
isEmpty() {
|
571
829
|
return this.head === null;
|
572
830
|
}
|
831
|
+
|
573
832
|
}
|
574
|
-
|
833
|
+
|
834
|
+
export { ConvexHull };
|