three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,65 +1,68 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- class RGBMLoader extends THREE.DataTextureLoader {
1
+ import { DataTextureLoader, HalfFloatType, CubeTexture, RGBAFormat, LinearFilter, DataUtils } from 'three';
2
+
3
+ class RGBMLoader extends DataTextureLoader {
5
4
  constructor(manager) {
6
5
  super(manager);
7
- this.type = THREE.HalfFloatType;
8
- this.maxRange = 7;
6
+ this.type = HalfFloatType;
7
+ this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
9
8
  }
9
+
10
10
  setDataType(value) {
11
11
  this.type = value;
12
12
  return this;
13
13
  }
14
+
14
15
  setMaxRange(value) {
15
16
  this.maxRange = value;
16
17
  return this;
17
18
  }
19
+
18
20
  loadCubemap(urls, onLoad, onProgress, onError) {
19
- const texture = new THREE.CubeTexture();
21
+ const texture = new CubeTexture();
20
22
  let loaded = 0;
21
23
  const scope = this;
24
+
22
25
  function loadTexture(i) {
23
- scope.load(
24
- urls[i],
25
- function(image) {
26
- texture.images[i] = image;
27
- loaded++;
28
- if (loaded === 6) {
29
- texture.needsUpdate = true;
30
- if (onLoad)
31
- onLoad(texture);
32
- }
33
- },
34
- void 0,
35
- onError
36
- );
26
+ scope.load(urls[i], function (image) {
27
+ texture.images[i] = image;
28
+ loaded++;
29
+
30
+ if (loaded === 6) {
31
+ texture.needsUpdate = true;
32
+ if (onLoad) onLoad(texture);
33
+ }
34
+ }, undefined, onError);
37
35
  }
36
+
38
37
  for (let i = 0; i < urls.length; ++i) {
39
38
  loadTexture(i);
40
39
  }
40
+
41
41
  texture.type = this.type;
42
- texture.format = THREE.RGBAFormat;
43
- texture.minFilter = THREE.LinearFilter;
42
+ texture.format = RGBAFormat;
43
+ texture.minFilter = LinearFilter;
44
44
  texture.generateMipmaps = false;
45
45
  return texture;
46
46
  }
47
+
47
48
  parse(buffer) {
48
49
  const img = UPNG.decode(buffer);
49
50
  const rgba = UPNG.toRGBA8(img)[0];
50
51
  const data = new Uint8Array(rgba);
51
52
  const size = img.width * img.height * 4;
52
- const output = this.type === THREE.HalfFloatType ? new Uint16Array(size) : new Float32Array(size);
53
+ const output = this.type === HalfFloatType ? new Uint16Array(size) : new Float32Array(size); // decode RGBM
54
+
53
55
  for (let i = 0; i < data.length; i += 4) {
54
56
  const r = data[i + 0] / 255;
55
57
  const g = data[i + 1] / 255;
56
58
  const b = data[i + 2] / 255;
57
59
  const a = data[i + 3] / 255;
58
- if (this.type === THREE.HalfFloatType) {
59
- output[i + 0] = THREE.DataUtils.toHalfFloat(Math.min(r * a * this.maxRange, 65504));
60
- output[i + 1] = THREE.DataUtils.toHalfFloat(Math.min(g * a * this.maxRange, 65504));
61
- output[i + 2] = THREE.DataUtils.toHalfFloat(Math.min(b * a * this.maxRange, 65504));
62
- output[i + 3] = THREE.DataUtils.toHalfFloat(1);
60
+
61
+ if (this.type === HalfFloatType) {
62
+ output[i + 0] = DataUtils.toHalfFloat(Math.min(r * a * this.maxRange, 65504));
63
+ output[i + 1] = DataUtils.toHalfFloat(Math.min(g * a * this.maxRange, 65504));
64
+ output[i + 2] = DataUtils.toHalfFloat(Math.min(b * a * this.maxRange, 65504));
65
+ output[i + 3] = DataUtils.toHalfFloat(1);
63
66
  } else {
64
67
  output[i + 0] = r * a * this.maxRange;
65
68
  output[i + 1] = g * a * this.maxRange;
@@ -67,53 +70,65 @@ class RGBMLoader extends THREE.DataTextureLoader {
67
70
  output[i + 3] = 1;
68
71
  }
69
72
  }
73
+
70
74
  return {
71
75
  width: img.width,
72
76
  height: img.height,
73
77
  data: output,
74
- format: THREE.RGBAFormat,
78
+ format: RGBAFormat,
75
79
  type: this.type,
76
80
  flipY: true
77
81
  };
78
82
  }
79
- }
83
+
84
+ } // from https://github.com/photopea/UPNG.js (MIT License)
85
+
86
+
80
87
  var UPNG = {};
81
- UPNG.toRGBA8 = function(out) {
82
- var w = out.width, h = out.height;
83
- if (out.tabs.acTL == null)
84
- return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
88
+
89
+ UPNG.toRGBA8 = function (out) {
90
+ var w = out.width,
91
+ h = out.height;
92
+ if (out.tabs.acTL == null) return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
85
93
  var frms = [];
86
- if (out.frames[0].data == null)
87
- out.frames[0].data = out.data;
88
- var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len);
94
+ if (out.frames[0].data == null) out.frames[0].data = out.data;
95
+ var len = w * h * 4,
96
+ img = new Uint8Array(len),
97
+ empty = new Uint8Array(len),
98
+ prev = new Uint8Array(len);
99
+
89
100
  for (var i = 0; i < out.frames.length; i++) {
90
101
  var frm = out.frames[i];
91
- var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
102
+ var fx = frm.rect.x,
103
+ fy = frm.rect.y,
104
+ fw = frm.rect.width,
105
+ fh = frm.rect.height;
92
106
  var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out);
93
- if (i != 0)
94
- for (var j = 0; j < len; j++)
95
- prev[j] = img[j];
96
- if (frm.blend == 0)
97
- UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);
98
- else if (frm.blend == 1)
99
- UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
107
+ if (i != 0) for (var j = 0; j < len; j++) prev[j] = img[j];
108
+ if (frm.blend == 0) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);else if (frm.blend == 1) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
100
109
  frms.push(img.buffer.slice(0));
101
- if (frm.dispose == 1)
102
- UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);
103
- else if (frm.dispose == 2)
104
- for (var j = 0; j < len; j++)
105
- img[j] = prev[j];
110
+ if (frm.dispose == 1) UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);else if (frm.dispose == 2) for (var j = 0; j < len; j++) img[j] = prev[j];
106
111
  }
112
+
107
113
  return frms;
108
114
  };
109
- UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
110
- var area = w * h, bpp = UPNG.decode._getBPP(out);
111
- var bpl = Math.ceil(w * bpp / 8);
112
- var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer);
113
- var ctype = out.ctype, depth = out.depth;
115
+
116
+ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
117
+ var area = w * h,
118
+ bpp = UPNG.decode._getBPP(out);
119
+
120
+ var bpl = Math.ceil(w * bpp / 8); // bytes per line
121
+
122
+ var bf = new Uint8Array(area * 4),
123
+ bf32 = new Uint32Array(bf.buffer);
124
+ var ctype = out.ctype,
125
+ depth = out.depth;
114
126
  var rs = UPNG._bin.readUshort;
127
+
115
128
  if (ctype == 6) {
129
+ // RGB + alpha
116
130
  var qarea = area << 2;
131
+
117
132
  if (depth == 8) {
118
133
  for (var i = 0; i < qarea; i += 4) {
119
134
  bf[i] = data[i];
@@ -122,13 +137,16 @@ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
122
137
  bf[i + 3] = data[i + 3];
123
138
  }
124
139
  }
140
+
125
141
  if (depth == 16) {
126
142
  for (var i = 0; i < qarea; i++) {
127
143
  bf[i] = data[i << 1];
128
144
  }
129
145
  }
130
146
  } else if (ctype == 2) {
131
- var ts = out.tabs["tRNS"];
147
+ // RGB
148
+ var ts = out.tabs['tRNS'];
149
+
132
150
  if (ts == null) {
133
151
  if (depth == 8) {
134
152
  for (var i = 0; i < area; i++) {
@@ -136,6 +154,7 @@ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
136
154
  bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
137
155
  }
138
156
  }
157
+
139
158
  if (depth == 16) {
140
159
  for (var i = 0; i < area; i++) {
141
160
  var ti = i * 6;
@@ -143,31 +162,43 @@ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
143
162
  }
144
163
  }
145
164
  } else {
146
- var tr = ts[0], tg = ts[1], tb = ts[2];
165
+ var tr = ts[0],
166
+ tg = ts[1],
167
+ tb = ts[2];
168
+
147
169
  if (depth == 8) {
148
170
  for (var i = 0; i < area; i++) {
149
- var qi = i << 2, ti = i * 3;
171
+ var qi = i << 2,
172
+ ti = i * 3;
150
173
  bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
151
- if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb)
152
- bf[qi + 3] = 0;
174
+ if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb) bf[qi + 3] = 0;
153
175
  }
154
176
  }
177
+
155
178
  if (depth == 16) {
156
179
  for (var i = 0; i < area; i++) {
157
- var qi = i << 2, ti = i * 6;
180
+ var qi = i << 2,
181
+ ti = i * 6;
158
182
  bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
159
- if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb)
160
- bf[qi + 3] = 0;
183
+ if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb) bf[qi + 3] = 0;
161
184
  }
162
185
  }
163
186
  }
164
187
  } else if (ctype == 3) {
165
- var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0;
188
+ // palette
189
+ var p = out.tabs['PLTE'],
190
+ ap = out.tabs['tRNS'],
191
+ tl = ap ? ap.length : 0; //console.log(p, ap);
192
+
166
193
  if (depth == 1) {
167
194
  for (var y = 0; y < h; y++) {
168
- var s0 = y * bpl, t0 = y * w;
195
+ var s0 = y * bpl,
196
+ t0 = y * w;
197
+
169
198
  for (var i = 0; i < w; i++) {
170
- var qi = t0 + i << 2, j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j;
199
+ var qi = t0 + i << 2,
200
+ j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1,
201
+ cj = 3 * j;
171
202
  bf[qi] = p[cj];
172
203
  bf[qi + 1] = p[cj + 1];
173
204
  bf[qi + 2] = p[cj + 2];
@@ -175,11 +206,16 @@ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
175
206
  }
176
207
  }
177
208
  }
209
+
178
210
  if (depth == 2) {
179
211
  for (var y = 0; y < h; y++) {
180
- var s0 = y * bpl, t0 = y * w;
212
+ var s0 = y * bpl,
213
+ t0 = y * w;
214
+
181
215
  for (var i = 0; i < w; i++) {
182
- var qi = t0 + i << 2, j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j;
216
+ var qi = t0 + i << 2,
217
+ j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3,
218
+ cj = 3 * j;
183
219
  bf[qi] = p[cj];
184
220
  bf[qi + 1] = p[cj + 1];
185
221
  bf[qi + 2] = p[cj + 2];
@@ -187,11 +223,16 @@ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
187
223
  }
188
224
  }
189
225
  }
226
+
190
227
  if (depth == 4) {
191
228
  for (var y = 0; y < h; y++) {
192
- var s0 = y * bpl, t0 = y * w;
229
+ var s0 = y * bpl,
230
+ t0 = y * w;
231
+
193
232
  for (var i = 0; i < w; i++) {
194
- var qi = t0 + i << 2, j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j;
233
+ var qi = t0 + i << 2,
234
+ j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15,
235
+ cj = 3 * j;
195
236
  bf[qi] = p[cj];
196
237
  bf[qi + 1] = p[cj + 1];
197
238
  bf[qi + 2] = p[cj + 2];
@@ -199,9 +240,12 @@ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
199
240
  }
200
241
  }
201
242
  }
243
+
202
244
  if (depth == 8) {
203
245
  for (var i = 0; i < area; i++) {
204
- var qi = i << 2, j = data[i], cj = 3 * j;
246
+ var qi = i << 2,
247
+ j = data[i],
248
+ cj = 3 * j;
205
249
  bf[qi] = p[cj];
206
250
  bf[qi + 1] = p[cj + 1];
207
251
  bf[qi + 2] = p[cj + 2];
@@ -209,18 +253,24 @@ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
209
253
  }
210
254
  }
211
255
  } else if (ctype == 4) {
256
+ // gray + alpha
212
257
  if (depth == 8) {
213
258
  for (var i = 0; i < area; i++) {
214
- var qi = i << 2, di = i << 1, gr = data[di];
259
+ var qi = i << 2,
260
+ di = i << 1,
261
+ gr = data[di];
215
262
  bf[qi] = gr;
216
263
  bf[qi + 1] = gr;
217
264
  bf[qi + 2] = gr;
218
265
  bf[qi + 3] = data[di + 1];
219
266
  }
220
267
  }
268
+
221
269
  if (depth == 16) {
222
270
  for (var i = 0; i < area; i++) {
223
- var qi = i << 2, di = i << 2, gr = data[di];
271
+ var qi = i << 2,
272
+ di = i << 2,
273
+ gr = data[di];
224
274
  bf[qi] = gr;
225
275
  bf[qi + 1] = gr;
226
276
  bf[qi + 2] = gr;
@@ -228,71 +278,99 @@ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
228
278
  }
229
279
  }
230
280
  } else if (ctype == 0) {
231
- var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1;
281
+ // gray
282
+ var tr = out.tabs['tRNS'] ? out.tabs['tRNS'] : -1;
283
+
232
284
  for (var y = 0; y < h; y++) {
233
- var off = y * bpl, to = y * w;
285
+ var off = y * bpl,
286
+ to = y * w;
287
+
234
288
  if (depth == 1) {
235
289
  for (var x = 0; x < w; x++) {
236
- var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1), al = gr == tr * 255 ? 0 : 255;
290
+ var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1),
291
+ al = gr == tr * 255 ? 0 : 255;
237
292
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
238
293
  }
239
294
  } else if (depth == 2) {
240
295
  for (var x = 0; x < w; x++) {
241
- var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255;
296
+ var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3),
297
+ al = gr == tr * 85 ? 0 : 255;
242
298
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
243
299
  }
244
300
  } else if (depth == 4) {
245
301
  for (var x = 0; x < w; x++) {
246
- var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255;
302
+ var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15),
303
+ al = gr == tr * 17 ? 0 : 255;
247
304
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
248
305
  }
249
306
  } else if (depth == 8) {
250
307
  for (var x = 0; x < w; x++) {
251
- var gr = data[off + x], al = gr == tr ? 0 : 255;
308
+ var gr = data[off + x],
309
+ al = gr == tr ? 0 : 255;
252
310
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
253
311
  }
254
312
  } else if (depth == 16) {
255
313
  for (var x = 0; x < w; x++) {
256
- var gr = data[off + (x << 1)], al = rs(data, off + (x << 1)) == tr ? 0 : 255;
314
+ var gr = data[off + (x << 1)],
315
+ al = rs(data, off + (x << 1)) == tr ? 0 : 255;
257
316
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
258
317
  }
259
318
  }
260
319
  }
261
- }
320
+ } //console.log(Date.now()-time);
321
+
322
+
262
323
  return bf;
263
324
  };
264
- UPNG.decode = function(buff) {
265
- var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
266
- var out = { tabs: {}, frames: [] };
267
- var dd = new Uint8Array(data.length), doff = 0;
268
- var fd, foff = 0;
325
+
326
+ UPNG.decode = function (buff) {
327
+ var data = new Uint8Array(buff),
328
+ offset = 8,
329
+ bin = UPNG._bin,
330
+ rUs = bin.readUshort,
331
+ rUi = bin.readUint;
332
+ var out = {
333
+ tabs: {},
334
+ frames: []
335
+ };
336
+ var dd = new Uint8Array(data.length),
337
+ doff = 0; // put all IDAT data into it
338
+
339
+ var fd,
340
+ foff = 0; // frames
341
+
269
342
  var text, keyw, bfr;
270
- var mgck = [137, 80, 78, 71, 13, 10, 26, 10];
271
- for (var i = 0; i < 8; i++)
272
- if (data[i] != mgck[i])
273
- throw new Error("The input is not a PNG file!");
343
+ var mgck = [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a];
344
+
345
+ for (var i = 0; i < 8; i++) if (data[i] != mgck[i]) throw new Error('The input is not a PNG file!');
346
+
274
347
  while (offset < data.length) {
275
348
  var len = bin.readUint(data, offset);
276
349
  offset += 4;
277
350
  var type = bin.readASCII(data, offset, 4);
278
- offset += 4;
279
- if (type == "IHDR") {
351
+ offset += 4; //console.log(type,len);
352
+
353
+ if (type == 'IHDR') {
280
354
  UPNG.decode._IHDR(data, offset, out);
281
- } else if (type == "CgBI") {
355
+ } else if (type == 'CgBI') {
282
356
  out.tabs[type] = data.slice(offset, offset + 4);
283
- } else if (type == "IDAT") {
284
- for (var i = 0; i < len; i++)
285
- dd[doff + i] = data[offset + i];
357
+ } else if (type == 'IDAT') {
358
+ for (var i = 0; i < len; i++) dd[doff + i] = data[offset + i];
359
+
286
360
  doff += len;
287
- } else if (type == "acTL") {
288
- out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) };
361
+ } else if (type == 'acTL') {
362
+ out.tabs[type] = {
363
+ num_frames: rUi(data, offset),
364
+ num_plays: rUi(data, offset + 4)
365
+ };
289
366
  fd = new Uint8Array(data.length);
290
- } else if (type == "fcTL") {
367
+ } else if (type == 'fcTL') {
291
368
  if (foff != 0) {
292
369
  var fr = out.frames[out.frames.length - 1];
293
370
  fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
294
371
  foff = 0;
295
372
  }
373
+
296
374
  var rct = {
297
375
  x: rUi(data, offset + 12),
298
376
  y: rUi(data, offset + 16),
@@ -301,35 +379,42 @@ UPNG.decode = function(buff) {
301
379
  };
302
380
  var del = rUs(data, offset + 22);
303
381
  del = rUs(data, offset + 20) / (del == 0 ? 100 : del);
304
- var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data[offset + 24], blend: data[offset + 25] };
382
+ var frm = {
383
+ rect: rct,
384
+ delay: Math.round(del * 1000),
385
+ dispose: data[offset + 24],
386
+ blend: data[offset + 25]
387
+ }; //console.log(frm);
388
+
305
389
  out.frames.push(frm);
306
- } else if (type == "fdAT") {
307
- for (var i = 0; i < len - 4; i++)
308
- fd[foff + i] = data[offset + i + 4];
390
+ } else if (type == 'fdAT') {
391
+ for (var i = 0; i < len - 4; i++) fd[foff + i] = data[offset + i + 4];
392
+
309
393
  foff += len - 4;
310
- } else if (type == "pHYs") {
394
+ } else if (type == 'pHYs') {
311
395
  out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]];
312
- } else if (type == "cHRM") {
396
+ } else if (type == 'cHRM') {
313
397
  out.tabs[type] = [];
314
- for (var i = 0; i < 8; i++)
315
- out.tabs[type].push(bin.readUint(data, offset + i * 4));
316
- } else if (type == "tEXt" || type == "zTXt") {
317
- if (out.tabs[type] == null)
318
- out.tabs[type] = {};
398
+
399
+ for (var i = 0; i < 8; i++) out.tabs[type].push(bin.readUint(data, offset + i * 4));
400
+ } else if (type == 'tEXt' || type == 'zTXt') {
401
+ if (out.tabs[type] == null) out.tabs[type] = {};
319
402
  var nz = bin.nextZero(data, offset);
320
403
  keyw = bin.readASCII(data, offset, nz - offset);
321
404
  var tl = offset + len - nz - 1;
322
- if (type == "tEXt") {
405
+
406
+ if (type == 'tEXt') {
323
407
  text = bin.readASCII(data, nz + 1, tl);
324
408
  } else {
325
409
  bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl));
326
410
  text = bin.readUTF8(bfr, 0, bfr.length);
327
411
  }
412
+
328
413
  out.tabs[type][keyw] = text;
329
- } else if (type == "iTXt") {
330
- if (out.tabs[type] == null)
331
- out.tabs[type] = {};
332
- var nz = 0, off = offset;
414
+ } else if (type == 'iTXt') {
415
+ if (out.tabs[type] == null) out.tabs[type] = {};
416
+ var nz = 0,
417
+ off = offset;
333
418
  nz = bin.nextZero(data, off);
334
419
  keyw = bin.readASCII(data, off, nz - off);
335
420
  off = nz + 1;
@@ -342,32 +427,29 @@ UPNG.decode = function(buff) {
342
427
  bin.readUTF8(data, off, nz - off);
343
428
  off = nz + 1;
344
429
  var tl = len - (off - offset);
430
+
345
431
  if (cflag == 0) {
346
432
  text = bin.readUTF8(data, off, tl);
347
433
  } else {
348
434
  bfr = UPNG.decode._inflate(data.slice(off, off + tl));
349
435
  text = bin.readUTF8(bfr, 0, bfr.length);
350
436
  }
437
+
351
438
  out.tabs[type][keyw] = text;
352
- } else if (type == "PLTE") {
439
+ } else if (type == 'PLTE') {
353
440
  out.tabs[type] = bin.readBytes(data, offset, len);
354
- } else if (type == "hIST") {
355
- var pl = out.tabs["PLTE"].length / 3;
441
+ } else if (type == 'hIST') {
442
+ var pl = out.tabs['PLTE'].length / 3;
356
443
  out.tabs[type] = [];
357
- for (var i = 0; i < pl; i++)
358
- out.tabs[type].push(rUs(data, offset + i * 2));
359
- } else if (type == "tRNS") {
360
- if (out.ctype == 3)
361
- out.tabs[type] = bin.readBytes(data, offset, len);
362
- else if (out.ctype == 0)
363
- out.tabs[type] = rUs(data, offset);
364
- else if (out.ctype == 2)
365
- out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
366
- } else if (type == "gAMA") {
367
- out.tabs[type] = bin.readUint(data, offset) / 1e5;
368
- } else if (type == "sRGB") {
444
+
445
+ for (var i = 0; i < pl; i++) out.tabs[type].push(rUs(data, offset + i * 2));
446
+ } else if (type == 'tRNS') {
447
+ if (out.ctype == 3) out.tabs[type] = bin.readBytes(data, offset, len);else if (out.ctype == 0) out.tabs[type] = rUs(data, offset);else if (out.ctype == 2) out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)]; //else console.log("tRNS for unsupported color type",out.ctype, len);
448
+ } else if (type == 'gAMA') {
449
+ out.tabs[type] = bin.readUint(data, offset) / 100000;
450
+ } else if (type == 'sRGB') {
369
451
  out.tabs[type] = data[offset];
370
- } else if (type == "bKGD") {
452
+ } else if (type == 'bKGD') {
371
453
  if (out.ctype == 0 || out.ctype == 4) {
372
454
  out.tabs[type] = [rUs(data, offset)];
373
455
  } else if (out.ctype == 2 || out.ctype == 6) {
@@ -375,88 +457,115 @@ UPNG.decode = function(buff) {
375
457
  } else if (out.ctype == 3) {
376
458
  out.tabs[type] = data[offset];
377
459
  }
378
- } else if (type == "IEND") {
460
+ } else if (type == 'IEND') {
379
461
  break;
380
- }
462
+ } //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
463
+
464
+
381
465
  offset += len;
382
466
  bin.readUint(data, offset);
383
467
  offset += 4;
384
468
  }
469
+
385
470
  if (foff != 0) {
386
471
  var fr = out.frames[out.frames.length - 1];
387
472
  fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
388
473
  }
474
+
389
475
  out.data = UPNG.decode._decompress(out, dd, out.width, out.height);
390
476
  delete out.compress;
391
477
  delete out.interlace;
392
478
  delete out.filter;
393
479
  return out;
394
480
  };
395
- UPNG.decode._decompress = function(out, dd, w, h) {
396
- var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h);
397
- if (out.tabs["CgBI"])
398
- dd = UPNG.inflateRaw(dd, buff);
399
- else
400
- dd = UPNG.decode._inflate(dd, buff);
401
- if (out.interlace == 0)
402
- dd = UPNG.decode._filterZero(dd, out, 0, w, h);
403
- else if (out.interlace == 1)
404
- dd = UPNG.decode._readInterlace(dd, out);
481
+
482
+ UPNG.decode._decompress = function (out, dd, w, h) {
483
+ var bpp = UPNG.decode._getBPP(out),
484
+ bpl = Math.ceil(w * bpp / 8),
485
+ buff = new Uint8Array((bpl + 1 + out.interlace) * h);
486
+
487
+ if (out.tabs['CgBI']) dd = UPNG.inflateRaw(dd, buff);else dd = UPNG.decode._inflate(dd, buff);
488
+ if (out.interlace == 0) dd = UPNG.decode._filterZero(dd, out, 0, w, h);else if (out.interlace == 1) dd = UPNG.decode._readInterlace(dd, out);
405
489
  return dd;
406
490
  };
407
- UPNG.decode._inflate = function(data, buff) {
408
- var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff);
491
+
492
+ UPNG.decode._inflate = function (data, buff) {
493
+ var out = UPNG['inflateRaw'](new Uint8Array(data.buffer, 2, data.length - 6), buff);
409
494
  return out;
410
495
  };
411
- UPNG.inflateRaw = function() {
496
+
497
+ UPNG.inflateRaw = function () {
412
498
  var H = {};
413
499
  H.H = {};
414
- H.H.N = function(N, W) {
415
- var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
416
- if (N[0] == 3 && N[1] == 0)
417
- return W ? W : new R(0);
418
- var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
419
- if (Z)
420
- W = new R(N.length >>> 2 << 5);
500
+
501
+ H.H.N = function (N, W) {
502
+ var R = Uint8Array,
503
+ i = 0,
504
+ m = 0,
505
+ J = 0,
506
+ h = 0,
507
+ Q = 0,
508
+ X = 0,
509
+ u = 0,
510
+ w = 0,
511
+ d = 0,
512
+ v,
513
+ C;
514
+ if (N[0] == 3 && N[1] == 0) return W ? W : new R(0);
515
+ var V = H.H,
516
+ n = V.b,
517
+ A = V.e,
518
+ l = V.R,
519
+ M = V.n,
520
+ I = V.A,
521
+ e = V.Z,
522
+ b = V.m,
523
+ Z = W == null;
524
+ if (Z) W = new R(N.length >>> 2 << 5);
525
+
421
526
  while (i == 0) {
422
527
  i = n(N, d, 1);
423
528
  m = n(N, d + 1, 2);
424
529
  d += 3;
530
+
425
531
  if (m == 0) {
426
- if ((d & 7) != 0)
427
- d += 8 - (d & 7);
428
- var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8;
429
- if (Z)
430
- W = H.H.W(W, w + q);
532
+ if ((d & 7) != 0) d += 8 - (d & 7);
533
+ var D = (d >>> 3) + 4,
534
+ q = N[D - 4] | N[D - 3] << 8;
535
+ if (Z) W = H.H.W(W, w + q);
431
536
  W.set(new R(N.buffer, N.byteOffset + D, q), w);
432
537
  d = D + q << 3;
433
538
  w += q;
434
539
  continue;
435
540
  }
436
- if (Z)
437
- W = H.H.W(W, w + (1 << 17));
541
+
542
+ if (Z) W = H.H.W(W, w + (1 << 17));
543
+
438
544
  if (m == 1) {
439
545
  v = b.J;
440
546
  C = b.h;
441
547
  X = (1 << 9) - 1;
442
548
  u = (1 << 5) - 1;
443
549
  }
550
+
444
551
  if (m == 2) {
445
552
  J = A(N, d, 5) + 257;
446
553
  h = A(N, d + 5, 5) + 1;
447
554
  Q = A(N, d + 10, 4) + 4;
448
555
  d += 14;
449
556
  var j = 1;
557
+
450
558
  for (var c = 0; c < 38; c += 2) {
451
559
  b.Q[c] = 0;
452
560
  b.Q[c + 1] = 0;
453
561
  }
562
+
454
563
  for (var c = 0; c < Q; c++) {
455
564
  var K = A(N, d + c * 3, 3);
456
565
  b.Q[(b.X[c] << 1) + 1] = K;
457
- if (K > j)
458
- j = K;
566
+ if (K > j) j = K;
459
567
  }
568
+
460
569
  d += 3 * Q;
461
570
  M(b.Q, j);
462
571
  I(b.Q, j, b.u);
@@ -472,56 +581,72 @@ UPNG.inflateRaw = function() {
472
581
  M(b.D, S);
473
582
  I(b.D, S, C);
474
583
  }
475
- while (true) {
584
+
585
+ while (!0) {
476
586
  var T = v[e(N, d) & X];
477
587
  d += T & 15;
478
588
  var p = T >>> 4;
589
+
479
590
  if (p >>> 8 == 0) {
480
591
  W[w++] = p;
481
592
  } else if (p == 256) {
482
593
  break;
483
594
  } else {
484
595
  var z = w + p - 254;
596
+
485
597
  if (p > 264) {
486
598
  var _ = b.q[p - 257];
487
599
  z = w + (_ >>> 3) + A(N, d, _ & 7);
488
600
  d += _ & 7;
489
601
  }
602
+
490
603
  var $ = C[e(N, d) & u];
491
604
  d += $ & 15;
492
- var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15);
605
+ var s = $ >>> 4,
606
+ Y = b.c[s],
607
+ a = (Y >>> 4) + n(N, d, Y & 15);
493
608
  d += Y & 15;
609
+
494
610
  while (w < z) {
495
611
  W[w] = W[w++ - a];
496
612
  W[w] = W[w++ - a];
497
613
  W[w] = W[w++ - a];
498
614
  W[w] = W[w++ - a];
499
615
  }
616
+
500
617
  w = z;
501
618
  }
502
619
  }
503
620
  }
621
+
504
622
  return W.length == w ? W : W.slice(0, w);
505
623
  };
506
- H.H.W = function(N, W) {
624
+
625
+ H.H.W = function (N, W) {
507
626
  var R = N.length;
508
- if (W <= R)
509
- return N;
627
+ if (W <= R) return N;
510
628
  var V = new Uint8Array(R << 1);
511
629
  V.set(N, 0);
512
630
  return V;
513
631
  };
514
- H.H.R = function(N, W, R, V, n, A) {
515
- var l = H.H.e, M = H.H.Z, I = 0;
632
+
633
+ H.H.R = function (N, W, R, V, n, A) {
634
+ var l = H.H.e,
635
+ M = H.H.Z,
636
+ I = 0;
637
+
516
638
  while (I < R) {
517
639
  var e = N[M(V, n) & W];
518
640
  n += e & 15;
519
641
  var b = e >>> 4;
642
+
520
643
  if (b <= 15) {
521
644
  A[I] = b;
522
645
  I++;
523
646
  } else {
524
- var Z = 0, m = 0;
647
+ var Z = 0,
648
+ m = 0;
649
+
525
650
  if (b == 16) {
526
651
  m = 3 + l(V, n, 2);
527
652
  n += 2;
@@ -533,58 +658,88 @@ UPNG.inflateRaw = function() {
533
658
  m = 11 + l(V, n, 7);
534
659
  n += 7;
535
660
  }
661
+
536
662
  var J = I + m;
663
+
537
664
  while (I < J) {
538
665
  A[I] = Z;
539
666
  I++;
540
667
  }
541
668
  }
542
669
  }
670
+
543
671
  return n;
544
672
  };
545
- H.H.V = function(N, W, R, V) {
546
- var n = 0, A = 0, l = V.length >>> 1;
673
+
674
+ H.H.V = function (N, W, R, V) {
675
+ var n = 0,
676
+ A = 0,
677
+ l = V.length >>> 1;
678
+
547
679
  while (A < R) {
548
680
  var M = N[A + W];
549
681
  V[A << 1] = 0;
550
682
  V[(A << 1) + 1] = M;
551
- if (M > n)
552
- n = M;
683
+ if (M > n) n = M;
553
684
  A++;
554
685
  }
686
+
555
687
  while (A < l) {
556
688
  V[A << 1] = 0;
557
689
  V[(A << 1) + 1] = 0;
558
690
  A++;
559
691
  }
692
+
560
693
  return n;
561
694
  };
562
- H.H.n = function(N, W) {
563
- var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j;
564
- for (var M = 0; M <= W; M++)
565
- e[M] = 0;
566
- for (M = 1; M < V; M += 2)
567
- e[N[M]]++;
695
+
696
+ H.H.n = function (N, W) {
697
+ var R = H.H.m,
698
+ V = N.length,
699
+ n,
700
+ A,
701
+ l,
702
+ M,
703
+ I,
704
+ e = R.j;
705
+
706
+ for (var M = 0; M <= W; M++) e[M] = 0;
707
+
708
+ for (M = 1; M < V; M += 2) e[N[M]]++;
709
+
568
710
  var b = R.K;
569
711
  n = 0;
570
712
  e[0] = 0;
713
+
571
714
  for (A = 1; A <= W; A++) {
572
715
  n = n + e[A - 1] << 1;
573
716
  b[A] = n;
574
717
  }
718
+
575
719
  for (l = 0; l < V; l += 2) {
576
720
  I = N[l + 1];
721
+
577
722
  if (I != 0) {
578
723
  N[l] = b[I];
579
724
  b[I]++;
580
725
  }
581
726
  }
582
727
  };
583
- H.H.A = function(N, W, R) {
584
- var V = N.length, n = H.H.m, A = n.r;
728
+
729
+ H.H.A = function (N, W, R) {
730
+ var V = N.length,
731
+ n = H.H.m,
732
+ A = n.r;
733
+
585
734
  for (var l = 0; l < V; l += 2) {
586
735
  if (N[l + 1] != 0) {
587
- var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b);
736
+ var M = l >> 1,
737
+ I = N[l + 1],
738
+ e = M << 4 | I,
739
+ b = W - I,
740
+ Z = N[l] << b,
741
+ m = Z + (1 << b);
742
+
588
743
  while (Z != m) {
589
744
  var J = A[Z] >>> 15 - W;
590
745
  R[J] = e;
@@ -593,114 +748,59 @@ UPNG.inflateRaw = function() {
593
748
  }
594
749
  }
595
750
  };
596
- H.H.l = function(N, W) {
597
- var R = H.H.m.r, V = 15 - W;
751
+
752
+ H.H.l = function (N, W) {
753
+ var R = H.H.m.r,
754
+ V = 15 - W;
755
+
598
756
  for (var n = 0; n < N.length; n += 2) {
599
757
  var A = N[n] << W - N[n + 1];
600
758
  N[n] = R[A] >>> V;
601
759
  }
602
760
  };
603
- H.H.M = function(N, W, R) {
761
+
762
+ H.H.M = function (N, W, R) {
604
763
  R = R << (W & 7);
605
764
  var V = W >>> 3;
606
765
  N[V] |= R;
607
766
  N[V + 1] |= R >>> 8;
608
767
  };
609
- H.H.I = function(N, W, R) {
768
+
769
+ H.H.I = function (N, W, R) {
610
770
  R = R << (W & 7);
611
771
  var V = W >>> 3;
612
772
  N[V] |= R;
613
773
  N[V + 1] |= R >>> 8;
614
774
  N[V + 2] |= R >>> 16;
615
775
  };
616
- H.H.e = function(N, W, R) {
776
+
777
+ H.H.e = function (N, W, R) {
617
778
  return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1;
618
779
  };
619
- H.H.b = function(N, W, R) {
780
+
781
+ H.H.b = function (N, W, R) {
620
782
  return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1;
621
783
  };
622
- H.H.Z = function(N, W) {
784
+
785
+ H.H.Z = function (N, W) {
623
786
  return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7);
624
787
  };
625
- H.H.i = function(N, W) {
788
+
789
+ H.H.i = function (N, W) {
626
790
  return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7);
627
791
  };
628
- H.H.m = function() {
629
- var N = Uint16Array, W = Uint32Array;
792
+
793
+ H.H.m = function () {
794
+ var N = Uint16Array,
795
+ W = Uint32Array;
630
796
  return {
631
797
  K: new N(16),
632
798
  j: new N(16),
633
799
  X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15],
634
- S: [
635
- 3,
636
- 4,
637
- 5,
638
- 6,
639
- 7,
640
- 8,
641
- 9,
642
- 10,
643
- 11,
644
- 13,
645
- 15,
646
- 17,
647
- 19,
648
- 23,
649
- 27,
650
- 31,
651
- 35,
652
- 43,
653
- 51,
654
- 59,
655
- 67,
656
- 83,
657
- 99,
658
- 115,
659
- 131,
660
- 163,
661
- 195,
662
- 227,
663
- 258,
664
- 999,
665
- 999,
666
- 999
667
- ],
800
+ S: [3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999],
668
801
  T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0],
669
802
  q: new N(32),
670
- p: [
671
- 1,
672
- 2,
673
- 3,
674
- 4,
675
- 5,
676
- 7,
677
- 9,
678
- 13,
679
- 17,
680
- 25,
681
- 33,
682
- 49,
683
- 65,
684
- 97,
685
- 129,
686
- 193,
687
- 257,
688
- 385,
689
- 513,
690
- 769,
691
- 1025,
692
- 1537,
693
- 2049,
694
- 3073,
695
- 4097,
696
- 6145,
697
- 8193,
698
- 12289,
699
- 16385,
700
- 24577,
701
- 65535,
702
- 65535
703
- ],
803
+ p: [1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535],
704
804
  z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0],
705
805
  c: new W(32),
706
806
  J: new N(512),
@@ -723,8 +823,11 @@ UPNG.inflateRaw = function() {
723
823
  g: new N(1 << 15)
724
824
  };
725
825
  }();
726
- (function() {
727
- var N = H.H.m, W = 1 << 15;
826
+
827
+ (function () {
828
+ var N = H.H.m,
829
+ W = 1 << 15;
830
+
728
831
  for (var R = 0; R < W; R++) {
729
832
  var V = R;
730
833
  V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1;
@@ -733,14 +836,16 @@ UPNG.inflateRaw = function() {
733
836
  V = (V & 4278255360) >>> 8 | (V & 16711935) << 8;
734
837
  N.r[R] = (V >>> 16 | V << 16) >>> 17;
735
838
  }
839
+
736
840
  function n(A, l, M) {
737
- while (l-- != 0)
738
- A.push(0, M);
841
+ while (l-- != 0) A.push(0, M);
739
842
  }
843
+
740
844
  for (var R = 0; R < 32; R++) {
741
845
  N.q[R] = N.S[R] << 3 | N.T[R];
742
846
  N.c[R] = N.p[R] << 4 | N.z[R];
743
847
  }
848
+
744
849
  n(N._, 144, 8);
745
850
  n(N._, 255 - 143, 9);
746
851
  n(N._, 279 - 255, 7);
@@ -757,11 +862,18 @@ UPNG.inflateRaw = function() {
757
862
  n(N.D, 30, 0);
758
863
  n(N.v, 320, 0);
759
864
  })();
865
+
760
866
  return H.H.N;
761
867
  }();
762
- UPNG.decode._readInterlace = function(data, out) {
763
- var w = out.width, h = out.height;
764
- var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8);
868
+
869
+ UPNG.decode._readInterlace = function (data, out) {
870
+ var w = out.width,
871
+ h = out.height;
872
+
873
+ var bpp = UPNG.decode._getBPP(out),
874
+ cbpp = bpp >> 3,
875
+ bpl = Math.ceil(w * bpp / 8);
876
+
765
877
  var img = new Uint8Array(h * bpl);
766
878
  var di = 0;
767
879
  var starting_row = [0, 0, 4, 0, 2, 0, 1];
@@ -769,112 +881,136 @@ UPNG.decode._readInterlace = function(data, out) {
769
881
  var row_increment = [8, 8, 8, 4, 4, 2, 2];
770
882
  var col_increment = [8, 8, 4, 4, 2, 2, 1];
771
883
  var pass = 0;
884
+
772
885
  while (pass < 7) {
773
- var ri = row_increment[pass], ci = col_increment[pass];
774
- var sw = 0, sh = 0;
886
+ var ri = row_increment[pass],
887
+ ci = col_increment[pass];
888
+ var sw = 0,
889
+ sh = 0;
775
890
  var cr = starting_row[pass];
891
+
776
892
  while (cr < h) {
777
893
  cr += ri;
778
894
  sh++;
779
895
  }
896
+
780
897
  var cc = starting_col[pass];
898
+
781
899
  while (cc < w) {
782
900
  cc += ci;
783
901
  sw++;
784
902
  }
903
+
785
904
  var bpll = Math.ceil(sw * bpp / 8);
905
+
786
906
  UPNG.decode._filterZero(data, out, di, sw, sh);
787
- var y = 0, row = starting_row[pass];
907
+
908
+ var y = 0,
909
+ row = starting_row[pass];
788
910
  var val;
911
+
789
912
  while (row < h) {
790
913
  var col = starting_col[pass];
791
914
  var cdi = di + y * bpll << 3;
915
+
792
916
  while (col < w) {
793
917
  if (bpp == 1) {
794
918
  val = data[cdi >> 3];
795
919
  val = val >> 7 - (cdi & 7) & 1;
796
920
  img[row * bpl + (col >> 3)] |= val << 7 - ((col & 7) << 0);
797
921
  }
922
+
798
923
  if (bpp == 2) {
799
924
  val = data[cdi >> 3];
800
925
  val = val >> 6 - (cdi & 7) & 3;
801
926
  img[row * bpl + (col >> 2)] |= val << 6 - ((col & 3) << 1);
802
927
  }
928
+
803
929
  if (bpp == 4) {
804
930
  val = data[cdi >> 3];
805
931
  val = val >> 4 - (cdi & 7) & 15;
806
932
  img[row * bpl + (col >> 1)] |= val << 4 - ((col & 1) << 2);
807
933
  }
934
+
808
935
  if (bpp >= 8) {
809
936
  var ii = row * bpl + col * cbpp;
810
- for (var j = 0; j < cbpp; j++)
811
- img[ii + j] = data[(cdi >> 3) + j];
937
+
938
+ for (var j = 0; j < cbpp; j++) img[ii + j] = data[(cdi >> 3) + j];
812
939
  }
940
+
813
941
  cdi += bpp;
814
942
  col += ci;
815
943
  }
944
+
816
945
  y++;
817
946
  row += ri;
818
947
  }
819
- if (sw * sh != 0)
820
- di += sh * (1 + bpll);
948
+
949
+ if (sw * sh != 0) di += sh * (1 + bpll);
821
950
  pass = pass + 1;
822
951
  }
952
+
823
953
  return img;
824
954
  };
825
- UPNG.decode._getBPP = function(out) {
955
+
956
+ UPNG.decode._getBPP = function (out) {
826
957
  var noc = [1, null, 3, 1, 2, null, 4][out.ctype];
827
958
  return noc * out.depth;
828
959
  };
829
- UPNG.decode._filterZero = function(data, out, off, w, h) {
830
- var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth;
960
+
961
+ UPNG.decode._filterZero = function (data, out, off, w, h) {
962
+ var bpp = UPNG.decode._getBPP(out),
963
+ bpl = Math.ceil(w * bpp / 8),
964
+ paeth = UPNG.decode._paeth;
965
+
831
966
  bpp = Math.ceil(bpp / 8);
832
- var i, di, type = data[off], x = 0;
833
- if (type > 1)
834
- data[off] = [0, 0, 1][type - 2];
835
- if (type == 3)
836
- for (x = bpp; x < bpl; x++)
837
- data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
967
+ var i,
968
+ di,
969
+ type = data[off],
970
+ x = 0;
971
+ if (type > 1) data[off] = [0, 0, 1][type - 2];
972
+ if (type == 3) for (x = bpp; x < bpl; x++) data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
973
+
838
974
  for (var y = 0; y < h; y++) {
839
975
  i = off + y * bpl;
840
976
  di = i + y + 1;
841
977
  type = data[di - 1];
842
978
  x = 0;
979
+
843
980
  if (type == 0) {
844
- for (; x < bpl; x++)
845
- data[i + x] = data[di + x];
981
+ for (; x < bpl; x++) data[i + x] = data[di + x];
846
982
  } else if (type == 1) {
847
- for (; x < bpp; x++)
848
- data[i + x] = data[di + x];
849
- for (; x < bpl; x++)
850
- data[i + x] = data[di + x] + data[i + x - bpp];
983
+ for (; x < bpp; x++) data[i + x] = data[di + x];
984
+
985
+ for (; x < bpl; x++) data[i + x] = data[di + x] + data[i + x - bpp];
851
986
  } else if (type == 2) {
852
- for (; x < bpl; x++)
853
- data[i + x] = data[di + x] + data[i + x - bpl];
987
+ for (; x < bpl; x++) data[i + x] = data[di + x] + data[i + x - bpl];
854
988
  } else if (type == 3) {
855
- for (; x < bpp; x++)
856
- data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
857
- for (; x < bpl; x++)
858
- data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
989
+ for (; x < bpp; x++) data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
990
+
991
+ for (; x < bpl; x++) data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
859
992
  } else {
860
- for (; x < bpp; x++)
861
- data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
993
+ for (; x < bpp; x++) data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
994
+
862
995
  for (; x < bpl; x++) {
863
996
  data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]);
864
997
  }
865
998
  }
866
999
  }
1000
+
867
1001
  return data;
868
1002
  };
869
- UPNG.decode._paeth = function(a, b, c) {
870
- var p = a + b - c, pa = p - a, pb = p - b, pc = p - c;
871
- if (pa * pa <= pb * pb && pa * pa <= pc * pc)
872
- return a;
873
- else if (pb * pb <= pc * pc)
874
- return b;
1003
+
1004
+ UPNG.decode._paeth = function (a, b, c) {
1005
+ var p = a + b - c,
1006
+ pa = p - a,
1007
+ pb = p - b,
1008
+ pc = p - c;
1009
+ if (pa * pa <= pb * pb && pa * pa <= pc * pc) return a;else if (pb * pb <= pc * pc) return b;
875
1010
  return c;
876
1011
  };
877
- UPNG.decode._IHDR = function(data, offset, out) {
1012
+
1013
+ UPNG.decode._IHDR = function (data, offset, out) {
878
1014
  var bin = UPNG._bin;
879
1015
  out.width = bin.readUint(data, offset);
880
1016
  offset += 4;
@@ -891,62 +1027,71 @@ UPNG.decode._IHDR = function(data, offset, out) {
891
1027
  out.interlace = data[offset];
892
1028
  offset++;
893
1029
  };
1030
+
894
1031
  UPNG._bin = {
895
- nextZero: function(data, p) {
896
- while (data[p] != 0)
897
- p++;
1032
+ nextZero: function (data, p) {
1033
+ while (data[p] != 0) p++;
1034
+
898
1035
  return p;
899
1036
  },
900
- readUshort: function(buff, p) {
1037
+ readUshort: function (buff, p) {
901
1038
  return buff[p] << 8 | buff[p + 1];
902
1039
  },
903
- writeUshort: function(buff, p, n) {
1040
+ writeUshort: function (buff, p, n) {
904
1041
  buff[p] = n >> 8 & 255;
905
1042
  buff[p + 1] = n & 255;
906
1043
  },
907
- readUint: function(buff, p) {
1044
+ readUint: function (buff, p) {
908
1045
  return buff[p] * (256 * 256 * 256) + (buff[p + 1] << 16 | buff[p + 2] << 8 | buff[p + 3]);
909
1046
  },
910
- writeUint: function(buff, p, n) {
1047
+ writeUint: function (buff, p, n) {
911
1048
  buff[p] = n >> 24 & 255;
912
1049
  buff[p + 1] = n >> 16 & 255;
913
1050
  buff[p + 2] = n >> 8 & 255;
914
1051
  buff[p + 3] = n & 255;
915
1052
  },
916
- readASCII: function(buff, p, l) {
917
- var s = "";
918
- for (var i = 0; i < l; i++)
919
- s += String.fromCharCode(buff[p + i]);
1053
+ readASCII: function (buff, p, l) {
1054
+ var s = '';
1055
+
1056
+ for (var i = 0; i < l; i++) s += String.fromCharCode(buff[p + i]);
1057
+
920
1058
  return s;
921
1059
  },
922
- writeASCII: function(data, p, s) {
923
- for (var i = 0; i < s.length; i++)
924
- data[p + i] = s.charCodeAt(i);
1060
+ writeASCII: function (data, p, s) {
1061
+ for (var i = 0; i < s.length; i++) data[p + i] = s.charCodeAt(i);
925
1062
  },
926
- readBytes: function(buff, p, l) {
1063
+ readBytes: function (buff, p, l) {
927
1064
  var arr = [];
928
- for (var i = 0; i < l; i++)
929
- arr.push(buff[p + i]);
1065
+
1066
+ for (var i = 0; i < l; i++) arr.push(buff[p + i]);
1067
+
930
1068
  return arr;
931
1069
  },
932
- pad: function(n) {
933
- return n.length < 2 ? "0" + n : n;
1070
+ pad: function (n) {
1071
+ return n.length < 2 ? '0' + n : n;
934
1072
  },
935
- readUTF8: function(buff, p, l) {
936
- var s = "", ns;
937
- for (var i = 0; i < l; i++)
938
- s += "%" + UPNG._bin.pad(buff[p + i].toString(16));
1073
+ readUTF8: function (buff, p, l) {
1074
+ var s = '',
1075
+ ns;
1076
+
1077
+ for (var i = 0; i < l; i++) s += '%' + UPNG._bin.pad(buff[p + i].toString(16));
1078
+
939
1079
  try {
940
1080
  ns = decodeURIComponent(s);
941
1081
  } catch (e) {
942
1082
  return UPNG._bin.readASCII(buff, p, l);
943
1083
  }
1084
+
944
1085
  return ns;
945
1086
  }
946
1087
  };
947
- UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
948
- var w = Math.min(sw, tw), h = Math.min(sh, th);
949
- var si = 0, ti = 0;
1088
+
1089
+ UPNG._copyTile = function (sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
1090
+ var w = Math.min(sw, tw),
1091
+ h = Math.min(sh, th);
1092
+ var si = 0,
1093
+ ti = 0;
1094
+
950
1095
  for (var y = 0; y < h; y++) {
951
1096
  for (var x = 0; x < w; x++) {
952
1097
  if (xoff >= 0 && yoff >= 0) {
@@ -956,22 +1101,39 @@ UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
956
1101
  si = (-yoff + y) * sw - xoff + x << 2;
957
1102
  ti = y * tw + x << 2;
958
1103
  }
1104
+
959
1105
  if (mode == 0) {
960
1106
  tb[ti] = sb[si];
961
1107
  tb[ti + 1] = sb[si + 1];
962
1108
  tb[ti + 2] = sb[si + 2];
963
1109
  tb[ti + 3] = sb[si + 3];
964
1110
  } else if (mode == 1) {
965
- var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa;
966
- var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba;
967
- var ifa = 1 - fa, oa = fa + ba * ifa, ioa = oa == 0 ? 0 : 1 / oa;
1111
+ var fa = sb[si + 3] * (1 / 255),
1112
+ fr = sb[si] * fa,
1113
+ fg = sb[si + 1] * fa,
1114
+ fb = sb[si + 2] * fa;
1115
+ var ba = tb[ti + 3] * (1 / 255),
1116
+ br = tb[ti] * ba,
1117
+ bg = tb[ti + 1] * ba,
1118
+ bb = tb[ti + 2] * ba;
1119
+ var ifa = 1 - fa,
1120
+ oa = fa + ba * ifa,
1121
+ ioa = oa == 0 ? 0 : 1 / oa;
968
1122
  tb[ti + 3] = 255 * oa;
969
1123
  tb[ti + 0] = (fr + br * ifa) * ioa;
970
1124
  tb[ti + 1] = (fg + bg * ifa) * ioa;
971
1125
  tb[ti + 2] = (fb + bb * ifa) * ioa;
972
1126
  } else if (mode == 2) {
973
- var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
974
- var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
1127
+ // copy only differences, otherwise zero
1128
+ var fa = sb[si + 3],
1129
+ fr = sb[si],
1130
+ fg = sb[si + 1],
1131
+ fb = sb[si + 2];
1132
+ var ba = tb[ti + 3],
1133
+ br = tb[ti],
1134
+ bg = tb[ti + 1],
1135
+ bb = tb[ti + 2];
1136
+
975
1137
  if (fa == ba && fr == br && fg == bg && fb == bb) {
976
1138
  tb[ti] = 0;
977
1139
  tb[ti + 1] = 0;
@@ -984,15 +1146,23 @@ UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
984
1146
  tb[ti + 3] = fa;
985
1147
  }
986
1148
  } else if (mode == 3) {
987
- var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
988
- var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
989
- if (fa == ba && fr == br && fg == bg && fb == bb)
990
- continue;
991
- if (fa < 220 && ba > 20)
992
- return false;
1149
+ // check if can be blended
1150
+ var fa = sb[si + 3],
1151
+ fr = sb[si],
1152
+ fg = sb[si + 1],
1153
+ fb = sb[si + 2];
1154
+ var ba = tb[ti + 3],
1155
+ br = tb[ti],
1156
+ bg = tb[ti + 1],
1157
+ bb = tb[ti + 2];
1158
+ if (fa == ba && fr == br && fg == bg && fb == bb) continue; //if(fa!=255 && ba!=0) return false;
1159
+
1160
+ if (fa < 220 && ba > 20) return false;
993
1161
  }
994
1162
  }
995
1163
  }
1164
+
996
1165
  return true;
997
1166
  };
998
- exports.RGBMLoader = RGBMLoader;
1167
+
1168
+ export { RGBMLoader };