three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,24 +1,25 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const isCubeTexture = (def) => def && def.isCubeTexture;
5
- class GroundProjectedEnv extends THREE.Mesh {
1
+ import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from 'three';
2
+
3
+ const isCubeTexture = def => def && def.isCubeTexture;
4
+
5
+ class GroundProjectedEnv extends Mesh {
6
6
  constructor(texture, options) {
7
- var _a, _b;
7
+ var _ref, _texture$image$;
8
+
8
9
  const isCubeMap = isCubeTexture(texture);
9
- const w = (_b = isCubeMap ? (_a = texture.image[0]) == null ? void 0 : _a.width : texture.image.width) != null ? _b : 1024;
10
+ const w = (_ref = isCubeMap ? (_texture$image$ = texture.image[0]) === null || _texture$image$ === void 0 ? void 0 : _texture$image$.width : texture.image.width) != null ? _ref : 1024;
10
11
  const cubeSize = w / 4;
12
+
11
13
  const _lodMax = Math.floor(Math.log2(cubeSize));
14
+
12
15
  const _cubeSize = Math.pow(2, _lodMax);
16
+
13
17
  const width = 3 * Math.max(_cubeSize, 16 * 7);
14
18
  const height = 4 * _cubeSize;
15
- const defines = [
16
- isCubeMap ? "#define ENVMAP_TYPE_CUBE" : "",
17
- `#define CUBEUV_TEXEL_WIDTH ${1 / width}`,
18
- `#define CUBEUV_TEXEL_HEIGHT ${1 / height}`,
19
- `#define CUBEUV_MAX_MIP ${_lodMax}.0`
20
- ];
21
- const vertexShader = `
19
+ const defines = [isCubeMap ? '#define ENVMAP_TYPE_CUBE' : '', `#define CUBEUV_TEXEL_WIDTH ${1.0 / width}`, `#define CUBEUV_TEXEL_HEIGHT ${1.0 / height}`, `#define CUBEUV_MAX_MIP ${_lodMax}.0`];
20
+ const vertexShader =
21
+ /* glsl */
22
+ `
22
23
  varying vec3 vWorldPosition;
23
24
  void main()
24
25
  {
@@ -28,7 +29,9 @@ class GroundProjectedEnv extends THREE.Mesh {
28
29
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
30
  }
30
31
  `;
31
- const fragmentShader = defines.join("\n") + `
32
+ const fragmentShader = defines.join('\n') +
33
+ /* glsl */
34
+ `
32
35
  #define ENVMAP_TYPE_CUBE_UV
33
36
  varying vec3 vWorldPosition;
34
37
  uniform float radius;
@@ -101,30 +104,42 @@ class GroundProjectedEnv extends THREE.Mesh {
101
104
  }
102
105
  `;
103
106
  const uniforms = {
104
- map: { value: texture },
105
- height: { value: (options == null ? void 0 : options.height) || 15 },
106
- radius: { value: (options == null ? void 0 : options.radius) || 100 }
107
+ map: {
108
+ value: texture
109
+ },
110
+ height: {
111
+ value: (options === null || options === void 0 ? void 0 : options.height) || 15
112
+ },
113
+ radius: {
114
+ value: (options === null || options === void 0 ? void 0 : options.radius) || 100
115
+ }
107
116
  };
108
- const geometry = new THREE.IcosahedronGeometry(1, 16);
109
- const material = new THREE.ShaderMaterial({
117
+ const geometry = new IcosahedronGeometry(1, 16);
118
+ const material = new ShaderMaterial({
110
119
  uniforms,
111
120
  fragmentShader,
112
121
  vertexShader,
113
- side: THREE.DoubleSide
122
+ side: DoubleSide
114
123
  });
115
124
  super(geometry, material);
116
125
  }
126
+
117
127
  set radius(radius) {
118
128
  this.material.uniforms.radius.value = radius;
119
129
  }
130
+
120
131
  get radius() {
121
132
  return this.material.uniforms.radius.value;
122
133
  }
134
+
123
135
  set height(height) {
124
136
  this.material.uniforms.height.value = height;
125
137
  }
138
+
126
139
  get height() {
127
140
  return this.material.uniforms.height.value;
128
141
  }
142
+
129
143
  }
130
- exports.GroundProjectedEnv = GroundProjectedEnv;
144
+
145
+ export { GroundProjectedEnv };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Mesh{constructor(){super(e.Geometry,new t.MeshBasicMaterial({opacity:0,transparent:!0})),this.type="Lensflare",this.frustumCulled=!1,this.renderOrder=1/0;const i=new t.Vector3,r=new t.Vector3,o=new t.DataTexture(new Uint8Array(768),16,16,t.RGBAFormat);o.minFilter=t.NearestFilter,o.magFilter=t.NearestFilter,o.wrapS=t.ClampToEdgeWrapping,o.wrapT=t.ClampToEdgeWrapping;const s=new t.DataTexture(new Uint8Array(768),16,16,t.RGBAFormat);s.minFilter=t.NearestFilter,s.magFilter=t.NearestFilter,s.wrapS=t.ClampToEdgeWrapping,s.wrapT=t.ClampToEdgeWrapping;const a=e.Geometry,l=new t.RawShaderMaterial({uniforms:{scale:{value:null},screenPosition:{value:null}},vertexShader:"\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform vec3 screenPosition;\n\t\t\t\tuniform vec2 scale;\n\n\t\t\t\tattribute vec3 position;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );\n\n\t\t\t\t}",fragmentShader:"\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n\n\t\t\t\t}",depthTest:!0,depthWrite:!1,transparent:!1}),c=new t.RawShaderMaterial({uniforms:{map:{value:o},scale:{value:null},screenPosition:{value:null}},vertexShader:"\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform vec3 screenPosition;\n\t\t\t\tuniform vec2 scale;\n\n\t\t\t\tattribute vec3 position;\n\t\t\t\tattribute vec2 uv;\n\n\t\t\t\tvarying vec2 vUV;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvUV = uv;\n\n\t\t\t\t\tgl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );\n\n\t\t\t\t}",fragmentShader:"\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform sampler2D map;\n\n\t\t\t\tvarying vec2 vUV;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_FragColor = texture2D( map, vUV );\n\n\t\t\t\t}",depthTest:!1,depthWrite:!1,transparent:!1}),u=new t.Mesh(a,l),v=[],p=n.Shader,d=new t.RawShaderMaterial({uniforms:{map:{value:null},occlusionMap:{value:s},color:{value:new t.Color(16777215)},scale:{value:new t.Vector2},screenPosition:{value:new t.Vector3}},vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,blending:t.AdditiveBlending,transparent:!0,depthWrite:!1}),m=new t.Mesh(a,d);this.addElement=function(t){v.push(t)};const f=new t.Vector2,y=new t.Vector2,x=new t.Box2,h=new t.Vector4;this.onBeforeRender=function(t,e,n){t.getCurrentViewport(h);const p=h.w/h.z,g=h.z/2,w=h.w/2;let b=16/h.w;if(f.set(b*p,b),x.min.set(h.x,h.y),x.max.set(h.x+(h.z-16),h.y+(h.w-16)),r.setFromMatrixPosition(this.matrixWorld),r.applyMatrix4(n.matrixWorldInverse),!(r.z>0)&&(i.copy(r).applyMatrix4(n.projectionMatrix),y.x=h.x+i.x*g+g-8,y.y=h.y+i.y*w+w-8,x.containsPoint(y))){t.copyFramebufferToTexture(y,o);let e=l.uniforms;e.scale.value=f,e.screenPosition.value=i,t.renderBufferDirect(n,null,a,l,u,null),t.copyFramebufferToTexture(y,s),e=c.uniforms,e.scale.value=f,e.screenPosition.value=i,t.renderBufferDirect(n,null,a,c,u,null);const r=2*-i.x,p=2*-i.y;for(let e=0,o=v.length;e<o;e++){const o=v[e],s=d.uniforms;s.color.value.copy(o.color),s.map.value=o.texture,s.screenPosition.value.x=i.x+r*o.distance,s.screenPosition.value.y=i.y+p*o.distance,b=o.size/h.w;const l=h.w/h.z;s.scale.value.set(b*l,b),d.uniformsNeedUpdate=!0,t.renderBufferDirect(n,null,a,d,m,null)}}},this.dispose=function(){l.dispose(),c.dispose(),d.dispose(),o.dispose(),s.dispose();for(let t=0,e=v.length;t<e;t++)v[t].texture.dispose()}}}e.prototype.isLensflare=!0;class n{constructor(e,n=1,i=0,r=new t.Color(16777215)){this.texture=e,this.size=n,this.distance=i,this.color=r}}n.Shader={uniforms:{map:{value:null},occlusionMap:{value:null},color:{value:null},scale:{value:null},screenPosition:{value:null}},vertexShader:"\n\n\t\tprecision highp float;\n\n\t\tuniform vec3 screenPosition;\n\t\tuniform vec2 scale;\n\n\t\tuniform sampler2D occlusionMap;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\n\t\tvarying vec2 vUV;\n\t\tvarying float vVisibility;\n\n\t\tvoid main() {\n\n\t\t\tvUV = uv;\n\n\t\t\tvec2 pos = position.xy;\n\n\t\t\tvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\n\n\t\t\tvVisibility = visibility.r / 9.0;\n\t\t\tvVisibility *= 1.0 - visibility.g / 9.0;\n\t\t\tvVisibility *= visibility.b / 9.0;\n\n\t\t\tgl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tprecision highp float;\n\n\t\tuniform sampler2D map;\n\t\tuniform vec3 color;\n\n\t\tvarying vec2 vUV;\n\t\tvarying float vVisibility;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texture = texture2D( map, vUV );\n\t\t\ttexture.a *= vVisibility;\n\t\t\tgl_FragColor = texture;\n\t\t\tgl_FragColor.rgb *= color;\n\n\t\t}"},e.Geometry=function(){const e=new t.BufferGeometry,n=new Float32Array([-1,-1,0,0,0,1,-1,0,1,0,1,1,0,1,1,-1,1,0,0,1]),i=new t.InterleavedBuffer(n,5);return e.setIndex([0,1,2,0,2,3]),e.setAttribute("position",new t.InterleavedBufferAttribute(i,3,0,!1)),e.setAttribute("uv",new t.InterleavedBufferAttribute(i,2,3,!1)),e}(),exports.Lensflare=e,exports.LensflareElement=n;
@@ -1,31 +1,42 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- class Lensflare extends THREE.Mesh {
1
+ import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from 'three';
2
+
3
+ class Lensflare extends Mesh {
5
4
  constructor() {
6
- super(Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
7
- this.type = "Lensflare";
5
+ super(Lensflare.Geometry, new MeshBasicMaterial({
6
+ opacity: 0,
7
+ transparent: true
8
+ }));
9
+ this.type = 'Lensflare';
8
10
  this.frustumCulled = false;
9
- this.renderOrder = Infinity;
10
- const positionScreen = new THREE.Vector3();
11
- const positionView = new THREE.Vector3();
12
- const tempMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
13
- tempMap.minFilter = THREE.NearestFilter;
14
- tempMap.magFilter = THREE.NearestFilter;
15
- tempMap.wrapS = THREE.ClampToEdgeWrapping;
16
- tempMap.wrapT = THREE.ClampToEdgeWrapping;
17
- const occlusionMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
18
- occlusionMap.minFilter = THREE.NearestFilter;
19
- occlusionMap.magFilter = THREE.NearestFilter;
20
- occlusionMap.wrapS = THREE.ClampToEdgeWrapping;
21
- occlusionMap.wrapT = THREE.ClampToEdgeWrapping;
11
+ this.renderOrder = Infinity; //
12
+
13
+ const positionScreen = new Vector3();
14
+ const positionView = new Vector3(); // textures
15
+
16
+ const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
17
+ tempMap.minFilter = NearestFilter;
18
+ tempMap.magFilter = NearestFilter;
19
+ tempMap.wrapS = ClampToEdgeWrapping;
20
+ tempMap.wrapT = ClampToEdgeWrapping;
21
+ const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
22
+ occlusionMap.minFilter = NearestFilter;
23
+ occlusionMap.magFilter = NearestFilter;
24
+ occlusionMap.wrapS = ClampToEdgeWrapping;
25
+ occlusionMap.wrapT = ClampToEdgeWrapping; // material
26
+
22
27
  const geometry = Lensflare.Geometry;
23
- const material1a = new THREE.RawShaderMaterial({
28
+ const material1a = new RawShaderMaterial({
24
29
  uniforms: {
25
- scale: { value: null },
26
- screenPosition: { value: null }
30
+ scale: {
31
+ value: null
32
+ },
33
+ screenPosition: {
34
+ value: null
35
+ }
27
36
  },
28
- vertexShader: `
37
+ vertexShader:
38
+ /* glsl */
39
+ `
29
40
 
30
41
  precision highp float;
31
42
 
@@ -39,7 +50,9 @@ class Lensflare extends THREE.Mesh {
39
50
  gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
40
51
 
41
52
  }`,
42
- fragmentShader: `
53
+ fragmentShader:
54
+ /* glsl */
55
+ `
43
56
 
44
57
  precision highp float;
45
58
 
@@ -52,13 +65,21 @@ class Lensflare extends THREE.Mesh {
52
65
  depthWrite: false,
53
66
  transparent: false
54
67
  });
55
- const material1b = new THREE.RawShaderMaterial({
68
+ const material1b = new RawShaderMaterial({
56
69
  uniforms: {
57
- map: { value: tempMap },
58
- scale: { value: null },
59
- screenPosition: { value: null }
70
+ map: {
71
+ value: tempMap
72
+ },
73
+ scale: {
74
+ value: null
75
+ },
76
+ screenPosition: {
77
+ value: null
78
+ }
60
79
  },
61
- vertexShader: `
80
+ vertexShader:
81
+ /* glsl */
82
+ `
62
83
 
63
84
  precision highp float;
64
85
 
@@ -77,7 +98,9 @@ class Lensflare extends THREE.Mesh {
77
98
  gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
78
99
 
79
100
  }`,
80
- fragmentShader: `
101
+ fragmentShader:
102
+ /* glsl */
103
+ `
81
104
 
82
105
  precision highp float;
83
106
 
@@ -93,106 +116,150 @@ class Lensflare extends THREE.Mesh {
93
116
  depthTest: false,
94
117
  depthWrite: false,
95
118
  transparent: false
96
- });
97
- const mesh1 = new THREE.Mesh(geometry, material1a);
119
+ }); // the following object is used for occlusionMap generation
120
+
121
+ const mesh1 = new Mesh(geometry, material1a); //
122
+
98
123
  const elements = [];
99
124
  const shader = LensflareElement.Shader;
100
- const material2 = new THREE.RawShaderMaterial({
125
+ const material2 = new RawShaderMaterial({
101
126
  uniforms: {
102
- map: { value: null },
103
- occlusionMap: { value: occlusionMap },
104
- color: { value: new THREE.Color(16777215) },
105
- scale: { value: new THREE.Vector2() },
106
- screenPosition: { value: new THREE.Vector3() }
127
+ map: {
128
+ value: null
129
+ },
130
+ occlusionMap: {
131
+ value: occlusionMap
132
+ },
133
+ color: {
134
+ value: new Color(0xffffff)
135
+ },
136
+ scale: {
137
+ value: new Vector2()
138
+ },
139
+ screenPosition: {
140
+ value: new Vector3()
141
+ }
107
142
  },
108
143
  vertexShader: shader.vertexShader,
109
144
  fragmentShader: shader.fragmentShader,
110
- blending: THREE.AdditiveBlending,
145
+ blending: AdditiveBlending,
111
146
  transparent: true,
112
147
  depthWrite: false
113
148
  });
114
- const mesh2 = new THREE.Mesh(geometry, material2);
115
- this.addElement = function(element) {
149
+ const mesh2 = new Mesh(geometry, material2);
150
+
151
+ this.addElement = function (element) {
116
152
  elements.push(element);
117
- };
118
- const scale = new THREE.Vector2();
119
- const screenPositionPixels = new THREE.Vector2();
120
- const validArea = new THREE.Box2();
121
- const viewport = new THREE.Vector4();
122
- this.onBeforeRender = function(renderer, scene, camera) {
153
+ }; //
154
+
155
+
156
+ const scale = new Vector2();
157
+ const screenPositionPixels = new Vector2();
158
+ const validArea = new Box2();
159
+ const viewport = new Vector4();
160
+
161
+ this.onBeforeRender = function (renderer, scene, camera) {
123
162
  renderer.getCurrentViewport(viewport);
124
163
  const invAspect = viewport.w / viewport.z;
125
- const halfViewportWidth = viewport.z / 2;
126
- const halfViewportHeight = viewport.w / 2;
164
+ const halfViewportWidth = viewport.z / 2.0;
165
+ const halfViewportHeight = viewport.w / 2.0;
127
166
  let size = 16 / viewport.w;
128
167
  scale.set(size * invAspect, size);
129
168
  validArea.min.set(viewport.x, viewport.y);
130
- validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
169
+ validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16)); // calculate position in screen space
170
+
131
171
  positionView.setFromMatrixPosition(this.matrixWorld);
132
172
  positionView.applyMatrix4(camera.matrixWorldInverse);
133
- if (positionView.z > 0)
134
- return;
135
- positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
173
+ if (positionView.z > 0) return; // lensflare is behind the camera
174
+
175
+ positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix); // horizontal and vertical coordinate of the lower left corner of the pixels to copy
176
+
136
177
  screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
137
- screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
178
+ screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8; // screen cull
179
+
138
180
  if (validArea.containsPoint(screenPositionPixels)) {
139
- renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
181
+ // save current RGB to temp texture
182
+ renderer.copyFramebufferToTexture(screenPositionPixels, tempMap); // render pink quad
183
+
140
184
  let uniforms = material1a.uniforms;
141
- uniforms["scale"].value = scale;
142
- uniforms["screenPosition"].value = positionScreen;
143
- renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
144
- renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
185
+ uniforms['scale'].value = scale;
186
+ uniforms['screenPosition'].value = positionScreen;
187
+ renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null); // copy result to occlusionMap
188
+
189
+ renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap); // restore graphics
190
+
145
191
  uniforms = material1b.uniforms;
146
- uniforms["scale"].value = scale;
147
- uniforms["screenPosition"].value = positionScreen;
148
- renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
192
+ uniforms['scale'].value = scale;
193
+ uniforms['screenPosition'].value = positionScreen;
194
+ renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null); // render elements
195
+
149
196
  const vecX = -positionScreen.x * 2;
150
197
  const vecY = -positionScreen.y * 2;
198
+
151
199
  for (let i = 0, l = elements.length; i < l; i++) {
152
200
  const element = elements[i];
153
- const uniforms2 = material2.uniforms;
154
- uniforms2["color"].value.copy(element.color);
155
- uniforms2["map"].value = element.texture;
156
- uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
157
- uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
201
+ const uniforms = material2.uniforms;
202
+ uniforms['color'].value.copy(element.color);
203
+ uniforms['map'].value = element.texture;
204
+ uniforms['screenPosition'].value.x = positionScreen.x + vecX * element.distance;
205
+ uniforms['screenPosition'].value.y = positionScreen.y + vecY * element.distance;
158
206
  size = element.size / viewport.w;
159
- const invAspect2 = viewport.w / viewport.z;
160
- uniforms2["scale"].value.set(size * invAspect2, size);
207
+ const invAspect = viewport.w / viewport.z;
208
+ uniforms['scale'].value.set(size * invAspect, size);
161
209
  material2.uniformsNeedUpdate = true;
162
210
  renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
163
211
  }
164
212
  }
165
213
  };
166
- this.dispose = function() {
214
+
215
+ this.dispose = function () {
167
216
  material1a.dispose();
168
217
  material1b.dispose();
169
218
  material2.dispose();
170
219
  tempMap.dispose();
171
220
  occlusionMap.dispose();
221
+
172
222
  for (let i = 0, l = elements.length; i < l; i++) {
173
223
  elements[i].texture.dispose();
174
224
  }
175
225
  };
176
226
  }
227
+
177
228
  }
178
- Lensflare.prototype.isLensflare = true;
229
+
230
+ Lensflare.prototype.isLensflare = true; //
231
+
179
232
  class LensflareElement {
180
- constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
233
+ constructor(texture, size = 1, distance = 0, color = new Color(0xffffff)) {
181
234
  this.texture = texture;
182
235
  this.size = size;
183
236
  this.distance = distance;
184
237
  this.color = color;
185
238
  }
239
+
186
240
  }
241
+
187
242
  LensflareElement.Shader = {
188
243
  uniforms: {
189
- map: { value: null },
190
- occlusionMap: { value: null },
191
- color: { value: null },
192
- scale: { value: null },
193
- screenPosition: { value: null }
244
+ map: {
245
+ value: null
246
+ },
247
+ occlusionMap: {
248
+ value: null
249
+ },
250
+ color: {
251
+ value: null
252
+ },
253
+ scale: {
254
+ value: null
255
+ },
256
+ screenPosition: {
257
+ value: null
258
+ }
194
259
  },
195
- vertexShader: `
260
+ vertexShader:
261
+ /* glsl */
262
+ `
196
263
 
197
264
  precision highp float;
198
265
 
@@ -230,7 +297,9 @@ LensflareElement.Shader = {
230
297
  gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
231
298
 
232
299
  }`,
233
- fragmentShader: `
300
+ fragmentShader:
301
+ /* glsl */
302
+ `
234
303
 
235
304
  precision highp float;
236
305
 
@@ -249,14 +318,15 @@ LensflareElement.Shader = {
249
318
 
250
319
  }`
251
320
  };
252
- Lensflare.Geometry = function() {
253
- const geometry = new THREE.BufferGeometry();
321
+
322
+ Lensflare.Geometry = function () {
323
+ const geometry = new BufferGeometry();
254
324
  const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
255
- const interleavedBuffer = new THREE.InterleavedBuffer(float32Array, 5);
325
+ const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
256
326
  geometry.setIndex([0, 1, 2, 0, 2, 3]);
257
- geometry.setAttribute("position", new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
258
- geometry.setAttribute("uv", new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
327
+ geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
328
+ geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
259
329
  return geometry;
260
330
  }();
261
- exports.Lensflare = Lensflare;
262
- exports.LensflareElement = LensflareElement;
331
+
332
+ export { Lensflare, LensflareElement };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var i=require("three"),t=require("../geometries/LightningStrike.cjs.js");require("../math/SimplexNoise.cjs.js"),require("@babel/runtime/helpers/defineProperty");class n extends i.Object3D{constructor(n={}){super(),this.stormParams=n,n.size=void 0!==n.size?n.size:1e3,n.minHeight=void 0!==n.minHeight?n.minHeight:80,n.maxHeight=void 0!==n.maxHeight?n.maxHeight:100,n.maxSlope=void 0!==n.maxSlope?n.maxSlope:1.1,n.maxLightnings=void 0!==n.maxLightnings?n.maxLightnings:3,n.lightningMinPeriod=void 0!==n.lightningMinPeriod?n.lightningMinPeriod:3,n.lightningMaxPeriod=void 0!==n.lightningMaxPeriod?n.lightningMaxPeriod:7,n.lightningMinDuration=void 0!==n.lightningMinDuration?n.lightningMinDuration:1,n.lightningMaxDuration=void 0!==n.lightningMaxDuration?n.lightningMaxDuration:2.5,this.lightningParameters=t.LightningStrike.copyParameters(n.lightningParameters,n.lightningParameters),this.lightningParameters.isEternal=!1,this.lightningMaterial=void 0!==n.lightningMaterial?n.lightningMaterial:new i.MeshBasicMaterial({color:11599871}),void 0!==n.onRayPosition?this.onRayPosition=n.onRayPosition:this.onRayPosition=function(t,s){s.set((Math.random()-.5)*n.size,0,(Math.random()-.5)*n.size);const e=i.MathUtils.lerp(n.minHeight,n.maxHeight,Math.random());t.set(n.maxSlope*(2*Math.random()-1),1,n.maxSlope*(2*Math.random()-1)).multiplyScalar(e).add(s)},this.onLightningDown=n.onLightningDown,this.inited=!1,this.nextLightningTime=0,this.lightningsMeshes=[],this.deadLightningsMeshes=[];for(let n=0;n<this.stormParams.maxLightnings;n++){const n=new t.LightningStrike(t.LightningStrike.copyParameters({},this.lightningParameters)),s=new i.Mesh(n,this.lightningMaterial);this.deadLightningsMeshes.push(s)}}update(n){if(this.inited||(this.nextLightningTime=this.getNextLightningTime(n)*Math.random(),this.inited=!0),n>=this.nextLightningTime){const s=this.deadLightningsMeshes.pop();if(s){const e=t.LightningStrike.copyParameters(s.geometry.rayParameters,this.lightningParameters);e.birthTime=n,e.deathTime=n+i.MathUtils.lerp(this.stormParams.lightningMinDuration,this.stormParams.lightningMaxDuration,Math.random()),this.onRayPosition(e.sourceOffset,e.destOffset),e.noiseSeed=Math.random(),this.add(s),this.lightningsMeshes.push(s)}this.nextLightningTime=this.getNextLightningTime(n)}let s=0,e=this.lightningsMeshes.length;for(;s<e;){const i=this.lightningsMeshes[s],a=i.geometry,h=a.state;a.update(n),h===t.LightningStrike.RAY_PROPAGATING&&a.state>h&&this.onLightningDown&&this.onLightningDown(a),a.state===t.LightningStrike.RAY_EXTINGUISHED?(this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(i),1),this.deadLightningsMeshes.push(i),this.remove(i),e--):s++}}getNextLightningTime(t){return t+i.MathUtils.lerp(this.stormParams.lightningMinPeriod,this.stormParams.lightningMaxPeriod,Math.random())/(this.stormParams.maxLightnings+1)}copy(i){return super.copy(i),this.stormParams.size=i.stormParams.size,this.stormParams.minHeight=i.stormParams.minHeight,this.stormParams.maxHeight=i.stormParams.maxHeight,this.stormParams.maxSlope=i.stormParams.maxSlope,this.stormParams.maxLightnings=i.stormParams.maxLightnings,this.stormParams.lightningMinPeriod=i.stormParams.lightningMinPeriod,this.stormParams.lightningMaxPeriod=i.stormParams.lightningMaxPeriod,this.stormParams.lightningMinDuration=i.stormParams.lightningMinDuration,this.stormParams.lightningMaxDuration=i.stormParams.lightningMaxDuration,this.lightningParameters=t.LightningStrike.copyParameters({},i.lightningParameters),this.lightningMaterial=i.stormParams.lightningMaterial,this.onLightningDown=i.onLightningDown,this}clone(){return new this.constructor(this.stormParams).copy(this)}}n.prototype.isLightningStorm=!0,exports.LightningStorm=n;