three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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},
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25
|
+
thicknessDistortion: {
|
26
|
+
value: 0.1
|
27
|
+
},
|
28
|
+
thicknessAmbient: {
|
29
|
+
value: 0.0
|
30
|
+
},
|
31
|
+
thicknessAttenuation: {
|
32
|
+
value: 0.1
|
33
|
+
},
|
34
|
+
thicknessPower: {
|
35
|
+
value: 2.0
|
36
|
+
},
|
37
|
+
thicknessScale: {
|
38
|
+
value: 10.0
|
23
39
|
}
|
24
|
-
]),
|
25
|
-
vertexShader: [
|
26
|
-
fragmentShader: [
|
27
|
-
"#define USE_UV",
|
28
|
-
"#define SUBSURFACE",
|
29
|
-
meshphong_frag_head,
|
30
|
-
"uniform sampler2D thicknessMap;",
|
31
|
-
"uniform float thicknessPower;",
|
32
|
-
"uniform float thicknessScale;",
|
33
|
-
"uniform float thicknessDistortion;",
|
34
|
-
"uniform float thicknessAmbient;",
|
35
|
-
"uniform float thicknessAttenuation;",
|
36
|
-
"uniform vec3 thicknessColor;",
|
37
|
-
"void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {",
|
38
|
-
" vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;",
|
39
|
-
" vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));",
|
40
|
-
" float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;",
|
41
|
-
" vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;",
|
42
|
-
" reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;",
|
43
|
-
"}",
|
44
|
-
meshphong_frag_body.replace(
|
45
|
-
"#include <lights_fragment_begin>",
|
46
|
-
replaceAll(
|
47
|
-
THREE.ShaderChunk["lights_fragment_begin"],
|
48
|
-
"RE_Direct( directLight, geometry, material, reflectedLight );",
|
49
|
-
[
|
50
|
-
"RE_Direct( directLight, geometry, material, reflectedLight );",
|
51
|
-
"#if defined( SUBSURFACE ) && defined( USE_UV )",
|
52
|
-
" RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);",
|
53
|
-
"#endif"
|
54
|
-
].join("\n")
|
55
|
-
)
|
56
|
-
)
|
57
|
-
].join("\n")
|
40
|
+
}]),
|
41
|
+
vertexShader: ['#define USE_UV', ShaderChunk['meshphong_vert']].join('\n'),
|
42
|
+
fragmentShader: ['#define USE_UV', '#define SUBSURFACE', meshphong_frag_head, 'uniform sampler2D thicknessMap;', 'uniform float thicknessPower;', 'uniform float thicknessScale;', 'uniform float thicknessDistortion;', 'uniform float thicknessAmbient;', 'uniform float thicknessAttenuation;', 'uniform vec3 thicknessColor;', 'void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {', ' vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;', ' vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));', ' float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;', ' vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;', ' reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;', '}', meshphong_frag_body.replace('#include <lights_fragment_begin>', replaceAll(ShaderChunk['lights_fragment_begin'], 'RE_Direct( directLight, geometry, material, reflectedLight );', ['RE_Direct( directLight, geometry, material, reflectedLight );', '#if defined( SUBSURFACE ) && defined( USE_UV )', ' RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);', '#endif'].join('\n')))].join('\n')
|
58
43
|
};
|
59
|
-
|
44
|
+
|
45
|
+
export { SubsurfaceScatteringShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );","\tvec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);","\tgl_FragColor = newTex;","}"].join("\n")};exports.TechnicolorShader=e;
|
@@ -1,24 +1,17 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
/**
|
2
|
+
* Technicolor Shader
|
3
|
+
* Simulates the look of the two-strip technicolor process popular in early 20th century films.
|
4
|
+
* More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
|
5
|
+
* Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
|
6
|
+
*/
|
3
7
|
const TechnicolorShader = {
|
4
8
|
uniforms: {
|
5
|
-
tDiffuse: {
|
9
|
+
tDiffuse: {
|
10
|
+
value: null
|
11
|
+
}
|
6
12
|
},
|
7
|
-
vertexShader: [
|
8
|
-
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"void main() {",
|
18
|
-
" vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
|
19
|
-
" vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
|
20
|
-
" gl_FragColor = newTex;",
|
21
|
-
"}"
|
22
|
-
].join("\n")
|
13
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
14
|
+
fragmentShader: ['uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );', ' vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);', ' gl_FragColor = newTex;', '}'].join('\n')
|
23
15
|
};
|
24
|
-
|
16
|
+
|
17
|
+
export { TechnicolorShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},averageLuminance:{value:1},luminanceMap:{value:null},maxLuminance:{value:16},minLuminance:{value:.01},middleGrey:{value:.6}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","uniform sampler2D tDiffuse;","varying vec2 vUv;","uniform float middleGrey;","uniform float minLuminance;","uniform float maxLuminance;","#ifdef ADAPTED_LUMINANCE","\tuniform sampler2D luminanceMap;","#else","\tuniform float averageLuminance;","#endif","vec3 ToneMap( vec3 vColor ) {","\t#ifdef ADAPTED_LUMINANCE","\t\tfloat fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;","\t#else","\t\tfloat fLumAvg = averageLuminance;","\t#endif","\tfloat fLumPixel = linearToRelativeLuminance( vColor );","\tfloat fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );","\tfloat fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);","\treturn fLumCompressed * vColor;","}","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tgl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );","}"].join("\n")};exports.ToneMapShader=e;
|
package/shaders/ToneMapShader.js
CHANGED
@@ -1,48 +1,32 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
/**
|
2
|
+
* Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
|
3
|
+
*/
|
3
4
|
const ToneMapShader = {
|
4
5
|
uniforms: {
|
5
|
-
tDiffuse: {
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
6
|
+
tDiffuse: {
|
7
|
+
value: null
|
8
|
+
},
|
9
|
+
averageLuminance: {
|
10
|
+
value: 1.0
|
11
|
+
},
|
12
|
+
luminanceMap: {
|
13
|
+
value: null
|
14
|
+
},
|
15
|
+
maxLuminance: {
|
16
|
+
value: 16.0
|
17
|
+
},
|
18
|
+
minLuminance: {
|
19
|
+
value: 0.01
|
20
|
+
},
|
21
|
+
middleGrey: {
|
22
|
+
value: 0.6
|
23
|
+
}
|
11
24
|
},
|
12
|
-
vertexShader: [
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
"}"
|
18
|
-
].join("\n"),
|
19
|
-
fragmentShader: [
|
20
|
-
"#include <common>",
|
21
|
-
"uniform sampler2D tDiffuse;",
|
22
|
-
"varying vec2 vUv;",
|
23
|
-
"uniform float middleGrey;",
|
24
|
-
"uniform float minLuminance;",
|
25
|
-
"uniform float maxLuminance;",
|
26
|
-
"#ifdef ADAPTED_LUMINANCE",
|
27
|
-
" uniform sampler2D luminanceMap;",
|
28
|
-
"#else",
|
29
|
-
" uniform float averageLuminance;",
|
30
|
-
"#endif",
|
31
|
-
"vec3 ToneMap( vec3 vColor ) {",
|
32
|
-
" #ifdef ADAPTED_LUMINANCE",
|
33
|
-
" float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
|
34
|
-
" #else",
|
35
|
-
" float fLumAvg = averageLuminance;",
|
36
|
-
" #endif",
|
37
|
-
" float fLumPixel = linearToRelativeLuminance( vColor );",
|
38
|
-
" float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
|
39
|
-
" float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
|
40
|
-
" return fLumCompressed * vColor;",
|
41
|
-
"}",
|
42
|
-
"void main() {",
|
43
|
-
" vec4 texel = texture2D( tDiffuse, vUv );",
|
44
|
-
" gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
|
45
|
-
"}"
|
46
|
-
].join("\n")
|
25
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
26
|
+
fragmentShader: ['#include <common>', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'uniform float middleGrey;', 'uniform float minLuminance;', 'uniform float maxLuminance;', '#ifdef ADAPTED_LUMINANCE', ' uniform sampler2D luminanceMap;', '#else', ' uniform float averageLuminance;', '#endif', 'vec3 ToneMap( vec3 vColor ) {', ' #ifdef ADAPTED_LUMINANCE', // Get the calculated average luminance
|
27
|
+
' float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;', ' #else', ' float fLumAvg = averageLuminance;', ' #endif', // Calculate the luminance of the current pixel
|
28
|
+
' float fLumPixel = linearToRelativeLuminance( vColor );', // Apply the modified operator (Eq. 4)
|
29
|
+
' float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );', ' float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);', ' return fLumCompressed * vColor;', '}', 'void main() {', ' vec4 texel = texture2D( tDiffuse, vUv );', ' gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );', '}'].join('\n')
|
47
30
|
};
|
48
|
-
|
31
|
+
|
32
|
+
export { ToneMapShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var o=require("three");const i={uniforms:{uDirLightPos:{value:new o.Vector3},uDirLightColor:{value:new o.Color(15658734)},uAmbientLightColor:{value:new o.Color(328965)},uBaseColor:{value:new o.Color(16777215)}},vertexShader:["varying vec3 vNormal;","varying vec3 vRefract;","void main() {","\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );","\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );","\tvec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );","\tvNormal = normalize( normalMatrix * normal );","\tvec3 I = worldPosition.xyz - cameraPosition;","\tvRefract = refract( normalize( I ), worldNormal, 1.02 );","\tgl_Position = projectionMatrix * mvPosition;","}"].join("\n"),fragmentShader:["uniform vec3 uBaseColor;","uniform vec3 uDirLightPos;","uniform vec3 uDirLightColor;","uniform vec3 uAmbientLightColor;","varying vec3 vNormal;","varying vec3 vRefract;","void main() {","\tfloat directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);","\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;","\tfloat intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );","\tintensity += length(lightWeighting) * 0.2;","\tfloat cameraWeighting = dot( normalize( vNormal ), vRefract );","\tintensity += pow( 1.0 - length( cameraWeighting ), 6.0 );","\tintensity = intensity * 0.2 + 0.3;","\tif ( intensity < 0.50 ) {","\t\tgl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );","\t} else {","\t\tgl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );","}","}"].join("\n")},r={uniforms:{uDirLightPos:{value:new o.Vector3},uDirLightColor:{value:new o.Color(15658734)},uAmbientLightColor:{value:new o.Color(328965)},uBaseColor:{value:new o.Color(15658734)},uLineColor1:{value:new o.Color(8421504)},uLineColor2:{value:new o.Color(0)},uLineColor3:{value:new o.Color(0)},uLineColor4:{value:new o.Color(0)}},vertexShader:["varying vec3 vNormal;","void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","\tvNormal = normalize( normalMatrix * normal );","}"].join("\n"),fragmentShader:["uniform vec3 uBaseColor;","uniform vec3 uLineColor1;","uniform vec3 uLineColor2;","uniform vec3 uLineColor3;","uniform vec3 uLineColor4;","uniform vec3 uDirLightPos;","uniform vec3 uDirLightColor;","uniform vec3 uAmbientLightColor;","varying vec3 vNormal;","void main() {","\tfloat camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);","\tfloat light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);","\tgl_FragColor = vec4( uBaseColor, 1.0 );","\tif ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {","\t\tgl_FragColor *= vec4( uLineColor1, 1.0 );","\t}","\tif ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {","\t\tgl_FragColor *= vec4( uLineColor2, 1.0 );","\t}","}"].join("\n")},e={uniforms:{uDirLightPos:{value:new o.Vector3},uDirLightColor:{value:new o.Color(15658734)},uAmbientLightColor:{value:new o.Color(328965)},uBaseColor:{value:new o.Color(16777215)},uLineColor1:{value:new o.Color(0)},uLineColor2:{value:new o.Color(0)},uLineColor3:{value:new o.Color(0)},uLineColor4:{value:new o.Color(0)}},vertexShader:["varying vec3 vNormal;","void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","\tvNormal = normalize( normalMatrix * normal );","}"].join("\n"),fragmentShader:["uniform vec3 uBaseColor;","uniform vec3 uLineColor1;","uniform vec3 uLineColor2;","uniform vec3 uLineColor3;","uniform vec3 uLineColor4;","uniform vec3 uDirLightPos;","uniform vec3 uDirLightColor;","uniform vec3 uAmbientLightColor;","varying vec3 vNormal;","void main() {","\tfloat directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);","\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;","\tgl_FragColor = vec4( uBaseColor, 1.0 );","\tif ( length(lightWeighting) < 1.00 ) {","\t\tif ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {","\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );","\t\t}","\t}","\tif ( length(lightWeighting) < 0.75 ) {","\t\tif (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {","\t\t\tgl_FragColor = vec4( uLineColor2, 1.0 );","\t\t}","\t}","\tif ( length(lightWeighting) < 0.50 ) {","\t\tif (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {","\t\t\tgl_FragColor = vec4( uLineColor3, 1.0 );","\t\t}","\t}","\tif ( length(lightWeighting) < 0.3465 ) {","\t\tif (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {","\t\t\tgl_FragColor = vec4( uLineColor4, 1.0 );","\t}","\t}","}"].join("\n")},t={uniforms:{uDirLightPos:{value:new o.Vector3},uDirLightColor:{value:new o.Color(15658734)},uAmbientLightColor:{value:new o.Color(328965)},uBaseColor:{value:new o.Color(16777215)},uLineColor1:{value:new o.Color(0)}},vertexShader:["varying vec3 vNormal;","void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","\tvNormal = normalize( normalMatrix * normal );","}"].join("\n"),fragmentShader:["uniform vec3 uBaseColor;","uniform vec3 uLineColor1;","uniform vec3 uLineColor2;","uniform vec3 uLineColor3;","uniform vec3 uLineColor4;","uniform vec3 uDirLightPos;","uniform vec3 uDirLightColor;","uniform vec3 uAmbientLightColor;","varying vec3 vNormal;","void main() {","float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);","vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;","gl_FragColor = vec4( uBaseColor, 1.0 );","if ( length(lightWeighting) < 1.00 ) {","\t\tif ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {","\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );","\t\t}","\t}","\tif ( length(lightWeighting) < 0.50 ) {","\t\tif ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {","\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );","\t\t}","\t}","}"].join("\n")};exports.ToonShader1=i,exports.ToonShader2=r,exports.ToonShaderDotted=t,exports.ToonShaderHatching=e;
|
package/shaders/ToonShader.js
CHANGED
@@ -1,188 +1,112 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
import { Vector3, Color } from 'three';
|
2
|
+
|
3
|
+
/**
|
4
|
+
* Currently contains:
|
5
|
+
*
|
6
|
+
* toon1
|
7
|
+
* toon2
|
8
|
+
* hatching
|
9
|
+
* dotted
|
10
|
+
*/
|
11
|
+
|
4
12
|
const ToonShader1 = {
|
5
13
|
uniforms: {
|
6
|
-
uDirLightPos: {
|
7
|
-
|
8
|
-
|
9
|
-
|
14
|
+
uDirLightPos: {
|
15
|
+
value: new Vector3()
|
16
|
+
},
|
17
|
+
uDirLightColor: {
|
18
|
+
value: new Color(0xeeeeee)
|
19
|
+
},
|
20
|
+
uAmbientLightColor: {
|
21
|
+
value: new Color(0x050505)
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},
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uBaseColor: {
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value: new Color(0xffffff)
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}
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vertexShader: [
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"varying vec3 vRefract;",
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"void main() {",
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" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
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" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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" vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
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" vNormal = normalize( normalMatrix * normal );",
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" vec3 I = worldPosition.xyz - cameraPosition;",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform vec3 uDirLightPos;",
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"varying vec3 vNormal;",
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"varying vec3 vRefract;",
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"void main() {",
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" float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
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" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
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" float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
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" intensity += length(lightWeighting) * 0.2;",
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" float cameraWeighting = dot( normalize( vNormal ), vRefract );",
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" intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
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" intensity = intensity * 0.2 + 0.3;",
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" if ( intensity < 0.50 ) {",
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" gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
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" } else {",
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" gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
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"}",
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"}"
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].join("\n")
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vertexShader: ['varying vec3 vNormal;', 'varying vec3 vRefract;', 'void main() {', ' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );', ' vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );', ' vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );', ' vNormal = normalize( normalMatrix * normal );', ' vec3 I = worldPosition.xyz - cameraPosition;', ' vRefract = refract( normalize( I ), worldNormal, 1.02 );', ' gl_Position = projectionMatrix * mvPosition;', '}'].join('\n'),
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fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'varying vec3 vRefract;', 'void main() {', ' float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);', ' vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', ' float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );', ' intensity += length(lightWeighting) * 0.2;', ' float cameraWeighting = dot( normalize( vNormal ), vRefract );', ' intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );', ' intensity = intensity * 0.2 + 0.3;', ' if ( intensity < 0.50 ) {', ' gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );', ' } else {', ' gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );', '}', '}'].join('\n')
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};
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const ToonShader2 = {
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uniforms: {
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uDirLightPos: {
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uDirLightPos: {
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value: new Vector3()
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},
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uDirLightColor: {
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value: new Color(0xeeeeee)
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},
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uAmbientLightColor: {
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value: new Color(0x050505)
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},
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uBaseColor: {
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value: new Color(0xeeeeee)
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},
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uLineColor1: {
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value: new Color(0x808080)
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},
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uLineColor2: {
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value: new Color(0x000000)
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},
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uLineColor3: {
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value: new Color(0x000000)
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},
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uLineColor4: {
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value: new Color(0x000000)
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}
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},
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vertexShader: [
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"void main() {",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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" vNormal = normalize( normalMatrix * normal );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform vec3 uBaseColor;",
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"uniform vec3 uLineColor1;",
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"uniform vec3 uLineColor2;",
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"uniform vec3 uLineColor3;",
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"uniform vec3 uLineColor4;",
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"uniform vec3 uDirLightPos;",
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"uniform vec3 uDirLightColor;",
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"uniform vec3 uAmbientLightColor;",
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"varying vec3 vNormal;",
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"void main() {",
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" float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
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" float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
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" gl_FragColor = vec4( uBaseColor, 1.0 );",
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" if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
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" gl_FragColor *= vec4( uLineColor1, 1.0 );",
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" }",
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" if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
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" gl_FragColor *= vec4( uLineColor2, 1.0 );",
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" }",
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"}"
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].join("\n")
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vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
|
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fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', ' float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);', ' float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);', ' gl_FragColor = vec4( uBaseColor, 1.0 );', ' if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {', ' gl_FragColor *= vec4( uLineColor1, 1.0 );', ' }', ' if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {', ' gl_FragColor *= vec4( uLineColor2, 1.0 );', ' }', '}'].join('\n')
|
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};
|
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const ToonShaderHatching = {
|
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uniforms: {
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uDirLightPos: {
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uDirLightPos: {
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value: new Vector3()
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},
|
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uDirLightColor: {
|
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value: new Color(0xeeeeee)
|
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},
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uAmbientLightColor: {
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value: new Color(0x050505)
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},
|
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uBaseColor: {
|
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value: new Color(0xffffff)
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},
|
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uLineColor1: {
|
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value: new Color(0x000000)
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},
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uLineColor2: {
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value: new Color(0x000000)
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},
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uLineColor3: {
|
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value: new Color(0x000000)
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},
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uLineColor4: {
|
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value: new Color(0x000000)
|
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}
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},
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vertexShader: [
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"void main() {",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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" vNormal = normalize( normalMatrix * normal );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform vec3 uBaseColor;",
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"uniform vec3 uLineColor1;",
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"uniform vec3 uLineColor2;",
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"uniform vec3 uLineColor3;",
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"uniform vec3 uLineColor4;",
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"uniform vec3 uDirLightPos;",
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"uniform vec3 uDirLightColor;",
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"uniform vec3 uAmbientLightColor;",
|
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|
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"varying vec3 vNormal;",
|
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"void main() {",
|
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" float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
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" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
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" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
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|
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" if ( length(lightWeighting) < 1.00 ) {",
|
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" if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
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" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
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" }",
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" }",
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|
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" if ( length(lightWeighting) < 0.75 ) {",
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|
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" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
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" gl_FragColor = vec4( uLineColor2, 1.0 );",
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" }",
|
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" }",
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" if ( length(lightWeighting) < 0.50 ) {",
|
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|
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" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
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" gl_FragColor = vec4( uLineColor3, 1.0 );",
|
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" }",
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" }",
|
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|
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" if ( length(lightWeighting) < 0.3465 ) {",
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|
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" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
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" gl_FragColor = vec4( uLineColor4, 1.0 );",
|
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|
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" }",
|
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|
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" }",
|
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|
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"}"
|
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|
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].join("\n")
|
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|
+
vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
|
88
|
+
fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', ' float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);', ' vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', ' gl_FragColor = vec4( uBaseColor, 1.0 );', ' if ( length(lightWeighting) < 1.00 ) {', ' if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.75 ) {', ' if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor2, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.50 ) {', ' if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor3, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.3465 ) {', ' if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor4, 1.0 );', ' }', ' }', '}'].join('\n')
|
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89
|
};
|
143
90
|
const ToonShaderDotted = {
|
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91
|
uniforms: {
|
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uDirLightPos: {
|
146
|
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|
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|
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uDirLightPos: {
|
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value: new Vector3()
|
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},
|
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uDirLightColor: {
|
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value: new Color(0xeeeeee)
|
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+
},
|
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|
+
uAmbientLightColor: {
|
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value: new Color(0x050505)
|
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+
},
|
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uBaseColor: {
|
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value: new Color(0xffffff)
|
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|
+
},
|
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|
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uLineColor1: {
|
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|
+
value: new Color(0x000000)
|
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|
+
}
|
150
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|
},
|
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|
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vertexShader: [
|
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|
-
|
153
|
-
"void main() {",
|
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|
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
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|
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" vNormal = normalize( normalMatrix * normal );",
|
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|
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"}"
|
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|
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].join("\n"),
|
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|
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fragmentShader: [
|
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|
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"uniform vec3 uBaseColor;",
|
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|
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"uniform vec3 uLineColor1;",
|
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|
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"uniform vec3 uLineColor2;",
|
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|
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"uniform vec3 uLineColor3;",
|
163
|
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"uniform vec3 uLineColor4;",
|
164
|
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"uniform vec3 uDirLightPos;",
|
165
|
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"uniform vec3 uDirLightColor;",
|
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|
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"uniform vec3 uAmbientLightColor;",
|
167
|
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"varying vec3 vNormal;",
|
168
|
-
"void main() {",
|
169
|
-
"float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
170
|
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"vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
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|
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"gl_FragColor = vec4( uBaseColor, 1.0 );",
|
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|
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"if ( length(lightWeighting) < 1.00 ) {",
|
173
|
-
" if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
|
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|
-
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
175
|
-
" }",
|
176
|
-
" }",
|
177
|
-
" if ( length(lightWeighting) < 0.50 ) {",
|
178
|
-
" if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
|
179
|
-
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
180
|
-
" }",
|
181
|
-
" }",
|
182
|
-
"}"
|
183
|
-
].join("\n")
|
108
|
+
vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
|
109
|
+
fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', 'float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);', 'vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', 'gl_FragColor = vec4( uBaseColor, 1.0 );', 'if ( length(lightWeighting) < 1.00 ) {', ' if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.50 ) {', ' if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', '}'].join('\n')
|
184
110
|
};
|
185
|
-
|
186
|
-
|
187
|
-
exports.ToonShaderDotted = ToonShaderDotted;
|
188
|
-
exports.ToonShaderHatching = ToonShaderHatching;
|
111
|
+
|
112
|
+
export { ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{texture:{value:null},delta:{value:new(require("three").Vector2)(1,1)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#define ITERATIONS 10.0","uniform sampler2D texture;","uniform vec2 delta;","varying vec2 vUv;","void main() {","\tvec4 color = vec4( 0.0 );","\tfloat total = 0.0;","\tfloat offset = rand( vUv );","\tfor ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {","\t\tfloat percent = ( t + offset - 0.5 ) / ITERATIONS;","\t\tfloat weight = 1.0 - abs( percent );","\t\tcolor += texture2D( texture, vUv + delta * percent ) * weight;","\t\ttotal += weight;","\t}","\tgl_FragColor = color / total;","}"].join("\n")};exports.TriangleBlurShader=t;
|
@@ -1,36 +1,27 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
import { Vector2 } from 'three';
|
2
|
+
|
3
|
+
/**
|
4
|
+
* Triangle blur shader
|
5
|
+
* based on glfx.js triangle blur shader
|
6
|
+
* https://github.com/evanw/glfx.js
|
7
|
+
*
|
8
|
+
* A basic blur filter, which convolves the image with a
|
9
|
+
* pyramid filter. The pyramid filter is separable and is applied as two
|
10
|
+
* perpendicular triangle filters.
|
11
|
+
*/
|
12
|
+
|
4
13
|
const TriangleBlurShader = {
|
5
14
|
uniforms: {
|
6
|
-
texture: {
|
7
|
-
|
15
|
+
texture: {
|
16
|
+
value: null
|
17
|
+
},
|
18
|
+
delta: {
|
19
|
+
value: new Vector2(1, 1)
|
20
|
+
}
|
8
21
|
},
|
9
|
-
vertexShader: [
|
10
|
-
|
11
|
-
|
12
|
-
" vUv = uv;",
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
-
"}"
|
15
|
-
].join("\n"),
|
16
|
-
fragmentShader: [
|
17
|
-
"#include <common>",
|
18
|
-
"#define ITERATIONS 10.0",
|
19
|
-
"uniform sampler2D texture;",
|
20
|
-
"uniform vec2 delta;",
|
21
|
-
"varying vec2 vUv;",
|
22
|
-
"void main() {",
|
23
|
-
" vec4 color = vec4( 0.0 );",
|
24
|
-
" float total = 0.0;",
|
25
|
-
" float offset = rand( vUv );",
|
26
|
-
" for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
|
27
|
-
" float percent = ( t + offset - 0.5 ) / ITERATIONS;",
|
28
|
-
" float weight = 1.0 - abs( percent );",
|
29
|
-
" color += texture2D( texture, vUv + delta * percent ) * weight;",
|
30
|
-
" total += weight;",
|
31
|
-
" }",
|
32
|
-
" gl_FragColor = color / total;",
|
33
|
-
"}"
|
34
|
-
].join("\n")
|
22
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
23
|
+
fragmentShader: ['#include <common>', '#define ITERATIONS 10.0', 'uniform sampler2D texture;', 'uniform vec2 delta;', 'varying vec2 vUv;', 'void main() {', ' vec4 color = vec4( 0.0 );', ' float total = 0.0;', // randomize the lookup values to hide the fixed number of samples
|
24
|
+
' float offset = rand( vUv );', ' for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {', ' float percent = ( t + offset - 0.5 ) / ITERATIONS;', ' float weight = 1.0 - abs( percent );', ' color += texture2D( texture, vUv + delta * percent ) * weight;', ' total += weight;', ' }', ' gl_FragColor = color / total;', '}'].join('\n')
|
35
25
|
};
|
36
|
-
|
26
|
+
|
27
|
+
export { TriangleBlurShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","#include <packing>","void main() {","\tfloat depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );","\tgl_FragColor = vec4( vec3( depth ), opacity );","}"].join("\n")};exports.UnpackDepthRGBAShader=e;
|
@@ -1,26 +1,18 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
/**
|
2
|
+
* Unpack RGBA depth shader
|
3
|
+
* - show RGBA encoded depth as monochrome color
|
4
|
+
*/
|
3
5
|
const UnpackDepthRGBAShader = {
|
4
6
|
uniforms: {
|
5
|
-
tDiffuse: {
|
6
|
-
|
7
|
+
tDiffuse: {
|
8
|
+
value: null
|
9
|
+
},
|
10
|
+
opacity: {
|
11
|
+
value: 1.0
|
12
|
+
}
|
7
13
|
},
|
8
|
-
vertexShader: [
|
9
|
-
|
10
|
-
"void main() {",
|
11
|
-
" vUv = uv;",
|
12
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
-
"}"
|
14
|
-
].join("\n"),
|
15
|
-
fragmentShader: [
|
16
|
-
"uniform float opacity;",
|
17
|
-
"uniform sampler2D tDiffuse;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"#include <packing>",
|
20
|
-
"void main() {",
|
21
|
-
" float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
|
22
|
-
" gl_FragColor = vec4( vec3( depth ), opacity );",
|
23
|
-
"}"
|
24
|
-
].join("\n")
|
14
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
15
|
+
fragmentShader: ['uniform float opacity;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', '#include <packing>', 'void main() {', ' float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );', ' gl_FragColor = vec4( vec3( depth ), opacity );', '}'].join('\n')
|
25
16
|
};
|
26
|
-
|
17
|
+
|
18
|
+
export { UnpackDepthRGBAShader };
|