three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const r=(t=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3)=>{const l=p/2,c=[new e.Vector3(t.x-l,t.y,t.z-l),new e.Vector3(t.x-l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z-l)],u=[c[y],c[n],c[s],c[a]];if(0<=--o){const e=[];return Array.prototype.push.apply(e,r(u[0],l,o,y,a,s,n)),Array.prototype.push.apply(e,r(u[1],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[2],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[3],l,o,s,n,y,a)),e}return u},t=(r=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3,l=4,c=5,u=6,h=7)=>{const A=p/2,i=[new e.Vector3(r.x-A,r.y+A,r.z-A),new e.Vector3(r.x-A,r.y+A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z-A)],x=[i[y],i[n],i[s],i[a],i[l],i[c],i[u],i[h]];if(--o>=0){const e=[];return Array.prototype.push.apply(e,t(x[0],A,o,y,a,l,h,u,c,s,n)),Array.prototype.push.apply(e,t(x[1],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[2],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[3],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[4],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[5],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[6],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[7],A,o,u,c,s,n,y,a,l,h)),e}return x},p={hilbert3D:t,gosper:(e=1)=>function(e){let r=0,t=0,p=0;const o=[0,0,0],y=e.fractal;for(let n=0,s=y.length;n<s;n++){const s=y[n];"+"===s?p+=e.angle:"-"===s?p-=e.angle:"F"===s&&(r+=e.size*Math.cos(p),t+=-e.size*Math.sin(p),o.push(r,t,0))}return o}({fractal:function(e){let r="",t=e.axiom;for(let p=0,o=e.steps;0<=o?p<o:p>o;0<=o?p++:p--){r="";for(let p=0,o=t.length;p<o;p++){const o=t[p];o in e.rules?r+=e.rules[o]:r+=o}t=r}return r}({axiom:"A",steps:4,rules:{A:"A+BF++BF-FA--FAFA-BF+",B:"-FA+BFBF++BF+FA--FA-B"}}),size:e,angle:Math.PI/3}),hilbert2D:r};exports.GeometryUtils=p;
@@ -1,38 +1,65 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const hilbert2D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
1
+ import { Vector3 } from 'three';
2
+
3
+ /**
4
+ * Generates 2D-Coordinates in a very fast way.
5
+ *
6
+ * Based on work by:
7
+ * @link http://www.openprocessing.org/sketch/15493
8
+ *
9
+ * @param center Center of Hilbert curve.
10
+ * @param size Total width of Hilbert curve.
11
+ * @param iterations Number of subdivisions.
12
+ * @param v0 Corner index -X, -Z.
13
+ * @param v1 Corner index -X, +Z.
14
+ * @param v2 Corner index +X, +Z.
15
+ * @param v3 Corner index +X, -Z.
16
+ */
17
+
18
+ const hilbert2D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
19
+ // Default Vars
5
20
  const half = size / 2;
6
- const vec_s = [
7
- new THREE.Vector3(center.x - half, center.y, center.z - half),
8
- new THREE.Vector3(center.x - half, center.y, center.z + half),
9
- new THREE.Vector3(center.x + half, center.y, center.z + half),
10
- new THREE.Vector3(center.x + half, center.y, center.z - half)
11
- ];
12
- const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]];
21
+ const vec_s = [new Vector3(center.x - half, center.y, center.z - half), new Vector3(center.x - half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z - half)];
22
+ const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]]; // Recurse iterations
23
+
13
24
  if (0 <= --iterations) {
14
25
  const tmp = [];
15
26
  Array.prototype.push.apply(tmp, hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
16
27
  Array.prototype.push.apply(tmp, hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
17
28
  Array.prototype.push.apply(tmp, hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
18
- Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3));
29
+ Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3)); // Return recursive call
30
+
19
31
  return tmp;
20
- }
32
+ } // Return complete Hilbert Curve.
33
+
34
+
21
35
  return vec;
22
36
  };
23
- const hilbert3D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
37
+ /**
38
+ * Generates 3D-Coordinates in a very fast way.
39
+ *
40
+ * Based on work by:
41
+ * @link http://www.openprocessing.org/visuals/?visualID=15599
42
+ *
43
+ * @param center Center of Hilbert curve.
44
+ * @param size Total width of Hilbert curve.
45
+ * @param iterations Number of subdivisions.
46
+ * @param v0 Corner index -X, +Y, -Z.
47
+ * @param v1 Corner index -X, +Y, +Z.
48
+ * @param v2 Corner index -X, -Y, +Z.
49
+ * @param v3 Corner index -X, -Y, -Z.
50
+ * @param v4 Corner index +X, -Y, -Z.
51
+ * @param v5 Corner index +X, -Y, +Z.
52
+ * @param v6 Corner index +X, +Y, +Z.
53
+ * @param v7 Corner index +X, +Y, -Z.
54
+ */
55
+
56
+
57
+ const hilbert3D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
58
+ // Default Vars
24
59
  const half = size / 2;
25
- const vec_s = [
26
- new THREE.Vector3(center.x - half, center.y + half, center.z - half),
27
- new THREE.Vector3(center.x - half, center.y + half, center.z + half),
28
- new THREE.Vector3(center.x - half, center.y - half, center.z + half),
29
- new THREE.Vector3(center.x - half, center.y - half, center.z - half),
30
- new THREE.Vector3(center.x + half, center.y - half, center.z - half),
31
- new THREE.Vector3(center.x + half, center.y - half, center.z + half),
32
- new THREE.Vector3(center.x + half, center.y + half, center.z + half),
33
- new THREE.Vector3(center.x + half, center.y + half, center.z - half)
34
- ];
35
- const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]];
60
+ const vec_s = [new Vector3(center.x - half, center.y + half, center.z - half), new Vector3(center.x - half, center.y + half, center.z + half), new Vector3(center.x - half, center.y - half, center.z + half), new Vector3(center.x - half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z + half), new Vector3(center.x + half, center.y + half, center.z + half), new Vector3(center.x + half, center.y + half, center.z - half)];
61
+ const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]]; // Recurse iterations
62
+
36
63
  if (--iterations >= 0) {
37
64
  const tmp = [];
38
65
  Array.prototype.push.apply(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1));
@@ -42,67 +69,93 @@ const hilbert3D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations =
42
69
  Array.prototype.push.apply(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
43
70
  Array.prototype.push.apply(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
44
71
  Array.prototype.push.apply(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
45
- Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7));
72
+ Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7)); // Return recursive call
73
+
46
74
  return tmp;
47
- }
75
+ } // Return complete Hilbert Curve.
76
+
77
+
48
78
  return vec;
49
79
  };
80
+ /**
81
+ * Generates a Gosper curve (lying in the XY plane)
82
+ *
83
+ * https://gist.github.com/nitaku/6521802
84
+ *
85
+ * @param size The size of a single gosper island.
86
+ */
87
+
88
+
50
89
  const gosper = (size = 1) => {
51
90
  function fractalize(config) {
52
- let output = "";
91
+ let output = '';
53
92
  let input = config.axiom;
93
+
54
94
  for (let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i++ : i--) {
55
- output = "";
95
+ output = '';
96
+
56
97
  for (let j = 0, jl = input.length; j < jl; j++) {
57
98
  const char = input[j];
99
+
58
100
  if (char in config.rules) {
59
101
  output += config.rules[char];
60
102
  } else {
61
103
  output += char;
62
104
  }
63
105
  }
106
+
64
107
  input = output;
65
108
  }
109
+
66
110
  return output;
67
111
  }
112
+
68
113
  function toPoints(config) {
69
114
  let currX = 0;
70
115
  let currY = 0;
71
116
  let angle = 0;
72
117
  const path = [0, 0, 0];
73
118
  const fractal = config.fractal;
119
+
74
120
  for (let i = 0, l = fractal.length; i < l; i++) {
75
121
  const char = fractal[i];
76
- if (char === "+") {
122
+
123
+ if (char === '+') {
77
124
  angle += config.angle;
78
- } else if (char === "-") {
125
+ } else if (char === '-') {
79
126
  angle -= config.angle;
80
- } else if (char === "F") {
127
+ } else if (char === 'F') {
81
128
  currX += config.size * Math.cos(angle);
82
129
  currY += -config.size * Math.sin(angle);
83
130
  path.push(currX, currY, 0);
84
131
  }
85
132
  }
133
+
86
134
  return path;
87
- }
88
- const gosper2 = fractalize({
89
- axiom: "A",
135
+ } //
136
+
137
+
138
+ const gosper = fractalize({
139
+ axiom: 'A',
90
140
  steps: 4,
91
141
  rules: {
92
- A: "A+BF++BF-FA--FAFA-BF+",
93
- B: "-FA+BFBF++BF+FA--FA-B"
142
+ A: 'A+BF++BF-FA--FAFA-BF+',
143
+ B: '-FA+BFBF++BF+FA--FA-B'
94
144
  }
95
145
  });
96
146
  const points = toPoints({
97
- fractal: gosper2,
98
- size,
99
- angle: Math.PI / 3
147
+ fractal: gosper,
148
+ size: size,
149
+ angle: Math.PI / 3 // 60 degrees
150
+
100
151
  });
101
152
  return points;
102
153
  };
154
+
103
155
  const GeometryUtils = {
104
156
  hilbert3D,
105
157
  gosper,
106
158
  hilbert2D
107
159
  };
108
- exports.GeometryUtils = GeometryUtils;
160
+
161
+ export { GeometryUtils };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-971dfde3.js");require("../types/helpers.cjs.js");exports.LDrawUtils=class{static mergeObject(e){function i(r,e,i,n){const a=new t.BufferGeometry,o=r.getAttribute("position").array,s=3===i?r.getAttribute("normal").array:null,u=Math.min(e.count,Math.floor(o.length/3)-e.start),l=3*e.start,c=3*(e.start+u),f=o.subarray(l,c),m=null!==s?s.subarray(l,c):null;if(a.setAttribute("position",new t.BufferAttribute(f,3)),null!==m&&a.setAttribute("normal",new t.BufferAttribute(m,3)),n){const e=r.getAttribute("control0").array.subarray(l,c),i=r.getAttribute("control1").array.subarray(l,c),n=r.getAttribute("direction").array.subarray(l,c);a.setAttribute("control0",new t.BufferAttribute(e,3,!1)),a.setAttribute("control1",new t.BufferAttribute(i,3,!1)),a.setAttribute("direction",new t.BufferAttribute(n,3,!1))}return a}function n(t,r,e){const i=e[t.uuid];i?i.arr.push(r):e[t.uuid]={mat:t,arr:[r]}}function a(t,r){if(!t)return;const e=t.array,i=Math.floor(e.length/3);let n=0;for(let t=0;t<i;t++){const t=e[n],i=e[n+1],a=e[n+2];e[n]=e[n+3],e[n+1]=e[n+4],e[n+2]=e[n+5],e[n+3]=t,e[n+4]=i,e[n+5]=a,n+=3*r}}const o={},s={},u={};e.updateMatrixWorld(!0);const l=new t.Matrix3;e.traverse((t=>{if(t.isMesh|t.isLineSegments){const r=t.isMesh?3:2,e=t.geometry.clone();t.matrixWorld.determinant()<0&&(a(e.attributes.position,r),a(e.attributes.normal,r)),e.applyMatrix4(t.matrixWorld),t.isConditionalLine&&(e.attributes.control0.applyMatrix4(t.matrixWorld),e.attributes.control1.applyMatrix4(t.matrixWorld),l.getNormalMatrix(t.matrixWorld),e.attributes.direction.applyNormalMatrix(l));const c=t.isMesh?o:t.isConditionalLine?u:s;if(Array.isArray(t.material))for(const a in e.groups){const o=e.groups[a];n(t.material[o.materialIndex],i(e,o,r,t.isConditionalLine),c)}else n(t.material,e,c)}}));const c=new t.Group,f=Object.keys(o);for(const e in f){const i=o[f[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.Mesh(n,i.mat))}const m=Object.keys(s);for(const e in m){const i=s[m[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.LineSegments(n,i.mat))}const b=Object.keys(u);for(const e in b){const i=u[b[e]],n=r.mergeBufferGeometries(i.arr),a=new t.LineSegments(n,i.mat);a.isConditionalLine=!0,c.add(a)}return c.userData.constructionStep=0,c.userData.numConstructionSteps=1,c}};
@@ -0,0 +1,5 @@
1
+ import { Group, Object3D } from 'three';
2
+
3
+ export namespace LDrawUtils {
4
+ function mergeObject(object: Object3D): Group;
5
+ }
@@ -0,0 +1,144 @@
1
+ import { Matrix3, Group, Mesh, LineSegments, BufferGeometry, BufferAttribute } from 'three';
2
+ import { m as mergeBufferGeometries } from '../BufferGeometryUtils-1a7a235c.js';
3
+ import '../types/helpers.js';
4
+
5
+ class LDrawUtils {
6
+ static mergeObject(object) {
7
+ // Merges geometries in object by materials and returns new object. Use on not indexed geometries.
8
+ // The object buffers reference the old object ones.
9
+ // Special treatment is done to the conditional lines generated by LDrawLoader.
10
+ function extractGroup(geometry, group, elementSize, isConditionalLine) {
11
+ // Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
12
+ const newGeometry = new BufferGeometry();
13
+ const originalPositions = geometry.getAttribute('position').array;
14
+ const originalNormals = elementSize === 3 ? geometry.getAttribute('normal').array : null;
15
+ const numVertsGroup = Math.min(group.count, Math.floor(originalPositions.length / 3) - group.start);
16
+ const vertStart = group.start * 3;
17
+ const vertEnd = (group.start + numVertsGroup) * 3;
18
+ const positions = originalPositions.subarray(vertStart, vertEnd);
19
+ const normals = originalNormals !== null ? originalNormals.subarray(vertStart, vertEnd) : null;
20
+ newGeometry.setAttribute('position', new BufferAttribute(positions, 3));
21
+ if (normals !== null) newGeometry.setAttribute('normal', new BufferAttribute(normals, 3));
22
+
23
+ if (isConditionalLine) {
24
+ const controlArray0 = geometry.getAttribute('control0').array.subarray(vertStart, vertEnd);
25
+ const controlArray1 = geometry.getAttribute('control1').array.subarray(vertStart, vertEnd);
26
+ const directionArray = geometry.getAttribute('direction').array.subarray(vertStart, vertEnd);
27
+ newGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false));
28
+ newGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false));
29
+ newGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false));
30
+ }
31
+
32
+ return newGeometry;
33
+ }
34
+
35
+ function addGeometry(mat, geometry, geometries) {
36
+ const geoms = geometries[mat.uuid];
37
+
38
+ if (!geoms) {
39
+ geometries[mat.uuid] = {
40
+ mat: mat,
41
+ arr: [geometry]
42
+ };
43
+ } else {
44
+ geoms.arr.push(geometry);
45
+ }
46
+ }
47
+
48
+ function permuteAttribute(attribute, elemSize) {
49
+ // Permutes first two vertices of each attribute element
50
+ if (!attribute) return;
51
+ const verts = attribute.array;
52
+ const numVerts = Math.floor(verts.length / 3);
53
+ let offset = 0;
54
+
55
+ for (let i = 0; i < numVerts; i++) {
56
+ const x = verts[offset];
57
+ const y = verts[offset + 1];
58
+ const z = verts[offset + 2];
59
+ verts[offset] = verts[offset + 3];
60
+ verts[offset + 1] = verts[offset + 4];
61
+ verts[offset + 2] = verts[offset + 5];
62
+ verts[offset + 3] = x;
63
+ verts[offset + 4] = y;
64
+ verts[offset + 5] = z;
65
+ offset += elemSize * 3;
66
+ }
67
+ } // Traverse the object hierarchy collecting geometries and transforming them to world space
68
+
69
+
70
+ const meshGeometries = {};
71
+ const linesGeometries = {};
72
+ const condLinesGeometries = {};
73
+ object.updateMatrixWorld(true);
74
+ const normalMatrix = new Matrix3();
75
+ object.traverse(c => {
76
+ if (c.isMesh | c.isLineSegments) {
77
+ const elemSize = c.isMesh ? 3 : 2;
78
+ const geometry = c.geometry.clone();
79
+ const matrixIsInverted = c.matrixWorld.determinant() < 0;
80
+
81
+ if (matrixIsInverted) {
82
+ permuteAttribute(geometry.attributes.position, elemSize);
83
+ permuteAttribute(geometry.attributes.normal, elemSize);
84
+ }
85
+
86
+ geometry.applyMatrix4(c.matrixWorld);
87
+
88
+ if (c.isConditionalLine) {
89
+ geometry.attributes.control0.applyMatrix4(c.matrixWorld);
90
+ geometry.attributes.control1.applyMatrix4(c.matrixWorld);
91
+ normalMatrix.getNormalMatrix(c.matrixWorld);
92
+ geometry.attributes.direction.applyNormalMatrix(normalMatrix);
93
+ }
94
+
95
+ const geometries = c.isMesh ? meshGeometries : c.isConditionalLine ? condLinesGeometries : linesGeometries;
96
+
97
+ if (Array.isArray(c.material)) {
98
+ for (const groupIndex in geometry.groups) {
99
+ const group = geometry.groups[groupIndex];
100
+ const mat = c.material[group.materialIndex];
101
+ const newGeometry = extractGroup(geometry, group, elemSize, c.isConditionalLine);
102
+ addGeometry(mat, newGeometry, geometries);
103
+ }
104
+ } else {
105
+ addGeometry(c.material, geometry, geometries);
106
+ }
107
+ }
108
+ }); // Create object with merged geometries
109
+
110
+ const mergedObject = new Group();
111
+ const meshMaterialsIds = Object.keys(meshGeometries);
112
+
113
+ for (const i in meshMaterialsIds) {
114
+ const meshGeometry = meshGeometries[meshMaterialsIds[i]];
115
+ const mergedGeometry = mergeBufferGeometries(meshGeometry.arr);
116
+ mergedObject.add(new Mesh(mergedGeometry, meshGeometry.mat));
117
+ }
118
+
119
+ const linesMaterialsIds = Object.keys(linesGeometries);
120
+
121
+ for (const i in linesMaterialsIds) {
122
+ const lineGeometry = linesGeometries[linesMaterialsIds[i]];
123
+ const mergedGeometry = mergeBufferGeometries(lineGeometry.arr);
124
+ mergedObject.add(new LineSegments(mergedGeometry, lineGeometry.mat));
125
+ }
126
+
127
+ const condLinesMaterialsIds = Object.keys(condLinesGeometries);
128
+
129
+ for (const i in condLinesMaterialsIds) {
130
+ const condLineGeometry = condLinesGeometries[condLinesMaterialsIds[i]];
131
+ const mergedGeometry = mergeBufferGeometries(condLineGeometry.arr);
132
+ const condLines = new LineSegments(mergedGeometry, condLineGeometry.mat);
133
+ condLines.isConditionalLine = true;
134
+ mergedObject.add(condLines);
135
+ }
136
+
137
+ mergedObject.userData.constructionStep = 0;
138
+ mergedObject.userData.numConstructionSteps = 1;
139
+ return mergedObject;
140
+ }
141
+
142
+ }
143
+
144
+ export { LDrawUtils };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t,e=require("three"),n=((t=new e.RawShaderMaterial({uniforms:{roughnessMap:{value:null},normalMap:{value:null},texelSize:{value:new e.Vector2(1,1)}},vertexShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t\t}\n\t\t",fragmentShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tuniform sampler2D roughnessMap;\n\t\t\tuniform sampler2D normalMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\n\t\t\tvec4 envMapTexelToLinear( vec4 a ) { return a; }\n\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tfloat roughnessToVariance( float roughness ) {\n\n\t\t\t\tfloat variance = 0.0;\n\n\t\t\t\tif ( roughness >= r1 ) {\n\n\t\t\t\t\tvariance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;\n\n\t\t\t\t} else if ( roughness >= r4 ) {\n\n\t\t\t\t\tvariance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;\n\n\t\t\t\t} else if ( roughness >= r5 ) {\n\n\t\t\t\t\tvariance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfloat roughness2 = roughness * roughness;\n\n\t\t\t\t\tvariance = 1.79 * roughness2 * roughness2;\n\n\t\t\t\t}\n\n\t\t\t\treturn variance;\n\n\t\t\t}\n\n\t\t\tfloat varianceToRoughness( float variance ) {\n\n\t\t\t\tfloat roughness = 0.0;\n\n\t\t\t\tif ( variance >= v1 ) {\n\n\t\t\t\t\troughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;\n\n\t\t\t\t} else if ( variance >= v4 ) {\n\n\t\t\t\t\troughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;\n\n\t\t\t\t} else if ( variance >= v5 ) {\n\n\t\t\t\t\troughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\troughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79\n\n\t\t\t\t}\n\n\t\t\t\treturn roughness;\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );\n\n\t\t\t\tif ( texelSize.x == 0.0 ) return;\n\n\t\t\t\tfloat roughness = gl_FragColor.g;\n\n\t\t\t\tfloat variance = roughnessToVariance( roughness );\n\n\t\t\t\tvec3 avgNormal;\n\n\t\t\t\tfor ( float x = - 1.0; x < 2.0; x += 2.0 ) {\n\n\t\t\t\t\tfor ( float y = - 1.0; y < 2.0; y += 2.0 ) {\n\n\t\t\t\t\t\tvec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;\n\n\t\t\t\t\t\tavgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tvariance += 1.0 - 0.25 * length( avgNormal );\n\n\t\t\t\tgl_FragColor.g = varianceToRoughness( variance );\n\n\t\t\t}\n\t\t",blending:e.NoBlending,depthTest:!1,depthWrite:!1})).type="RoughnessMipmapper",t),r=new e.Mesh(new e.PlaneGeometry(2,2),n),a=new e.OrthographicCamera(0,1,0,1,0,1),s=null,o=null;function i(t){(o=t).compile(r,a)}i.prototype={constructor:i,generateMipmaps:function(t){if("roughnessMap"in t!=!1){var{roughnessMap:i,normalMap:u}=t;if(null!==i&&null!==u&&i.generateMipmaps&&!t.userData.roughnessUpdated){t.userData.roughnessUpdated=!0;var l=Math.max(i.image.width,u.image.width),v=Math.max(i.image.height,u.image.height);if(e.MathUtils.isPowerOfTwo(l)&&e.MathUtils.isPowerOfTwo(v)){var g=o.getRenderTarget(),p=o.autoClear;if(o.autoClear=!1,null!==s&&s.width===l&&s.height===v||(null!==s&&s.dispose(),(s=new e.WebGLRenderTarget(l,v,{depthBuffer:!1})).scissorTest=!0),l!==i.image.width||v!==i.image.height){var h={wrapS:i.wrapS,wrapT:i.wrapT,magFilter:i.magFilter,minFilter:i.minFilter,depthBuffer:!1},m=new e.WebGLRenderTarget(l,v,h);m.texture.generateMipmaps=!0,o.setRenderTarget(m),t.roughnessMap=m.texture,t.metalnessMap==i&&(t.metalnessMap=t.roughnessMap),t.aoMap==i&&(t.aoMap=t.roughnessMap)}n.uniforms.roughnessMap.value=i,n.uniforms.normalMap.value=u;var c=new e.Vector2(0,0),f=n.uniforms.texelSize.value;for(let e=0;l>=1&&v>=1;++e,l/=2,v/=2)f.set(1/l,1/v),0==e&&f.set(0,0),s.viewport.set(c.x,c.y,l,v),s.scissor.set(c.x,c.y,l,v),o.setRenderTarget(s),o.render(r,a),o.copyFramebufferToTexture(c,t.roughnessMap,e),n.uniforms.roughnessMap.value=t.roughnessMap;i!==t.roughnessMap&&i.dispose(),o.setRenderTarget(g),o.autoClear=p}}}},dispose:function(){n.dispose(),r.geometry.dispose(),null!=s&&s.dispose()}},exports.RoughnessMipmapper=i;
@@ -1,40 +1,59 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Mesh, PlaneGeometry, OrthographicCamera, MathUtils, WebGLRenderTarget, Vector2, RawShaderMaterial, NoBlending } from 'three';
2
+
3
+ /**
4
+ * This class generates custom mipmaps for a roughness map by encoding the lost variation in the
5
+ * normal map mip levels as increased roughness in the corresponding roughness mip levels. This
6
+ * helps with rendering accuracy for MeshStandardMaterial, and also helps with anti-aliasing when
7
+ * using PMREM. If the normal map is larger than the roughness map, the roughness map will be
8
+ * enlarged to match the dimensions of the normal map.
9
+ */
10
+
4
11
  var _mipmapMaterial = _getMipmapMaterial();
5
- var _mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _mipmapMaterial);
6
- var _flatCamera = new THREE.OrthographicCamera(0, 1, 0, 1, 0, 1);
12
+
13
+ var _mesh = new Mesh(new PlaneGeometry(2, 2), _mipmapMaterial);
14
+
15
+ var _flatCamera = new OrthographicCamera(0, 1, 0, 1, 0, 1);
16
+
7
17
  var _tempTarget = null;
8
18
  var _renderer = null;
19
+
9
20
  function RoughnessMipmapper(renderer) {
10
21
  _renderer = renderer;
22
+
11
23
  _renderer.compile(_mesh, _flatCamera);
12
24
  }
25
+
13
26
  RoughnessMipmapper.prototype = {
14
27
  constructor: RoughnessMipmapper,
15
- generateMipmaps: function(material) {
16
- if ("roughnessMap" in material === false)
17
- return;
18
- var { roughnessMap, normalMap } = material;
28
+ generateMipmaps: function (material) {
29
+ if ('roughnessMap' in material === false) return;
30
+ var {
31
+ roughnessMap,
32
+ normalMap
33
+ } = material;
34
+
19
35
  if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) {
20
36
  return;
21
37
  }
38
+
22
39
  material.userData.roughnessUpdated = true;
23
40
  var width = Math.max(roughnessMap.image.width, normalMap.image.width);
24
41
  var height = Math.max(roughnessMap.image.height, normalMap.image.height);
25
- if (!THREE.MathUtils.isPowerOfTwo(width) || !THREE.MathUtils.isPowerOfTwo(height))
26
- return;
42
+ if (!MathUtils.isPowerOfTwo(width) || !MathUtils.isPowerOfTwo(height)) return;
43
+
27
44
  var oldTarget = _renderer.getRenderTarget();
45
+
28
46
  var autoClear = _renderer.autoClear;
29
47
  _renderer.autoClear = false;
48
+
30
49
  if (_tempTarget === null || _tempTarget.width !== width || _tempTarget.height !== height) {
31
- if (_tempTarget !== null)
32
- _tempTarget.dispose();
33
- _tempTarget = new THREE.WebGLRenderTarget(width, height, {
50
+ if (_tempTarget !== null) _tempTarget.dispose();
51
+ _tempTarget = new WebGLRenderTarget(width, height, {
34
52
  depthBuffer: false
35
53
  });
36
54
  _tempTarget.scissorTest = true;
37
55
  }
56
+
38
57
  if (width !== roughnessMap.image.width || height !== roughnessMap.image.height) {
39
58
  var params = {
40
59
  wrapS: roughnessMap.wrapS,
@@ -43,50 +62,72 @@ RoughnessMipmapper.prototype = {
43
62
  minFilter: roughnessMap.minFilter,
44
63
  depthBuffer: false
45
64
  };
46
- var newRoughnessTarget = new THREE.WebGLRenderTarget(width, height, params);
47
- newRoughnessTarget.texture.generateMipmaps = true;
65
+ var newRoughnessTarget = new WebGLRenderTarget(width, height, params);
66
+ newRoughnessTarget.texture.generateMipmaps = true; // Setting the render target causes the memory to be allocated.
67
+
48
68
  _renderer.setRenderTarget(newRoughnessTarget);
69
+
49
70
  material.roughnessMap = newRoughnessTarget.texture;
50
- if (material.metalnessMap == roughnessMap)
51
- material.metalnessMap = material.roughnessMap;
52
- if (material.aoMap == roughnessMap)
53
- material.aoMap = material.roughnessMap;
71
+ if (material.metalnessMap == roughnessMap) material.metalnessMap = material.roughnessMap;
72
+ if (material.aoMap == roughnessMap) material.aoMap = material.roughnessMap;
54
73
  }
74
+
55
75
  _mipmapMaterial.uniforms.roughnessMap.value = roughnessMap;
56
76
  _mipmapMaterial.uniforms.normalMap.value = normalMap;
57
- var position = new THREE.Vector2(0, 0);
77
+ var position = new Vector2(0, 0);
58
78
  var texelSize = _mipmapMaterial.uniforms.texelSize.value;
79
+
59
80
  for (let mip = 0; width >= 1 && height >= 1; ++mip, width /= 2, height /= 2) {
60
- texelSize.set(1 / width, 1 / height);
61
- if (mip == 0)
62
- texelSize.set(0, 0);
81
+ // Rendering to a mip level is not allowed in webGL1. Instead we must set
82
+ // up a secondary texture to write the result to, then copy it back to the
83
+ // proper mipmap level.
84
+ texelSize.set(1.0 / width, 1.0 / height);
85
+ if (mip == 0) texelSize.set(0.0, 0.0);
86
+
63
87
  _tempTarget.viewport.set(position.x, position.y, width, height);
88
+
64
89
  _tempTarget.scissor.set(position.x, position.y, width, height);
90
+
65
91
  _renderer.setRenderTarget(_tempTarget);
92
+
66
93
  _renderer.render(_mesh, _flatCamera);
94
+
67
95
  _renderer.copyFramebufferToTexture(position, material.roughnessMap, mip);
96
+
68
97
  _mipmapMaterial.uniforms.roughnessMap.value = material.roughnessMap;
69
98
  }
70
- if (roughnessMap !== material.roughnessMap)
71
- roughnessMap.dispose();
99
+
100
+ if (roughnessMap !== material.roughnessMap) roughnessMap.dispose();
101
+
72
102
  _renderer.setRenderTarget(oldTarget);
103
+
73
104
  _renderer.autoClear = autoClear;
74
105
  },
75
- dispose: function() {
106
+ dispose: function () {
76
107
  _mipmapMaterial.dispose();
108
+
77
109
  _mesh.geometry.dispose();
78
- if (_tempTarget != null)
79
- _tempTarget.dispose();
110
+
111
+ if (_tempTarget != null) _tempTarget.dispose();
80
112
  }
81
113
  };
114
+
82
115
  function _getMipmapMaterial() {
83
- var shaderMaterial = new THREE.RawShaderMaterial({
116
+ var shaderMaterial = new RawShaderMaterial({
84
117
  uniforms: {
85
- roughnessMap: { value: null },
86
- normalMap: { value: null },
87
- texelSize: { value: new THREE.Vector2(1, 1) }
118
+ roughnessMap: {
119
+ value: null
120
+ },
121
+ normalMap: {
122
+ value: null
123
+ },
124
+ texelSize: {
125
+ value: new Vector2(1, 1)
126
+ }
88
127
  },
89
- vertexShader: `
128
+ vertexShader:
129
+ /* glsl */
130
+ `
90
131
  precision mediump float;
91
132
  precision mediump int;
92
133
 
@@ -103,7 +144,9 @@ function _getMipmapMaterial() {
103
144
 
104
145
  }
105
146
  `,
106
- fragmentShader: `
147
+ fragmentShader:
148
+ /* glsl */
149
+ `
107
150
  precision mediump float;
108
151
  precision mediump int;
109
152
 
@@ -203,11 +246,12 @@ function _getMipmapMaterial() {
203
246
 
204
247
  }
205
248
  `,
206
- blending: THREE.NoBlending,
249
+ blending: NoBlending,
207
250
  depthTest: false,
208
251
  depthWrite: false
209
252
  });
210
- shaderMaterial.type = "RoughnessMipmapper";
253
+ shaderMaterial.type = 'RoughnessMipmapper';
211
254
  return shaderMaterial;
212
255
  }
213
- exports.RoughnessMipmapper = RoughnessMipmapper;
256
+
257
+ export { RoughnessMipmapper };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
@@ -1,36 +1,41 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Group, Mesh } from 'three';
2
+
4
3
  const SceneUtils = {
5
- createMeshesFromInstancedMesh: function(instancedMesh) {
6
- const group = new THREE.Group();
4
+ createMeshesFromInstancedMesh: function (instancedMesh) {
5
+ const group = new Group();
7
6
  const count = instancedMesh.count;
8
7
  const geometry = instancedMesh.geometry;
9
8
  const material = instancedMesh.material;
9
+
10
10
  for (let i = 0; i < count; i++) {
11
- const mesh = new THREE.Mesh(geometry, material);
11
+ const mesh = new Mesh(geometry, material);
12
12
  instancedMesh.getMatrixAt(i, mesh.matrix);
13
13
  mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
14
14
  group.add(mesh);
15
15
  }
16
+
16
17
  group.copy(instancedMesh);
17
- group.updateMatrixWorld();
18
+ group.updateMatrixWorld(); // ensure correct world matrices of meshes
19
+
18
20
  return group;
19
21
  },
20
- createMultiMaterialObject: function(geometry, materials) {
21
- const group = new THREE.Group();
22
+ createMultiMaterialObject: function (geometry, materials) {
23
+ const group = new Group();
24
+
22
25
  for (let i = 0, l = materials.length; i < l; i++) {
23
- group.add(new THREE.Mesh(geometry, materials[i]));
26
+ group.add(new Mesh(geometry, materials[i]));
24
27
  }
28
+
25
29
  return group;
26
30
  },
27
- detach: function(child, parent, scene) {
28
- console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.");
31
+ detach: function (child, parent, scene) {
32
+ console.warn('THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.');
29
33
  scene.attach(child);
30
34
  },
31
- attach: function(child, scene, parent) {
32
- console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.");
35
+ attach: function (child, scene, parent) {
36
+ console.warn('THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.');
33
37
  parent.attach(child);
34
38
  }
35
39
  };
36
- exports.SceneUtils = SceneUtils;
40
+
41
+ export { SceneUtils };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),i=require("../shaders/UnpackDepthRGBAShader.cjs.js"),t=function(t){var n,r=this,h=void 0!==t.name&&""!==t.name,s=10,o=10,a=256,d=256,w=new e.OrthographicCamera(window.innerWidth/-2,window.innerWidth/2,window.innerHeight/2,window.innerHeight/-2,1,10);w.position.set(0,0,2);var p,l,u=new e.Scene,c=i.UnpackDepthRGBAShader,g=e.UniformsUtils.clone(c.uniforms),f=new e.ShaderMaterial({uniforms:g,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader}),m=new e.PlaneGeometry(a,d),x=new e.Mesh(m,f);if(u.add(x),h){var v=(p=document.createElement("canvas")).getContext("2d");v.font="Bold 20px Arial";var y=v.measureText(t.name).width;p.width=y,p.height=25,v.font="Bold 20px Arial",v.fillStyle="rgba( 255, 0, 0, 1 )",v.fillText(t.name,0,20);var S=new e.Texture(p);S.magFilter=e.LinearFilter,S.minFilter=e.LinearFilter,S.needsUpdate=!0;var z=new e.MeshBasicMaterial({map:S,side:e.DoubleSide});z.transparent=!0;var M=new e.PlaneGeometry(p.width,p.height);l=new e.Mesh(M,z),u.add(l)}this.enabled=!0,this.size={width:a,height:d,set:function(e,i){this.width=e,this.height=i,x.scale.set(this.width/a,this.height/d,1),r.position.set(r.position.x,r.position.y)}},this.position={x:s,y:o,set:function(e,i){this.x=e,this.y=i;var t=r.size.width,n=r.size.height;x.position.set(-window.innerWidth/2+t/2+this.x,window.innerHeight/2-n/2-this.y,0),h&&l.position.set(x.position.x,x.position.y-r.size.height/2+p.height/2,0)}},this.render=function(e){this.enabled&&(g.tDiffuse.value=t.shadow.map.texture,n=e.autoClear,e.autoClear=!1,e.clearDepth(),e.render(u,w),e.autoClear=n)},this.updateForWindowResize=function(){this.enabled&&(w.left=window.innerWidth/-2,w.right=window.innerWidth/2,w.top=window.innerHeight/2,w.bottom=window.innerHeight/-2,w.updateProjectionMatrix(),this.update())},this.update=function(){this.position.set(this.position.x,this.position.y),this.size.set(this.size.width,this.size.height)},this.update()};t.prototype.constructor=t,exports.ShadowMapViewer=t;