three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,201 +1,331 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const TGALoader = require("./TGALoader.js");
5
- const mmdParser = require("mmd-parser");
6
- class MMDLoader extends THREE.Loader {
1
+ import { Loader, FileLoader, LoaderUtils, SkinnedMesh, Skeleton, Bone, Vector3, Float32BufferAttribute, BufferGeometry, Uint16BufferAttribute, TextureLoader, Color, MultiplyOperation, AddOperation, MeshToonMaterial, NearestFilter, RepeatWrapping, AnimationClip, VectorKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, Quaternion, Euler, Interpolant, CustomBlending, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, DoubleSide, FrontSide } from 'three';
2
+ import { TGALoader } from './TGALoader.js';
3
+ import { Parser } from 'mmd-parser';
4
+
5
+ /**
6
+ * Dependencies
7
+ * - mmd-parser https://github.com/takahirox/mmd-parser
8
+ * - TGALoader
9
+ * - OutlineEffect
10
+ *
11
+ * MMDLoader creates Three.js Objects from MMD resources as
12
+ * PMD, PMX, VMD, and VPD files.
13
+ *
14
+ * PMD/PMX is a model data format, VMD is a motion data format
15
+ * VPD is a posing data format used in MMD(Miku Miku Dance).
16
+ *
17
+ * MMD official site
18
+ * - https://sites.google.com/view/evpvp/
19
+ *
20
+ * PMD, VMD format (in Japanese)
21
+ * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
22
+ *
23
+ * PMX format
24
+ * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
25
+ *
26
+ * TODO
27
+ * - light motion in vmd support.
28
+ * - SDEF support.
29
+ * - uv/material/bone morphing support.
30
+ * - more precise grant skinning support.
31
+ * - shadow support.
32
+ */
33
+
34
+ /**
35
+ * @param {THREE.LoadingManager} manager
36
+ */
37
+
38
+ class MMDLoader extends Loader {
7
39
  constructor(manager) {
8
40
  super(manager);
9
- this.loader = new THREE.FileLoader(this.manager);
10
- this.parser = null;
41
+ this.loader = new FileLoader(this.manager);
42
+ this.parser = null; // lazy generation
43
+
11
44
  this.meshBuilder = new MeshBuilder(this.manager);
12
45
  this.animationBuilder = new AnimationBuilder();
13
46
  }
47
+ /**
48
+ * @param {string} animationPath
49
+ * @return {MMDLoader}
50
+ */
51
+
52
+
14
53
  setAnimationPath(animationPath) {
15
54
  this.animationPath = animationPath;
16
55
  return this;
17
- }
56
+ } // Load MMD assets as Three.js Object
57
+
58
+ /**
59
+ * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
60
+ *
61
+ * @param {string} url - url to Model(.pmd or .pmx) file
62
+ * @param {function} onLoad
63
+ * @param {function} onProgress
64
+ * @param {function} onError
65
+ */
66
+
67
+
18
68
  load(url, onLoad, onProgress, onError) {
19
- const builder = this.meshBuilder.setCrossOrigin(this.crossOrigin);
69
+ const builder = this.meshBuilder.setCrossOrigin(this.crossOrigin); // resource path
70
+
20
71
  let resourcePath;
21
- if (this.resourcePath !== "") {
72
+
73
+ if (this.resourcePath !== '') {
22
74
  resourcePath = this.resourcePath;
23
- } else if (this.path !== "") {
75
+ } else if (this.path !== '') {
24
76
  resourcePath = this.path;
25
77
  } else {
26
- resourcePath = THREE.LoaderUtils.extractUrlBase(url);
78
+ resourcePath = LoaderUtils.extractUrlBase(url);
27
79
  }
28
- const modelExtension = this._extractExtension(url).toLowerCase();
29
- if (modelExtension !== "pmd" && modelExtension !== "pmx") {
30
- if (onError)
31
- onError(new Error("THREE.MMDLoader: Unknown model file extension ." + modelExtension + "."));
80
+
81
+ const modelExtension = this._extractExtension(url).toLowerCase(); // Should I detect by seeing header?
82
+
83
+
84
+ if (modelExtension !== 'pmd' && modelExtension !== 'pmx') {
85
+ if (onError) onError(new Error('THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.'));
32
86
  return;
33
87
  }
34
- this[modelExtension === "pmd" ? "loadPMD" : "loadPMX"](
35
- url,
36
- function(data) {
37
- onLoad(builder.build(data, resourcePath, onProgress, onError));
38
- },
39
- onProgress,
40
- onError
41
- );
88
+
89
+ this[modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX'](url, function (data) {
90
+ onLoad(builder.build(data, resourcePath, onProgress, onError));
91
+ }, onProgress, onError);
42
92
  }
93
+ /**
94
+ * Loads Motion file(s) (.vmd) as a AnimationClip.
95
+ * If two or more files are specified, they'll be merged.
96
+ *
97
+ * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
98
+ * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
99
+ * @param {function} onLoad
100
+ * @param {function} onProgress
101
+ * @param {function} onError
102
+ */
103
+
104
+
43
105
  loadAnimation(url, object, onLoad, onProgress, onError) {
44
106
  const builder = this.animationBuilder;
45
- this.loadVMD(
46
- url,
47
- function(vmd) {
48
- onLoad(object.isCamera ? builder.buildCameraAnimation(vmd) : builder.build(vmd, object));
49
- },
50
- onProgress,
51
- onError
52
- );
107
+ this.loadVMD(url, function (vmd) {
108
+ onLoad(object.isCamera ? builder.buildCameraAnimation(vmd) : builder.build(vmd, object));
109
+ }, onProgress, onError);
53
110
  }
111
+ /**
112
+ * Loads mode file and motion file(s) as an object containing
113
+ * a SkinnedMesh and a AnimationClip.
114
+ * Tracks of AnimationClip are fitting to the model.
115
+ *
116
+ * @param {string} modelUrl - url to Model(.pmd or .pmx) file
117
+ * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
118
+ * @param {function} onLoad
119
+ * @param {function} onProgress
120
+ * @param {function} onError
121
+ */
122
+
123
+
54
124
  loadWithAnimation(modelUrl, vmdUrl, onLoad, onProgress, onError) {
55
125
  const scope = this;
56
- this.load(
57
- modelUrl,
58
- function(mesh) {
59
- scope.loadAnimation(
60
- vmdUrl,
61
- mesh,
62
- function(animation) {
63
- onLoad({
64
- mesh,
65
- animation
66
- });
67
- },
68
- onProgress,
69
- onError
70
- );
71
- },
72
- onProgress,
73
- onError
74
- );
75
- }
126
+ this.load(modelUrl, function (mesh) {
127
+ scope.loadAnimation(vmdUrl, mesh, function (animation) {
128
+ onLoad({
129
+ mesh: mesh,
130
+ animation: animation
131
+ });
132
+ }, onProgress, onError);
133
+ }, onProgress, onError);
134
+ } // Load MMD assets as Object data parsed by MMDParser
135
+
136
+ /**
137
+ * Loads .pmd file as an Object.
138
+ *
139
+ * @param {string} url - url to .pmd file
140
+ * @param {function} onLoad
141
+ * @param {function} onProgress
142
+ * @param {function} onError
143
+ */
144
+
145
+
76
146
  loadPMD(url, onLoad, onProgress, onError) {
77
147
  const parser = this._getParser();
78
- this.loader.setMimeType(void 0).setPath(this.path).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(
79
- url,
80
- function(buffer) {
81
- onLoad(parser.parsePmd(buffer, true));
82
- },
83
- onProgress,
84
- onError
85
- );
148
+
149
+ this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
150
+ onLoad(parser.parsePmd(buffer, true));
151
+ }, onProgress, onError);
86
152
  }
153
+ /**
154
+ * Loads .pmx file as an Object.
155
+ *
156
+ * @param {string} url - url to .pmx file
157
+ * @param {function} onLoad
158
+ * @param {function} onProgress
159
+ * @param {function} onError
160
+ */
161
+
162
+
87
163
  loadPMX(url, onLoad, onProgress, onError) {
88
164
  const parser = this._getParser();
89
- this.loader.setMimeType(void 0).setPath(this.path).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(
90
- url,
91
- function(buffer) {
92
- onLoad(parser.parsePmx(buffer, true));
93
- },
94
- onProgress,
95
- onError
96
- );
165
+
166
+ this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
167
+ onLoad(parser.parsePmx(buffer, true));
168
+ }, onProgress, onError);
97
169
  }
170
+ /**
171
+ * Loads .vmd file as an Object. If two or more files are specified
172
+ * they'll be merged.
173
+ *
174
+ * @param {string|Array<string>} url - url(s) to .vmd file(s)
175
+ * @param {function} onLoad
176
+ * @param {function} onProgress
177
+ * @param {function} onError
178
+ */
179
+
180
+
98
181
  loadVMD(url, onLoad, onProgress, onError) {
99
182
  const urls = Array.isArray(url) ? url : [url];
100
183
  const vmds = [];
101
184
  const vmdNum = urls.length;
185
+
102
186
  const parser = this._getParser();
103
- this.loader.setMimeType(void 0).setPath(this.animationPath).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials);
187
+
188
+ this.loader.setMimeType(undefined).setPath(this.animationPath).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials);
189
+
104
190
  for (let i = 0, il = urls.length; i < il; i++) {
105
- this.loader.load(
106
- urls[i],
107
- function(buffer) {
108
- vmds.push(parser.parseVmd(buffer, true));
109
- if (vmds.length === vmdNum)
110
- onLoad(parser.mergeVmds(vmds));
111
- },
112
- onProgress,
113
- onError
114
- );
191
+ this.loader.load(urls[i], function (buffer) {
192
+ vmds.push(parser.parseVmd(buffer, true));
193
+ if (vmds.length === vmdNum) onLoad(parser.mergeVmds(vmds));
194
+ }, onProgress, onError);
115
195
  }
116
196
  }
197
+ /**
198
+ * Loads .vpd file as an Object.
199
+ *
200
+ * @param {string} url - url to .vpd file
201
+ * @param {boolean} isUnicode
202
+ * @param {function} onLoad
203
+ * @param {function} onProgress
204
+ * @param {function} onError
205
+ */
206
+
207
+
117
208
  loadVPD(url, isUnicode, onLoad, onProgress, onError) {
118
209
  const parser = this._getParser();
119
- this.loader.setMimeType(isUnicode ? void 0 : "text/plain; charset=shift_jis").setPath(this.animationPath).setResponseType("text").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(
120
- url,
121
- function(text) {
122
- onLoad(parser.parseVpd(text, true));
123
- },
124
- onProgress,
125
- onError
126
- );
127
- }
210
+
211
+ this.loader.setMimeType(isUnicode ? undefined : 'text/plain; charset=shift_jis').setPath(this.animationPath).setResponseType('text').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (text) {
212
+ onLoad(parser.parseVpd(text, true));
213
+ }, onProgress, onError);
214
+ } // private methods
215
+
216
+
128
217
  _extractExtension(url) {
129
- const index = url.lastIndexOf(".");
130
- return index < 0 ? "" : url.slice(index + 1);
218
+ const index = url.lastIndexOf('.');
219
+ return index < 0 ? '' : url.slice(index + 1);
131
220
  }
221
+
132
222
  _getParser() {
133
223
  if (this.parser === null) {
134
- this.parser = new mmdParser.Parser();
224
+ this.parser = new Parser(); // eslint-disable-line no-undef
135
225
  }
226
+
136
227
  return this.parser;
137
228
  }
138
- }
139
- const DEFAULT_TOON_TEXTURES = [
140
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=",
141
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==",
142
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC",
143
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==",
144
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==",
145
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=",
146
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=",
147
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=",
148
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=",
149
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=",
150
- "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII="
151
- ];
229
+
230
+ } // Utilities
231
+
232
+ /*
233
+ * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
234
+ * We don't need to request external toon image files.
235
+ * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
236
+ */
237
+
238
+
239
+ const DEFAULT_TOON_TEXTURES = ['data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=']; // Builders. They build Three.js object from Object data parsed by MMDParser.
240
+
241
+ /**
242
+ * @param {THREE.LoadingManager} manager
243
+ */
244
+
152
245
  class MeshBuilder {
153
246
  constructor(manager) {
154
- this.crossOrigin = "anonymous";
247
+ this.crossOrigin = 'anonymous';
155
248
  this.geometryBuilder = new GeometryBuilder();
156
249
  this.materialBuilder = new MaterialBuilder(manager);
157
250
  }
251
+ /**
252
+ * @param {string} crossOrigin
253
+ * @return {MeshBuilder}
254
+ */
255
+
256
+
158
257
  setCrossOrigin(crossOrigin) {
159
258
  this.crossOrigin = crossOrigin;
160
259
  return this;
161
260
  }
261
+ /**
262
+ * @param {Object} data - parsed PMD/PMX data
263
+ * @param {string} resourcePath
264
+ * @param {function} onProgress
265
+ * @param {function} onError
266
+ * @return {SkinnedMesh}
267
+ */
268
+
269
+
162
270
  build(data, resourcePath, onProgress, onError) {
163
271
  const geometry = this.geometryBuilder.build(data);
164
272
  const material = this.materialBuilder.setCrossOrigin(this.crossOrigin).setResourcePath(resourcePath).build(data, geometry, onProgress, onError);
165
- const mesh = new THREE.SkinnedMesh(geometry, material);
166
- const skeleton = new THREE.Skeleton(initBones(mesh));
167
- mesh.bind(skeleton);
273
+ const mesh = new SkinnedMesh(geometry, material);
274
+ const skeleton = new Skeleton(initBones(mesh));
275
+ mesh.bind(skeleton); // console.log( mesh ); // for console debug
276
+
168
277
  return mesh;
169
278
  }
170
- }
279
+
280
+ } // TODO: Try to remove this function
281
+
282
+
171
283
  function initBones(mesh) {
172
284
  const geometry = mesh.geometry;
173
285
  const bones = [];
174
- if (geometry && geometry.bones !== void 0) {
286
+
287
+ if (geometry && geometry.bones !== undefined) {
288
+ // first, create array of 'Bone' objects from geometry data
175
289
  for (let i = 0, il = geometry.bones.length; i < il; i++) {
176
- const gbone = geometry.bones[i];
177
- const bone = new THREE.Bone();
178
- bones.push(bone);
290
+ const gbone = geometry.bones[i]; // create new 'Bone' object
291
+
292
+ const bone = new Bone();
293
+ bones.push(bone); // apply values
294
+
179
295
  bone.name = gbone.name;
180
296
  bone.position.fromArray(gbone.pos);
181
297
  bone.quaternion.fromArray(gbone.rotq);
182
- if (gbone.scl !== void 0)
183
- bone.scale.fromArray(gbone.scl);
184
- }
298
+ if (gbone.scl !== undefined) bone.scale.fromArray(gbone.scl);
299
+ } // second, create bone hierarchy
300
+
301
+
185
302
  for (let i = 0, il = geometry.bones.length; i < il; i++) {
186
303
  const gbone = geometry.bones[i];
187
- if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== void 0) {
304
+
305
+ if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== undefined) {
306
+ // subsequent bones in the hierarchy
188
307
  bones[gbone.parent].add(bones[i]);
189
308
  } else {
309
+ // topmost bone, immediate child of the skinned mesh
190
310
  mesh.add(bones[i]);
191
311
  }
192
312
  }
193
- }
313
+ } // now the bones are part of the scene graph and children of the skinned mesh.
314
+ // let's update the corresponding matrices
315
+
316
+
194
317
  mesh.updateMatrixWorld(true);
195
318
  return bones;
196
- }
319
+ } //
320
+
321
+
197
322
  class GeometryBuilder {
323
+ /**
324
+ * @param {Object} data - parsed PMD/PMX data
325
+ * @return {BufferGeometry}
326
+ */
198
327
  build(data) {
328
+ // for geometry
199
329
  const positions = [];
200
330
  const uvs = [];
201
331
  const normals = [];
@@ -209,33 +339,45 @@ class GeometryBuilder {
209
339
  const iks = [];
210
340
  const grants = [];
211
341
  const rigidBodies = [];
212
- const constraints = [];
342
+ const constraints = []; // for work
343
+
213
344
  let offset = 0;
214
- const boneTypeTable = {};
345
+ const boneTypeTable = {}; // positions, normals, uvs, skinIndices, skinWeights
346
+
215
347
  for (let i = 0; i < data.metadata.vertexCount; i++) {
216
348
  const v = data.vertices[i];
349
+
217
350
  for (let j = 0, jl = v.position.length; j < jl; j++) {
218
351
  positions.push(v.position[j]);
219
352
  }
353
+
220
354
  for (let j = 0, jl = v.normal.length; j < jl; j++) {
221
355
  normals.push(v.normal[j]);
222
356
  }
357
+
223
358
  for (let j = 0, jl = v.uv.length; j < jl; j++) {
224
359
  uvs.push(v.uv[j]);
225
360
  }
361
+
226
362
  for (let j = 0; j < 4; j++) {
227
- skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0);
363
+ skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0.0);
228
364
  }
365
+
229
366
  for (let j = 0; j < 4; j++) {
230
- skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0);
367
+ skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0.0);
231
368
  }
232
- }
369
+ } // indices
370
+
371
+
233
372
  for (let i = 0; i < data.metadata.faceCount; i++) {
234
373
  const face = data.faces[i];
374
+
235
375
  for (let j = 0, jl = face.indices.length; j < jl; j++) {
236
376
  indices.push(face.indices[j]);
237
377
  }
238
- }
378
+ } // groups
379
+
380
+
239
381
  for (let i = 0; i < data.metadata.materialCount; i++) {
240
382
  const material = data.materials[i];
241
383
  groups.push({
@@ -243,13 +385,17 @@ class GeometryBuilder {
243
385
  count: material.faceCount * 3
244
386
  });
245
387
  offset += material.faceCount;
246
- }
388
+ } // bones
389
+
390
+
247
391
  for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
248
392
  const body = data.rigidBodies[i];
249
- let value = boneTypeTable[body.boneIndex];
250
- value = value === void 0 ? body.type : Math.max(body.type, value);
393
+ let value = boneTypeTable[body.boneIndex]; // keeps greater number if already value is set without any special reasons
394
+
395
+ value = value === undefined ? body.type : Math.max(body.type, value);
251
396
  boneTypeTable[body.boneIndex] = value;
252
397
  }
398
+
253
399
  for (let i = 0; i < data.metadata.boneCount; i++) {
254
400
  const boneData = data.bones[i];
255
401
  const bone = {
@@ -260,16 +406,21 @@ class GeometryBuilder {
260
406
  pos: boneData.position.slice(0, 3),
261
407
  rotq: [0, 0, 0, 1],
262
408
  scl: [1, 1, 1],
263
- rigidBodyType: boneTypeTable[i] !== void 0 ? boneTypeTable[i] : -1
409
+ rigidBodyType: boneTypeTable[i] !== undefined ? boneTypeTable[i] : -1
264
410
  };
411
+
265
412
  if (bone.parent !== -1) {
266
413
  bone.pos[0] -= data.bones[bone.parent].position[0];
267
414
  bone.pos[1] -= data.bones[bone.parent].position[1];
268
415
  bone.pos[2] -= data.bones[bone.parent].position[2];
269
416
  }
417
+
270
418
  bones.push(bone);
271
- }
272
- if (data.metadata.format === "pmd") {
419
+ } // iks
420
+ // TODO: remove duplicated codes between PMD and PMX
421
+
422
+
423
+ if (data.metadata.format === 'pmd') {
273
424
  for (let i = 0; i < data.metadata.ikCount; i++) {
274
425
  const ik = data.iks[i];
275
426
  const param = {
@@ -279,22 +430,25 @@ class GeometryBuilder {
279
430
  maxAngle: ik.maxAngle * 4,
280
431
  links: []
281
432
  };
433
+
282
434
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
283
435
  const link = {};
284
436
  link.index = ik.links[j].index;
285
437
  link.enabled = true;
286
- if (data.bones[link.index].name.indexOf("\u3072\u3056") >= 0) {
287
- link.limitation = new THREE.Vector3(1, 0, 0);
438
+
439
+ if (data.bones[link.index].name.indexOf('ひざ') >= 0) {
440
+ link.limitation = new Vector3(1.0, 0.0, 0.0);
288
441
  }
442
+
289
443
  param.links.push(link);
290
444
  }
445
+
291
446
  iks.push(param);
292
447
  }
293
448
  } else {
294
449
  for (let i = 0; i < data.metadata.boneCount; i++) {
295
450
  const ik = data.bones[i].ik;
296
- if (ik === void 0)
297
- continue;
451
+ if (ik === undefined) continue;
298
452
  const param = {
299
453
  target: i,
300
454
  effector: ik.effector,
@@ -302,47 +456,48 @@ class GeometryBuilder {
302
456
  maxAngle: ik.maxAngle,
303
457
  links: []
304
458
  };
459
+
305
460
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
306
461
  const link = {};
307
462
  link.index = ik.links[j].index;
308
463
  link.enabled = true;
464
+
309
465
  if (ik.links[j].angleLimitation === 1) {
466
+ // Revert if rotationMin/Max doesn't work well
467
+ // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
310
468
  const rotationMin = ik.links[j].lowerLimitationAngle;
311
- const rotationMax = ik.links[j].upperLimitationAngle;
469
+ const rotationMax = ik.links[j].upperLimitationAngle; // Convert Left to Right coordinate by myself because
470
+ // MMDParser doesn't convert. It's a MMDParser's bug
471
+
312
472
  const tmp1 = -rotationMax[0];
313
473
  const tmp2 = -rotationMax[1];
314
474
  rotationMax[0] = -rotationMin[0];
315
475
  rotationMax[1] = -rotationMin[1];
316
476
  rotationMin[0] = tmp1;
317
477
  rotationMin[1] = tmp2;
318
- link.rotationMin = new THREE.Vector3().fromArray(rotationMin);
319
- link.rotationMax = new THREE.Vector3().fromArray(rotationMax);
478
+ link.rotationMin = new Vector3().fromArray(rotationMin);
479
+ link.rotationMax = new Vector3().fromArray(rotationMax);
320
480
  }
481
+
321
482
  param.links.push(link);
322
483
  }
323
- iks.push(param);
484
+
485
+ iks.push(param); // Save the reference even from bone data for efficiently
486
+ // simulating PMX animation system
487
+
324
488
  bones[i].ik = param;
325
489
  }
326
- }
327
- if (data.metadata.format === "pmx") {
328
- let traverse = function(entry) {
329
- if (entry.param) {
330
- grants.push(entry.param);
331
- bones[entry.param.index].grant = entry.param;
332
- }
333
- entry.visited = true;
334
- for (let i = 0, il = entry.children.length; i < il; i++) {
335
- const child = entry.children[i];
336
- if (!child.visited)
337
- traverse(child);
338
- }
339
- };
490
+ } // grants
491
+
492
+
493
+ if (data.metadata.format === 'pmx') {
494
+ // bone index -> grant entry map
340
495
  const grantEntryMap = {};
496
+
341
497
  for (let i = 0; i < data.metadata.boneCount; i++) {
342
498
  const boneData = data.bones[i];
343
499
  const grant = boneData.grant;
344
- if (grant === void 0)
345
- continue;
500
+ if (grant === undefined) continue;
346
501
  const param = {
347
502
  index: i,
348
503
  parentIndex: grant.parentIndex,
@@ -352,74 +507,122 @@ class GeometryBuilder {
352
507
  affectPosition: grant.affectPosition,
353
508
  transformationClass: boneData.transformationClass
354
509
  };
355
- grantEntryMap[i] = { parent: null, children: [], param, visited: false };
510
+ grantEntryMap[i] = {
511
+ parent: null,
512
+ children: [],
513
+ param: param,
514
+ visited: false
515
+ };
356
516
  }
357
- const rootEntry = { parent: null, children: [], param: null, visited: false };
517
+
518
+ const rootEntry = {
519
+ parent: null,
520
+ children: [],
521
+ param: null,
522
+ visited: false
523
+ }; // Build a tree representing grant hierarchy
524
+
358
525
  for (const boneIndex in grantEntryMap) {
359
526
  const grantEntry = grantEntryMap[boneIndex];
360
527
  const parentGrantEntry = grantEntryMap[grantEntry.parentIndex] || rootEntry;
361
528
  grantEntry.parent = parentGrantEntry;
362
529
  parentGrantEntry.children.push(grantEntry);
530
+ } // Sort grant parameters from parents to children because
531
+ // grant uses parent's transform that parent's grant is already applied
532
+ // so grant should be applied in order from parents to children
533
+
534
+
535
+ function traverse(entry) {
536
+ if (entry.param) {
537
+ grants.push(entry.param); // Save the reference even from bone data for efficiently
538
+ // simulating PMX animation system
539
+
540
+ bones[entry.param.index].grant = entry.param;
541
+ }
542
+
543
+ entry.visited = true;
544
+
545
+ for (let i = 0, il = entry.children.length; i < il; i++) {
546
+ const child = entry.children[i]; // Cut off a loop if exists. (Is a grant loop invalid?)
547
+
548
+ if (!child.visited) traverse(child);
549
+ }
363
550
  }
551
+
364
552
  traverse(rootEntry);
365
- }
553
+ } // morph
554
+
555
+
366
556
  function updateAttributes(attribute, morph, ratio) {
367
557
  for (let i = 0; i < morph.elementCount; i++) {
368
558
  const element = morph.elements[i];
369
559
  let index;
370
- if (data.metadata.format === "pmd") {
560
+
561
+ if (data.metadata.format === 'pmd') {
371
562
  index = data.morphs[0].elements[element.index].index;
372
563
  } else {
373
564
  index = element.index;
374
565
  }
566
+
375
567
  attribute.array[index * 3 + 0] += element.position[0] * ratio;
376
568
  attribute.array[index * 3 + 1] += element.position[1] * ratio;
377
569
  attribute.array[index * 3 + 2] += element.position[2] * ratio;
378
570
  }
379
571
  }
572
+
380
573
  for (let i = 0; i < data.metadata.morphCount; i++) {
381
574
  const morph = data.morphs[i];
382
- const params = { name: morph.name };
383
- const attribute = new THREE.Float32BufferAttribute(data.metadata.vertexCount * 3, 3);
575
+ const params = {
576
+ name: morph.name
577
+ };
578
+ const attribute = new Float32BufferAttribute(data.metadata.vertexCount * 3, 3);
384
579
  attribute.name = morph.name;
580
+
385
581
  for (let j = 0; j < data.metadata.vertexCount * 3; j++) {
386
582
  attribute.array[j] = positions[j];
387
583
  }
388
- if (data.metadata.format === "pmd") {
584
+
585
+ if (data.metadata.format === 'pmd') {
389
586
  if (i !== 0) {
390
- updateAttributes(attribute, morph, 1);
587
+ updateAttributes(attribute, morph, 1.0);
391
588
  }
392
589
  } else {
393
590
  if (morph.type === 0) {
591
+ // group
394
592
  for (let j = 0; j < morph.elementCount; j++) {
395
593
  const morph2 = data.morphs[morph.elements[j].index];
396
594
  const ratio = morph.elements[j].ratio;
595
+
397
596
  if (morph2.type === 1) {
398
597
  updateAttributes(attribute, morph2, ratio);
399
- } else {
400
598
  }
401
599
  }
402
600
  } else if (morph.type === 1) {
403
- updateAttributes(attribute, morph, 1);
404
- } else if (morph.type === 2) {
405
- } else if (morph.type === 3) {
406
- } else if (morph.type === 4) {
407
- } else if (morph.type === 5) {
408
- } else if (morph.type === 6) {
409
- } else if (morph.type === 7) {
410
- } else if (morph.type === 8) {
411
- }
601
+ // vertex
602
+ updateAttributes(attribute, morph, 1.0);
603
+ } else if (morph.type === 2) ; else if (morph.type === 3) ; else if (morph.type === 4) ; else if (morph.type === 5) ; else if (morph.type === 6) ; else if (morph.type === 7) ; else if (morph.type === 8) ;
412
604
  }
605
+
413
606
  morphTargets.push(params);
414
607
  morphPositions.push(attribute);
415
- }
608
+ } // rigid bodies from rigidBodies field.
609
+
610
+
416
611
  for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
417
612
  const rigidBody = data.rigidBodies[i];
418
613
  const params = {};
614
+
419
615
  for (const key in rigidBody) {
420
616
  params[key] = rigidBody[key];
421
617
  }
422
- if (data.metadata.format === "pmx") {
618
+ /*
619
+ * RigidBody position parameter in PMX seems global position
620
+ * while the one in PMD seems offset from corresponding bone.
621
+ * So unify being offset.
622
+ */
623
+
624
+
625
+ if (data.metadata.format === 'pmx') {
423
626
  if (params.boneIndex !== -1) {
424
627
  const bone = data.bones[params.boneIndex];
425
628
  params.position[0] -= bone.position[0];
@@ -427,168 +630,250 @@ class GeometryBuilder {
427
630
  params.position[2] -= bone.position[2];
428
631
  }
429
632
  }
633
+
430
634
  rigidBodies.push(params);
431
- }
635
+ } // constraints from constraints field.
636
+
637
+
432
638
  for (let i = 0; i < data.metadata.constraintCount; i++) {
433
639
  const constraint = data.constraints[i];
434
640
  const params = {};
641
+
435
642
  for (const key in constraint) {
436
643
  params[key] = constraint[key];
437
644
  }
645
+
438
646
  const bodyA = rigidBodies[params.rigidBodyIndex1];
439
- const bodyB = rigidBodies[params.rigidBodyIndex2];
647
+ const bodyB = rigidBodies[params.rigidBodyIndex2]; // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
648
+
440
649
  if (bodyA.type !== 0 && bodyB.type === 2) {
441
650
  if (bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 && data.bones[bodyB.boneIndex].parentIndex === bodyA.boneIndex) {
442
651
  bodyB.type = 1;
443
652
  }
444
653
  }
654
+
445
655
  constraints.push(params);
446
- }
447
- const geometry = new THREE.BufferGeometry();
448
- geometry.setAttribute("position", new THREE.Float32BufferAttribute(positions, 3));
449
- geometry.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
450
- geometry.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
451
- geometry.setAttribute("skinIndex", new THREE.Uint16BufferAttribute(skinIndices, 4));
452
- geometry.setAttribute("skinWeight", new THREE.Float32BufferAttribute(skinWeights, 4));
656
+ } // build BufferGeometry.
657
+
658
+
659
+ const geometry = new BufferGeometry();
660
+ geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
661
+ geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
662
+ geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
663
+ geometry.setAttribute('skinIndex', new Uint16BufferAttribute(skinIndices, 4));
664
+ geometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeights, 4));
453
665
  geometry.setIndex(indices);
666
+
454
667
  for (let i = 0, il = groups.length; i < il; i++) {
455
668
  geometry.addGroup(groups[i].offset, groups[i].count, i);
456
669
  }
670
+
457
671
  geometry.bones = bones;
458
672
  geometry.morphTargets = morphTargets;
459
673
  geometry.morphAttributes.position = morphPositions;
460
674
  geometry.morphTargetsRelative = false;
461
675
  geometry.userData.MMD = {
462
- bones,
463
- iks,
464
- grants,
465
- rigidBodies,
466
- constraints,
676
+ bones: bones,
677
+ iks: iks,
678
+ grants: grants,
679
+ rigidBodies: rigidBodies,
680
+ constraints: constraints,
467
681
  format: data.metadata.format
468
682
  };
469
683
  geometry.computeBoundingSphere();
470
684
  return geometry;
471
685
  }
472
- }
686
+
687
+ } //
688
+
689
+ /**
690
+ * @param {THREE.LoadingManager} manager
691
+ */
692
+
693
+
473
694
  class MaterialBuilder {
474
695
  constructor(manager) {
475
696
  this.manager = manager;
476
- this.textureLoader = new THREE.TextureLoader(this.manager);
477
- this.tgaLoader = null;
478
- this.crossOrigin = "anonymous";
479
- this.resourcePath = void 0;
697
+ this.textureLoader = new TextureLoader(this.manager);
698
+ this.tgaLoader = null; // lazy generation
699
+
700
+ this.crossOrigin = 'anonymous';
701
+ this.resourcePath = undefined;
480
702
  }
703
+ /**
704
+ * @param {string} crossOrigin
705
+ * @return {MaterialBuilder}
706
+ */
707
+
708
+
481
709
  setCrossOrigin(crossOrigin) {
482
710
  this.crossOrigin = crossOrigin;
483
711
  return this;
484
712
  }
713
+ /**
714
+ * @param {string} resourcePath
715
+ * @return {MaterialBuilder}
716
+ */
717
+
718
+
485
719
  setResourcePath(resourcePath) {
486
720
  this.resourcePath = resourcePath;
487
721
  return this;
488
722
  }
489
- build(data, geometry) {
723
+ /**
724
+ * @param {Object} data - parsed PMD/PMX data
725
+ * @param {BufferGeometry} geometry - some properties are dependend on geometry
726
+ * @param {function} onProgress
727
+ * @param {function} onError
728
+ * @return {Array<MeshToonMaterial>}
729
+ */
730
+
731
+
732
+ build(data, geometry
733
+ /*, onProgress, onError */
734
+ ) {
490
735
  const materials = [];
491
736
  const textures = {};
492
- this.textureLoader.setCrossOrigin(this.crossOrigin);
737
+ this.textureLoader.setCrossOrigin(this.crossOrigin); // materials
738
+
493
739
  for (let i = 0; i < data.metadata.materialCount; i++) {
494
740
  const material = data.materials[i];
495
- const params = { userData: {} };
496
- if (material.name !== void 0)
497
- params.name = material.name;
498
- params.color = new THREE.Color().fromArray(material.diffuse);
741
+ const params = {
742
+ userData: {}
743
+ };
744
+ if (material.name !== undefined) params.name = material.name;
745
+ /*
746
+ * Color
747
+ *
748
+ * MMD MeshToonMaterial
749
+ * diffuse - color
750
+ * ambient - emissive * a
751
+ * (a = 1.0 without map texture or 0.2 with map texture)
752
+ *
753
+ * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
754
+ * It'll be too bright if material has map texture so using coef 0.2.
755
+ */
756
+
757
+ params.color = new Color().fromArray(material.diffuse);
499
758
  params.opacity = material.diffuse[3];
500
- params.emissive = new THREE.Color().fromArray(material.ambient);
501
- params.transparent = params.opacity !== 1;
759
+ params.emissive = new Color().fromArray(material.ambient);
760
+ params.transparent = params.opacity !== 1.0; //
761
+
502
762
  params.skinning = geometry.bones.length > 0 ? true : false;
503
763
  params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
504
- params.fog = true;
505
- params.blending = THREE.CustomBlending;
506
- params.blendSrc = THREE.SrcAlphaFactor;
507
- params.blendDst = THREE.OneMinusSrcAlphaFactor;
508
- params.blendSrcAlpha = THREE.SrcAlphaFactor;
509
- params.blendDstAlpha = THREE.DstAlphaFactor;
510
- if (data.metadata.format === "pmx" && (material.flag & 1) === 1) {
511
- params.side = THREE.DoubleSide;
764
+ params.fog = true; // blend
765
+
766
+ params.blending = CustomBlending;
767
+ params.blendSrc = SrcAlphaFactor;
768
+ params.blendDst = OneMinusSrcAlphaFactor;
769
+ params.blendSrcAlpha = SrcAlphaFactor;
770
+ params.blendDstAlpha = DstAlphaFactor; // side
771
+
772
+ if (data.metadata.format === 'pmx' && (material.flag & 0x1) === 1) {
773
+ params.side = DoubleSide;
512
774
  } else {
513
- params.side = params.opacity === 1 ? THREE.FrontSide : THREE.DoubleSide;
775
+ params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
514
776
  }
515
- if (data.metadata.format === "pmd") {
777
+
778
+ if (data.metadata.format === 'pmd') {
779
+ // map, envMap
516
780
  if (material.fileName) {
517
781
  const fileName = material.fileName;
518
- const fileNames = fileName.split("*");
782
+ const fileNames = fileName.split('*'); // fileNames[ 0 ]: mapFileName
783
+ // fileNames[ 1 ]: envMapFileName( optional )
784
+
519
785
  params.map = this._loadTexture(fileNames[0], textures);
786
+
520
787
  if (fileNames.length > 1) {
521
788
  const extension = fileNames[1].slice(-4).toLowerCase();
522
789
  params.envMap = this._loadTexture(fileNames[1], textures);
523
- params.combine = extension === ".sph" ? THREE.MultiplyOperation : THREE.AddOperation;
790
+ params.combine = extension === '.sph' ? MultiplyOperation : AddOperation;
524
791
  }
525
- }
526
- const toonFileName = material.toonIndex === -1 ? "toon00.bmp" : data.toonTextures[material.toonIndex].fileName;
792
+ } // gradientMap
793
+
794
+
795
+ const toonFileName = material.toonIndex === -1 ? 'toon00.bmp' : data.toonTextures[material.toonIndex].fileName;
527
796
  params.gradientMap = this._loadTexture(toonFileName, textures, {
528
797
  isToonTexture: true,
529
798
  isDefaultToonTexture: this._isDefaultToonTexture(toonFileName)
530
- });
799
+ }); // parameters for OutlineEffect
800
+
531
801
  params.userData.outlineParameters = {
532
- thickness: material.edgeFlag === 1 ? 3e-3 : 0,
802
+ thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
533
803
  color: [0, 0, 0],
534
- alpha: 1,
804
+ alpha: 1.0,
535
805
  visible: material.edgeFlag === 1
536
806
  };
537
807
  } else {
808
+ // map
538
809
  if (material.textureIndex !== -1) {
539
810
  params.map = this._loadTexture(data.textures[material.textureIndex], textures);
540
- }
811
+ } // envMap TODO: support m.envFlag === 3
812
+
813
+
541
814
  if (material.envTextureIndex !== -1 && (material.envFlag === 1 || material.envFlag == 2)) {
542
815
  params.envMap = this._loadTexture(data.textures[material.envTextureIndex], textures);
543
- params.combine = material.envFlag === 1 ? THREE.MultiplyOperation : THREE.AddOperation;
544
- }
816
+ params.combine = material.envFlag === 1 ? MultiplyOperation : AddOperation;
817
+ } // gradientMap
818
+
819
+
545
820
  let toonFileName, isDefaultToon;
821
+
546
822
  if (material.toonIndex === -1 || material.toonFlag !== 0) {
547
- toonFileName = "toon" + ("0" + (material.toonIndex + 1)).slice(-2) + ".bmp";
823
+ toonFileName = 'toon' + ('0' + (material.toonIndex + 1)).slice(-2) + '.bmp';
548
824
  isDefaultToon = true;
549
825
  } else {
550
826
  toonFileName = data.textures[material.toonIndex];
551
827
  isDefaultToon = false;
552
828
  }
829
+
553
830
  params.gradientMap = this._loadTexture(toonFileName, textures, {
554
831
  isToonTexture: true,
555
832
  isDefaultToonTexture: isDefaultToon
556
- });
833
+ }); // parameters for OutlineEffect
834
+
557
835
  params.userData.outlineParameters = {
558
836
  thickness: material.edgeSize / 300,
837
+ // TODO: better calculation?
559
838
  color: material.edgeColor.slice(0, 3),
560
839
  alpha: material.edgeColor[3],
561
- visible: (material.flag & 16) !== 0 && material.edgeSize > 0
840
+ visible: (material.flag & 0x10) !== 0 && material.edgeSize > 0.0
562
841
  };
563
842
  }
564
- if (params.map !== void 0) {
843
+
844
+ if (params.map !== undefined) {
565
845
  if (!params.transparent) {
566
846
  this._checkImageTransparency(params.map, geometry, i);
567
847
  }
848
+
568
849
  params.emissive.multiplyScalar(0.2);
569
850
  }
570
- materials.push(new THREE.MeshToonMaterial(params));
851
+
852
+ materials.push(new MeshToonMaterial(params));
571
853
  }
572
- if (data.metadata.format === "pmx") {
573
- let checkAlphaMorph = function(elements, materials2) {
854
+
855
+ if (data.metadata.format === 'pmx') {
856
+ // set transparent true if alpha morph is defined.
857
+ function checkAlphaMorph(elements, materials) {
574
858
  for (let i = 0, il = elements.length; i < il; i++) {
575
859
  const element = elements[i];
576
- if (element.index === -1)
577
- continue;
578
- const material = materials2[element.index];
860
+ if (element.index === -1) continue;
861
+ const material = materials[element.index];
862
+
579
863
  if (material.opacity !== element.diffuse[3]) {
580
864
  material.transparent = true;
581
865
  }
582
866
  }
583
- };
867
+ }
868
+
584
869
  for (let i = 0, il = data.morphs.length; i < il; i++) {
585
870
  const morph = data.morphs[i];
586
871
  const elements = morph.elements;
872
+
587
873
  if (morph.type === 0) {
588
874
  for (let j = 0, jl = elements.length; j < jl; j++) {
589
875
  const morph2 = data.morphs[elements[j].index];
590
- if (morph2.type !== 8)
591
- continue;
876
+ if (morph2.type !== 8) continue;
592
877
  checkAlphaMorph(morph2.elements, materials);
593
878
  }
594
879
  } else if (morph.type === 8) {
@@ -596,175 +881,227 @@ class MaterialBuilder {
596
881
  }
597
882
  }
598
883
  }
884
+
599
885
  return materials;
600
- }
886
+ } // private methods
887
+
888
+
601
889
  _getTGALoader() {
602
890
  if (this.tgaLoader === null) {
603
- if (TGALoader.TGALoader === void 0) {
604
- throw new Error("THREE.MMDLoader: Import TGALoader");
891
+ if (TGALoader === undefined) {
892
+ throw new Error('THREE.MMDLoader: Import TGALoader');
605
893
  }
606
- this.tgaLoader = new TGALoader.TGALoader(this.manager);
894
+
895
+ this.tgaLoader = new TGALoader(this.manager);
607
896
  }
897
+
608
898
  return this.tgaLoader;
609
899
  }
900
+
610
901
  _isDefaultToonTexture(name) {
611
- if (name.length !== 10)
612
- return false;
902
+ if (name.length !== 10) return false;
613
903
  return /toon(10|0[0-9])\.bmp/.test(name);
614
904
  }
905
+
615
906
  _loadTexture(filePath, textures, params, onProgress, onError) {
616
907
  params = params || {};
617
908
  const scope = this;
618
909
  let fullPath;
910
+
619
911
  if (params.isDefaultToonTexture === true) {
620
912
  let index;
913
+
621
914
  try {
622
915
  index = parseInt(filePath.match(/toon([0-9]{2})\.bmp$/)[1]);
623
916
  } catch (e) {
624
- console.warn(
625
- "THREE.MMDLoader: " + filePath + " seems like a not right default texture path. Using toon00.bmp instead."
626
- );
917
+ console.warn('THREE.MMDLoader: ' + filePath + ' seems like a ' + 'not right default texture path. Using toon00.bmp instead.');
627
918
  index = 0;
628
919
  }
920
+
629
921
  fullPath = DEFAULT_TOON_TEXTURES[index];
630
922
  } else {
631
923
  fullPath = this.resourcePath + filePath;
632
924
  }
633
- if (textures[fullPath] !== void 0)
634
- return textures[fullPath];
925
+
926
+ if (textures[fullPath] !== undefined) return textures[fullPath];
635
927
  let loader = this.manager.getHandler(fullPath);
928
+
636
929
  if (loader === null) {
637
- loader = filePath.slice(-4).toLowerCase() === ".tga" ? this._getTGALoader() : this.textureLoader;
930
+ loader = filePath.slice(-4).toLowerCase() === '.tga' ? this._getTGALoader() : this.textureLoader;
638
931
  }
639
- const texture = loader.load(
640
- fullPath,
641
- function(t) {
642
- if (params.isToonTexture === true) {
643
- t.image = scope._getRotatedImage(t.image);
644
- t.magFilter = THREE.NearestFilter;
645
- t.minFilter = THREE.NearestFilter;
646
- }
647
- t.flipY = false;
648
- t.wrapS = THREE.RepeatWrapping;
649
- t.wrapT = THREE.RepeatWrapping;
650
- for (let i = 0; i < texture.readyCallbacks.length; i++) {
651
- texture.readyCallbacks[i](texture);
652
- }
653
- delete texture.readyCallbacks;
654
- },
655
- onProgress,
656
- onError
657
- );
932
+
933
+ const texture = loader.load(fullPath, function (t) {
934
+ // MMD toon texture is Axis-Y oriented
935
+ // but Three.js gradient map is Axis-X oriented.
936
+ // So here replaces the toon texture image with the rotated one.
937
+ if (params.isToonTexture === true) {
938
+ t.image = scope._getRotatedImage(t.image);
939
+ t.magFilter = NearestFilter;
940
+ t.minFilter = NearestFilter;
941
+ }
942
+
943
+ t.flipY = false;
944
+ t.wrapS = RepeatWrapping;
945
+ t.wrapT = RepeatWrapping;
946
+
947
+ for (let i = 0; i < texture.readyCallbacks.length; i++) {
948
+ texture.readyCallbacks[i](texture);
949
+ }
950
+
951
+ delete texture.readyCallbacks;
952
+ }, onProgress, onError);
658
953
  texture.readyCallbacks = [];
659
954
  textures[fullPath] = texture;
660
955
  return texture;
661
956
  }
957
+
662
958
  _getRotatedImage(image) {
663
- const canvas = document.createElement("canvas");
664
- const context = canvas.getContext("2d");
959
+ const canvas = document.createElement('canvas');
960
+ const context = canvas.getContext('2d');
665
961
  const width = image.width;
666
962
  const height = image.height;
667
963
  canvas.width = width;
668
964
  canvas.height = height;
669
965
  context.clearRect(0, 0, width, height);
670
- context.translate(width / 2, height / 2);
671
- context.rotate(0.5 * Math.PI);
672
- context.translate(-width / 2, -height / 2);
966
+ context.translate(width / 2.0, height / 2.0);
967
+ context.rotate(0.5 * Math.PI); // 90.0 * Math.PI / 180.0
968
+
969
+ context.translate(-width / 2.0, -height / 2.0);
673
970
  context.drawImage(image, 0, 0);
674
971
  return context.getImageData(0, 0, width, height);
675
- }
972
+ } // Check if the partial image area used by the texture is transparent.
973
+
974
+
676
975
  _checkImageTransparency(map, geometry, groupIndex) {
677
- map.readyCallbacks.push(function(texture) {
976
+ map.readyCallbacks.push(function (texture) {
977
+ // Is there any efficient ways?
678
978
  function createImageData(image) {
679
- const canvas = document.createElement("canvas");
979
+ const canvas = document.createElement('canvas');
680
980
  canvas.width = image.width;
681
981
  canvas.height = image.height;
682
- const context = canvas.getContext("2d");
982
+ const context = canvas.getContext('2d');
683
983
  context.drawImage(image, 0, 0);
684
984
  return context.getImageData(0, 0, canvas.width, canvas.height);
685
985
  }
986
+
686
987
  function detectImageTransparency(image, uvs, indices) {
687
988
  const width = image.width;
688
989
  const height = image.height;
689
990
  const data = image.data;
690
991
  const threshold = 253;
691
- if (data.length / (width * height) !== 4)
692
- return false;
992
+ if (data.length / (width * height) !== 4) return false;
993
+
693
994
  for (let i = 0; i < indices.length; i += 3) {
694
- const centerUV = { x: 0, y: 0 };
995
+ const centerUV = {
996
+ x: 0.0,
997
+ y: 0.0
998
+ };
999
+
695
1000
  for (let j = 0; j < 3; j++) {
696
1001
  const index = indices[i * 3 + j];
697
- const uv = { x: uvs[index * 2 + 0], y: uvs[index * 2 + 1] };
698
- if (getAlphaByUv(image, uv) < threshold)
699
- return true;
1002
+ const uv = {
1003
+ x: uvs[index * 2 + 0],
1004
+ y: uvs[index * 2 + 1]
1005
+ };
1006
+ if (getAlphaByUv(image, uv) < threshold) return true;
700
1007
  centerUV.x += uv.x;
701
1008
  centerUV.y += uv.y;
702
1009
  }
1010
+
703
1011
  centerUV.x /= 3;
704
1012
  centerUV.y /= 3;
705
- if (getAlphaByUv(image, centerUV) < threshold)
706
- return true;
1013
+ if (getAlphaByUv(image, centerUV) < threshold) return true;
707
1014
  }
1015
+
708
1016
  return false;
709
1017
  }
1018
+ /*
1019
+ * This method expects
1020
+ * texture.flipY = false
1021
+ * texture.wrapS = RepeatWrapping
1022
+ * texture.wrapT = RepeatWrapping
1023
+ * TODO: more precise
1024
+ */
1025
+
1026
+
710
1027
  function getAlphaByUv(image, uv) {
711
1028
  const width = image.width;
712
1029
  const height = image.height;
713
1030
  let x = Math.round(uv.x * width) % width;
714
1031
  let y = Math.round(uv.y * height) % height;
715
- if (x < 0)
716
- x += width;
717
- if (y < 0)
718
- y += height;
1032
+ if (x < 0) x += width;
1033
+ if (y < 0) y += height;
719
1034
  const index = y * width + x;
720
1035
  return image.data[index * 4 + 3];
721
1036
  }
722
- const imageData = texture.image.data !== void 0 ? texture.image : createImageData(texture.image);
1037
+
1038
+ const imageData = texture.image.data !== undefined ? texture.image : createImageData(texture.image);
723
1039
  const group = geometry.groups[groupIndex];
724
- if (detectImageTransparency(
725
- imageData,
726
- geometry.attributes.uv.array,
727
- geometry.index.array.slice(group.start, group.start + group.count)
728
- )) {
1040
+
1041
+ if (detectImageTransparency(imageData, geometry.attributes.uv.array, geometry.index.array.slice(group.start, group.start + group.count))) {
729
1042
  map.transparent = true;
730
1043
  }
731
1044
  });
732
1045
  }
733
- }
1046
+
1047
+ } //
1048
+
1049
+
734
1050
  class AnimationBuilder {
1051
+ /**
1052
+ * @param {Object} vmd - parsed VMD data
1053
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1054
+ * @return {AnimationClip}
1055
+ */
735
1056
  build(vmd, mesh) {
1057
+ // combine skeletal and morph animations
736
1058
  const tracks = this.buildSkeletalAnimation(vmd, mesh).tracks;
737
1059
  const tracks2 = this.buildMorphAnimation(vmd, mesh).tracks;
1060
+
738
1061
  for (let i = 0, il = tracks2.length; i < il; i++) {
739
1062
  tracks.push(tracks2[i]);
740
1063
  }
741
- return new THREE.AnimationClip("", -1, tracks);
1064
+
1065
+ return new AnimationClip('', -1, tracks);
742
1066
  }
1067
+ /**
1068
+ * @param {Object} vmd - parsed VMD data
1069
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1070
+ * @return {AnimationClip}
1071
+ */
1072
+
1073
+
743
1074
  buildSkeletalAnimation(vmd, mesh) {
744
1075
  function pushInterpolation(array, interpolation, index) {
745
- array.push(interpolation[index + 0] / 127);
746
- array.push(interpolation[index + 8] / 127);
747
- array.push(interpolation[index + 4] / 127);
748
- array.push(interpolation[index + 12] / 127);
1076
+ array.push(interpolation[index + 0] / 127); // x1
1077
+
1078
+ array.push(interpolation[index + 8] / 127); // x2
1079
+
1080
+ array.push(interpolation[index + 4] / 127); // y1
1081
+
1082
+ array.push(interpolation[index + 12] / 127); // y2
749
1083
  }
1084
+
750
1085
  const tracks = [];
751
1086
  const motions = {};
752
1087
  const bones = mesh.skeleton.bones;
753
1088
  const boneNameDictionary = {};
1089
+
754
1090
  for (let i = 0, il = bones.length; i < il; i++) {
755
1091
  boneNameDictionary[bones[i].name] = true;
756
1092
  }
1093
+
757
1094
  for (let i = 0; i < vmd.metadata.motionCount; i++) {
758
1095
  const motion = vmd.motions[i];
759
1096
  const boneName = motion.boneName;
760
- if (boneNameDictionary[boneName] === void 0)
761
- continue;
1097
+ if (boneNameDictionary[boneName] === undefined) continue;
762
1098
  motions[boneName] = motions[boneName] || [];
763
1099
  motions[boneName].push(motion);
764
1100
  }
1101
+
765
1102
  for (const key in motions) {
766
1103
  const array = motions[key];
767
- array.sort(function(a, b) {
1104
+ array.sort(function (a, b) {
768
1105
  return a.frameNum - b.frameNum;
769
1106
  });
770
1107
  const times = [];
@@ -773,75 +1110,100 @@ class AnimationBuilder {
773
1110
  const pInterpolations = [];
774
1111
  const rInterpolations = [];
775
1112
  const basePosition = mesh.skeleton.getBoneByName(key).position.toArray();
1113
+
776
1114
  for (let i = 0, il = array.length; i < il; i++) {
777
1115
  const time = array[i].frameNum / 30;
778
1116
  const position = array[i].position;
779
1117
  const rotation = array[i].rotation;
780
1118
  const interpolation = array[i].interpolation;
781
1119
  times.push(time);
782
- for (let j = 0; j < 3; j++)
783
- positions.push(basePosition[j] + position[j]);
784
- for (let j = 0; j < 4; j++)
785
- rotations.push(rotation[j]);
786
- for (let j = 0; j < 3; j++)
787
- pushInterpolation(pInterpolations, interpolation, j);
1120
+
1121
+ for (let j = 0; j < 3; j++) positions.push(basePosition[j] + position[j]);
1122
+
1123
+ for (let j = 0; j < 4; j++) rotations.push(rotation[j]);
1124
+
1125
+ for (let j = 0; j < 3; j++) pushInterpolation(pInterpolations, interpolation, j);
1126
+
788
1127
  pushInterpolation(rInterpolations, interpolation, 3);
789
1128
  }
790
- const targetName = ".bones[" + key + "]";
791
- tracks.push(this._createTrack(targetName + ".position", THREE.VectorKeyframeTrack, times, positions, pInterpolations));
792
- tracks.push(
793
- this._createTrack(targetName + ".quaternion", THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations)
794
- );
1129
+
1130
+ const targetName = '.bones[' + key + ']';
1131
+ tracks.push(this._createTrack(targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations));
1132
+ tracks.push(this._createTrack(targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations));
795
1133
  }
796
- return new THREE.AnimationClip("", -1, tracks);
1134
+
1135
+ return new AnimationClip('', -1, tracks);
797
1136
  }
1137
+ /**
1138
+ * @param {Object} vmd - parsed VMD data
1139
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1140
+ * @return {AnimationClip}
1141
+ */
1142
+
1143
+
798
1144
  buildMorphAnimation(vmd, mesh) {
799
1145
  const tracks = [];
800
1146
  const morphs = {};
801
1147
  const morphTargetDictionary = mesh.morphTargetDictionary;
1148
+
802
1149
  for (let i = 0; i < vmd.metadata.morphCount; i++) {
803
1150
  const morph = vmd.morphs[i];
804
1151
  const morphName = morph.morphName;
805
- if (morphTargetDictionary[morphName] === void 0)
806
- continue;
1152
+ if (morphTargetDictionary[morphName] === undefined) continue;
807
1153
  morphs[morphName] = morphs[morphName] || [];
808
1154
  morphs[morphName].push(morph);
809
1155
  }
1156
+
810
1157
  for (const key in morphs) {
811
1158
  const array = morphs[key];
812
- array.sort(function(a, b) {
1159
+ array.sort(function (a, b) {
813
1160
  return a.frameNum - b.frameNum;
814
1161
  });
815
1162
  const times = [];
816
1163
  const values = [];
1164
+
817
1165
  for (let i = 0, il = array.length; i < il; i++) {
818
1166
  times.push(array[i].frameNum / 30);
819
1167
  values.push(array[i].weight);
820
1168
  }
821
- tracks.push(new THREE.NumberKeyframeTrack(".morphTargetInfluences[" + morphTargetDictionary[key] + "]", times, values));
1169
+
1170
+ tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetDictionary[key] + ']', times, values));
822
1171
  }
823
- return new THREE.AnimationClip("", -1, tracks);
1172
+
1173
+ return new AnimationClip('', -1, tracks);
824
1174
  }
1175
+ /**
1176
+ * @param {Object} vmd - parsed VMD data
1177
+ * @return {AnimationClip}
1178
+ */
1179
+
1180
+
825
1181
  buildCameraAnimation(vmd) {
826
1182
  function pushVector3(array, vec) {
827
1183
  array.push(vec.x);
828
1184
  array.push(vec.y);
829
1185
  array.push(vec.z);
830
1186
  }
1187
+
831
1188
  function pushQuaternion(array, q) {
832
1189
  array.push(q.x);
833
1190
  array.push(q.y);
834
1191
  array.push(q.z);
835
1192
  array.push(q.w);
836
1193
  }
1194
+
837
1195
  function pushInterpolation(array, interpolation, index) {
838
- array.push(interpolation[index * 4 + 0] / 127);
839
- array.push(interpolation[index * 4 + 1] / 127);
840
- array.push(interpolation[index * 4 + 2] / 127);
841
- array.push(interpolation[index * 4 + 3] / 127);
1196
+ array.push(interpolation[index * 4 + 0] / 127); // x1
1197
+
1198
+ array.push(interpolation[index * 4 + 1] / 127); // x2
1199
+
1200
+ array.push(interpolation[index * 4 + 2] / 127); // y1
1201
+
1202
+ array.push(interpolation[index * 4 + 3] / 127); // y2
842
1203
  }
843
- const cameras = vmd.cameras === void 0 ? [] : vmd.cameras.slice();
844
- cameras.sort(function(a, b) {
1204
+
1205
+ const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1206
+ cameras.sort(function (a, b) {
845
1207
  return a.frameNum - b.frameNum;
846
1208
  });
847
1209
  const times = [];
@@ -853,10 +1215,11 @@ class AnimationBuilder {
853
1215
  const qInterpolations = [];
854
1216
  const pInterpolations = [];
855
1217
  const fInterpolations = [];
856
- const quaternion = new THREE.Quaternion();
857
- const euler = new THREE.Euler();
858
- const position = new THREE.Vector3();
859
- const center = new THREE.Vector3();
1218
+ const quaternion = new Quaternion();
1219
+ const euler = new Euler();
1220
+ const position = new Vector3();
1221
+ const center = new Vector3();
1222
+
860
1223
  for (let i = 0, il = cameras.length; i < il; i++) {
861
1224
  const motion = cameras[i];
862
1225
  const time = motion.frameNum / 30;
@@ -876,23 +1239,36 @@ class AnimationBuilder {
876
1239
  pushQuaternion(quaternions, quaternion);
877
1240
  pushVector3(positions, position);
878
1241
  fovs.push(fov);
1242
+
879
1243
  for (let j = 0; j < 3; j++) {
880
1244
  pushInterpolation(cInterpolations, interpolation, j);
881
1245
  }
882
- pushInterpolation(qInterpolations, interpolation, 3);
1246
+
1247
+ pushInterpolation(qInterpolations, interpolation, 3); // use the same parameter for x, y, z axis.
1248
+
883
1249
  for (let j = 0; j < 3; j++) {
884
1250
  pushInterpolation(pInterpolations, interpolation, 4);
885
1251
  }
1252
+
886
1253
  pushInterpolation(fInterpolations, interpolation, 5);
887
1254
  }
888
- const tracks = [];
889
- tracks.push(this._createTrack("target.position", THREE.VectorKeyframeTrack, times, centers, cInterpolations));
890
- tracks.push(this._createTrack(".quaternion", THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations));
891
- tracks.push(this._createTrack(".position", THREE.VectorKeyframeTrack, times, positions, pInterpolations));
892
- tracks.push(this._createTrack(".fov", THREE.NumberKeyframeTrack, times, fovs, fInterpolations));
893
- return new THREE.AnimationClip("", -1, tracks);
894
- }
1255
+
1256
+ const tracks = []; // I expect an object whose name 'target' exists under THREE.Camera
1257
+
1258
+ tracks.push(this._createTrack('target.position', VectorKeyframeTrack, times, centers, cInterpolations));
1259
+ tracks.push(this._createTrack('.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations));
1260
+ tracks.push(this._createTrack('.position', VectorKeyframeTrack, times, positions, pInterpolations));
1261
+ tracks.push(this._createTrack('.fov', NumberKeyframeTrack, times, fovs, fInterpolations));
1262
+ return new AnimationClip('', -1, tracks);
1263
+ } // private method
1264
+
1265
+
895
1266
  _createTrack(node, typedKeyframeTrack, times, values, interpolations) {
1267
+ /*
1268
+ * optimizes here not to let KeyframeTrackPrototype optimize
1269
+ * because KeyframeTrackPrototype optimizes times and values but
1270
+ * doesn't optimize interpolations.
1271
+ */
896
1272
  if (times.length > 2) {
897
1273
  times = times.slice();
898
1274
  values = values.slice();
@@ -900,6 +1276,7 @@ class AnimationBuilder {
900
1276
  const stride = values.length / times.length;
901
1277
  const interpolateStride = interpolations.length / times.length;
902
1278
  let index = 1;
1279
+
903
1280
  for (let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex++) {
904
1281
  for (let i = 0; i < stride; i++) {
905
1282
  if (values[index * stride + i] !== values[(index - 1) * stride + i] || values[index * stride + i] !== values[aheadIndex * stride + i]) {
@@ -907,92 +1284,151 @@ class AnimationBuilder {
907
1284
  break;
908
1285
  }
909
1286
  }
1287
+
910
1288
  if (aheadIndex > index) {
911
1289
  times[index] = times[aheadIndex];
1290
+
912
1291
  for (let i = 0; i < stride; i++) {
913
1292
  values[index * stride + i] = values[aheadIndex * stride + i];
914
1293
  }
1294
+
915
1295
  for (let i = 0; i < interpolateStride; i++) {
916
1296
  interpolations[index * interpolateStride + i] = interpolations[aheadIndex * interpolateStride + i];
917
1297
  }
918
1298
  }
919
1299
  }
1300
+
920
1301
  times.length = index + 1;
921
1302
  values.length = (index + 1) * stride;
922
1303
  interpolations.length = (index + 1) * interpolateStride;
923
1304
  }
1305
+
924
1306
  const track = new typedKeyframeTrack(node, times, values);
1307
+
925
1308
  track.createInterpolant = function InterpolantFactoryMethodCubicBezier(result) {
926
- return new CubicBezierInterpolation(
927
- this.times,
928
- this.values,
929
- this.getValueSize(),
930
- result,
931
- new Float32Array(interpolations)
932
- );
1309
+ return new CubicBezierInterpolation(this.times, this.values, this.getValueSize(), result, new Float32Array(interpolations));
933
1310
  };
1311
+
934
1312
  return track;
935
1313
  }
936
- }
937
- class CubicBezierInterpolation extends THREE.Interpolant {
1314
+
1315
+ } // interpolation
1316
+
1317
+
1318
+ class CubicBezierInterpolation extends Interpolant {
938
1319
  constructor(parameterPositions, sampleValues, sampleSize, resultBuffer, params) {
939
1320
  super(parameterPositions, sampleValues, sampleSize, resultBuffer);
940
1321
  this.interpolationParams = params;
941
1322
  }
1323
+
942
1324
  interpolate_(i1, t0, t, t1) {
943
1325
  const result = this.resultBuffer;
944
1326
  const values = this.sampleValues;
945
1327
  const stride = this.valueSize;
946
1328
  const params = this.interpolationParams;
947
1329
  const offset1 = i1 * stride;
948
- const offset0 = offset1 - stride;
949
- const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0 : (t - t0) / (t1 - t0);
1330
+ const offset0 = offset1 - stride; // No interpolation if next key frame is in one frame in 30fps.
1331
+ // This is from MMD animation spec.
1332
+ // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1333
+
1334
+ const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0.0 : (t - t0) / (t1 - t0);
1335
+
950
1336
  if (stride === 4) {
1337
+ // Quaternion
951
1338
  const x1 = params[i1 * 4 + 0];
952
1339
  const x2 = params[i1 * 4 + 1];
953
1340
  const y1 = params[i1 * 4 + 2];
954
1341
  const y2 = params[i1 * 4 + 3];
1342
+
955
1343
  const ratio = this._calculate(x1, x2, y1, y2, weight1);
956
- THREE.Quaternion.slerpFlat(result, 0, values, offset0, values, offset1, ratio);
1344
+
1345
+ Quaternion.slerpFlat(result, 0, values, offset0, values, offset1, ratio);
957
1346
  } else if (stride === 3) {
1347
+ // Vector3
958
1348
  for (let i = 0; i !== stride; ++i) {
959
1349
  const x1 = params[i1 * 12 + i * 4 + 0];
960
1350
  const x2 = params[i1 * 12 + i * 4 + 1];
961
1351
  const y1 = params[i1 * 12 + i * 4 + 2];
962
1352
  const y2 = params[i1 * 12 + i * 4 + 3];
1353
+
963
1354
  const ratio = this._calculate(x1, x2, y1, y2, weight1);
1355
+
964
1356
  result[i] = values[offset0 + i] * (1 - ratio) + values[offset1 + i] * ratio;
965
1357
  }
966
1358
  } else {
1359
+ // Number
967
1360
  const x1 = params[i1 * 4 + 0];
968
1361
  const x2 = params[i1 * 4 + 1];
969
1362
  const y1 = params[i1 * 4 + 2];
970
1363
  const y2 = params[i1 * 4 + 3];
1364
+
971
1365
  const ratio = this._calculate(x1, x2, y1, y2, weight1);
1366
+
972
1367
  result[0] = values[offset0] * (1 - ratio) + values[offset1] * ratio;
973
1368
  }
1369
+
974
1370
  return result;
975
1371
  }
1372
+
976
1373
  _calculate(x1, x2, y1, y2, x) {
1374
+ /*
1375
+ * Cubic Bezier curves
1376
+ * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
1377
+ *
1378
+ * B(t) = ( 1 - t ) ^ 3 * P0
1379
+ * + 3 * ( 1 - t ) ^ 2 * t * P1
1380
+ * + 3 * ( 1 - t ) * t^2 * P2
1381
+ * + t ^ 3 * P3
1382
+ * ( 0 <= t <= 1 )
1383
+ *
1384
+ * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
1385
+ * http://d.hatena.ne.jp/edvakf/20111016/1318716097
1386
+ *
1387
+ * x = ( 1 - t ) ^ 3 * x0
1388
+ * + 3 * ( 1 - t ) ^ 2 * t * x1
1389
+ * + 3 * ( 1 - t ) * t^2 * x2
1390
+ * + t ^ 3 * x3
1391
+ * y = ( 1 - t ) ^ 3 * y0
1392
+ * + 3 * ( 1 - t ) ^ 2 * t * y1
1393
+ * + 3 * ( 1 - t ) * t^2 * y2
1394
+ * + t ^ 3 * y3
1395
+ * ( x0 = 0, y0 = 0 )
1396
+ * ( x3 = 1, y3 = 1 )
1397
+ * ( 0 <= t, x1, x2, y1, y2 <= 1 )
1398
+ *
1399
+ * Here solves this equation with Bisection method,
1400
+ * https://en.wikipedia.org/wiki/Bisection_method
1401
+ * gets t, and then calculate y.
1402
+ *
1403
+ * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
1404
+ * + 3 * ( 1 - t ) * t^2 * x2
1405
+ * + t ^ 3 - x = 0
1406
+ *
1407
+ * (Another option: Newton's method
1408
+ * https://en.wikipedia.org/wiki/Newton%27s_method)
1409
+ */
977
1410
  let c = 0.5;
978
1411
  let t = c;
979
- let s = 1 - t;
1412
+ let s = 1.0 - t;
980
1413
  const loop = 15;
981
1414
  const eps = 1e-5;
982
1415
  const math = Math;
983
1416
  let sst3, stt3, ttt;
1417
+
984
1418
  for (let i = 0; i < loop; i++) {
985
- sst3 = 3 * s * s * t;
986
- stt3 = 3 * s * t * t;
1419
+ sst3 = 3.0 * s * s * t;
1420
+ stt3 = 3.0 * s * t * t;
987
1421
  ttt = t * t * t;
988
1422
  const ft = sst3 * x1 + stt3 * x2 + ttt - x;
989
- if (math.abs(ft) < eps)
990
- break;
991
- c /= 2;
1423
+ if (math.abs(ft) < eps) break;
1424
+ c /= 2.0;
992
1425
  t += ft < 0 ? c : -c;
993
- s = 1 - t;
1426
+ s = 1.0 - t;
994
1427
  }
1428
+
995
1429
  return sst3 * y1 + stt3 * y2 + ttt;
996
1430
  }
1431
+
997
1432
  }
998
- exports.MMDLoader = MMDLoader;
1433
+
1434
+ export { MMDLoader };